Jormag could communicate that’s for sure, All Risen minions carry Zhaitan’s will.
The Crystal Desert was created because of Abaddon’s downfall, not Krakatorrik or Glint.
http://wiki.guildwars.com/wiki/Crystal_Desert
The dragon in the vision is the Shadow of the Dragon we fight. Notice the leaves and branches on it. It’s not Zhaitan. And woulnd’t make sense anyway, for all intends and purposes he’s dead and/or defeated.
Then were those bloodstones of Kralkatorrik’s crystal?
Bloodstones do not come from dragons. They were made to prevent dragons from corrupting their magic.
I know, but it might be Kralkatorrik’s crystal rather than bloodstone as well.
The dragon in the vision is the Shadow of the Dragon we fight. Notice the leaves and branches on it. It’s not Zhaitan. And woulnd’t make sense anyway, for all intends and purposes he’s dead and/or defeated.
Then were those bloodstones of Kralkatorrik’s crystal?
The dragon in the vision looks more like Zhaitan, I think it was showing with Zhaitan’s downfall, the magic went unbalanced and went to Mord, the bloodstone was absorbing it.
I really don’t think that one resemble Glint in anyway, it looks more like Zhaitan or his champion, I think it was showing with Zhaitan’s downfall, the magic went unbalance and went to Mord, the bloodstone was absorbing it.
Ar those crystals in the visions representing Kralkatorrik?
Either Glint or the Bloodstones. Or both?
I only know of one thing that fits the theme of number 5 in Tyria, and that’s the Bloodstones.
Wasn’t Glint’s Kralkatorrik’s champion?
Yep. So you’re kinda right. Also I meant Glints child. But although it is the same as Kralkatorriks magic, that would be kind of weird to include him now.
Could the blood stone actually have some connection with Kralkatorrik as well?
Phew, I doubt that. Probably only in appearance. http://wiki.guildwars2.com/wiki/Bloodstone
Here’s a bit more info on it.
But how could a young dragon help us much against Mord? I still think this have something to do with the big dragon. The vision we had in the machine might also have something to do with this.
Ar those crystals in the visions representing Kralkatorrik?
Either Glint or the Bloodstones. Or both?
I only know of one thing that fits the theme of number 5 in Tyria, and that’s the Bloodstones.
Wasn’t Glint’s Kralkatorrik’s champion?
Yep. So you’re kinda right. Also I meant Glints child. But although it is the same as Kralkatorriks magic, that would be kind of weird to include him now.
Could the blood stone actually have some connection with Kralkatorrik as well?
Ar those crystals in the visions representing Kralkatorrik?
Either Glint or the Bloodstones. Or both?
I only know of one thing that fits the theme of number 5 in Tyria, and that’s the Bloodstones.
Wasn’t Glint’s Kralkatorrik’s champion?
Kralkatorrik might have some connection with Mordemoth.
Ar those crystals in the visions representing Kralkatorrik?
I think it’s Jormag’s turn, he was probably the most aggressive one after Zhaitan and Mord, has a mortal cult and the ability to corrupt other’s mind. And I think it’s time to focus on Norn.
Zhaitan was the most aggressive one before its downfall.
he was hugely aggressive, yes, but not to mord’s extent. zhaitain never had his forces all out attacking in ascalon really, and he certainly didn’t have his tendrils/minions everywhere. also, if i recall correctly, zhaitain took years to start actually attacking anyone, while mord took a mere year to start his attacks after he woke up. though if we count scarlet as an attack by mord, he started attacking a year before he woke up.
But he sent massive forces to attack all the ports and other places. He had a huge navy, a bunch of mesmer infiltrators and dragon champions to form a dreadful army. That’s a bigger threat than Mord. Also Zhaitan’s minions kept most of their power before death, unlike the other dragon’s minions, power mostly came from the dragon.
i don’t think mord is any stronger than the other EDs, he’s just more aggressive, if anything he could be weaker because he woke up earlier than he was meant to. or he’s constipated from all the leftover magic he still has, one of those options
This is pretty much my thinking.
Each dragon awakening has been accompanied by a period where that dragon caused major catastrophes and claimed large swathes of land. Primordus destroyed most underground civilisations, including that of the asura, even before awakening, and claims most of the Depths now. Jormag broke the Shiverpeaks and drove the norn south into what was previously dwarven territory. Zhaitan rampaged across what used to be southern Kryta – lands now completely abandoned by Kryta – after the tidal wave. The DSD’s expansion drove most underwater races into the shallows. Kralkatorrik’s Dragonbrand was probably the least damaging, and that possibly due to Destiny’s Edge coming uncomfortable (for Kralkatorrik) close to killing him.
Every dragon seems to have a period of heightened aggression until they face a defeat or two, after which they settle somewhat and start building their strength for a more gradual campaign. This could be as simple as observing that the dragon needs minions in order to hold territory its already claimed – once it’s claimed all the territory it has the power to hold right now it stops expanding, but while it still has excess forces, it’s going to keep expanding until it stops.
Mordremoth is still in this expansion phase. So far, Mordremoth has done less damage than any of the other dragons did on their awakening. The reason he’s number one priority is that the defenders of Tyria are looking to contain him before he causes a catastrophe on the same scale as those caused by Primordus, Jormag, and Zhaitan.
Essentially, it’s that old saw about a stitch in time. Imagine you’ve had four kittens in your house, and every time one was introduced, it tore a couple of your curtains to shreds before it learned better. Now, there’s going to be another kitten in the house. Don’t you think there’s good reason to want to do something to prevent the next kitten from clawing at your curtains?
Now, imagine that we’re not talking about curtains being destroyed, but civilisations. Yyyyyeah, let’s not wait until Rata Sum, the Grove, and Kryta are overrun before recognising Mordremoth as a threat because until then, he hasn’t done as much damage as the others.
Zhaitan was the most aggressive one before its downfall.
It’s not just about the time, it’s not like the necromancer don’t have to spend effort after create one undead, they need to spend power to keep them “alive” and bound to their will. The Lich Lord never showed such power all by himself.
The resulting explosion sank Orr into the sea and transformed the Vizier from a living being of flesh and bone into an undying lich, made of ichor and decay.
So he was turned by the spell’s power.
Keep in mind that there was more than just Zhaitan’s power in the lands of Orr (The Artesian Waters) which were far stronger than Zhaitan’s power (it was the Artesian Waters that drew the Six Gods to the world of Tyria), and that while Elder Dragons sleep they radiate magic thus no longer making it “their” power.
Undead and risen are not the same thing, by the way, and not all undead come from Zhaitan’s power. The Cataclysm is said to have no effect on Zhaitan, so why would it be Zhaitan’s power that made the non-fanatic-to-Zhaitan undead? Hell, we have nothing to actually say the Cataclysm made those undead, for all we know Khilbron went by one-by-one during the course of a year to create those undead himself.
The Artesian Waters have nothing to do with undead before it was corrupted by Zhaitan.
Other than Zhaitan, there is no such example of so many undead burst out quickly in Tyria. And we know Khilbron was transformed by the event. The undead army mostly were not created by him.
All that remains in the wreckage of Orr are the wandering dead—those souls unable to rest in the shadow of this great disaster.
They are not Risen because they were not created by Zhaitan. Just like the Asura didn’t create destroyers using Primordus’ power, or the Searing is very different than the Dragonbrand’s effect. It doesn’t work exactly the same way.
(edited by Slowpokeking.8720)
Delete whole story mode dungeon. Replace with explorable mode path 2 and reskin Zhaitan onto Lupicus.
But that would let many people not able to finish the story without getting their kitten kicked by the hardest boss in the normal dungeons. Actually when I knew I have to finish a dungeon to get the PS done I was already a bit kittened off.
I still prefer ppl to be able to feel Zhaitan’s power during the encounter, but without spend too much effort on the game mechanic to defeat him.
I must say as a fan of the lore, Anet did a good job of showing the menace of Zhaitan’s undead throughout the story. However, the end fight was a big disappointment. Zhaitan was taken down way too easily, just some laser gun and he dropped down, then all we have to do is finish him.
I know it’s a story dungeon so the actual difficulty could not be too high. I think I will remove all the previous mobs, and design a big long fight with different phases(players will have time to rest), solely against Zhaitan. Because we already fought enough of his minions, Mouth of Zhaitan, Dragon Champions, Risen Elites, why waste time to fight them again? Using all the resources against him, magic, ship, troops, let many npc die. So the dungeon would not be too long.
Removing them would harm the game’s immersion. If they removed them, ANet may as well just make all the dungeons a series of straight rooms filled with bosses. Enter dungeon -> kill first boss -> door unlocks -> enter next room -> kill next boss etc.
What I’d do to encourage more “dungeon clears” would instead be the following:
1. Currently, most enemies in dungeons tend to be Elites, which take a fair amount of time to kill for not necessarily better loot. I’d scale down most of these enemies to Veterans, and most of the Champions to Elites (except for named foes, which always remain Champion or higher). Legendary foes in a dungeon (like Kholer) also get bumped down to Champion status unless they are particularly noteworthy foes from a lore or gameplay perspective. The boss at the end of dungeons is always a Legendary foe.
