He is as active as he was since launch. I just can’t see any connection between the lose ends of the HoT story and Jormag…
Braham requested Jormag next? Maybe I’ve missed this part. Personally, I’d loved this most, since I really like the ice/norn/kodan settings and I’d love to see some more EotN related stuff. Well, we’ll see where the story will lead us… in a few months, hopefully.
What does the personal story’s end has to do with Mordremoth?
At the moment, we can’t really say anything about the next dragon for sure. There are a bunch of arguments for nearly everyone of the remaining dragons.
First of all I’d like to point out that there are two kinds of dragons:
Those who act as a direct threat to the Tyrians (Zhaitan, Jormag and Kralkatorrik) and those who aren’t that present (Mordremoth, Primordus and Bubbles). We have already taken out one of both categories, but I’m not sure if that makes it more likely that one of the first category comes next…I think that Bubbles is the least likely next dragon. Mordremoth and Bubbles were the most mysterious ones and I’d be kinda surprised if Anet would take out both this early.
Plus, they would run out of excuses why the naval tradeways with Elona is / remains closed.Jormag is kinda unlikely to me, too. The argument with the arcitc explorer outfit isn’t THAT bad, but that’s not more than a small hint.
So I’m kinda torn between Primordus and Kralkatorrik. The HoT story end leaves some cliff hangers for Season 3, so we can already see what’s most likely to happen next.
The two main things that come to my mind:
1) Glint’s egg (possible connection to Kralkatorrik) and
2) Taimi @Rata Novus: possibly finds out something about Primordus / accidentally attracts his attention.
So I can’t really decide at the moment, even though I personally think that Primordus could be a bit more likely, since he and his whole “underground/underworld” theme could give a few interesting possibilities for Anet – like new underground maps that lie under the existing ones, or Primordus reachs the surface (maybe he settles at Ring of Fire… okay, it’s unlikely, but it would be an awesome setting) and those would both be really nice raid settings.
(Plus, once again, the defeat of Kralkatorrik would open a way to Elona and I’m somehow sure that Anet will avoid this for now)PS: Not native speaker, sorry for all mistakes :*
Why Jormag is unlikely? It’s the most active dragon. Eir’s son also asked you to take it down next.
They don’t want you to do dungeons.
Why?
Is everyone standing in melee in the feedback? If yes, you’re probably dropping it too late.
But sometimes when we are not all in melee, it also works.
Dungeons have needed rework since launch. They were fun but rough and too easily exploitable. There was some minor rework to a couple bosses in AC long ago and a few very very slight tweaks (like taking away the safe spot you could climb up on to fight the TA bosses), but they have at no point put any significant effort into working on dungeons and now they’ve abandoned them completely.
I guess it’s easier to churn out new mediocre content than it is to make existing content good.
Just remove a lot of the trash mobs, I don’t think it’s going to be hard for them.
I don’t get it through many runs, it works sometimes, but most of the time when I put the bubble on it, the aoe still hit out and didn’t go back to damage itself. Even if I pull it to the wall, it sometimes doesn’t work.
And, like has been said, there are several examples when they don’t take damage from fire – who have fire resistance.
Just as there are examples when they take more damage from other thinks.
The case of mortars dealing more damage against the Mouth of Mordremoth is just a case of using a more powerful weapon – and yes, I would argue that those mortar explosions are stronger than the standard weaponry and spells of our PCs. We don’t go around carrying mini-nukes, after all.
Where? Even Shadow of the Dragon was defeated with Divine Fire, magical flame.
Mortar Explosions are stronger than all of those magic? Proof?
(edited by Slowpokeking.8720)
Now fewer people are doing it. I think Anet should nerf/remove some of the trash mobs. We should focus on fighting boss rather than take too much effort on running or killing trashes.
I’d take worse wounds from an exploding mortar shell than I would from being struck by an arrow. Does that leave me with a particular weakness to fire? Or does it just mean explosives are typically stronger?
We don’t just shoot arrow, we put all the damages on it, dark magic, elemental damage and all other stuff. Yes, of course fire could do huge damage against humans.
