I wish we could make ascended jewelry, even if it is stupid expensive.
The only people that would benefit from this would be those who don’t want to sell for fair market price.
My guild can’t even handle the escort.
It’s not healthy for the discussion to be deliberately obtuse. -_-
Insignias are a part of the armor-crafting process to get to 500, making Ascended gear available. Even for crafting Ascended gear, the Ascended insignia requires the Exotic one. Even getting a loot box from a fractal, conversion through the Forge requires an exotic insignia.
Kuu’s statement happens to drive home the point that the leather component is entirely too costly and affects the entire playerbase.
Too costly for whom?
Anyone who wishes to craft armor for their character.
Well, if there is no reason to craft one, should we complain about the high crafting costs?
Yes, because a broken crafting system rubs players (Especially new ones) the wrong way, and they decide that if a game’s not going to reward them for going through the effort to level crafting, they’ll try to find a game where the developers aren’t completely ignorant about such a fundamental aspect of design for a game.
(edited by Sartharina.3542)
Made 5 Deldrimor Sword Hilts while working on Sunrise, instead of 5 Deldrimor Greatsword hilts. I still have one hilt left.
Infused an Attuned Ring without taking the +9 infusions out first.
Actually used a found Kaiser Snake weapon skin box last year – on a Rifle.
Accidentally made Gossamer Patches instead of refining Gossamer bolts – lost 100 Cured Hardened Leather Squares.
I was going to say “Actually, that’s pretty good for a Necro” – but then I remembered fear is really only that brutal for Reapers, when it CCs, Chills (More CC), and Bleeds.
Maces lend themselves strongly to CC and Defense, and I could easily see a thief using one to provide more active blocks or stuns. Then again – Headshot gets enough hatred due to the Initiative mechanic.
The charr cubs are significantly younger than Taimi, who’s probably of similar age to the fresh-out-of-the-Fahrar Blood Legion soldiers (Though they use the same model as other charr, the dialogue indicates they are VERY young) at Temperus Point.
Also, when it comes to Charr Cubs – they’re generally not far from danger, though they are generally within retreating distance to safety. Unless they’re getting their souls eaten by necromancer ghosts.
Ever since the introduction of gliders basically everywhere, the fall-dmg traits lost their value. Making them a fundamental part of each class would free the slot for a new trait.
… but, but… I LOVE using my glider to drop on enemies and send them flying with my warrior!
Most people asking for “ez mode, training mode, infintile mode” are just being greedy. They wouldn’t agree to your post cause there would be no rewards while the obsession with these modes are max rewards for no effort. That’s how the average Gw2 player thinks.
Actually, it would unlock the mastery track, and could be used for smaller/casual guilds to ‘ramp up’ to the actual raids. More forgiving attacks/mechanics and longer enrage timers would be extremely useful in helping people learn the raid, because it won’t all fall apart with a single screw-up.
For example – VG could have the damage of Seekers be reduced, blue circle teleport range restricted, and have damage from green circles tiered (75% if one person, 50% if two, 25% if three), and longer/no enrage timer.
Being able to give players the (reduced) satisfaction of a kill while learning on somewhat reduced mechanics would do a lot for smaller/more casual guilds that decide to raid instead of hammering away futilely at the normal mode (And let people unlock the kitten mastery track) would be a great boon, I think, in addition to allowing people to experience the story.
(edited by Sartharina.3542)
Revenant needs a condi (Burn-focused) shortbow specialization. We then get Pyre Fierceshot, a Soldier class can use Chuka, and Revenants get a condition Ranged weapon.
Mesmer shortbow would also be nice (Why can’t mesmers use the Dreamer?)
What I find really lame is the number of bosses in dungeons that have Defiance Bars – but also immunity to almost everything that damages defiance, but a few abilities that aren’t.
I love the terrain in DBL more than Alpine – it leads to more dynamic battles than “Blob across the barren terrain” of Alpine and EBG. The problem, I think, is the actual layout. Camps are supposed to protected by keeps and towers, and keeps are supposed to be protected by towers, which can be used as staging points to assault keeps.
wich was nosense… thats one of the points of having AOE radios spells, huge mobs will take more damage sicne they will get more hits due its size :\.
Are you using Mob in the sense of “Horde of enemies” or Mob as in “Mobile OBjecet” (Single enemy). If the former – yeah, large AoE skills are good for dealing with large numbers of enemies, or denying areas to more mobile people. But if the latter – No. Elementallists should not have a DPS advantage over every other class simply because the designers want major bosses to be highly visible and not too hard to hit. Though I guess more bosses like Captain Ayshm from the Urban Battleground fractal might be a nice changeup.
