This bug is actually getting to me. SPvP is the only part of the content in GW2 that I don’t like and don’t want to do. I’ve done all the monthlies and dailies that gave laurels, I even caught one of the bonus patch-day laurels, but I refuse to do the SPvP monthlies even for 10 laurels.
I would like it if either everyone got 10 laurels who didn’t get them or 10 laurels were subtracted from those who did. I’d prefer the second, but both are fine.
This, agreed.
What annoys me is that I don’t even like s/tPvP because I find it an unsatisfying, broken mode of play and yet people who are procrastinating on their monthly are getting extra PvE currency on top of their normal monthly? Really? And people are completing it just now because they know they can exploit the patch. Wow.
I really hope it’s an April Fool’s joke. There would be something extra funny about it causing people to sit and farm something before we even know anything about it as is typical with MMO communities, only to have it be a colossal waste of time.
My war is human female.
One is all you should really need and I only use that in the REAL “ohgodohgod” moments.
I can often catch up with some of those OP tank guards or what have you and Kick them down for long enough to completely ruin their hope of getting safely behind enemy lines. I’ve done it to Eles too. Sometimes a second or two is the difference between life and death and I have fun being the person to screw them over. Also the animation is just funny. XD
I’ve been using it in WvW for lulz just to mess with people in melees. It’s surprisingly good at ruining an individual’s day if they’re trying to escape.
Ah. See, I’m on Ehmry and the zerg sizes aren’t nearly so large. Further you really never know who you’ll be fighting with or against if you’re not part of a dedicated WvW guild. I actually do fight melee with my low toughness, but I dash in and out dealing large damage in mobile sweeps or taking out enemy flanks. I imagine you probably would want extremely high survival with zergs the size of Texas.
I have between 2600-2800 armor or something in WvW, depending on what I feel like. Over the silly amount of hours I spent playing it today I only died once, and that was because my targeting bugged out and I [Rush]ed into an enemy zerg instead of away, lol
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You think that’s bad, take a look at what it means for warrior in competitive play.
Never gonna happen.
I actually have wasted 1890 hours on this game, acquiring two legendaries and playing literally every day since launch, and I considered just dropping the game after this patch. That’s how bad it is. Unbelievable. It blows me away how anyone could find these adjustments to be remotely balanced right now.
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Fully concur. People who hammer their face on their keyboard with their bunker Guardians just annoy me now. Congratulations, you play the most unkillable brick wall of a character you could have chosen. I hope they get nerfed into the floor or that we get boon hate so strong it rips their easymode characters apart so that maybe they’re forced to play a non “try 2 die” class.
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I wonder how long it will be this time? A month? Two? What are they gonna change next time? I can just see it: “Reduced the damage of Hundred Blades by 30%. Berserker Stance duration increased to 10s. Stomp Cooldown reduced to 55s.” Seems to be the direction we’re going!
Maybe play a different profession in PvP.
This isn’t a solution for balance.
Oh please. PvP-wise, warriors got nerfed, which is what the entire warrior community was crying out to have fixed. Instead we get some banners and two skills that nobody uses buffed, barely.
Nope, no boon hate. BUFF KICK INSTEAD.
Protection? For WARRIOR? Why no, my friend, that would be something of a needed BUFF. Instead we’ll buff the widely used skills of KICK and RAMPAGE. Oh, and one of your only useful tools for actually putting pressure on those brainless defenses? Nerfed.
I already have a D/D Ele. I was hoping the class I chose to put two legendary weapons on would actually be made a little MORE feasible to use in WvW, but we can’t have that!
Probably because they didn’t actually have the foresight to think to balance those things? Just NERF NERF NERF.
This patch is a joke. Unbelievable. Nerf one of our best tools to actually land decent damage on these OP, facerolling boon kittens, but let’s buff KICK and RAMPAGE. Oh, and some banners that don’t have their mechanics changed to actually be more useful! They certainly never fail to disappoint. Who let these people on the balance team? Seriously?
The pictures are taken from inside the Polymock Arena. Except the one where the URL was censored by this forum’s ridiculous filter for no discernible reason. Seriously guys?
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Seems to be working fine for me. ^_~
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Well it is any level 2 can join in and help in wvw they will not be the best but every body has a use to it.
What you call “bragging rights” is what PvP is about in all games have you ever tried doing /rank in game? Its there for a reason so you can brag about your spvp rank.
They have added in a new mechanic if you look at the screen shot there is added ability to weapons of WvW that going to be a major factor to how you play.
Meh, it’s true that everyone can run siege or run supply, but this will diminish that openness. I’m just sad to see that fact. I like the idea of different roles but making them character specific and whatnot actually seems to make WvW a less inclusive mode than it already is.
