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if you think the LB changes aren't OP

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

Played last night on my Warrior and my Ranger.

Warrior isn’t broken … those people are just whining because a change to the game is a change gasp

Played my Ranger using 0/2/6/6/0. Ate every longbow power ranger I came across on the other team. I think only one put up a fight as he seemed to understand how to evade attacks, use his pet, and wasn’t full glass (kudos to him … told him “gf” after it).

If I was going to complain about something with the mass rangers it’d be the mass number of canines running around trying to knock me on my butt. I can only evade so much … and like to save some of those for players’ big hits … but being knocked on my butt is just as bad as not having a dodge/evade/block ready.

All that said, I’m rusty … I can’t get back to using an axe. It just doesn’t seem to mesh with me any more sadface

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My main is warrior. I welcome the change.

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Posted by: Sebrent.3625

Sebrent.3625

Showing a parallel between a mechanic that has been around for a while and a mechanic and how a mechanic has been changed to work is quite pertinent to warrior.

Your comment is like saying to someone “you could go talk about small ponies” when they say “that great dane is as big as a small pony”.

Also, I play both and am just laying out the facts. If you don’t like it, try to use some facts. Opinions have little value … especially so soon after a patch.

God forbid changes to the game cause people to have to make changes to their gameplay.

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Warrior change maybe too harsh?

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

I ran on my Warrior quite a bit last night.

(1) I was able to retain 1 to 2 bars of adrenaline (sometimes even part of the 3rd bar) as I moved quickly from enemy to enemy.

(2) I used burst skills against enemies as I stopped being spec’d for using adrenaline as a passive damage/crit_chance buff.

(3) I still wrecked mobs even with just auto-attacks.

(4) I gained adrenaline at the same rate I always did … since that wasn’t changed … I just wasn’t always full and was actually using my burst skills now so it was noticeable when I gained adrenaline … as opposed to just ignoring them in favor of passive bonuses for having adrenaline … which is what Warriors have been doing in PvE since the beginning of GW2.

That was just in PvE.

In sPvP I was still tearing people up and being the armored, hard-hitting juggernaught that baits out dodges & cooldowns before punishing you. Then I ran into people that have been playing Warrior since GW2 was released and saw what a really good warrior can do as they wrecked me harder than I was wrecking others.

Amusingly, I wasn’t using longbow nor hammer. Some of them were. Some of them weren’t.

Lastly, if you aren’t able to use your burst skill on a mob, it’s because it’s dying incredibly quickly. Do you really need to use a burst skill in such an instance?

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Cowardly Warriors

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Many of those Warriors still die while roaming despite these things.
Why are people killing those warriors and you’re not?
What’s the difference?

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Both CI and BR the new way to go?

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

“The discussion now should be still why do we want to take BR when we already have a solution to blindness with using hydromany.” Is what made me unsure if you were aware of the change. Just a misunderstanding.

I agree that CI is the superior condition clear compared to BR for the exact reason you stated, bigmonto.

I’m curious if a Warrior can handle conditions with several clears CI, BR, etc. and then use Weakness, Blocks, and Dodge Rolls to combat power builds. The change to BR and the 3rd hit on MH Mace are what have me curious about this.

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Adrenaline loss on a miss....

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

I won’t disagree that Illusions can be more fun and versatile than straightforward weapon attack. There’s a reason I mained Mesmer when the game was released … so many things that only Mesmer can do … though each has been steadily nerfed, lol.

Honestly, I think Warrior is how other classes should be … have a telegraph for ALL of your abilities. Why? Because it provides something to react to which enables counterplay. If every class was as well-done as the Warrior, the game would be in much better shape and have far greater esport potential.

What is more infuriating?
Getting caught by an eviscerate or other hard-hitting but telegraphed ability ?
… or …
Getting nailed by a string of instant casts that have no telegraphs ?

The latter. If a Warrior gets me with a telegraphed skill, kudos to them. They outplayed me at that moment and here’s their reward (and my punishment).

This is honestly why I’ve started playing Warrior more despite me not thinking they are as viable 1v1 (both before and after this patch) as some other classes.

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The real reason for Warrior complaints

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Posted by: Sebrent.3625

Sebrent.3625

Aye, well-written.