Ooh! There should totally be an overpowered-but-not-oversized Asura Raid Boss.
i would not calling DPS advantage and its very situational, its just that if something bigger stays on my aoe circle more meteors will land on target.
“Significantly Greater DPS than every other class on a single skill” is a significant advantage (To the point that pre-nerf, the meta was ’Minimum number of Non-Eles for max boons, everyone else Ele or GTFO", and the situation is “Absolutely Every Single Dungeon, Fractal, Raid, and World Boss.” That is not “very situational”
wich was nosense… thats one of the points of having AOE radios spells, huge mobs will take more damage sicne they will get more hits due its size :\.
Are you using Mob in the sense of “Horde of enemies” or Mob as in “Mobile OBjecet” (Single enemy). If the former – yeah, large AoE skills are good for dealing with large numbers of enemies, or denying areas to more mobile people. But if the latter – No. Elementallists should not have a DPS advantage over every other class simply because the designers want major bosses to be highly visible and not too hard to hit. Though I guess more bosses like Captain Ayshm from the Urban Battleground fractal might be a nice changeup.
Ooh! There should totally be an overpowered-but-not-oversized Asura Raid Boss.
Probably people falling to their death on DBL, either accidentally because they’re bad and forgot WvW doesn’t have gliders, or intentionally because there’s someone at the bottom, and falling and getting rezz’d is faster than going down the ‘intended’ way.
Edit: Actually its probably more accurate to say people don’t know how to use blinds anymore.
What’s the point of blinds when every enemy of significance has a defiance bar?
Guild Wars 2’s Trading Post and Runescape’s Grand Exchange were/are the best tools for the player-driven economy ever. Let’s not take those away
ESO has the community try to fix the lack of such a feature with “Merchant Guilds” that serve the same purpose, just over a much smaller playerbase.
Daylight saving shift time 1 hour every year now? I always thought it moved forward 1h then backward 1h again, making no difference. Man, Americans are weird. Get with the program and use human time already.
It does shift an hour forward and backward. I don’t know what he’s been on about.
First we need the Legendary Goddess stance – Kormir, with such abilities and traits as “TO VABBI!” and “I am now a god. Your God”/“I deserve this”
Invisible/safe Bags need to have loot sort into them last, and be immune to compacting.
I wouldn’t mind being able to see how many friends/followers that are online, and how many i have in total.
The code exists in guild panel, so shouldn’t take more than 5 minutes to copy that to the friends panel.
Um… it’s also already in the Contacts/LFG panel.
I like using Guardian as a, well, guardian. I run Sword+Shield/Longbow.
I like to use my shield, heals, and forcefields to protect allies and discourage enemies from pushing against my team, while using the bow to debilitate enemies and toss boons to my allies.
Asura are easily the most spastic, but I think Sylvari are actually the most graceful in their animation.
I strongly suspect Taimi is older and more mature than the average Blood Legion soldier.
Taimi’s going to die young anyway. Why does it matter if it’s from her disease or being eaten by dragon minions?
Yes, Taimi has a gun just like my nephew would. Equivalent tools = equivalent situation. And I am POSITIVE that if the team needed more brains, they could find someone with both brains and better suited for combat situations than a disabled child.
And here is where you’d absolutely be dead wrong. Taimi is the #1 leading expert on Dragon Magic by a long shot.
Also – have you ever heard of the Hardy Boys?
(edited by Sartharina.3542)
If my teenaged nephew tells me that he wants to come with me when I go out drinking at the club, I say “no”. To bring him along just because he wants to come would not only be irresponsible, it would be encouraging him.
This is a strawman by it’s very definition. That’s not the situation with Taimi and you know it.
Taimi has thrown herself into dangerous situations every time she as a character shows up (before season 3). The commander NEVER stood there while Taimi pleaded with us to take her along because reasons and excuses. Taimi doesn’t care what we think. Taimi at EVERY point has done whatever she pleases, actively going into well known dangerous situations when other people have encouraged her NOT to do that thing. Every time, she has ignored those people and gone straight into battles, placing HERSELF in danger every single time. It is NOT anywhere near the same thing that you suggest it is.
His last sentence made reference to his nephew just showing up on own, as you state Taimi does.
Better to let the nephew come along where you can keep an eye on them. Otherwise, they’re just going to start going to different clubs, and maybe stop being in your life completely. Even if getting to the club requires building a giant robot army that destroys anything that tries to stop them.