2. To buff the loot from foes, Veterans now always drop a Loot Bag appropriate for their race/type, plus possible additional loot. Elites will always drop a non-Exotic Champ bag, plus possible additional loot. (These changes apply to the open world too.)
3. Players can still “skip” dungeon events (I’m talking about bonus events as well as main events like fighting Kholer) if they really want to, but if they complete all of the dungeon’s events, they get a bonus daily chest containing 1+ Rares (with a chance for it to be an Exotic), coin and tokens. This chest is given out once per path per account per day.
4. Introduce a “Dungeon Conqueror” title for killing every single enemy in a dungeon path in a single run (aka “vanquishing” for you GW1 vets). You have to vanquish all paths in each of the dungeons to get this title. (Since enemies in dungeons do not respawn, this should be feasible where it wouldn’t be in the open world. Certain dungeons like Arah where enemies DO respawn are changed so enemies are finite.)
Pretty much. Nice idea.
Actually, that statement says nothing about harnessing Zhaitan’s power. Despite this, however, the Six Gods – not the humans – did harness some of it, and such has been known since release: the Six Gods siphoned a bit of power to strengthen the Bloodstones when they divided them. Over 1,000 years before the Cataclysm or their waking.
They surely were going to use it otherwise they would not have built the city on it, it also might be the reason why the Cataclysm was so powerful, it was able to kill everyone of both sides, sink a continent and turn a lot of people into undead. if Zhaitan’s power was not used, why did they become undead?
Which dungeon relies on trash mobs for difficulty?
Then why not remove them?
I think you misread my question. I meant which specific dungeon, in your opinion, relies on trash mobs to provide the basis of the path’s difficulty?
I’m just curious because I’ve never felt that way about a path and want to hear your perspective.
I agree with you, so why not remove the trash mobs?
Which dungeon relies on trash mobs for difficulty?
Then why not remove them?
That would break immersion and make it excessively easy. What good is a dungeon if it barely has any risk of failure?
A good dungeon should never rely on trash mobs for the difficulty.
Jeff Grubb: Actually, no. When the humans built Orr, they knew it for an extremely magical place but did not know the origin of that magic. (The asura made a similar mistake with their Central Transfer Chamber, which they parked right over Primordus.) If the human gods knew of what slumbered beneath the world, they said nothing. The Tome of Rubicon, from among the dwarves, held some legends that came down of their battle with the Great Destroyer, which was merely a herald of Primordus.
So the humans also harnessed Zhaitan’s power.
I still think the dragons’ awakening was caused by the mortals using their magic to change the world.
The Asura was harnessing Primordus’ energy as the battery of their gate, this might triggered its awakening.
The Searing might used the energy from Kralkatorrik. You can see a crystal falling from the sky.
I really suspect the spell that caused the Cataclysm, also used Zhaitan’s energy, that could explain why Vizier Khilbron was turned into the Lich Lord, and so many people became his undead minions.
That was what we knew, there might be more examples.
The only odd one was Jormag, it seems to feed on mind rather than magic, it was empowering from its worshipers and was the only one who has a mortal cult group. Its champion also corrupt mind.
They were risen as undead by Zhaitan, twisted and evil. Why they still have the god’s power can could use it against its worshiper?
The drops would have to be pretty generous, and ANet doesn’t like generous drops.
Then just remove them.
I still think if Anet want ppl to clear them, let them have a chance to drop token, and lower their difficulty.
They don’t drop good, waste time and practice to skip, hard to kill. Most of the teams skip them, why not just remove all of them?
I think GW2 did a good job on story telling overall. The Living Story also improved on NPC’s characterization compare to the Personal Story. However I think the PC, our own character is kinda “out of the story” like most of the MMO, you don’t have much choices, you don’t even have much dialog to build up your character. Although people call you hero but I think the character is quite bland. I hope the PC could get more dialog, more choices to make and more relationship to create.
It’s a rare chance to see these dragons’ influences got so close to each other. Why didn’t let them fight each other and could be a chance for the mortals to kill two birds with one stone. We saw the vines and Mordrem simply ignored the Branded and Icebrood.
http://www.games-magazin.de/wp-content/uploads/2013/10/20110831_da1742b531821a9c7e52pXVm26NThRGA.jpg
I tried to post this on GW2 wiki but someone said it’s just Kekai’s freelance work and took the pic off.