I think for every thread whining about Healing Signet, the next patch should buff it’s innate HP/s by 1%.
Undead warrior.
Death…good!
I’ve yet to experience this. You must have done some thing really wrong to warrant such a thing or chose wrong people to party with.
lol?
If you really want to know, my group had two people in it who were acting very condescending and rude, so I told them to ditch the attitude. Their response was to kick me. The reason the second person clicked the agree button is that the two people in question were in TS together.
But the one time it happens to you, that’s what you’ll remember. Since Anet doesn’t appear willing to do anything, the best you can do OP, is make sure you always enter the dungeon first. If you do and they kick you from the party then the whole party gets booted out and everyone loses all progress.
Yeah, I’m going to start doing that. When it’s not possible, I’m going to start taking frequent screenshots and making note of names. I refuse to be intimidated by griefers. This happens again, and someone is going down, one way or another.
Actually this is not correct. Its not your fault though, its mis-information that people keep spreading. The chat gets cleared when you leave the instance, not the party. You can exit the dungeon while in a party, leave the party, and still have the entire chat log from the group.
Yes, I’m aware. As soon as you are kicked from a party in the dungeon, the result is that you also exit the instance. Ultimately, the chat is dropped. Readers knew exactly what I meant. It needs fixed either way I think.
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That would be made much easier if party chat wasn’t dropped as soon as you’re kicked. I find that “feature” highly annoying.
No compromise. If you run a path with someone and kick them at the end of the run so that their buddy can join and get your reward, there needs to be a report option for that, and people found guilty need to be banned. Forever.
I am sick and tired of scrubs getting away with this in paths. This needs to be cracked down on and hard.
I really like the idea of this change.
Do people seriously put together armor sets just to harvest nodes? You can ignore most PvE mobs and do that with full zerk…
Your zerg of 10-26 needs a thief like me to deal with them. My thief is specifically built to catch a warrior.
Thank you for admitting that there is a class with more absurd mobility than deserves to be in this game, and that you can, on demand, catch a fleeing warrior. I never want to see your whiny garbage on how warrior is OP again.
So, here it is. Your chance to defend healing signet. I find this skill to be the most ridiculous skill in the game, yet warriors claim its necessary and not unbalanced.
Why is this our chance? Who the crap are you? I don’t have to defend Healing Signet to yet another whiny player who still doesn’t have the skill to defeat the most predictable and telegraphed class in the game.
Heavy Coats and Gear weighs a lot.
Speaking as someone who owns a full suit of custom fitted plate, I give this a +1. I can do cartwheels in my armor.
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Apothecary armor is a flavor of the month set for the WvW crowd on a warrior and has had little use before, and will little be seen again after it falls out of favor.
I see more people with that silly M+Sh/GS build. Anything is going to see little use after it falls out of favor – people use what works. I had no interest in what other people were using when I chose a large number of apothecary stats, it’s just effective for what I do in WvW.
Why anyone would use it for PvE over Zerk/Knight is beyond me.
Apothecary armor is a flavor of the month set for the WvW crowd on a warrior and has had little use before, and will little be seen again after it falls out of favor.
I see more people with that silly M+Sh/GS build. Anything is going to see little use after it falls out of favor – people use what works. I had no interest in what other people were using when I chose a large number of apothecary stats, it’s just effective for what I do in WvW.
I don’t want to hear thief QQ from the most OP class in the game.
A class which hits from complete invisibility for five digit damage in under a second, and who can escape at any time for any reason without fear of being stopped due to obscene stealth and mobility…is calling warrior OP.
How is it even possible to be this incompetent?
They’re just mad that they can’t get a free kill when their little group of five or more people expects to jump one person so that they can feel big. I had a group like that chase me literally all over the BL map one day. I’d periodically stop to /laugh and even partied them to tell them to try harder.
And yeah, until someone has killed me, they have not won, the battle is simply prolonged.
Most of the commanders I’ve seen are no better than the average player. I don’t use my tag, because most of the time it does nothing in PvE. A blue icon does not a leader make.
I’m looking at it right now on the TP; the specs oZii listed are correct.
We almost didn’t finish Shadow Behemoth earlier. Only 13:40 or so left on the clock. WHEW.
I read the first post.