And, its meta event (Temple of Balthazar) is an uncoordinated mess.
problem is people already complain about how strong 100b is. The weakness to 100b is that enemy needs to either get stunned so you can complete the channel or they have to be stupid enough to stand still. If we could move while using 100b it would be OP and would need a damage nerf.
wait until warrior receives traps and stealth(100B out of stealth)
and some other gimmick that needs to be OP so players would aprove and play it.
100B doesn’t have any immob, so it’s just a dodgekey to safety from it.
Then again, I’m wondering if any skills really deserve the root. Rifle and Sword’s non-primal bursts really, really suck because of the root.
You play DH..And you’ve been asking for DH to be buffed,skill wise,hp regen wise,damage wise.And you understand that DH “Needs it defenses”,yet you are unable to understand that warrior also needs it defenses,and then ask to nerf our defenses because warrior is braindead and every idiot in your opinion can play and wreck everyone left and right while just pressing random buttons.
DH defenses are blocks whick block only front attacks for 4 sec on 65cd when traited which good warrior can just overcome by pressing signet of might(6 sec unblockable). + RF 72sec cd (F skills and elite are the longest cd skills in the game).
Warrior defenses are endure pain (5 sec traited)which is not even a block its invulnerability for 4 sec + another on 50% hp. – one OP thing.
Guards have more than just Shield of Courage (Which block conditions and stuns) – though the Courage also gives them aegis, and they also get aegis (More blocks) from several other sources, blind on their sword, projectile absorption on shield, blocks on focus, actual invulnerability on their elite (Which gives them their shield and wings back), wings that heal and cleanse, meditations that heal and cleanse, a heal skill that heals, cleanses, heals, and explodes for damage (I think they got rid of the interrupt, but then it heals again. Or it blocks, if you use Shelter – which can’t be interrupted – instead of the trap.) A Guardian gets far more sustain from its burst healing than a warrior gets from its sustained heal.
Endure Pain is NOT invulnerability. It’s also an active skill, unless also traited – at which point it’s simply a “You have to take a short break before bursting him down the rest of the way – you know it procs at 50% health. Or just condi-cook him”. A warrior does NOT have 6 utility skills – only 3. A warrior with Endure Pain, Berzerker Stance, and Signet of Might does not have on-demand stability (It requires them to build adrenaline – which requires either landing a melee-range Headbutt, trading one of their utilities for Signet of Accuracy, or having idiots let the warrior smack them around for way too long). It also doesn’t stop Conditions or CC.
Warriors do not start combat with a full adrenaline bar, and need to build it before they can berzerk – If you stop the headbutt (Block/blind/evade), you don’t have to block/blind/evade the burst because it never comes. Without the burst, he also has no stability. If he has balanced stance or dolyak signet for Stability-on-demand, he’s missing either Endure Pain (Meaning his only resistance to physical damage comes at the 50% mark), Berzerker Stance (Meaning he has to use his signet to resist conditions, leaving him vulnerable to power damage once Endure Pain’s 5 seconds are up), or Signet of Might (Meaning blocks are a go)
A warrior with Mace+Shield+Greatsword has no ranged option, so you can wreck him with a scepter+kiting. Wings are very useful for this. As are Sword 2 or JI on an unsuspecting ally of the warrior (Though it helps if you also have someone around, though guards can fight 1:2 to a standstill very well)
Keep the warrior from smacking you around, and you can stop him from going berzerk.
Honestly i am strongly skeptical about Engineer getting a mace Elite Specialization as the 2nd Elite Spec because we just got a builder type Elite Spec as our first elite spec being Scrapper which use Hammer.
It’s an engineer. Everything about it is about building.
I don’t think we are EVER going to get Focus, Warhorn, or Torch mainhand, nor new weapon types – the impact on how the entire game’s itemization is structured would be too much.
There’s one big problem with the idea of trying to reject Taimi – She’s already Scarlet 2.0. She’s ‘still in school’ because of her age, not her ability, and her trust and friendship with the Commander and the Biconics are the only thing really keeping her allied with society. With her particular brand of research, depending on where the Commander tried to reject Taimi (And, given her youth, probably provoke an irrational, Braham-level act of revenge. Except powered by golems and ley-lines.)
Do we want a friendly ally content to stay in a lab or single somewhat-primitive golem and serve as mission control and tech support for the team, or do we want to try to face yet another existential threat-level villain protected by an automated army who’s usurped control over the waypoint and asura gate system, feeds elder dragons to each other for her own amusement, uses machines similar to Omadd’s to see and manipulate the world in a manner beyond the capacity of anyone else, and essentially be able to Ley-Line Nuke anywhere she sees fit? Because you can kitten well bet that’s what would happen. She has the leads on dragon and ley magic, and while it will take more experimentation and self-reliance on her caution, she’d also be freed from having to give a kitten about the rest of the world or its people, because they’re all kittenheads who need to die anyway (As demonstrated by the way they treated and rejected her)
Also – as much as I dislike Taimi’s voice and the way she expresses herself (And wish I could mute her) – From my understanding, the Biconic team was largely assembled by happenstance through the events of Living Season 1 – people being in the right place at the right time.
