Crimson Imperium Reborn
Crimson Imperium Reborn
Xaoc early morning crew is totally not carrying the server…totally!
All the efforts of SFR from Monday and Tuesday evening…and then this happens…again.Well, we look forward to 18:00 CET when we will have to re-take all the keeps that Xaoc PVD crew upgraded.
The life on SFR is never boring
If that annoys you, then wait until you face off against an actual nightcapping server.
There’s a reason all top tier servers are trying to recruit American guilds, you know.
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I love these changes. Especially the downed state ones.
Elementalist now arguably has one of the best downed states.
Edit: Air Pocket nerf sucks, but is understandable, as people were using it to glitch into keeps in WvW.
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Are you sure they’re not just food buffs?
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Dagger/Dagger Insane Crowd Control (Daze, Stun, Immo's, Chills etc.) Builds?
in Elementalist
Posted by: Scribbles.7493
You seem rather buttmad, obsessing so much over some Elementalist that beat you because he had a counterbuild.
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Likely due to nightcap rage, and bring it, I dare you!
You’ve also put the wrong date, Scrib /cough
Oh kitten I missed a one.
Not editing it, so my carelessness will be saved for posterity.
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Less smacktalking more smacking edition.
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This thread seems to be bugged and I can’t view the first page.
Edit: And it just fixed itself.
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Leeach.3547That is strange since Blacktide have total domination 12-14 hours a day. We are talking 3-5 times the player numbers of Seafarer’s. Sometimes we are even outnumbered 10-15 vs 1. I guess that Blacktides “EU” timezone go all around the world then
Seafarer’s – Nierae.
In order to reach the top tier, you need to build a WvW community that can actively cover multiple timezones.
Like it or not, it’s like that and that’s the way it is.
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Thread in a nutshell:
Fad of the month thief goes to WvW expecting to melt faces in epic one on one battles. Instead finds groups of people fighting over structures, using defensive equipment where he can’t hit him. Thief gets mad and posts angry thread on the forums. The end.
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Project Blacktide - Pan Continental Alliance Looking for US and EU Guilds
in WvW
Posted by: Scribbles.7493
All those guilds like cico, thuna, pups and what not take part in the downfall of WvW by changing to a win-team-server.
Instead of trying to organize something on the first server, they give up just after only a few weeks and jump over to the neighbors cosy bed with some cheap “blabla, PvE blabla WvW blabla QQ” excuse.
This ends up in some server now practically not (able) participating in WvW at all because the other server facerolls all maps within a few hours.this is the worst scenario that could happen in WvW and in a few more weeks WvW will be just between 3-4 servers, how fun.
Thanks to all opportunists and guild leaders!
Well done!
You are wrong, bro.
First, we tried organising WvW on our previous server. It didn’t work. Our previous server was just not WvW oriented enough for it to become competitive. That’s okay, though. If people want to PvE, then that’s their choice. The PvE vs. WvW issue pretty much reached an event horizon when one of the largest guilds on the server outright denied working with the alliance, because apparently trying to get things organized makes you an kitten.
At the end of the day, there really was no other option for us than to move to a different server. If you can’t change the people, then play with different people. Would you continue playing with a group in a dungeon if that group was failing horribly, refusing to change up their approach and being whiny about it, or would you cut your losses and find a different group in order to not waste more time and money?
We were originally hesitant to leave. People had friends on the old server. Our guild was heavily upgraded, and a move would mean all that effort and money would be lost. Plus, we knew a lot of people would accuse us of trying to join a winning team, etc etc. But then we got an invitation from Chaos on Blacktide, and we quickly realised the opportunities. Blacktide is a very WvW oriented server. When we noticed that Blacktide had a lot of people that played during the early hours, and we had a lot of people that played during the evening, we knew that if we teamed up we would make a very strong alliance. When we fought them in our matchup, we were originally beating them, but they refused to admit defeat and fought their way back. That’s something we hadn’t seen before, and it was pretty much the deciding factor for us to move.
