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Suggestion: WvW Jobs

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Posted by: Sartharina.3542

Sartharina.3542

Defender: They defend they’r allies with a giant shield or shield bubbles (or something else), the concept is that you keep behind them as they walk to the front line, you cant pass through they’r shield and it blocks projectiles but he takes the projectile damage (maybe or partially), they also have some resistense ans sustain traits.

Already in the game. It’s called Guardian.

Battle Mage: If you running a elemental, a condi necro or something alike, this is for you, increase all ground targeting range and radius and they do more damage. Basically
you’re the guys thats keep behind everyone using area spells.

Already in the game, called Elementalist. We don’t need Range increases.

Marksman: All your single target skills have high increased range, and a bit of damage maybe. Just imagine a line of marksmans on a wall or a back line (long bow rangers rifle engis and war) shooting at a high distance.

Changing how range works (Allowing it to be useful from walls) is the only thing I can see. Rifle Warriors and Longbow Rangers otherwise already fill this job. (Rifle Warriors need their pierce on AA back!)

Médic: You can revive allies even in combat, you have increased healing power and when you get up a downed allie he starts with more HP and buffs. Also, you can heal special condition from…

This is possible with all sorts of classes.

Trapper: Can put special traps to slow down or bait enemy squads, some of them alert enemy location, some take supplies, some inflict special conditions that can only be removed by a médic (you have médic NPCs on keeps) like a poison that keeps you in combat or a small slow debuff. Works good with…

We already have traps.

Scout: Can either follow enemy squads steps to see where they’re hitting next or stay next your squad watching for enemy ambushs while they storm a keep, they have a (maybe) perma out of combat stealth and area revealed, they can also see nearby enemies as red dots on minimap. Only another scout or a assassin can a scout, as they have a strong revealed skill, but you can also reveal them with normal profession skills.

Thief can do this already?

Fighter: The front line warriors, they get increased resistence and damage the more enemies nearby and get a % of damage as healing (works good with that warrior and guard build with lots of blocks going berserk diving on enemy squads).

Warriors and Guardians already have all but the scaling defenses.

Builder: The only one who can build siege in combat, if a ally interact with siege site while in combat, they just drop they’r supplies on the siege site and when the build interact with it they use the supplies dropped there to build. They also have some improved siege use and build faster and more effectively.

This is the only thing I see working, but not really necessary.

Assassin: They can get on the enemy back line and kill the marksman or the commander, with a high backstab skill and a stealth that looks like a scout, they make the other guys need a trapper trapping around they’r back line to catch a assassin or a scout to warn them.

Thieves and mesmers can already do this.

General: I was thinking a concept of a guy that keeps buffing allies and just a general presence make allies inspired and stronger, like a special buff like outnumbered, only used by the commander (and when them die… well… you’re not inspired anymore!)

Warriors, Guardians, and Chronomancers already do this.

Done with WvW

in WvW

Posted by: Sartharina.3542

Sartharina.3542

in general yes, it’s learn the other classes and different builds to learn how to counter or when to dodge. I know for me i like reading metabattle and going over the wvw and pvp builds,. Doesnt mean i can play them like the “pros” but it does help me a little when i do face them.

They really do need to balance things better among all the classes for wvw and pvp. Like for example Berserker stance it did need the change it got years ago to what it is now but now that warrior’s get resistance aswell that is just tooo much. Specially when 99% of warrior’s use stun/dazes that have long lasting effects plus short cooldowns. They’re more tankier then a guard. Like your avg. warrior in pvp can outlast your avg. guard just becuase of those. Another one, cuz i don’t mean to be picking on warrior’s lol is the perma evade thieves or vault spammer’s, They’re so hard to catch in anything cuz of their evade’s, and need like precise timing to take them down without an army behind you lol. Don’t get me wrong though that’s what i use when i play my thief cuz those builds aren’t too hard to play lol. Can make a bad thief like me look at least slightly above avg. without really knowing how to play lol. So i feel if they actually did a better balance job like they did in gw1, wvw and pvp would be a lot more fun for more ppl.

