Showing Posts For RyuDragnier.9476:

Ranger Balance [Post CDI]

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

All I feel needs to be changed with pets is give us 4 spirit pet types, put them on F1-F4. Clicking one has that pet spirit (a small aura) out and circling you, it being invincible and gives a buff of some kind, but it being unable to attack. F1-F3 can then change to certain skills with at least 10 second cooldowns that can be used through the ranger, and F4 puts the pet away so you can switch it out for another, with a 5 second cooldown between them. F1 would be an attack type skill, F2 support, F3 healing. Shouts and Signets would have to be reworked somewhat, but I could see this working.

For example on the F1-F3 abilities, let’s say we make one pet type a bird. F1 would have your character rushing at the enemy fast for some damage, F2 would have your character knockback enemies with a gust of wind, and F3 would have your character cure cripple, chill, and immobilize from allies nearby.

For the changes on the pet shouts, Guard will give protect to allies within the circle, knockback enemies who try to go into it and block projectiles. Search and Rescue will do as it does now while giving regen and curing a condition on the person the pet is trying to rez. Protect Me will make you invulnerable for 4 seconds, but in return you are unable to attack during that time. Sic’Em…maybe giving more power to the F1 ability to use it as a burst.

Signets, they can easily be dealt with since it’s mostly the actives that need to change, and they need to be made so they always work on the ranger without traited. Signet of Stone will have the pet shield you ONLY from direct damage for 4 seconds, all CC and conditions can go through. Signet of Renewal, maybe curing 2 conditions from all allies near the pet/ranger. Signet of the Hunt, stealth is given for 6 seconds. Signet of the Wild, it can stay as is.

Odds are there are some things I’m not seeing here, but I think it could work and make things interesting. Now let me be turned down by people for making this complicated.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Lets Be Honest - PPT/Fights

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

I care about PPT due to several reasons…one being that if you keep hold of a ton of things, enemies come to YOU. This is one of the reasons why smart people seem to care about PPT. PPT LEADS to fights people, keep your keeps and towers defended, and the enemies will come to you.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Evon Gnashblade Statue thingy

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

It appears right in front of him, it allows anybody to grab a high level buff from him.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Lawson Marriner escort bugged on Dragonbrand

in Bugs: Game, Forum, Website

Posted by: RyuDragnier.9476

RyuDragnier.9476

Bugged on SoS main as well.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Please make all cities fully functional.

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

I do agree with the thought that every race’s main city should have a mystic forge, an asura gate to each other city, etc. If Anet wants to spread out the population, it would be the best way to do it. I’d never leave Black Citadel if I could gain access to everything you could get in Lion’s Arch.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Moa Event Issue

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Moa event appears where the moa races started, 40 minutes of every hour. Meaning 2:40, 3:40, 4:40, etc. Lawson appears at the same time at the plaza. Only one attempt every hour, sadly.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Escorting the Moas bugged

in Bugs: Game, Forum, Website

Posted by: RyuDragnier.9476

RyuDragnier.9476

Happens on a lot of overflows for me. It rarely even shows up, along with the Marriner event, and the Lighthouse and Ogre events also won’t give credit, at least for me.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

absolutely Brilliant

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

No TC, THIS IS WVW! All that’s missing are the siege weapons. GIVE ME MY ARROW CART! I SHALL RAIN MY ARROWS OF PAIN UPON SCARLET AND HER HOARD!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Escort Ogre/Lighthouse glitched?

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

That’s happening also in the overflows, Zulrin. I didn’t even know the moas or Mariner were an event.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(edited by RyuDragnier.9476)

Escort Ogre/Lighthouse glitched?

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Is anybody else having this problem, where you tag a ton of the enemies and kill some, yet get no credit whatsoever for this event? I’m wondering since every attempt at this ends with me not getting credit at all for them for success.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

The "Intelligent" Captain's Council

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Oh god this is perfect. XD

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

retaliation and wvw

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

I wish retal did a % of damage per hit instead of what it does now. What other boon basically allows you to kill ppl without doing anything else?

A number of us have been asking for this, with the damage being 50% of what the player takes. But then you have retaliation spammers who love its OP nature who say it would effectively nerf retaliation into uselessness.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Lets Be Honest - PPT/Fights

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

As one wise SoR commander has said: “PPT is how we get good fights, guys.”

