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First or not, who cares. It looks interesting! I much prefer neat things like this to just jumping puzzles. Our smaller guild is getting closer to unlocking puzzles, so it should be fun. =)
I’ve been hoping Signet of Might’s CD will stay the same, lol
Dodging for adrenaline would indeed be pretty kitten cool if they’re not going to give us real sustain.
Mostly I was just using it as an example of the extreme mitigation that I imagine the unblockable attacks were meant to dealt with. Obviously nobody is going to take a zerg alone, but the tankiness just becomes more profound in the smaller scale, hence the attempts at balance I suppose.
I’ll probably use it to annihilate people who misstep in WvW. =3
Quite possibly. Like I said though, it’s not really hard to watch a Guard just walk through a zerg to get into a keep or back to their own lines even with a ton of people focusing them. It’s that level of negation which I suspect prompted stuff like the unblockable Signet of Might change and added power against boons to beef up the hits that do connect. Something was needed in response. Whether this is a good fix or not…I guess we’ll see.
I was under the assumption that the boon hate extra damage thing will pretty much just be a warrior deal, so boons don’t become some sort of hindrance like people are terrified they will be. Necromancers can already corrupt a full stack of boons into a horrible disaster of conditions, so it’s not like this is a completely new thing.
The only way to get evidence would be me asking you dearly what profession you play as your main. Because of your negative tone combined with your view of reality i have no way of acquiring said evidence.
I simply used common sense, since you got “kitten”. (kitten: combine bottom back with pain.)
Troll harder.
When one’s view is distinctly different from majority’s consensus, one ought to reflect on their own behavior. This is why everyone “L2P’s” you.
People “L2P” everyone on this forum because it’s the laziest way out of producing an actual argument they can come up with. So yeah, seen this before. Just another person thoughtlessly spewing out the same crap.
Like i said, this is the internet. I tried to show that you were wrong but in the same sentence i realized that you will never see. For example, discussing creationists versus atheist never conceived any results in changing opinions on either side.
Because of majority consensus, i do however claim that you are wrong.
“Majority consensus” being the one that apparently exists only in the fairy tales dancing about in your head. Man you’re bad at this.
You did, you’ve gone overboard in how 5 warriors + 2 randoms can hit on you and have you make it out alive. This is the same case as saying the militairy army invaded your house and you made it out alive because we simply cannot prove so.
It’s commonplace watching a guardian walk through a zerg to make it safely into a keep with no problem in WvW. Siege like any given keep and you’re almost certain to see it. Not really rocket science.
Also, lol @ “[…] 5 warriors + 2 randoms […]”. Unless you can actually find where I’ve said that, you kind of fail. Lose. Are incorrect. And generally Making Crap Up. /shrug
Setun didn’t nail anything, neither did you (see bold section). While i can already imagine your response by taking all my quotes into your own quotes with biased opinions we can go on forever… i got more important things to do.
(if your reaction however is amusing enough to me, i wont disappoint you
)
Coming across as a pseudo-intellectual desperate to seem cool and aloof on an internet forum, check. Next time you reply to me, actually provide the substance of an argument you seem to be grasping at rather than this embarrassing flailing. In fact, better to just PM me rather than clutter this thread with garbage.
What Setun said is true – I’m totally saying to chill out and just wait and see. This patch might be a nice refreshment, even if it needs tweaked further – and it will.
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That would mean that over the 20 second cooldown, you’d be regaining 3275 + 3,800 hp, which results in 353.75 hp/s. In comparison, Healing Surge at full adrenaline is 281 hp/s.
Naturally, throw in Signet Mastery and the 353.75 goes up to 392 hp/s.
That would mean that using anything else would be rather useless.
Well sure, but nobody says you can’t tweak the healing numbers also to bring it back in line.
I’m being serious, I haven’t been hit with confusion in months. I just use lemongrass poultry soup and watch my Dot’s. I really don’t think confusion was a problem except for dodge activation on ele’s and guardians and bad rangers.
Same, mostly. I’ve been using a warhorn in WvW to turn it into retaliation even, which is rather humorous.
Also worth considering is that if you have to use the active heal about twice for every one use of something like Healing Surge, you’re not getting the benefits of the passive while it’s sitting on cooldown. Maybe it needs a way to gain similar properties as the Elementalist’s “Written in Stone” trait?
lol, the patch isn’t even in effect yet and you guys are demanding the same health buffs they removed in the past. HEAVEN FORBID WARRIORS POSE A SERIOUS THREAT.
I think even with these changes I’ll probably end up keeping Healing Surge. It does, after all, have the added benefit of adrenaline gain and a big healing amount to begin with.
And that’s just it. If PvE and PvP aren’t split entirely – which I’m not sure should happen in the first place due to WvW being thrown into the mix – you risk upsetting balance in PvE because of the NPCs themselves. It will take time, but I think balance without a massive division is possible with a lot of trial and error.
