PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Please consider reducing pet aggro range, if it gets so many boosts.
Pets will just hunt down players, even if their master has no clue abut where his opponent is.
e.g.#1 I’m getting outnumbered at clocktower, so i stealth and leave through the window, “phew it was close, i hardly survived with 2k hp” then le pet finds me from nowhere and kills me with one hit. After its owner loaded the node he just has to look around for popping numbers to find me. …e.g.#2 Not much to explain on this… just calculate the way the pet had to run from the roof to get to me.
Did you actually just call for a ranger Nerf?
If you as a thief cannot fend off a ranger pet I’d say it’s L2P issue. I don’t mean that to sound snarky, it’s just basic thief play.
Dagger 5 on the pet and you go invisible, or use any of your other stealths.
Teleport away by any of 5 skills.
Caltrops slow pets as you moonwalk away.
If you have the revealed debuff on, blind the pet which is on a zero second cool down and it cannot damage you.I’m terribly sorry, but you’ll get zero sympathy on a ranger forum about your thief issues.
He’ll also get zero sympathy from other thieves. If you die to a Ranger, you suck as a thief, PERIOD. This is from a former Ranger main currently playing Thief (and why I want Rangers to be better).
I proposed that you prioritize the condition causing the most actual damage (calculating total damage left and all ticks). You remove that which is damaging first.
In return, the CC side of conditions gets a minor and needed boost.
This would encourage a wider variety of conditions being applied and better timing of building up stacks around when the enemy has blown their cleanses.
CC doesn’t need a boost, at least not in WvW where you can knockdown/knockback/pull/fear/immobilize/daze spam somebody to death…which is also the main reason why bosses have defiant in PvE.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
Assume for a moment that each knight has 5,5 million HP.
Before:
- In 6 minutes, a group of up to 150 players has to produce 16,5 million damage, but can zerg the bosses to make it easier to pull off.
Now:
- In 6 minutes, a group of up to 150 players has to produce 16,5 million damage, but cannot zerg. The Knights now have more toughness to compensate for the player cap.
Fix’d, because this is how it is now.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
Thank you for your continued reports, I’d like to update that we are currently working on issues with:
- The ‘In Tune’ achievement
- The map wide Health Display for the three Assault Knights
- The ‘Six Minutes to Knightfall’ achievement
- Assault Knight rewards
Judging how difficult it has become to kill the 3 knights together in under 6 minutes, is it possible to adjust it so only ONE knight needs to be killed in under 6 minutes for the achievement? Or are you going to lower the knight’s toughness to compensate for their newly found damage reduction abilities?
The condition reflect is stupid. Period.
A lot of people play full condition builds. What are they supposed to do?Start playing with a useful build?
Watch it, Anet may start putting in bosses that reflect the entirety of direct damage. What’ll you do then?
The zerkers who die are non skilled zerkers who just equipped the gear without thinking about it…
Yesterday I fought the knights in zerker gear without downing, you just need to pay attention :/
This. Staying ranged also helps if you’re one of the squishier classes as well (thief).
RedSpectrum…lolwut?
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
What was the point in making these drastic sweeping changes to an event while it’s in progress? I really enjoyed how it was before, now it’s just a nightmare. Every run since the latest patch has been a complete failure for me, it seems unwinnable now. Still not getting loot either, so every aspect of this patch is pretty distressing.
Before it was very hard to fail. Now you actually need to put in a little effort (srsly it’s not that hard as long as you have bodies). That’s a massive improvement.
A little effort? MY UNLOAD IS DOING 40% LESS DAMAGE THAN BEFORE THE PATCH AGAINST THE KNIGHTS! That’s on me wearing my full zerker gear. Now imagine 40% less damage on everybody, on TOP of the no more zerging change. That was the part that was unnecessary, the damage reduction on what the knights take. The split up thing I was okay with, it’s cool…but 40% less damage dealt to them by direct attacks? Congratulations, you’ve broken the fight completely.
-_- all i heard was zerker not working….music to my ears
Until you stop winning the event. I only pulled out the zerker gear and traits because this is a DPS fight, not to mention there’s only 2 things you need to dodge from the knights, both easily dodged. Dodge large AoE, dodge close range aoe. There’s nothing else TO dodge, no real danger you have to pay attention to other than those.
