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The problem with GW2's writing...

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Posted by: Sartharina.3542

Sartharina.3542

10 minute cinematics are too long to be of value.

and suddenly dropping a deus ex machina on you had what value ?

When we are talking about writing the value is in the build up. Something the story has greatly been lacking.

it doesnt also need to be of 10 minutes it just needs a proper build up. Imo it doesnt matter that balthazar didnt make amazing sense from the getgo so long as they make it work in the furture.

It’s not just about Balth. There’s quite a few stretches in the story that leave a lot to be desired. From a machine that’s used to view the eternal alchemy being turned into a polarizing energy matrix, that was already heavily under guard from the arcane council who would have blocked any attempts to move it just as an example. None of that was remotely explained outside of “Oh look Taimi and Genius”. Genius only gets you so far, especially when dealing with your Elder who doesn’t respect you as a person, let alone trust you. Then there’s Batman whose somehow innately aware of an arrow used to slay dragons that had been lost to time yet he suddenly knows it’s exact location ?

I could go on for quite a while about these large scale plotholes that could have been fixed with more time put into the story and explaining the world state and allowing the characters to grow naturally as opposed to poorly using tropes and other literary devices.

That calls for more gameplay, not a godkitten 10-minute “OH GOD LET ME SKIP THIS kitten” cutscene. Ideally, no custcene should be longer than one minute.

So why did "Lazarus" help us protect Aurene?

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Posted by: Sartharina.3542

Sartharina.3542

He didn’t expect the Commander to be a completely insane idiot.

The problem with GW2's writing...

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Posted by: Sartharina.3542

Sartharina.3542

10 minute cinematics are too long to be of value.

One More living Story before I give up.

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Posted by: Sartharina.3542

Sartharina.3542

GW1 had good storytelling? https://www.youtube.com/watch?v=DxmkAoLC6_4

Economics of Mystic Coin & Hardened Leather

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Posted by: Sartharina.3542

Sartharina.3542

You can summarise this entire thread this way.
I want to make something.
I dont have the mats to make what I want so I go to the TP to buy them.
Horror of horrors, the prices on the TP are far higher than I think they should be , so the economy is broken and Anet should fix it.
The bit thats missing from this argument is why are the TP prices so high.
Well its because everyone else wants to do exactly what I want to do at the same time.
Supply / demand economics 101 seems to be lost on most ppl.

No, “Supply/demand economics” aren’t lost on anyone here – everyone knows the demand outstrips the supply of these items. Yes, prices on the TP are ‘so high’ because ‘everyone’ wants to buy the materials – because they can’t get enough on their own, and there aren’t enough people who DON’T want the materials they have and are willing to sell. That’s the problem with Leather – It’s a basic material everyone needs. In order for the economy to be healthy, there needs to be a balance of people more than they want and willing to sell, and people without enough and willing to buy.

[spoiler] wait what?

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Sartharina.3542

for the record, canon-wise mordremoth was the most destructive dragon

based on what? his tendrils tearing forts apart? all dragons do that

https://wiki.guildwars2.com/wiki/Summit_Invitations#At_Stonewright_Steading

quote: “Exactly. Right now, Mordremoth is wreaking the most damage upon Tyria.”

That’s because he was the only active dragon at the time. The other dragons were just in passive corruption mode.

[Spoiler] The PC was cool for once!

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Posted by: Sartharina.3542

Sartharina.3542

I wish Charr PCs were more smug, like “So, your God that gave you fire and victory in conquest over all the other races turns out to be a giant flaming kittenbag who’s detrimental to your actual existence? Quit crying, grab a gun, and fall in”

Legendary Armor: Feedback [merged]

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Sartharina.3542

Seems like the other armors got a bit more love in design compared to the light armor the only thing it received were spikes while the others go through an actual transformation.

Only the heavy armor got any love. The Medium armor is a complete kittening insult, and whoever was responsible for its design should be fired and replaced with people actually competent at armor design. Even ignoring the ‘turns into a trenchcoat’ silliness, it ignores both the Asura’s toes AND charr tail. That is the sort of quality for vendor trash-tier armor skins, not Legendary Armor quality.

