@ Redscope and Mini
If you guys don’t think two sources of long immob cooldown can’t set up hundred blades, then you’re not as good as you think you are.
Where do i can get these long immo in my gs skills? Or rifle at least? Utility slot? Sorry, reserved for triple stance.
@ArtemisEntreri
That’s exactly the problem. With adrenal health, I can reach 700+ hps easily, and use some blocks or escapes to capitalize on that.
Sure it’s fun to play, at start, when you kill pepole. But as I realized some professions simply can’t dish out as much damage to pass my regen, the 1vs1 fights don’t seem fair to me anymore.
I’m not asking to nerf the warrior without other solutions, but this one is too easy to build / achieve, I think. Some regen on skill activation, for example, would be better than this.
Do u know what hps mean?
Solution: HS heals normally when in 600 range of an enemy, but outside of that range its heal interval is reduced to once per 3s.
Rush on GS and Savage Leap also should get increased cooldowns when used without an in-range target.That and the Dec 10 changes would fix just about everything about Warrior imo.
Yeah, and fries to that right?
If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.
I hope you have some plans in future about them as in current state they are terrible.
Axe:
-AA was nerfed into ground – and for what reason if we can know?
-Cyclone Axe is useless
-Throw axe is a 4sec cripple olny
-Evi is good but short range making it hard to land for the casttime it has.
-Axe Offhand? Is a joke.
Greatsword:
-AA is weak. Period.
-Hundren Blades not all that much great in terms of dps as people claim to be. 3,5sec selfrooting move is asking for this skill to be dead if running without cc weps/utilities. Im actually using gs+rifle and hb doesnt exits for me. Btw pretty bad combo as rifle is also weak.
-Bladetrail is pointless, running in circles is often enough to not get hit once by that. Its also doesnt return many times back for obvious reason. Also the animation is silly.
-Rush still missing targets, even the immobilized ones
-Arcing slide..while i like the animation, skill itself is terrible, not even used in pve
-Lack of synergy and poory designed skills in general.
-Also greatsword damage needs a buff..Not much but its does need some.
I can go on with other weapons such as sword burst with 0 damage for power builds, mace being too slow, broken rifle with all the damage placed in 2 skills olny but i think you getting the point.
Hammer is pretty good bc it has synergy between skills, the same goes for longbow making it a ideal combo. Its not like everyone want to run hammer bc it became “op” for some reasons, its just that everything outside of bunker condi war sux. Its ok, you want to nerf it as it is too powerful in mind of many people, but theres no compensate in buffs to other areas i have mentioned.
Also whats about condition builds? Its ok for them to have a great control, defense and damage so easy? The olny thing they have to stack in reality is condition damage leaving them 2 defensive stats. Power builds cannot affort that. Power builds requires 3 offensive stats while condition builds just 1. Wheres the balance?
They won’t stop till everything get nerfed into ground.
dunno, I still don’t like the rifle.. volley is easy to avoid.. kill shot is way too long.
knockback often misses.. rest is meh.
I like it but its not viable in current state, im laughting everytime i take someone off with ks, also had load of fun knocking ppl off from eb keep at vista, but thats about it. Fighting other warriors in gs+rifle is a nightmare tho.
Maybe buff rifle first? Engi rifle actually getting a buff – i dont know for what, it is atm a strong wep and probably new meta in dec patch.
Korlash posted in my name as i was unable to post it for obvious reason. Personally i believed that gs needs a buff to damage (terms of pvp, screw pve) but i wanted to see what community have to say.
Which one has highter dps?
To OP.
Firstly, its a L2P issue. Try timing your imobilise skills (Pin down and Flurry) with your AoE pulse skills from your LB, its not hard.
Bit if you cant manage to push a few buttons in the correct order then well sir, there is no hope for you.
Signed this game is ezomode
Ooo we have a pro here.
Firstly mr pro, not everyone pairs lb with sword
Second, not everyone runs without condi removal/teleports.
Third, quaqqan backpack on.
Then use one of the other dozen stuns or root a warrior has access to. You do not need sword/sword to do this.
You run without condition removal or movement skills? If this is true, you cannot complain about anything…ever.
“Not everyone runs without condi removal,teleports” it actually means that everyone do.
And what cc’s exacly? Once u use combu at lv3 bc lv 1/2 sux hard atm, all u got left is 1 stage of adrenaline if running burst mastery..1sec stun yay, but w8..combu shot gonna last 9sec now ; o no decent player will stand for longer than 2sec in the field, also: stun breakers.