Compared to the Miasma thing the previous LS where I had to bring my apothecary build and gear so I could survive and wipe the floor with multiple enemies, since it was very easy to die there otherwise. I normally run my apothecary build, so this was a nice change of pace, but if the zerker is doing 40% less damage, I’m terrified that my apothecary build would be doing even worse than before. Especially since it may not only be the DD that has been nerfed for this fight (it’s really hard to tell with conditions you know).
The problem is that Anet assumed people would split up to fight the Knights (which tells me they do not even play the game at all), and thus had the hologram spawn on a timer based around the first Knights death.
Thus, instead of fixing the mechanics, and allowing us to Zerg as we want, they limited the bosses to be fought in the way specific to their initial expectation (Not mechanic, which is a fine line distinction and needed), which of course would limit loot naturally.
Then, instead of giving loot to all based around how many Knights were killed (6 boxes for 1, 12 for 2, 18 for 3 and 1/2/3 chances at cores) which would require more coding, they just took the easier way out and slapped the loot from a single boss into a chest for everyone who downs a boss (Which Should, as per patch notes, be everyone who participates, but this is currently bugged.) GG overall imo…way to kitten off the entire community minus the diehard fanboys.
Even worse, they increased the toughness on the bosses, which in essence made an already difficult task even harder, and only encourages us to want to zerg.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
We already knew her goal was the dragon, we’ve known this for a few patches (certainly since Marionette patch).
But we don’t know why. Was it to awaken as “Tyria’s new master”, or was Scarlet trying to free and slay it in order to defeat her tormented dreams?
I think it was a bit of an indoctrination process ala Mass Effect that she got hit by. She was essentially Saren, she thought she was doing the right thing, that the drill would stop the dragon from awakening for a long time…but it had the opposite effect.
On second thought…maybe her goal was to cause a premature awakening of each dragon, so they’re not as strong as they’re supposed to be?
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
What was the point in making these drastic sweeping changes to an event while it’s in progress? I really enjoyed how it was before, now it’s just a nightmare. Every run since the latest patch has been a complete failure for me, it seems unwinnable now. Still not getting loot either, so every aspect of this patch is pretty distressing.
Before it was very hard to fail. Now you actually need to put in a little effort (srsly it’s not that hard as long as you have bodies). That’s a massive improvement.
A little effort? MY UNLOAD IS DOING 40% LESS DAMAGE THAN BEFORE THE PATCH AGAINST THE KNIGHTS! That’s on me wearing my full zerker gear. Now imagine 40% less damage on everybody, on TOP of the no more zerging change. That was the part that was unnecessary, the damage reduction on what the knights take. The split up thing I was okay with, it’s cool…but 40% less damage dealt to them by direct attacks? Congratulations, you’ve broken the fight completely.
You’re spamming unload as a thief and expecting DPS… seriously? Also cool caps/bold bro.
The knight can knockdown and then triple combo you to downed state easily if you get close. Only a foolish thief would go into melee range, and this fight is a DPS race, thus forcing Unload since it’s the fastest ranged DPS a thief has. Plus Unload lets me get out a ton of conditions with the venoms I have on for the condi-burst phase.
Learn to dodge? It’s not like her attacks aren’t loudly broadcast. It forces inexperienced players to range, agreed. There are better professions for you to play if this is what you’re going to be doing.
Overall DPS > being slightly faster when you apply the conds at the start of that phase.
I also suffer from my connection having random fits of lag spikes. I’d rather not end up a burden on everybody else due to constantly downing.
Ok this is what you do then bro. Drop the thief. It’s not a class for people that are laggy. Get a guard and build for scepter damage (highest ranged dps + good support + good survivability). Done.
Sorry that you didn’t ask about what class would be more tolerant to lag before you made your thief : /
I have one of every class. Favorites are the Ranger, Necromancer, Engineer, and Thief. The thief is currently my main, and I tend to build him tanky due to this reason so I can survive a lag spike. But since the knights are a DPS race, I had to pull out the zerker gear and retrait for the DPS setup. Besides, the Critical Strikes traitline alone can make P/P very very dangerous.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
What was the point in making these drastic sweeping changes to an event while it’s in progress? I really enjoyed how it was before, now it’s just a nightmare. Every run since the latest patch has been a complete failure for me, it seems unwinnable now. Still not getting loot either, so every aspect of this patch is pretty distressing.