Missing a burst skill is definitely as punishing as missing a shatter, though can be made a little “less bad” with a GrandMaster Trait that gives you back 33% of that adrenaline … but that’s a big investment.

I’d say it’s worse than missing a Ranger pet skill since that doesn’t kill my pet … he’s still nipping at you ;-)

I’ve always thought of Warriors as shining far more in 2+ vs 2+ as opposed to 1v1. Why? Because Warrior’s were designed very well in that I can’t think off the top of my head of any ability damaging ability that does not have some sort of tell. Warrior’s allow for counterplay. Because of this, in a 1v1 a good opponent can react to big hits by dodging, blocking, etc.. This puts you at a disadvantage when compared to other classes that can hit you hard with zero tell … possibly with multiple instant casts with no real tell to them :-/ (one of the biggest blunders by ANet in my opinion).

In group fights, the bigger the fight the harder it is to both track all the tells as well as have a dodge or cooldown ready to handle it, so suddenly Warriors shine.

This, in my opinion, is a reason why Warrior’s are so strong in PvE. Warrior damage is designed around players being smart enough to counter those strong hits when they see the tell. Mobs don’t do this so they just facetank the solid damage from warrior.


As far as the changes go …

… Losing adrenaline when you miss should quite likely stay … hopefully things like losing stealth when you miss will follow.

… How fast adrenaline is gained with and without traits, utilities, etc. devoted to it should be looked at to see if it’s in a good place with the current Warrior rulese … though with Cleansing Ire I wasn’t having any problems constantly filling my adrenaline last night.

… How fast adrenaline drains out of combat should be looked at to see if it’s in a good place with the current Warrior ruleset. When I jump from mob to mob in PvE, I don’t go to empty before the next mob … especially with Warrior’s awesome mobility. I just don’t sit at full adrenaline the whole time.

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Adrenaline loss on a miss....

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

That’s definitely something that should probably be discussed over the next days/weeks/months. What good is a burst skill with a 10s cooldown if you can’t get at least 1 bar of adrenaline in that time (without investing traits, utilities, etc.). If that is what you’re finding, definitely discuss that … preferably provide evidence as well.

Things have changed. Things will settle. We will all get a better picture of things as time goes on with these new changes Some will gripe, others will adapt. Changes will be found to be good/bad, big/small. Meta may or may not change.

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Warrior change maybe too harsh?

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Posted by: Sebrent.3625

Sebrent.3625

So you’re saying
… Warrior’s class mechanic isn’t Adrenaline and Burst Skills ?
… Mesmer’s class mechanic isn’t Illusions and Shatter Skills ?
… Warrior doesn’t lose Adrenaline when out of combat ?
… Mesmer doesn’t lose Illusions when out of combat (or their target dies) ?
… Warrior doesn’t lose Adrenaline when they miss a Burst Skill ?
… Mesmer doesn’t lose Illusions when they miss a Shatter Skill ?

Last I checked, all the above was true.

It doesn’t mean they are the same class, but it highlights that how Warrior’s Adrenaline skill reacts in the event that you fail or go between fights is quite similar to another mechanic that has been operating this way for over 2 years.

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Adrenaline loss on a miss....

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Here’s the thing though … before, a Warrior could easily attack with one burst, miss, and then switch and use another. Then use a Bull’s Charge or other CC in order to set up another hard hitting attack as Warrior Burst skills aren’t the only ones that can hurt.

It allowed unskilled Burst Skill spam with very low cooldowns given that Burst Skills can be used every 7.75s with 6 points in Discipline … and Fast Hands allows weapon swaps every 5s.

If you feel any of them need to be stronger now, I’m all about that sort of discussion, but I don’t think you should retain your resource if it is blocked/dodged/misses/etc.. Otherwise Thieves could then argue that they shouldn’t consume initiative when their abilities are blocked/dodged/miss/etc. … and all other sorts of doors opening.

Instead … punish people for mistakes. It makes it more of a skill-based game. Make a mistake? Prepare to possibly suffer. Opponent makes a mistake? Make them suffer.

