1. Rift failed to respawn in the end of the fight after you click it twice.
2. Breaking its CC bar will make you directly jump into the last phase, and break it again can make it take damage.
Tried it today, took 3 tries and we experienced horrifying bugs.
Wiped in the first run, did ok in the 2nd one but the rift failed to spawn in the end so we had to reset it, then in the 3rd try, just after the 1st fly phase, we accidentally broke its CC bar and we directly jumped into the last phase, but the rift bugged once again when it had 5% hp left. Then I told my team “let’s break its CC bar to see what happens” and it worked! I mean this fight is horrible when you can see a bug fix another bug.
Seriously, I think the Mordremoth fight require some serious work other than the bug fix as well because
1. It was way too long and you had to fight 2 others before that.
2. There were too many “do it to damage the boss”, why do you even need to “finish” it in the end? It was totally unnecessary and when HoT was released, this had troubled a lot of teams because if the leader dies, even if you take out the boss you can’t finish it.
3 The fly part+penalty area, you have to “do that to evade certain death” for 3 times and can’t rez the downed, so with bugs it could be horrible. I think it’s ok for the challenge mode but was way too much for personal story, especially with so many bugs.
Also is it possible to let team members be able to reenter the instance after dc?
(edited by Slowpokeking.8720)
But it’s even hard to get silver.
Sanctum Scramble is so painful, either remove it or make it no longer required for the collection.
Just can’t get it done, I just need it for my spec collection. I even tried to target wall use 3 then 2 but the time is still not enough even to finish it.
I think Zhaitan would be too overconfident to call all its navy back (it prolly saw the Pact&PC as ants till the last minute. Witch would be to late to call back a ocean fleet at that point.
Zhaitan was already aware when we won at Fort Trinity. We also needed to use the Dead Ships to dock to Arah so it showed how heavy its defense was.
Thats….not at all what he meant. Konig said that we only destroy five or so ships (which I may not necessarily agree with) not that the fleet only had five ships.
What? 5 ships? Even in Seas of Sorrows and Edge of Destiny novel there were more than these dead ships got destroyed. In the story we destroyed at least 7-8 specific dead ships(the one carrying corpses, the three to sneak in, the one carrying magic items, the one tried to ambush us and the Warmonger) surely plus a lot more in the war since none of these were fought in a open naval battle.
Are you saying Zhaitan was that stupid, didn’t call the majority of its navy back when Orr was under attack?
I wouldn’t count the, what, five or so ships to be “a lot” for a navy that terrorized the Sea of Sorrows and patrolled the Strait of Malchor that kept the continent blockaded despite the Rata Sum’s docks being what would seemingly be outside the blockade (as it is beyond the Ring of Fire-to-Orr portion).
If the navy can permanently blockade Rata Sum’s docks, then it has to be bigger than the 10 or so ships we see throughout the storyline, or the 5 or so we destroy.
And they are NOT in the middle of an ocean. Just look at the map and you’ll see the that the Strait of Malchor is exactly what it’s called – a strait.
Nothing says that the risen were out in the ocean – nothing ever said that. They were before the ocean, preventing access to it. Even an organized navy cannot blockade within an ocean – too much open space.
But a strait and a coastline? That can be done even by sparse amounts of ships.
If there were only five ships and without Zhaitan, without the reinforcements, I don’t see how would it be able to block anything against the Canthan Empire or Joko’s navy and the Pact fleet on the otherside.
What purpose does the Risen Navy have in regards to Joko?
“reinforcements” is the same everywhere, but being honest I don’t see how it’s instantly going to cripple them. Their navy is, after all, rather huge from a hundred years or so :P.
“Goal”, they’d be guided by dragon champions (We know some were navy ship commanders before and after being turned to Risen). Even then, they could revert to a “Kill anything that is NOT a risen ship.”, which would be bad for all living groups.
Coordination… I fail to see how the towers really gave the Risen ships out in the ocean and not near Orr that.
Here is my thought on the original subject. Maybe, just maybe, Joko simply wanted to rule Elona, and doesn’t give a rats behind about the rest of the world?
It’s been a year or so since Zhaitan’s death. Remember a lot of the Risen Navy was destroyed in the war.