Warriors have always been tankier than Guardians, by design. But a Warrior’s tankiness is selfish – a Guardian can mitigate the damage to the entire team.

next class weapon you want and why

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Elementalist: Greatsword
As I’ve suggested elsewhere, make all five attacks auto attacks (just as spear for Rev has two auto attacks). Using them in specific patterns can add effects to the attacks.

Sword first. Bolt and the Elemental Sword must be used by their native class.

Revenant: Longbow
Give us a Tengu archer to channel. Rev really needs another ranged weapon.

No, Shortbow. Channel the Charr Scout Pyre Fierceshot. Shortbow needs more love.

Thief: Rifle
We need the sniper. The concept is too basic to ignore. Make the snipe shot a stationary charge skill that consumes more initiative the longer you charge it to build damage, and make it leave a revealed condition on the user.

The Commando could finally be a thing!

Ranger: Rifle
The sniper concept belongs to the thieves, but the wandering gunman concept belongs to the ranger. Secondary weapon skills can be things like arm and leg shots, with the Grandmaster traits giving you a choice of three additional effects you can add to your rifle attacks.

I’d argue a Pathfinder would be more suitable, with the autoattack being a non-piercing Shotgun-like attack (Damage fallout every few units out to the max range of 1200, most damage at point-blank), and another being like the Engineer’s Rifle 3 or Scrap Rifle’s Autoattack, but with Weakness instead of Bleed (And cool roaring tiger spirit animation, and one Long-Range shot that applies Vulnerability and Revealed.

Warrior: Offhand Pistol
Rytlock pulled this off for years. Well, he’s not a warrior any more, it’s time for him to give up his signature weapon.

Warriors have enough off-hand ranged options (Sword, Mace, Torch). They need Mainhand pistol, giving them a ranged option that also allows them to use off-hand weapons.

Screw that traitor Rytlock. Warmaster Gritblade’s got the look we need to rock.

New player- class question

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Sartharina.3542

Iron Legion’s better than Blood.

Nerfing Taimi

in Guild Wars 2: Heart of Thorns

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Sartharina.3542

I wish Taimi had a mute button.

The reason I can't get into this game

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Sartharina.3542

Play in +10 level areas with a condition build to counter the damage loss due to glances. That’s what the game was originally like before it was heavily nerfed during the betas, then again with the NPE, trait changes and better gear.

The problem with this approach is you end up not getting usable loot, which sucks, because otherwise playing in overleveled areas is really, really fun.

SCAR Scrap Rifles!

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

So, I started using these in Tangled Depths, and discovered they are awesome.

I think their awesomeness needs to be more accessible, and two changes should be made:
1. Let the heat dissipate in the open world as it does in the field test (Possibly at a slower rate), so we can use them for longer periods of time
2. Let us buy them with Reclaimed Metal Plates or Airship Parts (Even though it’s TD) so we can bring these with us on our adventures everywhere.

[Suggestions] Quality of Life Changes

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Posted by: Sartharina.3542

Sartharina.3542

As someone who plays a large Charr, I think there needs to be a change to the Action Camera, to let us re-position the vertical ‘crosshair’ of the screen – Having it in the dead-center of the screen only really works when the camera’s in First Person mode, which doesn’t work for regular gameplay.

Ideally, the Action Camera’s crosshair would be in the center of the distance between the top of the screen and the character model (I’m not quite sure if the reference point would be the feet, waist, shoulders, or head), not the bottom of the screen.

viability of classes.

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

I suspect a big part of it was ‘They wanted the new spec to give new and unique things, but not break compatibility with the other specialization lines’ – forcing the designs to, instead of being a full replacement of abilities, tack the changes on to the existing skills and powers.

Elonian elite specialization ideas

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Sartharina.3542

We’re not going to be getting new weapon types, especially not for single classes. Of course, Dervishes and Scourges could use Greatsword and Hammer, respectively.

Unfortunately, spears are strictly underwater weapons.

My wish for LW

in Living World

Posted by: Sartharina.3542

Sartharina.3542

As I understand it from the lore, a good lump of the population died the last time round. So how on earth did the remaining survivors summon up the resources to create a disney theme park (including cutey quaggans and flutey sounding water spouts) rather than the shantytown they should have been left with? I don’t get it. And I surely don’t like it.