So much truth to this. You could have your entire BL on lockdown, everything yours, and keeping control of your section of Eternal. Small havoc groups on the other borderlands, and then out of nowhere, YOU GET OUTMANNED AT HOME. Suddenly your entire BL is queued by one side, either aiming for your Hills or your Bay, you end up having to send out the call for people to come back to defend, and you end up with a 2+ hour battle for that one location on the map, the entire keep with massive holes in it at end, just barely having managed to hold it…and over 10g worth of goodies from defending it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Air Battle over the Skies of LA.

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Oh man Guzzi, imagine if we were the boarding force and it was an instance!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Buff Thieves, make Stealth break on damage.

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

Again people, the only thing that would be needed to stop the spam is to fix Black Powder to stop the D/P stealth combo. There, the only way to spam stealth then would be through Cloak and Dagger, which is high risk high reward, considering you HAVE to hit something in melee range to activate the stealth on it. Since the thief would most likely be staying in close range for backstab as well, this makes them VERY easy to counter.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

This forum never changes...

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

It doesn’t help that this mode is war.

“War. War never changes.”

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Buff Thieves, make Stealth break on damage.

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’m fine with CnD stealth spam due to the requirement that you have to be close to the enemy (meaning it’s easy to counter). I’m fine with Shadow Refuge due to being pushed/pulled/leaving the AoE = reveal and it’s large cooldown. I’m fine with Blinding Powder, Smokescreen+Heartseeker combo and Heal in Shadow because they’re utilities that have a 16+ second cooldown. I’m fine with the traits that give stealth because their requirements are either below a HP threshold or to use Steal, both of which have a cooldown or are activated at a point where it could lead to death.

I am NOT fine with being able to spam stealth from a long range distance every 4-5 seconds with Blinding Powder + Heartseeker. That is the only way to access stealth atm that is utterly OP IMO, there’s no counter to it. This is the only thing with stealth that needs a fix right now, everything else that gives access to it is fine as they either have a 16+ second cooldown to make up for it or they have a counter.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Evon Gnashblade- Our enemy?

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Check if it works on any NPC. If it does, don’t worry about it. If it doesn’t, SPOILERS AHOY!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

So... Consortium win?

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

But wouldn’t the Consortium HQ also be destroyed?

I dont think so, from the movie “we” dont know where it is or whos pulling the strings in that company. Mean time, Evon we all know where it is

Oh my god, EVERYTHING MAKES SENSE NOW! SCARLET is the leader of the Consortium! We’ve been wondering where she has gotten her supplies, funds, etc. and this explains it!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Why do people think LA will be rebuilt?

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

I expect Lion’s Arch will be rebuilt and better than ever. Think about it, all the races are already currently united against the Elder Dragons. We’ll have the Black Citadel supplying the metal, the Grove supplying the wood, Rata Sum supplying the magic, Divinity’s Reach supplying the funds, and Hoelbrak supplying the extra manpower. She will be greater than before, she will be a true showing of world unity. WE CAN REBUILD IT, WE HAVE THE TECHNOLOGY!

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth/Backstab no risk high reward

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

You two are implying we thieves even have to use all of the skills in a row, or that we can even have a problem with positioning. There are really only 1-3 skills we use on any given weapon set, and almost never after each other. For other classes, their attacks have a cooldown, and cannot be spammed, so they end up having to use everything. While initiative is a type of cooldown, it’s very easy to bypass and all our attacks can be spammed. There really is no comparing constantly spammable moves to nonspammable moves that have high cooldowns. Also, since stealth = impossible to see in this game, positioning is near impossible not to get right, especially since Steal is a particularly good gap closer…and that people seem to freak out when somebody goes stealth.

Looks like some one has never faced an opponent that knew how/when to move, but that’s a lot of players. Depends on the weapon set as far as how many you’ll be using on a regular basis. DD yea you’re not going to use all of that because dancing tagger and blossom are rubbish. DP you will be. Depends on the class/build as far as how many attacks they can use in quick repetition. Fresh air ele/eng can put out far more attacks than a thief. Not the same attack as quickly, but similar enough… and in many cases… that’s a lot better (more varied conds). What do you even mean you can bypass ini? Thief’s class mechanic steal is 900 range (less than long ranged attacks on any other class) on a 35s cd. Not as good of a gap closer as I think you’re trying to making it sound. Your last sentence is the most important part imo. The game shouldn’t be balanced around hotjoin/WvW zerglings that turn into grazing cattle when faced with stealth. I left this all in one block on purpose to replicate your post style.

