why is the cannon aoes unblockable?
I used Shield of Absorption to avoid the initial damage from the cannons on the final boss fight – the AoE fire field still occurs though.
I hope it is not that hard… for a temporary dungeon where you can’t train and where new players and upscaled chars also might want to do it to see the story it might not be a good idea if it was too hard(then there should be a permanent version – explo mode that stays after Sky Pirates and gets unlocked at the end).
I do wish they’d stop upscaling everyone really. After the initial surge of interest few groups seem to take lowbies anyway. I don’t think there is anything wrong with having the main event/story content as L80 only – or does each living story really draw in so many new players who absolutelydefinitelymust take part before bothering to level?
I didn’t find the dungeon too hard. ArenaNet do seem to have this obsession with “let’s make it harder by stunlocking people”, but even with the golems with the stun shields and the rotating laser stun walls it’s not bad. A lot of it is in the preparation – knowing what is coming up – so you can switch out weapons and utilities to suit. I kept all my stability skills for the final boss fight thinking that since the rest of the dungeon had been very “stunny” the final boss fight would be worse on that score, but it wasn’t. Additional condition removal would have been nice there. Live and learn.
I would agree on the points made on Jormag. He is by far the most interesting dragon champion fight. With fewer people, as was the case just after release when few people had leveled to 80 and the dragon timer didn’t exist his difficulty was nice I thought. Even with his additional mechanics over some of the other world bosses he still doesn’t really … scare me.
5. Underwater Play
I have three main desires here. Firstly, please could we make more utilities work underwater, or at least have an underwater version? For instance – why does Time Warp work underwater but Null Field does not? Both can just activate centred on the player. To me, some professions seem unnecessarily stale underwater mainly because of lack of utility choice. I’m not suggesting Mesmer is (I actually think it’s one of the more fun) but since I play it a lot Null Field came to mind.
Secondly, more weapon choices would be nice. Main Hand + Offhand combos. I’ll leave the creative thinking to ArenaNet on this one.
Thirdly, do I recall correctly Colin mentioning, before release, something about underwater cities? I kinda feel a bit let down by the variance of underwater areas. The odd Quaggan settlement doesn’t really do it for me, they don’t even have anything inside their “buildings”. I’d love to see a zone that’s almost entirely underwater, and maybe even a fully underwater city. Perhaps underwater legendaries may see a bit of love with this. I dunno – expanding underwater zones, making them deeper and far more impressive would be lovely.
TL;DR: More underwater Utility Skill choice, more weapon variety and improved underwater regions!
6. Cantha, Please.
Oh please please please please.
TL;DR: CANTHA!!
_________________________________________
Conclusion.
Some of the above is a bit of a dream, I admit it. This post is one I’ve been wanting to make for some time but always seem to be busy these days. For all my occasional whining I do adore this game – until I see another gamble box idea and then, I must say, my support of ArenaNet is very tested.
I know some of my suggestions are not for everyone, and that’s fine – we all have a different idea of what’s fun. All I ask is that any responses are kept civil. Thanks for reading!
3. Gamble Boxes
Yes, I went there. Yes, I know it’s contentious.
I could whine for a long time on this but I’m going to try to keep it brief. I hate them. I – hate – them. Having pre-purchased Guild Wars 2, played every single Beta, every single Stress Test, completed every daily and monthly since their inception, I feel very disappointed and disrespected to find out that I have to rely on dumb luck, and personal (real life) wealth in some cases in order to obtain skins.
Some of these skins are really nice. Molten and Jade especially, and my luck was never with me (possibly worth noting I have never once received a luck-based gamble-chest skin… sadface ). Despite the numbers of people who shout on forums about how they obtained many tickets already, I really believe they speak for a very small minority. I can only think of one friend in-game who was lucky enough to obtain a ticket for the recent Jade skins, and he ploughed much real-money into obtaining one. Me? – I decided after the Molten fiasco not to waste more money on the gamble boxes. I understand the Jade weapons drop from regular coffers during the Dragon Bash, but the drop rate is meaning that some people (such as me) have opened thousands with no luck.