Trying to equate the Commander’s team to a SEAL team or similar specialized force is wrong, because those elite military forces are assembled from the top by a single external authority that the members answer directly to, and are assembled for a specific task. In contrast, members of guilds only answer to each other, and any leadership positions are granted by the consent of the members of the guild, not from an external source (Taimi and friends are NOT part of the Pact.)
One really, really weird thing is that Living Season 1 seemed to have disregarded the status of the player character as Pact Commander, and instead treated simply as an adventurer, making the teamup more organic. Then the end of LS2 tried to ram the roles back together. The biconic characters aren’t the unbelievable ones – the Pact Commander is.
Your confusing bad mmorpg leveling design with old and outdated, see the thing is you need to make the grind fun enough, people are not tired of leveling systems in mmorpgs they are tried of shallow rpg leveling elements. Just because some kids with add complain about leveling does not mean it is outdated or that it is changing there are tons of mmorpgs coming out with very deep leveling systems like patheon or albion online for example your spreading some strange misinformation or your very mis inforfmed this is so far from being true.
The secret world for example had a very amazing leveling system and the fact the story was so well done and interesting for people most people loved it. The people who are complaining never experienced a good leveling system in an mmorpg, also your talking about guild wars 2 which yes I agree here its a little shallow but this could easily be fixed with an alternate advancement system but they would have to add new skills and they likely do not wish to do that.
No… leveling is pretty much a dying concept. It’s largely been replaced by Character Builds. GW2 would be a VERY boring game if everyone had every trait and skill added to your character’s power and ability as they were unlocked – instead, the game is focused on filling the limited skill slots and trait lines, with progression added in the form of acquiring gear that complements the builds.
Instead of focusing reaching the next level of power, RPGs have started focusing on creating a fun or effective character within a given level (In MMOs, it’s always max level – and it’s why low max levels compared to abilities have become so much of a thing). In tabletop campaigns, it’s the level of the adventure.
I wish this game had a model viewer/machinima tools. I’d love to try making a story about a faction of Charr that can’t be done in-game.
It’s funny that I thought about similar things to these as well, but they all seem to be duplicates of other classes.
Dragonhunters kind of prove that ‘duplicates’ isn’t a bad idea. Guild Wars had secondary professions. Elite Specializations allowing ‘hybrid’ playstyles, IMO, is a great idea.
Warriros aren’t about Pistols, nor Shortbows, nor Daggers. Warriors are neither Rangers, nor are their thieves in Heavy Armors. These Weapons are absolute NO GOs for Warriors.
Warriors aren’t about pistols? Every charr of significance disagrees. Warmaster Gritblade and Rytlock both used pistols effectively as warrior-types, and it is the iconic weapon of officers in combat. The mainhand pistol also plays well with the warrior’s other weapons simply by being a ranged weapon that also would play well with warhorn, shield, sword, or mace in the off-hand (And axe could be used in emergency melee). And, as I mentioned, it also fits he “Officer” support warrior archetype, allowing the warrior to stand back, surveying the battlefield while positioning themselves to optimally give out boons to allies or inflict debilitating conditions on enemies. The longbow and rifle are both two-handed weapons. Warriors in Guild Wars 2 are NOT strictly melee – they’re masters of all weapons that can be used as weapons without overt magical spells.
Also, a fast-firing, mobile ranged weapon like the shortbow is entirely in the warrior’s spectrum. Admittedly, I just want to be able to use Chuka+Champawat on my warrior.
And I figure a dagger on a warrior would be strong as a straight-up in-your-face brawler-type weapon, with a focus on controlling enemies while bleeding and pummeling them to death. Rangers and Thieves are dance-like with daggers, with an emphasis on evading or throwing it. A warrior would not be – instead, they’d be about pummeling an enemy to death while leaving them helpless to escape the fast-coming pain.
Their policy of developing 5 hours worth of content for 3 months of work is stupid anyway. Especially when new zones have almost no reason to go back to them
This is about the exchange rate of development to play time.
So, what does Taimi do???? She’s (apparently) really smart, sees all the answers that no one else can see, and devises solutions no one else is thinking up. She’s Wesley Crusher.