Initiative regen is just under 1 per second. Add into it the multiple ways to regain initiative (Roll for Initiative, that one signet, the multiple different traits), and that so-called cooldown can be VERY VERY easy to mitigate to a bare minimum. Hell, even if you don’t spec for it, 5 seconds = 5 initiative.

Steal is in fact a good gap closer. If you’ve stealthed near an enemy, you’re most likely within that 900 range, so you get the full reach out of it. That’s why I said it’s a good gap closer while in stealth.

For the last part…that didn’t stop them from nerfing D/D ele, nerfing Ranger pets, nerfing confusion, etc.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Buff Thieves, make Stealth break on damage.

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

You know all those sPvP nerfs thieves got? None exist in WvW, which is why you see all these complaints pop up.

The only recent nerfs I can think of to thief are the reduction in vigor uptime, changes to infusion of shadow, and cast time and removal of the stun break for infiltrator’s return; all of which affect WvW players just as much as sPvP players.

Backstab and several other moves have gotten some pretty hefty nerfs in sPvP. Not sure on the amount, but I think Backstab got nerfed by maybe 20% in sPvP some odd months back.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Do YOU want a season 2?

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

Yes, but only if they’re testing out a new scoring system and time on how long matches last. For example, maybe a 3 match ‘set’ per server matchup (best 2/3 wins) with each match reset every 2 days, and the 7th day being a free for all “it doesn’t matter” day, ending with the reset and new match-ups for the next week. I’d also want transfers locked for this from the second the announcement occurs, I don’t like seeing server stacking at all, this would prevent it in advance.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Order of whispers

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Please, she already knows where they’re at. If you remember the map in her secret room, it had Xs at the Priory, the Vigil, AND the Order of Whispers. She knows where we’re at, and with the Great Jungle Wurms burrowing around, we’re probably going to get relocated soon enough to a new lair. They need to give us a Living Story section where we help the Orders relocate.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Inlight of the impending doom of LA...

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

I would be really disappointed now, if we would get the jungle dragon.

Nothing in the whole living story was even related to a jungle location. So yeah, Scarlet is a Sylvari but hey, I just dislike story finals where at a totally random place something totally random happens.

Thaumanova Reactor is near Rata Sum, which is at the Maguuma Jungle, as is Twilight Arbor.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Buff Thieves, make Stealth break on damage.

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

Stealth breaking damage wouldn’t work well with how the game plays.
Channeled skills, point size aoes, the after-stealth tracking, would just be very messy.
Even CC break would feel off with how GW2 plays due to all the CC that literally or practically requires a target to function.

There was a point in time last year I believe April/March where they were going to put a effective cooldown on stealth when you left it (reveal when you leave stealth regardless of attack) this would have been interesting to see implemented since it clears up some loose ends in their implementation.

Even then As far as stealth goes the situations of annoyance(?) are

- D/P’s ease of access to stealth relative to /D marginalizing D/D and /D off-hand
- Frequent application from a bunch of appliers making the tab-target gameplay of GW2 all too visible (Stealth Mesmer, Blinding powder + refuge utils thieves)
- CnD chaining with Srejuvenation.

Stealth isn’t weak in conquest but it directly goes against the primary objective so over abundance of it becomes counter-productive and lets you get capped on even when playing a more defensive thief. So Stealth does mellow out in Spvp and isn’t that big a deal.

What about WvW, where such negatives are non-existent, and the thief has more power due to being able to equip all those amazing PvE accessories and whatnot? That’s where most of the complaints about stealth come from. You know all those sPvP nerfs thieves got? None exist in WvW, which is why you see all these complaints pop up.

If I were to modify stealth.

Leaving stealth causes .5s of reveal. Failed attacks cause you to leave stealth.
Successful attacks apply 3s of reveal. If stealth didn’t end due to a successful attack, stealth attacks are still available for 1s or until a successful attack is applied.

- Black powder becomes a dark field

Eg. Thief with 2s stealth hits a guardian who blocks so the thief is revealed. The thief hasn’t successfully attacked so he can continue to try and land his stealth attack for the next second or until he hits the guardian but the guardian can see the thief attempting this.

~ CnD chaining prevented.
~ Stealth put in a workable condition since everyone has a dodge-roll.
~ Thief in prime position to be improved if other areas fall off
~ D/P and D/D become distinct enough for D/D to find a home for itself. D/P falls in line with other /P’s but would likely require improvements to stay relevent.

This idea…I partially like it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Inlight of the impending doom of LA...

