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2 hours wait. 8 mins play time.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Over time, as people learn the fight and begin to actually change their builds if they want to succeed, the fight will get easier and easier. Definitely not to the point of Tequatl, but it will still become easier. It’s nice to actually have a challenge, but unfortunately a lot of collections are based around it, so people are getting frustrated. Just keep cracking away, and eventually you’ll pull out a win. Like me, aha, with the timer literally at 0:00 as the final boss died =)

How long have triple trouble been out already?

Do regular casual players change their gears /classes/stretagy against it?

Nope, they just gave up and move on to something else.

Let’s get real, too few people actually care about what class/gear is optimal for serious contents. They won’t try to make a Zerk Ele, Zerk Herald, Zerk Berserker just so they can beat a Meta Event. They want to use their not-too-optimal classes/gears and sneak in an optimal organized team and get the credit.

This isn’t on the level of triple trouble. PUG’s have beaten this, and for the past few days I have been organzing PUG’s with one other person and we get the final boss to like 3%, 1%…. So very close. This isn’t on the level of TT. The fight is not that hard, it’s just DPS and having a capable commander in Nuhoch. Over the days I have seen improvements, and many a time I have seen a very close to won event. Over time we will see less of a need for commanders to explain the event, and more people will know what they are doing (less people who don’t know what they are doing screwing it up). I think this is somewhere in-between TT and Teq.

And as for zerk…. People aren’t going to be changing their build to zerk because of this one event. People will be changing their build to zerk (and most already have/are) because zerk is the best way to beat just about everything in the game. Most people already are zerk or something very close to it.

It is more difficult than TT.

There weren’t that much mechanics but some of the mech(mushroom) is more difficult than anything in TT. It also has much a tighter DPS timer and harsh punishment(fail one phase and you die). So even when everyone know the mech, the difficulty doesn’t reduce much, pugs still need to bet on luck a lot.

Even now, only 1 month after HoT was released, many people already give up on this meta, you can see how many are doing this compare to the other ones.

2 hours wait. 8 mins play time.

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Over time, as people learn the fight and begin to actually change their builds if they want to succeed, the fight will get easier and easier. Definitely not to the point of Tequatl, but it will still become easier. It’s nice to actually have a challenge, but unfortunately a lot of collections are based around it, so people are getting frustrated. Just keep cracking away, and eventually you’ll pull out a win. Like me, aha, with the timer literally at 0:00 as the final boss died =)

How long have triple trouble been out already?

Do regular casual players change their gears /classes/stretagy against it?

Nope, they just gave up and move on to something else.

Let’s get real, too few people actually care about what class/gear is optimal for serious contents. They won’t try to make a Zerk Ele, Zerk Herald, Zerk Berserker just so they can beat a Meta Event. They want to use their not-too-optimal classes/gears and sneak in an optimal organized team and get the credit.

Yes, such hardcore events should be instanced-only, not as open world events.

2 hours wait. 8 mins play time.

in Guild Wars 2: Heart of Thorns

Posted by: Slowpokeking.8720

Slowpokeking.8720

Over time, as people learn the fight and begin to actually change their builds if they want to succeed, the fight will get easier and easier. Definitely not to the point of Tequatl, but it will still become easier. It’s nice to actually have a challenge, but unfortunately a lot of collections are based around it, so people are getting frustrated. Just keep cracking away, and eventually you’ll pull out a win. Like me, aha, with the timer literally at 0:00 as the final boss died =)

Or players won’t bother such as the 3 headed wurm unless they are (or join) in a large event guild like TTS. If players can all work together and eventually get it done then good, but the other option leads to some very dull, empty maps.

IMHO Teq is pretty much the highest scale they should shoot for when designing open world content. Going much higher don’t make average players buckle down and learn the mechanisms while wasting their time on failures, it only makes them not bother.

Yep, other meta provides much better gold and rewards.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

Anet did suggest/hint before HoT launch that guilds would matter a lot more, so need to give them credit for that. That said, it is a lot less solo friendly.

Me, I vote with my feet. ATM I don’t even login for dailies There are many other games out there, including some 8 year old games that are more fun than GW2 is atm. Maybe they will fix it, maybe they won’t. I will certainly check in gain if they promise some solo-friendly changes but otherwise I will go elsewhere, as will may fairly game-company friendly credit card. They are a for-profit company. They know how much I spend. They can bring me back or not, as they see fit.

