Showing Posts For Sil.4560:

Need Balanced PvE Build

in Warrior

Posted by: Sil.4560

Sil.4560

I play 10/20/0/30/10, Greatsword/Longbow. I use a mixed combination of armor and accessories (a mixture of Knight, Berserker, and Valkyrie) which balance survival with high overall damage. My runes are 2 Water, 2 Monk, and 2 Hoelbrak for epic boon duration; the longer and larger the battle, the more Might I have, seeing the peak 25 very often.

I run “Shake It Off!”, Endure Pain, “For Great Justice!”, and Signet of Rage most of the time, as the shouts offer great utility and also are traited to heal me and anyone near me. With the boon duration, this gives me permanent and constantly increasing Fury, at least 11 stacks of Might before even engaging an enemy, and constant Swiftness. For my recovery I prefer Healing Signet, but it’s up to you.

I find this build also rather effective at WvW – about the only thing I will sometimes swap is the Longbow for a Rifle, and occasionally throw Frenzy in for utility if I need to take out a troublesome ballista or some such. Swapping the first trait of Tactics to Leg Specialist is also rather handy for WvW at times to really ensure you are difficult to escape.

Please reconsider the Orr snares, knockdowns and roots...

in Guild Wars 2 Discussion

Posted by: Sil.4560

Sil.4560

I haven’t had problems in Orr in forever. I play a Greatsword/Longbow Warrior. Eventually with those projectile pulls, you can learn to see them coming and dodge them, then watch the hilarious animation of the Risen guy knock himself on his kitten while you just keep on running.

I will say the only things I find annoying if you’re not running something like “Shake It Off!” is the occasional MINUTE LONG CRIPPLE. I had it on me once and was just limping around long after whatever it was that caused it (a gorilla maybe?) was dead. Part of me found it hilarious that I was just stumping along for such a length of time, but the other part of me was like, sweet Jebus, is that necessary?

Nothing quite compares to those flashing daze circles on the ground in some areas though. Those make it hard for most any character to fight in.

Clocktower: The Psychological Angle

in Halloween Event

Posted by: Sil.4560

Sil.4560

Honestly I expect that you’ll just get a lot of the same people doing their needless posturing and berating you for feeling “entitled” regardless. One of my biggest problems with the puzzle is that it brings out more of those people. >_>

4hrs wasted -- giving up on clock tower "puzzle"

in Halloween Event

Posted by: Sil.4560

Sil.4560

I’ve found that lag did throw me off a couple of times while completing this puzzle. I beat it much faster than most I’ve talked to, but still didn’t very much enjoy it as a whole due to it being just as described above: twitchy and not a good match for GW2’s mechanics.

I’m all for making games more achievement and skill based, but for end game content that is already meant to be exclusive to some degree. A Halloween event does not strike me as something that should have a puzzle which is for many a great exercise in frustration. It just seemed a bit overboard to me. Expecting 5% isn’t very in the spirit of an inclusive holiday, I don’t think.