This has to be one of the dumbest threads I’ve seen. I’ve made four legendaries and I’ll bet a hundred gold I’ll be the one kicking OP – and not because he was pompous enough to insult my skill for having legendary weapons.
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Uh, stick it back in Discipline and get your Fast Hands back (for the first one)? I don’t use either of those builds because I don’t tend to rely on an organized group to do everything. I haven’t ever missed Empower Allies.
Wow, people will make some pathetic effort to rationalize anything. Do mental gymnastics all day long. I find it perfectly understandable not to trust someone selling paths, because I, for one, am not naive.
This thread has essentially become a forum for suggestions on how to nerf thieves into the ground.
Since this thread is apparently being read by the devs, I just wanted to let you guys know that finally adding a direct counter for stealth is an amazing idea that I’ve been waiting on for a very long time now. I absolutely hate the way stealth functions in this game. I’d be more than content if one day it were phased out altogether. But for now, I hope it’s the first of a number of ways to deal with that silliness by forcing reveal. The anti-stealth traps in WvW only go so far.
What are you getting countered by? I’ve never been countered by anything except 20 to 1 outnumbering.
Things get bad. I poof.
_
EditI’m not saying that thieves are unstoppable. What I’m saying is stealth in this game is more powerful than I’ve ever seen. Right now. No one can stop me from stealthing whenever I want and getting away.
This is exactly why it needs direct counters, yes. But naturally the kiddies who use it as a crutch don’t want to see their ridiculously empowering mechanic brought in line where it should be.
Gotta love the people accusing the OP of kicking people before getting to the end. You do realise that there are players who are actually competent enough to clear these paths themselves right?
Wow, condescend some more? Yes, I’m aware of the fact, as I can do it myself. Hurr hurr hurr, “actually competent”. Who the hell do you think you are?
Of course I realize that. It that doesn’t mean any given player wouldn’t just kick people and keep their gold.
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You pay for the trouble he and his team went through to get everything ready for the endboss kill.
Or pay to get kicked. Trust…it isn’t there.
Meanwhile you profit for…what reason? Sorry, I don’t find any player worth paying for to “tag along” with them.
I don’t find it to be a threatening build in the slightest, so I dunno what to tell you. Yes, people are terrible if they can’t beat it. It’s certainly no worse than the crap warriors had to put up with for months while we were the joke class of the game.
For the idiots who think warrior can’t bunker. http://www.youtube.com/watch?v=-VSMD3rmL2k
My favorite part about this is that shout healing is about to be buffed. XD
Oh, and let the record show that I dislike using the M+Sh/GS builds. They’re laughably predictable – if you haven’t figured out how to fight them well enough by now, nothing can help you. I have zero issues dancing in and out of melee range to downright avoid key attacks. I guess it comes from months of maining a warrior and actually needing to do these things to stay alive against tryhard guardians and anything with a weapon.
Hmm well lets see i got 1 stability on a 90 second cd, lasts 6 seconds and only two good stunbreakers, one a 40 sec cd and the other on a 75 sec cd. If I use all of those in my build i sacrifice very essential utilities and i will be even more useless against a war with healing signet. Tell me again whats the cd on your stun? Yeah. Think about it.
Guess you better work on controlling distance and evading. Not my problem. Get better. I have zero issues dancing in an out of melee range when I want to avoid attacks. Guess it comes from months of maining a warrior.
Yeah you’ve seen alot of it for a kitten good reason to, if anet was smart they would look at the statistics and their jaws would drop to the floor on how many people would vote for a warrior nerf right now.
The statistics for awful players would probably drop a lot of jaws too. Majority opinion means next to nothing if you’re trying to balance a game to the top tiers of skill.
Really all you need is a greatsword and you clear 2100 units in 2 seconds. And you can clear another 900 on top of that 10 seconds later. (with evade of course so you can’t be CC’d!)
Good thing cripple, chill, and interrupts all hinder Rush pretty easily. Oh, they have LG/Mel/DM? They’re trading a trait, their food, and entire rune set to do it. Non-issue. And this still doesn’t even touch on the absurdity that is thief escapes. As a warrior, at least people can see which way I go and it’s not instant. Greatsword alone is not enough to save you if the people pursuing have half a brain with any ranged attacks.