Before it was very hard to fail. Now you actually need to put in a little effort (srsly it’s not that hard as long as you have bodies). That’s a massive improvement.
A little effort? MY UNLOAD IS DOING 40% LESS DAMAGE THAN BEFORE THE PATCH AGAINST THE KNIGHTS! That’s on me wearing my full zerker gear. Now imagine 40% less damage on everybody, on TOP of the no more zerging change. That was the part that was unnecessary, the damage reduction on what the knights take. The split up thing I was okay with, it’s cool…but 40% less damage dealt to them by direct attacks? Congratulations, you’ve broken the fight completely.
You’re spamming unload as a thief and expecting DPS… seriously? Also cool caps/bold bro.
The knight can knockdown and then triple combo you to downed state easily if you get close. Only a foolish thief would go into melee range, and this fight is a DPS race, thus forcing Unload since it’s the fastest ranged DPS a thief has. Plus Unload lets me get out a ton of conditions with the venoms I have on for the condi-burst phase.
Learn to dodge? It’s not like her attacks aren’t loudly broadcast. It forces inexperienced players to range, agreed. There are better professions for you to play if this is what you’re going to be doing.
Overall DPS > being slightly faster when you apply the conds at the start of that phase.
I also suffer from my connection having random fits of lag spikes. I’d rather not end up a burden on everybody else due to constantly downing.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
What was the point in making these drastic sweeping changes to an event while it’s in progress? I really enjoyed how it was before, now it’s just a nightmare. Every run since the latest patch has been a complete failure for me, it seems unwinnable now. Still not getting loot either, so every aspect of this patch is pretty distressing.
Before it was very hard to fail. Now you actually need to put in a little effort (srsly it’s not that hard as long as you have bodies). That’s a massive improvement.
A little effort? MY UNLOAD IS DOING 40% LESS DAMAGE THAN BEFORE THE PATCH AGAINST THE KNIGHTS! That’s on me wearing my full zerker gear. Now imagine 40% less damage on everybody, on TOP of the no more zerging change. That was the part that was unnecessary, the damage reduction on what the knights take. The split up thing I was okay with, it’s cool…but 40% less damage dealt to them by direct attacks? Congratulations, you’ve broken the fight completely.
You’re spamming unload as a thief and expecting DPS… seriously? Also cool caps/bold bro.
The knight can knockdown and then triple combo you to downed state easily if you get close. Only a foolish thief would go into melee range, and this fight is a DPS race, thus forcing Unload since it’s the fastest ranged DPS a thief has. Plus Unload lets me get out a ton of conditions with the venoms I have on for the condi-burst phase.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
Err did they also reduce the damage that the Knights take from direct attacks? I’m in full zerks and I was doing pitiful amounts of damage compared to before.
I was with a group of 35 trying to take down the Red Knight and we couldn’t even get it past 50% health despite everyone playing consistently well and everyone always having the buff.
What’s going on?
They did. They gave the Knights an anti-zerging mechanic…and also changed it so they have more toughness and you will only get loot if your knight dies, thus ENCOURAGING zerging at the same time. This may be the single most stupid patch I have ever seen from Anet.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
What was the point in making these drastic sweeping changes to an event while it’s in progress? I really enjoyed how it was before, now it’s just a nightmare. Every run since the latest patch has been a complete failure for me, it seems unwinnable now. Still not getting loot either, so every aspect of this patch is pretty distressing.
Before it was very hard to fail. Now you actually need to put in a little effort (srsly it’s not that hard as long as you have bodies). That’s a massive improvement.
A little effort? MY UNLOAD IS DOING 40% LESS DAMAGE THAN BEFORE THE PATCH AGAINST THE KNIGHTS! That’s on me wearing my full zerker gear. Now imagine 40% less damage on everybody, on TOP of the no more zerging change. That was the part that was unnecessary, the damage reduction on what the knights take. The split up thing I was okay with, it’s cool…but 40% less damage dealt to them by direct attacks? Congratulations, you’ve broken the fight completely.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
If you are player #51, then there is a knight somewhere with 49 or less players.. go find it
in the process of counting the players around the blue knight, i fergot to dodge the big AoE…you happy now???? >.>
Pay attention to the number below the boss’ health bar at the right side of the screen. That is how many more people can get the buff. If it reads 0, you know it’s maxed, go to another one.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
In my opinion it would have been much better to reward bags map wide and scale the reward based on how many knights managed to go down. That way people are more likely to split up and not get screwed for it.
