Mounts can benefit this game only if they are implemented with mount specific combat. That may be interesting and have some potential. But to having mounts as fancy visual buffs to movespeed as they are in all generic MMOs after WoW I say “no thanks”. They do not benefit the gameplay in any way, and old maps will feel smaller than they really are because of the overpowered mount speed.
As for the flying mounts, we have gliders, that are much more fun to use than WoW-ish “floating baloon” mounts.Nuhoch Wallows, Thermal Tubes, Skritt Tunnels, Ley-Lines, Oakheart Essences. New types of transportation were used to replace many waypoints. And that’s exactly what mounts would do. Claiming that we don’t need mounts is just as claiming that we don’t need the systems listed above because we could use more waypoints instead.
Well, no. Because mounts are just a +% of movespeed with none new interesting mechanics. Masteries and glider on the other hand give the player access to unique mechanics. Gliders and oakheart essence can take the player to places he could never access on foot and create combat situations like fight with Mordemoth. Mounts are just running with extra speed buff. Nothing new, nothing exiting, just a fancy model to stick between your legs. Unless, of course, these mounts come with some new mechanics, like mount combat or ability to jump across chasms.
mounts arent always generic movement speed buffs.
a good mount changes the way you interact with the game world, giving you new, hopefully pleasurable experience.
this, is as i said, IF they are good mounts.
What game have done that mate?
I cant think of one were they arent just a speed buff.
From what we’ve seen in the leaks…
There will be several "Types" of mount - Raptor, Griffon, and Jackal are three I remember. One of the mounts gives extreme speed boost, and the ability to leap vast distances. Another (Gryphon) gives a double-jump, and the ability to glide. The third has multiple area-buffs. All of them have a combat-initiating skill - whether they have a full combat rotation or not is yet to be leaked.
Does anyone can clearly say , why power and not condi war needed to get nerf ? Raids dont take power wars, wvw is already quite condi meta, at lest for roamers.
Who’s idea was that making headbutt slugish was good idea ?
And shield bash , just, why ?
How did we come to this ?
I see some funny comments about how war had tons cc, great , lets look , thief burst es capability skills, interrupts , how about chrono almost perma inv, drud supercharged heals and kite , eles insane spike dmg with blinds and mid range kite, and so on.
How about raids, anyone seen power warrior in raids lately , maybe on KC ?Im looking at this from perspective of wvw, pvp and raids part of game, that most care for , and honestly as person who does all that on multiclass i cant see where this came from. Even before this , my favorite pray with chrono or thief or druid, was slugish wars who u can just annoy a bit , waste their defenses and kill, ez.
Add to this insta kicks for pugs who come as power ps from raids , well u all know that …
So, why ?
Because noobs in PvP can’t not die to anything that hits faster than an Ettin in Queensdale.
Alas, I prefer the theory that Kormir was chosen due to her proximity to Abbadon and her exposure to his Divine Magic from the start of the Nightfall story. She inadvertently prepped herself to be a vessel via her contact.
“Look at me! I’m Kormir, and I think I’m SOOOO Pretty! OH SHI- !”
And what did they do? Nerf SWS, keeping the silly mechanic, making it even harder for a power build to compete with a condi one. Sure, it’s no longer “zerk or gtfo”, it is now “viper or gtfo”. Much change, so wow.
And at least Zerk was easy to acquire.
You should be nerfed by 30% more. Be happy cause they love you, still.
No thanks. We’re not Revenants.
Where are y’all getting the notion that the Firebrand is going to be some sort of Scholar? The Tomes? No. He uses those for fiery, inspirational speeches. They are a pulpit of virtuous endeavor, not a repository of arcane knowledge.
The Firebrand walks amidst his allies in the battlefield, torch held aloft in one hand (Flames of War will be awesome for this), axe in the other, while a tome floats before him, from which he recites magically-imbued verses that bolster his allies in the face of adversity, drive them to zealous victory over the infidel foe. And for the unbelievers who stand against his righteous path? They are welcome to burn.
(Also, I hope that in the wake of Baelfire’s death and massive Flame Legion casualties, a new Female shaman caste arises in the Flame Legion, willing to re-unite with the other legions under the command of a new high priestess who’s vaguely reminiscent of Kalla Scorchrazor (But also far different)… with other cool stuff I had in a dream about the next Xpac that the real thing probably won’t live up to.)
