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Yup, NERF NERF NERF. Thanks Anet! So good to see that you give a kitten about what your players think!
It “needs” to be fixed simply because it wasn’t intended to be accessible in the first place. This is just guesswork, but I bet ANet didn’t really pay attention whether the spot had been used or not. Someone at ANet noticed it wasn’t properly sealed off and fixed it.
That doesn’t really answer the question I was asking. What kind of person looks at a simple rock area and says, “Oh, we can’t have that”, when it’s hurting absolutely nothing at all?
I bet half of Black Citadel isn’t supposed to turn invisible when I approach the laurel vendor there. I bet auras aren’t supposed to stick when you swap weapons a certain way. I bet you’re not supposed to animate forever if you use an attack and swap weapons at just the right moment. I’m probably also not supposed to be able to walk up a mountain and off the edge of the map, or access the Polymock Arenas right now. I can confirm that most of those aren’t “fixed” yet either.
The point is that they blocked off a spot higher than their vista for no reason other than to cause a restriction to players who like to explore, and now another fun, beautiful spot has been removed from the game. Maybe Anet should start paying attention, because that seems to be their problem on a number of issues. They don’t seem to give a single kitten anymore about the actual player.
Do you know about game development? What makes you think that fixing your warriors rush is an easy task? If he’s stuck in place that means there’s something wrong with the physics, the world or both. If it’s the world, then have fun fixing all spots that might affect the skill. If it’s physics you gotta be really careful, because changes on such a delicate system may create a backlash in a way you never expected.
Rangers and Guardians both have similar attacks (Swoop and Leap of Faith) which do not have this problem. It would be a small matter to mimic one of those. They already fixed the Elementalist’s Magnetic Grasp in that sort of way.
Because clearly 60 tPvP players are inherently more adaptable and better at a game mode than the people who primarily play that game mode, by virtue of their divinely skill advantage.
lulz
Throw in Signet of Fury, Healing Surge and Berserker Stance and you’re looking at chaining together 4 Eviscerates in a very short amount of time.
All without being completely invisible to our opponent!
The thing with WvW s that it is a sanbox, not a strict environment as tPvP. So imagine a player who sets his character up to be most effective as part of 25 players raid group that is to face enemy raids in comparable numbers/skill level. Now, please tell me if that character is in best position to face off any class in small scale/1v1 battle. They are not. You, sir (Sil), are being ignorant here.
What you are saying has little to do with actual player skill and everything to do with a very specific function of a build. Further, what does your comment have to do with the price of tea in China? I get the feeling you didn’t even understand the intent behind the post to which you responded. The ignorance is your own and I am not in the mood to be insulted by some pompous user on an internet forum today, thanks.
There’s also a possibility that sPvP rank was just farmed without any real skill behind it but I assume you are not including these cases in your argument.
I don’t care how or why they got their title, just that they die.
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rofl
I actually did throw myself from that point on the volcano once or twice. I waited until the event below was going on and actually managed to land directly on another player while they were fighting the destroyer. I don’t think he knew how to respond. XD
Problem with “bugs” like this is, they’re easy and quick to fix. Probably doesn’t take more than 5 minutes. Major bugs that affect traits and skills need more review, probably even a programmer and the guarantee that it’s working properly now. When it comes to balancing there’s even more stuff involved.
It is sad and discouraging, but that’s the way it is.
Doesn’t answer the question of why it needed “fixed”. My warrior’s Rush skill could easily be changed to function properly instead of running in place for a solid second and a half or missing the target and swinging at the air. Instead we get this, though it wasn’t something that was by any means necessary.
It is sad and discouraging…just another pointless restriction on the game. Now I’m wondering how many other cool spots are inaccessible. I remember back in the days of the N64 and similar eras, finding obscure spots out of the way was something a lot of gamers really had fun with, myself included. Removing cool spots like this just makes the game feel so much more…flat, at least to someone who enjoys exploring.
You’re not suppose to be having fun, you’re suppose to be grinding for legendaries and buying Gems, please do what you’re told..
I already have three legendaries.