If that’s not an indictment, I don’t know what is.
what taimi does is research how magic works and how it can be used against the elder dragons since they like it so much
Yes, we know that. But look at the entire structure of Asura culture. It revolves around competition to be the best in your field and invent the best things in your field. During this time of war, why is the most effective group of people fighting the dragons (the Commander’s party) toting around a young Asura who hasn’t even finished school? Why don’t we have someone from the top ranks of Asura culture who has already proven themself?
And frankly no one should be allowing Taimi to do this research. If a college student discovered a secret building with alien technology, the grown-ups he knows would not allow him to keep it secret and go in there and play with the technology. Especially someone who has essentially been a NATO commander. They would tell the relevant authorities.
In real life, the entire group would be brought up on charges for keeping this information from the Asuran government during a time of war. But in GW2 Taimi’s research will save the day so everyone will overlook what she did and how we helped her hide it. This is why the Taimi writing is nonsensical.
The Asuran government has no authority over the Pact Commander. For any Non-Asura, they don’t answer to the Arcane Council. For Asura – they stopped answering to the Arcane Council when said council tried to kill them.
And – the Pact Commander is currently the highest authority in Tyria due to being an Anti-Dragon superweapon. If Rata Sum tried to bring the commander and his party up on charges and take any actual action, the Asura would probably find themselves without a city, and a whole lot of wreckage and dead bodies.
Balance is bad in every game.
Anyone not on Maguuma but matched against them already has a villain.
Warrior – Rifle as I think they should be proficient in all mundane weapons.
Is this a joke?
Yes it was. Good catch. I have never cared for using a Rifle on a warrior, but more than that, they already have about every weapon a warrior would use, I figured that we had to start recycling.
I want to love my warrior’s Rifle (Rifle-wielding warriors were a major selling point of the game for me), but the weapon has three critical problems:
1. No Trait for Piercing on Autoattack, depriving warriors of ranged lootstick fun or horde suppression in mass combat.
2. Killshot is a highly-situational, nearly-useless Burst skill – its high damage doesn’t offset the root, long cast time, and lack of any utility. It needs to be reworked to function more like the far-superior Gunflame, which is an amazingly flexible burst (High direct damage, a condi component for cleaning up Husks, no mobility penalty, AoE, and an interrupt), but is locked behind the Berzerker’s primal burst. Having such a terrible burst really doesn’t make sense since the designers decided to focus on making it build adrenaline.
3. That stupid backroll on Rifle 4 that takes too long to activate to be of use. Of course, without the evade, it would probably be too similar to Rifle 2. Frankly, I think Warrior Rifle needs a shotgun blast.
As far as Warrior opportunities for weapons go, though… theres:
Staff for a martial-artist.
Dagger for a brawler-type
Shortbow for a more skirmisher style (Because Chuka+Champawat is an amazing bow)
Mainhand Pistol for an Officer-type (Warriors need defensive support options)
(edited by Sartharina.3542)
Warrior – Rifle as I think they should be proficient in all mundane weapons.
Is this a joke?
I have three problems with Taimi:
1. Her voice is shrill and obnoxious to listen to, regardless of content.
2. She’s a complete idiot that ‘sounds smart’ – to anyone someone with an elementary school vocabulary. And middle-manager smug. This is a problem all Asura really have, though.
3. She goes off on tangents and rants of no significance, subjecting us to complaint 1 for far longer than necessary.
I love roaming on DBL, and it has far more fun fights IMO thanks to the terrain. Unfortunately, the game mode and general strategies don’t lend themselves to the fights the map craves.
I completely agree, I find the matchmaking very unsatisfying and I would much rather have a premade team.
The reason they made it solo/duo-queue was because too many people were complaining about getting wrecked by ‘premades’, instead of getting friends and allies they were able to coordinate and play with.
Then let premade 5 play against premade 5 only. What’s the problem with that?
Intolerably long queue times, and you’re fighting the same teams all the time.
Lich Form is my favorite elite skill to use in PvE in the Heart of Thorns zones, thanks to the Adrenal Mushrooms eliminating its cooldown. However, I only use it for Mark of Horror, because I want all the minions ever.
It would probably be decent if they slashed its cooldown.
The reason they made it solo/duo-queue was because too many people were complaining about getting wrecked by ‘premades’, instead of getting friends and allies they were able to coordinate and play with.
This should be default. No way I would have found this on my own.
No, it shouldn’t be default. Doing so hides the entire point of the game.
… Dagger/Dagger is a weapon set, not a build.
Since the proper answer to, “What to do about Asura?” is genocide, a “nerf” to a single Asura seems underwhelming.
Humans first. They don’t even belong in the world, and are little more than self-important Grawl anyway.
and some other gimmick that needs to be OP so players would aprove and play it.