Be sure to play through the “Where Life Goes” biography choice storyline completely. That tells the full information about this Sylvari.
A female norn is 8-9 feet tall, and (estimated) 400-500 pounds of muscle. Nobody would expect someone built like that, with the lungs to power it, to have a diminutive “girly” voice.
I find the norn female voice quite appropriate, and don’t mind the sound. While deep, the voice is by no means a “flat” male voice.
The Lion’s Arch ones reset for me approximately 24 hours after I open them. They do not reset for me when the dailies/dungeons reset.
It took me a bit under 100 hours to get all the points of interest/etc. I reached level 80 in 72 hours, when I had just stepped into Straits of Devastation (and had all of Orr, WvW, and Frostgorge left).
I then went back and did the jumping puzzles, mini-dungeons, hit DE’s and such I did not do before, and generally “poked around”. At 390 hours total, I still have not seen or done everything by far. I still need to do Melandru and Balthazar, and have still not managed to catch the Queensdale swamp event yet on live (I did it in BWE2).
I also haven’t done much in the line of dungeons either. Story Cadecus and Arah, Explorable Catacombs 1 and Citadel 1/2.
ALL colour settings need to be made adjustable in the options. There is a huge percentage of the population affected, and there is no reason these days to not accommodate colour blindness.
There are a few hearts that you can use a personality option to progress.
For instance, there is a heart in Brisban Wildlands, where you have to take a bandit disguise. It changes your skill bar into a poor “brawler” type, but you can avoid some fights by using a Noble or Charming option.
Aside from those few hearts, no real effects of the personality meter.
I can confirm this problem exists when in an order’s instance. Bugged reported it once I saw it. Happens every time.
I only had the issue in cities happen a few times, sometimes the “exit” point is missing but most of the time for me the exit is there.
The last “bonus item” I got was a Mystic Forge Conduit (which I would never use) about two and a half weeks ago. A guildmate did get a bonus item (also a Mystic Forge Conduit) last night when he completed his dailies.
I’m not sure if the rates changed, or if the rate is naturally low enough that you will get “streaks of luck”. I have only missed my dailies twice since pre-view, and have seen a bonus item 4 or 5 times.
There are racial skills that you can use in PvE and WvW (not sPvP), but generally (at least the elites) they are weaker than profession skills. There are a few specific exceptions.
I unlocked every single skill before level 80. Do yourself a favor and buy it.
how you get an elite skill open before level 80. you cant open each tier until the previous tier is completely done.
Uh, no. You need 5 tier 1 skills to unlock tier 2. 5 tier 2 skills to unlock tier 3.
At level 30 you can take your Elites. You need 2 tier 1 elite skills to open the unlocking of tier 2 elite skills.
In addition, there are 202 skill points available in the world, plus the ones you get while levelling up. It only takes between 175 and 182 skill points to max out everything, depending on your race (Charr need 178). You can easily learn every skill before level 80.
When I’m on my Ele, being blinded is in my opinion the worst condition to have placed on me. Most of my best damage attacks are large, single hit, delayed blasts, and many Risen (especially in the Temple of Lyss) literally spam it every couple seconds. I don’t always have an instant casting ability or an atunement swap ready to get the blind off before the big attack lands.
Using blind myself, Glyph of Storms in earth is incredible in PvE, both in the open world and in dungeons. My single target single blinds are useful right before a big hit, but require much better timing. Scepter Earth 3 is also rather slow moving so it’s a bit more difficult to land than Scepter Air 3.
Mobs that do a lot of smaller hits (Bandit pistol users for instance) are much stronger against blind since as mentioned, only the first hit in their 5-7 hit skill will miss, and all the rest will hit.
A friend put something cooked into the GB, I put the same stuff in it -> not stacking. Pulling both out into my inventory -> not stacking (I don’t mean auto-stack with double-click, but trying to stack them manually). Is it possible for two cooked items to look like being the same item, but having a different ID internally?
I’ve had that particular issue (putting food/other stackable items) into the guild back will not “merge” with another stack, but I could still take the guild bank items out, combine the two stacks in my inventory (manually), and put them back in as one stack.
