Saladtha (Lv 80 salad sidekick to bears) | Dunelle (Lv 80 eviscerating muppet)
Karmell (Lv 80 human might dispenser) | Vast says hi~.
The skills/traits/abilities/builds and really every portion of a profession that’s customizable should be separated between pve and pvp and wvw. I really dislike being repeatedly nerfed on my main’s dungeon capability because scrubs can’t handle summons that look like the player.
Can I get a full second to respond after teleport from steal before it goes off and another second before backstab pls? Oh oh and 2 seconds after updraft has been used because it has such a long duration knockdown. Banish too maybe, and double all these timings for Asura because they’re so small and much harder to read.
/Claps
I’ve found this bug a few times, it’s been around for a while.
It seems to be (and I could be wrong) that if any party members are still in the prior cutscene (after killing the prison warden) while other member(s) have reached the room where the bombs will appear, then Magg will run to the room without having the next event updated. The game trying to deal with overlapping cutscenes could be messing with the events.
Lots of reflects is all I can really suggest. Guardian wall, feedback bubble/traited mesmer, traited shield warrior, Ele/engi magnetic shield, etc.
Possibility at infused rings on 20+ as well as possibility on fractal weapons.
Other than that and the marginally increased tokens per boss chest, there really isn’t a whole lot of benefit for going past 10. If you have the characters to do so, I would suggest getting multiple to 10+ instead. Maybe take that char to 30 since you’re fairly close (another daily chest).
The graveyard zerg works in a bunch of places that don’t reset on party wipe, not just the Jade Maw, but that’s another story for another time.
My point is, the unavoidable agony is in essence a “gear check” to make sure you’re capable enough to run that difficulty. If you’re skilled enough to reach that level, you should’ve earned some form of agony resist equipment by that point. As it stands now, there’s no guarantees that by fractal 50 you’ll have a ring of any kind (nor will fractals have rewarded you enough materials to make an agony resist backpiece).
After 20 (and perhaps earlier) you’re just a burden to your party by not having the necessary gear to combat agony, simply for being unlucky. Flawed implementation is flawed.
I personally didn’t get a ring until I was on floor 28. They make things easier, but you don’t need them to progress.
Yes, they aren’t needed in the least, because graveyard zerging to complete the fractal is a viable and acceptable tactic.
https://forum-en.gw2archive.eu/forum/support/bugs/Arah-path-4/first#post752563
I’ve seen a few posters with similar problems as mine from that earlier thread. I’ve also read about some in path 1 and path 2(?). I couldn’t give specifics on those first hand.
I had at first thought it was might, but then realized my build had no boon stacking beyond vigor. I doubt a weapon switch between 2 weapons prec/pow/cond could have shown such significant drops in damage. I could be mistaken, but I’ve seen the drops enough to just avoid focusing on bleed for pve damage. SPvP is the only viable place for self condition focused bleed stacking.
Test it yourself, it’s something I noticed in passing while dungeon running on my mesmer (who I initially build to full Rampager’s gear).
Alone, I could get my bleeds stacked up between 10-15, usually doing 110-120 damage per tick on dungeon mobs. However if any other party member had caused bleeding on my target, the ticks themselves would drop. 108, 100, 98. So on a boss battle (where everyone is attacking the same target) my bleeds would usually only appear to tick for some value in the 90s. 1/4th of my condition damage gone (from bleeds anyway).
Just as a heads up, bleeds don’t need to be capped at 25 for your damage to get nerfed simply being in a party.
If multiple targets are applying bleeds (and basically everyone can and does) the condition damage from bleed on a target is averaged by the different players causing it. If you’re the only one in your party focused on condition damage, your bleeds get immensely lowered.
Trying to make a build of any kind based on applying bleed for pve is a waste of time. IF you want to make a condition build of any profession, you focus on the conditions other players are less likely to apply (burn, poison, confusion, burn especially if it’s possible).
(edited by Sarcasmic.6741)
What Countess Anise’s wearing is just something a mesmer would want.
That style of outfit is countess Anise’ thing, which would put that armor set as Cultural, but sadly, it isn’t.