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Keep it around, and the dagger.
You may get a pleasant surprise in a few months.
Keep the character for birthday gifts, and fashion wars.
since when had Headbutt had any real tell aside from “knowing” a warrior is going to do it? no, sorry but headbutt was op, and as a side note Berserker (and Elite Specializations as a whole" are OP as hell)
I have never been a fan of the way elite Specs work with the core mechanics of a class (which is part of the reason I have cut back on GW2 and started playing Overwatch. At least these changes lessen the impact of Berserker by cutting down on the insane power creep. The other Elites also too a hit while the Core mechanics of the classes got some decent buffs.
Headbutt has a tell in the animation that was made just for it. Headbutt tracks your target but it’s also very easy to dodge it even without realizing you did so. Most of the whining were from people who went toe-to-toe with a Warrior and got a Headbutt to the face. “Waah he hit me, nerf nerf nerf”
Honestly, by the time the headbutt’s animation started, it was too late to do anything about it.
Shield bash was supposed to be largely-untelegraphed, though, and worked fine as such (It countered telegraphed attacks, as a shield bash usually does in games.) – you knew the Shield Bash was a threat, though, because the Warrior had a shield out. It’s kind hard to miss such a large piece of equipment.
Headbutt being Shield Bash, But Without The Massive Chunk of Metal and with instant-full Adrenaline got them both nerfed
As a warrior main – I don’t mind the changes to Berzerker’s skills (Arc DIvider and Headbutt), even though it screws up PvE something awful.
But why the hell did they have to go after shield bash? That skill has been fine and functional as it was for 4+ years (Though sometimes buggy with whether or not it cleared immob when traited)… just because some morons couldn’t realize that if a Warrior had a big, obvious chunk of metal and wood visible from miles away strapped to one arm and weren’t hiding behind it or flapping their other arm, they could expect a Shield Bash?
The nerfs to Skull Grinder (Reducing Mace domination) and Headbutt should have been enough to reduce the problems presented by Shield on top of Mace+Headbutt CC spam to being appropriate again. Now the shield feels like an oversized hammer, not an actual shield.
What really makes the Shield Bash nerf sting is that the skill’s been fine and understood for the entirety of the game’s run until now. Yes, it’s a powerful offensive ability – but it’s the ONLY offensive ability the Shield has, and its responsiveness was part of what made the shield so satisfying to use.
I like the comically accellerated animation.
The last two balance patches both had notable boosts to the Axe and Hammer weapons for Warriors, trying to dethrone the Greatsword as the king of damage. Unfortunately, simply reworking the numbers is doomed to failure – either for the weapon they’re trying to buff to relevancy, or the Greatsword.
The Strength traitline should lend itself to two iconic playstyles, and it’s most of the way there – That of the hearty warrior cleaving through foes with a mighty greatsword and gaining in strength as the fight goes on (Emphasized by the the current Restorative Strength, Forceful Greatsword, and Berzerker’s Power traits), and the aggressive brute that knocks down, stuns, and pulverizes enemies when they’re at the wielder’s mercy – ideally with a hammer and the warrior’s own body (With Distracting Strikes existing for those who’d rather use a mace with synergy from another traitline). Hammer’s more situational and unwieldy (But powerful) burst than Greatsword and Axe makes it a good weapon to have its trait compete with Berzerker’s Power, which is strong on weapons with easy-landing, spammable bursts like the greatsword’s Arcing Slice/Arc Divider (Even with its nerfed speed), and Axe’s Evicerate/Decapitate.
Axe, on the other hand… while it certainly synergizes well with parts of the strength traitline, is a Discipline weapon at its core. It’s not merely Greatsword’s angrier little brother. It’s the go-to one-handed power weapon for Warrior (Sword is mobility and condition damage. Mace is defense and CC), which makes it a solid weapon for any loadout to provide additional damage, and the ideal sidearm to swap to or from. Furthermore, the axe also synergizes well with the other traits in the Discipline line, making it more coherent and self-contained (And thus more capable of working alongside other traits and with other weapons) – either from Warrior’s Sprint giving the axe the mobility it needs to make up for its lack of defense and natural mobility, or Crack Shot, allowing the axe to serve as a vicious emergency weapon opposite Rifle.