It’s possible that there are different ID’s, maybe one group was pre-crafting nerf, and other post.
Easy solution: For any of the world DE chains, make a final reward chest where the reward is based on the player level opening the chest. This way there isnt as big of an incentive for lvl 80 chars to only farm the high level areas.
Many of the lower level big event chests do scale. The Fire Elemental in Metrica, for instance, does give your level worth of rewards. So do the dragon chests.
Some of the random chests and jumping puzzle chests do not, others do. Swashbuckler’s Cove does, Morgan’s Spiral does not (at least as of two weeks ago).
(edited by Sarisa.4731)
I’m assuming at least some are due to the “move NPC’s” glitch.
I’d love to have a controllable legend for the minimap. The obnoxious commander icons are only part of it.
Commander really should have been an earned role, not a bought role.
The best way to “fix” events like this, and the grub spawns from Risen Giants is to have the mobs only be triggered when the boss gets to certain HP points.
I’m lucky that Henge doesn’t have people who do this, at least at the times I’ve been at the Claw fight.
The bigger problem on Henge is that we get a lot of people who do nothing but afk-range the dragon from that perch, and don’t assist in taking down the pillars. Then come back and whine because not enough people are working on the pillars, and the kill is taking too long. One night there were over 30 people in the perch, 10-15 in the freezing ice attacking the dragon, and 5 trying to manage all the pillars.
Last I used it, the Priory gate worked in both directions.
You can get between the two maps, but you have to progress the storyline until you become a commander of the Pact, and you must be a member of the Vigil. There is a private Asura gate that connects the Vigil Headquarters to Fort Trinity.
That is probably what was meant by what you read.
Note that the other orders also have their own private Asura gates between their headquarters and Fort Trinity.
175 (Human/Sylvari), 178 (Asura/Charr), or 182 (Norn) skill points are needed to max everything.
You earn 202 from completing all the skill points on every PvE and WvW map, as mentioned above. You don’t have to complete the maps, just run to the skill points (which are visible without exposing the map). This is on top of the ones you earn by levelling up. You earn another skill point for each 254,000 experience earned after level 80.
It costs 200 skill points for a Bloodstone Shard, which is used only for legendary weapons. It costs 50 skill points for an Eldrich Scroll, which can be used to “craft” several exotic weapons (at least one of each type). There are a few other uses for skill points, but you can look those up.
With ample play, you can easily learn every skill, make 2 or 3 Eldrich Scroll weapons, and still have many skill points left over.
Confirming that you currently lose the runes you place into karma bought items.
I’ve mentioned the age gap in opinions before, and it’s definitely true for my guild and many people I am friends with.
I’m 34.
My guild is primarily 30 and above, with a few in their 50’s. We have one 14 year old (still obviously a kid, but a bit more mature for his age) who remained and loves GW2 over other games, all the other under-20’s left. We have a few early to mid 20’s left, but most of them left to games more suited to them.
We also have a bit more female players than many. Two married couples (one wife playing her first MMO ever, another wife who met her husband on an MMO years ago), me (happily single), and 2 or 3 more who haven’t disclosed their marital/partnership status.
My previous game was also a “higher age bracket” game, with my guild a glaring example. Most of us in that guild/game were 30’s and 40’s, with the one 14, couple 20’s, several 50’s, and a low 60’s married couple.
My guild has an average age of 28 or 29 now, and it’s been going up (both our population and our average player age) since launch. The older people love the game and remain, the younger ones tend to move on to games more fitting to their interests. No one game is for everybody.
If my fellow older men and women are the minority, I welcome it.
I’m still discovering new things I missed the first few times through map completions. It’s enjoyable for me.
Found the aforementioned Charr cub’s Strawberry patch yesterday for the first time.
For the three Lion’s Arch puzzles, which scale with player level, I haven’t gotten anything more than green from them as far as equipment drops. I do, however, get tier 6 jewels occasionally, and a Ruby Orb or Beryl Orb are worth a good bit more than most yellows.