Or… maybe really, really – its handy to have more descriptive subject titles.
Really.
Maybe it’s really handy to read the post. Cry more. Don’t like a subject title? Don’t read a thread. Your problem, not mine.
Good to see I’ve successfully tricked Marxo into reading the thread, nonetheless. Mwahaha.
But yeah, they’ve walled it off with an added rock and an invisible barrier beyond that. I feels…unnecessary. You couldn’t really see beyond the skybox.
There used to be a beautiful spot on the top of Mount Maelstrom. It was a rock just above the vista that one could easily access by jumping across a few slanted stones, and running up to the tip. It would put you nearly at the cloud layer, where you could see off into the distance at the lightning and stormy sky due to the active volcano below. I went and got the vista today on an alt and thought I’d go up there because I liked the spot.
Anet made that impossible by changing the rocks. Instead you walk around the side and you see a series of sloped rocks leading up to the area, blocked off by an invisible wall.
Why? How is it that the developers are more focused on removing fun scenic areas and things like a popular stump in Southsun than fixing all of the crap bugs that actually plague character classes? Why was it even necessary to “fix” something like this? I actually had a few good memories chatting with people on top of that high rock near the clouds, but we can’t have nice things like that, can we?
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Yeah, if you look back at how they described the Thief from the start, it’s quite funny that it has turned into everything they said they didn’t want it to be. I especially like the comment from one of the first Thief videos, from GDC 2011, where they say “unlike other games, stealth is not unlimited in Guild Wars 2. Stealth is a very powerful ability, and so we wanted it to be something that players use strategically, as opposed to a safety-net that they have on all the time”.
rofl, you’re right, I’d forgotten about that gem. At least most thieves aren’t completely invisible 90% of the time. Good thing!
I’m referring to 80s in WvW. I don’t ever count upscaled players cause it’s not fair to include them in my opinion. I only solo roam in WvW, and I’m sure other solo roamers could probably attest to this too, but most WvWers, specifically zerglings, are scrubs at playing their class and are an easy kill any time they’re caught outside of their zerg. And I’m totally baffled by all the people saying they would kitten the people that mostly do structured pvp. This is the skill order in this game. Spvpers > PvEers > NPCs > WvWers (zerglings). Again, this is only my opinion that is based on my experience as being a solo roamer for the last 7 months.
I don’t count them, but if you’re going to make generalizations like your absurd skill order which is obviously incorrect (a zergling is obviously going to be smarter than an NPC), it may as well be stated.
You also apparently make no distinction between a WvW player with skill and a WvW player who follows a zerg and many of your categories have significant overlap potential. But by all means, continue believing in your arrogant and utterly subjective hierarchy of skill. It makes no matter to me what game mode you prefer to glorify the most because as I stated you die just the same.
So your complaint is that it isn’t quite a god class yet.
Yeah go pure dps, its the only way to avoid enemy flak if you do dungeons with other dps.
Unless of course you want to laugh throughout the dungeon and watch the dpsers constantly die for no apparent reason while the same mob barely tickle you, in that case by all means go hybrid/tank.
Also, please go pure dps in WvW. Really, its awesome against our guild train, we dont drop dps like flies at all, trust me. If only more people went dps so we had more challenge, sigh… Only kittenty guilds go PvT. Honestly.
Tell your DPSers that there’s a dodge button.
Gonna have to agree on that. Funny thing is, I seem to recall Anet saying that they wanted the thief to be a thief, not an assassin. Whoops.
You guys are all so optimistic. We’ll get 20% off of Black Lion Chest Keys. Sale Ending Soon!
If you’re generalizing, you may as well consider the fact that a percentage of WvWers are even upscaled players. =p
Raptured, your post presumes that players who primarily WvW do not focus on individual skill during their time there without concrete evidence to prove that it is indeed the case.
Skill is skill, tPvP or not. “Champion X” titles die just the same as anyone else and has no inherent statistical advantages. These claims of higher skill are nothing but personal theory; it is a desperate grasp to rationalize the play of a specific PvP game mode as having distinct purpose despite the fact that you ultimately never have a clue how skilled an enemy invader is until you engage them. This is a game of limited scenarios and predictable combinations of decisions and knowledge is not limited to tPvP.