So how would I propose fixing this? I believe loyal players are worthy of some chance to obtain one of these skins without having to rely on luck. Loyal players build up Achievement points, which are not currently used for anything other than vanity, although they have always been mooted as possibly being used as a currency. For every achievement point a player earns, give them a spendable one. This will mean that achievement points can only be spent once, but a player’s overall total will not drop when they are spent. You can make around about 530 achievement points completing every single PvE and PvP daily and monthly every month. Including points from other sources, 800 Achievement Points to unlock a gamble-skin wouldn’t seem too steep, and give those of us who actually play the game a way of unlocking one (or more) during an event, such that we don’t feel like we totally lost out.
TL;DR: Hate gamble boxes. Feel like loyal players should be rewarded with a way of obtaining special event skins without relying on gambling. My solution: use achievement points (a finite resource) to unlock skins. Number of unlocks is limited by the number of achievement points you have earned. Proposed cost per skin unlock: 800 points. Points do not deduct your achievement point total, but rather reduce your available “spendable” points.
4. Remote Areas
I’m one of these players who loves remote areas, but this one is quite a tricky one for me to explain. I always loved places like Dreadnaught’s Drift, The Falls and Mineral Springs in Guild Wars 1. Yea I know, it was all instances and I was the only player there, but these places had something else about them. Perhaps it was psychological, knowing I was 2+ zones away from the nearest town, but they felt so remote, quiet, and peaceful (once you’d killed the mobs, anyway!).
Some places in Guild Wars 2 succeed in almost creating the same feeling. Northern Lornar’s Pass, and much of Snowden Drifts are two areas that spring to mind, but you’re always aware that there are 2-3 waypoints within a minute of you. I’d like to see, in upcoming areas, some more remote locations – some locations you need to want to go to, rather than need a reason to. It’s a tricky one to sell I suppose, but the world is large enough to contain such regions. Get far enough from a waypoint and the background music turns off, and you’re left with wind whistling over mountain tops. It’s not make or break, just something I’d like.
TL;DR: If you skipped to here this section is not for you.
Continued in Post 3…
(edited by Sarie.1630)
Wow, that title was a bit pretentious. Sorry for that.
The game has been out for almost a year now. I’d like to take the time to review the direction the game is taking and discuss some improvements I’d like to see, and possibly some current features I’d like to see remain as they are. For lazy people, or people who do not care, at the end of each section will be a TL;DR blurb. Prepare your butts and buckle up, it’s Wall o’Text time!
1. World Bosses
They just don’t do enough. I’m talking about the dragon champions, shadow behemoth and fire elemental especially. I know, many people want to get in quick and farm them as fast as possible in order to move onto the next. I understand that, I do, but too much of me wants these to be far more difficult. Ulgoth and the Megadestroyer are not bad fights in my view, and the fire elemental used to be great in beta. Many of the other bosses need to be far more dangerous than they currently are. I assume it must be difficult to achieve given the numbers of players who turn up to these events. Preliminary ideas could be as follows:
Tequatl – Make his bloated creepers spawn more, and hurt more. Have far more risen rushing in to back him up (he’s just across the water from Orr, after all), forcing players to break off into teams to fight them more in order to hold them back. I remember TotalBiscuit’s review of this event way before release, and the idea of it looked fantastic, but now with 50+ players he’s far too simple.
Shadow Behemoth – This guy really doesn’t do anything, does he? He could spawn far more adds and require dodging to avoid a very obvious one-hitting attack. I know it’s a starter zone, and as such I guess difficulty should be dealt with more carefully, but gosh darn he needs something doing to him.
The Shatterer – See above, more or less. He could do to trap people in crystals more, a lot more.
I know ArenaNet supposedly increased difficulty of these some time ago but it doesn’t feel much different. I’d like to see them re-appraised.
TL;DR: Increase difficulty of some bosses! They don’t feel worth the hype, and they really should. They should be substantially more epic.
2. Exploring
I love exploring. I really love exploring. Back in November, when it had been only a few months since release, and you gave us a whole new zone to explore, the game felt really exciting. Living Stories have come and gone since then and, we’ve had a few small instances open up, such as Cragstead, but nothing on the scale of Southsun.
I’d really like to see some more small explorable zones open up. Something that reveals something that might not necessarily be related to the main Guild Wars 2 story, but something interesting. Anvil Rock, for example, I always imaged that mountain in Guild Wars 2, but was disappointed to find it wasn’t included. Statue of Lyssa in the ice caves would be another cute, nostalgic place for a half-size explorable area.