Worth doing daily for the 5-10 minutes the three puzzles take.
It’s because of people having “fun” at other’s expense. There is an issue that Guardians can move friendly NPC’s in town and in WvW, and it’s getting far more known and abused.
I agree with the above poster. At cap, it does reasonable damage.
What makes it useful is that it’s a blast finisher, it’s a cantrip (can use it while CC’ed or during other channelled spells, and it’s a quick casting untargetted way of tagging mobs around you.
It’s a part of the S/D might stacking chain, and it gives staff another much needed blast finisher to go with Evasive Arcana.
Are they doing it to farm the mobs (Corrupted Lodestones)?
(Almost?) All looted jewellery is currently soulbound on acquire. It also makes it so you cannot salvage it, only sell it to an NPC.
Could be worse, the Arcane 20 trait Windborne Dagger does not function at all.
I personally would rather buy the salvage kits or level 80 transmutation stones directly, rather than gamble with the chests. Gambling with the RNG is too much like dice, and dice and I don’t get along (DnD game, rolled 9 1’s on a d20 in a row, GM banned me from rolling my own dice for the rest of the campaign).
In close to 400 hours of playtime, I have pulled two keys as drops. One from a skelk in a jumping puzzle, and one from a bandit in Brisban Wildlands. The rest came from 100% completion of maps (about 60% stones/40% keys), the 4-5 you get in your storyline, and a few that popped out as the shop item in an opened chest.
https://forum-en.gw2archive.eu/forum/support/bugs/Line-of-Warding-Moving-Friendly-NPCs
That link explains what is happening. Basically, someone is having ‘fun’ at other’s expense.
I always played healers or support characters in all my previous games. I had to “go with the flow” for the most part to remain sane. I main an Elementalist here, and while every patch weakens us in some way, I still enjoy playing that character over any other.
The only times I really get heated about a game change is when it’s a huge fundamental (in my opinion negative) change to the entire nature of the game.
By completing at least all the skill points in all the PvE maps, along with the ones you get to reach level 80, you will be able to unlock EVERY skill with many left over (ie to make a Mystic weapon, which costs 50 skill points).
Confirming that it’s occurring on Henge as well. There is a cabbage farm in the northeast of Blazeridge Steppes, so thankfully the Hrathi one is not a sole-source location.
Going to a lower level area will grant smaller bonuses to the event rewards. For instance on my 80, doing an event in Frostgorge or Cursed Shore will give 16-17k exp. Doing an event in a 1-15 area will grant a bit over 3k experience. The other maps range between. The karma and money rewards are also scaled.
Loot drops over time end up being about half the level of the area (giving you the ability to get the lower tiers of cloth and leather), and about half your level.
PvE map completion will give you two rewards the level of the map. WvW maps I’m not sure about since they were changed.
It’s a marker that anyone can use to point out something on the map.
SHFT+Left Click makes the red marker
SHFT+Hold and Drag Left Click enables you to draw on the map
It’s not specific to Gendarran Fields.
HTH
This particular issue occurs when you are not even in a party and do not create the mark yourself. The red marker will show up on your minimap, usually outside the visible area.
I have only seen the glitch in Gendarran Fields.
Could be an interesting set of numbers.
See how the professions stand in the five 1-15 areas. Compare with, say, the level 30 and 40 areas, the the 60-70 range, then Frostgorge, then Orr (bots could skew those numbers), then WvW.
Note I am a PvE only player.
Of the professions I have played a reasonable amount of time with:
Elementalist is my favourite. This character has clocked over 350 hours of my 390 hours of playtime. I have always played support, healing, or CC oriented casters or hybrids in all previous games, and Elementalist gives me the ability to do all that while being fun for me to play.
I recognize the weakness and bugs, but the profession is still enjoyable enough for me to stick with it.
I haven’t played Guardian as extensively as I should, but my opinion thus far is mixed. It’s a good profession, but I’m not really into the “frontline melee” type play that Guardian is best at. Excellent support capabilities, so it still appeals to me enough to want to build one up.