Although I suppose if people are arrogant enough to believe that they have an advantage, then let that be just one more weakness on the pile. In essence, I agree with the last things you said, Rednik. A player is made good by their adaptability and overall knowledge and how that allows them to perform in the moment. tPvP itself is merely one means of attaining similar knowledge of how to fight.
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I feel the need to reply about your use of “players with legendary weapons” a lot of them myself included are players who play enough to aquire them, meaning they also play enough to get very good at their classes in wvw. granted this isn’t all of them but id like to face you in a 1v1 and then you can decide if youd like to rephrase that comment. -priest of lyssa
Haha, let him keep trying. I often go into battle wearing three legendaries just to draw attention. It makes things that much more exciting.
Lol no. The micro of all the top spvpers is miles higher than any of the best players in the best wvw guilds.
Deeds, not words. This is just more sad rationalization and posturing. Most of you are just prattling off nonsense about how s/tPvPers are inherently better with no compelling rationale. I don’t really care what mode of play my enemy prefers, they drop bags just the same.
I like warhorn for WvW. I usually don’t use it for the sake of getting protection. I use it for the sake of dumping the numerous or huge stacks of damaging conditions that I get piled on me when flying in and out of a large group of people.
I can kill thieves pretty easily on my warrior (which is considered lowest tier for PvP), especially D/D Thieves. The ones I have trouble with the most is D/P, but I can still get em down pretty fast by whacking them outside of Blinding Powder or using Whirlwind through it.
Oh I can definitely take out the ones that want to stick around and fight my warrior instead of running for the hills. What I find irritating is that these players can jump in during a heavy battle, start dealing thousands of damage in a second to someone, and then get away with about no risk. There also exists the fact that a thief can turn invisible and run with almost a 100% success rate whenever they start to lose…only to be waiting around to annoy you, your allies, or your supply. Fighting them in most cases feels entirely pointless.
I think the constant assertion that PvP players are more skilled is because they need to reassure themselves and, like Amins said, their ego.
…Mine Detector build? The item you pick up is literally all you need.
I’d love it if one or both of those weapons had that ability. I also feel that kitten like aegis should only block one hit of Bladetrail, not cause the otherwise piercing projectile to completely disappear.
I love PvP. But people who think WvW is PVP obviously have reading difficulties.
It is, by nature, a game mode in which players fight against other players. How you choose to engage your enemy and your personal objectives are entirely up to you.
I was under the impression that the OP was being sarcastic…
Dunno, it’s hard for me to tell. I see so many people who honestly believe that PvP is the definition of skilled gameplay and that WvW somehow doesn’t count.
It’s less silly than running in place for a full second and a half or running past your target and then stopping to uppercut the air. But it’s okay, we don’t need skills like that fixed! We have a new animation for a gem store harvesting sickle!
I’d actually like to see more mobs. Tough mobs. Oh, your big zerg is stomping some smaller group at their watergate? SUDDENLY KARKA EVERYWHERE.
Or dare I say put in actual bots, with real characters and builds.
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Since most of the skillful players are in Heart of the Mists
Lost credibility there. tPvP is an entirely different game mode. I can’t begin to count how many “Champion [Title]” players I’ve stomped in battle and one on one. Let them think they’re the best though. It’ll crush their morale that much more when I flag them.
Hahaha, reminds me of a pair of thieves I killed right in front of our Stonemist one time. I watched it and was about to say, “You forgot to /laugh”, but then I saw you used /dance. Good job.
I want to know why we can’t just apply dyes to these things.
The thing is, I play PvP mainly. I barely touch WvW because I see it as an imbalanced zergfest, I only really go there to farm kills for the monthly.
Combat in WvW can be just as competitive as PvP if done well, although perhaps without all of the chest thumping that comes with the latter. ;p
I’d say stealth in general needs looked at in WvW – thieves naturally fit with this because they so easily abuse the mechanic. Their escape potential is absolutely absurd…and it doesn’t stop there, because they can easily hang around to make sure the rest of your supply isn’t getting through either.
