Elementalist
The Dragonfly Effect [Phi]
Personally if you are looking for damage numbers, % damage modifiers such as +5% damage really isn’t anything at all. It is just 5 damage per 100 damage you deal, which in your case seems to be an extra 25 (50 on crits). If you have decent crit chance Sup. Sigil of Strength has like a 60?% chance to give might for 8sec? on critical. Pair it with those runes that increase might duration and such, you can get some even higher damage numbers out.
Im pretty sure all the karma gear in cursed shore looks the same, but different vendors have differently statted gear.
As for dungeon gear, you get 60 tokens the first time you complete an explorable path each day, 20(i’m not sure i generally only do each path once a day due to PUGs sometimes being enough of a hassle the first time.) or so for subsequent completions. Let’s say you do Caudecus’s Manor path 1, you get 60 tokens. If you go back and go paths 2 and 3, you get another 60 tokens each which is a total of 180 CM tokens a day which is enough for either gloves or boots.
So yeah I guess if you are pretty good about getting a path or two done a day dungeon gear is quite simple to get.
It would be better to simply level up your crafting so you can make the exotic gear yourself with the desired stats.
The Leatherworking vendor sells the exotic insignia recipes for karma right at the vendor station and they are a lot cheaper then finding exotic gear to buy. Furthermore much of the karma gear does not have very good stats and the crafted stuff you can tailor for your playstyle or build.
The exotic stuff takes all of the top teir mats so you’ll need to farm some in Frostgorge or Orr but that should be expected.
The part about karma exotics not having good stats isn’t true. They have max stats, but the combinations of stats might not always be suitable for what you aim to do with your profession.
Now, as for your question as to which gear to look for.. stat wise, pick stats that match what you want to do as a ranger. if you want to do large amounts of aoe dps, condition damage will increase the amount of damage your traps to considerably. if you are focused more on single target, power precision and crit damage stats would be the way to go.
Also, don’t worry about the look of the gear you get, you can always get different sets to transmute on to your current gear to personalize it
I’m not sure how I feel about some of the signet changes.
Signet of Stone would give you 20 seconds of -33% incoming damage every 40 seconds (the ability goes on CD once its used so the down time between boons is 40 sec instead of 60).
Signet of the hunt.. eh, 20 sec of 5x Might… I could see that getting messy. Starting with warhorn skill 5 + sig of hunt + swap to shortbow + rampage as one + quickness could give you insane might stacking in a short period of time. Pair that with full set of the armor that increases Might boon duration and the chance on crit: might sigil.. you could get pretty scary pretty quickly with just a power/precision build. AND due to the large amount of might you’d have a good bonus to Condition damage as well. all this every 60 seconds (save for Rampage as One)?
If you nerf Crossfire because its the strongest spammable skill that is always used over the others, tell me why it is good to mash other abilities on the short bow on CD to deal damage instead of using it to dodge an aoe, stop a channel cast, or cripple chasing/fleeing targets.
Telling us the change was because we use 1 too often and the rest of our abilities not enough, when 1 is out AUTO ATTACK and the rest are all Control/Survivability skill, is like saying you are going to take away our car because we don’t use the other forms of transportation enough.
.040 additional seconds to attack is hardly noticeable. I don’t see why everyone is whining and crying that it was some huge nerf. All it did was sync the attack to the sound/animation so it wouldn’t be bugged. The animation and sounds were triggering at the correct time, and the attack was going faster than it should have.
Hey,
I’d just like to start off, I think GW2 is a really decent change of pace game wise compared to other MMO’s. I just want to throw out my opinions on the game on what I find awesome and what I find not so awesome.
Thanks for the great game, and I’m sure that what you have done is only the beginning and that there might be even cooler things around the corner!
Glad to see i’m not the only one having this problem Hopefully there might be a fix soon.
Hi,
I was fighting Claw of Jormag like 10 minutes ago, and my game sound went from normal to a really loud humming sound that faded in and out (weird reference but the sound was kind of like those drones the Empire used on Hoth in Star Wars). I thought it was just something wrong with the game, so I closed it and relogged to continue fighting the boss. But about 3 minutes after I restarted, the sound game back. This happened once about 3 weeks ago but I figured it was just a small glitch because it happened once and never again, until now where it did it twice in 10 minutes.
If I hear the sound and try and turn guild wars 2 in-game sound down, the humming stays but if I close GW2 completely it goes away. Could this be a sound card issue? I don’t know how to update the drivers for it so that might be the problem but I don’t know much about the hardware end of computers.
Any advice would be appreciated,
Thank you.
If you don’t like the skin transmute it, if you are able to anyways.
Superior Sigil of Earth combines with 50% crit chance at level 80 is more than enough to stack bleeding 10+ times on a single target even when not flanking. In my opinion, it is the must have sigil for a shortbow user relying on condition damage.