Swapping the traits like this could also bring back genuine build diversity by empowering the Core warrior (Instead of leaving it the garbled mess that needs Berzerker to give it competitive power), and providing more options for all three weapons through traitline interactions through consolidating the weapons in their proper traitlines. Once the dissonance here is corrected, and Hammer, Greatsword, and Axe are no longer tripping over and hamstringing each other in their roles, the math of the weapons and balance of the class can get a better look.
It is a pretty weird change considering power PS is already way behind condi PS. Nobody wants power ps in raids anymore except for KC. And now you nerfed it even further?
You know that condi PS was hit extremely hard by this patch dps wise?
Not as hard as Forceful Greatsword was.
Yeah, pretty much. And its not just turning into just another clone, mounts simply don’t FIT in this game from a mechanical stand point.
What mechanical points are you referring to? Waypoints?
Waypoints, the Swiftness buff (and all the skills, traits, masteries, consumables, and runes affected by said buff), Asura Gates, Nuchok Wallows, Thermal Propulsion, etc. ect. ect.
“But it’ll only be in the Xpack maps!” Yeah, they said that about gliding too.
Swiftness is a combat buff, and good for short out-of-combat sprints – still useful even when we do have mounts. Speed Boost mushrooms aren’t on every map. Wallows and Thermal Propulsion are for fast transit across maps far faster than even mounts could ever be. Asura gates are for inter-map travel, not intra-map travel. Waypoints have been lacking ever since Season 2.
The “Maintain 100% swiftness on something other than Daredevil or Druid” rotations are simply an annoyance to tolerate getting from Point A to Point B, and will not be missed.
I’ll have to say – I’m hyped at the possibility of my golden winged charr finally being able to ride Gryphons.
I don’t mind the nerfs to Headbutt, Arc Divider (Even though Power warrior is now truly dead in high-end content), and Skull Grinder, but the Shield Bash nerf is really soul-crushing to me. It’s a shield. It was telegraphed by the wielder carrying a huge chunk of metal on one arm and being a warrior. It’s either gonna try hitting you with it, or hiding behind it. The nerf was completely unnecessary.
What they really need to do is swap the Hammer and Axe trait’s lines. Axe Mastery should be a Grandmaster Discipline trait, and Merciless Hammer should be a Grandmaster Strength trait.
I don’t mind the nerfs to Arc Divider and Headbutt all that much (Arc Divider has a cool wind-up, and Arcing Slice is no longer strictly inferior to it), though it cemented GS warrior as dead in high-end content. The shield bash nerf is what ticks me off the most. It had plenty of telegraph before the nerf, due to the nature of Shield (IF they have a big chunk of metal on one arm, it means they’re either going to bunker behind it, or bash you with it), and the reactive, strong CC has always been a defining and critical part of that weapon.
What they really need to do is swap the Hammer and Axe traitlines.
I want to get Power/Healing Power/Precision/Ferocity stats.
Nobody would have complained if it had been Koss the Boss Hoss who became the new god.
1. Taimi is mission control. Or at least has been. That might change now that she has her new mech.
2. Phlunt is the council’s patsy – the member so self-absorbed, stupid, and arrogant to be manipulated into doing stuff the Arcane Council needs a councilor to oversee, but is too dangerous/boring for any of them to go through with. A dangerous, magically-active cave in a forsaken desert needs investigation? Send Phlunt to die in the dunes. A meeting with bookahs? Send Phlunt to handle the blather. Overseeing the excavation of a city that was eaten by bugs at the height of its power, and the bugs are still there? Send Phlunt to get eaten by the bugs. So that’s why a kid can manipulate him.
I want Galina Edgecrusher and Snarl Backdraft back.
Well dieing and ressing would be way epic then “watch from the sideline”. If you want to be part of the fight how about solo it or dont die???
Winning a fight by attrition ( take 10% of boss hp die, ress go again take another 10% until he dies ) is the most boring and unepic stuff you can put in the game.
But there’s a vast middle ground between “One chance is all you get” (Especially with that fight’s instant-defeat mechanic) and “Chip 10% off the health each time”
Black Citadel is the non-LA capital I frequent most, and the Home Instance I use most frequently.
Technically speaking, leather is useful in cloth and metal armour. Metal armour often has leather for various straps, connecting parts, and padding, while many forms of clothing were reinforced with leather in medieval times.