Mesmer in BWE3 was excellent. I’m quite disappointed with Mesmer in the live release. Maybe at or near cap it’ll be better, but I do not enjoy playing this profession at this time.
Ranger I’ve only recently started, and I like it so far.
The other four I have not played:
Engineer seems interesting, and looks like a difficult to master but quite effective when you do profession. I made one, but have not played it past the tutorial as of yet.
Necromancer, Thief, and Warrior (mostly, support oriented Warrior does mildly appeal) do not appeal to my personality and playstyle. I may play them in the future for completion sake, but they are not professions that I would immediately flock to.
Certain environmental and siege weapons count.
For instance, I received a weapon master achievement for Staff (I use S/D) while doing a storyline mission where I was firing the tank. Any kill with a “siege” effect from that tank counted as a Staff kill.
The collection bonus used to work for me. I don’t know for sure when the last time I got a double-strike from a node, but it has been at least a couple week.
Is this in Gendarran Fields?
In a party, players can mark a point on the map by using shift-click on the world map or the minimap. In Gendarran Fields, there is an occasional red marker symbol appearing at random times even if you are not in a party. I have yet to find out the cause.
I saw an NPC named Apple Jack, who was standing next to an apple stand.
The term ‘Apple Jack’ originally meant a hard liqueur made from apples. Then, it was the title of a 1977 Dolly Parton song, referring to a person who made Apple Jack.
If there is no direct enemy/aggro you can always try to stow your weapons. This is a keybind you have to set up yourself but I find it useful – especially when there are enemies in the area who can’t get you but who obviously trigger you into combat mode.
In the jumping puzzle related ones, stowing does nothing. You still remain in the slow, poor jumping stance.
It may help in other areas.
It was a little disappointing, upon leveling on my first alt after playing my Norn main for so long, for her to not declare something self-affirming upon leveling, discovering new land, getting an achievement, or anything else.
I like the different racial sayings and how they’re said. It gives a nice look into the races lore. The self-confidence of norn, the innocences and childlike excitement of sylvari, and the militaristic bluntness of charr.
I actually like the norn female voice. It’s obviously female, but sounds tough and what you would expect from a 9 foot tall “amazon”.
They’re all over if you’re looking for them. I see and get a handful of them every time I play.
Probably my favorite is a chicke—where, I can’t remember. Ebonhawke? That if you attack it, it doesn’t die, and just spawns a lot of chickens at you. Fantastic Zelda reference.
Yes, Ebonhawke. I actually saw someone die to the angry chickens, then we all (including the victim) laughed about it when we got the reference.
I completed each PvE map in level order (saving Frostgorge until last). Reached level 80 in a bit over 70 hours of playtime (/age), and had just stepped into the Straits of Devastation.
I did just enough crafting to create 8 slot bags, and didn’t bother with anything else until over 300 hours into the game. I wanted to complete my gear before going through the gold-sink crafting tends to be.
100% completion of all PvE maps ended up giving me around 16 gold. Most of this period was while the Trading Post we down and being set up, so I didn’t have much means to make money off the exotic rewards.
In some cases, you can get aggro of a mob in an area that they can’t reach you from, but you will remain stuck in combat mode. Mostly related to differences in the Z-axis.
Commonly occurs in the Shattered Ice Ruins (Frostgorge Sound), several vista’s on Krait towers, and a few other jumping puzzles.
As long as the Defend from Risen event is up, there are no golems. The problem is that the event gets stuck, quite often.
When that happens, your only options are turning in artifacts (that have a tendency to disappear) for minuscule boosts to your heart, or kill the skelks to the north and slightly to the east that are just barely in heart range. Either way takes a long time.
With luck the event will be fixed soon.
Also, I believe it’s possible that if you do the jumping puzzles while you are in the LA overflow, when you switch to the regular server you get another shot at the chests.
When I last tried (right before the 10/1 patch), that did not work. When you complete in an overflow after doing it in the real map, the chest is still open.
When I did it, resource nodes were server based, so I could loot the Trolls End ones again, but that may be different now.