Well that’s exactly my question because I thought it was suppose to work exactly like that.
Nope, you have to have event credit for at least one of the knights that go down to even get anything at all putting a hamper in their ‘spread out’ policy. Essentially meaning that if you don’t get all the knights down, a group fighting will get screwed out of loot.
This just happened to me, and it guarantees I won’t be doing this event again until they either revert it back, or fix the changes to a good level. Because I’m sorry, 15 minutes spent trying to down a knight, to get nothing, and knowing I can never get the Six Minutes to Knightfall achievement or even get to Scarlet to get the In Tune achievement now? I am kittened off by this, upset, and actually crying irl…because I spent DAYS going for those two achievements, just to get completely roadblocked by this patch. I was having fun until this, and now I’m not.
So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?
These quests are saying:
If you are not using berserker gear, go home.No these “quest”, they are actually called events, are not a DPS check, they are events that encourage people to play together. The biggest problem right now is, that there are way to many “unique snowflakes” around that keep shouting “I PLAY HOW I WANT AND YOU PLAY HOW YOU WANT” which is something that just doesn’t work in a genre that is all about playing together.
He’s right though on that it’s a DPS check…a massive one. They buffed the toughness of the knights along with the 50 person cap.
Heaps of people on here whinging about the ‘zerg’ mentality, and now Anet comes up with a way to improve battle tactics? And still some people moan… >_<
Except they increased the Knights toughness as well. I was doing 4K Unloads before the change, now I’m only doing 2.4K Unloads. It was already made tougher by requiring no mass zerging, BUT THEY MADE IT EVEN HARDER ON TOP OF IT.
It feels like they haven’t ever made content like this before. Shouldn’t we have these encounters down to a freaking science by now?
They should have left the toughness as it was before the patch, and then adjusted if it needed adjusting (protip, it wouldn’t have needed it). But this on top of the mass zerging block? Anet, you disappoint me, I expect more common sense.
Heaps of people on here whinging about the ‘zerg’ mentality, and now Anet comes up with a way to improve battle tactics? And still some people moan… >_<
Except they increased the Knights toughness as well. I was doing 4K Unloads before the change, now I’m only doing 2.4K Unloads. It was already made tougher by requiring no mass zerging, BUT THEY MADE IT EVEN HARDER ON TOP OF IT.
I’m glad I’m not the only one who noticed the damage difference. Before I could hit for 4K+ per Unload on her, now I could only do maybe 2.4K. Anet, there’s no point to jack up the armor on this if only 50 players can damage each knight, that makes no sense. That’s like making it so Lupicus gains double armor when you have 2 players duoing him compared to 5 fighting him. It makes no sense whatsoever, when all you did was ADJUST THE NUMBER OF PLAYERS FIGHTING. It just got difficult because of the player number decrease, YOU DON’T ADJUST IT FURTHER THAN THAT, because that’s how you encourage zerging to begin with!
Guess we’ll see how well this goes in prime time. Right now, it was pretty awful.
Sad part is that it’s still primetime on my server and we failed this hard. :/
I don’t like it, the knights can still scale beyond 50 people at them, this caused a failure on my server’s attempt. PLEASE don’t let it keep scaling beyond 50 when there’s a 50 player damage cap on it already, it makes no sense for it to scale beyond that!
This failed…horribly. 1 knight dead, 1 at 25%, the last at 70%. If you’re going to do this Anet, make it so the knight with more than 50 players on it CANNOT scale past the 50 players. The blue group had more than 60 players there, and failed because it scaled past 50.
Did I ever state it was?
nobody cares about getting the 6 min,
Seen others suggest. Even one tried to suggest an inbetween option.
(Split for two and then everybody goes for the last knight…which should finish them off on time. The idea was totally ignored)
We’ve tried that numerous times, it ends with 2 of the knights dying but the last one failing to die due to lack of DPS.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
I think the bolded part is going to be an issue. What if there are 57 people at blue, or green or red? Who is moving, who is staying? This is alot of coordination for an hourly event for LS content. Some servers don’t do this for the 3 headed wurm, and that’s permanent content.
They are taking the decision of who stays and who leaves out of the players hands. It will of course be the first 50 people there, if you are number 51 or higher, you will not be able to get the buff, will not be able too do damage, so you will have to leave and go to a different knight.