In addition – please, for the love of Dwayna, include Southsun (and any future zone) exploration markers (waypoints, PoIs, etc) in the overall World Completion percentage. You have no idea how much this irritates me. WvW is included, and Southsun is not. Why?
TL;DR: Release more explorable zones like Southsun. Include Southsun exploration markers in with World Completion percentage.
Continued in Post 2…
If anything, heroes would only improve the game, because it would increase the build diversity of your builds.
Eww.
Can you imagine 50 × Koss running around next to their owners in open world dynamic events? This is not to mention all the others, trudging about in 5-man parties with everyone else’s 5-man parties. I do not – I NEVER – want to see a time when GW2 allows heroes/henchmen in the open world.
1. Told you in my post: the level cap, the grinding for special items, the open world grinding (when you level, you are just running around solo for half a month). The skill system.
Half a month to level?
Grind for what “special items”? Everything you need – that being stats – you can achieve quickly and easily. If the “special item” is a skin you want, grinding for that seems fair, doesn’t it? It doesn’t make you any less competitive in PvE.
2. GW1 is an mmo. In GW1 you always have to play with other people. There is no way around it (except for some solo farms).
No. Outside of rare 12-man areas you never had to play with “other people”. Heroes and Henchmen allowed this, which I’m pretty sure you know.
Ow & about the thing you said about having your own set of skills in GW1 locked to your class isn’t really true. It seems like you have no brain for some reason. You had DUAL professions. your second prefession was changable to any class u wanted. Giving you access to 80% of the skills of that class. 1 character could have 80% of the skills of the entire game. That’s some next level right there.
Some people miss dual professions, and I think it’s a personal thing. My view is it just made the game harder and harder to balance. If you ignore the fact that GW1 had dual professions and look at how GW2’s skill system works I think it works very well. I don’t feel like I’m missing much in my GW2 professions as a consequence. The skill types that worked well together in GW1 seem to have been combined and transferred into GW2, and distributed around the professions there pretty well.
I do tend to knee-jerk panic when there is change. Reading about the intended GW2 skill system a long time ago I wondered how long I was going to be able to put up with it. Now though, I love it.
As a final thought, Guild Wars 2 seems to have aspects to try to please most types of customer.
The open world is solo-able.
Dungeons give players a need to group.
There is a formal mode of PvP.
There is a more chaotic, open world form of PvP.
There are mini-games.
Story missions are instanced, and solo-able.
There are achievements.
There is a z-axis!
I’m getting a bit sick of people picking one thing on the above list and complaining that they can’t do it “their way”.
-“OMG why can’t I solo dungeons???”. You can solo just about everything else, get over it.
-“QQQQQ I dun liek minigames y u no remove”. Get over it.
-“Why can’t I have heroes/henchmen QQQ??”. Kitten well go back to Guild Wars 1 then.
(edited by Sarie.1630)
I’m sensing Cantha all over this….And that is getting me too excited…
It would be amazing, though I seem to recall ArenaNet staff claiming that Cantha was currently out of the picture.
If it turned out Mai was a Luxon Sky Pirate, rebelling against the new Canthan Overlords and coming to Kryta for fun, sea and kittens I am defecting and traveling back to Cantha with her. No question.
When I was reading through the info on the GW2 News Page about the Sky Pirates I didn’t see anything that inferred more incoming gamble chests.
There are two types of RNG:
1. Really sucky gamble chests which have a ludicrously low chance of dropping the only thing you want, and that drop isn’t even tradeable.
2. A “Chance” for a (sell-able) rare drop in a dungeon.
The latter is “ok” in my book on the basis that it’s standard MMO practice. Don’t get complacent ArenaNet, I only said “ok”. The rewards so far are said to be available from the Aetherblade dungeon, I think this is “ok”. Even current dungeons in-game have special drops particular to those dungeons that are luck based drops. I really, really hope that if armour and weapons are available they shall be so with dungeon tokens though.
Given past events, I still expect unfairness.
Emperor Kisu.
And yes, his first name is Emperor.
We’re going to Cantha!
(Disclaimer: Yes, I know this is 250 years after the reign of Kisu, and yes, this is a joke..)
Having just completed Hard Boiled, I see Marjory Delaqua and Kasmeer in some pretty cute new(?) armour skins, with Marjory showing off some interesting looking weapon skins.