Why i do feel like im feeding trolls? Ah right..
To OP.
Firstly, its a L2P issue. Try timing your imobilise skills (Pin down and Flurry) with your AoE pulse skills from your LB, its not hard.
Bit if you cant manage to push a few buttons in the correct order then well sir, there is no hope for you.
Signed this game is ezomode
Ooo we have a pro here.
Firstly mr pro, not everyone pairs lb with sword
Second, not everyone runs without condi removal/teleports.
Third, quaqqan backpack on.
They already compensate some thing for other classes..
Zero compensation for warriors.
For the dozenth time, Im calling for a tweak in greatsword warrior damage in PVE.
Im fine with that as long gs won’t need cc anymore to land it attacks. If u think everyone enjoys 3,5sec braindead selfroot skill ur wrong.
PVE buddy. Talking about PVE here. Mobs wont run away from you if you are being rooted and casting 100b.
Yep, it is braindead in pve. And useless in pvp.
I’m curious as to what they are going to buff. If they are going to make hammer a medium dmg/high cc weapon are they increasing the stun/knockdown durations by 1 second or reducing cool down timers so we have access to them sooner? So far, all I read is take take take and no return. I see nothing explaining how they are focusing the weapon on a specific niche or how they plan to “balance” the weapon out besides, “let’s nerf the damage and some associated traits then call it a day.”
I really want to hear the thorough thought out approach as to why they view this as a needed change.
Bc decent players actually doesnt have problems with warrior, its purely a noob killer, and they want make war noob friendly too.
I mean just take a look on kill shot..2sec cast time not counting travel time? Okay..
I actually wonder why warrior keep getting nerfs to damage? Guardians actually outdps us yet they getting another buff while warrior getting his dps cut down.
…
+1 Scoobaniec
Allot of nerfs on warriors best weapons, but zero compensation.
This actually made me bust out laughing…literally. You have obviously never played a guardian before in your life if you think we can ever out dps a warrior. Right now we are known as the tanky small damage class. Warriors have some of the best damage in the game, and also are extremely tanky and have great cc to boot. There is a reason you guys are getting nerfed. You are OP plain and simple. Anyone can play a warrior and kick some tail. Other classes aren’t like that. They actually take skill and thought to deal damage AND survive.
https://forum-en.gw2archive.eu/forum/game/dungeons/Asking-a-question-that-was-proposed
You obviously don’t know ur own class sir. And yea, u made me laugh.
They already compensate some thing for other classes..
Zero compensation for warriors.
For the dozenth time, Im calling for a tweak in greatsword warrior damage in PVE.
Im fine with that as long gs won’t need cc anymore to land it attacks. If u think everyone enjoys 3,5sec braindead selfroot skill ur wrong.
I actually wonder why warrior keep getting nerfs to damage? Guardians actually outdps us yet they getting another buff while warrior getting his dps cut down.
Combustive Shot actually getting overnerf, its doesnt worth casting it on lv1/2 anymore, yet theres another nerf to damage without any compensate. Fine nerf it, but bring back 360 radius to lv 1/2
The same goes to hammer, want to nerf Eartshaker and Staggering blow bc they has aoe control? Fine, but buff 1, 2, 3 for compensate. Also whats the point nerfing hammer damage on cc skills while merciless hammer trait actually wants us to cc as much as possible for extra +25% dmg, seems counter productive.
As for Mace while i do understand why u want to increase casttime to make it counterable, im not sure why other classes can have just as equal if not stronger abilities insta cast? Just really take a look at bursting engineer rifle. Cc’s out of nowhere that dealing load of damage, right now outdpsing hammer from range. But i guess thats okay, we are warriors so we have to use obvious animations for everyone else, rest can keep it skills close to no nothing. Also as i said earlier 0 compensate for nerf to skull crack, mace is actually a slow, chain takes too long, pommel bash has no damage, counterblow doesnt stop ranged attacks like riposte does, and its slow to the point that anyone can just move out of its range before it even activate.
Another thing is whats the point nerfing burst mastery? Its affecting all builds that utilize it, not just hammer/bow.
Just to inform why warrior community been using hammer+longbow set:
Thats because they are the olny 2 viable weapons we have for pvp, rest is either broken or simply overnerfed like axe AA or clunky hundren blades that won’t hit anyone without cc. Rethink what you want warrior to be, as in current state we need cc to kill anything. Also:
“We don’t mind warriors doing massive damage, or doing great area of effect control, but we’re trying to prevent them from easily doing both”
Howered its fine to condition builds to have massive damage, tankiness and control in one build right? Lets face it, everything condition build needs is condition damage leaving them a room for 2 defensive stats. Power builds cannot affort that.