Economics of Mystic Coin & Hardened Leather

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Posted by: Sartharina.3542

Sartharina.3542

And if they’re holding on to them because they feel they need them, or simply don’t interact with the economy?

Economics of Mystic Coin & Hardened Leather

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Posted by: Sartharina.3542

Sartharina.3542

Leather prices will change…per the leak…very soon. Who knows

That ‘leak’ was an attempt to spike the price of Sawgill Mushrooms, laced with a few well-known leaked data points to give it credibility.

Chalice of Tears, huh?

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Sartharina.3542

Apparently, the easiest way to do Chalice of Tears is to find a way up the outside of the volcano as a mesmer, then glide down to each of the checkpoints in turn, port back up, then finish the last few jumps from the volcano top.

Suggestion: no new Elite class weapons.

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Posted by: Sartharina.3542

Sartharina.3542

the new weapon choice did or did not fit with the aesthetic of the profession.

….
Do I want a pistol or scepter weilding warrior? hmm….no.
Do I want a longbow or rifle weilding necromancer? hmm..no
Do I need to make more examples?

I can’t agree with your definition of the aesthetic of the professions — those are your preferences, not something that necessarily fits the game. Normally, I wouldn’t imagine a psy-class such as mesmer using sword, greatsword, and certainly not pistol. However, those work well in this game.

Similarly, I wouldn’t have chosen greatsword to match the necro, but the way it’s done also seems to suit the class (even if I don’t love the skills it offers).

Do I want a pistol-wielding guardian? No. Do I really care as long as it works for this game and provides for more interesting and fun gameplay possibilities? I do not.

tl;dr I can’t agree with the premise that specific classes can’t be matched with specific weapons

Pistol-wielding Guardian? Inquisitors are too kitten fun to say no to that concept.

Suggestion: no new Elite class weapons.

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Sartharina.3542

The motto of the Warrior isn’t “FIGHT ME IN HONORABLE COMBAT!” – it’s “Victory at Any Cost!”

They’re here to wage war, not engage in poncy duels. Their presence on the battlefield is just as heralded by the thunderous rapport of their guns as well as the clash of steel in melee. They aren’t backline fighters, either, even with their ranged weapons. They’re either mid, or pushing forward, using their weapons to apply extra-long reach.

The Pistol is very much suitable for an Officer/Tactician-themed Warrior elite specialization, allowing them to stand somewhat back from the battlefield while still fighting, taking out targets with a trusty pistol sidearm while holding a line with a shield, bolstering allies with a warhorn, or cleaving through those that get too close with an axe in the offhand as they put pressure on their enemies at range. (Or clobbering people with a mace, or looking fancy with a sword)

They’ve also made it so that future elite specialisations can double up on previous elite specialisation weapons, so like two mesmer elite specs can, in the future, use shields with different shield skills for each one, depending on the theme of the elite specs.

Have they changed this? Last i looked the system was entirely designed to make this impossible. Thats the reason the elite spec can only be placed in to the bottom trait line. The elite spec overides many classes core systems so not doing this would be even more then power creep it would be just plain impossible to do anything without breaking the core instruments the elite specs added.

Yes, the elite specs are mutually exclusive. That’s what allows them to have two elite specs recycle a weapon.

(edited by Sartharina.3542)

Unbalanced gem prices by billing country

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Actually, in the U.S., I still have to pay a tax on top of the gem sale value

Heist Hinderer Achieve Dry Top - Poor design

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This thread looks like it was made when Dry Top was still new and populated.

Suggestion: no new Elite class weapons.