The Risen navy is not mindlessly “kill anything”, and how are they going to know where to kill in the middle of the giant ocean? If you want to make a blockade in the ocean, you need a lot of work rather than just some mindless ships which got no idea where to go.
- They weren’t scattered.
- The Inquest were able to dominate dragon minions from five different dragons before the death of any (see: CoE story).
- I never said the risen in Arah were trying to aid elsewhere. In fact, I said that is the lack of reinforcements is the one thing you got right.
- I was talking about the navy, which doesn’t require a lot of coordination – no more than what the dragon minions provide – and they aren’t in the ocean but in the Strait of Malchor – which isn’t a far distance from Orr. I was using the situation of the Arah risen as a basis for how all other risen are to act anywhere. It’s a simple sail back-and-forth in a straight line.
- The risen very obviously do not need Zhaitan to “give them a goal” given that all risen act like Zhaitan’s alive.
You seem to be under the impression that an Elder Dragon is required for dragon minions to have any amount of consistency or coordination. But this is downright false, as Zhaitan didn’t do much when alive. That task was given to the dragon champions, which are unchanged after Zhaitan’s death.
They were, did they provide any progress? Did they do anything? Other than the Wraith Lord have some goal to mess with the ritual, others were just there to attack whoever comes.
And they did it right here in Arah, pretty much occupied the Mursaat Path.
It required a lot of coordination especially in the middle of the ocean. If they are close to Orr, then they would join the fight with the Pact.
Yes, otherwise they would just stay there mindlessly, we see how the Risen navy operate in the novel.
No, but we are talking about a navy in the ocean, which obviously need the command and reinforcement to be active and useful.
I think it’s ok to ask the character to finish it once and unlock the account, right now it’s too painful.
The Wyverns were tough to kill, is there any place to farm them easily and get this for the collection? How is the drop rate?
If you played Arah explorable, you’d know that only one statement you said is truth: no more reinforcement. (Edit: And even that isn’t fully true)
The risen didn’t just drop dead when their dragon died – same goes for mordrem (why Caithe was worried about sylvari dying off when they killed Mordremoth is beyond me – unless she believes that Zhaitan isn’t dead). And the dragon champions retain enough intelligence (the same amount as before Zhaitan’s death) that allows them to organize the lesser risen and remain a threat.
Zhaitan’s death doesn’t mean the risen threat is gone – just that their days are numbered, that their spread has been stemmed down to a near halt (but as we see with Tequatl in Season 1, not fully halted).
Not this again!
Those Risen in Arah were obviously scattered, even the Inquest was able to dominate a lot of them. Those Risen obviously weren’t trying to aid anything out side of Arah. Also remember these Risen were inside of Arah, which means they stayed at the center of the dragon’s influence and it happened soon after Zhaitan’s death.
We are talking about the navy, which require a lot of coordination, reinforcement and command or they would become nothing but lost fishes in the giant ocean. With the dragon gone and Orr cleansed, those ships no longer have place to get reinforcement, no longer have the dragon to give them goal, no longer have the towers to give them coordination. How are they going to make a threat, especially blocking the ocean and against other navy?
(edited by Slowpokeking.8720)
Why would the Risen navy still be a threat in the ocean when Zhaitan is dead? They got nobody to command them, nowhere to go back for reinforcement and they didn’t even have the coordination.
I mean it’s been in the nearly dead forum status for a long while. GW GURU was the best and most populated forum of GW for a long while.
Open airship cargo. even ts gives plenty of crowbars.
But I don’t see these too often, each only gives 3 parts.
Since the events don’t reward them, what do I need to do to get around 250 for my collection?
ANET, thanks for listening to players!
in Guild Wars 2: Heart of Thorns
Posted by: Slowpokeking.8720
Another win, some people got their helm, nice.
ANET, thanks for listening to players!
in Guild Wars 2: Heart of Thorns
Posted by: Slowpokeking.8720
Well all I’m saying is I tried the event maybe 6 times in the week before the nerf and succeeded 4 times. It was becoming doable.
And most of the people didn’t grab a 50% chance, the lucky ones left after a win like me.
You can see how many people have showed their Mistward helm after the nerf, they either had left or didn’t win before that.
