Do I kill anything? Does 89589 WvW kills answer the question cause I know if the poster you were responding to with the ’are you killing anything" inquiry is even half way decent, he is killing just fine?
I too can spam 111 and rack up kills in a mindless zerg. I hear the arrow cart build is pretty popular as well.
Uh huh. I don’t have time for this.
Until it’s pointlessly nerfed, that is.
I’m afraid that doesn’t mean anything to me aside from the fact that the name is in his signature.
It means about the only time I lose is when there is a massive class imbalance.
So you’re…what, arrogant? Am I supposed to be impressed by this boasting or something?
I think I said this in a very similar thread, but it bears repeating.
Is thief still around? Does it still stealth and disappear from a fight forever whenever it starts to lose? The answer is yes to both of these questions, and the course of action you should take here is quite clear.
Shut up.
I’m afraid that doesn’t mean anything to me aside from the fact that the name is in his signature.
How does a warrior lose to an ele anyway? lol
If I was there I gladly would have. It’s so hard to find a 1v1 anyway now days…even if I lose. Can’t expect to get better without trying. xD But….it sounds like I should get out of tpvp and see whats going on in wubwub.
It’s fun! PvP doesn’t allow the same sort of build customization to make for interesting 1v1 in my opinion. There’s nothing quite like encountering someone out in the field and having a sudden duel.
how much do you love siege on a scale of 1-10
burgers/10
We don’t teach our people to duel. In fact, exactly the opposite, I tell them to not chase random people at all in WvW. That is not to say we don’t have members that don’t look for these kinds of fights, but as an organized group we prioritize taking and holding towers over random fighting.
There’s a difference between “chasing random players” and coming down off of Bay wall to have a single fight with a single player when a full party of your allies is plainly inside to defend anyway.
Anyway, they don’t heed your advice anyway. It’s downright laughable how far they’ll run after a single player in the open field if they think they can get an easy kill because it’s 1v4+. You can pretend it’s some sort of discipline all you want, but we both know that taunting on a keep wall instead of jumping down for a duel in this situation is nothing more than pathetic, especially with the garbage trash talk they were spewing in party chat.
It’s fine though, I already knew the outcome. I haven’t met a single person from your guild who was a threat anyway. I just like seeing my SAB finisher.
Oh look, it’s this thread again. So warriors can escape fights. Let me ask this.
Are thieves still in the game? What’s that? The answer? Yes? They can stealth and teleport still?
You have no kittening argument, OP.
Incorrect. 85% necro, 10% mesmer, 4% guard, 1% thief. My ranger is retired.
Ah! Neat. One less annoying thief player is always a good thing.
I’ll duel you!
Aren’t you like a thief main though? I usually don’t bother with them because there’s no point in dueling a class that will just disappear forever when they start to lose. Thanks for the offer though.
Do not come on forums complaining no one will dual you. That is utter childish. You can not force anyone to dual you. If you want to dual, go fight the 1s near windmill or wherever dualing takes place or go into Spvp. WvW is meant for groups to fight each other. I haven’t stepped in wvw much this week because of Maguuma server, Don’t like that server at all since I have seen nothing but bad sportmanship from them. I do not know if you are mag or ebay but Mag can’t seem to fight 1v1 anyway. From roaming for daily I seen mag run from me only to come back with a group of 5+ following just to kill one player. I hear that alot from other people that Maguuma can’t fight alone, but you do not see me coming onto forums and posting ridiculous posts like that. I just go opposite way and finish my daily then leave.
First of all, your post is an incomprehensible mess which has no valid points regarding criticism of my asking other players for duels. It’s what, your opinion? That’s worthless. I don’t care about your opinion. Secondly, you apparently don’t know a kitten thing about what happened, so your idiotic scenarios and hypothetical explanations are completely unwarranted and a waste of my time because I’m not from Maguuma anyway. sPvP is so laughably different that I’m not even going to justify that part of your post with an actual response.