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Posted by: Sartharina.3542

Sartharina.3542

I do agree here with the point, that Warriors should not wield pistols.
Its already a huge streth, that they even wield longbows and rifles, weapons that absolutely don’t fit to a Warriro by design and are in this game just only part of this class, due to Anet wanting, that all classes should be able to fight in melee as like ranged combat distance, so that no class has by design a disadvantage against a ranged fighting class in combat, what would end only in boring kiting battles, if you have no ranged weapon in your weapon kitten nal against such a class that can keep you on distance eventually too with the weapon skills to shoot you down, before you can even reach your enemy. Thats the freakign only reason, why Warriors have Longbows and Rifles.

Your insult to warriors is noted, and dismissed.

Warriors have Longbow and Rifles because those are weapons of warriors throughout history and mythology. And if you say warriors shouldn’t have ranged weapons because they’re “Tanks” – A proper tank is equipped with a 120 mm cannon and machine gun while still clad in the best armor.

(Spoiler) Living Story S3E5 Discussion

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Posted by: Sartharina.3542

Sartharina.3542

I hope Lazarus is either Palawa Joko, or the offspring of one of Kralkatorrik’s Dragon Champions.

New Zones

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

I wish people would finish at least one Soulsborne Game before they start with HoT.

Screw those games.

Mounts [merged]

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Does this mean we might get all over Tyria mounts in the future? Maybe (if animations are covered and adaptable) but still unlikely. I don’t see bounding mushrooms, leylines or updrafts all over Tyria. So I wouldn’t be getting my hopes up as a mount fetishist.

I hope we start getting mushrooms, updrafts, and ley-lines all over Tyria, though. It’s so tedious traversing the maps without Speed Boost Mushrooms

And the leaks indicate the mounts will have Gem Store skins, so they’re closer to Gliders than bouncing mushrooms. I hope, for the sake of any poor animal that would have a Charr on them, one of those skins is a Charr Motorcycle (Looking similar to the Machined Weapons/Charr Engine Backpiece)

Mounts [merged]

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Sartharina.3542

Leaks indicate we’ll be getting mounts next expansion – and they WON’T be just cosmetic, but instead provide more movement opportunities similar to gliders.

Ground mounts however can be set to speeds already obtainable on every character 25% run speed(traits skills runes), or 33% if they have the boon but not every class has it. Waypoints will still be faster. Instead of running on foot, you’re running on a mount, and gives anet another area to flood release additional skins like gliders.

But mounts can achieve higher speeds than Swiftness, while also providing utilities like canyon-jumping. And Waypoints aren’t as much a thing anymore, to the chagrin of anyone on Silverwastes, Lake Doric, Bitterfrost Frontier, and the SW side of Brisban,

Suggestion: no new Elite class weapons.

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Sartharina.3542

Do I want a pistol or scepter weilding warrior? hmm….no.

Speak for yourself. Pistol – the weapon of choice of Commissioned Officers of all stations – would be amazing on Warrior, and play very well with their offhand weapons as well, while giving them a one-hand ranged option. Warriors are NOT a ‘melee only’ class, and should not be lacking in ranged options more than any other class.

I’ll admit scepter’s harder to put on warrior, but it could be done for a Battlemage/Spellsword elite specialization.

Do I want a longbow or rifle weilding necromancer? hmm..no

Speak for yourself. Death flies through the air on small feathered wings, seeking out life and destroying all things.

Do I need to make more examples?

Will they be just as terrible?

I will tear every weapon you say ’can’t fit with this class’ apart because yes, they can fit.

Bows on Engineer? Trick arrows are all the rage. You can put flares, explosives, tethers, and all sorts of things on an arrow. Sword on Engineer? Canach disapproves of your narrow mind. We already throw swords. Just let us blow them up when they get stuck in our foes. Demolitionist, bam.

(edited by Sartharina.3542)

Economics of Mystic Coin & Hardened Leather

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Posted by: Sartharina.3542

Sartharina.3542

No, ANet’s assumption is that Mystic Coins would be handled like every other mat, as the price goes up, it would reach a point where players would sell rather than hold. This is normally true if new supply is elastic, that players can control acquiring more of that material.