There are several examples of Mordremoth’ minions/body parts take more damage or only take damage from fire.
Mortars are physical force just as much as they are explosions. Depending on what’s loaded.
Still that’s not many cases of common fire and almost all are fairly negligible difference between using these fire and using standard attacks.
Mortars were loaded with bombs, which contains a lot of fire damage.
There are enough to show it is weak against fire, just that we didn’t have to use fire everytime.
Fire is used against Mordrem in only one story instance, Prisonerso f the Dragon, which uses special highly combustive grenades.
Then there is an adventure in Verdant Brink with a flamethrower.
All in all, two cases of using fire to fight Mordrem.
We also see cases ofu single herbicide. Aka poison. There’s also preservation magic (what the Exalted claim to use), chak, and brute force all being used effectively against Mordremoth.
Are those also his weaknesses?
Tracking the aspect masters also let you use flamethrower to clear the mordrem, the Mouth of Mordremoth takes extra damage from the mortar.
I did notice something interesting in the final battle instance that I think you would find interesting. When the PC stomps Mordremoth, your character lights up with the divine fire from the end of season 2. This could just be just an effect showing that your character is more powerful than usual, but it would be interesting.
However, there is sadly no evidence show that his minions are more vulnerable to fire.
Fire damage is a powerful condition-learned this the hard way-already. As far as I know there are no specific weaknesses ingame. Ice elementals don’t melt when burnt, and fire elementals don’t die very quickly when doused. Husks are more vulnerable to conditions though. Maybe divine fire is his main weakness, maybe not but that could be a something interesting.
Signing off.
In the Mouth fight, the motor rocket will deal more damage to it. Also in quite a few story encounters, you need to use flamethrower/bomb to kill the tendrils, which is part of it.
How to put feedback on Lupi in time?
Many of its minions are vulnerable to fire. In the Mouth of Modremoth encounter, if you have the rocket, you also deal a lot more damage.
Because a lot of pugs are usually lazy and do not put in any effort to deserve the win. The decent pugs already organised themselves in communities.
And you can’t avoid most of the pugs.
You don’t need to pick players. There’s enough room for error with the event that you don’t need perfection.
For pugs there aren’t, otherwise why couldn’t we get a >50% win rate now?
Then the issue is with the players rather than the event itself.
How are you going to pick players in open map then? This is the biggest problem.
Finally got 1 win, I don’t need to be bothered by this meta ever again.
Why should it not be? It’s a design choice that Anet made to make this meta a little more difficult than the others.
I’d start the timer as of when the patch was released rather than a month or two ago. Many people got frustrated with the RNG fails at Nuhoch.
And it resulted that people are not doing it well.
It has been 1 week already, tell me the success rate?
Its not present time, ever since it reached farm status. Basically every day I want to do TT I find at least 3 communities on EU who are doing it.
I live in US, things are different here.
Then US is lazy and poorly organised.
Then let’s bet on your EU server for a success rate of 50% in pug group by tomorrow?
People need to find a map first? It’s not that difficult to just hop onto a map and ferry people on to it. If you require all of the events to be done then you can include the time it takes to do the events for VB, DS, SW, and AB to beat those metas.
Setting up in 10 minutes is not difficult. All you’re doing is splitting into four squads. If that takes more than 10 minutes then there’s issues outside of the game.
Yes, very few people are willing to start a map. Most of the ppl don’t want to do those events as well.
It is for pugs. They make all the mistakes and being late.
It’s because they were easy. AB has a very lax timer as does DS. DS only became successful because people went with the circle strategy instead of the designed one. Not saying that the circle strategy is wrong. You’re not going to get a 50% success rate this soon.
Why should it be so hard then? The reward aren’t better.
It has been a month and you said not this soon?
I’m not going to bet with you on something that takes time for people as a whole to learn. You seem to be under the impression that this should be faceroll easy that people can master in little time.
When HoT had been out for a week other metas have way higher success rate. It doesn’t take that long to learn.
It has been a month since release and one week since the bug is fixed, I’m not even asking people to master, just a >50%, only 50% chance to win as pugs after so long.