Rangers are position reliant to really be able to get off large amounts of damage. I run condition damage oriented gear, my bleed stacks deal about 72 damage per tick and with traits (chance for bleed on crit), a shortbow, and a superior sigil of earth, I find it easy to get up to 12-15 stacks on most targets. Each stack of bleeding ticks separately each second, so 72damage * 12 stacks = about 840 damage per second, not counting the damage from the basic attacks which hit for 250-270 non-crits (I currently don’t have a level 80 bow so my damage might be lower than what it could be) and upwards of 500-600 crits each second is a considerable amount of damage. That isn’t even taking into account damage from poison or burning.
Here is how you beat everyone in PvP: Quickening Zephyr → Auto attack. If that doesn’t kill them, they sure as hell shouldn’t be able to take you from full to dead before you can take them from half (or even 25%) to dead. Don’t have Quickening Zephyr active? Don’t fight. Also, the signets passive you mention removes a single condition every ten seconds. When it removes a condition, it removes the ENTIRE condition, not just a stack. If all they are slapping on you is bleeding, this should not be a problem at all, especially because of the Brown Bear F2 skill which also removes a condition, as you should always be using Brown Bear against enemies who will throw conditions on you.
Confusion destroys shortbow rangers you say? I’m pretty sure it destroys warriors, thieves, Engineers, Elementalists, etc., just as much. It triggers on ability use, the only way to counter it is man up and pay the hell attention so you don’t hit QZ the second they put it on you killing yourself. Most Confusion conditions only deal about 100-200 damage per attack, and I am pretty sure that Heal As One heals for almost 6-7k, I think you can afford a couple of auto attacks with it on you.
I don’t know why you are complaining that Thunderclap doesn’t work properly or why Lick wounds doesn’t work properly. I never have issues with either skill. Also, when you use Lick Wounds, you don’t sit there and expect your pet to pick you up by itself. You need to use Bandage at the same time its healing you for it to even be meaningful. Lick Wounds also puts your pet nearly on top of you, which means if its lined up right your full health pet will take the damage from projectiles that would normally interrupt bandage, also allowing you to get up. Just because you don’t understand the mechanic doesn’t mean its bad/broken.
another thing to note is the scrolling combat text and the combat log text do not match up for rapid fire , since mobs don’t have health bars its hard to tell which ones pulling the right numbers .
there’s a big difference between hitting for 2000 damage (scrolling text ) and 200 damage ( combat log )
The way rapid fire works is it shows you total damage done with the numbers on screen and the combat log shows you individual damage hits.
I was fooling around with Malicious Training/Expertise Training (the ones that affect pet conditions) with a brown bear pet on the heavy armor target dummy in heart of the mists, they do work. When using Crippling shot from the short bow, the bears bleed damage was about 42 for 5 seconds without either trait. With both traits the damage went up to 48 and the duration to approximated 8 seconds.
There are loot items that, if you pay attention, that say they are trophy/salvageable. You use the basic salvage kit to get the leather of of them instead of vendoring them.
While this is possible, you have to think that you can sometimes get weird materials that seem like you shouldn’t be getting from the thing you are salvaging. I salvaged a wooden staff and got copper ingots from it when I expected to get wood.
So if I don’t wanna use the real money cash shop, as in buy gems, am I limited to a fixed number of gems by the time I hit 80 and have explored the world since there’s only so many quest hubs/chances to get a transmutation stones?
You can buy them on the TP I think. Also, you are never forced to pay real money for the Trading Post items. You can change in-game currency for gems using the currency exchange tab in the TP window [default key “O’”]
edit: sorry for kinda reposting what the guy above me did, I was typing this when it was posted so I didn’t see it.
Make sure your gear is up-to-par with your current level. Being something like 72 with level 52 gear in a level 70 mission, for instance, would not exactly help you out much.
If you have trouble finding gear, you can always get white gear from weapon/armor NPC’s (although it’ll be kinda bad for what you could get from drops but it would definitely be better than low level armor), you could check Renown Heart NPC’s ( or karma merchants if you play in the final three areas of Orr. ), or you could even use the auction house.
If i recall the mission you are talking about correctly, the undead respawn fairly quickly. Best tactic is the old “cut-and-run” technique where you kill what is in your way and move on to the next wave avoiding the unnecessary groups. You’ll start having trouble with your current setup because you won’t be able to kill off every group before they respawn due to your lack of damage.’
You also state how dodge rolling is a “bad idea” as it can cause the enemies to reset. This is only half true. Enemies will follow you up to a set distance from where you aggro them. If you reach their pull limit and you dodge roll away or get too far, they stop chasing you. Try dodge rolling through your target and ending up behind them to avoid this ( if you didn’t know, you can dodge roll in each direction by pressing the move key + dodge key ).
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