So your point that is coming across is that players should not have to get better to succeed at anything in the open world in this game. Well I say to you that if you are so mad and frustrated with this event and its “unfairness” just don’t do it.
How do you make sure pugs could get better? And it’s true, there is a limit to pugs, if it goes too hard they give up the map, like TT.
There are 32 other maps that have brain dead faceroll open world content that you can play and succeed at while those of us that like this event as is HAVE THIS 1 EVENT out of all the maps in the game.
Why should a Open World Meta say no to most of the players?
I have lived in this map for the last month, Have seen it done by pug groups who listened to people who have succeeded, I have seen it fail from people not listening and playing their own way.
How many tries have you made and how is the success rate?
My personal success rate with pugs is about 1 in 5 now and yes I think that is fine.
Others don’t agree, which is why less people are doing this map.
What people call organized maps are mostly just dudes like me who enjoy the event win or lose and Tag up, explain our lanes mechanics and goals, put out DPS food(at 3-5 gold a feast out of my own money) and give it our all. The Tags that spam ALL IN CAPS LOCK FOR THE ENTIRE BATTLE are usually the ones that fail by the way. Gerent requires you to move, to dodge and to be useful , no where else in the game is this actually required of a player. If a person does not want to play like this they literally have the rest of HoT and all of Pact Tyria to do what they will in.
And how do you make sure you have good leaders and players in open world map? If some people don’t want to play like that, how are you going to remove them from the map?
THIS is the biggest question, you are grouping with ppl you don’t even know and might not meet again, you have 0 control over it. Do you see how silly it is to say “l2p” in Open World Meta?
I run the SCAR lane , so am used to the breakbar being broken in seconds each time it is up, with positioning , dodging and the right weapons and skill sets I barely go down anymore and many times when my lane is filled with randoms who , like me have lived in here for weeks and done this so many times that we recognize each other by name , well gods below we actually have started acting like a squad with flexible members and have a 90% success rate for bringing our Gerent down. In the last week this has evolved into downing the gerent in 2nd burn more than not. People are getting better at this, they are fixing what is wrong with their builds and gear, with how they position and react to the blue doughnuts and learning to DPS while avoiding that and the charge and the rocks falling. It is a good thing for the game as a whole for its players to become better and if it is the Gerent that is what wakes up the masses to press more than 1 with an occasional 6 along with f spam then I for one welcome it.
TL,DR “The only good bug is a dead bug”- Johnny Rico- Would you like to know more?
Why bring it up? Most of the time I don’t fail my lane either, of course that has little to do with me.
People are getting better, and after 1 month of the patch we still only have <20% of the success rate?
While I don’t agree with Anet’s direction in HoT, most of the content is acceptable. The only thing that makes me mad is THIS and the horrifying buggy fight of Modremoth in the last chapter of the story.
BTW I hate elitists.
At this point I think you are just blindly lashing out since you haven’t paid attention to the point I share at all.
I didn’t said none were learning. I said I could see a lot of ppl NOT way pointing when dead DESPITE being told before and after constantly. I saw many ppl asking questions that were continuously addressed in map chat despite having been with us the whole time. I also saw many ppl just not moving at all when the gerent appears or when using a wp myself. And let’s not talk about gear that we beg all constantly to be as much DPS as possible. When you have too many ppl behaving like that it amount to a fail is what I say.
Before the fix, I was agreeing entirely with you btw.
Sorry for being mad at you.
But you can’t change these, you can’t kick these people out, you can’t pick players to this map. Even if some people want to do HP and ignore the Meta, you can’t do anything other than leave the map yourself. Even if you have met a perfect team and made it, you might meet none of them next time you enter the map. This is not instance, this is Open World Meta, which you have little control over the whole map.
This is why I oppose Open World Meta for being too hard, because it’s unrealistic to let open world map people to have the discipline most of the time. If you make a map too hard, most of people will give up trying, and the rest, while they have the skill and willing to learn/fight, they can’t find map to do it.
So you prefer metas that require no challenge? If you don’t like it then don’t do it. The way that TD, and TT, are now is perfect. Well I still think the gerent’s actions when it’s bar is broke should be swapped. You missed the part that while you need DPS for gerent, it’s not as bad as you may think. There’s a fair amount of flexibility. Of course, having everyone in clerics gear isn’t going to help much.