Outside influence – The Consortium moved in. With so many people no longer in need of accomodation, and all the slums and shantytowns cleared out, there was plenty of room for overly-rich and connected people to completely seize the city’s real estate and centrally plan a hub specifically designed to accommodate trade, defense, and tourism without having to deal with pesky already-living-there locals (Because most of them were dead) or pre-existing buildings (Because they were destroyed).

Lion’s Arch used to be a city surpassing the architectural glory of Divinity’s Reach, as the capital of Kryta, before it was destroyed and abandoned after its value as a trade center collapsed with the destruction of Orr and Ascalon – during which time the pirates and other social outcasts moved in, and then started re-establishing connections with the rebuilt Ascalon (Under Charr rule), and the two refugee-from-dragons races, re-establishing the value of Lion’s Arch as a trade center – but at this point, it was over-built with shantytowns and slums in inconvenient places.

Scarlet’s attack did nothing to destroy the value of Lion’s Arch, and actually probably saved the Captains’ Council more in demolition and restructuring costs to bring the city up to optimal trade and defenses than it cost the city in damage.

The Old New Lion’s Arch was a run-down pile of garbage built from scrap, with all the ‘character’ of a bum. The new Lion’s Arch has function, purpose, and security.

Suggestion: WvW Jobs

in WvW

Posted by: Sartharina.3542

Sartharina.3542

Most of these are already in-game. They’re called Professions.

Can we normalize burn?

in PvP

Posted by: Sartharina.3542

Sartharina.3542

People seem to have the idea that Conditions aren’t supposed to be lethal.

viability of classes.

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

since HOT, some classes absolutely should not be played without their elite spec (looking at you revenant, lesser extent engineer) and some should take it rather than not.
so this brings me to the question:
how is arenanet going to make old e-specs viable when their are two elite specs to choose from for each class? the only way i see new ones working is if they blow the current ones right out of the water, and that’s a problem in itself..
thoughts?

They don’t have to ‘blow the current especs out of the water’ – they simply have to do something the current elite specs don’t provide.

Covering the Emergency Waypoint

in WvW

Posted by: Sartharina.3542

Sartharina.3542

If the enemy can get at your tactivators, you’ve already lost

Warrior is too strong in PvP

in Warrior

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Sartharina.3542

There are all sorts of ways to dodge that don’t require a ‘dodge’, that other classes get access to:
Blind. Stealth+Kite. Shadowstep/Blink. Standing further than their range (The only ranged CC a warrior has is on the Rifle – A brief Gunflame daze and immobilize+cripple conditions, easily cleared or ignored by most classes)
To the engineer – Your build is a bad matchup against a meta warrior, and may have to be mixed up a bit to provide more ways of stopping the warrior from getting and staying in killing range. You know a warrior can’t be 100-0’d, so you need another strategy. Warrior recovery is restricted to (rather powerful) regeneration – they can’t burst heal.

If someone dies to a joke of a skill like Killshot, they’re not worth playing against in the first place.

Signet of Might is worthless against evades and blinds. and it has a significant “This guy can go unblockable” icon.

Saying that Signet of Might is worthless against evade and blind its like saying that the heal skill it’s worthless cause you start at full hp.

A heal skill is useless against anyone that can take you to 0 before you can activate it. It can be powerful (Depending on the skill), but it can be countered.

Do interspecies relationships exist?

in Lore

Posted by: Sartharina.3542

Sartharina.3542

… kitten, now I’m going to have to write a Charr/Asura romance story.

Did GW2 lose its identity?

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Sartharina.3542

Anet said directly that fractals replaced dungeons as challenging five man content. Not like this is something I’ve made up.

While they replaced dungeons as the challenging content, they didn’t carry the spirit of dungeons. Raids did.

Did GW2 lose its identity?

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Sartharina.3542

Raids are what Dungeons wanted to be at launch. The raids are our new dungeons. Unfortunately, dungeons weren’t what dungeons were supposed to be at launch, and aren’t what they’re really supposed to be now. It’s part of why they’ve been abandoned.

I disagree with this. Dungeons were meant to be challenging 5 man content and according to Anet they were replaced by Fractals not raids. Raids were an additional level of difficulty added.

Fractals have the advantage of not excluding people by having multiple difficulties. Dungeons have story mode, which is easier and explorable modes.

Raids have one difficulty. That’s it.