ANET, thanks for listening to players!
in Guild Wars 2: Heart of Thorns
Posted by: Slowpokeking.8720
Now the Chak Gerent event is no longer painful, most of the players can just get there 5-15 mins before the event and have a 80%+ success rate, even if 1 lane wasn’t doing well, the others can help if they finish early. So many people got their Mistward headpiece now.
The Pods beneath the Blight Tower in DS
in Guild Wars 2: Heart of Thorns
Posted by: Slowpokeking.8720
The bosses gets revived. :P
Not the Ley Line pods, the pod beneath the blight tower
The Pods beneath the Blight Tower in DS
in Guild Wars 2: Heart of Thorns
Posted by: Slowpokeking.8720
What will happen if we kill those pods beneath the tower(require poison lore)?
Another good run, SCAR didn’t do well and the other lanes went to burn their gerent down in phase 3, awesome!
I don’t think he is too weak, we just only managed to get our gerent on scar lane in third phase, very close to the cannon. Barely made it.
Yeah you need to be careful to pull it away from the cannon, I was in scar lane and it took a hit.
You already get rewards for showing up and playing, in this case ley line crystals and chak acid. You just do not get the main price if you fail.
Which they don’t now.
I don’t think DS is about press 1 to win, the failure chance is also around 20-30%, it just gave u chance to try again before time ran out.
I swear the whole “hate on trehearn” thing is just bandwagoning and a result of the same concept as memes
A lot of People had ZERO opinions on trehearn one way or the other, then sometime around launch someone gave this whole “stealing the spotlight” criticism and tons of people started adopting that opinion and parroting it around on the forums and map chat, this resulted in tons of players being exposed to this opinion and rolling with it themselves even though they probably wouldn’t have even thought about it if they hadnt been told to have that opinion
I see the same thing happen whenever people like woodenpotatoes post some video discussing their opinions on some topic, suddenly the following days i will see people practically quoting them word for word and claiming it is their own “unique” opinion that they just happen to have come to
Sheeple
I think he’s a lot less interesting than the mentor character, but otherwise he’s not too bad. I’m quite angry that they killed Eir though, especially before we take on Jormag.
Yeah you can. Instead of having unskilled players (not trying to offend) when you fill the map, you bring skilled ones.
How do u know they are skilled or not? This is open world.
It’s impossible to do it with that many. Some people like to do challenging metas with large groups of players (50+). I can also use that statement and suggest if you don’t like challenging content then to bring more people. If you have the max amount then bring more skilled players. I’m pretty sure that last one was going to be your response when I said 11 players wasn’t possible.
Then bring 12 or whatever it is doable and challenging, take out ur gear as well.
You can’t bring more skilled players, open world map doesn’t work that way.
And for those that like challenges that require groups larger than 10 players?
Bring 11 players to try the gerent.
I’m a bit conflicted about the update myself.
On the one hand, I enjoyed the thrill of the difficulty. A successful run truly felt like an achievement. It wasn’t impossible by any stretch. you just needed everybody on the same page. The “high DPS, pay attention” page. but once you got that organization together, it was beautiful.
On the other hand, my complaint is in essence that more people get to do the event successfully and more frequently. There’s nothing inherently wrong with that. I’ve been on enough pug runs to know that getting a successful kill out of randoms was incredibly tough, and now more people get to do it.
The real question I have is this: It that O.K.? My general experience with randoms is that they are hard because they are undergeared, poorly built, and don’t listen. I’ve been lobbying for a general increase in difficulty because faceroll easy is boring and doesn’t hold interest. King of the Jungle was one of those events. You had to try to beat it.
Go to raid if you want challenge.
fun open world content taxi 5 mins before boss and rush it pressing 1? ok. I guess you guys are the one who stomp spores when no beetles are nearby
Doesn’t matter, more ppl will enjoy it.
Ever had to try to exterminate ground ivy or a similar weed that sends runners across a widespread distance, with roots being set down every few inches, and where if even a few of the roots survive it’ll just grow back? Now imagine that it covers a whole continent, including going beneath mountain ranges, is sapient and capable of responding to attempts to eradicate it, including being able to grow its own defenders?
That’s Mordremoth in a nutshell. His stronghold is the Magus Falls jungle, but you could burn it down to ashes, break the crust open, and convert the whole jungle region into a massive supervolcano caldera in which nothing organic can survive… but you wouldn’t have killed Mordremoth. We already know he has vines running at least as far east as Ascalon and possibly into other regions such as the north as well – it might take him years or even centuries to regrow as a threat, but you just aren’t going to kill him that way short of literally melting the entire Guild Wars 2 explorable region and likely beyond. I think the only one who’d be happy with that particular outcome is Primordus.
Fire can hurt him, yes. So can frost, herbicide, lightning, cutting, laceration, blunt trauma, and a range of other traditional means of killing something. But it can’t kill him. To kill him, you need to destroy his mind.
It will grow back, but that would take a lot of time because it lost a lot of its body and couldn’t do much against us. During that time, we could have the time to finish the rest of its root off. Burning out the jungle is just the first step.
Instead of burn out the roots, I think we should try to cut it off from the energy supply, without the magic energy, it could not last very long with the majority of its body burned off.
HAHAHHAHAHAH
Finally.
Really? It would be awesome to be able to win it most of the time!
And those vines we do see blocking the way are often outright stated to be corruption.
There are tons of them on the way through HoT.
That’s the question: Why doesn’t Mordremoth ever attack after bringing down the fleet?
It did attack by sending its minions.
If it couldn’t, it wouldn’t be due to inability to attack a ground unit. We see him do such at Fort Salma and Concordia. We know that Mordremoth’s tendrils can attack and decimate ground troops.
That’s due to people weren’t familiar with it, when people were prepared, it doesn’t have much new tricks other than sending minions.
But nothing says that he couldn’t attack after he destroyed the fleet. Just that he didn’t. And didn’t != couldn’t.
He likely over-estimated the ground forces of the Pact, just as Zhaitan over-estimated the fleet of the Pact.
Why didn’t it do so if it could until its death? We don’t see giant tendrils coming out from ground to attack us even at Mouth of Mordremoth fight.
The troops would be burned alive, and Mordremoth would simply regrow once the flames are gone – the flames can hit roots, that’s why wildfires don’t destroy forests entirely.
That “time to regrow” is also time in which the Pact cannot pass through.
No they won’t, it’s just like the Searing in Orr, ground troops make preparation and air forces strike from above as well. The Pact simply tried to let the fleet fly through to Mordremoth.
And since he has tendrils going under the surface (but not thousands of feet deep like destroyers and Primordus are), fires would not get to it. The lack of oxygen would smother them out.
This is why Trahearne explicitly states that burning down the jungle – an idea the PC idiotically suggests despite it being obvious to have been the Pact’s initial plan – won’t work.
You continuously state “the pact should have done this” when the story itself outright shows and tells that it wouldn’t work.
Then try to create a way to spill lava on its root, which is fairly simple. If its upper body was destroyed, it would take a lot of energy and time to grow back.
(edited by Slowpokeking.8720)
To be fair, I think it’s likely that the hypothetical ground force would have survived the VB event a lot better than the fleet. Those huge vines don’t seem to have the precision to attack small targets – a company of troops would probably have been seriously hurt if a vine came out from beneath them, but they probably would have survived better than troops jumping out of crashing airships.
That said, it does seem that the plan was ‘burn the forest’ (if so, I can certainly understand the Coztic viewpoint…) and you’d have to be a pretty ruthless commander to send ground troops in to a forest that you plan to turn into an inferno. We can play the ‘what if there were ground troops’ game, but that would have meant a different strategy… and it seems pretty likely that if Trahearne had known what Mordremoth was planning for the fleet, he would have taken a different strategy.
Ultimately, though, Mordremoth had roots already spread as far as the Iron Marches, including underground (probably not deep enough to infringe on Primordus’ territory, but they don’t have to be very deep to make it really difficult to make sure you’ve got all of them without excavating the entirety of Tyria). Yes, fire can hurt Mordremoth. It may be one of most effective means of doing so in the physical world. But it was never going to kill him short of burning the entirety of Tyria down to the bedrock.
Regarding the Cauldrons… it’s implied that they have limited power. There may not be one available that has a sufficiently full battery-equivalent to pull off a full-scale Searing.
It doesn’t have to burn it entirely, just greatly weaken it, the source of its root is still in the jungle.
PC: The vines? So, you mean Mordremoth’s corruption.
Taimi: Not exactly. It’s my belief that these vines we’re seeing are coming directly from the dragon, spreading underground across Tyria. It’s not just corruption. It’s him.
PC: And the free-moving ones aboveground?
Taimi: As far as I can tell, they’re corrupted. And spreading. But our primary concern is the waypoint situation. If that gets worse, we could be in serious trouble.The tendrils and vines that we see which are Mordremoth are the ambient ones, not the ones we destroy, not the jungle tendrils – those are corruption, minions.
We are not taking about the free moving ones, but those which block the way. Those obviously are part of the dragon.
There’s a huge difference between “could not” and “did not bother”.
We don’t fight through Mordrem or destroy vines (huge or small) to get into Dragon’s Stand. Dragon’s Passage is the method that mordrem use to leave the area, and it exists accessible to players more for mechanical reasons than not – storywise, the Pact destroyed the Chak Gerents and blasted kitten in a wall – a standard stone wall – to get access to Dragon’s Stand.
We did march through the blight towers and why didn’t Mordremoth attack us with the huge tendirls?
Mordremoth never bothers to launch a full scale assault against the ground troops personally – not until they destroy the three towers. Prior to that point, he only sends minions against the ground troops.
Mordremoth himself only made a move against the fleet. And if there were any ground troops in Verdant Brink when that happened, then that assault would have affected the ground troops too.
More like it couldn’t.
You don’t seem to get it. Sending ground troops underneath the Pact Fleet would have been like sending them into an earthquake that results in death incarnate coming out of the ruptures.
Since when can ground troops survive a piece of land being ripped apart, pieces of it shot into the air, and giant thorn-covered vines wrapping and coiling along all they come across?
Want to burn the forest? That’s exactly what Trahearne tried. But where you’d send soldiers to get surrounded by a wildfire and die with the hope of taking the enemy with them, Trahearne tried burning the jungle from the sky. It didn’t work.
A wildfire cannot kill Mordremoth, be it from ground or air.
No it won’t, if the troops and the air force had burned the entire ground throughout the way, there is no way that Mordremoth could simply use its tendrils without getting burned off.
It can greatly weaken it and it would take time to regrow.
(edited by Slowpokeking.8720)
In the time it would take to burn down the whole Maguuma jungle mordy could prolly grow 10 new bodies. (look how devastating The Searing was and it still didint kill all the plant life in ascalon) /although kinda make you wonder why didnt the Pact use a Searing Cauldron like in orr XD)
It doesn’t have to burn out everything, just the majority of Mordremoth’ body to weaken it. We cut its vines and burn out its tendrils through the way. It didn’t grow back right after, how would it recover from the Searing quickly?
We never destroy a small part of it. Or a big part of it. Not until the Dragon’s Stand end meta.
Mordremoth is not his corruption. They are separate things. But Mordremoth can regrow his body from his corruption – as you said, he can transfer his mind.
All those tendrils and vines are part of it.
]At no point after bringing down the Pact Fleet does Mordremoth rend the landscape asunder.
We would be able to get to the Mouth via the air after Mordremoth brought down the fleet given all the activity he gave.
But Mordremoth could not stop the land troops from getting in, which means its huge tendrils don’t work on land troops.
Now, if the Pact had sent a ground unit from Rata Sum at the same time the Pact Fleet flew in from the northwest, the ground unit would not have been affected by Mordremoth tearing apart Verdant Brink and, in turn, would not suffer casualties from that event and could have – potentially – ended the fight a bit sooner.
But Mordremoth didn’t use something like nuke, simply send footsoldiers to burn the entire jungle and Earth along with the air strike, its root would not be able to burst out unless it wants to get burned.
They were actually already set up in Dry Top long before the crash – and had a strong presence in the general area for a while (see Brisban Wildland’s Sinister Triad).
Then they should have played a more important role in the Mordremoth story. The story failed to present the war nicely, nor does the mystery(egg, Rata Novus) help much to the fight.
But we never destroyed large parts of its body to get into Dragon’s Stand…
So it couldn’t even regrow its small part back quickly, how could it regrow so fast if the majority of its body was destroyed?
Yes, because adding in land troops would have really hindered Mordremoth in tearing the landscape apart instantly.