I dearly hope these are to become available to players. It saddens me to think, however, that only the luckiest portion of the Guild Wars 2 community will likely be able to obtain them if past events are anything to go by.
Sigh.
Yes. I’m aware of that. I’m just tired of people getting bent out of shape over things not always going 100% according to plan and immediately jumping to conclusions based on absolutely no information.
If I had to choose one thing ArenaNet’s never been that great at, it’s responding to queries on it’s own forums. All too often I see a red icon next to a thread and get excited, only to find it’s a moderator posting to remind people to be civil. Jumping to conclusions based on no information is all the community has a lot of the time. Moreover, jumping to the conclusion that there is yet another bug / error when it’s all we seem to see, every event, would be quite a legitimate conclusion I feel.
The above is also not to mention that with bugs / errors occurring every event, without fail (honestly, I can’t think of an event that’s run perfectly) something’s gotta give. The constant problems have been grating on players for some time now.
Much like the RNG boxes, it’s all about luck. If you’re put with a team that works well together then great, if not it’s kinda sucky. Just gotta sit it out and hope you get put with a capable enough team to win the next one.
I would have liked to see the win achievement require only 10 wins though. I don’t enjoy the mini games so much. Wintersday was best. Even though I may not need to complete them for the over-arcing achievement I shall still do so purely for the achievement gain, I’m guessing other players are like me in that respect.
Are you sure you’re not seeing people because they’re using the stealth buff in the centre of the map? You can use skills while stealthed. Pretty OP.
Regardless. Even if it is “based” on the true story and not the “actual” story, it still presents some connection that no one can deny.
Besides, you cannot prevent anyone from being offended. What’s important is, what do you do when you offended someone. Anet’s solution is to sink the whole quarter of Divinity’s Reach.
Sure we lose out on whatever content that it would have given us, but it’s better than having problems along the way.
What does it matter if some people can see possible similarities between the in-game world and the real world? I think players need to drop the real world at the login screen and just enjoy the game for what it is. When I played through Factions I never analyzed it like you have. It was beautiful, I enjoyed playing it, and I definitely want to see it make a re-appearance in GW2.
Also, contrary to popular belief, it’s actually O.K. to be offended by something. Being offended just means you have feelings, it’s how you choose to manage your offense to something that matters. I’m offended by things all the time. So far it hasn’t caused me any physical or mental harm. I think in the case of Cantha, speaking of offense, it all seems a bit overkill. Of course the art style and the naming are oriental inspired, but why can’t we just leave it at that? It doesn’t have to mean ArenaNet is making a commentary on world affairs does it?
Stop buying the RNG gemshop stuff and they’ll stop doing it.
Or…how about they just make RNG boxes worth buying by increasing the drop rate. By increase, I don’t mean raise from 0.01% to 0.02%. I mean allow 1 in every 10 boxes to drop a weapon ticket which is, let’s face it, the only thing people buy them for.
As it stands, it’s not worth it.
I’ve not bought a Gamble Box since I tried some Black Lion Chests for the molten stuff back during Flame and Frost. I farmed 250 of the normal coffers this time around hoping for a Jade skin since I actually like them. Nope. Nothing. Checked the Wiki droprate research page and see one guy opened over 4000 and only got one. One guy opened over 2000 and got none. One (very lucky) guy opened just over 300 and got one. Chances of getting one through normal coffers are pretty slim too then.
I get why people say “uhhh you don’t need the skins they’re just aesthetic”, but they’re misguided. This game isn’t about stats, it’s about aesthetics. I think the amount of complaining just goes to show how viable that model actually is, despite cries from “traditional MMO players” on release that it could never work. Players enjoy obtaining pretty stuff – the pro-RNG brigade who post either to rile up other players or just to troll fail to see this, and fail to see this is why some of us are getting so angry.
Is it so bad of me to want to be able to legitimately earn a skin in-game through a means that is not RNG Boxes? Event tokens, MF recipe… please…
I’d settle for the Achievement working first time. That is all.
Rest of the fight mechanics I really didn’t mind. I saw a lot of complaining in map chat, but eh, guess it’s just down to personal preferences there.
I guess I agree on the waypoints though – players were just too lazy or reticent to respawn and run back. Either way it was annoying to see so many perma-dead players hoping the live ones could finish it off.