As for PvP, bragging rights, etc., I’ve never been one for the whole senseless posturing. I don’t see the need to beat my chest in a game like some sort of internet ape and usually people who do are rather annoying. Haven’t ever tried /rank. Not my thing. <_>
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Funny thing Arrow carts where effect by the condition dmg of the player using it so a high condition build would do more dmg with an arrow cart to living targets.
Any way why should WvW be fair? If i go in at a level 2 i cant take on a level 10 nor can i take on a level 80 that alone makes it unfair. On-top of numbers being different and the use of environment. Look at it this way in a war do you chair if the other side is calling what your doing as unfair?
I say it in the interest of it being friendly for anyone to just pick up and play; that’s what appealed about WvW to me before. I already play extremely hard in PvE and sometimes WvW for me is just a mode to jump in to and know that I can go “as-is”. It didn’t have its own ridiculous set of stats for people to lord over each other or for me to have to fiddle with instead of just focusing on the battle. The introduction of ranks and other “bragging rights” is exactly the last thing this game needed.
None of these things makes WvW worth playing for its own sake, instead you play WvW to level up in WvW for…what? No new actual mechanics were announced; this is just another character-based grind fest to “give us something to work towards”. Right.
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I saw this idea of individual “progression” in WvW and cringed. Even worse that it’s character bound. What I liked about WvW was that any player could pick it up and reasonably expect to be on equal footing with almost anyone else, provided they weren’t seriously upscaled. Now we have to constantly play with every character to make them as useful as the next player when we want to join the fight. It becomes less about skill and more about spamming arrow carts and AoE to level up your glorious rank.
I said half as many, mostly exaggerating.
I do feel that they either need to raise the skill ceiling of some of the more common tank builds or give warriors something to be more competitive. I’m really, really hoping that “boon hate” will be a step in the right direction.
I’m not saying Guardian’s are better than Warriors as tick-for-tat they are weaker in the escape department but Guardians do have more than -zero- disengage.
Let’s be honest here. If Warriors had half of the mistake-forgiving playstyle that Guardians had, they would be almost balanced.
Oh but that would make guardians feel less SPESHUL.
You aren’t a boon heavy prof. In the case of working together with people you gain double the profit.
Ugh. Relying on the ‘group’ defense.
Being babysat by others, requiring others, constantly being surrounded by others is weak and pathetic. People shouldn’t be forced to nut-cup others just to cover up bad design/balance.
(Disclaimer: Just my opinion of course)
Agreed.
Nor should we be expected to just go through ridiculous damage reduction boons with “raw force” or “ask for help” because we don’t want to get shut down by a single condition.
Just hate on protection would be fine by me. Expecting any class to just use “raw force” to power through a 33% damage reduction is laughable. That’s exactly what protection is to protect AGAINST.
Call them combat “forms” so as not to confuse them with actual stances, and give them unique properties? Yeah, I’ve had a similar idea and have always thought it would be awesome and fitting of warriors as the supposed masters of weaponry.
Arah doesn’t really feel hard so much as long. The main reason I don’t do it is because I never really want to dedicate 2+ hours to any given run because it’s not worth the reward.
Then you shouldn’t be playing guild wars 2 or any game for that matter. First off gw2 isn’t a 1v1 game, its a group game. Second its not street fighter 4 and even in street fighter 4 there are bottom and top tier characters. And realize street fighter 4 doesn’t even have gear, runes etc and it still can’t achieve perfect balance. So how do you expect gw2 to achieve this?
“Don’t play GW2 or other games; give up on balance because of unrelated games” is not an argument. Seems you forgot to include the standard “L2P”, “you suck”, or other such irrelevant and presumptuous claim this time though.
The solution isn’t to “give up” on balance as you apparently imply. Street Fighter doesn’t have constant patches and a dedicated balance team, whereas this game does. GW2 has time and effort being poured into it daily and with enough fine tuning, we can most certainly have better balance than we have now.
Now if you’re done being a troll, I don’t have an interest in speaking to you because I find your comments lacking in substance.
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They just need something to strike the balance so that defense of this sort doesn’t have such an immense advantage against the offense in a direct encounter. I don’t really consider running away or calling a “draw” to be conclusive; I feel that two players should be able to engage and have a fight to the death where, given equal skill, class balance would provide an even chance of winning.
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19k crits. I’d love to land those on a thief, the tears would be delicious.
I’m not sure whether you’re talking about 100B maybe? I mean, that attack roots you and is pretty easy to avoid, all things considered, haha.
…Resulting in non-removable vulnerability stacks. Ridiculous.
I was kind of thinking that “boon hate” would be as temporary as some other boon, meaning that with skill you could possibly just avoid most of the duration of the danger. Who knows what they actually wanna do though…
You can still chain stealth WHILE stealthed though
Will that be the next thing you QQ about?
