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Can’t say I’ve had a problem in “high end PvE”.
You know what doesn’t crack me up? Our dumpsters being full. BP and AR if you could lose some weight so that we have more room in our dumpsters later, that’d be great, thanks.
Moar protection removal. Crush some brainless bunker heads.
Strong in one game mode is zero excuse to be poor in another. That’s not balance. That’s the moronic propaganda that players of other classes use to try and justify warriors not being fairly balanced against them in competitive play.
I have both an 80 Warrior and an 80 Guardian (among others). There is absolutely no way that I would compare the two equal in PvE dungeons…Hint, Guardians can be more offensively focused too (build for boons) and still do all those group support/defensive as all can be things too. Warriors are not offensive powerhouses in comparison to Protection boon/Aegis boon mitigation.
If you’re not destroying dungeons faster with your warrior, you’re doing it wrong.
We’re hoping. They tried last time but half of the buffs we got failed to address the real problems. Anet only seems to understand “MOAR DMG” and not dealing with things which actually mean more, like overcoming enemy protection, our sustain, etc. Then there’s stuff like dealing with annoying ranged people and mesmers. Honestly I feel like Warrior’s Sprint and similar traits should be buffed and stack on top of other speed boosts to give us another option for sticking on ranged spammers.
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That’s probably because they still seem incredibly uncommon. As was asked, honestly, how many of you have even been hindered by one of these traps?
I sure love getting suppressed in WvW, trying to tell my map when something is happening or needs to happen fast. Need to call more to defend a fully upgraded tower? Not today!
We’re in a good spot in PvE. In competitive modes, warrior is far from “easy mode”. In fact, I should say we are the class in most need of buffing. Easy mode fighting other players is, like you suggested, playing a class like mesmer, guardian, or thief.
I’m more than okay with killing a class because they triggered a debuff trap. Thieves get a cheesy escape when they start getting their kitten handed to them? Then the rest of us get to laugh at them when they blunder into our trap. Welcome to the battlefield. I wouldn’t mind seeing abilities that force a reveal or can “track” stealth as well, because frankly, the traps don’t go far enough.
You can get those without MF just by slaughtering a ton of karka. My friend had a precursor drop and wasn’t even wearing the buff at the time. It’s all just dumb luck.
Heh, this thread. Further evidence that people will stop at nothing to “prove” themselves more intelligent than someone else on the internet, no matter how petty the cause or how weak and contradictory their argument.
If only it did something worthwhile.
Jumping…eh. It feels a little stiff at times, but isn’t super hard. What I hate is the camera. Did they really have to make so many of the puzzles put crap in between your view and the camera, or force the camera up your kitten I feel like the main challenge in half of the game’s jumping puzzles is just not being able to see what you’re doing.
And don’t get me started on the vague surfaces of what’s too “slippery” to stand on/walk up and what’s considered “flat”.
I wouldn’t mind seeing it function better in WvW as well. At the moment I’m already a bit hard to keep conditions on, but our movement skills are crap when it comes to being cripples or chilled, which is just silly given that other classes don’t seem to suffer this. Why does Ride the Lightning get to just ignore this sort of thing (ignoring its most recent nerf), but our already “meh” skill of Rush doesn’t?
Apparently it’s not very well so, in that you can actually acquire and see plainly two of the exact same item in your inventory, but can only equip one. I should think that a truly “Unique” item would be one of a kind, wouldn’t it? o_O
On that note, I’m so glad that some random ascended ring I found in a box is more unique than my legendary weapons, haha.
I still think warriors would be fitting for a parry/counterattack mechanic. We’re masters of battle and our weapons, why the hell can’t I counter attacks with my 2H weapons or retaliate when I block? Ever watched someone use a longsword or polearm well? It’s beautiful, not this brutish anime clubbing.
I just grabbed a portal and tipped the kind player. Gave me precious extra seconds wearing my sweet new tentacle backpack.
Unique is dumb and vague.
Like Justin said, unless you’ve read about what it means on an online wiki or something – or worse, figured it out like the OP did – you probably aren’t going to know. For all the average player discerns, it could just be more flavor text. I’d expect this sort of status from a legendary weapon before I’d expect it from some random ring. Amulets and back pieces read “Unique” as well, and you can’t equip two of either of those, so if a player saw that first, it probably wouldn’t even occur to them. Offensive and defensive infusion slots don’t even make for a compelling argument when discovering this limiting mechanic, because to most they may well be as much a personal preference as the stat set itself.
Personally I don’t like the mechanic. It feels like something that is in place for the sole purpose of making you grind out yet another item (thereby extending playtime) if you should be so unfortunate enough to find a duplicate by chance. Have I run into problems with this particular issue? No. I figured out what the Unique status meant when talking to someone about the Ancient Karka Shell item. But it sucks to see my guildies or some poor player on a forum waste a lot of time because of it.
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You’re kidding me, right?