You do not need to set up that far in advance. You select a map, ferry people onto it. You can fill the map in about 5 minutes depending on the time of day. It helps to have the four commanders beforehand as people tend to leave if they don’t think it is organized. Setting up only takes 10 minutes at most as all you’re doing is splitting people into four squads and have those commanders explain the mechanics.
Well you can consider all of the TD meta event chains for the four camps then if you’re going to count the DS events.
You need to find a map first. And people will lose confidence if they see it was not organized(not just tags) because this meta is very hard. Also 10 mins usually it a bit too tight for pugs to organize, especially if you taxi ppl in so late.
But people are not bothered to do it because the meta is based on the timer, not progress. Also if DS’ difficulty was that high, it would also have been different.
(edited by Slowpokeking.8720)
So which is it? In the first post you claim that it is a “ghost town” and in the second you do not. In the second post you even agree that TT gets done several times a day.
There are people doing it now, but for a long long while, it’s truly a ghost town, I try to check it everyday near all the timers and nobody was doing it.
Now, are you willing to bet with me or not?
Its not present time, ever since it reached farm status. Basically every day I want to do TT I find at least 3 communities on EU who are doing it.
I live in US, things are different here.
It takes 10 minutes to set up and the entire meta is 15 min.
No, you need luck to find a map first, which you need to start check 30mins-1hour before the map, or you have to bet yourself lucky.
The organization will also take longer to do, if people get taxi in and don’t see it organized at least 20 mins before the meta starts, they usually leave.
But DS has a much higher success rate and you get all the loots/exp on the way, not just the final chest.
Rewards for TT are also not the greatest compared to the time spent. One of the larger complaints about that boss.
Same thing for TD, compare to the time to find a map and organize, other metas are way better like SW.
This isn’t the era of Teq as well, which we have few super meta, SW, Teq, AB and DS all gave very good reward and they are much easier to finish.
Now, are you willing to bet that the success rate of TD Meta with pugs will be above 50% by tomorrow? Free 200g to spare!
TT gets done several times per day by several different communities.
That’s present time, for a long while it became a ghost town, I’ve tried for months to find a group, nop, no taxi, no map other than some guild run.
Now, are you willing to bet that the success rate of TD Meta with pugs will be above 50% by tomorrow? Free 200g to spare!
Come on, where did all the ppl go? Free 200g to spare, just need the easy TD Meta to have a 50% success rate with pugs by tomorrow.
Here’s a question for people who view this thread as I’m not sure of what the answer is. How long did it take before Teq was on farm status?
How long had TT been a ghost town?
Right now it’s going to the opposite direction of “more people are willing to try it” .
Are you willing to bet with me? I have 200g.
I am very willing to bet that by tomorrow, the success rate with pugs will still be way lower than 50%, anyone want to bet with me?
Another try with pugs, 2 lane won and 2 lanes fail, 1/6 success rate since patch.
Meta event guilds are just fine for meta events. You don’t need to help/do anything else with them. If anything, use it as a way to figure out when the TT guilds run their weekly TT. People usually Taxi into those maps anyways, so I’m not really sure why you’re missing out. I would suggest finding when they get run, and hop in with them. Guilds aren’t needed, organization is. Guilds just tend to be more organized as a whole.
Just avoid the meta event if its frustrating. You don’t have to play it? Is there a reward on that successful meta event that you are aiming for?
If you join, you need to do things to help others, that’s what guilds are for. Why should open world meta be totally rely on guild? It’s open world meta and why should most of the player being gated from it?
It’s been 5 days since the release now.
I’m willing to bet that by this Wednesday, 1 week after they fix the bug, the success rate of pugs will still be lower than 50%. Anyone willing to bet with me?
I’m using people generically as I’m not going to label every single possible group that someone can fit it. Yes, some players will get better while others won’t. This is largely up to that particular player and whether they choose to allow themselves to get better.
Most of people leave if it’s too hard.