And raids have legendary armor. Dungeons had only skins.

Fractals are the true spiritual successor to dungeons, and raids were never mentioned by Anet at all, until the expansion.

Fractals were not the spiritual successor to dungeons – they all had their rewards clumped together, had multiple difficulty tiers per mini-dungeon (Every core dungeon has one difficult level for the content. Story mode is NOT ‘easy mode’ for Explorable, and each Path has its own bosses and mechanics). Also, fractals inhabit no space in the world, and while they have some lore tidbits, they’re explicitly stripped from the world itself. Individual dungeons are also a component of legendary weapons.

Raids have space in the world and current events, like dungeons, and, like dungeons, provide unique weapon and armor skins of the highest tier available when they were released, themed to the content. I could see an argument that Raid wings could have been closer to the Dungeon Paths, with all wings offering the same reward, but they went with a more linear approach to the story, instead of “Do One Thing One of Three Ways.”

Fractals are a treadmill. Raids are a challenge.

How do the ED live off of magical poop?

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Posted by: Sartharina.3542

Sartharina.3542

Dragons are not the source of magic.

All dragons magic may be magic, but not all magic is dragon magic. Dragons eat all types of magic, including other dragon’s magic – but I don’t think they eat their own.

Did GW2 lose its identity?

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Posted by: Sartharina.3542

Sartharina.3542

Raids are what Dungeons wanted to be at launch. The raids are our new dungeons. Unfortunately, dungeons weren’t what dungeons were supposed to be at launch, and aren’t what they’re really supposed to be now. It’s part of why they’ve been abandoned.

Server Dead ... Anyone there? Anet send help

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Sartharina.3542

At this point their priorities are obviously Gem Store>Expansion(most likely)>Living World(S3, Current Events, New Zones)>Raids>Guild Halls>Fractals>WvW>QOL Improvements. Even sacrificing from other areas in favor of LW. They completely restructured their plans for Legendary Weapons and sacrificing Festival improvements in favor of Living World.

They are coming out with Living World update at a MUCH higher content-to-release time ratio than they have ever been.

And we can’t access any of it right now because the game has died!

Server Dead ... Anyone there? Anet send help

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I can’t resist…

“Game is dead. Literally unplayable”

Gift of Battle Feedback from a PvE Player

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Sartharina.3542

No, the new legendaries did not take you 8-10 minutes to make, you’d just spent the time they take beforehand.

The time beforehand was just gameplay not directed at making a legendary. So yeah they took that amount of time. Rewards for pve are just that. They just so happen to coincide with crafting materials for making the legendary.

Same could be said of the time spent in WvW that contributes to the GoB Reward Track.

The truth is – the PvE rewards needed for a legendary item are often so specialized that they need to be consciously farmed – running the necessary dungeon to get the Gift, without spending the tokens on armor or weapons. Forming and crafting the right components for the gift (Metal, Cloth, Wood, Leather), and acquiring the right T6 mats and jewels

Gift of Battle Feedback from a PvE Player

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Sartharina.3542

Legendary weapons always had WvW participation in mind. Y’all got too used to a not-brief-enough period after the removal of the mists for Map Completion and addition of Badges of Honor to Achievement Chests when you could make legendaries without putting in the proper effort into WvW.

Warrior is too strong in PvP

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

If someone dies to a joke of a skill like Killshot, they’re not worth playing against in the first place.

Signet of Might is worthless against evades and blinds. and it has a significant “This guy can go unblockable” icon.

Did the 'Course Load' Achieve Change?

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Sartharina.3542

Did you finish last year with a dangling course load achievement?

Players pinging their loot

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Sartharina.3542

I’m more annoyed by ppl linking the precursor and it’s mats before throwing it in the mystic toilet in LA, and then proceed to link the legendary…

Too bad. We’re proud of the months we’ve spent building our legendaries, and enjoy showing off at the moment.

Warrior is too strong in PvP

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

Warriors have a pretty big weakness – Visibility.

They have no stealth. No shadowsteps. ALL their ranged attacks are projectiles (With clear precasts). No clones or minions to clutter targeting. Their defenses are passive, with only a few, highly visible active ones. All their attacks are telegraphed.