Not even going to bother arguing with you, honestly. There’s no point to it because I already know what you’ll say, how I’ll respond, and what you’ll say to that, etc. Nobody’s mind will be changed, and yes, not really the point of this thread. I was simply stating that the escape potential of the thief seems excessive to most other classes, not just guardian.
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I think it’s mostly that they can get in and out of groups in battles while doing huge amounts of damage to select targets at little risk.
Sure, I’d like to use the Thu’um.
I think this perspective changes with tier. The other thing is thief, ranger, mesmer and warrior can all keep up in a comparable set so no it does not allow you to escape most classes. If we are being serous here even a guardian could keep up for a while with Sw/GS set and judge’s.
As warrior last time I dropped a DD ele it was for the same reason I always do. I time my cripple which is enhanced by leg specialist after I see the water attunement. The ele cant out dash me so pinning them down isn’t that big an issue.
Tier as in WvW tier? I play in Ehmry Bay. Sometimes you’re met with a zerg, sometimes it’s a small group, other times it’s just one guy. The only thing I find remotely threatening is, like you said, the same sort of cripple/immobilize stuff I run on my warrior. I mean, classes can chase you all over and land little bits of damage, but I’ve never really found that threatening, mostly due to the other things ele has to offer. I like that the classes are made more comparable in this area now, but it’s a shame they just want to nerf the same skill over and over to accomplish that.
I have to say, hammer on engineer would be pretty amusing. They should at least make a giant wrench skin though.
I still don’t feel like this has impacted eles in WvW as much as people think. Just choosing the right moment when to use it to leave still allows you to easily escape most classes. As an ele I just pick my moment and destination well; as a warrior it still takes a bit to actually pin them down if I’m pursuing. That said, I hate that it’s crap for basic travel now.
I use a Naga so it’s easy for me to just keep hitting 1 on the mouse in between the other skills I use anyway. Kind of odd that it lacks an auto attack for this though.
Again, it’s stated in the first part of my post. The more exposure to the fact that guardians are overly forgiving, defensively, that devs actually get, the more likely they are to consider along the line of “boon hate” and providing better fixes than the ones we saw last patch. Meh, nevermind, you’re probably ignoring that part on purpose. You got your answer.
Oh well. I’m sure we’ll see a million more comments in that vein or people rushing to scream about how guardian is a challenging class to play and how they’re god’s gift to GW2, none of which is much for discussion. There’s not much to say about this thread anymore anyway. Thieves have excessive escape from everyone in WvW and Anet doesn’t seem to care.
I don’t display any title.
Not all users, of course. I’ve just found a good number of them to be that way, to the point where it’s a pattern. Hence the wording “a lot” and not “all”.
Using mesmer doesn’t really help your case if you’re talking about fighting other players. Everyone knows how powerful that class is compared to a number of others.
Oh, and by the way, telling me you’re reporting my post can easily be considered trolling in itself. I’ve clearly stated my reasons for posting here, one of which you’ve deliberately ignored, apparently for the sake of removing some words that make you uncomfortable. Don’t like my opinion of guardian? Tough. There’s nothing wrong with my post. What is the purpose of your post?
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Unless you’re vocal around this place, nothing ever seems to get changed or looked at for balance. It’s taken us months for Anet to even apparently look at the warrior forum. I believe that guardians are an overly forgiving class and that things like boon hate need to go even further. The more exposure they have to these sorts of opinions, the more likely they are to consider it.
As far as being condescending, I just plain don’t like the class at this point. I find a lot of the players I have encountered who play it to be incredibly arrogant and oblivious to the fact that they’re using class imbalance as a crutch and would like to remind them that they aren’t half as wonderful as they seem to think.
Don’t really get why you think we’re asking for sympathy of any kind. Some dude is looking for tips on how to pvp against thieves in wvw and we gave him tips. You come in and try to accuse guardians of being OP or something in comparison to warriors and blah blah blah here we are.
This from the user who’s first post in the thread is telling someone to 1v1 him. Right.
Any, OP asked if anyone else has trouble with thieves. That looks to be about it. I was saying that, in line with some of the other comments in the discussion, that yes, perhaps guardians do need some sort of problem like this worse than other classes for thieves to be their “nemesis” in this sense to offset their other obvious advantages. That said, again, thief overkill escape is a problem for every class.
And trying again:
And this is where we say… please reference the OP’s Topic.
Thank you for playing.
I don’t need this condescending and rude sort of remark. “Thank you for playing.” Who do you think you are? Until you can learn to respond like a civilized human being and actually provide a relevant argument, I’m not interested in what you have to say. I thought we’d gone over this in the past.
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To be honest I still haven’t really noticed any of this. I play on Ehmry Bay. The only skill lags I’ve noticed are the sort that normally come from an overabundance of players and what have you.
I feel like warriors being tested by Anet like poor hapless Job from the Bible. Plague after plague after plague. >_>
Neither is not being able to escape a fight.