From my experience, there are more people that are willing to learn and make the effort to get better than not. These people will outweigh those that choose not to. The a TD meta is forgiving enough to allow this. You just need to allow enough time to get a certain percentage of the player base to the level where it can be completed on a consistent basis similar to how Teq, Tarir, Marionnete, VW, and so on we’re done.
No, most of the people will listen but to a degree, when it’s way too hard they leave. The success rate of TD Meta is a solid proof of it. Enough time? It’s been more than a month now and what happened? More and more people are doing VB, AB and DS, SW is always filled with people but it’s much more difficult to even find a TD map.
It doesn’t take more than a few minutes to find a map and populate it. AB maps tend to fill up in about that time. It just takes people to put up LFG posts to ferry people into the map. It also doesn’t take more than 5-10 min to organize so long as people are attentive and listen to the commanders. It’ll still take time for the playerbase to be able to beat it at the same percentage as AB.
It does, if you enter a random map you will see people are not willing to do it and there are HP groups, even if you taxi in people they are not going to stay if they think it’s not organized enough. Even if they listen, they still have little chance to succeed, which is why many people would rather choose other meta.
Time? Let me tell you, organized AB already got a >75% winning rate after less than 4 days of HoT’s release. It’s been a month since HoT had released and almost a week after the patch, the pug success rate is still lower than 25-30%
If they remove it, there would be no more option for players to do it. I can’t see why having less options is a good thing, when I would honestly prefer to have more variety than less. This would cater towards the most number of players, right?
There are so many meta events to try, there are raids to play. It’s actually reducing most of the players’ option to have fun, building some few player’s fun upon other’s pain and frustration.
People who don’t think the reward is enough shouldn’t do it. This probably isn’t there thing. Perhaps the cost of joining an organized guild for it is too much. Or they don’t believe the effort associated with the expected reward is worth it for the difficulty.
Then you found EVEN if you want to do it, there aren’t enough people, exactly like TT. This is open world, personal will matters little.
At the same time, for people who really want the reward, what stops them in trying to get into an organized guild just for it?
Because being part of a guild means that you have to do things for others, not just let others do things for you. A lot of people just want to do some meta, not to do raids and other hardcore stuff throughout the game.
Why should open world meta require elite guild to do it? They have raids already.
For some people the effort put in and the accomplishment is reward enough for it, I don’t see why we need to take that away from those particular players?
They can’t find enough people to do? Everytime they came to the map they only found ghosttown like I once did for a long while.
Or they found it’s too time consuming and the frustration is too much to endure like what I’ve experiencing now? This is a game, not work.
TT is a ghost town for pugs. But the players who like that accomplishment and the achievements associated with it, figure out which timeslots are the best, and join the guilds who run them successfully or at least stalk LFG to get into that map.
Who? For a long while I check from day to night PST and no pug was doing it.
In my opinion, there is indeed a place for hard content like this in the open world. You just don’t get the same feeling from hard instanced content like raids. So much more satisfying knowing another 100 players are with you accomplishing successfully that particular goal. Rewards or no, isn’t that sense of accomplishment a reward too? Not to mention a whole lot of fun for those who like that?
I don’t see why we need to have every meta event to be easy as pie. As long as we have enough of those to go around, it’s great that there’s a handful that are at this difficulty.
There are raids, if you want do it go inside. Open World are for everyone, simple logic. Many people don’t enjoy it at all. Everytime there are argument and blames throughout the channel. Some who wanted to enjoy it found boring constant failure or not even enough people doing it.
Garbage again, nobody is asking for a pie, just a meta which people spent 15-30 mins or an hour to organize, could have a >80% success rate than <25%.
You don’t, that’s what makes Open World meta events more fun. Seeing if a large group as a whole can take it on and complete it. Even if the meta is high failure, I don’t see why that’s a bad thing? There’s more of an accomplishment if you do get part of a group that completes it. Why take that away?
Future living world updates/expansions will be bringing in meta events since that seems to be the direction they are taking. Having a handful difficult ones out of all of them gives more options for players on what they want to do. Options are good, right?