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Just as an aside, I didn’t say Sylvari are dragon minions. I said Mordremoth has influence over them that has been shut away purposefully, most likely by the Pale Tree (and I also believe Caithe and Faolain have something to do with this. The “big secret”). That’s different to just being a minion.

If it does not have complete and utter control over the Sylvari, why allow them to continue existing?

Because he needs them for something. Think about it, they’re inquisitive, curious, and trying to learn everything they can about the peoples of the world. What happens when they’re that engraved in society and know everything, just for Mordremoth to flip the switch? CONGRATULATIONS, nothing can stop you! If this is the gameplan Mordremoth has going, I applaud him/her, they’re playing for the longterm.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Why do our characters fail so much?

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

Don’t let it bother you so much, it’s plot armor combined with terrible writing. That’s it.

Her plot armor is that she’s Mordremeth’s champion. As we’ve seen, it takes a LOT to take down a dragon champion, and the only time we actively fought her she was toying with us. Not once has she buckled down and fought seriously.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth/Backstab no risk high reward

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

You two are implying we thieves even have to use all of the skills in a row, or that we can even have a problem with positioning. There are really only 1-3 skills we use on any given weapon set, and almost never after each other. For other classes, their attacks have a cooldown, and cannot be spammed, so they end up having to use everything. While initiative is a type of cooldown, it’s very easy to bypass and all our attacks can be spammed. There really is no comparing constantly spammable moves to nonspammable moves that have high cooldowns. Also, since stealth = impossible to see in this game, positioning is near impossible not to get right, especially since Steal is a particularly good gap closer…and that people seem to freak out when somebody goes stealth.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Pale Mother's narration in trailer?

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

I wonder who this character is supposed to be, it has an ethereal almost ghostly quality to it, perhaps Dwayna?

All we can do is guess, I doubt Arena Net will tell us.

I’m thinking it’s Dwayna, or even perhaps…Mordremeth herself?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

I, for one, welcome the Scarlet Era

in Battle for Lion’s Arch - Aftermath

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’ve always hated Lion’s Arch and I think it’s great news that Scarlet is giving that place the Colony Drop, a nerve gassing and a case of giant robots. This will indeed be a Bloody Valentine War. I think she’s a better hope against the Elder Dragons than Trahearne ever was.

Please give us the option to betray the orders of Tyria and join her.

Wait, then which charr is the Red Comet, who killed his warband, who is his sibling, AND WHO IS OUR BRIGHT NOAH!?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Balancing

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

No, D/P is not easy to counter. I’ve tried every so called counter to D/P’s stealth, none work because of the fact that as long as that Black Powder goes down, there’s nothing you can do to stop the stealth. And once in it, while it’s obvious where they’re going to strike, it doesn’t change that any and all of your defenses against it are on a cooldown. You could stop 2 Backstab attempts and then be screwed because all your defenses are on cooldown for the next 20+ seconds. Stealth on D/P is OP, and there is no guaranteed counter, no way to stop it. I play thief, I love it, I don’t want it to be nerfed into the ground…but I won’t deny that the accessibility to stealth on D/P needs a serious change.

I counter BP + HS quite often…

Also, don’t forget you can drop a channeled skill on them before they stealth and the game will let you magically follow their every move until your channel completes, perhaps even resulting in downing them.

Only channeled skills I know of that we thieves have is P/P #3 and Dagger Storm (which is useless unless you’re fighting multiple enemies).

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Tired of thieves being so overpowered

in Thief

Posted by: RyuDragnier.9476

RyuDragnier.9476

Shadow Arts isn’t required at all. D/P trickery is very viable in WvW.

Which we all know is the easiest build to use to just gank somebody. Bonus points if you’re zerker.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Balancing

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

No, D/P is not easy to counter. I’ve tried every so called counter to D/P’s stealth, none work because of the fact that as long as that Black Powder goes down, there’s nothing you can do to stop the stealth. And once in it, while it’s obvious where they’re going to strike, it doesn’t change that any and all of your defenses against it are on a cooldown. You could stop 2 Backstab attempts and then be screwed because all your defenses are on cooldown for the next 20+ seconds. Stealth on D/P is OP, and there is no guaranteed counter, no way to stop it. I play thief, I love it, I don’t want it to be nerfed into the ground…but I won’t deny that the accessibility to stealth on D/P needs a serious change.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Balancing

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

No one likes fighting stealth-builds because there simply nothing you can do about it.