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Warrior "nerf" way overexaggerated

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Posted by: Sebrent.3625

Sebrent.3625

@Ergolicious: 99% eh? Please take a look at the following link containing Mesmer builds for a reality check:

https://forum-en.gw2archive.eu/forum/professions/mesmer/List-Find-your-Mesmer-Builds-Guides/first

Second, you don’t have to dodge to spawn Illusion fasts enough. Shattering isn’t about spamming illusions constantly. It’s about shattering at the right time(s). Shatters have cooldowns. Like I said before, a bad Mesmer will waste dodges,etc. to spam illusions. A good Mesmer will know to use them to avoid enemy attacks … unless they have you against the ropes … then you’re already dead and it’s just waiting for the butterflies.

Third, how does the adrenaline nerf make it barely playable? You start with 0 adrenaline. You continue to gain adrenaline throughout the fight (as you’ve always done … minus starting at 0). Heck, think of it like when you first port-in/respawn … you have 0 adrenaline.

Fourth, how is it not the same with adrenaline and illusions?

- Some Warrior only store adrenaline for passive bonuses … Some Mesmers don’t use Shatters so they can keep their passive bonuses from illusions

- Warriors use adrenaline for Burst Skills … Mesmers use Illusions for Shatters

- When a Warrior exits combat, their Adrenaline starts to decay rapidly … when a Mesmer exits combat, they don’t have a target so their Illusions all die … also, when a Mesmer is still in combat but their target dies their Illusions die as well.

- When a Warrior misses with a burst skill, they lose their Adrenaline … when a Mesmer misses with a shatter (or the illusions die before shattering) they lose all their illusions.

Some very strong parallels there.

@Warlord: are you going to dispute how similar these parallels are? What standard are you talking about that “Warriors are being held to” ? I didn’t realize there was some separate game system that Warriors existed in by themselves. Does this magical other game system somehow mean these parallels don’t exist?

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Both CI and BR the new way to go?

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

When was this stated? By who? Based on what?

Based on your post, I’m not sure if you’re aware that Brawler’s Recovery now removes any type of condition; not just blind.

I do not see why it has to be an either-or decision unless you absolutely must spend some of those trait points elsewhere.

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Adrenaline loss on a miss....

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Not being overpowered does not mean it is weak.
There is a nice area between “overpowered” and “weak”.
I’m going to assume that’s what you’re really shooting for.

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Warrior change maybe too harsh?

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Posted by: Sebrent.3625

Sebrent.3625

@Sebrent Do you think complaining about Mesmer in Warrior forums is useful? I don’t think warrior players care about clones.

You don’t understand … I’m not complaining about Mesmers.

I’m pointing out the parallels between what you’re complaining about and Mesmer mechanics that have been around since the dawn of the game and have not prevented Mesmers from being strong.

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Warrior "nerf" way overexaggerated

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

First, that is 4 trait points invested.

Second …
Bad Mesmers waste dodges to generate their clones unless they know they have the fight under control enough to go heavily on the offensive.

Good Mesmers know they need their dodges with their other cooldowns in order to not get decked by hard-hitting abilities … we don’t have the highest base hp and highest base armor in the game so active defenses are quite important to us.

Third, the fact that Illusions die to a stiff breeze makes illusion summoning quite frustrating as they are cleaved before they can even be of use … that doesn’t happen to your adrenaline.

Fourth, why are the really bad conditions for Mesmer illusions and shatters irrelevant when they function the same as your adrenaline now does (with the added issue of illusion deaths) ? If a Mesmer can deal with it, why can’t you.

Finally, NeHoMaR. Just because someone doesn’t agree with you doesn’t mean they don’t have hundreds of hours on a warrior. In addition, sure, go do WvW as a Mesmer and tell me how well your illusions stay alive.

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Adrenaline loss on a miss....

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Why do the burst skills need to be overpowered?

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Ranger OP Pls nerf ANET

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

I played around on my Ranger a bit last night. Had some fun gimping people as a Power Ranger … but my Cond Ranger was still more powerful. Ate several Power Rangers’ lunches.

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if you think the LB changes aren't OP

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

Most blocks don’t end when they block a ranged attack unless within melee range of the target. The exceptions being Mesmer blocks … but Mesmer has reflects … in spades if you build for it

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Power Ranger So OP!!!

in Profession Balance

Posted by: Sebrent.3625

Sebrent.3625

If you only have to worry about one skill a player uses, you should be able to beat him.

It’s the good rangers that when you get into melee with them just smile and eat you that you should be worried about … and they aren’t OP either … just used to winning fights before the buffs so now they are thoroughly enjoying getting bigger returns on their investment in learning the class.