They could always add a second passive or active effect to the Healing Signet to make it more interesting.
A big, toothy smile, with the cold, dead eyes of a shark.
I guess it’s the difference between “very powerful” and “overly powerful”. A fully boosted boon hate damage buff is still less than what protection offers. I’m sure it’s not the end of the world. And if it proves to be too much, well, they’ll change to something else. Warriors have had to deal with the bunker guardian crap for ages now. I’m sure the guardian community can survive being steamrolled for a month or less by warriors in the unlikely event that comes to pass. They’re still in the process of tweaking things.
You must play a warrior, and bad as well.
Let’s see, assumptions without evidence for the sake of trying to undermine me rather than producing an actual argument, check.
If all you get is L2P, why dont you?
“L2P” as predicted, check.
We both know, heck the forum knows that what you state is utter kitten. Why not acknowledge you are the one that is wrong? Nvm, this is the internet.
Appeal to a questionable majority, check.
The only confirmed 1v5+ win is a d/d ele, which is on youtube somewhere.
Statement which doesn’t address what I was saying at all, check.
Yep, typical stuff seems to be in order. You done? Setun pretty much nailed it. I’m happy that warriors are finally getting some attention and can’t wait to see how it plays out in practice. We’ll learn from there.
I’m thinking that over the course of the next few patches is when we should expect to see things like that.
Stealth really could have been implemented in different ways, especially if they were going to combine it with a class that gets the initiative system and such huge spike damage.
Well, considering it hasn’t even been a year since launch, I’m not really that surprised I guess?
Then more changes are necessary – and coming. Warriors get stuck with awful PvP for the longest time, but when they finally get something to deal with the comparatively OP nonsense all of the other classes have to offer, people act like the sky is falling. Oh no! One of the tankiest classes in the game might take varying amounts of extra damage from boon hating warriors who have to invest 30 points into a single trait line! Elementalists might not be able to go invulnerable and fully restore themselves or run from a fight easily when they screw up!
I find it hilarious.
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People are going to start crying about warriors in PvP now because we’re finally starting to get our due buffs which might prevent some of the bunker classes from rolling their face on the keyboard to survive against us.
Ignore them. We rock in PvE and there’s hope of soon being balanced to fight on equal footing with other classes. It’s gonna be great.
Sil.
There’s not doubt Bunker builds are the worst enemy for both Guardians and Warriors.
But you cannot argue the fact that a “DPS” type guardian is going to survive w/ these changes.
I suppose we’ll discover how things play out, which is what I’ve been saying across multiple threads. I’m hoping this is beneficial for warriors. Guardians have been high up on the chain of fighting others for some time, so I can’t really feel any sympathy if there’s a month of weakness for them between now and the next patch. It’s part of balancing and maybe it’s guardians’ turn to feel the burn.
And your “No Effort” blocking… is completely unfounded. Your timing / recharge for burst and the amount of burst available to the Warrior class outweights the blocks we have.
I think what you might want to re-iterate is the amount of blocks we have that eliminate your CC (stuns), for which you open with for your “Burst”.
Not the same. Not even close.
That must be why the guardians in WvW can frequently tank and recover from absurd amounts of warrior attacks plus five other people beating on them. Dunno. I see similar arguments from plenty of guardians and yet the actual effects in game are obvious. I can’t really be kitten to get into some petty theory debate with someone on an internet forum who is ultimately just going to resort to “L2P”; that’s always how things go on these forums. We’re just going to have to play the patch and actually see. Not to be rude, but I feel that I saved us some time. Have a good day.
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I already do, but this will make it faster and more satisfying. =)
The boon duration for lyssa’s runes last only 5 secs. Its not a big deal, since one doesn’t have to use the set. For guardian however, its a big deal. The majority of guardian skills provide boons, so now they will effectively debuff themselves against boon hate warriors.
I don’t have a problem with counter builds, however I have a problem with the lack of choice in gw2 compared to the original. If a warrior spec boon hate or unblockables, I could just change to something different to counter that build. In gw2 this isn’t the case and guardian players will be stuck debuffing themselves until the devs decide to do something about it.
Its probably a good opportunity to look at how they can start introducing some variety with each class.
After this long of being sick of all of the brainless boon bunker builds, I’m okay with guardians taking a hurting until Anet figures out an alternative. They can spend a little time feeling like warriors. The next guardians I see in WvW expecting to face tank my high damage with little effort like before are in for a very rude awakening.
But yes, variety would be nice.
The warrior buffs are a start. This is JUSTICE. GREAT JUSTICE. =3
I dunno, what’s the point of warrior burst damage if a guardian can block most all of it with almost no effort? If this turns out to be OP, maybe it overdue for guardians to spend a little bit of time on the other side of balance to appreciate what they had before. All you can do is wait and see what happens and use the dodge keys a little more in the meantime.