I think I speak for everyone when I say we couldn’t be more satisfied with the move.
We have a strong morning force, a strong day force and a strong evening force. Now we just need guilds to take care of the night.
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Whatever happened to “let the metagame develop”?
Did that only apply when people were complaining about insane burst DPS?
Well guess what. The meta developed. People moved on and countered DPS burst. It’s kind of ironic that the guys who were yelling about the meta are now the ones clamoring for nerfs after their crutch specs got countered.
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Project Blacktide - Pan Continental Alliance Looking for US and EU Guilds
in WvW
Posted by: Scribbles.7493
If you like kyrillic signs and russians, Baclktide is the place to be! Now seriously, i thought it´s a russian server? Used to play in BWE1 on Blacktide and it was flooded with signs i could not read and i see a lot of russians guilds in WvW.
I haven’t really noticed any Russian text in chat. It’s pretty much all English.
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An arcane trait that reduces falling damage by 50% and creates an attunement based AoE effect where you land.
Like Evasive Arcana, but for falling.
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I don’t really care if ArenaNet wants to nerf something. Though I do hope they realise that if they nerf survivability specs, burst/DPS specced professions like Thieves and Warriors that have their defenses built into the profession itself are going to completely and utterly wreck everything. Much like during the BWE events, when everyone was squishy as hell.
Why is it okay for these professions to twoshot others? Why is that suddenly an L2P situation on the other’s end? Bunker builds are just a counter people came up with to deal with that crap. People did learn to play. But now it’s suddenly “overpowered”, because no-skill crutch scrubs like 100 blades warriors can’t 100>0 people in three buttonpresses anymore.
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He used to think that meme was cool.
Then he took a knee to the balls.
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most people are fed up with blacktide glitching no point playing against a team that doesnt play fair
Post cap mesmer sweeps.
5 Minutes of your time can save you an hour of trouble.
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Deso players dropping the ball again. Not winning in score so we got no queues and no zergs. Nasty cycle, and I hope to see it broken one day.
Suck. I know how that feels, bro. It used to be like that on our old server as well.
Face it, on most servers puggies aren’t interested in good fights. They just want easy XP, loot and karma handouts. As soon as they have to put in effort, they bail. They only show up when you don’t need them.
Blacktide surprised me so much. Pug players are really willing to fight here. Must be that diehard Russian mentality.
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I think the funniest moment so far is when Desolation was attacking one of our towers and we responded to it. Just as we rushed through the entrance, Desolation capped the tower and the gates slammed shut behind us. We wiped the attackers from the lordroom, cleared the area and then set a bunch of thieves to work on the buffed up Tower Lord while we showered the little red sally gate in AoE.
I lost count of how many people we killed. It was a slaughter unlike any I’ve ever witnessed before. At one point it seemed the enemy was trying to kill us by drowning us in lootbags.
I looted my very first exotic drop too. Thanks guys.
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(edited by Scribbles.7493)
Ajaxx.3157what if I told you the Internet has no time zone?
What if I told you the servers were specifically catagorized under Europe and America?
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There’s one guild in particular that were particularly noticeably absent during our losing weeks and now they seem to be back in force and walk around like they own the place in WvW. Really grates.
It’s always funny seeing people toot the victory flute over other people’s accomplishments.
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I really don’t understand why a guild like RUIN would move to an EU server to WvGate while the rest of the matchup is asleep. Sounds to me like having no real opposition would get boring as hell pretty quickly.
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You think you have problems with your rez skills. Try the guardian one – You don’t have it so bad in that department. It revives a single downed person nearby with an equally long cast time , longer cooldown and no secondary effects.
That just establishes a pattern where the devs believe rezzing skills must be an absolute waste of time. If they weren’t, they would probably be mandatory for every teambased aspect to the game whatsoever.
Still makes you wonder why they added rezzing skills in the first place if they intended to make them so, so terrible. It’s just a newbie skill point trap.
I’d say just get rid of them already and replace them with some actually usable skills.
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Thieves.