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“Tweaks”, huh? In before we’re nerfed again.
Another thread that highlights perfectly how extremely limited class roles are able to be in this game.
Horrible if you are average, good if you are really good and skilled. But you be better with any other class.
This is exactly the problem. People like Anastasis will come in and make arrogant “L2P” comments but fail to understand that the point you made is the angle a lot of people are really wanting to come from. Any decent player can stomp a couple of bads, but when you can do the same thing, better, simply by playing another class, that should be addressed.
You want to go 1vs15 and win.
Not gonna happen.
Wrong. This is not my position at all. I want warriors to have their own role, like other classes, that another class cannot simply fill better. I want warriors to be balanced against other classes fairly, rather than the lackluster position they are in, comparatively. I in no way said that I want the class to be overpowered and you are blatantly misrepresenting my position if this is how you seek to view it. Good day.
Haha, sometimes I try to act like a clone and it actually does seem to fool people on occasion.
I"m not saying the Warrior is ‘fine’ by any means, but the majority of you people act like you never win a battle.
I’m not even good at this game and I tend to win at least half of my 1v1 skirmishes in WvW or PvP, unless they are against classes that give EVERYONE difficulty (ie Thieves, Mesmers).
You’re giving Warriors a bad name with all the constant complaining. Yes, our class has problems. No, it’s not the terrible piece of kitten that you guys like to make it out to be. We’re still quite capable of taking down enemies.
Oh, certainly. The problem is that it’s that much more difficult for this particular class, which it shouldn’t be if the game were properly balanced. With Anet’s history of giving us “buffs”, I can see why people are so loud about this issue. We can safely assume that they’ll look at our opinions and then give us a fraction of what we are actually calling for, at this rate.
Or they could replace it with a boon that doesn’t reward morons for getting beat on. I can see it used in group play, strategically, but it should be actually made strategical. Returning damage while in X zone of effect or whatever. Confusion is okay, because you can cleanse it from yourself. But retaliation is more or less the same thing, except there aren’t nearly enough boon stripping options in this game.
Oh it’s entirely possible if you build in a very specific way, but what I’m saying is that even then, the guardian class is inherently so idiot-friendly and forgiving that it should not take the warrior nearly as much effort as it does while sacrificing so much more than the guardian has to just to down them because the warrior has to fight through an absurd -33% damage reduction on top of high armor on top of easily accessible sustain.
It’s pretty sad that with both weapons’ vulnerability attacks and “On My Mark!”, we still don’t break through a single boon that is very easy for the guardian to access. That’s what I call a lack of balance. Burst specs themselves need more ways to keep bunkers on their toes.
I’ve never had the trouble of outright losing to anyone in 1v1 in WvW because I know exactly how to keep myself alive and engage on my terms, but I find it exceedingly annoying how little effort it takes to roll a class like that.
lol at mesmer getting overnerfed.
Anyway, yeah, I do find the curtain exceedingly annoying as a gimmick way of pulling people off of walls and cliffs with zero tell. There should at least be some sort of delay before the secondary effect can be triggered.
I just like to crush ppl like you with my warrior
Oh look, another chest thumping ape. Best of luck to you.
Sure, if you’re fighting idiots.
That’d hold water if conditions were more viable to begin with in WvW for an individual player. People don’t avoid them because of Lemongrass, they avoid them for the reason I mentioned above. Most of the condition damage I receive is actually coming from numerous sources, even with Lemongrass. I still trait my warhorn to dump it off. Yes, I have it very easy against condition builds. I feel this is more than fair for my class given its other limitations.
Moreover, I don’t exactly see the food actually used on most of my opponents in WvW, quite possibly because many other classes don’t require the same protection from conditions that warriors do. Elementalists can throw off conditions left and right with little effort. You can bet that everyone and their grandma would be abusing a -40% direct damage reduction food right away though, because that’s the most common damage source. As it stands, it’s not necessary for many people to actually use Lemongrass and so I can’t really bring myself to see it as something so overly game breaking that it needs any sort of attention. It might be one of the only things making classes like the warrior half viable in many situations.