I wouldn’t have a problem with the really good cleansing wars have if it wasn’t for healing signet healing so much. As an ele i don’t even have poison as an option to begin with.
As an ele, you also have other viable roles than straight up melee. Cry some more about how warriors can finally sustain well enough to fill their role as a heavy melee class.
So you admit anet needs to bring eles back in line but then call me a terrible player, make no sense much? Actually i wipe the floor with most people as a scepter focus ele, something you rarely see running around and for good reason. I’m a player who looks for a challenge but when it comes to wars who wanna be pampered children and run meta build then its not even a challenge. It’s just impossible.
Yes, certain aspects of ele do need buffed, but that clearly doesn’t have any actual bearing on how you are as a player. They can buff eles through the roof next patch – if you’re too incompetent to manage your blinks, stun breaks, and stability, you still suck. Tough.
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Gold sinks have always seemed like an excuse to me for a game to be more about acquiring gear than using it.
You could always nuke people with the rifle’s Kill Shot burst ability.
HEAD SHOT!
Really? because any group I see running in WvW has at least one ranger, zergs have many rangers always. However I do agree that counterplay is a good thing, so now that rangers can disable thief class mechanic with the press of a single button, where are the skills to disable deathshroud, remove the abillity to summon clones/minions, or disable virtues/burst skills etc?
I’d actually like to see something like a de-summon or an ability along those lines. That might be interesting, if niche. The thing with stealth is that you could literally kite around and harass a group as a thief with next to nothing stopping you. Having something threaten that guaranteed escape actually gives thieves a lose condition they needed to stop some of that silly stealth trolling. Maybe.
As to other thief changes along with it, you mean a further nerf to s/d, or the ‘buff’ to venom share (while at the same time making the spec even worse than before, since you cant stack any of the condi’s above 5 anyway)
I was thinking something for the future, actually. If other classes get abilities that can do this, thieves will probably be compensated in some way.
I have a feeling that if more anti-stealth things are coming, so are other thief changes along with it. They’d kind of have to. One skill placing revealed on an enemy doesn’t do a lot though.
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lol, that it is…that it is.
That’s pretty much the majority of thief players in a nutshell. Honestly if I could choose one class to just obliterate in its entirety from this game – along with the obnoxious, entitled players who main it – I would choose thief in an instant.
It boggles me that people still can’t see complete invisibility in a game like this as a problem. Oh wait, no it doesn’t. People are pathetic.
I’d love to see them account bound. Along with most everything else. Soulbound is a garbage way to cause more gold sink and further artificially extend this game’s life for the sake of repeatedly grinding out the same or very similar items over and over.
I’d be all for puddles of blood…as long as it’s revealing those gimmicky stealth classes.
Just a one day ban from this hugbox? Slacker.
How do you people come up with threads like this? This crap of looking for ways to nerf warrior is just getting sad at this point.
This one is a buff to condi removal. But noobroids don’t know about it thinking they nerfing us.
Well yeah, using a burst whenever I please into thin air to remove up to three conditions? Yes please. It does show how little they actually know and think about the game’s mechanics though, haha.
Yes, because maguuma clearly does not rely on the faceless masses running everywhere in large numbers. At least I’m honest about how things work around here. Don’t know what game you are playing, but its clearly not WvW. Its some mythical pie in the sky game where everyone duels each other and zergs are non existent things that never happen ever. We should probably chat once your hallucination is over. Drugs are bad, mmkay?
You should take your own advice about the drugs. I’m not on Maguuma, lulz
There are so many classes that can put conditions on you way faster and more deadlier than a warrior, and here’s the plot twist…
YOU’LL be the one running away instead.Also if the Warr is regenerating his HP, you have just as much of an opportunity as he does to heal as well.
Only thing I’ve found to be a threat to the build is a necro, and they can’t actually secure a kill so I can in effect harass them forever or until their life force is depleted so far down they can’t hide with it anymore. It’ll be even more humorous when Anet shaves down necro’s condi spam later as they said they were going to do.
You’d think they have a chance to heal…but then it doesn’t seem to work out that way. Every second I’m moving is HP I’m regaining. For most others that’s just a little time off their cooldown.