I would be fine with it being cultural, even tier 3, if it was possible to get somehow. As it stands currently, it isn’t.
It is nice though, my mesmer does want.
Please explain how this bug works? Its RNG. Just because you do 10 runs doesnt gurantee that your going to get a ring. Hell you could do 200 runs and not get a ring. Doesnt mean its bugged. Just means that your very unlucky lol.
As I stated previously they are going to add other ways to get the rings so really why complain about it? Unless your one of those people who thinks everyone should get a ring 100% of the time :/
The point is, this system for rewarding the rings should never have been rng, or at least /entirely/ rng. When agony resist is required to progress beyond a certain point, you can’t have a system where a player may never get that resist to continue. It’s asinine. I have guildmates who are well over 12 runs and still have not gotten a ring either.
An easy way would have been, each time you reach a new tier, you’re given a random ring. Once guaranteed. You get your very first lvl 10-19 daily chest, you get one randomized stat ascended ring. This still keeps some randomness/luck, but allows for thwarting the core mechanic of fractals. Then, beyond the first guaranteed ring, the current system could continue. That way you could still progress, or you could keep trying your luck for stats that you might find more useful.
Am I the only one who seems to think that the range r should slightly excel in ranged damage and be slightly disadvantaged in melee damage over other professions? I can’t be the only one, right?
@Quark: since when does any pet active skill (let alone the ones that /do/ deal direct damage) come close to any of the warrior burst skills?
(edited by Sarcasmic.6741)
Fyi, the Rune of the Pack is not designed to proc on /your/ hits, it’s when you /get/ hit.
But yes, each separate pulse on each separate mob has a chance to proc on hit/on crit effects (if only sigils mattered on weapon kits).
Inb4 Flamethrower might stacking all day every day.
No phantasm does incredibly high damage. You actually get less damage output leaving the Warden up for its full spin animation (assuming you have a stationary target) than you would just using it as Mind Wrack fodder.
Stacking as much possible Distortion time as I can is how I work my Giganticus Lupicus encounters. That 1s Distortion on signet use is wonderful. Throw in Distortion grants reflection (oh if only it worked on /all/ distortion and not just the f4 shatter) for some added damage making him eat his own attacks and it’s super fun boss killing time.
The sigils are already very easy to proc with (unless you’re only using scepter), but yes as I understand it, the clones/phantasms can also proc the effect on crit sigils.
I’ve personally tested shatters myself, but not the illusion crits.
Pretty sure temporal curtain is fine the way it is. The AoE pull range is actually less than guardian GS pull, and now thief scorpion wire. Unless you want all of the focus’s PvE usefulness removed (it’s already 50% less useful than before).
(My guild lures her out of the cave while one person, myself if I’m in the party, kites all the sparks to the center. With well timed dodges and swiftness, you can easily lure multiple sparks at once, getting all of them locked in sooner.)
I’d like to believe there’s a trick to being able to uncloak her with the first lured spark. I’ve tried every conceivable mechanic I could think of to replicate it regularly, but couldn’t.
I’ve tried each different circle from the one that last uncloaked her, hoping it had some sort of pattern. None that I can see however. It seems to be some form of sick Russian roulette as to whether she’s uncloaked before needing all 5 sparks.
Yeah, the options available to medium armors, particularly female, are slim-none. Almost every set is the same basic trenchcoat + pants option (not counting cultural armors).
Every additional mob you hit with each skill use is increasing your overall dps. I would venture to say piercing shots is necessary for any bow using ranger.
I would like an option to permanently stow my ranger’s pet regardless of combat situation, until I tell it to appear again. I will gladly forfeit my Function-key bar abilities to not be screwed over with a pet causing things that shouldn’t happen.
The bonus chest (from the Jade Maw) is a daily reward based on the “tier” group your fractal difficulty was in. “Tiers” being 1-9, 10-19, 20-29, etc.
You can only get the bonus chest once per day per tier (per character).
Also, jealous of the Covenant Carbi- *Fractal Rifle drop.
- Daily bonus chest possible reward for fractals 21+.
/thread?
Someone rang?
Also, seconded the OP’s post.
An enemy targetted, projectile reflecting utility skill that doubles as an ethereal combo field isn’t party support?