Mystic Coins however are rationed out a little bit at a time and while ANet did add a “farm” to get one a day, it’s not easy. And as the price on the TP reached a tipping point, players who had sold the ones they got stopped. As long as the price keeps marching upwards, why sell? Especially if not selling is what’s keeping the price going higher.

This doesnt make sense.

People stop selling, once MCs reach a tipping point? In my opinion, they will start selling at a certain price value. And I would argue that is what actually happened, once they hit 1g at the start of the year. Sine then, their price has been incredibly stable at that value .

Yes it does – at some point, the price is so high re-acquisition becomes prohibitive (I think this has happened to Leather, which is required for EVERYTHING). You can’t sell it, because you’re going to need it later. The short-term profit from selling isn’t worth the long-term cost of not having that good later. And for those genuinely interested in selling – why sell now, when you can wait as the price continues to rise?

Yes but unfortunately your view is unrealistic. The playerbase (at least a majority of it) does not go about looking at longterm profit or availability.

Case in point, the current price spike once leggy armor was announced to release. Other examples? Every single addition of new items which players could prepare for yet prices still spiked.

The majority of players (as in the real world) have a price point at which they are willing to sell assets because they feel the value they receive in liquid currency matches the value ot they item they are holding on to. It’s actually one of the most basic economic priciples (https://en.wikipedia.org/wiki/Law_of_supply).

Will there be a part of the playerbase which will hold on to their mystic coins expecting further price increases? Sure, it’s called speculation. This amount will be castly smaller than the increase in sellers simply due to the risk avert nature of most humans.

The common proverb going with this goes:
“A bird in the hand is worth two in the bush.”

Ignoring something not released yet isn’t the same as holding onto a good because you already need it for current projects. It’s not “I need to save this leather for this shiny new Legendary Armor coming out” – it’s “I need to save this leather for the Gift for the 5-year-old legendary weapon I’m thinking of pursuing, and the set of Viper armor I maybe want for my backup Ranger I play once a month, and Celestial armor for this cool guardian build I want to try out, and maybe I’ll finally switch my warrior from PS greatsword to the meta condi, but I don’t want to commit my current set of armor to it, and I’ll still need leather for inscriptions to convert even if I would. And I’ve always wanted to try Thief, so I’ll need leather to quickly gear that up in Marauder armor once I finish leveling her.” Because the demand for leather is tied to so many things (All armors, several legendary weapons), every player has a reason for wanting to hold on to it instead of sell without having to speculate on the market or future releases.

Megaservers: my one big gripe

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Posted by: Sartharina.3542

Sartharina.3542

My problem with Megaservers is they don’t take map progression into account. Please stop kicking me off the map I just finished the SCAR lane on to put me on some kitten unprogressed map 2 minutes before Gerent. I have ley-line crystals to farm.

New Zones

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Sartharina.3542

Okay you don’t need five people to get the vampire. You can do it with two as long you both people have the ability to break the bar frequently. I know because I’ve done it. The bat guano hero point is all about breaking the bar.

The frustrating thing about the Guano hero point is the bar resets when it does its “BREAK THE BAR NOW! attack” – even if you had JUST broke it, and all your CC is on cooldown.

Please change Dragons stand

in Guild Wars 2: Heart of Thorns

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I never felt like Dragon’s Stand was designed with a lot of foresight in mind. Every map needs to be imagined with the scenario that it will one day be dead, with virtually no one doing it. The reason is just the sheer number of maps and the churning out of new maps, which automatically tend to take the majority of map population due to being new.

Over time, it becomes harder and harder to access the content on a map tied to group stuff and the design idea that players can organically be a part of the content and complete it gets mucked up.

One way to alleviate this problem would be to put strong weekly or daily focus on particular maps. Something very in-your-face and easy to notice when you log in that indicates that it would be a wise idea to do X map today because you’ll get a lot better rewards than doing the other maps (things like double XP, for instance, or better drop rates for rare items). This could include a lot of older maps and would give people a more organic way to slip into content they need, without detailed planning and monitoring timers.