It’s “utter childish” to stand on a wall and refuse to fight in front of a keep you control, instead opting to throw barely legible insults like “kiss my blackheads hhaahahaaaaha” and “lol your crying”. You don’t want to hop down off your wall and duel players because you have nothing resembling personal skill? I guess that’s your call. It doesn’t make you any less cowardly. If you can’t back your /dance and /laugh with the ability to duel, you have no reason to use them because quite honestly the only thing you’ve accomplished at the end of the day is running an arrow cart and feeling better about yourself because you weren’t stomped in a video game due to some pathetic refusal to actually play it.
Now if you have anything else resembling some sad excuse for a response to me, go ahead and post it, because I can’t wait to tear down another wall of trash. I can’t wait to go into the mind blowing hypocrisy that is coming on to a forum to complain about people you think are complaining about lack of duels. Do you even think before you type? Or at all? I know it’s a lot to ask, but people like you are seriously getting tiresome.
(edited by Sil.4560)
You might actually have to put down the burger and go out to find it.
Played a little tonight. Remembered why I hadn’t all week – there is nothing impressive out there. Some group from BP – Borlis Savers guild – actually sat on a wall for ten solid minutes and refused a duel. Other players are downright disappointing.
(edited by Sil.4560)
Still broken. Wooow.
I don’t understand why we can’t just discover the things. That’s how you learn exotic recipes. Oh, right, it’s one more resource sink.
It’ll just be more of that RNG ticket crap.
Mace is disabled. Seriously?
Found this picture from a Google search. The good ol’ days…
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/69889/gw017.jpg
Non-zerg raid gameplay.
I use a different set of swords to build Corruption stacks, then swap for a Bursting/Doom set.
I hope you reported whoever was using that camera exploit, no matter what server they’re on.
Concur, I don’t want to hear kitten about warrior escapes while thieves still exist.
No more grind, thanks.
15 characters and such.
Use spaces.
But then people can’t see how dedicated to filling my posts with awesome, meaningful content I am!
They’ve already done irreparable harm by handing out ascended weapons in the champion loot boxes. I was really hoping they’d just nerf them to hell and all of the people who saved a massive stack of them from all of their brainless farming would get a big middle finger. They need to nerf the rewards just as a statement against zerg play like that.
I don’t give a kitten about most of the “endgame” posted in the screenshot, myself. I don’t even have any interest in SAB this time around. Liadri wasn’t hard. Dungeon Master isn’t a feat. I’ve got over 10k AP and don’t feel particularly accomplished from that.
WvW is something I’d consider good endgame…if they’d make it more balanced and less of a zergfest. As it is, roaming is about the only way for me to enjoy it. I feel like the game is lacking in endgame “raid” like content and actual Guild vs. Guild deathmatch stuff.
Grind Wars 2
15 characters and such.
Buff the other healing skills to compete with it, there’s no reason to nerf it back down to where it was or warrior ends up in the same complete-lack-of-sustain boat they were in before.
Hell no to stealing health according to damage dealt. How the kitten is anyone supposed to play a condition build using this healing skill if something like this were implemented? No no NO.
Leave Healing Signet alone. This was a much needed buff, I’m sick of people trying to crap on it in every other thread.
“Play the way you want.”
Once a day. For a short period of time.
That works. I just think something more than 25 AP for arguably the longest-running achievement in the game (not counting WvW stuff, which does have titles) would be nice, haha.
How about a CD reduction for weapons like Sword, while we’re at it?
What with all of the love for legendaries this last patch, I’m kind of surprised there still isn’t a title for completing this achievement! As of last night I’m finally looking at a maxed out Explorer tree, after an /age of 375 days, and would love some sort of simple but epic title. Even just “Legendary” would be pretty classy. Anyone know if the devs have addressed this in the past?
So it’s a big, game-crashing zergfest with dim hopes at more RNG drops. Bleh.
Personal opinion from a minority of the community. The vast majority of players playing PvP would disagree.
The vast majority of players playing PvP are terrible at it.
Stopped reading after the first complete sentence. No, it isn’t too strong of a combo.