Wouldn’t it be easier just for a shield to pop up in the area of each knight when 50 players has been reached? It would actually TELL you when one is full.
We’re 2-3 months away from summer, are we going to get the swimsuits this year? I must know, I don’t doubt the majority of us would pay gems for them, especially if you turn town clothes into costume slots you can wear over your normal armor.
Don’t forget Living Story. It’s one of the things that keeps me coming back to GW2.
That was off the top of my head runeblade, I have no citation for that. Though it really would be awesome.
No thanks, zerker sniping through stealth? People would call for even more nerfs on a thief. I’d prefer offhand Sword.
Will be interesting, the only times I have been on any server that failed, they were trying the split up method.
Same here, splitting up just doesn’t work for the bosses, as we don’t get enough DPS to take them out. It’s quite ironic, since 50 people would be enough to take out ANY world boss normally within a time limit, yet it won’t work on these bosses.
Try the Magnus Eye Patch everybody, it doesn’t clip or anything, and can look downright perfect on any Charr. Bonus points if they already have a scar over their eye.
I preferred the Gladium father route. For Ash/Blood/Iron, I found Ash to be the most interesting due to the espionage nature of the line.
We’ll get the 3rd heavy armor class when we get the Tengu. Expect it to be a Samurai class, wearing heavy armor, with stances as its mechanic for F1-F4. One utility set will have it giving buffs/debuffs using the “soul” within the weapon.
Every time our server has tried that Zaxares, it ends with none of the knights dying before the timer is up. Considering every single time we see dead not spawning as part of the problem, I want to blame this one on the open field PvE crowd…when I know that’s not fair to the good players who only open field PvE.
this might be related to the no-loot-from-knights bug… like they accidentally set it so you need to deal 10% of the damage to a knight for it to count as you killed it, so you don’t get loot or credit if you only do 9%, meaning the game thought you didn’t participate and thus didn’t give you the ach.
Where did you find this numbers?
He said like, as in, he was guessing.
Agreed.
I see posts in other CDIs daily but here? nahAt this point, it looks awful on Allie now.
She has even turned her attention to some pistol whip thread about theives lolIronically enough, she has pistol whipped this Ranger CDI…
I wouldn’t blame Allie since she seems to be a community talker (meaning she’s PR agent), I would blame the devs for not taking responsibility for making a single class the worst in the game, and then repeatedly MAKING IT WORSE THROUGH ACROSS THE BOARD NERFS.
Anet, unfortunately you’ve reached the point where the hard route is the only route to fix this. I understand this is an undertaking to fix pet AI or even work something else into us as a class mechanic (or even adjusting the ranger:pet damage ratio), but considering Ranger is the worst class in the game and is seen by 80% of the community as the worst class, you probably have no other choice.
…along with No Free Meal.
This one works. Took me 10 tries due to random Heirloom farmers running into the combat or literal trolls who get cocooned on purpose and then sit there.
Everyone needs to keep some distance and stay close-ish together, if possible. You have to jump on cocoons and cocooned folks have to spam 1 to get out faster (does the most damage to cocoon).
Tried it 10 times, 3 times in a row the spider never got near them due to immobilize spam on the part of the players there. Only 3 out of the 25 of us there got the achievement the last attempt.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
Every class has a way to make this easy. One way of course is to make her cause the knockback prematurely, activate any skill that gives quickness, and then stomp her. Invulnerability skills (Elixir S, Mist Form, Drink stolen from Aetherblades, etc) also work for this job.
Part of me feels like Thief needs a cooldown on skills along with the initiative cost. I’m not calling for a big cooldown, just a small one that makes sense. For example, say Unload has a 3 second cast time. Give it a 5-8 second cooldown so you have 2-5 seconds to wait before using it again. Such a simple thing would do a lot to stop the spam. Not like this effects the stealth spammers. <_<
It’s bugged, along with No Free Meal. Did the entire boss fight without attacking the holograms without the buff, and I didn’t get the achievement. Numerous others didn’t as well. Just like how we just had a spider fight where nobody got eaten, and one person got the achievement while the rest of us did not. Both achievements are currently bugged and need fixing.