No one likes to admit that they are too lazy to learn how to do something about it. I didn’t understand myself until I actually rolled a thief. Thief is only OP against the ignorant.

D/P there’s nothing you can do about it. They can roll zerker, and do massive damage with a single hit before setting it all up again. It’s one thing to say they’re easy to defend against when they can guarantee almost a single evade everytime they get revealed. Due to the fact that it’s 3 seconds, that one evasion guarantees lack of damage dealt to them. And if you’re a defensive build, you will never be able to kill them because of the fact that they can easily take you down in 5 attacks.

It’s one thing to say you can easily block them, but 90% of the time when you’re fighting a thief you were caught off guard, meaning you weren’t ready to begin with. You may not even have any blocks on you or anything that can counter them ready. I don’t mind fighting a zerker, but I’m sorry, a zerker who can stealth every 4 seconds? That’s not fun and completely unbalanced, since the stealth pretty much nullifies the risk of a zerker build. If they’re running Shadow Refuge, Smokescreen, and Blinding Powder, that’s 3 stealths they can get in that they had to go to utilities for…but they should not be able to spam stealth constantly with a 2 move combo from range, nobody should.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Spammers

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

if you havent noticed it’s the same people who defend d/p. a lot of people have already spoken their mind againt stealth spamming and there were even some actual thieves against it.

I’m not defending D/P. Actually I’m against D/P and would love to see black powder nerfed to the ground. Doesn’t change a fact that you are a keyboard turning clicker (thats the lowest possible skill level for mmorpg players in general) and you have no clue what you’re talking about.

>implying keyboard users who click on skills cannot kill anything
>implying the skill level of one equals the skill level of another
>implying those who don’t click on skills are always going to be better

Sorry, felt I needed to point that out.

Hmm yes those who develop good character control habits will always be better players then those who keeps defending their keyboard turning and skill clicking with their mouse. Those who try to claim that you can be good while keyboard turning and skill clicking are full of kitten.

You’re full of it. Especially since have you ever thought that maybe I also use the mouse to turn? It’s not impossible to do both.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Spammers

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

if you havent noticed it’s the same people who defend d/p. a lot of people have already spoken their mind againt stealth spamming and there were even some actual thieves against it.

I’m not defending D/P. Actually I’m against D/P and would love to see black powder nerfed to the ground. Doesn’t change a fact that you are a keyboard turning clicker (thats the lowest possible skill level for mmorpg players in general) and you have no clue what you’re talking about.

>implying keyboard users who click on skills cannot kill anything
>implying the skill level of one equals the skill level of another
>implying those who don’t click on skills are always going to be better

Sorry, felt I needed to point that out.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Warrior true weakness

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

Regarding Healing Signet, yes it’s kind of silly that the active and the passive are basically the same thing at different rates. It’s the same situation as Signet of Might before they changed it (Used to be 5 stacks of might on activation). As it stands it’s far too passive in a class dominated by passive mechanics.

I still think they should change the regen time to every 2-3 seconds to stop it from being THAT powerful, and maybe make it so the active not only heals you, but blocks the next 5 incoming attacks. I don’t know about you, but I’d roll with that active. Had it not been for Defiant Stance existing, I’d have suggested it working like that, with each hit you take while Healing Signet is active healing you. It would have been such a perfect healing skill then.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Spammers

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Thief is the counter to zerkers, so bring more toughness and vitality and watch that 7k backstab transform to a 3-4k…

What counters a zerker thief abusing D/P?

Hit him twice and laugh at the downed thief

seriously you play a thief and should know this

I play a TANK thief. I have no clue how fast a zerker thief folds, I’ve always had a 0/0/30/20/20 build on me.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Warrior true weakness

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

stealth is not a damage avoidance mechanic at all; it’s simply a deception.

Wrong. You completely avoid all AI damage (pets, turrets, clones, NPC) and damage/harmful effects from skills with target requirements.

The former is an issue with AI being poorly designed, and the latter technically isn’t true because the only skills that REQUIRE a target are mesmer clone/phantasm skills. Now, you could somewhat argue that it makes it too difficult to hit with ‘targeted’ skills, but I’d suggest an entirely different solution such as making skills easier to aim manually.

The point still stands, however, that stealth does nothing to mitigate damage in any way. A thief in stealth will take the same damage as a thief that is not in stealth, which is in vast contrast to something like endure pain where you pop it and are suddenly immune to damage for 6 seconds.