I wouldn’t mind seeing more custom options like this. Stances, voices, etc.
Haha, that’s fine, I want to see more people cry about warriors.
Man Ebay hates defending. They would rather chase 5 people around hills with 15 people than defend that hills.
Holding SoS Hills for eight hours with about a party’s worth of people says some of us do love defending.
Oh, yeah, we’d totally have an “unfair” advantage after all of the time and gold we’ve invested into such a weapon. People could just suck it up.
What I’d really love to see is 2H weapons getting two sigils. Why isn’t this a thing?
Who the hell cares what he posted on other forums? He’s asking about each individual class because those are the best places to find out about them.
I’m just hoping for some necessary buffs/fixes to keep us viable.
Not exactly contradicting myself. You made a comment that you should be able to counter your counter. I just said how it would be possible to do so in two specific circumstances, one of which you seem to be taking personally.
Oh, but you did contradict yourself. You deliberately said that I should not be playing a condition warrior against a condition necro and then later start listing ways to combat it. So make up your mind. As it stands your examples are whimsical garbage which does not refute the fact that things cannot be changed mid-combat.
Even at the highest level of play, you can still out-play your opponent. It happens all the time. Ever seen one of the tourney matches of LoL where the support comes out on top in a 1v3? They happen more often than you think, even though the counter to a support is, well, anyone with damage.
By definitely, top is top. Peak is peak. Two people of ultimately equal skill with distinctly different specific options gives one side an advantage and expecting it to be overcome 100% of the time is unrealistic and ultimately unbalanced.
Can a necro kill my build? No. I can leave anytime I want. But this does not address the issue of standing and fighting for objectives in a 1v1 scenario.
Every build has methods of dealing with every other build, though that method may be suboptimal for your intended role. This may mean taking out one of your favorite utility skills and using something more suitable in its place. It could be swapping a weapon to one that isn’t optimal for your build, but has what you need (such as a shield on a glass cannon warrior/engineer). Maybe it’s just swapping a trait. Regardless, every build has the option to use one of those answers. These are already in the game.
This game needs far more options in utilities and traits for that comment to be anything even resembling reality. You can’t respec any of those while already in combat anyway and in many scenarios won’t know what you’re fighting until you’re locked in.
If you overspecialize, you will get countered. If you get countered, change something up to prevent it from happening again.
Then you get countered by another counter. “Happening again” does not address a here and now scenario. You don’t get as many chances as you want. Congratulations, you’ve failed to counter my argument. Probably because you’re completely wrong and incompetent.
Now if you’ll excuse me, I need to go make some more money.
EDIT: Because my final post in this thread was deleted and some silly little man saw fit to reply to that, I’ll leave this here in lieu of wrecking the rest of your so-called arguments below:
- You use dying in your first argument. I’ve no interest in failure.
- You can’t change anything about a build mid-combat, as I’ve said before; further your posts still do nothing to justify R/P/S as actually permitting individual skill to always overcome limited game design.
- You did explicitly contradict yourself; your intent was obvious in the prior post and your recoil from such an obvious mistake is even more obvious – I just wanted to press you on it because that’s what you deserve. You’re not fooling anyone with half a brain.
- Yes, you still are missing my point, and that is not my fault. I don’t have the time or patience to explain things to people like you and quite honestly trying to help ignorance on the internet is a lost cause to begin with.
Have fun posting some sad little message to try and salvage what remains of your shattered argument. I’m bored of this altercation.
(edited by Sil.4560)
Everything is meant to have strengths and weaknesses in a game. It’s called an opportunity cost. If you decided to build yourself with tons of condition cleanses, then condition builds will have a tough time with you. The price you pay is that power-based builds will chew you up.
And this is the unfortunate limitation that this game places upon us in terms of system vs. skill. The original concern of a number of members in this very thread is that necromancers simply apply conditions too quickly in a brainless faceroll means of play, which is very much correct in the current meta (I’d agree that the skill ceiling is too low for a number of classes, for that matter). The class, innately, brings a number of means to transfer and turn conditions into their benefit no matter how they choose to actually spec. There is no opportunity cost in that short of not just playing a different class altogether.