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Adrenaline loss on a miss....

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Hi … Mesmers lose their illusions when they miss their shatters. Why shouldn’t you lose your adrenaline?

One shatter does direct damage.
One shatter applies confusion.
One shatter is a CC.
One shatter provides distortion.

All shatters consume your illusions regardless of whether or not they miss … or if your illusions are killed before they even have a chance to shatter after you’ve pushed the button.

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Warrior "nerf" way overexaggerated

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Posted by: Sebrent.3625

Sebrent.3625

The fastest clone summon is Mirror Blade with a 4.75s cooldown and that requires 4 points in Domination and 3 points in Illusions. That’s for a single illusion.

Are you telling me that you can’t get 1 bar of adrenaline in 4.75 seconds … even with 7 trait points invested?

Sure, each weapon set has a clone summon and a phantasm summon for a total of 4, but they can still be killed, are on decent cooldowns unless spec’d for, and swapping weapons for a Mesmer puts the other weapon set on a 10s cooldown. We don’t have Fast Hands … just pretty butterflies


As far as “hypocritical” …

… do you deny that Mesmers lose their illusions when their target dies (not even out of combat yet … could still be in combat with additional targets)? …

… do you deny that Mesmers lose their illusions even when their shatters miss? …

It’s been that way since before day 1 of GW2.

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(edited by Sebrent.3625)

if you think the LB changes aren't OP

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

You can complain … or you can adapt.

When I get ripped because I don’t have enough condition cleanses … I slot another in my spec and go back to fighting in that match.

It works much better than if I came here and griped because I died to conditions because I didn’t have enough cleanses.

Same thing here when you have 0 defenses and don’t dodge roll, use terrain, etc. when a Range shoots you.

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Warrior "nerf" way overexaggerated

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Posted by: Sebrent.3625

Sebrent.3625

@Wreckless: Very well-written. Kudos.

I understand not using adrenaline in exchange for passive bonuses … I do the same in PvE with my Warrior. It’s nice as you go from mob to mob. I’d say the closest parallel there is Mesmer Phantasm builds that don’t shatter because they’d prefer to have their Phantasms continue to throw down the damage. You make a good point that there is a difference in that some Mesmer builds can stealth fairly often while they let their Illusions do damage. This is true, but, depending on the game mode it is more/less useful. Additionally, Warriors can use those time to make use of their blocks if they have any, LoS the phantasms, block, dodge, etc.. It is harder to keep an eye on a Mesmer AND their Phantasms animations than it is to just keep an eye on one player.

As far as conditions go, then perhaps the answer is that Warriors need to rely on more than just Cleansing Ire when combating conditions. Honestly, when I played a condition build, it was quite frustrating knowing that the Warrior had a condition cleanse on a less than 10s cooldown that was also doing damage to me and/or keeping me off a point if in sPvP.

As far as the drain. It closely resembles what happens with Mesmers between fights/targets but without the added aggravation of stray attacks removing your “resources” from play. I think you describing it as “cold turkey” is quite accurate. Warriors got to benefit from this wonderful implementation they had before and now they are on similar footing to others … though Thief missing stealth attacks without breaking stealth and Necro keeping their bar … meh.

Honestly, with the plethora of ways Warriors can increase their adrenaline gain, one of which being Cleansing Ire, it shouldn’t be too bad for those that apparently must have full adrenaline asap. They just need to adapt to the changes.

Heck, it’s a game with game balance changes. You have to adapt. It’s part of it.

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Cowardly Warriors

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Posted by: Sebrent.3625

Sebrent.3625

It’s a “fair fight”. The guy who escaped from it escaped using the rules of the game … unless they used some hack to magically fly away.

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condition mesmer OP ?!

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

Illusionary Eleasticity shines if you can handle you and your clones being up in your target’s face (within about 600 distance) so that you reliably get it to hit, bounce to you, bounce back to your target.

Other than that, I do agree that it wasn’t anything to write home about.

Same for torment. It was great for punishing noobs though … but Mesmer has always been good at that.

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Cowardly Warriors

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Posted by: Sebrent.3625

Sebrent.3625

I’m more of a Mesmer. I play dirty. Winning is winning. Didn’t kill me? I didn’t kill you? Sounds like a tie to me :-p

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Adrenaline nerf hits hard :/

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Are the Rangers shooting you down before you get to them? Use some blocks/dodges/interrupts/line-of-sight/etc. and you’re golden.