Some people have schedules clear enough for detailed planning and monitoring timers, but for some, the organic design is vital because they just log in when they can and play when they can, and if the content isn’t available when they can play, they’re out of luck.

“Daily Dragon’s Stand Event Completer” is already a thing. And, it’s on a World-Boss-Style timer, so it’s easy to LFG for.

70g to make basic exotic insignias.

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Sartharina.3542

Can you remind me again, what that problem is?

Don’t feign ignorance. The farm did absolutely nothing to address the price of t6 leather and you know it. Hell, the announcement about the farm did more to the prices than the actual farm did! (even if only temporarily).

I wasnt feigning ingorance, I had the (right) suspicion that you and Anet are/were dealing with different problems.

Your problem is the high price of leather and the problem Anet wanted to adress with the leather farm was the unelastic supply of it, so they wanted to give the players the opportunity to reliably farm leather.

Its not Anets fault that the player base doesnt take up that opportunity. Actually, alot of players do, they use the centaur camp to farm their needed leather, they just use it themselves instead of selling it to you.

Even though that you are right that the announcement had more of an impact on the leather price than the actual release, you are ompletely disregarding the demand side of it.

Considering that the farm was released with a balance patch, I would say that our leather consumption was way higher after the farm got released compared to before it.

Except the leather drop rate at the farm is so low the supply rate is STILL inelastic. I get more leather from salvaging in anywhere else in the HoT or LS3 zones than I do from the 50 or so hides I get from the doric leather farm.

Economics of Mystic Coin & Hardened Leather

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Sartharina.3542

No, ANet’s assumption is that Mystic Coins would be handled like every other mat, as the price goes up, it would reach a point where players would sell rather than hold. This is normally true if new supply is elastic, that players can control acquiring more of that material.

Mystic Coins however are rationed out a little bit at a time and while ANet did add a “farm” to get one a day, it’s not easy. And as the price on the TP reached a tipping point, players who had sold the ones they got stopped. As long as the price keeps marching upwards, why sell? Especially if not selling is what’s keeping the price going higher.

This doesnt make sense.

People stop selling, once MCs reach a tipping point? In my opinion, they will start selling at a certain price value. And I would argue that is what actually happened, once they hit 1g at the start of the year. Sine then, their price has been incredibly stable at that value .

Yes it does – at some point, the price is so high re-acquisition becomes prohibitive (I think this has happened to Leather, which is required for EVERYTHING). You can’t sell it, because you’re going to need it later. The short-term profit from selling isn’t worth the long-term cost of not having that good later. And for those genuinely interested in selling – why sell now, when you can wait as the price continues to rise?

Legendary Armor: Feedback [merged]

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Fur showing on the charr would have been awesome. Unfortunately, the developers decided that since we don’t like “Feminine” armor on our charr, we want the all-covering male armor instead of something that’s awesome and unisex for charr.

That is wrong on the pre pre cursor the armors for asura and charr had the same chest piece as the human female and sylvari. Player feedback changed that.

I am aware. The bikini tops were ridiculous, because they try enhancing anatomy Charr and Asura don’t have, and it was only the Female Charr/Asura that had the female armor design. I’d like more fur-revealing unisex designs for charr. Not anatomical abominations.
“Show our fur, please” =/= “Give us an anatomical abomination”

(edited by Sartharina.3542)

Favorite Guild Wars 2 character/NPC?

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Galina Edgecrusher. Her comebacks and taunts are so lame they become funny again. We need more of her and Snarl.

Legendary Armor: Feedback [merged]

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Sartharina.3542

Fur showing on the charr would have been awesome. Unfortunately, the developers decided that since we don’t like “Feminine” armor on our charr, we want the all-covering male armor instead of something that’s awesome and unisex for charr.

70g to make basic exotic insignias.