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Even with the full 27% boost, one of those is a -33% reduction in damage, since protection is strong as kitten. Finding it hard to feel sympathy. =p
A well timed kill shot will be blocked by Aegis fortunately.
Apparently that’s what Signet of Might will be for. Unblockable, boon-hating sniper rifle. HEAD SHOT.
What are you guys talking about? It’s just a SKIN, aesthetic only, there aren’t going to be any stats, Anet isn’t gonna put a BP w/ ascended stats in the gemstore for purchase.
This.
I actually transmuted over my ascended quiver anyway. It’s an awesome quaggan now. Fear.
Honestly I would get whatever one you think you’ll end up enjoying using the most. Even if you don’t use hammer in PvE very often, it’s a very good weapon in, say, WvW. There’s opportunities to use both.
Presumably it’s a Grandmaster trait, since they’re combining the current ones to make room for it. Now I can get the full whopping 3% burst damage boost!
Guess we’ll find out.
Yeah, I’d be fine with dividing things. WvW is my PvP though, so I’m mostly looking at how this will influence me there.
If it doesn’t use the Aegis, you can still get 3% damage from it being there! =3
Well it would be another warrior bypassing your shield. Better to be handed a weakness to your own class than another class.
Exactly. And Burst Mastery competes for the same slot.
Honestly as a warrior I can’t feel much sympathy for mesmers. We all know they’re a ridiculously strong class against other players simply because of how the class functions. Engineers, yes and no. I like the no utilities during Elixir S thing along with the same for Ele’s Mist Form. We’ll just have to wait and see. I think people are blowing this out of proportion.
I’m gonna have to agree with mesmer downed skills being obnoxious as all hell. When I down one in WvW, I just want them to stop wasting my time and just “get it over with”, as Entropy said. Kinda like that annoying guardian bubble that they throw up.
Well even a brief moment of movement speed reduction can hamper you, timed correctly. That’s why I like Leg Specialist so much in WvW.
I never bothered with shout/heal in WvW and feel my build is very successful. I’m really looking forward to this patch too.
If you have been playing a warrior for as long as you say you have, then you would know the last thing we need is more damage, this does not fix our serious problems. Being happy for more damage is a no brain zerker warrior mentality, wanting to not have to think just dps. Warriors have bigger problems such as a lack of sustain, big problems with conditions, limited access to vigor, very low condition damage viability and many other things that lack to make them a true contender.
Well to be honest I’d rather see things like ignoring or stripping off protection or something like that…and yes, more sustain and the like. But they’ve said before very clearly in a thread over on the warrior forums that this isn’t going to happen all at once. We’ll just have to see how the +3% damage buff will play out. I just think it shows that the balance team is trying, which is great. We need something to deal with bunkers. I’d rather see this form of boon hate than nothing. The condition duration reduction boost seems interesting to me as well.
Coming in here and running your mouth about how this patch is great for warriors and guardians can suck it, when they have ignored serious flaws and covered it up with more mouth breather damage.
All we can do is wait and see how it plays out. Anything else is really just theory. I’m happy with the effort for now, especially if it proves effective. If it turns out that this is actually OP compared to guardians until the next fix…well I guess you can learn to live on the other side for awhile, haha.
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I’m saying that there’s various builds for DPS and in order to be successful a) you have to find one that works for you b) you have to utilize your control abilities well (like let’s say immobilize). A player is not a brainless mob, therefore everyone selects a direction and attempts to master their build. The build that one would use for CoF might end up completely useless, because once again it’s not AI you’re playing against.
Oh, I completely agree with that. But I also thinks this patch will be moving in a good direction because this game has a balance problem in favor of bunkers.
I love all of the people crying over how warriors might now have the opportunity to cut away some of the bunker builds’ huge survivability after being totally ill-equipped to deal with them for all this time.
No really, I love it. As a warrior, this is sweet justice and I’ve been waiting.
I doubt anyone is going to take direct damage while invuln. It’s unblockable, meaning things that would cause the “Block” to pop up won’t work. I don’t see why the skills wouldn’t just ignore blocks but still fail to do damage because of invulnerability.
I don’t know of ever trying to run through a necromancer’s unblockable mark while blocking with my shield and Endure Pain being up, but I don’t see why it wouldn’t function just like that.
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Didn’t they nerf Healing Signet in a past patch, or was that only the way it worked when downscaled? I agree it could use some help, although I’ll probably still stick with Healing Surge since it gives adrenaline.
They will have to change the name of Invuln. You aren’t invuln if warriors can still affect you.
Welcome to the world of [Endure Pain], where we’ve been suffering condition damage, movement hindering conditions, and CC from the start.
This whole thread just makes me laugh. This was a long time coming to deal with all of the constant boon crap that warriors were expected to get through with basic damage. I’ve been waiting for something similar for months and quite honestly the warrior will still need help after this to make the class more viable fighting other players.
I will say the implications of all of this for WvW make me absolutely joyous, however.
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