Im sure my post will be ignored, but fine.
WARRIOR
- Combustive Shot. To clarify this change, the damage is normalized to about 15% less physical damage than it used to do at all adrenaline levels, but that the damage per pulse is the same regardless of adrenaline level.
I think we should do massive report peow peow to take him out of forums for good.
Defense XII – Spiked Armor. Reduced the recharge from 15s to 10s.
Ask yourself, with the cooldown reduction, do you believe that anyone will take this Grandmaster trait over Defy Pain (or even some of the lower-tiered Defense traits)? If the answer is yes, then you are getting close. “When struck” (instead of when critically struck) with the 15-second internal cooldown would make much sense and even then …
Not going to happen. But i can see some ppl exploiting it with boon duration.
being someone who has invested 14000 hours into my warrior, you are very wrong. THe weapon set is extremebly op
14000 hours? You have been logged on for longer than the game has been around???
Probably a type-o but …
Nope, hes a troll.
I just don’t like how hammer warriors can have the same output in damage as a full zerker warrior, when they don’t have to sacrifice defense, and don’t have to stack precision in jewels, etc. Just wish they would something for burst classes for once.
because they nerfed zerker wars build’s damage hard right before the stunlock thing happens(even tho wars were free kill)
now they slowly getting the build back, by removing icd of spec legs, but still nothing like before.
Actually leg specialist with no cd was a bug.
You are missing the most important part of the conversation here. If you read through the balance notes or other threads, the main complaint is around the healing signet. It is ridiculously OP at the moment. What it needs is a cut to its base heal and an increase to its tie with healing power. If someone wants to run zerker or soldiers, it should heal for less than today. If someone wants to stack more heal power, it should heal for more than today.
Plz, run healing signet in gc build, i beg u, my freebag waiting. Its was buffed for a reason – to make it viable for soldier/hybrid builds.
Below you can see the screenshots with my Howler aura and Twilight compared with one warrior from my guild.
We have aura, but you need to look under specific angle to see it!
1st screen: White aura from Howler.
2nd screen: You can see the aura around my head and back.
3th screen: You can see the aura around my leg/tail.
Right, so twilight aura is barely noticeable compared to rest then (on the other hand i don’t understand why its not red) ;b
And in case if anyone worries how aura from predator looks like i made a pic. xd
Thread solved.
How many times do I have to say my analysis is for small group WvW roaming before you understand my analysis pertains to small group WvW roaming and not sPvP?
Actually im talking about spvp, solo roaming/small group in wvw. I think its can be olny somehow average in small group, but other than that its terrible. Any organized roaming group will focus the warrior first and take him down before he get time to press EP
3) Rifle + gs single target burst, 100b + EP on downed clumps.
I don’t see it being viable just by moving crack shot down to adept.. I know bc i run sometimes that combo for some lol and its performs poorly making me close to freekill.
It’s viable right now with crack shot as a master trait. Convenant in AoN uses it, check out some of his vids on youtube. In fact I’d go so far as saying it’s necessary to do some of the outnumbered fights we do in WvW.
It’s extremely low margin of error though and you have to go full zerker to get full effect.
So basically..killshot and run for life? Goes full zerker = 0 defense, anything that touch ya is deadly. 0 condi removal, again sounds cool i think.
I do runs that in hybrid build and even if i land kill shot is far from being deadly, as the average outcome is about 6-9k based on target armor. The olny ones that got 1 shooted from killshot was pure gc thieves/eles. Rest can take a lot of punisment and its still hard to land. Feels balanced imo.
As for my hybrid fully buffed:
2456 power
73% crit dmg
Leg rifle.Here’s it in action. Requires kiting and good communication/coordination with team members. The 100b + EP is used as a way to massively spike AoE damage on a clump of players, usually, but not exclusively, when they attempt to rez a teammate.
Notice how when our DPS gets hit by large burst friendly support immediately responds in kind with condi clear/heals/protection/stab and whatever else is needed.
It’s also good solo if you’re aware of what types of skills you need to dodge/evade/EP on with opponents.
This vid was recorded a little while ago but he still runs the same build to the same degree of effectiveness.
I hope ur not serious with that vid, do u? Im talking about competive pvp not about few scrubs that are worse than casual hotjoin heroes. With people like that in the vid i don’t have any problems either, and i would quit forums, pvp if i did and stay silence as some random pve scrub that enjoys living story and quaqqan backpack, but i don’t.