Sounds like they’re fixing that actually. So no, I don’t need to “QQ” about an inherent balance flaw. Since apparently any sort of negative regard for broken mechanics is “QQ” to some people. Sigh.
I find it funny how the ability to run away is the deciding factor on if a class is OP or FOTM in alot of people’s minds. I doubt ppl will flock to D/D ele, consider they also said they are going to add more movement skills to thief.
I just like seeing kitteny, inept players get crushed instead of having a free out for their mistakes. I’ve started carrying an excess of immobilize and cripple in WvW on my warrior just so that I can target and kill thieves and /laugh at them for thinking they’d get to escape like usual.
\Here lies your fundamental problem. I have to admit, i am a huge fan of 1v1’s but in it’s core, GW2 is balanced for group combat. If you have to rely on “random people” that’s either because your group is bad or it doesn’t exist at all. I would suggest you find a good coordinated group that uses TS3 or the like for communication and you will see a huge difference in your playing results.
I’m primarily talking about dungeons. I’m rarely in the mood to listen to people prattle in voice chat, so I opt not to use it most days and my guild isn’t frequently on it either. We perform just fine, however not everyone is on at the same times and on occasion PUGs are necessary. I take pride in being the lone survivor or person to carry us through a difficult fight if need be. I also find that if players absolutely have to rely on voice chat to be effective, they aren’t very good players to begin with and are using it as a crutch to compensate for their lack of awareness.
Further, trying to argue that a game cannot be balanced for both group combat and single combat seems like a lazy copout and an excuse to hide behind guardians’ absurd tanking advantage in the current system.
That’s intended according to Anet, did you know that they gave warrior a large hp pool to compensate for their lack of condition removal skills? Its suppose to be their weakness and the moment that changes then they will become overpowered. Just as if Guardian had mobility and a large hp pool they would be overpowered.
A large initial HP pool is inherently inferior to the ability to easily sustain a smaller HP pool. Case in point, D/D Ele. You obviously have no idea what you’re talking about.
And by no means am I saying Anet’s balancing strategy is working, there will always be issues. However, you championing a guardian nerf while negating how it will effect the game is wrong. If they gave warrior’s ways to remove conditions on par with lets say guardian, then they would have to lower their total health pool as well. If they did that then I’d say it would be fair in terms of how they have the game set up now.
It doesn’t need to be “on par” in that particular area, however conditions such as chill should not immediately shut most warriors down and as such some balancing is needed. Insisting that I made such a claim that warriors need to have equal defensive capabilities to guardians is a blatant misrepresentation of my post.
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I think I can hear angels singing. I’m so kitten tired of seeing thieves fearlessly charge into a group of five people only to disappear forever when things go wrong due to their own stupidity. Between the removal of culling and “revealed” debuff change, I’ve been waiting for this a long time.
Because everyone rolling the most effective characters totally balances the game! Hurrrrrr.
Oh, I’d definitely like more sustain or ability to be self-sufficient.
Let’s be intellectually honest please.
Vs 2-3 boons (I assume Prot/Ret/Vig) it would be 10-15% dmg increase, not even remotely enough to kill the Guardian class.
Hell, that’s not even half of the Protection boon, which Guardians can have almost constantly.
The problem is, most other classes don’t have that drawback. Saying, “You get screwed by conditions” is just a HUGE mistake in practice, especially in a PvP setting where it’s easily abused and pretty much every other class has better sustain. As far as going solo, if both players are solo, the guardian and other more “sustain” classes obviously have an advantage with very little effort. It’s just the way this game’s combat works, and that needs fixed.
Personally I hate having to rely on random people for anything. Almost nobody is going to intentionally cure your chill and/or cripple and healing others is pretty much a joke. Not to mention that in 1v1, classes should have balanced alternatives to fight one another, not this rock-paper-scissors crap.
Basically what I am understanding from your post, is that Warriors are broken, so instead of fixing warriors to embody the vision Anet has for them, nerf other classes down to the warriors broken state. This sounds worse to me than just fixing warriors.
Oh, no way, it’s definitely easier and more effective to bring one up to par with others than to correct everything else. But sometimes there are issues on both sides that need looked at. If not some sort of boon hate, how do you propose warriors be better able to deal with the absurd brick wall that is the current guardian metagame? The “raw force” being used to go through boons is obviously not working.
Perhaps if you made a warrior bunker build instead of making a dps build expecting the results of a bunker, then your perspective would change.
Because I’m sure that is the issue, you aren’t running a high toughness, vitality, defensive build. But you are running a glass cannon expecting to be able to take punishment like a bunker.