Happy about HoT? No, absolutely not. Sad about losing a game I used to enjoy? Yes.

For everyone person who votes with their feet, another will come back to the game for the new challenging content. However the content really isn’t as hard as most people make it out to be.

I offered in another thread to help show people how to get through the new content solo. Not one single person took me up on it.

I guess people would rather complain.

It’s mostly a GAME, people don’t want to spend so much effort on how to deal with the trash mobs on the way in open world.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

The only part that you can claim is not casual friendly is the part that Anet implied wasn’t going to be from the outset: HoT. Much of this game is still as scrub-friendly as you can get. If you’re upset that HoT isn’t casual-friendly, you shouldn’t have bought it and if you didn’t buy it, then what are you complaining about? Anet has been catering to the casual community for 3 years now.

From where I sit, complaining that an expansion with challenging content for people that desired that increased challenge is not casual friendly because the challenging content exists in the open world comes off selfish and immature. We were told from the outset the intent of this expansion. If you want scrubby open world content, you already HAVE it. Furthermore, Anet added to that for three years.

I can’t think of a single reason why challenging content should it be shuttered away from Open World in dungeons, etc…

Because that provides you an option to avoid it.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

The bottom line is that Core GW2 is for scrubs … ANYONE can play it. That made everyone think they were good at the game, especially with a certain group of people telling them that using zerkers armor made them ‘good players’. Now something comes out that makes those people fail, they don’t believe it’s because they are bad since they are so pro at Core GW2. They just think it’s the game being too hard.

Of course, this is a game, people pay to enjoy and relax, not to spend every effort to achieve something.

It still is and they still can, so what is your point?

But it’s not that casual friendly anymore.
I don’t oppose challenging content, but it should be settled in the instance dungeons like the raids rather than the open world.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

GW1 wasn’t an MMO, it was an online co-op RPG. GW1 wasn’t actually meant to be played solo, but they made it an option and it was originally rather hard to do due to the (occasionally) lower level henchmen and lack of control. Heroes, manual control and positioning flags made it much easier, but even then, if you didn’t optimize or use the tools available, it could seem impossible at times. With an optimized team however, it could also become trivial (c-space-afk vanquishing).

GW2 was heavily nerfed during the original beta. Enemies in the starter zones could easily 1 shot you with their special attacks, such as a moa’s peck or an ettin’s smash, and they experimented with dodging and avoiding AoEs, which you can now see in HoT. To appeal to those unaccustomed to action games however, they nerfed everything and later did so again with the NPE to remove conditions. Since launch, they’ve slowly increased the difficulty with every major content patch (karka, toxic, aether, etc) to raise it back up.

The difficulty is the consequence of not having vertical progression. All MMOs raise the difficulty, but new gear is a direct counter to it. GW2 instead relies on player skill, which also means that the game is less accessible. HoT will likely get nerfed eventually. Although it only takes like 20 good players to successfully complete VB or AB, like all old content, it will eventually die out.

It was nerfed because people don’t want hardcore content everywhere.

All MMOs raises the difficulty of the dungeon-raid content, not necessarily the open world content.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

I’m not a hard core player. While I play a good number of hours per week, I’m also a senior citizen and the days when I had the reflexes for twitch gaming are in the past.

I find Fractals to be a lot more ‘hard core’ than HoT. I’ve played all the new metas successfully including TD. I would not nerf it one bit.

Raids though – I know that ArenaNet is trying to expand the market for the game. I’m not sure this is going to work. It may end up creating two incompatible groups of players in the game causing the community to become less friendly.

Fractals are instanced-content, it’s meant to be hardcore, but Open World setting is different. I don’t oppose raid as well.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

The bottom line is that Core GW2 is for scrubs … ANYONE can play it. That made everyone think they were good at the game, especially with a certain group of people telling them that using zerkers armor made them ‘good players’. Now something comes out that makes those people fail, they don’t believe it’s because they are bad since they are so pro at Core GW2. They just think it’s the game being too hard.

Of course, this is a game, people pay to enjoy and relax, not to spend every effort to achieve something.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

HOT being harder is a big improvement IMO, the PVE in the base game was ridiculously easy. The real issue is the grindiness that’s creeping in.