Yes, there is a bug with the achievement that we are working on fixing.
But why? Why must we go through this almost every time?
Achievements seem such a simple thing, and you guys must test stuff before you make it live…I’m away for this week, and whilst I took my laptop away I’m playing with extreme culling and a 1Mb internet connection. I made the effort to come online to gain these achievements, and there’s yet another bug. Oh yay, I get to have to endure this again.
I actually don’t mind the fight itself, but losing a lot of patience with ArenaNet’s constantly buggy updates. There always has to be some kind of problem. This one just happened to be more of an inconvenience for me, which is why it’s provoking me into being more vocal.
…..6….. Have seen better.
-Game Hero.
but as for Orr ……………. they feel kinda dead.
Pun intended? ^^
I’m not convinced that would make them leave, and I don’t think it counts as griefing. I also think that truly able players will be able to outmaneuver you most of the time. When I had the crab I would pay close attention to those with planks. Fishing rods though were harder to spot.
If someone is too much of a challenge for you, leave it and try later. Alternatively you can refine your tactics, watch those who are winning and imitate them. It’s not as tricky as it looks, really.
Still a darn annoying game though. ‘Chieves acquired, movin’ on…
I’m curious why the daily PvP reward on the 15th May has reverted back to the old version of four achievements rather than five out of six. I know it’s less work for players, just curious what the thinking was behind reverting the daily.
Fun fact: while I was writing this post, I was informed twice over teamspeak that in my AFK spot I was being attacked, and when I tabbed into the game in the midst of an event (riot of some kind)
In all fairness, the only truly safe areas are major cities. If you afk in any other PvE zone you’re fair game! I’m happy to accept this, and sometimes they get me too, if I decide to gamble.
The ‘run away’ skill is a skill you hold down, the longer you hold it down, the longer you will run. Press the skill, and hold, release at any moment and your character will slow down, and then stand still for a second.
Truly a “d’oh” moment. Thanks for the explanation!
I love this crab tossing.
WINNING.
I think I was just in a game with you. The only people who do seem to like it are those with a secret formula to keep away from people as much as possible. You had a 200 or so lead over the second place. Something I don’t understand though is that my charge forward stops at about half way through the skill animation, then I stand there, doing nothing, for 2 seconds. Easily enough time for anyone to take the crab from me.
I assume that endurance buffing traits help.
My question is: is there some kind of trick to using the charge forward skill? Why is mine just “stopping”. For me, it’s sucky. People who can do it seem to love it. I will try to grind out the achievements but eh, I might not be able to stand it enough for that, especially if my charge forward skill is never “fixed”.
Who’s idea was to put 3 karka veterans, rolling arround every 2 seconds, getting you killed and looking at your screen for 10+ seconds…
It makes you rage sometimes
Same person who thought a “dumb luck” achievement would also be super fun!
Con
-Still no way to play with your friends in the mini games.
-Achievement tied to dumb luck and hope that randoms will coordinate with you (Crabtacular!)
Well everyone seems to “play for themselves” in the minigame, no?
Also, echoing your dislike of the dumb luck achievement.
on a related matter – can anyone confirm if traits affect you in here? Some people seem to be able to dodge significantly more than me – are endurance related traits active/worth using?
I’m glad I’m not the only one excited about linking the zones. So to the devs reading this, please consider expanding the zone, and linking it to adjacent zones. Southsun Cove is really small for an explorable, and there’s still plenty of space around it to make it bigger.
I’d also like to see the Waypoints, Points of Interest, etc. incorporated into the World Total. Seems wrong that it’s not, as it IS part of the world – a lot more so than WvW areas.
If it is then it will probably be incorporated into the Maguuma Explorer achievement aswell… But it really doesn’t look anything like the maguuma, it’s to barren and reminds me of Orr . Maybe they’ll include it into the blood tide coast or something.
Southsun Cove is actually more likely to be considered as located in kryta than in maguuma
Or neither. It could be a region all of it’s own. It doesn’t need to be considered part of any existing, it just needs it’s discoverable objects included in the world completion total.
Maybe I’m taking it too literally, but the comment made by the prisoner talks about a “snake-nosed” person. When I hear that, the first thing that pops into my mind is Sylvari, since one of the faces we can choose is very snake-like. And since it is a she…
Faolain!