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I really don’t get what some people are arguing here. That it’s OK for hardened leather which is a Common crafting material to cost 1g+ a piece. That’s far, far more expensive than any other T6 Common materials. So much more expensive than Fine materials (Powerful Blood or Ectos, for example). So much cheaper than most of the Rare or Exotic materials.

Sure, why not? Why should things cost the same just because they’re in the same tier?
Crystal lodestones and Charged lodestones are t6, but one is worth a lot more. Putrid Essence is a “rare” material but it doesn’t cost much at all. The game’s designation of them, and how they are valued are two separate issues.

But I suppose there could be a point. Maybe all t6 materials should be really expensive instead. That would be balanced. Should cut the gossamer sources.

I mean, do we really want to make this literal. Sure it’s a basic material. But it’s being made for an exotic armor, which is something that’s fairly high end considering we have whites, greens, yellows. Now obviously the distinction that exotics are now considered basic gear is another story so perhaps this is a bad line to tread.

Crystal Lodestones and Putrid Essence would be just as valuable as Charged Lodestones if they had a similar number of desirable recipes as the Charged Lodestone does (Charged Lodestones are needed in at least 3 legendary gifts, one of which is used for a set of Rare Collection weapons, and two Vanity Exotics on top of that. Crystal Lodestones are used in one gift, ). Their sources are comparable, and the expenses are similar (100 per gift/exotic). Unfortunately, the developers seem to have defaulted to Charged Lodestone when it came to coming up with shiny gear acquisition. Frankly, I find it bizarre that the Spirit Weapons require the Gift of Light instead of the Gift of Souls.

Also – the Charged Lodestone is also used in several meta Sigils (Bursting and The Night)

(edited by Sartharina.3542)

What is YOUR idea for a "Perfect" WvWvW?

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Sartharina.3542

First off – I’d get the game out of the stupid medieval rut. Tanks, Submarines, Airships, Subterranean APCs, and Helicopters would be available, with bases having adequate defenses against them (Megalasers, anti-air cannons, and massive cannons like the Blood Legion Ghostbore Cannon used in the Iron Legion personal story and Claw Island)

Towers, camps, and forts would be redesigned to be less identical. We’d have a few medieval castles and forts, but also some like the Silverwastes forts, Charr outposts, Asuran Labs, and Dredge facilities. Some would specialize in providing vehicles and war machines instead of mere supply, while others would just be reinforced chokepoints that provide siege coverage when controlled (Like the Steeleye Span). Maybe a searing cauldron or two.

The maps themselves would be completely overhauled, and not symmetrical. More environments, more waypoints to allow the servers to create more organic and dynamic borders than the static shapes of EBG and DBL.

Then again, the game I’ve always admired most for massive, large-scale theatre-of-war PvP has always been Planetside.

Fun warrior facts

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Also – as powerful as Warrior healing is – it’s all over time. Any second they’re at full health, or under the effect of poison is Healing Per Second lost – Two bursts of high DPS will take them down while completely mitigating that sustain. A guardian, meanwhile, can negate bursts with more frequent blocks and escaping pain zones with sudden movement(wings/SoB/JI), and recover from a full burst near-instantly with their heals.

Economics of Mystic Coin & Hardened Leather

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The leather price is crazy. Do something that will really help pls. Eg crafting it from cheaper leather etc using shards etc

You can already promote leather.

Season 1 skins and stuff

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They need to make Azurite Crystals promotable.

Please change Dragons stand

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Dragon’s Stand is more of a massive world boss than a ‘map’, complete with the two-hour timer. You can’t fight Shadow Behemoth whenever you just want to – the same is true for Dragon’s Stand.

Engineer Farm in Lake Doric

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Just when people find a use for turrets…

Let the engineers have their fun. The mobs in the camp don’t drop the bloodstone leather.

Legendary Armor: Feedback [merged]

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Sartharina.3542

WHY DOES THE CHARR MEDIUM ARMOR FORGET THEY HAVE TAILS!?

Economics of Mystic Coin & Hardened Leather

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Sartharina.3542

Mystic Coins are fine – they’re vanity items for high-value crafting.