It’s supposed to be easy.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

TD meta is a pushover compared to raids. and when did the people that played this game since launch ask for this crap? Anet decided to screw over there own player base to draw in a few raiders from wow.

Raids are designed to be challenging because it’s instance-based, I don’t have too much problem with it. Chak Gerent, on the other hand, is a meta event for open world.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

It’s not really hardcore in an absolute sense.

But the player base GW2 has cultivated over the years is very casual. So even small amounts of hardcore is too hardcore. Unfortunately with HoT, the game has suddenly shifted and it’s a lot more than “small amounts.” Hence the large amount of dissatisfaction with HoT.

No it isn’t, even HoT isn’t hardcore other than the TD Meta, but some people’s argument is not understandable.

Since when did GW2 become a Hardcore MMO?

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Slowpokeking.8720

GW1 is the most solo friendly MMO I’ve ever played due to the henchmen-heroes, you can even run through some of the the elite missions after you finish.

In GW2 it was not the same, but most of the open world is still soloable, most the meta are quite easy with enough ppl. The dungeons don’t even provide you better gear, just different skins. Even the Ascended sets only provide slightly higher stats and they don’t just drop in elite dungeons. Overall, GW2 is a very casual friendly game as well. So the whole player base is mostly formed of casual players. Of course when HoT came out, they don’t like a lot of it. Sure most of the open world is still soloable, but you need to be much more careful, even normal mobs could kill you in secs if not careful, a lot of players don’t want to explore the world like that. Right now HoT is new, but after a while, people will move into new content, it would be a problem for the rest to get the HP/meta done. I don’t get why so many players say “It’s a MMO group up”

Before WOW, most of the MMO are 90%+ groups content, which is why they were all niche game. WOW made 50-60% of the open world soloable and became a huge success. Now even WOW has past its prime because people got tired of its group content, people demand quicker, easier games without a settled timer. I don’t think HoT is going to the right direction.

That's enough!

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Slowpokeking.8720

Why even bother?

Some people do not appreciate awesome design on maps, do not appreciate challenging content, do not appreciate having to actually work towards something.

Some people want generic MMO maps where everything could be solo’ed. Some people are here just for the rewards. Give them a super-mario map with a legendary item upon completion and they will take it a hundred times rather than playing HoT.

Can you really put any reason to them?

GW1 is one of the most solo friendly MMO ever, and GW2 is very solo-friendly as well. It was never a hardcore focused game.

That's enough!

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Remember MMO=Massively Multiplayer Online , it wasn’t designed to do things solo . P

This is so demonstrably untrue that I can’t even believe you actually said this in public. I could fill up 10 posts with evidence that huge sections of just about every MMO out there has solo content – and it was designed to be solo.

This statement is blatantly and embarrassingly false.

And HoT got alot of solo content. And it was designed as such. Still ppl get mad because there is some stuff not made for solo. There is both, and that is good.

And since you could fill up 10 posts with evidence AND you felt the need to mention that, I would like to see it. Thx in advance…

Pay me, and I will.

As long as you got my point and keep the bs about stuff you COULD do to yourself most of those things are bs

You have no idea what I’m capable of doing or not doing. Claiming you know what I can or can’t do is even more BS.

If you say you can do something (but dont do it) and then use that as reason for saying someone is wrong, that is bs (no caps needed btw). Saying you got proof for something but dont show it, its “insert nasty word”.

I don’t think most of the players can’t do it, but they have to spend a lot of effort to be careful and this made them complain.

Overall this is a GAME and GW1-2 were very friendly to solo players, they don’t want to spend such effort to explore the open world new content. That’s very understandable.

To me everything is a bit painful but the problem that really freaks me out was the TD Meta and buggy last fight.

That's enough!

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Come on, this xpc does have a lot of problems.

Too many HP for Elite spekittenil Anet fixed it.

Wayyyyy TOO MANY bugs in the personal story, especially last story mission. I’ve never seen a boss design THIS buggy.

The wild open world being a bit cruel, especially TD.

The Meta in TD is WAYYY too punishing.

[POLL] Which is your LEAST fav map in HoT?

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Slowpokeking.8720

TD 75% now, Anet pls give some response.

Heart Of Thorns 1 month review

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Slowpokeking.8720

Are you kidding? The final fight of the story is buggy as hell!