I won’t address the last part again since I already have at least twice.
We just want to have a >80% winning rate when we spent 15-30 mins or even 1 hour to organize, rather than either keep fail and fail after spent hours to find map, prepare and wait, or couldn’t even find a map to try it like TT for a long while.
This is open world meta, even if you do perfect yourself, you can’t affect much. You can’t pick team, can’t know the players’ experience and ability, can’t kick people out when they don’t want to do it. This is why Open World Meta shouldn’t be too hard, or people will give it up like TT. It’s meant to bring people together, not to drive them away.
Remove the garbage mech of “No CC”, make CC on the Gerent works the same like other mobs and that’s all we need.
Nobody is asking faceroll content, we just want to have a >80% winning rate when we spent 15-30 mins to organize.
Doesn’t matter with what I was saying but ok. Instead of raids, let’s say TT. How many pugs consistently beat it? There’s an open world example.
TD is lower because people got put off from doing it because of the map design, lack of rewards, and mechanics that could bug (Nuhoch) randomly resulting in a fail. It’s going to take time to get players back into this map. AB also has a very very very lenient timer.
TT is the best example of how Open World Meta could go wrong. TD Meta is even worse than TT because its difficulty was based on DPS, which means knowing the mech won’t help that much.
The bug is fixed days ago, most of the people have tried it before and know the mech(it wasn’t hard) and still fail. Yeah AB is easier, why shouldn’t TD be brought at the same difficulty as well?
There’s a difference between knowing and doing. There are many guides out on how to do the three raid bosses. People know the mechanics for them. How many people have beaten all three raid bosses? There’s more to it than just knowing the mechanics.
Raid is different, it’s targeted to elite players with elite rewards. Open World Meta is made for pugs. Many people did do the boss and got nothing wrong with the mechanics, they just couldn’t prevent fail.
I’ve started to play HoT since its release and I can tell meta like AB’s success rate was already above 70-80% as long as it’s organized after 3-4 days of its release, before that people knew NOTHING of it. As for TD, it’s still lower than 30%.
It wasn’t made for organized guilds, you fight with pugs and pugs fail most of the times. Shall we make the personal story into group content, as long as it’s easy for 5 ppl it would be fine?
It doesn’t matter how people did before the fix. The lack of decent rewards and some events bugging causing failure due to RNG is what stopped many people from even trying. Now that these have been fixed, it’s going to take time to get people back into the map to give it another chance.
People already know most of the mech even before the fix, so it’s not some brand new meta, and yet it still have a less than 50%, actually 20% success rate with pugs since the fix. It’s certainly not as easy as the other 3 maps’ meta.
What’s wrong to nerf it to the point of other HoT Meta?
When did I say it was easy? I said people are getting better at the event.
We had a lot of time left on the clock, but that doesn’t mean it was easy. I died twice because I’m incredibly squishy and get very little forgiveness with the donuts,. But the people who were taxied in were generally knowledgeable, and the ones who weren’t asked questions about the event and got the help they needed. We didn’t need to shout for anyone to leave the map. We didn’t even have four tags until about ten minutes before the event started.
I’m sorry that you’re having bad luck.
People aren’t getting better, it’s the bug fix that made it easier. This Meta doesn’t have much mechanics and nearly all the mech were already known by them before the fix. It’s not a new meta.
I’ve asked all the people here, and almost none of them have higher than 50% success rate with pugs even after the fix.
“ELITISTS: People only want faceroll content.
FACT: Most of the pugs failed after spent hours to organize and learn it. Even after the fix, the successful rate is less than 25%. And most of the time 3/4 of the people didn’t do anything wrong, it was one lane’s fault thanks to the design.
Nobody is saying it should be faceroll, we are saying that open world meta shouldn’t be that hard, which you have spent months to try, spent hours to prepare and still fail most of the times."
Some people don’t even read.
Since the bug in Nuhoch lane was fixed, I’ve made one try with a random group, and succeeded one time. That’s 100%.
That might go down the next time I try, or it might not.
Then your point is very vague. Come to say it’s easy only because of 1 try.
It is irrelevant to address the past the way you do since ANET has address key issues since.