The problem is that it drops target. That means if you’re using any projectile, you have a VERY small hit box to work with. If you had just switched weapon when they did it, you’re SoL.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Balancing

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I think stealth is only a real problem in wvw. In spvp it is mostly useless as you cannot cap while in stealth and in pve who cares?

Well Anet added those traps, but they are useless in the situations where stealth is op (roaming).

Well, unless you’re WILLING to put one down in a camp to troll a potential D/P thief. I’ve done it before…and then laughed my kitten off because the little zerker folded too easily.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Spammers

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Thief is the counter to zerkers, so bring more toughness and vitality and watch that 7k backstab transform to a 3-4k…

What counters a zerker thief abusing D/P?

did you not read his post? Bring more toughness

Honey, I have enough toughness to where I’m taking 4K damage from a backstab. It doesn’t change that I can pop my heal, and then be SoL because I can be downed faster than I attack the zerker thief. Because 4K out of 20K HP, he only needs to hit me 5 times to kill me, and since he’s abusing D/P, he can evade everytime he’s out of stealth, guaranteeing little to no damage done to him.

As much as you don’t want to admit it, D/P is an insanely overpowered weapon set due to the stealth spammability alone. Due to that stealth spam, zerkers have free reign because the risk to reward ratio is completely out of whack. Instead of high risk for high reward, it’s low risk for high reward. Black Powder needs to be changed, or the movement leap needs to be removed from Heartseeker. Since everybody uses Heartseeker, nobody wants that change. Thus the change must be to Black Powder to destroy the stealth spam.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth Spammers

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Thief is the counter to zerkers, so bring more toughness and vitality and watch that 7k backstab transform to a 3-4k…

What counters a zerker thief abusing D/P?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

massive lag spikes in wvw with daily reset

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Posted by: RyuDragnier.9476

RyuDragnier.9476

It’s happening in PvE as well. Everybody’s getting hit by it.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Stealth is it over powered

in WvW

Posted by: RyuDragnier.9476

RyuDragnier.9476

And yet there are tons of people who have no problem fighting them. all you have to do is play as one for a few weeks to understand how they work and you’ll stop getting your kitten handed to you.

half the people calling for a nerf seem to be under the impression that cooling is still keeping them invisible for the duration of the fight. They have weaknesses, learn them.

It’s more on the lines of how often a thief can easily enter stealth due to the D/P set. That’s the one that annoys people, since you can’t counter a ranged stealther nowhere near as easily as one abusing CnD (which is super easy to counter).

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Constant Nerfing of Mesmers

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Posted by: RyuDragnier.9476

RyuDragnier.9476

annnd now vigor on crits is being nerfed which also affects our friend guardian~

Why?

Simple. Cuz Rangers and Thieves can evade spam.

Hey, we already had our passive endurance nerfed. Don’t complain, the signs were there that the vigor on crits would be the next thing they hit.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Oh dang another stealth thread

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Posted by: RyuDragnier.9476

RyuDragnier.9476

This is actually a good idea. So what if the opponent knows they did damage to you? That’s all it is going to tell them. You threw an AoE down and you know they took a single point of damage, it won’t tell the opponent where you’re at. But it IS nice to help us know whenever we hit something in stealth, so we at least know we’re doing some damage.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Are Warriors Op?

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Warrior can easily be considered OP because they can spec completely into one thing and still have the advantages of the other specs.

Wearing full zerker? You can still run with Endure Pain to make yourself immune to damage, Berserker stance to make you immune to conditions, and Healing Signet to heal almost 400 HP every second, giving you massive sustain.

Going full tank? You can still do good enough damage to completely wreck somebody thanks to the banners and your F1 abilities.

Those are just the complete opposites of the spectrum, but you get the point. Warrior is top tier because they can easily pull off ANYTHING due to how powerful their utility skills, F1, and Healing Signet are. Add in the traits, and it’s absolute hell to fight one solo, heaven forbid if you encounter a small man group full of nothing but warriors.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Discussion: Downed/dead state and zerging

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Posted by: RyuDragnier.9476

RyuDragnier.9476

For future knowledge, it’s always on the Guild Wars 2 Reddit. Here’s the current data mine page I’m referring to.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

[Spvp] Thief - Shadow Refuge Cooldown.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

I’d support as 10s, maybe 15s CD increase. It’s an extremely powerful utility for its CD.

So is portal, but that’s on a 1 minute cooldown too. Anything more than that and it’s in Elite Skill category.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald