(edited by Sarie.1630)
Run in > Die > Come back > Run in > Die > Come back
Rinse and repeat until the boss is dead, with no need to take note of mechanics of the fight.
How is that a good mechanic exactly?
How do you expect that to work when almost all bosses will reset if the party wipes?
You need to kill the boss, in a one-er, legit, to win. I for one applaud ANet. Players are going to need to up their game.
GUARDIAN CANNOT DO THIS ACHIEVEMENT BECAUSE HE HAS ONLY 2 COMBO FINISHERS WICH MAKE AURAS, NOT DAMAGE! THANK YOU ANET, AGAIN.
Greatsword #2 skill begs to differ. Scored a few combos with a friend using this in a fire field.
You think they somehow completely screwed up the boss mechanics for p1, when they are different in p2 and p3? I wouldn’t say so. P1 to me is the introduction of the boss. It’s the easier path to get people to learn part of his mechanics in the other paths. Unless a dev comes out and straight up says it is not intended I do not see this as a glitch or exploit as the boss can still kick everyones kitten even in melee range.
As for the other guy. Yes most likely you caused their deaths as you were still ranged which changes the way the boss fights. I wonder if you actually understand the mechanics involved in the fight.
I was on Path 2. So you’re saying the “lame melee trick” works on Path1 only?
In that case, I see no problem playing ranged at all.
Regardless, it’s so easy to play ranged and not die. SO EASY. Red circle —> Count to 2 —> Dodge in any direction. That’s literally all you need to do. Way easier than trying to cheat him by playing melee and hoping noone else screws up too.
Grats on making it that much more difficult for your group. They were right to kick you. Subject Alpha’s aoe easily avoided yes, but if you refuse to follow tactics you screw it for the rest of the team on alpha. This wasn’t about them being bad but you being arrogant.
The guy in question downed, instantly, to a trash mob in there. What right does he really have to scream ‘scrub!’ at me for being able to… uhh.. not fail. Am I arrogant for knowing to dodge it’s first attack too?
I’m so sorry I make it impossible for fools to win.
You also missed the bit about me allowing them to try Melee, and them dying faster than any group I’ve ever seen… If they can’t make their trick work, what even is the point?
Are people supposed to glitch bosses or they get kicked?
Apparently that is the general consensus. Sad, huh.
(edited by Sarie.1630)
Warning: Post contains controversial thoughts.
I do intend on putting more waypoints into dungeons, but due to the work required for this upcoming patch we didn’t get enough time to make it happen.
I’m not a fan of “punishment running” wherein your punishment for failing is having to run a long distance back to the fight. To discourage res rushing potential we went initially with fewer waypoints. Now that we are implementing a new tech, I would like to add more to reduce the time spent running back to an objective.
We have more info coming soon to how the system will be working.
Honestly, I don’t see a problem with the number of waypoints. There may even be too many in some dungeons.
If players don’t wanna run back, they should learn how to not die. I have to say I’m slightly riled about something that’s just happened to me. I’m in a CoE group, and a ranger starts yelling at me because I wont melee-mode alpha. I tell him that every group I’ve been with that has made me do that has wiped multiple times, and I refused. First 2 alpha fights, he dies multiple times, each fight, where I dodge a few times and don’t so much as down. This kitten is even downing against normal trash mobs. We get to the final alpha encounter and I tell him he can melee it and I wont go ranged. Well…what I meant was, I wouldn’t fight at all, I’d stay well away. The group ran in, and died in 3 seconds. They kicked me. Yah, ‘cause that’s fair… the Path 2 Alpha I’m pretty sure I could solo….naked. If you get every dodge spot on it’s more than manageable.
So, I am wondering why, after ArenaNet have already made dungeons substantially easier than beta, or even release, are you still prepared to bow down to the worse skilled portion of players and provide them with more ways to win when they, as harsh as this sounds, just don’t deserve to.
The first time I tried Arah explorable our group failed at Lupicus. Did I come here whining about it? No. I went in again some time later and learnt how to complete it.
This game doesn’t need more dungeon waypoints. It will just promote bad practices in the end, and reward the lazy, unskilled, or moronic players.
(edited by Sarie.1630)
Its acually funny how often skipping and exploiting seems to INCREASE difficulty.
This is more often the case than not. I’m not completely against skipping trash mobs by just running past them…still prefer to kill them but if you’re with a PuG where even just one person wants to skip you’ve got no chance persuading the others to kill. Anyway, it takes one person to not be able to run past mobs without dying to slow you up to the point that you might have well have just killed them.
My solution? Have ArenaNet make all mobs in a dungeon not reset. Even if you jump onto scenery they can teleport up to you. Yeah, that’ll do it. :p
I don’t want to complain about players choosing to cheese as it is their game too. But I don’t even want to do a dungeon anymore because it seems to be all cheese or legendary grinders on their 100 th run of the same path that day. Just not fun anymore. Story modes are still fun though especially when just staying in the back and seeing how the others choose to do it. That is what makes it fun for me anyways.
I occasionally advertise for “newbie friendly” explorable runs. Whenever I do that I tend to get a plethora of first timers apply. I tell them all we’ll kill everything and I’ll explain where necessary. We kill bosses the proper way. You find some surprisingly capable players who are just so happy to find a group that doesn’t want “zerker warriors only for 5 min run”. It’s quite satisfying.
(edited by Sarie.1630)
Where was the post from ANet condoning the AC Path 1 exploit?
I would like to know that too – that was word of mouth for me. From my point of view a reliable mouth, but nonetheless third party.
Boss exploits usually wind up being a result of laziness.
Maybe, maybe for a week…then new players start running that dungeon and can only do it with the cheats because they have been hugged so much they’ve lost any ability to develop any kind of skill.
I hear you man, it gets pretty annoying. So many of the stupid cheats are more hassle than just doing it right. The boss in Uncategorized has to be in the right spot himself to not hit you, that spot just doesn’t always work and isn’t worth it to try. Same with the Dredge fractal, getting into the center cage is not a problem for any team. Same with various other cheats, like the last time I actually fought Mossman. I decided to fight him about a week ago before everyone had a chance to get up in the tree. You would think I came into their homes and murdered their families, I couldn’t believe the rage over such an easy fight.
On the dredge thing. I’m sure I’m not the only person who keeps a stack of Ash Legion Spy Kits. I dunno what to think about them really, they make it VERY easy really, but I guess they’re available in PvE and therefore not an exploit. I can live happy in the knowledge I have done it the ‘hard’ way, but the mass ragequit by my party this morning on the basis that they failed at cheating prompted my rather erratic, ranty and ill constructed post. I couldn’t believe my eyes, really.
(edited by Sarie.1630)
I don’t see glitching bosses to be as big of a priority that needs fixing so much as glitching multiple paths into one. I drop group the moment people decide to cheat for more than one path, I find that both anti-fun and a silly way to risk being banned (Anet has banned for less, remember).
Is this still a common problem? I was aware of the existance of the Honor of the Waves dual-pathing method but that was some time ago and I assumed it was fixed now. Does it go on with others?
Am I the only player here who is so sick and tired… SICK AND TIRED… of bad players trying to find little tricks and cheats to dungeons?
I shall provide some examples.
This morning – Fractals of the Mists – LEVEL 10. TEN. That’s all, just TEN. I’m with a Pick-Up Group. Before all the one-liners about “group with friends, lol PuGs, what do you expect” – None of my friends or guildies ever do Fractals, because they are sensible. I, on the other hand, don’t want to be totally behind when ArenaNet see fit to inevitably release more agony related content.
So Level 10 run it is. First fractal is uncategorised. At the Raving Asura we’re told to stand on the sides, on the sloping wall. “It’s an awesome place to stand, you don’t take damage there”. THIS IS A LIE. Half the group downed. Half the group downed on one of the easiest bosses in there.
Next fractal was the dredge one. “FOLLOW ME!” shouts the warrior. He tries to lead the group around the edge of one of the cages straight to the middle section with the two pressure plates and the switch. One guy falls to his death, I can’t make the tiny, precise jumps around the edge since that fractal, more than any other, is just a lag-fest for me. Two other people die and just quit. Wow. Great cheats, these. So time saving, so straightforward, SO REQUIRED.
The alarm bells should have rung for me this morning when one guy in the group asked or answered questions only ever using one word, in all capitals.
It’s not only limited to Fractals of the Mists of course. Little cheats and tricks are found in all dungeons. These usually consist of “This might be the easiest boss ever, but stand here so you take no damage”. Wow. Way to ruin the fun, really. Has noone noticed that the majority of the fun in GW2 is in the combat? If you’re standing on a “super special” spot that the boss can’t hit you on, that completely ruins the actual fun. You’re slowly turning a great game into a korean grindfest. Good job.
I was stunned when someone told me that ArenaNet even condone the scenery cheat in AC Path 1 on the basis that “it lets bad players win”. I’m paraphrasing slightly and taking someone at their word on that, but I find it too believable. Please, ArenaNet, PLEASE stop catering to the worst players. Halt the methods of cheating, force players learn how to fight in this game you have so lovingly crafted, else it all means nothing.
This post was a little erratic, that’s for sure. I had intended to create a more reasonable, well rounded post on this same subject, suggesting reasonable fixes to some of the current dungeon cheats. Fixes such as placing a counter on the number of mobs that must be killed when defending Magg in CoF path 2 in order to pass that section, instead of playing like a meat-head and just kiting everything. This morning’s Fractals run really was the last straw. Something had to snap.
Seriously people. Learn how to fight without cheats.
I was completing the Personal Story mission A Light in the Darkness today for… I don’t know… the 7th time or so, and noticed something I’ve not noticed before.
Inside the instanced Cursed Shore section of this story there is a Point of Interest that appears to be unreachable, not only in the Personal Story (which isn’t surprising anyway), but also in the open world. I found this to be pretty darn curious, especially since the “permitted zone” seems to extend out that far.
I’ll attach a screenshot of this so anyone who hasn’t noticed can take a look. Has anyone managed to uncover this?… anywhere, inside the story, or outside? It looks to be well off the map in the open world. I’m really curious as to what this PoI might be.
Waves of mobs rushing towards dolyaks and you just stay there and make a shot every 3 seconds. Nice.
They should’ve either let us use our own skills or create a whole set of abilities for every weapon – with utilities and elites. Not this hastily assembled copy&paste stuff.
It’s not that I really hate it but… this… pretty much.
Shoot………….Shoot……………… Shoot…………………………. Gah that rifle is so slow, and the hammer gets me slaughtered so quick. I don’t like the enforced usage of “special asura weapons” in this game. It’s one of the few things that ticks me off. Hearts that force you to use one bugs me, but this bugs me more.
I had hoped for … well a similar idea but with our own skills. Lack of grouping is also lame. Shame really. Could have been very good, engaging, enjoyable, instead of just….average and a bit tedious.
To add to the tips, I wonder if anyone else has realised if you give each Skritt mercenary 3 scraps you get them to fight for you? They’re pretty handy, though if they try to fight Toxx and she does that whirly attack they’re not clever enough to keep away sadly.
On the opposite end to the Bridge are 2 mortars also, each required 3 scraps to build and will fire a very long way. These seem quite unsatisfying at the moment to use though.
Anyone found a use for the “speedy fur” stuff that seems to be around? It seems annoying that you can’t keep it on you and you can’t really use it for gathering defensive items since you gotta drop it to transport the item back to the centre. I dunno.
The worst part of this I found is that it’s random. Random teams. Noone you can rely on. I only hope that I’ll be lucky enough to get grouped with some brained individuals at some point for the Topocalypse Cancelled achievement sometime.
Eventually there will be legendary armor pieces as well – will they need the Gifts of Exploration too? If so, i see problems.
You want the good stuff – you work for it, regardless whether that involves 3 characters getting 100% completion for the armour parts alone.
I see no problem…especially since the introduction of Ascended gear. Evidently it’s the way the game is going.
I often log in with my alts to farm lower lvl mats to craft with my main
If it was a Rich node I could maybe (but only maybe) understand but a 3-use regular platinum vein? Logging in and out only for that one node? Seems… excessive effort for one node, but if you claim you do then who am I to argue.
I’d rather just spend the 36 copper on the Trading Post rather than going through all those loading screens to gather 3 pieces!
Anet hyped this game like crazy and simply didn’t deliver.
Developpers don’t need to create the hype, the players do that all on their own. ANet released few trailers, really, in the 5 years before release. Most of the videos on YT creating the bulk of the hype came from press reviews and the like, in particular big voices such as Total Biscuit and The Yogscast.
ArenaNet didn’t need to create hype. The players did that all on their own.
Oh, and “they didn’t deliver” is only opinion. I think they did. The only thing I feel quite let down by is the lack of Guesting right now, and in the grand scheme of things it’s not that big a gripe since you can enter instances with friends on other servers anyway.
(edited by Sarie.1630)
It’s most likely botting, using a teleport hack. I’ve seen it before too, and not only in GW2—that was how gold farmers in WoW and FFXI gathered from nodes, too. At least in GW2 I don’t have to deal with starting to mine a node only to watch it disappear under my nose and be briefly replaced with a nonsense-named naked character who then flickers away.
If that’s true that’s quite a lot of motivation for me to actually sit there with Fraps open trying to record these people in order to report. ^^
that doesn’t make any sense with a plat node
Yeah that’s what totally confused me too. Was just a regular node – nothing special.
Your answer is simple don’t visit the forum.
Lame, predictable, standard response.
Forums are where people come to debate.
“Forums are where people come to whine that the game isn’t exactly they way they’d have made it”.
Yah, everyone like to think of themselves as a dev.
===
The posts the OP describes depress me a bit too. It’s very hard for some people to accept that you’re playing a game of which you do not have control over the rules. People like to state things matter-of-factly as though they “are right” with posts such as “<Boss Mechanic> is bad. This is why.”, “This game just fails.” and “<Game Mechanic> is totally wrong. Here’s why.”.
Forums are a place where the community can share things they don’t like, so that the devs might get an idea of what the community as a whole is looking for in a game. There is nothing wrong with complaining, more the way they complain… There aren’t enough posts congratulating ArenaNet on an awesome game though, because when things are good – people are playing rather than forum trawling.
Not quite sure how to start this. There could be many explanations for what I’m seeing I’m sure – I’m hoping someone can shed some light.
I was gathering from nodes throughout Sparkfly Swamp, and on 2 separate occaisions, at the same platinum node (just a regular node, nothing obvious special about it or the location), I witnessed someone appear, gather, and disappear – as though they were logging in only to gather, then logging out.
I thought nothing of it until today when a friend said he’d seen the same. He certainly seems to have a better connection than me generally so it got me thinking again – this time though it was nodes in Mount Maelstrom.
Could this be:
1. A new way of botting?
2. Lag on my part?
3. People genuinly camping one node with an alt?
I’m baffled. My current favourite theory is just lag – but has anyone else witnessed this?
If I could get a video of this occuring I’d post it, only you’ve gotta have Fraps on and camp a node in the hope you’ll see it which it both boring and impractical!
Over the last few days of using this skill I am getting a lot of “out of range” messages, even when I’m stood right next to my foe when casting. I don’t have a red line underneath the skill – I’ve checked this several times. It’s not being created and destroyed as far as I can tell – my Illusions ‘lights’ aren’t flickering on even for a second and there is no characteristic shattering noise.
Could someone look into whether this skill is working as intended? I feel that half the time it’s not.
More confirmation of Bjarl the Rampager not hitting pillars. Very frustrating after 1.5 hours making a group, then completing DE chain.
The Hunter – Rifle
Running past
Run and dodge
Run past
All anyone cares about in this game is how well they can skip mobs and run through areas. It’ll be the same argument as all those about Orr. “Ahhh, they pull me back and stop me running”.
I wondered how long it would take before I saw people complaining about this.
Just like any other mob in the game you need to know how to counter them. I don’t think their projectile is that unpredictable. You aggro them, you give them a second, then you dodge. This worked fine for me when I played through on Elementalist – I thought they’d rip me to pieces, but no. Count to 1 – dodge – dodge – nuke.
Many professions have reflect skills too. On Mesmer I was just sticking Feedback over them, or using Mimic (whichever was off cooldown) – they literally blow themselves up inside the Feedback bubble – it’s hilarious to see.
The Veteran Karka are powerful too, sure, but I don’t think overly so. The annoying thing is you need to kill ’em twice since they seem to have this magical 100% healing going on the first time their HP reaches 0.
I don’t get why people are so upset about this:
1. For world PvE do you need max stat gear? Probably not.
2. For explorable mode dungeons do you need max stat gear to beat them? Probably not.
3. Can you look at the gear other people are wearing except the look? No, you can’t.In the current game I don’t even see the need for all of my characters that reached level 80 to get exotics anyway.
If there any content yet that is not beatable in ordinary blue or green equipment if you have the right skills?
Just wondering….
You can probably beat current content with masterwork gear yes, but then you read their news post and it certainly implies that this new dungeon can only be beaten with Ascended gear. Least it reads that way to me.
Players are scared, and rightly so, that groups will only want “Legendary/Ascended geared players”. You still see “Exotic only” groups forming for the likes of AC. You ask them why “oh, it shaves a few minutes off the time”. Uhh right, and you spend how much longer building the “perfect team”?
It’s also a big slap in the face to people who have been working towards Exotic. For anyone who has just achieved this will feel like the rug has been pulle dout fro under them and they have to start from scratch as Exotic gear WILL be viewed as worthless from now on by most players.
Speak for yourself, man. When do people get it that their opinion =/ everbodys opinion.
I prefer (as in I DO WANT) the gear progression over RNG-Skins (of which only 3 of them are worth farming anyways).
Play the game, enjoy it, but for god’s sake log on to the forums once in a while to say that you DONT like it the way it is and please DO change it. If you don’t, stuff like this doesnt happen because the vocal minority has a powerful voice.
From what I’ve seen/read/experienced those players who do want to be able to work towards a new tier of gear with minimal increase in stats are those for whom money, or making money, in the game is no issue. We all know the price of legendary materials will now sky-rocket, making those of us who couldn’t afford them already even further away from that goal. Yea sure, noone cares. I get that. Anyone who is anyone already has their legendary and 500 Gold just sitting in the bank.
If this idea of Ascended gear came out a year after release it wouldn’t be such a big deal. But less than 3 months? In another 3 months do we get another tier? Then another 3 months after that? Will the gear cap just get further and further away for many of us?
Looking forward to the “Legendary/Ascended only” groups.
I’ve been in the area of this Meta Event now for nearly six hours. Killed the Risen Captain 4 hours ago so I suspect that it has no bearingo n the meta event. Getting really really bored and impatient now but I know as soon as I leave this event will spark into life.
Anyone any idea on how frequently this event comes around?
In Guild Wars 1 you gave us the Build Saving system.
I would like to see a Trait Saving System such that when you completely refund your traits such that all are unassigned you allow use of a drop-down menu from which you can select the trait build, previously saved, that you wish to load.
I always want to change trait builds when I go from playing PvE to playing WvW and it would be lovely to have a way of saving my trait builds.
I feel I need to reiterate the sentiments of others on this. In just one hour this morning I had 5 people logout on me.
Anecdote time.
I was loitering around WvW waiting for people to find me – eventually a Necro arrives. It’s a close, fair, 1v1 fight and he wins. I respawn and run back to try to find him. Locatating him I initiate another fight, and down him. He instantly fears me and logs out. Some minutes later he’s back, beating up a fellow Gandaran, so I help him out, once again down the Necro….once again he logs out.
It’s easy to say that “well they’ve lost anyway”…but they are also stopping you from achieving your Monthly WvW Kills achievement. Perhaps ArenaNet could change this to downing players instead of killing them, if actually finishing them is going to become less and less common.
Thiefs are the worst for this. Thief is becomming more and more synonymous with “Coward”. 80% of them build simply for running away and stealthing and even if you outsmart that they’ve still got the logout option. It’s so sad it comes to this.
In another online game I used to play there was always a 10 second timer when you wanted to leave the game, regardless of how you wanted to get out. Why can’t this be implemented here?
This was happening for me and a friend, too. He left Lion’s Arch and came back and got the title. I did the same and also got my achievement. Try that, and if it doesn’t work, it’s up to Anet to fix the glitch.
Yep, thanks. I just found this out by accident.
Could be a little less confusing for players though!
A friend got the achievement and he even disconnected, while I followed the Mad King all over the place, played his games, laughed at his jokes, and no Attend the Party for me :/
There’s no right or wrong response really. There is a place for everyone in the game. I do think that it’s fair to say that these so-called “Elitests” are quite ferocious in their attempts to get the “perfect” group together that they draw a lot of unwanted attention their way. You only needed to see map chat after Halloween Act 3 begun. I just solo’d that instance since ArenaNet weren’t letting in groups, when I got out I assumed they’d fixed it, one guy was spamming for “L80 Full Exotics”, “Link gear in whisper” bla bla bla. My, did he get trolled in chat.
Directed at the OP now… you could start your own group? I mean… “LFP CoF Explorable -anyone welcome-”. I reckon you’d get plenty of requests, then learn the instance together. Alternatively you can watch a video of a run, memorise it, then just claim you’ve done it before. Who is to know, really?
One of the most annoying things in Dungeons for me are these players who assume everyone can run past mobs and not die. All of a sudden, usually mid-fight, one guy runs off… 3 seconds later he dains to say “run”…Minimum 3 people die. I learnt quite fast that people do this in Twilight Arbor and often state at the beginning my desire that people give adequate warning before they run off. Never been a fan of skipping mobs personally, it inevitably ends up in disaster most of the time.
The most important thing to remember is this. Level and Gear mean nothing at the end of the day. If I had one Gold for every time I’ve seen a L80 player in Full Exotics talking himself up before a dungeon, then died 30+ times inside I’d have a Commander book for all my alts by now.
Doesn’t need to say “Rare Material”. The name “Glob of Ectoplasm” is Orange. Orange means “Exotic”.
If Orange text has another meaning please share with us.
Sorry if it’s too intuitive.
You want to know how i determine rarity? Something with the lower probability of getting is rarer. Are you telling me I’m wrong in thinking that? Obviously my way is more logical and accurate.
Your “way” is not wrong. It’s just different.
But who is it different to?
Answer: ArenaNet.
Who developped the game?
Answer: ArenaNet.
Until Gossamer is painted yellow with ArenaNet’s little rare-a-malogical rare-ogrifier it will remain, in my eyes, as a common material, meaning Salvage Kits are working as intended.
You should petition ArenaNet to change it so you can be right.
That is all.
So this metaphorically flawed representation of rarity should dictate how everything in the game works?
Hypothetically if there were no rarity system in place, how would you determine the rarity of an item?
If you mean to tell me that ectoplasm are in fact rarer than gossamer, then you haven’t played the game near enough to be talking.
I amended my post above which I believe answers most of this.
I think you just don’t understand.
For your convenience:
Fatalyz: I see your interpretation of “rarer items” being “items required for higher level crafting”, but by your logic, you should be able to salvage Gossamer from loot dropped in Queensdale.
So. Can you? Have you? That’s going to be the only thing that might sway me on this.
The standard salvageable cloth from L70+ gear is Silk. Gossamer, as you have shown is received in far lower quantities. If ArenaNet raised the level cap to L100, for instance, with new zones dropping new loot and a new tier of crafting materials, Gossamer would logically be the most common salvaged cloth from the “new set” of loot drops, with a brand new material taking the place of Gossamer.