As for the event being difficult there is nothing wrong about it. No, you can not simply AFK button mash your way to the chest like the Shatterer but that isn’t a bad thing at all.
In HOT ‘hard’ doesn’t only mean opponents with bigger stats. It means you have to learn some key elements first and adapt.
How many week-end pug maps did I saw where many would just be AFK, never wp or just ignoring map chat? This is something that make the event fail that is on the players fault.
Again can you PLS take back the face of elitists?
AFK button? I got into the map 30MINS-1HOUR before the event, they had ALREADY STARTED prepare and organize the map, yet we STILL FAIL most of the time. It took me THE ENTIRE MORNING to try and I was too tired so I needed to take a nap thus missed the only successful run.
Seriously, WHY DID YOU SAY OTHERS ARE NOT LEARNING WITHOUT KNOWING WHAT THEY HAD DONE? Have. you. even. tried. this. map? If it wasn’t organized people won’t even do the event.
HOW are you going to let pugs learn? How are you going to know did they learn or not when you get in? HOW are you gonna do when they didn’t? CAN you kick them? NO, you have almost 0 power to control open world meta progress.
THIS, THIS, THIS is why Open World Meta shouldn’t be too hard. This isn’t the only dumb thing ANET has done in HoT. Remember the level 4 mastery for story and 400 HP for Elite Spec? The TD Meta is another one.
Why do you insist on arguing on the past when a recent patch made a lot of past fails now irrelevant?
Fixed a bug that sometimes caused the spores in the Nuhoch lane to not respawn during the chak gerent meta-event.
Start comparing success rate since above fix. Before that fix I had 1 pug success (my only success at that time mind you) out of 30+ try. Since last week it is very different.
Let me ask you one thing, what harm will it cause if it’s nerfed to the point of other HoT meta?
Why do you insist on arguing on the past when a recent patch made a lot of past fails now irrelevant?
Fixed a bug that sometimes caused the spores in the Nuhoch lane to not respawn during the chak gerent meta-event.
Start comparing success rate since above fix. Before that fix I had 1 pug success (my only success at that time mind you) out of 30+ try. Since last week it is very different.
Because the past is there, it’s not our fault to cause the bug. Even with the bug, people know the mech from those attempts. It’s not brand new.
Even after the patch like many people said here, the success rate with pugs are still < 50%, way < for quite a few of them. I’ve tried 4 times yesterday, SUNDAY and the 3/4 tries have failed. 2/4 weren’t even close. Before the fix it was like 1-5% success rate, right now it’s 15-20% for pugs, which is still very low.
(edited by Slowpokeking.8720)
It’s been less than a week since they fixed Nuhoch and improved the rewards. It’ll take time to get people to try the meta again and teach them how to do it. It’s really no different than how AB was as it took time before people in general got comfortable enough to beat it consistently.
It has come out for more than a month. People were keep trying it before the fix, the mech aren’t new, yet none of you here have a >50% success rate. And how is the bug our fault?
AB? AB was already a >80% win as long as it’s organized at this point.
I’d say 4-5.
4-5%? And you are here to say it’s easy?
It is impossible to control everything in such a content. However, if the event doesn’t have faulty mechanics, that pretty much doom you when they kick in no matter what, it does let more space to individual players to matter and feel it is THEIR fault if they failed or succeed rather than weird programming issues.
I’ve been in several successful pugs now and can see a big difference with how things were at first were a pug map was a sure fail map.
How many pugs have you been in and how is your success rate since HoT? Tell us.
Anyone? Anyone here had tried at least 8-10 times with pugs and got >50% sucess rate?? Anyone?
“I ran with a pug and we made it nicely!”
But that’s not all what they had experienced!
“But most of the times(>50%, way > for most of them,) we got owned.”
Suggestion for boss fight (possible spoilers)
in Guild Wars 2: Heart of Thorns
Posted by: Slowpokeking.8720
I think the fight sucks due to the bugs.
Right now the event is perfect. Before the update it clearly was not as it had major issues over which you had little control.
I love ubber hard content that takes dedication as long as I get enough control over my progress toward success. When a scaling issue ruin everything despite all your efforts (you can’t control others) it is a problem.
How are you going to control your progress in open world map?
You guys seem mad salty and nitpicking everything I say.
I’ve pugged plenty of maps and some have succeeded, some have failed. I only mentioned that Nuhoch kill because you guys were like ZOMG ITS IMPOSSIBRU ITS A HARD LANE whereas the truth is, you’re bad. You’re both bad.
Teq used to be unpuggable too then guess what? People stopped complaining and tried to git gud and look where we are now. Pugs organizing defense teams and killing teq like it’s nothing.
How many have you pugged and how many have succeeded?
At the moment, 100%. We’ll see if I try it again tonight. Probably not, I don’t have as much time to play on a weekday as on the weekend…
What do you mean at the moment? How many pug tries have you done since HoT and tell me how many times did you make it?
Map completion of Tangled Depths is in no way tied to the Chak Gerent. There’s a single Mastery Point tied to a Strongbox behind the wall. You don’t need to collect every Mastery Point to max out your HoT tracks.
I stepped up last night to command a lane for a Gerent attempt in a map with randoms. We won pretty handily, Ogre being the last lane to kill its Gerent with 1:30 left to go. People are getting better at the event.
How is your success rate with the pugs?
See how funny it is? So many people came out to say it’s easy, but none of these even have a >50% success rate with the pugs.
The only reason people actually fail chak gerent after recent fixes is dps. And with full pug map we got most bosses killed in 2nd burn. How is that a hard dps check ? And mind you scar was 2nd to kill after nuhoch.
The only real advantages of mega guilds in TD is them creating new maps in which every player participaties in the events.
Just wait till most players start being more responsible for the dps they bring. The event is fine.
No, people still fail at some lanes, my first try yesterday the mushroom lane still failed in 1st phase when we took 40% of the gerent’s HP out in the first burn.
The event is much easier now due to the bugfixes. It might still need better repeatable rewards though as I can see people not wanting to continue doing it after they get their mistward helm/legendary/pact backpack collectibles.
as for the rest of the thread… guardian staff 1 1 1 1 is not adequate for this event and that is the best part about it.
How is your success rate with pugs?
This is what happens when most of the other events in a game are so easy that you can just spam 1. I still remember when the event in lornar’s pass with scarlet; people complained about it being too difficult, a week into it people were rarely failing the event.
Slowpokeking.8720 so how many times have you actually tried this event? Seems to me that more and more random people are completing the event.
20+ tries at least, 3 tries yesterday.
I doubt they did that many runs after the update which was what my question was asking. You also have to think about the day of the week, the time of the day, and when you are choosing to look for a map doing the meta.
I tried through 8:30-4:30 PST Sunday. 1 map at most each time.
No it doesn’t. TT has not been “brought in line” with other events in old tyria.
Which is a mistake, it became a ghost town.
Gonna back for garent after I finished my work.
People seem to get drive away and completely ignore meta just because the reward is complete balls and really a waste of time.
Now that reward has been buff..people likely to participate more.
I feel like garent is a better version of TT.
-Closer to WP so if you defeated you will come back to fight in no time.
-Mechanic wise is more simple and less trouble than TT. // I heard that Nuhoch lane is fixed..less trouble now I think.
-Each lane is pretty close together. When one lane finished garent early they can spend
some DPS people to help the lane that having trouble //assume that thay have good DPS and not just there to upscale event.I finish this event once on WP stream. //
Other one is complete pug run after the reward buff patch. We have really good Nuhoch commander that spend every minute tell the squad about the fight( half of the squad do Nuhoch for the first time btw). Point where the nodules spawn, how to get there etc etc.
End up killing it in phase 3. It’s really nice experience to have. ( Unfortunately , SCAR failed…but I got egg . Something to work on! .)
Maybe it will have more and more successful run in the future. I think it’s ok as it is.
Why people are saying “less mech” is good?
If a boss’ difficulty is purely based on mechanics, then people will get a lot better with the mech learned.
But if it’s mostly based on some hard DPS check or amount of damage to endure, then it’s still going to keep most of the difficulty even after you learned the mech. Especially the TD Meta doesn’t allow any failure.
Or rework Gerent entirely, makes it like legendary vinetooth, which you’re rewarded for breaking bar, and put Gerent in vulnerable position for a period of time.