Yeah, Arc Divider is probably bullkitten, but you can see it coming when they whip out that huge sword.

[Serious] What purpose do you give Eotm now?

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Sartharina.3542

I think EotM is a nice bridge between PvE and WvW.

Sound Updates

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Sartharina.3542

Definitely No! No! No!
I love my Dreamer and Quip for these very reasons, the sound that they make, and it is unfair to just single out these two items. Why not then change every single item that has an annoying sound “Your grawl impression is really coming along” from the backpack comes to mind. Or what !bout some of those gathering tools, jack in the box with it’s loud “waaaablaaah”! There are lots of sounds in the game that can annoy people, either address all of them or none. But to single out two legendary weapons which people have spent the time and gold to craft is just plain unfair.

Surely the smarter thing to do is to give a weapon/item volume slider so people can turn down the different noises that annoy them.

The Job-O-Tron backpack makes a noise roughly once every minute, if that. The Screaming Pony Bow violates our ears with a non-stop, shrill screeching throughout any combat in the vicinity of a user.

Constructive Feedback on Leather Prices

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Sartharina.3542

Mo is wrong there – People don’t just hoard thing they see as cheap – they also hoard thing they see as too expensive-but-critical to sell… like basic crafting materials. Such as Leather.

The “Leather Farm” produces little to no leather.

Losing Streak

in PvP

Posted by: Sartharina.3542

Sartharina.3542

So you suggest I play classes I’m unfamiliar with and don’t like instead? That isn’t logical.

Yes, we do. Get more familiar with those classes, and their abilities by playing them. And, if you use a meta build, you can learn the strengths and weaknesses you expect to go against.

Regen nerf is far too restrictive for PVE.

in Living World

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Sartharina.3542

And to keep it balanced, it would mean that in most situations players would be receiving less usefullness out of regen than they currently do

That is absolutely impossible, because players don’t receive any usefulness from regen at all. Giving it the potential to burst heal, or provide functional sustain with effort in maintaining it will make it more useful than barely a ‘cover’ boon it is now.

Looking for class help

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Posted by: Sartharina.3542

Sartharina.3542

I’d suggest Guardian. Sure, the fire is blue, but they have a lot of magic and martial ability going for them. While mace is more cleric than battlemage, the Sword lets you teleport and shoot swordbeams, and the shield can project a forcefield or bash with a wave. You can also set stuff on fire.

Constructive Feedback on Leather Prices

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Sartharina.3542

Theres currently 15K+ hardened leather for sale on the TP.

There is currently only 15k+ hardened leather for sale on the TP. There’s over 100k each of Orichalcum, Gossamer, and Ancient Wood. This is a critical shortage.

Ranger Pet AI(or lack of one)

in Bugs: Game, Forum, Website

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Sartharina.3542

A possible solution is to actively use your pet, target the enemies you want it to attack and use F1 for guaranteed aggression on that enemy. Don’t just rely on/expect your pet to do 1/3 of your damage with no input, people wouldn’t like it if a warrior did 1/3 of its damage just by standing around, you need to be active in its use.

Doesn’t do any good when it disregards your targetting.

Constructive Feedback on Leather Prices

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Sartharina.3542

Hold on … DEFLATING mithiril and wood prices? You guys need to check your facts.

I have some constructive feedback on leather prices too … if it’s not a price you are willing to pay, you have a great opportunity to farm leather … as intended.

Spending Mithril and Wood also requires leather in a lot of cases (Though not as badly as cloth). So, yes. Because the low supply for leather down, it has also reduced the demand for everything that would be eating more plentiful resources.

The price is not one we’re willing to pay in the quantities we want, so we don’t use leather. As such, Cloth, Metal, and Wood recipes with a leather component languish because nobody’s willing to pay for the leather.

Farming doesn’t provide a reasonable quantity in a reasonable amount of time, so we largely do without. Meanwhile, the materials we’d like to use but can’t because we’re unwilling to pay for the leather either stockpiles uselessly, or gets sold off for far less than it otherwise would because people aren’t as willing to buy at higher prices because they too are stuck on the leather supply.

Constructive Feedback on Leather Prices

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Sartharina.3542

If you want the price of thick leather or hardened leather on the TP to come down, then sell all yours and increase the supply.
I really wonder if ppl understand how the TP actually works.
This very same argument occured about 4 months ago regarding the mystic coin price.