Lemongrass is only -40% condition duration. Melandru gives you -25%. Dogged March gives you -33%, but only for cripple, chill, and immobilize. As far as damaging conditions, you’re only going to have -65% duration, tops, but that is also requiring you dedicate your entire runeset to the cause, plus your food. Condition damage is less than ideal in WvW anyway because of the frequent cleansing from groups, so most people won’t run them in the first place.
That said, a direct damage reduction of -73% before armor would be massively overpowered due to the fact that classes like warrior and guardian barely have any condition options to begin with. Like it or not, direct damage is and will likely remain the most common form of reducing your HP, so to reduce that by such an absurd amount for classes that are often already too survivable to begin with is just insane.
Ok how about we just make a -40% power damage reduction food, that way all these warriors and thieves get to keep their lemongrass the way it is and power classes get to feel how loosing half your damage is like. surely no one on either side would complain after that since there would be food against both damage types and nothing got nerfed!
We already know what it’s like to lose a huge chunk of your damage. It’s called protection, which is a buff that actually does need looked at.
It is BS. When I think of a great warrior, I think of one who doesn’t cower into using the tricks and gimmicks of other classes, but relies on his or her pure prowess to seize victory by the throat, fearlessly ripping down opposition and crushing it into the dirt before it ever has a chance to beg for mercy. We should be terrifying to behold, not casually brushed off.
If you get into the Guardians’ game of meleeing, you’re going to lose.
And, for a class designed also to melee, this is completely unbalanced and unacceptable. Especially since I see so many of you guardians crying about your scepter in another thread.
If you’re taking damage from Symbols and Retaliation, you’re doing it wrong, and you will lose.
Symbols are crap. Retaliation is an easily spammed boon that rewards incompetent players for getting beat on because it’s so easy to abuse “try 2 die” bunker tactics.
The same way the Guardian will lose if he ever gets off their game and attempts to play a mobility/ranged game, or if he gets kited.
Too bad this is not feasible in most situations and trying to kite any guardian with half a brain will just result in them running off to the nearest escape. If they’ve positioned themselves so poorly as to not be able to do so, that is purely their problem.
This is the best tip I can give you, besides saying “L2P” (which I’m trying to avoid).
Too late, your post already drips of “L2P” in order to rationalize the class advantage that very much exists. It boggles my mind that anyone can truly believe that the classes in this game are well balanced at present. Your “tip” is nothing more than “the game is unbalanced and that’s how it should be”. You have no argument.
This also has been dragged enough, with a few flame attempts, and it’s now a rant, not a discussion, so I’m quitting it.
Kay. Enjoy your game cowering behind class advantage.
I think it’s best this way actually, you can’t (usually) get 1~2 shotted since this would heavily favor professions that works with “gimmicks” as defense (remember Thieves before the Signet nerf?).
That would be in favor of the other side. It needs to be balanced. If there are bunkers, there needs to be ways to counter bunkers instead of just turning everything into some silly battle of who has the class with the better sustain.
It was a simple 1v1 fight on the road, no one was “running” away.
There was no siege, no mobs, no other objectives around. And I’m fairly confidant in my skills for 1v1 as a Guardian, seeing as I always won the damage dealt/damage taken ratio game against pretty much anyone.The 1v1s I lost I was totally outplayed because they just didn’t play into my game, instead, they focused highly on theirs which is control and mobility.
As an example, they didn’t get hit once by any Symbol (as one should expect), I couldn’t chain 2 attacks in a row, let alone complete a combo, at all, and I was totally kited, ranged, and occasionally melee’d to waste some CDs.
Even when I put up a decent fight, they had no problems running away for a few seconds more to come back right away. I cursed my healing on high cooldowns, while I watched them heal nonstop (or stealth nonstop).
