This isn’t a problem to PvP, it affects the entire game.
If you played other MMOs you might notice that there is a certain point that everyone picks damage over defense, because the faster you kill, the less damage you take and is a generally much better bet than trying to outlast opponents.In GW2 it is different, there is no point of damage that you’ll achieve and 1~2 shot people so you don’t have to build for defense.
This means, in a competitive scenario, bunkers are better than non-bunkers.But this isn’t relevant to the discussion so I’ll leave it at that…
No, this is a problem too. It shouldn’t be balanced heavily in favor either way.
Do you play Guardian at all?
When I lost my first 1v1 to a Thief/Elementalist because they could outrun me in WvW, I hated Guardians.
When I was behind the gate watching it go down without anything worthwhile to do, I hated Guardians.
When I fought those “no melee allowed” fights, watching everyone else going ranged and I’m having to work 10x as hard to survive as a melee in a melee-unfriendly fight, I hated Guardians (lies, I enjoyed it because of the challenge).
If you were running from the thief/ele, you lost before they could chase you down. There is plenty you can do in fights that appear to favor the ranged. I run full melee in WvW and have great success, because I know when and where to drop siege, and the best moments to run out and cause some chaos in the enemy zerg. Guardians can do both of those things just as well.
Terrible range, no escape, weak mobility, poor target control, weak on-demand burst, lowest health forcing me to build/gear for it, highest healing cooldowns, melee-focused (means I can be kited)…
If Guardians were weaker than Warriors in melee, that I’d call imbalance. But no, I say they’re evenly balanced so it’s not a point to complain.
All of that, yet balanced out with such ridiculously over-the-top sustain and damage reduction that the only other primarily melee class in the game can barely touch them. They are far from being fairly balanced with one another. If you can’t see that warriors need serious help in competitive game modes, you’re completely detached from reality. Guardians have far too much advantage, one on one.
This is only regarding PvP.
I can easily outdo my Guardian’s performance by 1000% with an Elementalist in WvW with even less effort, because the mechanics there allow me to.
They give me plenty of space to kite and run, and huge walls to protect me so I can focus only on offense. I can for sure say that I got 10 or 20 times the amount of kills on my Elementalist than my Guardian in WvW, despite having played the Guardian longer.
So how are those duels with warrior treating you? Let me know how the effort ranks there compared to either guard or ele.
Now, I don’t expect to be able to outdo a heavy melee-focused profession in… melee.
And unfortunately, the point capping mechanic in PvP gives them room for it.
Clearly you do expect that. Because right now the balance is in favor of guardians and you’re a-okay with it.
Then rejoice, because you already can.
You can defeat any profession based purely on your skills alone, but it doesn’t mean you can win situations.If you’re still not getting what I’m saying, try some WvW roaming. No objectives around, nearly open fields with few obstacles around, and have your matches with people around.
This is balance.
Wrong. This is exactly where class imbalance shows the most. Warrior is at a distinct disadvantage against pretty much every other class out there when roaming. If you’re getting your kitten beat that badly by roaming warriors as a bunker-oriented guardian, you should be pretty embarrassed. Even worse if it’s happening to a mesmer. If you think a mesmer and a warrior are fairly balanced 1v1, you’re on crack.
If you’re dead bent on beating Guardians on their own bunker game with another profession, then go check the PvP forums to look for professions who can pull it.
I’ve read that Engineers are pretty good at it, and Elementalists as well.
“Play another class” is not balance. It’s another cop-out to avoid the real issue of fairly balancing classes.
(edited by Sil.4560)