Insane damage, invisibility and a million get out of jail free cards.
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Question, how long does it take for those skills to recharge (haven’t started playing my Thief yet). Its the answer is “awhile” then its no OP
Bad argument. If I had a nuke that killed everyone on the map, it wouldn’t be balanced even if it had a week long cooldown.
Cooldowns don’t mean anything in terms of balance.
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I resent the idea that CIR avoids conflict. On the contrary, we look for it. It’s the entire point of the game for us.
And the nightcapping argument doesn’t really fly when you complain about EU guilds playing during CET EU primetime on an EU server.
Whatever, though. We got some good fights out of this and we enjoyed fighting Xaoc a lot. The only thing I fear is that the server is going to leak even more players due to these shenanigans, when we really need more. These BS matchups are killing servers.
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Solo-play and WvW.
Waste of a queue spot.
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(edited by Scribbles.7493)
If things continue like they do now, it looks like Blacktide will win this matchup.
It kind of saddens me to see WvW develop in this kind of way, though. This isn’t a war at all. Not when people can win by avoiding conflict and fighting NPC’s instead.
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The problem with our traits isn’t that they’re that bad, but that for the most part our trait trees are built the wrong way around.
Face it, if you spend only a few points in fire, you’re most likely doing it to get some trait that synergizes with the rest of your build. If you go deep in a air, you’re most likely going to focus on that element, because the air tree synergizes best with the focus of the air attunement spells (crits, spikyness, etc).
However, in the Elementalist’s trait trees, the traits that boost that element the hardest are very early in that tree, and the traits that synergize best with other trees are at the top.
I dunno, it just seems weird to me.
For major traits I could understand, or at least accept that it just works this way. Major traits are a choice, and most people choose to specialize. A warrior might specialize in using hammers for instance, and when he does that, he doesn’t really get to complain that his other weaponset isn’t as powerful, unless he wants to be told to spec for that if he wants it.
For minor traits, though. This is what I believe to a pretty large issue. I feel that our Grandmaster and Adept minor traits should be switched around for the element trees, and then those minor traits should be tinkered with to validate their new spots.
Here’s what I would like to see our minor traits changed to (all trees, save Arcane, which is fine):
Fire
- Adept -Burning Rage – Deal 5% more damage to burning foes.
- Master – Sunspot – Inflict damage at your location when you attune to fire.
- Grandmaster – Flame Barrier – You have a 35% chance to cause burning for three seconds whenever a foe attacks you in melee. Only triggers when attuned to fire.
Air
- Adept – Weak Spot – 30% chance to cause vulnerability on critical hits.
- Master – Electric Discharge – Strike your target with a bolt of lightning when attuning to air.
- Grandmaster – Zephyr’s Speed – Move 20% faster while attuned to air.
Earth
- Adept – Enduring Damage – Deal 5% more damage when your endurance is full.
- Master – Earthen Blast – Damage foes and cripple them for 3 seconds when attuning to earth.
- Grandmaster – Stone Flesh – Gain 2.5 toughness per level while attuned to earth.
Water
- Adept – Bountiful Power – Deal 1% more damage for each boon on you.
- Master – Healing Ripple – Heal nearby allies when attuning to water.
- Grandmaster – Soothing Mist – Regenerate health while attuned to water.
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I play a staff Elementalist and it’s a lot of fun. Mesmers have certain key abilities (portal, timewarp) that makes them very important in WvW.
Small fights don’t really happen in WvW. Not in my experience, anyway.
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Wait, they’re bugged? What exactly is bugged about them?
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Staff is about switching attunements and making as many white circles as you can. I’d post skill rotations, but I believe those are BS and you should switch attunements based on what you need.
Staff autoattacks are terrible, so there’s no point in sticking to one attunement when it’s power skills are on cooldown (save water, which autoattack is useful when you have a team in WvW bashing on keep gates).