And i can’t see it performing in any 1v1, single reflection, some condi engi/necro and gg. If u want to prove me a gs+rifle build being viable do it with people that actually knows how to play.
Anyways its a thread about hammer.
3) Rifle + gs single target burst, 100b + EP on downed clumps.
I don’t see it being viable just by moving crack shot down to adept.. I know bc i run sometimes that combo for some lol and its performs poorly making me close to freekill.
It’s viable right now with crack shot as a master trait. Convenant in AoN uses it, check out some of his vids on youtube. In fact I’d go so far as saying it’s necessary to do some of the outnumbered fights we do in WvW.
It’s extremely low margin of error though and you have to go full zerker to get full effect.
So basically..killshot and run for life? Goes full zerker = 0 defense, anything that touch ya is deadly. 0 condi removal, again sounds cool i think.
I do runs that in hybrid build and even if i land kill shot is far from being deadly, as the average outcome is about 6-9k based on target armor. The olny ones that got 1 shooted from killshot was pure gc thieves/eles. Rest can take a lot of punisment and its still hard to land. Feels balanced imo.
As for my hybrid fully buffed:
2456 power
73% crit dmg
Leg rifle.
3) Rifle + gs single target burst, 100b + EP on downed clumps.
I don’t see it being viable just by moving crack shot down to adept.. I know bc i run sometimes that combo for some lol and its performs poorly making me close to freekill.
Mace
but will greatly make this skill more counterable in PvP and WvW.
Thats the problem actually. Warrior is the olny class that suffer from obvious and long animation. I think its would fine IF rest classes also get a cleaned and longer animations, just take a look on mes pistol #5 or engi rifle.
I actually see that they want synergy somehow rifle+gs, bc i don’t see other reason moving crack shot to adept instead of opportunist, blademaster. Time will show, i hope they have some plans for both weps.
Take a look on spear+harpoon gun…they synergize pretty good and they both use the same traits as gs+rifle.
Flurry/offhand sword says hi.
Nerf f1 and 4 bc they r aoe and cc..Fine, now buff 1, 2, 3 bc they aren’t a cc skills.
Honestly i dont see point using hammer right after patch, moving UF to highter tier is enough, dmg nerf is overkill.
Do anyone else has no aura from Twilight? Its is a bug/problem with body or?
Does it happen to other weapons as well?
(edited by Scoobaniec.9561)
I am still impressed by the fact they spending resources on different armor for male/felame yet charr got..yeah another trashbag for head
No offense, I understand the supposed reasoning behind the nerfs, just not sure if they took account PvE at all, as I never found the Hammer to ever be the most powerful Warrior weapon choice.
ANET balances around top-tier tPvP/actual tournaments.
This one was balanced around hotjoin heroes/casuals.
My wvw axe/shield build getting +70 power. Thats about it
They wont fix it bc its engine problem.
^ People still playing that gimmick? Im shocked..
It might be a gimmick…
But it’s my gimmick.XD
(and I played it before it was cool, so my hipster powers will make me go where the build won’t let me… :P)
Well the point it.. Play whatever u want as long u have fun ;b
Before I was afraid it was OP, but now…
Even hambow wasnt op, but we all know the casual tend to complain about anything.. Looking at forums i see all the time “y u gave me dat kitten for free, if i want dat for free?” topic/answers to the point i would kick em in face..
And the most funny thing is – its won’t nerf in any way ptv hammer trains in wvw – its a nerf to anyone that used it with a mix of knight/zerk/cavalier gear.
^ People still playing that gimmick? Im shocked..
It might be a gimmick…
But it’s my gimmick.XD
(and I played it before it was cool, so my hipster powers will make me go where the build won’t let me… :P)
Well the point it.. Play whatever u want as long u have fun ;b
It’s 7% nerf and they said it will give no more.adrenaline back I think .
I don’t really understand what they said about adrenaline, but if thats true, this trait no longer will be viable and they can just simply delete it of the game.
Too many nerfs just to silense forum whiners.
^ People still playing that gimmick? Im shocked..
You land it by using positioning – forcing your opponent to take that damage.
Eg – one guy is down and another trying to res – you 100b them both.
Choke points.
Cap zones.
You actually have to down someone spamming 1 and sometimes 3 and 4 with gs.
Also any skill can be used in downed/rezzing players. Look i can use killshot against them..Point? The olny one i can see is to force enemy to step back/dodge roll but many skills actually can do that.
Crack Shot – Love it! Hopefully more rifle warriors now.