Mass Invis can be useful if you know when and where to use it. It’s nice in Arah for example, or some fractals.
Portal, Feedback, Time Warp, Mass Invis.
Also, ranger spirits are terribad. Traps would have been a better example there.
Very, very, very, very rarely will you see a venom share thief.
Engineer turrets aren’t for party support either.
Also, mesmers /can/ heal (although I wouldn’t recommend it), you just need to figure out how.
I would be hard pressed to believe they /don’t/ exist. I’ve seen every other conceivable combination, including the newest ones (apothecary, etc). Good luck finding them however.
Heads up, Lupicus has already had a rather substantial hp nerf in a recent patch.
He resets on the same rules that every other boss does, you just have to take into account the physical attributes of the room. His aggro range is not adjusted to his model size. It’s more of a standard range which can throw you off considering the zoom out on the room (which I love) and his size. If you are the last player within standard aggro range (usually the standard 1200 skill range) and you stealth, he will lose aggro on everything in range (you) and reset.
His attacks very rarely focus all on one person unless people have died and are running back. In our guild runs, he tends to (in phase 2) focus his shadow walk on one player, his single target bouncing attack on another, and then his aoe on everyone of course. It’s plenty to be able to spread the dodging around within endurance regen (unless of course you have engi’s horrible regen rate).
I just get used to having no boons but vigor on my mesmer, it comes with the territory.
It’s seems like now, the only truly effective builds are shatter spamming (which is possibly the direction Anet wanted to steer mesmers to). Phantasms need a few buffs for sure if they’re to be used as anything but shatter fodder. Even the Defender dies too easily, and the whole point of that phantasm is to increase your survivability by absorbing damage.
Phantasmal Berserker inexplicably had its damage reduced by what comes out to be about 60%, although stated nowhere in the patch notes.
Ranger not a dps class? Then I must have built mine wrong as I have more ranged damage output on my ranger than any other profession in my guild, warrior included. Because in a party I can safely keep myself at 1500+ range and still do damage (yes, ranger can still hit things at effectively 1800 range), I can sacrifice basically all survivability for pure damage.
All classes have a way to build pure direct damage, period. Some will be better at it situationally than others, but all can. Please remember this.
Comparing any professions’ pve direct damage to warrior gs is just setting it up to fail. Having a weapon cooldown trait that gives might on crits guaranteed for the highest damage multi hit weapon skill in the game is sure balanced.
The majority of the posters in the thread agree that this is typically only completable through luck or through using very specific skills not available through most classes. You are in the minority in having completed it. Up your reading comprehension ability.
https://forum-en.gw2archive.eu/forum/game/dungeons/Swamp-is-the-best-fractal/first
Well there a bunch of people in this thread that think its doable and some say its the easiest in the game.
Honestly though if you have team members who listen and can follow instructions its extremely doable. Yes if they’re contrary kitten you will fail but same goes for most content in most games. IMO there are two basic requirements that once satisfied will allow you to complete the fractal easily:
1. 3 runners, 2 supports. Figure out who does what. I play guardian, sometimes I support by giving stability and speed buffs to the runner and aggro mobs away. Other times I run myself and use shield skills and trust my support to help clear the way.
2. If a wall appears in front of you, 90% of the time there’s a part allowing you to jump over it. If not, no worries, reset and repeat. In fact you can keep resetting until you get a wisp distribution that you’re comfortable with.
Hope this helps!
Quoted for emphasis. This fractal isn’t all that hard. I’ll take it over the Grawl fractal’s boss any day.
Should bump this thread more, this is awesome.
Ran fractals with 3 guild members and a random earlier. The random player had some strategies and methods of his own that were sometimes different than ours. Which is fine, if it works for them great, but when we asked him to do something the rest of us were doing already, he obliged. Things went swell.
Just because you can, does not mean you should. If the party as a whole requires you to use a ranged weapon, then you should use a ranged weapon or find a different party that doesn’t mind.
While the nerd-raging they directed at you is a bit much, your overconfidence in your own abilities is no better. As versed a player as you say you are, I am surprised that you would not have at least every weapon combo available for your profession, especially for pug runs.