Enjoy your Luxury and quit your complaining.
rofl, escape is crap when most scenarios in PvP situations demand that you are present to prevent something from being capped or otherwise destroyed. It also presumes that a guardian is in some need of running away in the first place. Fleeing a battle for an objective does not give victory. The idea that a class should be “strong against classes that stay to fight me” because other classes have the ability to flee said battle is completely absurd and the most lazy excuse for balancing I’ve seen.
I’d also say that Setun is correct in that guardians have a number of ways to actively pull back or in some sense escape in WvW situations as it is. Knowing the moment to withdraw is often as important as actually having the proper abilities to do it.
The good news is, as the elite warrior and highly skilled player that you are, you can always just ~walk~ away from a bunker guardian…. which is more than a Guardian can say against any class other than a Necro. =]
Being better at leaving a fight because class limitations prevent you from having an equal chance at winning is not balance.
Nah, I’ve done the “sheath weapon” thing and walk around while waiting for it to expire too. =D
Haha, love it. Watching warriors run around hacking the more privileged classes to bits makes me smile. =)
The /cheer thing at the end was pretty funny too, lol
I agree, XII, I can’t stand downed state most of the time in WvW. I don’t mind it in PvE – enemies get all sorts of weird abilities in some areas so the downed state makes things a bit more interesting, but when fighting other players it’s just obnoxious. Especially when they’re playing a class that has no hope of defeating you while they’re downed, like a ranger or guardian, yet they insist on doing that last second blind or that kitten bubble just to spite you and waste your time before getting staked anyway.
No offense to you, since i dont like it myself but i kind of get why. Warrior is one of the strongest classes when up. Rangers arent. So therefor its logical that rangers are better in downed state then a warrior is
rofl, I really hope you’re talking about PvE.
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That, and like was mentioned, the order the conditions are applied messes with what is converted so you’re more likely to have certain ones converted to the crappy ones you don’t need. If they buff warhorn again, I think the next thing they should do is look at the boon duration. I wouldn’t mind seeing some sort of daze in there also – might make the weapon a whole lot deeper.
Perhaps some sort of giant red and purple robot build…
DO NOT, UNDER ANY CIRCUMSTANCES, RUN SHOUTS. Thieves will sweep up all your boons and… Well, gg.
It’s gonna be a glorious day if they tweak warrior boon hate to start removing or ignoring boons as well. This is exactly the sort of counter that bunker boon spamming needs and honestly like you said…it makes for pressure to spec into different types of builds. Diversity is good. Doesn’t need to be overkill, just enough to give a serious threat to the otherwise excessive defenses.
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Yes, multiple conditions that don’t fall off properly or are suddenly reapplied are somewhat problematic, as is the stupid way that the movement hindering conditions are dealt with using Charge…
I usually don’t have trouble with it overall though. If you’re getting focused anyway, odds are you have bigger problems and can just dump everything on you with Signet of Stamina or something. I find condition builds to be a complete non-threat if I isolate them though. =)
Guardian, by far. The class is forgiving beyond reason.
This thread is asking for hostility though.
You have to choose your boon conversion moments carefully, to be sure. Burning to aegis and vuln to protection are good if you can catch them at the right time. I find that the way my Lemongrass and Melandru interact with conditions allows for some of them to actually fall off more often than others on average, allowing me to convert boons a bit more to my liking.
Soldier runes, healing shouts, and a Lemongrass/Dogged March combo seems like it would be pretty durable and helpful to others. Doubt I’d like the damage output though, haha.
Actually the 20/30/0/0/20 build I suggested can easily use a trait for Crack Shot and include rifle with your other weapon.
Whirlwind Attack is an amazing skill, both because of its many hits and because of its evade. PvE GS is mostly about chaining and timing your skills to maximize your burst on as many enemies as possible. If you don’t like it much, you might also consider an axe/mace combo. Great damage on that too, but a bit more simple I think since the auto-attack will be your main source of damage and you get some utility from the mace in the form of a big knockdown plus some added vulnerability.
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Yes it is a very scumbag and lame strategy, but sometimes you have to improvise and be creative and do whatever it takes to win.
Victory at any cost. They’re already hiding behind class imbalance while fighting you, so do whatever you need to with no regrets. Make sure to /laugh at their dying body.
However, if you enjoy playing the warrior then you have to be vocal on the forums and not take the bad nerf we got and stuck with us since beta.
Agreed! Showing the outrage is the only way we’ll see fair balancing.
Yeah, I hated it for the longest time before I switched it off. I’d turn off the melee attack assist while you’re in there. Being able to walk through enemies is nice.
Tactics could have been the Boon Hate tree. Move some other trait to minor and give us a way to “tactically” bypass boons like protection. Call it “Guileful” or something like that. No one ever said I can’t have a cunning warrior instead of a brute.