I considered her, but anything “snakey” kinda points to some kinda Krait? Why though would a Krait come from “The City”. The City implies one of the six major cities one would assume. There are friendly Ogre in L.A. but never seen a Krait there. Oh. Please say we’re getting a new, fully underwater city…pleaseplease. Ehm, I dunno. Krait are slavedrivers too, like Dredge and Charr…could be some kind of connection there. “She”….well most krait bosses are witches aren’t they, which by the voice acting all seem Female.
Could be anything. I’d like to think Bubbles is a serpentine creature looking to control land dwellers for his own gains, but I suspect it’s gonna be a very long time until the deep sea dragon reveals him/herself, not to mention it’s not so much a “personal nemesis” as a “world kitten”. For now my money’s on some kind of Krait. Interesting to see though.
They rebuild Tybalt into robo-Tybalt and he is your sworn enemy.
Don’t… don’t say this.
Don’t go thinking an Apple-a-Day will keep Robo-Tybalt away. The effect is the opposite.
I’m glad I’m not the only one excited about linking the zones. So to the devs reading this, please consider expanding the zone, and linking it to adjacent zones. Southsun Cove is really small for an explorable, and there’s still plenty of space around it to make it bigger.
I’d also like to see the Waypoints, Points of Interest, etc. incorporated into the World Total. Seems wrong that it’s not, as it IS part of the world – a lot more so than WvW areas.
Do the Karka have some kind of Weak point for massive damage now?
Or we still have to cheap away their double healths to kill them?
The Giant Veterans seem pretty horrible, but as far as the regular and normal sized veteran Karka go, nothing seems to beat a traited Phantasmal Warden. Bye bye Karka.
I want Owain to help us battle the Karka as well as decide to hatch one of the eggs to earn us a mini Karka and/or Ranger Pet.
I’d really approve of a scavenger hunt for a minipet, like the Black Moa Chick from Guild Wars 1.
And Owain….oh god…the eyes. Those crazy…crazy eyes.
Nah. Keg Toss, with different skins. Volleyball would probably be too much effort for them, unless they made the guy who did SAB do it.
If you drop one it hatches into a veteran? I see it rollin’…
If they made the skins more expensive, people would still complain. Besides, I don’t think any regular player is buying the BLC chests, anyhow. I’d guess that it’s only the collectors and possibly people who want to corner the market on rare items.
You can’t sell Fused Weapons, so there’s really no market to corner there. At least if they were sellable I’d be able to grind for gold and buy one even. Can’t even do that.
I’d be happy if I got one free skin for my account for completing the whole FOUR MONTH story arc. Just one. The molten gauntlets just don’t cut it for me. They don’t seem to be part of an armour set and feels like a fob-off. One of the few weapon skins I really like in the game is Molten and I can’t manage to get one for myself. I’d even spend Laurels on these things.
http://www.reddit.com/r/Guildwars2/comments/1djssi/upcoming_gemstore_items/
I must admit, I’m particularly disappointed. Usually they give us a month or two to calm down after the RNG boxes.
Notice the skins this time are also account-bound, much like the Fusion weapons. I have a bad feeling…
List of Weapon Skins
Do you know what I think when I view those skins? “Thank god I don’t like them, it wont feel as sucky when I don’t receive one.” I shouldn’t be made to think this. I shouldn’t be made to be thankful that I wouldn’t want a special skin anyway just because RNG probably wont be favourable to me.
Sucks.
It’s not technically gambling. You always get something for your money, even if it’s not what you wanted.
I’m sure Anet/NCSoft have actual lawyers who look into this stuff…
Do you think if their lawyers look hard enough they’ll eventually see the myriad of pretty hacked off players? Nah, didn’t think so.
(edited by Sarie.1630)
Underwater content is always mediocre, I can’t think of any interesting underwater events, but why not, it could be a nice addition.
Well I did say “more interesting”. I’m no expert but there must be something they can do to make it a bit more exciting to play – Increased variety of underwater weapons and utilities wouldn’t go amiss really, for starters.
I’d love to see an entire city underwater with maybe a wholly underwater open world combat zone. Could be amazing. At the moment it kinda feels like the underwater areas are there to kind of say “hey! look! underwater stuff!!”. Straits of Devastation and Frostgorge are maybe the most interesting areas for me, but they still lack something.