Non sensual horrible design is the root of the whole TD meta problem. Dps is not remotely the issue here. The entire design is flawed.
This will solve all the problems.
Chak Gerent is just a dps check meta event. None of the mechanics are “hard”
This is all you need to know about this event. Stop crying.
What’s your success rate with pugs then?
It will never go into the same route if Anet does not fix SCAR first.
Fix the cannon and let it not break the CC bar, but instead, does percentage damage to Chak Gerent will do.
In fact, most players already LEARN the mechanics of all the new HoT maps, but the problem always fall to dps, in particular, SCAR lane issue.
Other meta seems faceroll now not because it’s easy, it’s because players actually get better. Octovine actually has a more complex mechanic, but people now have very high success rate because there’s no dps check. DS blighttower is not THAT easy until people figure out the mechanic. None of them have a dps check.
It’s ok for Chak Gerent to have a dps check, but seriously, bug that lasts for 2 months is not tolerable. Fix SCAR’s cannon already..
I think it works both ways, TD Meta is way more punishing than others, it’s been buggy for so long and it got DPS check on each lane, making it the worst abomination.
I just want to reiterate, for those of you who keep bringing up pugs vs guilds. there has been other content in the game that required organized Guilds to beat them. And that is no longer the case, pugs are now succeeding in that content just fine. Why are you so convinced that this particular event won’t go the same route?
Yes, and those aren’t Open World Meta other than TT. Open World Meta are made for pugs, just like personal story is mostly for solo players, not groups.
It doesn’t matter. Because pugs can learn to be organized as well. Tequatl also used to require organized Guilds in the very beginning and now pugs do it just fine. At that point. Over time as people learn and understand the mechanics they won’t have to have their hands held by Guild and can do it on their own. They just have to learn it. Unless you’re saying that pugs are incapable of learning. Because Guild people are people too.
They did and they failed most of the time.
“PUGS” aren’t the same group of people. You don’t even meet the same group of people next time. They might be brand new people who knows nothing about it, they might just be there for some HP, you can’t help and you can’t decide. Understand this before you repeat the “l2p” jokes.
Why bring Teq up when TT is more similar?
Both have a long time preparation
Both need groups to separate
Both have different mechanics each side
Both require to kill different targets
What happened to TT? Did most of the people stay to learn it?
I never once said it was easy. I simply said the mechanics of the fight are not hard, especially post patch.
What’s your success rate with pugs then?
I do agree that finding a map with pugs that have the required dps to successfully complete the meta is difficult, but that does not make the event itself difficult, especially if semi organized guild groups are able to kill all four gerents before the third phase.
It is not a content for instances, it is designed for OPEN WORLD, how could the difficulty not be based on open world pugs? It’s like designing our personal story as group level difficulty content.
I’ll use triple trouble as an example. That event is near impossible to complete with pugs, but almost always succeeds with an organized guild group.
Which proves it’s a failure as a Open World Meta.
I can understand peoples frustrations trying to pug the gerent meta, since a lot of items are gated behind it, but if you’re on the forums posting about how it should be nerfed or toned down, it also shouldn’t be hard for you to find an organized guild run of it either.
I personally don’t see a problem with two map wide meta events in the entire game (tt and gerent) that aren’t faceroll puggable.
No, this is a failure of design, Anet need to realize it. I don’t want to ask for guild help.
Faceroll? Again, a lot of pugs spent 15-30 or even an hour to organize, making their success rate being higher than 80% is dozens of miles from FACEROLL.
Yeah, that definition of carry doesn’t make sense. By her definition when a member of DnT raids, they are being carried. And they are only not being carried if they pug and carry other bad players. That’s kind of an insane definition.
What’s your success rate with pugs?
First of all, I’m done tt several times, just not in the recent past. I did it a lot in the beginning. What I meant was I don’t know its current state because I haven’t done it in quite a while
As for the rest, I have been monitoring TD closely. I was concerned about how difficult people were saying it was and I even told a friend of mine that look like anet may have to nerf it. People have been saying it’s too hard, and yet an organized group did it twice in a row fairly easily. If it was too hard we would not have had such an easy time of it. explain to me how that has no accuracy?
One doesn’t need to have a butt load of failures when they see the successes. If we could succeed that easily, other people can too.