No, I don’t run glass, but thanks anyway for spewing blatantly false information about what I expect from my character and build. Either way, a bunker warrior may as well have just rolled guardian, so that’s a moot point.
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This is the same post that implies that Warriors are good with a “sturdy body” and should have to “ask for help” to remove enemy conditions, while going through boons with “raw force”, all being things which severely hinder this class in its current competitive state. Anet’s balance philosophies are questionable at best. I’d rather see them contradict their vague statements about how classes are supposed to operate and make a more balanced game than leave things broken.
I suggest you to play guardian and try to “just stand and tank” like you think we are doing. This game is full of dangerous burst abilities that can easily kill a full defensive guardian in 1 or 2 hits. The key to playing a defensive build is to mitigate them.
Guardian as a class is very, very forgiving of mistakes and while it’s true there are huge burst dangers in many dungeons that would take out most any class, most of the rest of the content can simply be facerolled with the incredibly easy-to-use defenses Guardians are given.
I’d say the guardians you fought against so far have been simply better players than you are.
Oh look, a pompous “L2P” argument.
I play mostly WvW. I have never lost a 1v1, Guardians included. Anyone can either be outmaneuvered, outsmarted, or both, so perhaps you should actually stop to ask if they actually beat me or not before prattling off with such trash. What I did find annoying is the amount of dumb mistakes their defenses allowed them to get away with.
I don’t have time for people who jump immediately to some arbitrary measure of player skill as defined by whatever silly logic you people use. This “L2P” crap is exceedingly tiresome and I see it in nearly every thread used as some sad excuse for an argument.
Also, to keep our boons up for such a long time and to “tank” like you describe, we need to give up on most of our damage. Every class can just easily walk away from us but most are just too dumb and try to fight a guardian (a class that is entirely made for melee fighting) toe-to-toe.
The problem is that, currently, bunker builds tend to rule the metagame by outlasting most other builds in an ordinary fight. This is obviously why they are working to correct this.
Actually warriors need a buff against everything. Higher skill ceiling? Lol do you play a thief and you weren’t able to wtfpwn a guardian?
No, I don’t roll a thief.
You seem a bit angry dude, what’s up? The bunker problem is not only guardian-related. Also all classes are really easy to play, but hey maybe that’s not true for everyone, probably for you this game isn’t so easy, who knows…
Yes, I’d agree the bunker problem isn’t just Guardian related. Eles have already been looked at to that degree, but this is the first step towards resolving the issue regarding this class that Anet has ever seemed to show an interest in. Even if “boon hate” were 5% per boon, which it probably won’t be because Anet is afraid of big boosts, SIX BOONS (30%) worth of increased damage still doesn’t equal the 33% reduction from constant Protection. Seriously.
And oh look, another “L2P” argument. Can’t any of you actually have a discussion without dragging this tired crap into it? Seriously, if some backhanded “you aren’t good at the game” comment is all you have to offer without actually playing with or against me, you have nothing to contribute.
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Its great how you leave out the fact that none boon oriented classes have: More burst damage than guardian, more health, more mobility, more CC.
It’s also funny to note that he’s playing a Might stacking Warrior and hates Guardians. So I guess it’s only natural for such people coming into these threads to gloat and troll.
I agree with Amins in saying that Warriors need a buff against Guardian, so yes, I do find this very fitting. It’s absolutely absurd that so many of you can just stand and tank like you do because it requires zero skill to walk around with a ton of defensive boons and passively mitigate damage while whittling down your opponent. This is what makes bunker builds so OP at the moment. If not “boon hate”, I think Guardians need a higher skill ceiling demand to keep such powerful boons up perpetually.
Apparently that’s what they are suppose to do. Use boons to make up for all of their weaknesses. So because of that reason, they are working as intended.
The problem is not with guardian I’d say, but its with elementalist. Its similar to what the devs said in the interview in regards to thief’s mobility. That ele is in fact more mobile than them. Which is true. So in that respect, you can also say that ele is equally as good as being a boon warrior than guardian is, while having things that guardian does not aka mobility and ways to escape combat.
So in short, the guardian class is being punished for the imbalance of ele. Which isn’t right. As noted in the interview, they are the jack of all trades class. Meaning they can do everything but can’t excel at anything in particular. What should really be done is rebalancing ele so that statement is true and not nerfing boons.
Oh please, most guardians I’ve seen are nigh immortal with such little effort it’s laughable. The problem with this is that they’ve taken classes, made “boons” their specialty for some bizarre reason, and then expected other classes to do just fine against them without insane crap like a 33% damage reduction on top of perpetual regen on top of reflecting damage, etc. Personally, I’m for a form of “boon hate” because it might make people think a little bit before just LOLPERMABUFF all day long and then facerolling everything they come across.