MH Mace Block, OH Sword Block, Shield Stance, and Endure Pain are great for this. If you want to troll them, trait to reflect when you block. Most of those rangers are bad players trying to play what they think is the new FotM. Punish them.

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Warrior change maybe too harsh?

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Posted by: Sebrent.3625

Sebrent.3625

You are complaining about not getting a chance to use your burst skill in an open world PvE event? Please go talk to Mesmers about shatters in such events. Enemies die so quickly that unless you shatter immediately, it’s usually dead before your slow illusion can run close enough to shatter … not to mention the shatters require casting 1 or more illusions first that have to also survive the enemies attacks.

These complaints are ridiculous. Mesmers have been dealing with “worse” for quite some time now. Do you see Mesmers griping this much? Nope, you don’t.

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Warrior "nerf" way overexaggerated

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Posted by: Sebrent.3625

Sebrent.3625

Meh, I’ll pass and do something constructive … like talk about possible new builds, meta changes (if any), new runes/sigils, etc.

It gets more done.

But here’s a hanky.

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Cowardly Warriors

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Posted by: Sebrent.3625

Sebrent.3625

You can’t ignore who they got away from.

“When a warrior retreats from battle, they receive a new pair of running shoes while the player they escaped from receives another doughnut”

Who are you to decide what is “honorable”. Should we go back to people standing in lines across open fields shooting at each other? That used to be “honorable” warfare in real-life. Then people got smart.

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New Burst Canceling Tactic: Feinting

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Posted by: Sebrent.3625

Sebrent.3625

Looks like there is something to test then, eh fellas? :-)

On the topic of canceling skills … which method do you guys use?
– stow weapon
– esc (hotkeyed to something more reachable)

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Warrior "nerf" way overexaggerated

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Posted by: Sebrent.3625

Sebrent.3625

Yeah, and while we’re at it, we could throw around meaningless snark and make inaccurate comparisons. That’ll get something done :-)

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Cowardly Warriors

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Posted by: Sebrent.3625

Sebrent.3625

Aye, I understand.

However…

… saying they are “cowardly” is quite incorrect.
… seeing how such warriors do die in 1v1s in WvW … what’s are the variables? ;-)

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Cowardly Warriors

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Posted by: Sebrent.3625

Sebrent.3625

The idea that someone “isn’t brave” because they ran from a losing fight is stupid at best.

That’s like saying that you aren’t brave if you jump out of the way of a car that is barreling at you.

A player that escapes a fight they were losing is a player that was smart enough and capable enough to escape from you. They failed to win the fight, but you failed to finish them.

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main hand mace

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Posted by: Sebrent.3625

Sebrent.3625

How so, Brigg? Could you please elaborate?

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Warrior "nerf" way overexaggerated

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Posted by: Sebrent.3625

Sebrent.3625

People stating that “it’s game breaking to lose adrenaline outside of combat” …

What do you think Mesmers have been doing with their Illusions and Shatters since even beta?
(1) Our target dies
(2) Our illusions all die because our target died
(3) We have nothing to shatter with and 2/5 of our weapon skills just auto-killed themselves because our target died.

Not to mention that illusions can be killed by a stiff breeze in most Mesmer builds. Can your adrenaline disappear due to a stray AOE or bouncing attacks? No?


Now let’s talking about losing adrenaline when your burst skill misses.

A Mesmer shatters. If they miss, their Illusions are still gone and they need to replenish them. However, on top of this, those illusions can be killed before they shatter … I can have 3 illusions out, tell them to shatter my target, and then a stray AOE kills them.

But, sure, it’s game breaking that you lose adrenaline when you miss a burst skill. You just hit with whatever abilities you wanted and/or got hit when Cleansing Ire to gain adrenaline to use your ability. Mesmers used 2/5ths of their weapon skills, any number of utilities, and/or dodge rolls to generate illusions for their shatters.

What’s that you say? Our Illusions do damage before we shatter them? Yes, that is true, but your adrenaline regenerates your health, increases your damage, and/or increases your crit chance depending on your build as well.


I hope this highlights how ridiculous it is to complain about losing adrenaline out of combat.