Tangled Depths Meta is a ghost town

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Slowpokeking.8720

It always happens like that. “Hardcore” players are asking for hardcore events / maps from Arenanet. And Arenanet answers their call. “Hardcore” players do it once or twice or are not able to do it at all, and then whole place is always ghost town.

I remember when Teq came in “hardcore” mode. There was a time, that no one, not even those “Hardcore” players did it. So most of the time Teq was standing empty. Same thing have been happened now in HoT areas. Casual players don’t have time to do those events and Metas and “Hardcore” players have done it already or they have fail it. So now those “hardcore” areas are standing empty.

Here is a picture how Teq was once until Anet little ease that event:

There shouldn’t be real Hardcore open world meta.

HoT maps getting empty ?

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Slowpokeking.8720

Less people around? probably related to the 4 big games that came out last week + raids.
We’ll be back to normal eventually.

I doubt it, it was dying before those games were released, the only way to save this sinking ship now is to nerf it into pew pew so that people return to the maps to finish their achieves and gear grinds.

Funnily enough when people were asking for nerfs after the first couple of days I said Anet would have to, not because people couldn’t do it now, but when there is no one around to do it, people can’t do it alone.

Unfortunately no one took me seriously, how dare I suggest the maps ever get less populated…

^

There was the big merged thread where most of the posters were singing the praises of harder content. People were pointing out that the difficulty was too high for the average player, but were told, No. Hard content is better.

Well, we will see if it’s truly better.

It really depends on, sure there must be some very hard content for challenge, but should the open world(other than the meta) be so hard as well? Not likely. Also the difficulty of the TD meta was too high.

What is the current status of Orr and Risen?

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The Pact never left Orr. They reduced their forces there two years later when they established Camp Resolve, but they kept a presence in Orr.

And I would disagree that Arah explorable, which features six risen high priest champions, the oldest known risen (Giganticus Lupicus) which comes from the previous rise, and at least one (Wraithlord) if not five other risen champions with hundreds of risen – and this just what’s left in the city alone, let alone elsewhere in the country or even continent – is a mere ‘some remaining risen’.

Keep in mind that aside from moving north, Zhaitan was pushing his army to patrolling to the Ring of Fire and invading southeast into Elona. That’s a lot of risen we never see that the Pact would slowly clean up.

The Pact was able to push into the Heart of DS even after the fleet was destroyed, which means it’s impossible for them to leave much forces in Orr. If there were armies of Risen left there is no way they could hold it.

And these weren’t some army in Arah, the heart of Orr and Zhaitan’s residence. All of these also got cleaned by the Pact soon after.

Because two years have passed for the Pact forces – in large – to lower the risen population from when we last saw it.

They didn’t disappear immediately – but that doesn’t mean that two years later they’re just as large of a force as we saw immediately after Zhaitan’s death.

Proof? The Pact was busy fighting other dragons as we know.

Last I checked, Orr was in Tyria too.

And Arah explorable mode does take place after Zhaitan’s death. As does Tequatl Rising – which means that even a year after Zhaitan’s death, the risen were still assaulting Sparkfly Fen.

And Arah was cleansed after Zhaitan’s death, Tequatl was killed as well.
These two are special cases. Arah was the heart of Orr and the Risen forces, they were cleansed soon after as well. Teq went into the deep and gathered strength, thus it could become a threat.

How many risen there are since then is largely unknown. As is the progress of Orr’s cleansing. All we know is that there were a LOT remaining immediately after Zhaitan’s death – both in and outside Orr – and that they continued to fight and function as if Zhaitan lived. However, given that Zhaitan didn’t live, the source of their corruption – thus all corruption that they can spread – is a limited amount that’s ever dwindling as more risen are killed.

Proof? From what we saw, the major forces of the Risen was taken down already in the war. Not to say the dragon was down as well.

Why did they make Maguma so hard?

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This is indirectly the fault of Silverwastes. Since it was such a success, ANet figured they’d continue that trend. Unfortunately, the didn’t realize that it was such a success because there was nothing else to do given it was the only new content at the time.

Every map in HoT is a form of Silverwastes now, but harder and with the community spread out.

The confusing, three levels or more per map is just gravy via Silverwastes too.

It depends on which map are you talking about. I think TD is the worst one, AB is mostly ok and DS is not really a map.

HoT maps getting empty ?