TLDR: You can’t have everything, not even in games. Get over it.
Even this comment is in contradiction with your posts on how to deal with direct counters to builds. Either you can or you can’t. Why not stop contradicting yourself?
Oh, and stay classy
Try harder. Wishful thinking, but maybe come up with something worth reading next time. For a start, you could stop the conflicting statements in your posts. You can’t even make a consistent or logically sound argument. But then I knew that you had nothing worth saying when I saw the “it exists, therefore it’s good” stand-in.
(edited by Sil.4560)
You want to counter your counter? Out-play them. The current Mace/Shield/GS warrior build was made popular because it is practically a hard-counter to the 30/20/0/0/20 necro build (and works pretty well against almost everything else too). So how does a condi necro beat it? By outplaying them. Kiting that build is the way to bring it down as their only real gap-closers are on the CC-less Greatsword. Yes, a condi necro takes far longer to kill them than a power necro (which in turn is practically a hard counter to said warrior build), but it can be done.
This is in direct contradiction with your closing statement of your previous post:
“(hint: it involves not being a condi warrior to take on condi necros).”
So can you address this contradiction? Go on, let’s see it. Unlike a number of other people who have likely had to endure the sad display of your debating on these forums, I’m not going to let your every mistake slip by. I’m going to point it out, and you can either address it directly or be made a fool of for it, as you deserve.
Beyond that, I’ve also addressed this argument with my statements above (because it was hilariously predictable), but it seems it did not take in a previous edit due to length restrictions: The difference in skill for beating a counter must be at least X units and, following, this cannot occur at the highest levels of play due to a (low) skill ceiling preventing that gap from existing (this is an inherent flaw with R/P/S). You also contradict yourself in that you believe that certain builds need hard counter one another and as such this exists independently of personal skill.
Likewise, how does a condi-warrior beat a condi-necro? Slot some CC (Bull’s Charge works well) and save it for their heal, then dodge the transfers. Fears should be countered with either Fear Me (the necro has no stability) or a stunbreak (which you should have on your bar anyway). The constant poison from the necro will neuter Healing Signet, but you still have more innate sustain than he does. It will be a long fight, but condi vs condi always is.
Your argument does not take into consideration a level of Death Shroud to soak conditions nor does it account for the number of cleanses a necromancer has which they can simply have access to easily by dodging a very visible and predictable Bull’s Charge (which is on a very long CD timer, certainly more than the one that exists when someone interrupts their own heal).
Moreover, again, you’ve directly contradicted yourself in saying that a condition warrior should not even try to fight a condition necro, and yet here you are giving crackpot solutions to dealing with the build. Make up your mind – as you stand now your posts are laughable.
Alternatively, sPvP is a team game. Have someone else that is more suited to dealing with that Warrior do it. Teamwork is also a part of your skillset.
Saw this coming from a mile away. This is merely evading the argument of a 1v1 scenario. One cannot argue that the game must be a team game as people can and do duel quite frequently whether Anet ultimately expected it or not.
Identifying what builds exist and how to counter them (as many as possible, preferably) is very much a skill issue.
Incorrect, it is a mere knowledge issue in a game which lacks in substance as far as actual knowledge is concerned. Also, from my previous post:
“…I cannot redefine my build any time out of combat to display skill in the form of build counter knowledge”
Now, if you get into a match only to find yourself faced with your own build’s counters, then you also need to know how to play around their advantage and exploit the weaknesses of those builds as much as possible.
Moreover, your comment “as many as possible” precludes that not all builds are able to be countered in some way, which stands as exactly the sort of problem I have brought up in the first place. Your wishy washy “exploit the weaknesses of those builds as much as possible” offers no concrete means for guaranteed victory either and so you’ve failed even there.
It seems what you are asking is for every possible build to have a method of pushing a button to beat their counter, at which point, why does having a counter matter?