That said, reducing the leather requirements for armour crafting may well be warranted. I think the spike in leather prices had more to do with additional leather sinks that were introduced (I remember when leather was generally the cheapest of the three armourcrafting materials), but I think the effect on armour crafting was entirely unintended.
Leather used to be cheapest because it was ONLY used in Medium Armor – Cloth was used in All armor, and Metal was used in weapons.
Patches were a good idea. The problem was they WAY overcompensated. Right now, the excessive cost of leather is crippling the prices of metal and cloth, because you can’t really spend those without leather. Metal sort of has an out with weapon crafting.
Metal and Wood sort of regulate each other’s prices thanks to the way plated dowels work, and the comparable resource consumption between them (Roughly equal parts metal and wood), and roughly similar acquisition (Salvage and harvesting. Metal’s cheaper because of Rich veins on fast-farm). Patches would have been great if they were the same. But instead, the developers decided each patch should require 3x more leather (More than twice as much of the refined material, and more to refine) than cloth, while sharing an acquisition method (bags and salvage). You can’t get Leather without getting Cloth. You can’t spend Cloth without spending Leather. And you need more leather than than cloth to spend that cloth. I’m not sure why John Smith can’t see the problem here.
FWIW, I think there was a huge amount of pent up demand for leather that would take significant time to eat through, so even if the supply increased significantly, demand was high enough to keep it static.
And once the demand IS chewed through, we’ll have the problem in the opposite direction again. They need to fix the demand.
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Rifle needs to be revamped – Remove the root from Killshot and give it a CC component (Like Gunflame), and let its autoattacks pierce again.
I like the mechanics of them winding up to break the island rocks and you need to deplete the break bar to stop them from doing that.
I wish I could, except there are two problems with the mechanic:
1. The breakbar’s nigh-invulnerable against the skills that have a cast time shorter than the breakbar window.
2. The breakbar window is shorter than most CC skill cast times.
Sounds to me that he just wants level upscaling?
As someone who played a Charr who killed her own father for treason, I’m wondering why the hell my character let Caithe survive LS2 (Killing her and recovering the egg should have had priorty over the Shadow of the Dragon in that instance) and defending Valette Wi instead of advocating for her immediate execution.
GW1 was more serious and mature as a game, while GW2 is catered for kids.
Actually, I think it’s more that GW2 is catered to people who were kids 20-30 years ago.
Uuuuh. I just walk around and explore? Why would I be in any hurry to find things?
You have to leave for work in an hour.
Ele ever getting two weapons from a single elite spec seems highly unlikely to me.
Even if the rumored “Warriors getting dual daggers” E-spec does end up being true and proving its possible for a class to get 2 one-handed weapons from a single Espec, Ele is in a whole ‘nother league above that since they have attunements. Warrior getting dual daggers is still just 5 skills. Ele getting dual pistols would mean a whopping 20 new skills from the new weapons alone. That’d be a huge amount of extra work and effort above all the other classes, so for the sake of fairness as well as keeping workloads similar I think the best Ele will ever get is a mainhand weapon.
Mesmer is probably your best bet for a magic dual-pistol class. Lots of people are already clamoring for it to happen, and its a more reasonable wish since it’d just be a single mainhand weapon.
Ele getting dual pistols isn’t any different from getting Greatsword or Shortbow.
I think each elite spec only comes with one weapon type, but nothing stops them from dual-wielding that weapon type (In the case of warrior daggers)
Guardians are probably most common/popular in WvW zergs because of their strong group support working as a force multiplier for each other. One guardian is weak. But as you get more, they have more boons being passed around each other, more symbols appearing everywhere, more virtues firing off on each other (They can heal and guard each other! ), and all around more power for the whole team of guardians.
Well, the expansion’s going to be mostly desert so with luck that will see the high-tech stuff put to rest for a while.
I’m hoping it doesn’t cost us the Charr vehicles. We need the fury of the engines roaring across the dunes, Mad Max-style.
I’m pretty sure the Human contribution to the world’s tech level is looking at Charr inventions and technology, and removing all the spikes.
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Sorry that my idea of fun doesn’t involve an entire race taking a hot steaming crap on people who believe differently than they do and that happens to resemble/reflect the sad behaviors of keyboard warriors in the real world but hey, you do you.