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Slowpokeking.8720

I don’t understand why so many people are denying that the open world map of HoT should be toned down. Sure it’s not too bad during the release, when most of the people are there, but it would become a big problem when time has passed.

HoT maps getting empty ?

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FYI to all casual players, if you don’t have all the hero points and masteries you need now, you had better get them done in less than a month. At the current rate, the HoT maps are going to be uninhabited by xmas.

To late good luck getting a TD meta

I guess I will never get the headpiece. The meta is way too hard even with a full map.

What is the current status of Orr and Risen?

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Trahearne: The dragon’s undead minions that still infest Tyria will now gradually be exterminated.

Trahearne: One day soon, that plague will be but a memory.

He didn’t say it would take a long while, but the remaining Risen on Tyria, not Orr, would be slowly get cleaned up.

What is the current status of Orr and Risen?

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Slowpokeking.8720

Trahearne says it will take a long time to clear out the remaining Risen.

The Pact did not just pull everybody from Orr, but the main force left for the jungle. There is still likely a sizable force in Orr for continued cleanup and security (and some airships). Note that Zhaitan corrupted the source, the minions can’t.

It doesn’t mean the Risen forces are still large, maybe they were very scattered.

If the Risen army is still large, how could the Pact hold it if the main force has left?

We don’t know, something like Teq might be able to do it.

What is the current status of Orr and Risen?

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If you paid attention during the final cinematic of the Personal Story, as well as the fact that Arah explorable dungeon takes place after Zhaitan’s death, you’d know that dragon minions do not fall when their master does.

This isn’t The Avengers where an organic army crumples down just because they lost contact with their mothership.

So no.

So the pact left organized Risen Army behind, let them be able to regroup and corrupt the magical source again?

Arah dungeon didn’t have an army, just some remaining Risen and they were cleaned up in the process as well.

What is the current status of Orr and Risen?

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Shouldn’t most of the Risen army collapse due to the dragon’s death?

If the Risen navy is wiped out, doesn’t it mean we can go to Elona and Cantha now?

[Sugg] Story Aftermath... AMA from writers

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What is the current status of Orr and Risen?

If the commander would have

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Slowpokeking.8720

Jormag doesn’t create bones, he utilizes them.

There’s a difference.

No, the Dragonspawn was created by it and it could turn itself into ice storm. So those “bones” were actually ice.

If the commander would have

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Shadow of the Dragon is 100% plant while Mordremoth’s body isn’t. The Shatterer is 100% not biological either but clearly a construct made of stone and lightning. The Claw of Jormag is an obvious construct of ice and bone too.

Nothing shows that the dragon-shaped dragon champions are ‘birthed’ by the Elder Dragons. Though this doesn’t mean that there wasn’t a dragon race in the distant past – given that Glint could procreate and that we had Bone Dragons in GW1 (plus the Claw of Jormag’s bones had to come from somewhere, as did the bodies of Zhaitan’s dragons).

Jormag can create bones, the Dragonspawn was formed by bone and ice as well.

If the commander would have

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And how would you get those explosives and fire into the jungle? As far as the Pact knew up to that point, Air was an area where Mordremoth couldn’t hit them. Land convoys were at far greater risk.

Bring enough oil or similar stuff and burn everything.

You can have the air strike, but at the same time the land forces has to carry on as well.

If the commander would have

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They shouldn’t try air assault at all, bring enough explosives and fire to burn down of the jungle, no doubt Mordremoth would be greatly weakened.

If the commander would have

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If Zhaitan ever bothered to fight by himself before Arah, the fleet would also suffer badly. Which was different in Mordremoth’ case. The fleet failed because the dragon fought us directly, it has little to do with the Mordrem other than Sylvari betrayal.

If the commander would have

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Also the fact that the Entire fleet has an insane amount of firepower.

However, fighting Mordrem and Mordremoth is not the same as risen and Zhaitan.

Actually, we don’t see those huge thorns coming off from the ground to wipe our land troops during the assault in DS, so it’s just plot device.

The future (and areas) of the story

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I thought the whole point of Tarir and the exhaulted was that Glint knew she wouldn’t kill Kralkatorrik. She saw her death before it happened and there was nothing she could do about it.

Then why didn’t she try to gather some forces? If they had got more forces, it would have been done.