Get out of your guild and try it with pugs, understand the difference then talk about your “we can do it easily, others can, too”.
Ask people here how many of them have a >50% success rate with pugs, then speak out of the failures.
You just have to learn the freaking mechanics, do the freaking DPS, and stay disciplined and organized, and that is all pretty self evident in those runs I witnessed myself. So in other words yeah this really is a learn to play issue.
It just requires some skill and organization. Something most of the rest of the content of this game really doesn’t require. So yes I can easily stand by my statements. The people who are sitting here whining about it either need to learn to play, learn to understand that this does require some organization and skill, or just go play the rest of the brain dead content that doesn’t have a higher skill requirement. Just stop QQing and accept these facts.
Again stop ignoring others’ points and repeat these “l2p” jokes.
HOW are you going to let the pugs, those you don’t even know to l2p? When you enter a pug map, how are you going to know they are experienced or not? How are you going to pick people with “skill and experience” and kick the rest out? You can stand here to repeat these but in the game none of these matters. This is OPEN WORLD META, you don’t have the power to control it overall, there is nothing you can do other than leaving if people don’t even want to do the meta. THIS is why Open World Meta shouldn’t be too hard.
ELITISTS: People only want faceroll content.
FACT: Most of the pugs failed after spent hours to organize and learn it. Even after the fix, the successful rate is less than 25%. And most of the time 3/4 of the people didn’t do anything wrong, it was one lane’s fault thanks to the design.
Seriously, most of maps do organize, if it wasn’t people won’t even stay.
Lol really? I made one serious attempt in a pug map before this. That’s it. Because I saw all the whining here, I knew that organization was going to be necessary, but you know, I think organizing something is fine, because being able to just auto attack one over and over and over gets really boring. Sometimes having some content that requires a little bit of actual thoughts and skill is a nice addition to the game. And if someone can’t handle that, maybe they should go back to playing the standard brainless content instead.
1 attempt and you came here to teach people how to play? Lol.
YOU: People just want faceroll content.
FACT: Most of the pugs do organize for 15-60 mins and they still fail.
Let me make it clear to you. You can blame all the people for being incompetent. But the truth is that YOU CANNOT DECIDE what kind of people you are going to have in this pug map.
Can you check their gear?
Can you see through their experience?
Can you know their DPS?
Can you kick them out if you think they are bad or they don’t want to do the meta?
NO, you can’t, none of us can. Then how are you going to make sure this map is good enough and know their skill?
THIS, THIS, THIS is why open world meta shouldn’t be too hard, it’s laughable to teach average pugs to be so awesome when you can’t even see what kind of pugs you will get.
And just to point out, in the beginning tequatl was being lost a great deal as well, but eventually over time people learned the mechanics and it went from being really hard to really easy. This is going to be the same thing, just learn the mechanics, and everything else will follow suit.
Why are you even comparing Teq rather than TT? Do you know what kind of ghost town TT was for a long while? Did people try to learn it?
Seriously, get out from your TTS team, try run with pugs for 10 times and see how your own individual"skill" matter in a open world meta.
I still stand by what I said. Since the Nuhoch patch, none of the lane mechanics required to spawn gerents are hard. Most of my pug runs post patch got all four gerents to the last phase, they just didn’t have the dps. Imo, pugs failing a dps check does not mean the meta event is difficult.
I’ve also run the meta five times with organized guild groups (ie. LUCK, TTS, etc), and managed to clear the meta four times. Two of those completions we managed to kill all four gerents before the third phase.
If you really need to get this event done, and don’t want to rely on a pug lottery, TTS and LUCK run the event regularly. LUCK normally posts when on the forums here. TTS has a schedule on their website.
I just failed at there this morning lol. And how is it our fault to keep it buggy for so long?
It meant nothing, you were talking about pugs, they don’t have the DPS several times in a row, how are you going to make sure that next map’s pug will have it? How are you even going to know that?
WOW even organized guild can’t make it 100%, and you are saying it’s easy.
I don’t really want to get it done that badly, but this is obviously a bad design and it’s laughable that people who are defending it, couldn’t even get a 50 % or even 30% successful rate.
Unless you have a >50% successful rate with pugs, stop poping out to say how easy it is.