It is far from game-breaking … Mesmers have been dealing with mechanics that are “worse” since the beginning of Guild Wars 2.

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Both CI and BR the new way to go?

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Yes, if you take any condition cleanse and your opponent uses 0 conditions in their build, it is “wasted”. What viable builds do you use that have 0 conditions?

The horn still provides Swiftness as well as Weakness and Vigor for helping combat direct damage. Then you have whatever MH you use with the Horn as well as your entire 2nd weaponset and utilities.

Sure, if you want to be that guy who goes to the 1v1 duels, watches a guy fight, and then makes a build to specifically fight that guy … this wouldn’t be optimal against a pure-power build.

Lastly, if you look around the boards … conditions and conditions builds are very common.

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(edited by Sebrent.3625)

Both CI and BR the new way to go?

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Aye, together, especially give that you’ll get more adrenaline from CI as well kitten Adrenaline on each weapon swap … could make conditions much less of an issue … though you need to land your burst for CI.


Edit:
Actually, you could fit Cleansing Ire, Quick Breathing, and Brawler’s Recovery in a single build.

3 Condition Cleanses from traits
– Horn #4 (12s cd) and #5 (16s cd) each convert 1 condition to 1 boon
– Horn #4 (12s cd) cleanses Cripple, Immobilize, and Chill
– Burst Skills (7.75s cd each)
– Weapon Swap (5s cd)

And that’s before Utilities, Runes, and Sigils come into play.

Since putting 6 points into Discipline, you could also take Mobile Strikes for more immobilize cleansing. This is obviously dependent on weapon choices though.

Since putting 4 points into Defense, you could also take Dogged March to make Cripple, Chill, and Immobilize shorter and give you regen.

Basically, you’re already looking pretty good versus conditions … and could get better with runes, sigils, and/or utilities.

Then you have Weakness on Horn #5 for reducing damage from power builds. Horn #5 also gives Vigor for 12s more dodge rolls. With a 16s cd, that’s a 75% uptime on Vigor (at best).

Having Heavy Armor, while not a massive bonus, is definitely better than light armor when it comes to direct damage as well.

Since you already have 12s of Swiftness from Horn #4 on a 12s cd, you could take Vigorous Focus or Signet Mastery instead of Warrior’s Sprint.

… just thoughts … though I’m curious about everyone else’s.

Christian. Husband. Father. Friend. Developer. Gamer.
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(edited by Sebrent.3625)

Adrenaline decay is just way too fast

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

Oh no, Adrenaline disappears from mob to mob.

Guess how Mesmer mechanics have been working since before launch? 4 of our 10 weapon skills and up to 3 of our utilities just disappear when our target dies … and we need those in order to use our shatters.

No pity for you.

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And now we sit broken for 6 months

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

My primary character at launch was a Mesmer. I still enjoy playing it. I have no pity for you when it comes to generating your resources and losing those resources when you use your Class Ability.

Come talk to Mesmers when your adrenaline disappears because a stray AOE or bouncing attack hit it once.

I just recently created a Warrior and am leveling it up despite the *-fest people are having over the patch. It’s ridiculous.

If people are going to gripe … at least do something useful like: “To compensate for this, here is a build that still works”.

Instead, all I see is “changes are making me have to change” … duh.

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My main is warrior. I welcome the change.

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

It’s amusing (and saddening for humanity) to see the two sides argue …

Side A says, “They don’t understand that it’s just a l2p issue.”

Side B says, “They don’t understand that it’s UP/OP.”

Math, evidence, etc or you have nothing.

It’s been out one day. The meta may shift. New strong builds may pop up. You may get better at the game.

I used X and it rocked … is not evidence
I used X and it sucked … is not evidence

Don’t be dumb.

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Both CI and BR the new way to go?

in Warrior

Posted by: Sebrent.3625

Sebrent.3625

One thing I’ve been playing around with is taking Burst Mastery. Since you only need 1 bar of adrenaline for Greatsword’s Arcing Slice to do its full damage, you can use your other weapon’s Burst Skill followed up by Greatsword’s Arcing Slice. If, for example, you hit the first one (like an eviscerate), you should be fairly confident your target is <= 50% hp so you get the bonus damage from Arcing Slice.