Wars have the best single target CC ingame on a shorter cooldown than any cantrip anyone can bring to the table which holds someone down for their insanely high burst (also one of the most hardest hitting burst ingame)
oh but do you have to sacrifice anything to still have all of this happen? No of course not. You can be a very tanky warrior and still do INSANELY high damage with this copy and paste process.
Yet mace isn’t exactly a mobile weapon, so you do give up the mobility you were crying about before. Mace =/= sword. Further, it’s melee range. Another CC whiner? Learn to use Stability and stun breaks.
You have arguably the most powerful slot 6 heal ingame (complimented by your heavy armor, blocking capability, high mobility and high single target CC -unless you use a hammer in which case high aoe CC-)
So you’re complaining about a combination of things? OH NO, WARRIORS HAVE VIABLE SUSTAIN NOW! This isn’t even an argument, it’s just more “HALP WARRIORS OP” crap. Seen enough of that on this forum to last a lifetime, thanks.
Oh but surely since you have all of this….. your mobility must be low or at least average. oh wait of course not you got the best mobility ingame out of any profession at any given state in all of gw2. An olympic track runner who hits like a train and heals for 393+ hp every second.
If you have mace CC, you aren’t as mobile as sword. If you have sword, you can’t set yourself up for GS so well, unless you’re fighting a total moron who doesn’t know how to move out of the way. The way I make a combo of sword and greatsword viable is bleeding people out and using mobility as a defense (WvW). Not seeing a problem because it hardly “hits like a train”.
Hmm let’s see what areas missing. Good condi removal? Oh wait you got that. Hmm…. Well maybe your health pool is low? Oh not that either… you got the highest healthpool ingame right next to guardian.
Our actual condition removal is questionable in places like WvW. Either you trait to warhorn, which requires that investment, or you’re running Signet (once, on a meh cooldown) or a shout (one condition), or you’re running Cleansing Ire, which often requires you actually hit your enemy with a burst attack. In melee range.
BTW you’re talking to a scepter/focus ele, actually i can just say… you’re talking to an ele. Tell me more about how balanced warriors are.
So let Anet bring eles back in line. This isn’t a warrior problem.
I’m talking to a spoiled child who likes being overpowered.
You’re crying because you’re apparently a terrible player who misses the days when they could faceroll warriors without a thought. BAAAWWW. I’m inclined to agree with the others in this thread – you don’t say anything worth reading.
I rather enjoy WvW, and in my mind, winning means having the highest score at the end of the week. How you get there is really not important.
Must be easy, riding on the backs of a faceless collective to validate yourself with some utterly meaningless point score. Meanwhile, I’m killing the silly little weaklings who have forgotten their zerg; I know I can fight. Can you?
I should transfer to BP someday just to watch people crap their pants in surprise when they see the words “Borlis Pass” come hopping down off a wall.
So how long do you give it until other classes are buffed to the point where we once again need to catch up?
Like blinks, stealth, a pet, poison, and protection? Get over yourself. Warriors have had the same mobility from day one and you’re choosing now to whine about it because you’re unhappy that they can’t just be facerolled when they do stick around to fight any longer. Boo hoo. We’re viable now in more ways than just fleeing combat.
Unless, of course, they’re removing themselves for long enough to regenerate HP while you slowly suffer condition damage while awaiting their return. I’ve used this tactic to wear down 2-3 players at a time.
Actually i do, I kill thieves all the time. They’re so squishy and if they aren’t squishy then their damage is low but their stealth spam is high. It seems to balance out, i don’t play one so i don’t know how they work entirely but i have no problem with them, also their longest stealth granted by shadow refuge seems to be on a long cd.
Wars sprint away 2100+ units in 2 seconds and one of these is an evading mobile attack (whirlwind) so can’t really stop one at all. Not only that but what do you sacrifice for such godly mobility? nothing, and it doesn’t even have a long cooldown? What’s up with that?
I can only conclude that the thieves you have faced are incompetent. Anyone who manages to die with complete invisibility and that kind of mobility as an escape is a terrible player.
“What’s up with that” is that warriors don’t have any gimmicky tricks like other classes have. We get raw mobility because we can’t stealth, blink, or both during it.
How do you people come up with threads like this? This crap of looking for ways to nerf warrior is just getting sad at this point.