Champions of Mordremoth

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Slowpokeking.8720

How many champions did we see?

Scarlet
Shadow of the Dragon

These two should count for sure.

Mouth and Mordremoth and the Vinewrath seems to be part of it.

Do Faolin and the three commanders in DS count?

The future (and areas) of the story

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Is the raid going to be something like Mallyx after Abaddon’s death?

(Spoiler) Mordremoth vs Zaitan

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Slowpokeking.8720

Pretty sure in that last instance, people were talking about how distracted Mord was, allowing us to go where we did.
Looking back it now, it would make sense that Mord was distracted by the Pact attack on his mouth. I suppose they were going for a Lord of the Rings type climax where the big bad is distracted with an army and lets the little group slip by.

" Armies cannot stop me " Mordremoth 2015 – his Opinion of the Pact Assault on him in Dragon Stand. Canach also said that Mordremoth is distracted by the Battle outside. This should be Prove enough that the Meta and Story Mission took Place at the Same time.

And this wasn’t just a Champion we fought in the last Map. We fought Mordremoth itself in Dragon Stand. Position, Size, the Fact that this Fight distracted Mordy and also the Fact that “Mouth” didn’t spoke like any Champion would. Every Minion ( including Champs ) has a similar way of talking. This Thing doesn’t match with the Minion speak Patterns . " You dare defy my eternal Will? " No Minion would say something like this.

This means little, Elder Dragons need to command their minions and champions against us, specifically Mordremoth since it’s a Hive Mind structure and its presence is everywhere.

Also, Mordremoth did show it could speak through its minions.

Extreme Mode of Hearts and Minds

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What’s the difference from normal mode and did they fix those truckload of bugs of this mission? Maybe I will try it for the achievement this week.

(Spoiler) Mordremoth vs Zaitan

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Posted by: Slowpokeking.8720

Slowpokeking.8720

This might sound confusing but the meta event and the final mission of the PS take place at the same time. While the Pact attacks the physical Mordremoth, the PC attacks him in his own mind. The physical attack works because Mordy’s mind is assaulted and the attack on his mind works because the Pact is knocking his teeth out. One would not have worked without the other. And before you give me the “but I did both”, yes you can, but storywise you only did the mind attack, the meta event assumes you are just a random pact soldier.

I don’t think so, is there any proof?

What happened to Mordrem Guard...? SPOILERS

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I don`t get the guards.
They are grown to serve mordremoth, which means their only influence is that of his will.
Even if we take the clones later into account and maybe the idea that they have remnants of the originals ideals and ideas, why would an ED create such a flawed concept.
If he can stretch his influence so far, wouldnt it make more sense to have them run with a more simplified programm instead of an own will and self ?

Okay, there might be logisstic problems here and they need to work somehow autonom, but if we can build golems who do certain things, I think an all powerfull ED can do that too.

Other than that. I welcome our new future dino riding allies, since we have an infant and guilable army to convert to our cause, since they are all nice on the inside and dont want to do horrible stuff…

I have more sympathy with the undead of zaithan. I mean they are forcebly revived and under his infulence. They had a life and experience prior.
however the guards are just created to serve Mordremoth. They are on the same level as destroyers who are living magma.

They were not supposed to have individual will, the Pale Tree reshaped them.

Yes and Mordremoth creates his own Guard as well, not only taking Sylvari and turn them if I am not mistaken.
Or did I missed something?

I don’t think its own Mordrem Guard has much individual will.

(Spoiler) Mordremoth vs Zaitan

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Posted by: Slowpokeking.8720

Slowpokeking.8720

Why do people keep trying to deny that the mouth of mordremoth IS mordremoth, its pretty obvious that it is mordremoths physical manifestation, i would say the only reason its specified as the MOUTH of mordremoth is because technically all those vines in the jungle are also mordremoth because he is massive and this is essentially his actual head, and mouth of mordremoth sounds better than head of mordremoth

Because we KILLED it, it didn’t get cut off from the jungle, it simply got beaten to death and didn’t come back and Mordremoth was still alive when we entered its mind.

If you think scale is an issue, you clearly haven’t played the Dragon’s Stand event. That’s where all the Pact members you’ve been helping throughout the last 3 maps come together and fight Mordremoth’s physical body, and it’s easily the most epic thing Anet has ever made.

That was a champion, not Mordremoth.