Leather is a problem because it’s interfering with basic production, punishes medium armor users unfairly compared to the others due to intrinsically more expensive gear, and it’s crippling the value of cloth as well because of the imbalance (Can’t spend cloth without leather).

That the imbalance in crafting persists in spite of the glaring problem (Patches requiring more leather than cloth is the biggest culprit), and failure to recognize the vast imbalance in economic input/output compared to the similar other basic crafting materials is indicative of kitten ing economic incompetence on the dev team. Yes, I’ve read the arguments and statistics put out to defend the design decision – and they’re short-sighted and seeing less than half the picture.

How would you rank the new maps so far?

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1. Ember Bay – It’s vast and intricate, even if the Jumping Puzzle is a badly-designed pain in the kitten It’s a jumping puzzle targetted to map-breakers more than classic jumping puzzle enthusiasts. The insanity and inclarity of the jumps turned off the latter group, while the former found a way to break the JP. Aside from the bad jumping puzzle – the hearts are diverse, it’s VERY easy to get around the map – there are plenty of waypoints, and accessible ley-lines and thermal tunnels to let you get whatever part of the island you want to get to.
2. Bloodstone Fen – Like Ember Bay, it’s very easy to get around. It’s also got a clear layout – The blast zone in the east for blood rubies, events, and gliding fun, and nothing in the west but pretty terrain and obnoxious bosses that are easily ignored because everything of value is in the crater. Seriously – what was with the design of the Champion Crazed Whisper Agent? A boss that spams high-DPS attacks that are difficult to block and evade, an permanently protected defiance bar, and nothing of value for loot.

3. Lake Doric. Big, but no way to navigate effectively. Why do the developers hate conveniently-placed waypoints so much? If the events are the problem, then they need to just have more waypoints, and contest the ones involved in events. All three main hearts need a waypoint that’s available when they’re safely under Seraph control.

4. Bitterfrost Frontier. Berries can’t save this awful map. Enemies spam chill, I think some have buggy attacks (or at least badly animated and telegraphed), and there’s even more waypoint hate here than in Doric, and they STILL can’t figure out how to make ley lines and thermal tubes accessible and functional.

Hearts and Minds strat? (potential spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

You’re having issues as a warrior? Do you have your elite spec fully unlocked?

As a full berzerker, given the durability of the enemies, I’d suggest running something like Greatsword/Rifle, using Strength (Mid, Mid, Top), Defense (Mid, top, mid), and Berzerker (Top, Top, Bottom), with either Healing Signet or Blood Reckoning, Endure Pain (Stunbreak+damage mitigation. You also have this at 50% health for breathing room if things start going pear-shaped), Balanced Stance (Stunbreak+stability, and swiftness for getting the hell out of bad places), Wild Blow (Strong CC), and Headbutt (Strong CC and instant adrenaline).

With a Greatsword, you should charge the boss (GS 5 is a strong gap closer), hit it with Headbutt, Berserk, Arc Divider, Blood Reckoning, Arc Divider, 100 Blades. Use Bladetrail if you have to kite for a short period of time, or switch to rifle if you’re forced back for an extended period (Rifle works better with the healing signet, depriving you of the second arc divider and healing burst from Arc Divider+100 Blades). Whirlwind is not only a powerful attack, but also an evade and repositioning ability. There’s also an adrenal mushroom, though it requires going out of your way. Still, it’s good for resetting your panic buttons before going in for a burst again.

Of course, that’s just the strategy I used, and I love my GS warrior. There are probably other builds that work as well.

Also – Screw the pale tree. Too many mechanics on that fight. Canach’s is MUCH more fun. He just spams CC grenades (Which Eternal Champion and Balanced Stance negate), and is kinda tough in melee.

dragon hunters are not ok

in PvP

Posted by: Sartharina.3542

Sartharina.3542

Dont stay on point? Doesnt DH have ranged weapons just for that reason? Their not weak hitting weapons either.