In terms of survivability, I find that at least 10 earth and 10 arcane are a must, for the “earth armor at 50% health” trait and the arcane “boons on attunement” trait. If you’re a staff user, another ten points in arcane then will net you the “Bigger staff AoE” trait, which is too good to pass up, since staff is all about AoE. Where you put the other points is a personal choice. I’d say arcane/water, but that’s just personal preference.
I mostly play WvW with an organised guild, so my opinions may reflect that. I don’t really care about PvE.
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Replacing the second downed skill with a single target freeze comparable in effect to the Frost Bow (5) skill would be a good start.
I’m not sure what dagger elementalists need. I find pretty much everything about daggers underwhelming.
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I agree with Xandax here. WvW is mostly fine at the moment, save for some bugs and glitches.
The supply system seems well balanced. It is an important factor, but not so important as to decide who wins the matchup based on who owns the keeps at day one. WvW would be a very static and boring experience.
Keep upgrades should be thought if as roadbumps rather than brick walls. They slow down the enemy assault for long enough that you can repel them. Upgrades alone should never make a keep “safe”. If the enemy team brings players, you should bring players. If the enemy team brings organized guilds, you should bring organized guilds.
Empty keeps < players < organized guilds
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Ahh, there we go.
See? Edited by moderator.
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Figures that I can’t get it to work now.
Test
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(edited by Moderator)
When you edit a post via the address bar, it shows your post as having been edited by a moderator.
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Meh.
/15char
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(edited by Scribbles.7493)
I was under the impression that it always only revived downed members.
This utility is utter trash in its current form.
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Karl McLainWe do have some improvements in mind for the elementalist’s main-hand dagger, along with reworking the downed state a bit. Keep in mind that you might not see this for a bit, but it is in the works.
That’s nice to hear.
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Death Shroud may not be perfect, but at least it’s not crappy class mechanic like the Elementalist one.
Attunements should count as a profession disability rather than an advantage. Trading weaponswapping for 15 more skills sounds great on paper, but then you realize these skills are just individually weaker in effect and spread out, so at the end of the day you have to use several skills in order to reach the same results as some other professions with just one button press.
The game is broken when dagger melee Elementalists have half the health of a Warrior, less armor, have to play the attunement piano in order to deal their clunky ten skills combos and still manage to reach not even half of the DPS of an offense specced keyboard facerolling Warrior.
Whatever happened to risk vs. reward? If you make certain professions difficult to master, at least make it worthwhile to do so.
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What i’m asking is that the “feature” of NPCs reviving players to be removed.
NPCs should not revive players ever.
Only players should be able to revive other players.
Because?
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How about the second skill is replaced with the (5) skill from our utility Frost Bow? The one that turns your target into a block of ice for several seconds.
Or maybe an AoE chill effect around you that also slows down the finisher animation?
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It is an AoE attack. They actually buffed it, because the Blasting Staff trait now affects it’s AoE range.
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Lazarast.6571Not just elementalist, all should have same base health.
Cheers.
This.
Since all classes are apparently supposed to be able to fill every role in some way or another, applying tiers of health was a pretty stupid decision. Warriors can comfortably go glass-cannon because they have a decent pool of base health. Elementalists are forced into a bunker/support build because they have to jack up their defensive stats in order to survive.
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I never consciously abused its range bug, as such I don’t really get the drama. A bug is a bug and it needed to get fixed.
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Are you sure you’re actually taking that damage?
It could be a combat log bug. I’ve never had arcane wave hit more than once.
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I think an Arcane Attunement Elite spell would be pretty cool. I’ve seen a similar thing suggested before. It would basically be a Form type duration Elite skill, based on our arcane spells.
1. Arcane Blast (1 second CD, autoattack)
2. Arcane Wave (8 second CD)
3. Disintegrate (channeled beam spell that deals massive damage over several seconds, 15 second CD)
4. Arcane Power (Grants Arcane Power to yourself and nearby allies, 30 second CD)
5. Arcane Shielding (Grants Arcane Shield to yourself and nearby allies, 45 second CD)
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Attunements have become more of a a class defining penalty than a bonus.
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