In order to sell ours, we have to have a supply to sell. And there’s no point in selling it if we’re just going to have to buy it up again to use on what we were saving for.

Right now, Leather is an Economic Bottleneck strangling and artificially deflating the prices of Mithril, especeially Cloth, and even Wood because of the difficulty in acquiring it.

Constructive Feedback on Leather Prices

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Sartharina.3542

no, people need to do what they enjoy. if you dislike something, take responsibility for your own tastes and do something you do enjoy. Mmorpg are not single player games where the game world rotates around you and a long term goal cant be a short term goal at the same time. a short term goal in crafting is simply a fast progress bar.

Reaching 400 in crafting should not be any longer-term goal than reaching level 80.

then its not a long term goal in a mmorpg is it (ignoring the fact you can get to max level in a crafting discipline in less than an hour)

Considering that leveling crafting is supposed to complement the leveling process itself (evidenced by the fact that the crafting system is tiered based on level), it’s not supposed to be a “Long Term Goal”

Yes, you can level a crafting skill in less than an hour – if you have the money and a guide. But that’s just catching up to competency if you’re an experienced player.

put it this way, if a player spends thousands of hours in a game, what should a long term goal be? (clue – not instant gratification)

Not Leveling Crafting. The game has plenty of other long-term goals that require leveled crafting (Acquisition of full ascended gear with stats tailored to taste, crafting legendary items, obtaining unique rewards like Mawdry, filling out collections), that fully unlocking the ability to craft should be no more a “Long Term Goal” than fully unlocking a character’s power (ie. reaching maximum level)

Constructive Feedback on Leather Prices

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Sartharina.3542

no, people need to do what they enjoy. if you dislike something, take responsibility for your own tastes and do something you do enjoy. Mmorpg are not single player games where the game world rotates around you and a long term goal cant be a short term goal at the same time. a short term goal in crafting is simply a fast progress bar.

Reaching 400 in crafting should not be any longer-term goal than reaching level 80.

Constructive Feedback on Leather Prices

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Sartharina.3542

The cost of leatherworking going from 0-400 is ~30G which is roughly on par with the other crafts using the other two materials.

That’s because the cost of leather for the components are insignificant to the cost of leather for the patches. It’s depressing cloth prices.

Frankly, I think they need to have Patches take 3-5 in equal amounts Cloth and Leather (Instead of 4 cloth and 10 leather), and all refinements should be 3:1. Then drop and salvage rates would be the only things they need to work on.

Can we have expansion 2 soon

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Sartharina.3542

Another Idea GW2 team could try is to do a non-essential LS Size mini expansion or Packs… These would just add deep personal story to your Character… the story just talks about you…

Example: Your a human, lowlife, necro who chose Grenth as your deity and you are from the Order of whisper… The expansion just expands on that… nothing else… A Story of how and why you became a Reaper (maybe face Zaithan in a new fight flying with your glider and showing who is the true master of Shadow and death?), how much you suffered as a street rat… Unlock your connection with one of the Six and where they been… The Order of Whispers sends you on an important mission only meant for you…etc etc… Each story is affected by your initial choices as you started a new character… and just tell about you in depth. Rewards can be from changing the colors of your powers to semi-legendary and cosmetic skins, a few goodies…well, you get the idea…

and it be at reasonable low prices since its not a full blown Expansion… you don’t need it to play the full game and anything going on but its a nice extra if you like to have it or have a bit of extra?

Let’s see… Just for Humans that would be 3 x (where you came from) x 5 (God of choice) x 9 (Profession) = 135 different stories. Just for one Race. (Not counting if there was one for base Profession and one for Elite Specialization (Profession). I doubt we would see anything like that unless we waited years. And years.

Oh! That’s not even including choosing an Order. Ok, 135 × 3 = 405. I can’t see them doing that many paths/arc/branches in a story. Especially at a low, reasonable price.

And Humans are the most boring of the options, anyway.

When to expect some news?

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Sartharina.3542

I’d honestly be surprised if this is the case.

Why? Will only be one Dragon? I mean I suspect it’ll only be one (can release two smaller xpacks back-to-back, one for Jormag, one for Primordeus), but I bet they keep the general MO from HoT.