Once again, you’ve completely failed to understand my post (which is unsurprising giving your apparent lack of mental prowess). I’m not going to bother explaining it further. You can go back, read, and try to think a little more critically for next time.
(edited by Sil.4560)
So Sil, what you want is for every build to have great variety, yet all be stopped by exactly the same things. is this right? because that’s what I’m getting from your posts. You want variety, but not if it involves counters.
Now THAT is brainless, since it makes builds not even matter. Just grab a couple weapons, grab any old utilities/elite, and you will do fine? Is that what you want?
Not at all, what I’d like is for each build to have such diversity in possible playstyles that it can counter counters and be met in kind. That is, each build would have at least some tools with which to combat the most logical counter to make for the sort of skillful fight that R/P/S seeks to undermine.
Characters in GW2 as it stands are limited to 1 or maybe two builds per weapon set at best. This is horribly limited and I sincerely hope the game evolves beyond that. Were we given a much larger variety of skills and traits (and maybe more skill slots), we might be able to begin using them in such a way that goes beyond the typical R/P/S setup and actually see some more interesting fights. We can at least aim for more than three angles by which to approach combat.
Instead of harping on how the game should be more about “personal skill”, how about you get it into your head that counter-builds are a part of that personal skill.
By nature counter-builds are not a part of personal skill because they actively seek to defy it by virtue of the build itself replacing necessary skill to defeat another player. Within the limitations of the game, assuming two average people, one person holding their hands out as scissors and the other rock, neither player is inherently any more skilled than would be a person trying to guess heads or tails on a flipped coin.
The choice is made and within GW2 I cannot figuratively break the other person’s wrist and claim myself the victor at R/P/S; I cannot redefine my build any time out of combat to display skill in the form of build counter knowledge, because that isn’t how the game works. We are fixated with our choices and given the limited options of play, that is what we sit with in terms of individual play no matter what other people present us with.
Mastery of the game doesn’t stop at timings, you know. If you are having issues against condi necros as a condi warrior, perhaps your own skill isn’t as great as you think (hint: it involves not being a condi warrior to take on condi necros).
To reiterate, this is not a matter of personal skill, it is a matter of build limitations and diversity by your own admittance. If the build itself is a counter, how on earth do you expect personal skill to be the determining factor to overcome such a thing when your entire argument is that the builds themselves need to directly counter other builds for exactly that reason? Rock beats scissors, so again then, it is a matter of skill to choose either rock or scissors? What happens when paper enters the mix? I’ll tell you what – everything you’re trying to say falls apart.
Choosing one of three options is not skill, it is a necessary choice any given player must make simply by entering combat. The usage of those options’ specifics is skill and when, by nature, those specifics seek to narrow the amount of possibilities in the way they are used by virtue of simplistic game design, we are left with fewer opportunities to utilize personal skill and more reliance on the system itself (i.e. relying on condition necros having an innate advantage over condition builds of other classes in lieu of actual play skill).
My warrior setup being nigh untouchable by some of the players I’ve encountered is not a matter of my “skill of choice”, as your argument seems to imply, but rather an unfortunate state of game mechanics that has started me with an advantage in a number of scenarios. The M+Sh/GS meta isn’t even a threat but I do not attribute this to those other players only lacking in skill. “Use another build” is not personal skill, it’s an unfortunate limitation of the combat system.
Your entire stance on this matter is laughably inconsistent as is the way you have chosen to present it. If you want to trade petty remarks regarding personal skill, here’s one you should consider: How are intellectually bankrupt people like you allowed to keep on living? It’s saddening. Should I start making wild assumptions about your playing skill as you have chosen to do out of ignorance of my argument? Or is that just another sad “L2P” fallback because you don’t actually have one of your own that is logically consistent?
You’re wasting my time with this drivel and quite honestly I doubt you have a thing to say that I would find even remotely unexpected, interesting, or useful.
(edited by Sil.4560)
lol, they’re “fixing” it to add a gear treadmill?
(G)rind (W)ars 2.
Grind Wars 2 has an endgame now?