I believe there are some pretty nasty things out in the deep water that would make it difficult to swim that far.
I hope it’s “Bubbles” you’re hinting at, sir!
(edited by Sarie.1630)
Casual / hardcore has nothing to do with how much time you spend on the game, but how you use the time you do spend online.
This.
Since I completed my legendary I stopped grinding dungeons non-stop, stopped farming. These days, although I play several hours a day I generally wander around hoovering up achievement points, but regardless of the time I spend I am certainly in the casual category…for now, anyway.
Probably until the Dragon Festival in July (assuming Dragon Festival gem store items are real and Dragon Festival GW1 is the same as Dragon Festival GW2).
Sadly I wouldn’t get your hopes up regarding any Canthan holidays. With Cantha so far having officially been stated it is not being worked on, we may never see this I suppose. I imagine there would be a decent size update at the first birthday, so perhaps this story will run until then.
I really just want to see the Jade Sea again (fotm doesn’t count :p).
Since the Jade Sea should now be water I would be so excited to see this area in full aquatic combat mode!
One option is to use tokens, as dungeons have done. Create some content and reward players with new currency for completing it. Players don’t want yet another different type of currency though so this has it’s problems.
Another option, possibly my preferred option for RNG loot linked to stuff like Living Story (such as the case of the Molten Weapons), would be to provide players with a token for completing the story achievement such that they can earn their own skin for completing the content. You can then have weapons drop randomly from the dungeon (or other Living Story chest for future updates) that are tradeable, and therefore can be bought as well as having the RNG chests for people who like to hate themselves.
I don’t think it’s too much to ask for a souvenir of the event.
“But we got Molten Gauntlets”.
Yea. Wow. One sixth of an armour set………………………great.
In addition to connecting Southsun with other zones, I really hope that ANet will “expand” it a bit and add some landmass. It’s the tiniest zone in the game, so it could use some more space.
I’d settle for more interesting underwater content.
esports.
/fifteen
Volleyball with Karka Eggs?
Karka themed armor
Obtained through RNG Black Lion Chests?
Carbuncle Logging Axe
Obtained through RNG Black Lion Chests?
A new Karka Backpack
Obtained through RNG Black Lion Chests?
Exotic Aquabreathers and recipes to craft them
Obtained through RNG Black Lion Chests?
See what I did there?
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Gw2 is meant to be a next gen MMO not an old way of doing things
You’re deviating.
Doesn’t make it any less of an MMO in my eyes.
1st up MMO Massively Multiplayer Online, this can mean many things but nowhere in the description does Massively Multiplayer Online mean 5 mans/dungeons, running about doing hearts, helping ppl do skillpoints, DE events are all Massively Multiplayer Online events, 5 man seems to limit the amount of players in groups or in play not really a Massively group, Multiplayer yes that word is right for 5mans but so is Mario kart :P
My assumption is the 5-man limit is so because this is how the dungeons have been balanced? Guild Wars 1 also had 12-man instances in elite areas – there is nothing to say higher capacity instances will not be implemented in future.
In addition to the above, Aion’s maximum party size for instances was 6. That’s only one more, and it called itself an MMO. Aion didn’t even have Dynamic Events. As for hearts – did you see Queensdale on release? That first heart area at the farm, oh lord, the people. Of course you complete the content for yourself, but when it comes to fighting monsters you can fight the same monster as any other player and still receive heart completion progress.
You seem to be trying to push another “Definitions Game” like so many interwebbers like to do. I’m not buying your arguments.
Bring it back for Mr. Potatoes
http://www.youtube.com/watch?v=thVuIZDdn80
Re-affirming my desire for Cantha, as Mr. Potatoes suggested.
Cantha was by far my favourite continent in GW1, and would be sorely, sorely missed if it is left out of Guild Wars 2 forever.
i would pay twice the price of gw2 for a cantha expansion…
Agree.
Secondly, lets say Anet went and made it and lost their Asian market, what would be the effect of this; i would have to guess a weak first showing of sales for the expansion, but the die hard fans would continue to buy the expansion.
Not only this, but I suspect die hard Canthan fans would be happy to further boost ArenaNet’s income by purchasing much Canthan themed rubbish from the Gem Store. I know I would.
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The Jug of Karma reward for handing in the letter to the Charr in Rin will not stack with other Jugs.