I’m sure you people have way lower successful rate.
And yet my group did it twice in a row successfully. Doesn’t that count too?
Tell us how many runs have you done with pugs, and how many failure there are compare to successes.
I’ve done semi-PUG maps with LUCK (Deadly cuddles) and he kills nuhoch before phase 3 even happens.
The problem here is that you guys are more willing to complain on the forums for nerfs than learning the fight itself.
I’ve gotten like 5-6 kills already and 2 weapon left for Hivemaster while you’re still here complaining about how hard this map is.
OMG, you haven’t even done it ONCE with pugs and you are here to say it’s easy.
I’ve just fought it again, fail, none of the lanes even killed a gerent.
Remember when people were complaining how T4 night VB was impossible and it should be nerfed then suddenly 2 weeks later everybody who organized could get it?
Yeah.
This will happen JUST THE SAME to TD.
Learn the fight. Teach people. Drop some food for players. Tag up. It’ll happen.
I also never said TD is easy, I said it was easier than TT which I’ve never been able to pug outside of EVOS/TTS.
And it has been more than 1 month, how many times did you fail compare to success?
The problem is SIMPLE:
HOW ARE YOU GOING TO MAKE SURE PEOPLE IN YOUR MAP ARE EXPERIENCED AND NOW WHAT TO DO?
Can you make sure you only taxi in experienced players?
Can you check their gear and experience?
Can you kick them out if they are not good enough or didn’t want to do the meta?
If you can’t, why are you still defending this Open World Meta?
See how funny this is? People who failed 30+ tries, failed most of the runs since the patch and didn’t even get 3/4 done are here to say how easy it is and it should be kept at this difficulty.
Chak Gerent is easier than TT already. I just tagged up last night like 3 mins before start and killed Ogre Lane’s Chak Gerent with 20 seconds to spare, there was barely any organization and we still got 2/4 downed for the free egg.
It’ll be on farm soon enough once people figure out that nomads isn’t ideal and orange circle/purple circle are bad.
Wow you use a failed attempt to show how easy it is, this further proved the point.
Chak Gerent is just a dps check meta event. None of the mechanics are “hard”, unless you consider avoiding large red and blue aoe circles and not cc-ing hard.
I’d bet most pug maps that fail probably have a tonne of people doing the meta in some kind of tank gear because they’re having a difficult time surviving in the jungle.
Since the patch to Nuhoch, I’ve attempted around a dozen or so pug Gerents, one has succeeded. The ones that failed simply didn’t have the dps.
Really awesome design.
It’s funny that so many people are trying to blame the average pugs. It’s like they have some special tools to check every player’s experience and skills in the open map. Oh also they could kick the “bad pugs” out from the map when they want.
I agree the event is fine. It still fails a lot, but i’ve completed it several times with pugs. No teamspeak, no big guild. Just people who aren’t running pvt gear, use food buffs and know the mechanics.
How many times have you failed compare to success with pugs?
The Chak Gerent reveals a truth that wasn’t as apparent with vanilla GW2; The average pug is just bad. Terribly bad. It didn’t matter before HoT, since almost every event could be zerged into oblivion in minutes, no matter how bad the players were. They won by sheer numbers.
Have you ever tried checking players at Chak Gerent? 50% don’t use food, 40% use mf food or some crappy low level food, and if you’re lucky 10% use appropriate dps food. Today the commander dropped food at the wp and told everybody repeatedly to eat it, in 4 different languages, and there were still people that didn’t eat it.
People don’t know the mechanics and don’t bother asking, because they are used to getting carried through difficult events by better players. Players wearing PVT or Knight’s armor go to SCAR lane, then complain when the event fails due to lacking DPS. Yesterday i saw a player running after the Gerent for 2 minutes while it was buried, trying to hit it. Another player kept running into the pheromone cloud (donut) to res others, ofc dying in the process. He didn’t learn from his mistake and kept dying like that repeatedly.
The Chak Gerent is not that difficult, players are just plain bad. I’ve noticed the event succeeding far more in the early hours of the day, when most casual players don’t play and the average player quality is much higher.
It’s definitely a l2p issue.
Tell me how are you going to decide and pick players in open world meta? Don’t tell me join a guild run.