Honestly, look at Verdant Brink. That is a landscape where Mordremoth literally shrugged huge chunks of the earth away to strike the airships down. Foot soldiers wouldn’t have stood a chance.
We got to its Mouth with landtroops.
Since its root went so deep, why didn’t it get the attention of the Destroyers and their master?
The same effect would be had if you chopped it down to the root.
But the point was that you couldn’t burn it down to the root – Mordremoth regrows too fast, his corruption spreads too quickly. I mean, just look at how fast he took down the airships – that is the best guess we have for his speed of spreading. To kill Mordremoth physically, you’d have to destroy – be it if with sword, fire, or poison or other means – all of his corruption. Which in of itself is hard to do, but when you add in the rate of its growth – it’s practically impossible.
And minions count as part of its corruption, btw.
I don’t see it, if you destroy a large part of its body, it would lose a lot of magic energy and it would take longer to recover. Otherwise we would never be able to even get to Dragon’s Stand.
It took down the airships because the Pact was stupid enough to send the fleet alone without land troops, and they didn’t know about the Sylvari secret. Mordremoth isn’t really more menacing than others, it’s just that we didn’t know to much about it like the other Dragons.
Drax didn’t say that things would grow back “right after” killing it. Even Mordremoth was stated to be able to regrow his body – his physical form – from his corruption. That’s what Drax was saying.
You can kill Mordremoth, even with fire, but it would just regrow. Even a wildfire wouldn’t be able to kill Mordremoth and its corruption completely – as Trahearne said (as you paraphrased), Mordremoth’s roots grew too deep.
It would regrow because its root was deep down, if you burn the root as well it won’t regrow. It could transfer its mind into one of the minions though.
Physically speaking, Mordremoth and his minions, being plant-based, probably did have a weakness to fire. The sylvari are stated to be no more vulnerable than humans, but pristine sylvari are more like young, green plant matter, which generally doesn’t burn too well. The barky Husks, Mordrem Guard, and similar minions might burn quite a bit more easily. At best, Mordrem are probably no stronger against fire than, well, vines, and at worst, they’re tinder.
We don’t really see this ingame much because there are no damage types, just some things that are immune to various conditions (hylek and destroyers being the best examples). This might well be exactly what they were going for with Husks being weak to conditions, though.
Mordremoth’s main strength, however, was basically that he was able to regrow faster than he could be damaged – even by a wildfire. To prevent that required an entirely non-physical attack. So while Mordrem and Mordremoth may be more vulnerable to fire than to, say, swords, it’s not Mordremoth’s weakness.
No, we don’t see the pods in DS grow back right after we kill it, a lot of the vines were also destroyed but. It was able to regrow minions very fast as long as the pod was not destroyed.
It could be killed in the physical form, just its roots has gone too far.
I’d say lack of inquest labs is because the HoT campaign takes place so shortly after the fleet events, and isn’t a big timeframe of the story missions.
Also, Inquest are not the sharing type, but the further away from Rata Sum, the more ‘independant’ the labs are. After Crucible of Eternity got shut down by the player character, that was THE largest, most active lab outside of Rata Sum’s watchful eye. Zojja also, IIRC, was taking the research data back to Rata Sum to expose the inquest, so they may have been hurt politically after that.
I’d say we haven’t had a inquest krewe who had an idea/where interested in the jungle and had the resources to safely GET into the jungle.
Obviously they took interest to the jungle earlier than others. They had the Zone Green in the reactor and the subject has Mordremoth’ power, that certainly didn’t come from nowhere.
I mean their research of the Dragons are better than anyone. They were able to use dragon energy to create their minions. They caught a DSD’s minion and began to research on Mordremoth even before it awoke. The name Mordremoth firstly came from their subject’s skill. In Arah they were able to control Risen to their use. But in the main story, we don’t seek much of their knowledge, instead wasting time on some old city for “Every Dragon has a Weakness” garbage.
That’s what I was getting at in the second paragraph. Just because Jormag seems unlikely with everything we know, doesn’t mean there won’t be a second Scarlet flying out of left field to move him up to our priority.
Unlikely? It is the most active dragon alive, your personal story had more Jormag than any other dragon beside Zhaitan, that is a huge reason for it to come next.