Gossamer is simply the Tailor’s version of Orichalcum. ArenaNet NEED a way to keep Gossamer a little bit rarer (in the general sense of the term) than Silk.
(edited by Sarie.1630)
So either Salvage Kits are not working as intented if Gossamer Scrap is rarer material OR Salvage Kits are not working as intended if “blue” items are considered rarer material.
RarER just means MORE RARE than Common. As Blue (Fine) items are more rare than White (Common) materials, then yes, if Blue items were salvageable (note I said “If”) then they should logically be subject to the “increased chance” clause.
So yes. Working as intended according to all th evidence I’ve seen to date.
The only thing that doesn’t seem to be working as intended are players’ abilities to differentiate something ArenaNet has designated Rare by colouring the description text yellow, and something that the Player has decided is Rare because it doesn’t drop as much as something else.
So the true point is, which OP already stated (thou with wrong percentages, but it doesn’t mater in conclusion) – Salvage Kits are broken.
Either way I’d love to see dev response on this.
So would I, if only to point out that GOSSAMER IS A COMMON MATERIAL.
Fatalyz: I see your interpretation of “rarer items” being “items required for higher level crafting”, but by your logic, you should be able to salvage Gossamer from loot dropped in Queensdale.
So. Can you? Have you? That’s going to be the only thing that might sway me on this.
The standard salvageable cloth from L70+ gear is Silk. Gossamer, as you have shown is received in far lower quantities. If ArenaNet raised the level cap to L100, for instance, with new zones dropping new loot and a new tier of crafting materials, Gossamer would logically be the most common salvaged cloth from the “new set” of loot drops, with a brand new material taking the place of Gossamer.
Gossamer is simply the Tailor’s version of Orichalcum. ArenaNet NEED a way to keep Gossamer a little bit rarer (in the general sense of the term) than Silk.
(edited by Sarie.1630)
Khift I think you misunderstood my entire post. I’m not disputing that the only non-common material you can currently salvage are Globs of Ectoplasm.
Do you not think they’re just keeping their options open though, with the salvage kit description? So, at the moment, the only “Rarer than Common” material you can salvage are Ectos. That’s not to say there wont be in future.
I wont deny it’s marginally misleading, the way it’s been written, but it seems clear to me that Gossamer is not rarer than common, and is not subject to the “higher chance to be salvaged” clause.
The point here though is whether Gossamer is considered a rare salvage item. Or well, I should say, rarer than common such that it’s salvage rate is affected by the clause on the kit…
…it is not. That is all.
Fatalyz, you’re getting very defensive over this issue. You don’t need numerical proof of anything here. Gossamer is under the “Common Crafting Materials” section of the collections tab. The fact that it is, in the general sense of the word, “rarer” than silk does not mean that it is a “rare crafting material”.
My interpretation is this: how rare an item is, including crafting materials, depends on the colour assigned to the name of the item. The fact that the salvage kit states “…% chance of rarer materials” simply encompasses Rare and Exotic items. The fact that we can (as far as I know) currently only salvage Exotic items (those being Ectos) doesn’t come into it.
Gossamer’s name is white. White is common. Gossamer is therefore common – given the Game’s definitions.
On my server Jute is more expensive on the broker than Silk. Does that make Jute rarer than Silk, if it is in shorter supply? No. Both are white, thus both are common.
I understand you will not like this and you “will not argue about tier without indesputable hard evidence”. I am sure you will shrug this off as others in this thread have made this exact point. I would nevertheless urge you to go to the Trading Post, Search for “Gossamer Scrap”, set the rarity filter to “Rare” and see what results you get.
As CKMo said, we ran up the stairs to the balcony. We hit Aldus from the balcony, and when adds came I (playing Guardian) tried to grab them all with Greatsword skill #5 to keep them together and off team members, then AoE them as much as possible. Each time adds came we backed off a bit so the boss couldn’t hit us. So long as you don’t completely wipe he doesn’t reset. we got 5 waves of adds before we defeated him I think. Took us 2 attempts to figure out what was going on. Quite a fun boss imo.