I didn’t say “don’t fight on point” but “Kite offpoint to avoid unnecessary damage”. Node-control is a very import aspect of this game mode….and node-control ALSO means kiting offpoint if necessary.

Sure, you can tank that Lightning Overload, Thunderclap, Acid Bomb, various traps, Chaos Storm and possibly even some necro-wells and keep the point capped/decapped. But after those glorious 3 seconds (which is the amount of time you will last while tanking all of this) of milking some juicy extra points, you will die, be on respawn, have to get to that point again and THEN can start contesting it again…. while your team has to fight an outnumbered fight.

But in order to kite someone, theyd have to be willing to chase you, and not be able to hit. Otherwise your making it easier for the guardian to safely snipe you down from range. Going back in isnt wise since the traps dont unspawn and constantly going off cooldown for the guardian. Honestly they already have the point on lock down if they can set up unless you run in with invulns.

That second paragraph made me laugh xD +1

On my Necro I use “Rise” to set off the traps, on my Ranger I send in my pet, on my Engineer I block or invuln and then run right through. What class do you play? Pretty sure I can help you figure this out.

Staff Ele atm. The problem with just running through is that their traps may be off cooldown if they were already set up so its sort of blowing a potential invuln.

Nevermind, you’re playing staff Ele in PvP. This explains alot. Not sure anyone can help you.

As far as him laying new traps though, that isn’t a problem. You saw him lay them. You know exactly where they are, simple dodge roll through you just made him waste more traps.

You say it as if its a bad thing lol. Staff ele brings in great support. Mender/Magi having a 422k+ healing done after matches with mostly 2v3s.

If you’re a party support guy, then it’s clear – “Have your party Warrior push the DH off the point and smack him dead.” You’re not going to be 1v1ing anything as a Staff Ele.

Why is Common Clothing a tonic?

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

It can’t be an armor skin because the seams aren’t right. It would have to be an outfit.

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

Wow. Eir really does let everyone down.

Rage rant warrior mobility a joke.

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

they get 25% MS passive on trait

This isn’t 2012 anymore.

Warriors only have the trait on the Discipline traitline, which means they can’t run Strength or Arms because Defense and Berzerker are mandatory. Also, it only applies to Melee weapons – if they try to use bow or rifle, they’re slow as molasses again.

Meanwhile – Engineers get an unqualified 25% bonus to movespeed as a major trait in Invention, with other perks as well. Druids have 33% bonus to movespeed when not crippled, slowed, or chilled. Chronos have a 25% bonus to movespeed as a minor trait. Thieves can maintain perma-swiftness.

can anyone give a noob some advice

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

Living Season 3 brought the hearts back, but they reset daily (meaning you can do them multiple times).

Heart of Thorns is End-Game content – as such, you need to understand the game and how it works (And your profession mechanics) to effectively fight the enemies – you DON’T need your elite specializations to thrive, as long as you understand what you’re fighting (The elite specializations do help, though).

Main Towns need Highschools

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Do you suppose the Devs were mistaken when they stated Town Clothes used a different set-up when created when asked why they could not just be turned into Armor?

Town Clothes could probably have easily been turned into outfits (And several were). However, it can’t be turned into armor for the same reason the different armor weight classes are segregated – different seams.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

They looks alright but not sure what so legendary about it, lol.

The suits transform between in- and out-of-combat modes.

Frankly, I think the heavy armor is the only good one. Except they screwed up the Charr’s helm design. If it’s supposed to be a full helm, make it a full helm. If it’s supposed to be open-visored, give it an open visor. That jaw cutout makes the helm look stupid.

Legendary Armor and WvW [Merged]

in WvW

Posted by: Sartharina.3542

Sartharina.3542

You can’t get anything Legendary from any form of PvP alone.

Legendary Armor is the pinnacle of PvE rewards.

Lazraus is

in Living World

Posted by: Sartharina.3542

Sartharina.3542

It’s gonna be Abaddon.

There’s only one thing we can do.

We need to go south, to Vabbi.