Another thought is Brawler’s Recovery with Runes of the Warrior. I haven’t tested this yet, but (1) Does Runes of the Warrior stack with Fast Hands? (2) Does Brawler’s Recovery have an internal cooldown?

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Vee Wee's Post Patch Condi Mesmer take 2

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Posted by: Sebrent.3625

Sebrent.3625

What about Traveler Runes for Movespeed + Condition Duration + Boon Duration ?

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Vee Wee's Post Patch Condi Mesmer take 2

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

I like having 4+ in Chaos and 4+ in Illusions for 6s recharge on Phase Retreat and Illusionary Elasticity. In my mind, the staff is now a good, threatening weapon where you AA and react to your opponent. Before it could “keep pace” but didn’t seem overly threatening.

I was playing 0/5/5/0/4 and 0/6/4/0/4 which allowed me to punish people that just AA’d to cleave through my clones. I also found it nice for those times I was “stuck” in scepter in a group fight as placing clones next to enemies results in some good AOE condition application. In addition, when you get Illusion overflow, the Illusion that dies still procs the on-death condition application.

My only issues are:
(1) I’m rusty … I just restarted playing Guild Wars 2 recently in the past week or so.
(2) Heavy condition application … I should probably do a better job of dodging their application
(3) Ranger pets … light armor and not much sustain makes them wear me down a bit even in my Rabid gear.
(4) Boon removal … I have it in spades in my power-based Shatter builds … not so much in my condition-based Illusion builds.

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if you think the LB changes aren't OP

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

1 * 10 = 10 … I saw 10 Rangers last night! Woot! :-p

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My buckets are overflowing ..

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

As I stated in another thread … I’ve noticed a few things …

(1) Some players jumped on the Ranger as the FOTM … they do well when against other bad players or when outnumbering someone … but die 1v1 against anyone with a brain that knows to block/dodge/reflect/etc.. Some of the worst are running around PvP with a bear.

(2) Players griping about Rangers because they don’t know to block/dodge/reflect/etc.

(3) Players that were already very good Rangers before the buff … they are scary now … very scary. These were the players beating people with longbow before the patch. Now they are burying people with it post-patch. Kudos to them.

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None of you were prepared.

in Profession Balance

Posted by: Sebrent.3625

Sebrent.3625

It was interesting seeing how people reacted in hotjoin sPvP.

First, you had those who just jumped on the Ranger bandwagon. They’d do fine when when part of the X in a Xv1, but most of us ate their lunch 1v1 as many know how to (1) Dodge/Block/Reflect (lol)/etc. (2) Play sustain (3) Line of Sight (4) Interrupt.

Second, you had those constantly griping about the Rangers … because they didn’t think to do 1 through 4

Third, you had people who were already good Rangers becoming pretty scary. Much respect to these Rangers.



One thing that amused (and bothered) me was that I saw people playing D/D Elementalist and largely being unaffected by the meta. Not your skilled D/D Elementalist, but those players that just constantly swap attunements and hit 2,3,4,5 before swapping to the next and flying around like a monkey on speed. It still annoys me that such a low level of skill is still effective.

Those players are why I often get off my Ranger and on my Mesmer so I can strip boons more consistently to drop them … or watch them kill themselves with Confusion … despite it’s nerf from way back when.

Christian. Husband. Father. Friend. Developer. Gamer.
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None of you were prepared.

in Profession Balance

Posted by: Sebrent.3625

Sebrent.3625

I play Ranger and Mesmer primarily … quite happy

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Soiling My Mesmer

in Mesmer

Posted by: Sebrent.3625

Sebrent.3625

Not trying to be offensive, but I can’t think of another way in English to say this. You’re being narrow-minded about this.

If you don’t want to become a full condition build, run Rampagers. You’ll have permanent vigor and all Illusions will apply bleeds on top of whatever direction and/or condition damage they apply.

Additionally, you won’t be hard-countered by specs that largely nullify direct damage or condition damage because you leverage both.

When GW2 first came out, I made use of Rampager all the time to great success.

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Solo Ranger 1vX WvW [video]

in Ranger

Posted by: Sebrent.3625

Sebrent.3625

Did it feel like he completely out-played the Guardian? It did to me … which then annoyed me that the Guardian was still so bloody difficult to kill without ceasing to be a threat offensively.

Christian. Husband. Father. Friend. Developer. Gamer.
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Better yourself.