I don’t think so, rifle is not viable, but for sure ill try to give it a shot again.
Whoever fully kit out their Warrior (ascended gear) and didn’t see this coming were probably in lala land with the recent buffs or are fotm and wanted to hit harder at any cost. It’s horrible balance on Anet’s part, but if you’re still playing this game, you need to know better since Anet doesn’t.
Is true.
This is not a stable balanced game, this is a meta game, the balance team play changing the meta and making fotm professions. This is awful concept in conjunction with ascended gear (hard to get, hard to farm), where you need to change and adapt your class to the FOTM or viable build, forcing you to farm again new ascended or just keep in exotic.
That things are those that make players left the game when a new fresh mmorpg is released.
Actually my axe/shield getting a buff (+70 power). Some builds are viable in wvw, but they aren’t in spvp like mine. Create ur own build with wvw gear and u should be fine. No1 forces u to play meta copy-paste builds.
Warrior:
Signet of Stamina – Reduced the increased endurance regeneration from 50% to 25%.
Vigorous Focus – Moved to Master tier.
Signet of stamina is 33% atm, its provides extra dodge every 30sec.
Vigorous focus last 6sec olny and works olny when stance is used..
Healing Signet.
The issue will still be Healing Signet providing far too much personal sustain.
Seriously, it requires that you do NOTHING in order to get the most healing possible in any fight.
It’s constantly ticking, so it starts healing as soon as you take damage, making it far more efficient and providing you with the maximum possible healing over the course of a match, a 1v1, a team battle, anything.
Compared to the rest of the heals that need to be timed based upon healing at the right time to get a full heal soon enough – not to waste any healing, not to waste it when hit by poison, not to get interrupted, to consider whether to continue pressuring your opponent with damage or step back to heal.
How does this dev team take balance seriously when they make the passive and skill-less abilities the most powerful.
No user input required? Let’s make it the most powerful! Passive Build Wars 2.
Today i decided to troll people around and i went gc way gs+axe/shield in 30/10/0/0/30 setup. I did meet a cc war in 1v1 using soldier amulet and healing signet and bursted him down in 10sec. How exacly signet is op then?
Hammer build actually getting overnerf – UF moved to master, burst mastery reduced to 7%, 2 skills of hammer reduced by 20% dmg, and on top of that combu shot direct dmg will be enrfed too, and u keep asking for more nerfs. Might as well delete this class..
(edited by Scoobaniec.9561)
No it doesn’t. That’s just what you think.
Skull Crack has been fixed – since it was bugged with sigil – also 2 words : STUN BREAKER.Okish, but the thing remains. How u want to land it with rifle/axe in offset using triple stance? Im waiting for that awesome answer. No, hoping for a enemy to lag/dc is not the answer.
If i want to use gs i am forced to use a specific weapon otherwise “gtfo gs”? Sounds a bad desing.
Because the skill requires you to have :
1) Good positioning – use it where the enemy cannot avoid it.
2) A complementary skill designed to assist you in landing it properly.It gives a great reward – but you have to pay for it – triple stance won’t cut it.
You just want a F1- I win button don’t you?
Did i ever said i want a iwin button or to actually give gs a synergy between its OWN skills? Tell me..what other weapon in warrior needs an assist in form of cc to land? Evi? Nope. Final thrust, flurry, ES? Um nope.. The olny one i can think of is combu shot – but thats has completely different role.
Also how exacly its gives a great reward when im does just as high dps if not highter with axe aa being completely mobile while doing so?
U still dindt answered my question how to land the whole hb with rifle/axe without cc utilities. Few months ago its was actually mentioned by devs: “if i have to use cc in order to land a skill then whats its doing here?” or something like that.
It was a reasonable nerf I think, a couple of trait changes that only really effected skullcrack and a nerf to earthshaker, which honestly was way too powerful when I’m critting for like 3-4k on a full pvt warrior with a 2s stun, surprised there wasn’t a change to healing signet, on the flipside a lot of options to run rifle spec warriors move crack shot down to adept, it’d be interesting to see if any more zerker heavy rifle / heavy glass builds start appearing again with those trait changes, certainly can see it happening in WvW. Also lol @ the dodge trait being increased, soon they will make it so I can kill enemies simply by dodging at them…soon
I am not sure who u want to kill with rifle in pvp.. Pets? Spirits? Or other nasty mini monsters?
Will the warrior greatsword even be reworked?
Hundred blades and Rush are both clunky and useless in PvP?
If olny that man, if olny that.. Seems i asked for too much stuff as my post just been passed.