Now i must watch this video again
Just a reminder that story instance NPCs need to actually do some damage. I’m sorry, Rytlock Brimstone and Eir Stegalkin doing crap damage in Ascalonian Catacombs story mode? When they almost killed an Elder Dragon? Suspension of belief can only go so far Anet, let our story instance NPCs actually do some damage and kick kitten if we’re by ourselves (in terms of party)! Before somebody pulls out the whole “leeching” thing, remember…you only have to do story instances once, and if you’re trying to leech story dungeons by using NPCs…well, the prizes only come once a day, and it’d be faster to help them along then just sitting there letting them do it.
Yes we all love cheese and love to it eat it.
However in WvW, may be not so much. I just would like to generate a conversation about it with a few questions.
1) How do you personally define “cheese” or what are the characteristics of a build that make it “cheese”?
2) How do you feel about people using these so called “cheese builds” while roaming?
3) How do you usually deal with encountering these “cheese builds”?
4) Which builds do you consider to be the most “cheese” in roaming/WvW/dueling?
5) Do you believe “cheese” is the product of game mechanics and/or class imbalances?
6) Any other comments, suggestions, changes you would make?I will give my answer if this topic generates enough conversation.
1. A build that can be used with little to no skill involved and can near guarantee a win 80% of the time.
2. Annoying as hell, especially since these cheese builds are very hard to counter 1v1, and sometimes even 1v5.
3. If I see one, I usually just run, I won’t be winning the fight.
4. PU mesmers, D/P thieves
5. I feel it’s a gameplay mechanic problem. Stealth is a powerful skill that stops you from seeing the enemy or targeting them, and sadly has no real easy counter.
6. For PU mesmers, Deceptive Evasion just needs an ICD other than the dodge bar (15 seconds maybe). For Thieves, the Black Powder on offhand Pistol needs to either give a dark field to stop the stealth spam or the field needs to just be created on the target so they can’t stealth spam without being on top of the target (thus making the stealth spam easier to counter).
I liked Trahearne. It was the pacing of the personal story that was off, which in turn made him feel bland. We also never got to see much of his personality, outside of his interaction with Sieran in the Sylvari personal story.
His voice really didn’t help. His voice stayed the same the majority of the time, which is part of the problem with him feeling so bland.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
Once you’ve done the instance once you can enter with any character
Switch to a guardian thief or ele
Aegis as guardian
Invis as thief
Mist as ele
Invisibility won’t work on it, I know, I tried. Shadowstepping away the second the process starts and then returning when you’re about to completely stomp, on the other hand, will work. Though if you steal that invulnerability drink from an Aetherblade before entering, that’s much easier. Just make sure you don’t screw it up so you don’t have to steal another one.
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
Most cliche dialogue since ever, why do you even put it in? It’s just broken leg, for christ sake and Scarlet lie down almost dead, but noooo Rox can’t leave poor Braham, stupid cat, i hope Rytlock will not accept her in warband.
It’s simple…imagine your character saying “Try to help Marjory, I’m not letting Kasmeer do this alone.”
The problem isn’t player skill. The fact of the matter is that D/P gets to completely control the flow of the fight when they want. At no moment can you be stopped going into stealth, and from there it is invisible wack-a-mole to whoever the D/P thief is fighting. Some classes rely on their long cooldowns in order to win, and playing guessing games against an invisible opponent (who is getting back a huge % of health every second while stealthed, mind you) makes for a very tiring fight that no one wants to do.
It is an issue of player skill.
Interrupting a D/P thief’s stealth is really easy to do. Just interrupt the Heartseeker. Its not difficult and has a HUGE tell. A total of at least 5/4 seconds prep time, if not more to be precise. If you cannot interrupt a combo with 5/4 seconds setup time, then this is an issue of player skill.
Yes, because everybody has spammable interrupts they can use on D/P to stop their spamming. rolls eyes
in Battle for Lion’s Arch - Aftermath
Posted by: RyuDragnier.9476
Leech, get yourself a blueprint, build a backpack, and then go to the southwest of the map, and work your way to the vista. On the way there, on the right there’ll be a portal that will let you in if you’re wearing that back item. It allows for skipping straight to Scarlet.
The final release is on the 18th technically, so maybe we get to see Heal-O-Trons named cleared of all charges by the Seraph…
Poor lil bot. Having to deal with them
Nahh, they probably will try to keep their grasp on him, just for Kiel and the council to point out that he’s a hero to the people of Lion’s Arch, and that unless they want Divinity’s Reach to lose some of its pull in Lion’s Arch, they will cease and desist.
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