My two questions are:
1. Why is this?
2. When ArenaNet seem to have this innate fascination with making as many different vessel types as possible for Karma (drop, sip, taste) why would you not think up a new name for it?
I suggest “Fistful”. A Fistful o’ Karma. Obviously it’s worth more for Norn.
In a thread on the same page, this guy says quite clearly, Living Story Sucks. Which I wholly agree.
Would’ve much prefered the resources spent revamping dungeons. That in itself would feel like new content, or at least, make current content enjoyable rather than passable.
When it comes to Living Story content I wish they could allow themselves to create L80 content. Proper L80 content. Everything seems like it has to be accessible instantly by all levels.
Southsun Cove – temporary upscaling to L80 so lowbies can participate in events.
Flame and Frost – all takes place in lowbie zones such that lowbies have something to do.
I’m not against including lowbies in some small way, but the meaty content needs to be aimed more at the established player base who are currently grubbing around for as much endgame as they can get.
Ever tried not exploiting dungeons? Not bugging them out?
Player responses when you suggest this are often priceless.
“We have to bug it or it’s impossible.”
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because you don’t play for fun, but rather to get everything faster faster faster? Why? What’s the point?
It’s a competitive game. The PvE may not seem so on the whole, but players want to be richer than each other – the faster they farm dungeons, the quicker they make money.
Not a desire I share incidentally.
[Edited by Moderator: Reply to a removed part of a post was deleted]
Surely, you increase your chances of attracting performance-minded individuals when you’re running thé top speedclear location in the game (as you stated yourself), but that doesn’t warrant any generalization. Being jaded towards everyone with a specific profession because of a few individuals, doesn’t help anyone. Simply stating before you start the run, that you’re not in it for the speed, should weed out those individuals. It’s a couple of lines of chat, and it could save you all the anguish, without shutting out an entire profession.
Rule 1. People lie to get into groups.
I’ve run groups before, to help out a Guildie for example, in order to introduce nervous players to Explorable Mode dungeons. Often it’ll just be two of us having to PuG the other three. I can advertise “teaching run”, “no rushing”, “kill everything” until I’m blue in the face. I’ll still get people applying who want to rush and skip as much as possible including not waiting that 30 seconds for me to type a basic explanation of the mechanics at play…though this will only come to light once you’re inside. Guess which profession is the biggest culprit.
During Beta I played Guardian, and loved it. I worried until release that Guardian would be seen as the “GW2 Wammo” that all Frenzy-Mending fans would flock to. I was so glad to find out they preferred Warrior.
I’m a reasonable person, even if the posts make out otherwise. I’m quite tolerant of most things, but after 5+ months of having to put up with the attitudes that come hand in hand with many who play “baby’s first DPS” – it’s just too much. Others evidently feel the same. I’d like to lift my blanket distrust of all things with Hundred Blades, really I would, but they’re going to need to re-earn that trust.
After some time off, I’m ready to give Warrior players another chance – we’ll see how it goes. I don’t have high hopes.
I do think ele is underpowered in PVE
Take care not to fall into that trap of “Elementalist = MMO Mage”. There are similarities but I find GW2 Elementalist to have far more inherent supportive options than a typical MMO Mage, which makes it a dodgy comparison to Warrior. Warrior has a few supportive options but they’re not as potent as Elementalist. That’s the trade-off.
I’m happy with the damage my Elementalist can throw out. It’s acceptable. It’s not as high as a Warrior’s for sure, and maybe that only matters in high level fractals but if high level fractals are just a DPS race as others imply… leave it to people who think that kind of thing is fun.
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When reading through this, I can’t get over this point you seem to be making:
I want to look pretty in my heavy armour, gosh darn-it. Let me look pretty NOW!
I wouldn’t want an “across the board” change to allow those in sPvP to be able to change their armour skins to those of another type, but it would be kinda nice to have an option for PvE only…except WvW will rear it’s big ugly head and bellow “what about meeee”. Expanding the town clothes idea would be nice though.
Lol stealth doesnt equal immunity to damage. As an engi in WvW i kill more thieves than anything else, got to love grenades.
WvW is a very large place. Often 360 degrees worth of choices when it comes to a Thief running away from you. How do you know which direction they’re going to run in, in order to throw your ‘nades? I presume you’re speaking about killing Thieves after they enter stealth.
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