Another question: must it be either Jormag or Primordus? Where there hints in game that we’ll battle them next?

1. We spent a current event tracking Primordus’ movement, followed by living story episodes indicating he’s awake and active now, just as LS2 focused on Mordremoth waking up.
2. Jormag was also revealed to be awake in a Living Story Episode, and we’ve taken action against his minions and spreading influence as well. One of our former party members has begun rallying a force to march directly against the dragon.

There is no indication that Kralkatorrik is any more active than he’s ever been, while Jormag and Primordus are both active, though pitched against each other. He’s going to probably be the target after Jormag and Primordus.

And, if they’re going for a “new race” with this expansion (The Tengu are a prime candidate, if they’re going this route) – Kessex Hills has been foreshadowing from launch that the Dominion of Winds is having problems with Primordus. Being between Kryta and the Shiverpeaks, there’s a chance it ends up being the battleground between Jormag and Primordus as well, though this one is strictly speculation on my part.

In order for us to have any dragon that isn’t Primordus and Jormag, we have to resolve P+J first. An expansion is the best way to handle that, IMO, because the only options I see otherwise are “Kill them off in Living Story Episodes”, which I feel won’t give them proper impact and development, or “Have them kill each other off without our direct involvement”, which would just be underwhelming.

Yes, I would love to see us fight Kralkatorrik, especially if it’s through a blend of trench warfare and Charr vehicles blazing across the wasteland of the Crystal desert in a full industrial-military slaughter, but I don’t think it’s yet time to face what’s pretty much the Biggest and Baddest of the Elder Dragons.

When to expect some news?

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I’m pretty sure that Xpac 2 will be the big beatdown of Primordus and Jormag, with LS3 serving simply as the prelude (As LS2 was the prelude to Heart of Thorns)

Why were the Titans beefing with the Mursaat?

in Lore

Posted by: Sartharina.3542

Sartharina.3542

Sounds to me like:
The Titans want to destroy everything.
The Mursaat were in the most advantageous position to stop the Titans from destroying everything.
The Titans REALLY want to destroy the Mursaat to stop the Mursaat from stopping the Titans from destroying everything.

Can we have expansion 2 soon

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

I hate to be that guy tho but since open discussion how they did things I preordered deluxe so beta and all I preordered hot the what $100+ both times and it’s kinda sad they didnt really do anything to compensate for changing things to free I know its an kitten thing and I’m being “entitled” but please look out for the players that we get the higher cost things for really collectibles or UNIQUE skins etc something to set us apart it doesnt have to game break or give us an edge I just want to be classy and one of a kind. Seems more is done for the people who cheat and I’m completely serious they do and get whatever they want get super far ahead and scam others but the honest players that might work 2-3 weeks at a time before being able to play again get nothing which is why I throw my wallet at everything with a higher price tag so when I’m the loser of the group I still got something they cant get.

You should have the Royal Guard outfit for being a purchaser of the core game before Free-To-Play. Heart of Thorns preorder came with the “Maguuma Trailblazer” title.

How about: Re-balancing HoT Metas.

in Guild Wars 2: Heart of Thorns

Posted by: Sartharina.3542

Sartharina.3542

What they really need to do is change the timing on the metas, so that Dragon’s Stand follows very shortly after Tangled Depths, so that the two events logically flow from each other.

Warrior is too strong in PvP

in Warrior

Posted by: Sartharina.3542

Sartharina.3542

Yes, it’s true. Warrior is OP. No other class can run 12 Utility skills, 5 traitlines, and access all major traits in those lines at once.

Regen nerf is far too restrictive for PVE.

in Living World

Posted by: Sartharina.3542

Sartharina.3542

Regen is kittening fine people. Its handed out like candy, and is made weaker to compensate for that. If you guys want it to be super powerful, then it would start to be restricted like quickness or resistance is, and then overall you’d more than likely get less usefullness out of it due to the increased difficulty in keeping it up.

It is absolutely impossible for anyone to get ‘less use’ out of Regen than its current incarnation, because it currently does absolutely diddly-squat of value. So, no, Regen is NOT “Fine” – It’s completely useless.

Stacking intensity instead of duration would probably fix all its problems.