Just happened to my party as well. We did have to sub out one player (at the dwayna boss) and the npc /was/ dead when we killed the final undead of the group of 4. He then respawn teleported to us at the bloodstone shard, and proceeded to do nothing.
Second time I was prevented from completing this particular path by unforseen circumstances >.>;.
Time for my mesmer to be shelved from pve and moved to fashion collection. At least until another re"balance".
How do I counter a thief (or bursting in general)?
I believe it’s called Distortion.
Food for thought. 2 “sister” pistols exist in game: Ilya and Lyss.
For those who haven’t caught it yet, Ilya and Lyss are the 2 halves (for lack of better wording) of Lyssa.
What better way to honor the patron goddess of mesmers, than to be able to use both sister weapons together?
Is it possible to complete this event without the death of the entire team?
With no one dying? Yes.
Killing the mobs as intended? No.
*Killing the mobs as intended? Yes.
Honestly to me path 1 is easier and faster (15-20 minutes with a good team).
just keep poisoning the last boss.
Yeah it definitely is now. Once Anet fixed the final boss from being immortal, that path can be easily done in 15 minutes.
Depending on available group comp, my guild tends to try and clear out all the mobs.
They made the duration of setting the charge twice as long, but they also put a larger gap between spawns. If you have enough dps and can pull mobs together for easy AoE, you should be able to take down the biggest threats up til about 75-80% (keep an eye on smokelords and fanatics). From there, kiting til completion is easy enough if you can’t keep up with the spawn rate.
Sorry but these “so called” dungeons are not designed with casual players in mind,
You said it yourself. Dungeons are /not/ designed for casuals. If you read discussions with the Anet staff members, you’ll find out that dungeons (particularly explorable mode dungeons) are part of their “end game content”. Giving something to do for people who’ve already progress fully through their story, gotten their gear sets and builds figured out, have spent tons of time in sPvP/WvW, etc etc.
That said, they are all doable. Some faster and easier than others. Experience and actually knowing the mechanics of your profession are all that’s needed.
(edited by Sarcasmic.6741)
Its not just content for me… Its balance. I havent seen so many cheese moves and builds for awhile now. Even the laughable SWTOR didn’t have me nuked to pieces 1-2 seconds like GW2 does.
A few times tonight I was just shaking my head at things.
Immortal staff mezmer who is twice as slipper as a thief and vanishes the moment hes in trouble -shakes head-
Bursted down in 2 secs by more thieves that I care to count. -shakes head-.
Turned into a stupid moa bird, immobilized and beat to death. -shakes head-
I know they were looking for fast paced and actiony, but I’d like a big heaping spoonfull of some tactics to go with my pvp and less of this fotm, burst junk and cheesey non-sense.
-rant-
It seems like someone needs to play a mesmer to see how they work. “Immortal” isn’t even close to possible. Mesmers can be very hard to kill, at the trade off of nearly no damage, just like pretty much every other “tank” built profession. Find a way around the survivability, or ignore them. The point of those characters is to make you waste your time accomplishing nothing.
I’ve personally found engineers much better at surviving than my “Immortal” mesmer. And I congratulate them every time. Learn to appreciate what others do and learn from it. Rather than qq that they’re broken.
The “weird red cog” icon is always displayed on the map once you reach the room with Leurent’s elite guard. The cog icon shows which portal you would exit from if you enter one of the others. This part is normal.
As for why you didn’t get your completion reward, no idea there. It works fine every time my guildies and I run TA.
Mine resolved when the servers force logged me out (in game as well as the forums). When login came back online, my stuck character was able to load in.
I’ve had guildmates try to enter Divinity’s Reach on their alts to see if they could get in, and they can. So I’m at a loss as to what could be stopping my mesmer from entering. 6 attempts, all stuck on loading screen until a connection loss error message eventually appears.
My mesmer is stuck in the loading screen to Divinity’s Reach, whereas my engineer can load into Lion’s Arch fine.
At least it’s good to know it’s not just me.
Auto attack does work on kits, however it doesn’t work on the grenade kit on land as they’re all ground target skills. You can auto attack with the grenade kit under water only (not ground target).
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