Unfairly chastising someone’s beliefs from the secure position of distance and anonymity is sad. Successfully ka-sploding your enemies who were aided by a higher power while forgoing any such aid yourself is maximum brutal.
Actually, all the Charr have done is do the former, the Humans killed the Charr “gods”.
In that case, we should return the favor.
I think the problem with Flames of War is actually a problem with torches in general – they’re held in a relaxed, casual position, instead of held aloft as a beacon.
Flames of War is a religious icon – A cultist candelabra. You don’t use it to smack people (I don’t think any class has a “Smack” attack with a torch) – you use it to channel the wrath of Balthazaar’s fire to your foes – whether it’s a warrior engulfing himself in the flame or sending a blaze forward, a Guardian using it to torch his foes, or a Ranger igniting the area… or throwing the kitten thing like a dunce.
That said – I wish they’d fix the “Throw” projectile to just be the flame, and not the entire candelabra.
No. We’re going north (southeast), to Vabbi!
I’ve never had to use Youtube to get around the map. The only time i’ve needed guides is for some of the collect-a-thons and more complex JPs.
Will we ever going to see Gear Progression?
in Guild Wars 2: Heart of Thorns
Posted by: Sartharina.3542
If you don’t like GW2’s emphasis on fashionable skins on weapons…
How legendary is your Thunderfury, Blessed Blade of the Windseeker working out for you in WoW?
I really like it as it is. I don’t understand why other people don’t.
its a kittening lamp ….
It’s a Cultist Candelabra.
Well, they are designed around Industrial Revolution/more modern combat systems. The Thief uses Rifles, and the Revenant’s legend is strongly connected to the revolution that turned warfare from Swords+Spells to Guns+Cannons in Ascalon.
He should have been given a Fractal Cat Golem retrofit.
There will probably be some kind of balance patch coming with the expansion based on internal testing of the new elite specs and balancing those in particular. There’s rumor that Reaper will get adjusted to be a power spec (remove chill bleed and make chill do direct dmg).
I hope not, sort of. Or I hope its power support is improved without making it condition-free. The traitlines aren’t “Condition Damage or Power Damage”. Reaper is “Melee Necromancer”, not strictly “Power Necromancer”. Berzerker is “Enhanced Aggression Warrior”, not “Condition Warrior”.
The Elementalist hasn’t been leaked yet. The only one of those that looks “Futuristic” is the Engineer.
I don’t think we’ll ever be getting new weapon types – it’s a lot of work for not a lot of payoff. Other games can add new weapon types freely because they don’t have as much impact on the game.
Well people, i need your opinion as i really cannot figure out if good things are coming or not. I’ve always been #1 guild wars 2 uptades supporter, but now i don’t know anymore… I mean, i’ve been waitin for 3 months just for a 1,30 hrs gameplay episode and this map?
What do you think you’ll be doin’ for the next 3 months , waiting for the next 1,30 hrs gameplay episode + farming map ?
I’m just collecting few more ideas about my time in gw2 in the future, as i don’t really fegure it out anymore…
(
Well, I have a backlog of achievements to chase, more characters I’d love to try out and level, a few characters (visually and mechanically) I’d like to make, level, and explore, maps I have to explore on other characters, another legendary item to make, maybe pursue that Legendary Heavy Armor, more ascended armor to craft for my occasional foray into WvW, and there may be a festival between now and the next LS episode.
It’s not because of bots. It’s because of accounts bought using bank and credit card fraud. You can thank them for the restrictions.
Well they sure didnt wait 72 hours to take my money. And when I added my phone for the security that should have been a signal
It takes them 72 hours to know that the money they have is yours, and not someone else’s.
This jumping puzzle isn’t worth getting worked up over. It’s boring and kitten-easy, with the least satisfying environments, views, mechanics, and payoff of any jumping puzzle in the game.
Raiding.
Is not an option for the vast majority of players. They don’t have the time to coordinate a run with 9 other people, and learn the mechanics of each boss, nor do they have the skill and understanding of their class and rotations to actually kill bosses. There’s no way they’re getting the DPS they need even already owning full ascended (I am a significantly above-average player. I’m still not good enough to raid reliably without a lot of carrying, even though I already have full ascended gear)
Anyone who says raiding in this game is viable for anything not specifically aimed at raiders is in dire need of recalibrating their understanding of the game’s playerbase.