Sounds like you weren’t playing against a warrior then, lolz. Warrior sustain is next to nothing and our mobility is about as linear as it gets. This is why I have a problem with how guardians are balanced in comparison.
This doesn’t happen in PvP though.
If they’re not close to melee range and taking my Symbols damage and/or wasting dodges and movements to avoid them, I’m capping the point.(By the way I started my Elementalist and then Mesmer just because I hated losing to roamers on my Guardian in WvW)
(ps. read as great roamers, because mediocre players can’t play on your profession limitations and definitely don’t work on theirs)
Your fault for not being more aware of your surroundings. I don’t get caught without an escape route because I’m expecting ambush at any time. /shrug
Do you realize that Warriors have more mobility (in & out), more control, more burst, better raw stats, better ranged options than Guardians?
No, because there needs to be a way to actually deal sufficient damage to finish the job without just watching the guardian walk away to the nearest portal because our ranged damage is poor for the task. Closing the distance means fighting on the guardian’s terms, which is where the game becomes unbalanced. In and out means little because it’s just giving the class with the better sustain time to heal up and buff themselves further.
So, if you’re not detached from reality, do you really think that Warriors having equal or superior melee prowess wouldn’t be imbalanced?
lol? How would equal melee prowess be unbalanced? Warriors are the other primary melee class in this game. To insist that guardians should be simply better at it is absurd at best.
I’m not sure what you’re talking about, I don’t play Warrior.
Try dueling some other classes as a warrior sometime and note the effort vs. return for the class. This is exactly why they need buffed.
What sort of game are we playing right now? I said I don’t expect, you say I do… are you having fun? I’m glad then.
Now here’s something new!
You do know that Mesmers are pretty much unbeatable in 1v1s, right?
I think that, even being the profession I have the least experience with, I can easily beat pretty much anyone who lets me get close for a second or two.
Even overpowered Guardians.
Mesmers are another problem that other classes need buffed to equal.
Too bad they’re not as great for everything else such as support and bunkering eh?
Mesmers, bad at support? You’re kidding.
No, the real issue here is you.
You’re complaining you can’t beat a Guardian on a bunker game (capping points in PvP) because they’re too strong.
Why don’t you try to fight an Elementalist or Ranger with your Rifle alone, and then go complain Warriors need serious help because they can’t beat Elementalists on a ranged fight? (on their forums)
Your statement makes no sense. Warriors are, as stated by Anet (even in the guardian’s description), the other class that needs to be in melee range to use its full potential. So yes, I do expect to be as proficient at melee as the other melee class.
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Total Immunity to all immobilizes/snares/chill does not sound a little broken to you?
No it doesnt. You need trait, full set of runes and food just so you could deal with movement hampering conditions.
Pretty much this. It’s clearly not broken, or warriors still wouldn’t be at an inherent disadvantage against other classes. We need all of that just to still come out behind.
Further, it’s far from immunity. One second makes a difference, which is why I love Leg Specialist.
Viable builds…. 10/30/30/0/0 RHS builds, 0/x/30/30/x AH/EM builds, 0/0/10/30/30 Healway builds. Though there are some slight variations to these builds, all in all, we have about 3 well used viable builds. Yes there are random off builds (like the one I use) But those are generally specific to the person that uses them, and set for that one person’s playstyle. What I find funny is that a warrior also has things things that we don’t have, such as range and mobility and CC, which in WvW (which is my main focus) are huge and can determine the outcome of the battle. To gain any of these (except for range, which we have 0 of because of scepter AA speed) We have to sacrifice alot. I would honestly kill just to get a little bit of the CC that a warrior has, maybe I could kill runners in WvW at that point.
What I’m saying is that warriors have far fewer viable options for builds. In fact, every class suffers from a distinct lack of diversity, but you can really see it in the game’s weakest competitive class.
Being able to “kill runners” is crap. One doesn’t give a solid contribution to a WvW effort by picking on an enemy who has already lost. Warriors should not be so team dependent as to rely on others to stand their most reasonable chance at victory – that is what I am saying. They need to be made more of an independently viable class. Hopefully that makes sense.