No, that was Mordremoth himself, or at least his head. NPCs and event information refers to it as Mordremoth and the Mouth of Mordremoth interchangeably, it’s far bigger and stronger than any regular champion, and it’s even right in the middle of an area called the “Dragon’s Domain” on a map called “Dragon’s Stand.” The Mouths of Zhaitan are monsters that eat magical artifacts for him. The Mouth of Mordremoth is literally Mordremoth’s mouth.

It was killed by us, it was beaten to death but Mordremoth was still alive until we got into its mind.

(Spoiler) Mordremoth vs Zaitan

in Lore

Posted by: Slowpokeking.8720

Slowpokeking.8720

If you think scale is an issue, you clearly haven’t played the Dragon’s Stand event. That’s where all the Pact members you’ve been helping throughout the last 3 maps come together and fight Mordremoth’s physical body, and it’s easily the most epic thing Anet has ever made.

That was a champion, not Mordremoth.

No i think this is not correct. It is implied that it is a physical part of mordremoth.

That’s no much different than a champion.

(Spoiler) Mordremoth vs Zaitan

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Posted by: Slowpokeking.8720

Slowpokeking.8720

If you think scale is an issue, you clearly haven’t played the Dragon’s Stand event. That’s where all the Pact members you’ve been helping throughout the last 3 maps come together and fight Mordremoth’s physical body, and it’s easily the most epic thing Anet has ever made.

That was a champion, not Mordremoth.

(Speculation) Final Dragon (spoilers!) [Merged]

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I think Jormag still fits better than Kralkatorrik, it has a lot of build up throughout the maps and the personal story.

(Spoiler) Mordremoth vs Zaitan

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I think as a whole story, the war against Risen is much better than the war against Mordrem, this is the flaw of introducing a brand new dragon without strong focus and previous build up. The only problem is Zhaitan’s fight was disappointing, it didn’t make much direct involvement before the fight either. Mordremoth has the advantage of being a giant plant, which means it could be anywhere to fight you. However, the last fight in the story wasn’t much better than Zhaitan’s.

What happened to Mordrem Guard...? SPOILERS

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Posted by: Slowpokeking.8720

Slowpokeking.8720

I don`t get the guards.
They are grown to serve mordremoth, which means their only influence is that of his will.
Even if we take the clones later into account and maybe the idea that they have remnants of the originals ideals and ideas, why would an ED create such a flawed concept.
If he can stretch his influence so far, wouldnt it make more sense to have them run with a more simplified programm instead of an own will and self ?

Okay, there might be logisstic problems here and they need to work somehow autonom, but if we can build golems who do certain things, I think an all powerfull ED can do that too.

Other than that. I welcome our new future dino riding allies, since we have an infant and guilable army to convert to our cause, since they are all nice on the inside and dont want to do horrible stuff…

I have more sympathy with the undead of zaithan. I mean they are forcebly revived and under his infulence. They had a life and experience prior.
however the guards are just created to serve Mordremoth. They are on the same level as destroyers who are living magma.

They were not supposed to have individual will, the Pale Tree reshaped them.

(Speculation) Final Dragon (spoilers!) [Merged]

in Lore

Posted by: Slowpokeking.8720

Slowpokeking.8720

In Mordremoth’ war we can see that due to it was a brand new dragon, everything was very rushed, we got mystery and cliffhanger keep coming but the whole war wasn’t convincing due to the focus and too many stuff all coming together. That’s the flaw of introducing a new dragon and let it get killed too early.

As for Jormag, it was the most active dragon beside Zhaitan in the game. If you play Norn and choose certain path, most of your early story was about fighting its minions. Its minions and worshiper’s presence was all over the Shiverpeak zones. So there are a lot of build up already and Anet probably could tell a better story.

What happened to Mordrem Guard...? SPOILERS

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Posted by: Slowpokeking.8720

Slowpokeking.8720

It would be bizarre if Mordremoth, the Elder Dragon who’s domain is the mind, is able to be resisted mentally, while Kralkatorrik’s hold (and Zhaitan’s, and Jormag’s) over the corrupted’s minds has been absolute without the intervention of cleansing magic.

I don’t think Mordremoth really have much power in mind, the only thing it was able to control was the Sylvari, its creation, who were supposed to be Mordrem guards from the beginning.

That sphere was a joke.