It is a bad thing, people found the effort they spent is not worthy, especially with all the other meta with certain success. Even if some people want to do it, they would not be able to find a group since most have left. THIS is why TT became a ghost town. This is a game, very few people enjoy constant failure and minor rewards compare to other easy meta+more gold+more reward+little chance to get a super rare, especially in open meta which you can’t control the people. Understand that.
In open world meta, it’s not like “People who didn’t want to do it leave, others stay”. Meta require a lot of people to do it. When most of them think it’s not worthy to try or too hard or they got what they want. The rest would not even be able to find a map to do it, and they will lose interest soon. I’ve had such experience with TT for a long while.
People tend to get better with time. A lot of DPS is lost because players take too much damage when fighting the gerent.
Whether it’s open world or instanced doesn’t matter. Just because something is open world does not mean that it must be inherently easy that practically anyone can do it with ease.
What do you mean “People”? Some people will get better, some won’t, and how are you going to know are they good or not when you enter the map? Even if you do it with a good group, you might not meet them next time. Even if people tend to learn, you might meet newbies next time.
Not this garbage again, are you saying that spend much effort to find map, take 15-30 mins or even hours to organize and couldn’t beat it at a >80% rate, is simply “not inherently easy”? Right not the rate is less than 25%.
The pug groups were not performing well. They don’t need to be on par with coordinated guilds but they still could do much better.
and how are you going to make sure they will perform well? you can’t even kick them out if they just want to do HP.
This is OPEN WORLD, not instance.
Theres a difference between hardcore (raids) and challenging/coordinated (TT/TD) content. Theres room for challenging (usually only due to having to coordinate) in the open world, which is currently 2 out of all the world bosses. I don’t think thats a bad ratio.
And TT/TD may become a ghost town, but those that stick with it will all be people who learned how and whats needed to get it done (thus weeding out those that just want to leech and/or not evolve/better themselves) which in turn should make it possible to get more wins.
You can’t even control the population there, how are you even going to find challenge? Try to take the boss alone?
Actually I was willing to learn, but I couldn’t find a group to try it. Individuals meant little in open world events. The biggest challenge it brought is to find groups.
I would agree if they had a steep learning curve like raids with little room for mishaps. There are guilds completing it in as early as the second phase so there’s quite enough wiggle room with DPS for pugs, who are not in full DPS, to beat it. The mechanics for each of the lanes are fairly simple.
Not with pugs, I’ve tried so many times since last week because I want to see how hard it is for pugs after the patch. The success rate is still below 25%.
The mechanics are simple, but the DPS check is tight, which means it won’t be much easier even after you know how to do.
Along with this, I’m pretty sure when TT was released, Anet said something about it not being meant for everyone (tried to google it, but can’t come up with correct wording to get anything from when it was release). TD is the same thing.
IMO normal PUGs are not meant to be able to do every piece of content (or at least not supposed to succeed most of the time). And this is coming from a solo player.
And TT became ghosttown, even people who want to do it can’t find a group.
PUGS are meant to do Open World Meta because you can’t control the open world population, if you want challenge content, go to raid.
Do you know what else has been a ghost town for three years? Sorrow’s Embrace path 2.
Not everything is going to be easy, not everything is going to be for everyone. If the King of the Jungle meta-event bothers you this much, then just don’t do it. Go to Auric Basin, go to Dragon’s Stand, go wherever else. Some of the content they add is going to be harder than others. Triple Trouble is a fine example of that, but it still gets done.
Personally, I’m on the side of increasing the rewards from the Gerent rather than reducing the difficulty. I only got a single Chak Egg for killing it. We need a lot more than that for the weapons!
But Open World Meta should be for everyone because you CAN’T decide who is going to be with you. Yes because of so many failures, I choose to go to other meta when there are meta maps.
The thing is that it’s not my fault that the meta couldn’t be done, I know and follow the mech, I helped killed my lane in these runs but others, those who I can’t control have failed. This is the problem, this is why open world meta shouldn’t be too hard. Because you have no control over it.
Just failed again, killed it in my lane and others couldn’t bring theirs down, nobody was stop ccing.
Players are able to improve. Over time, on average, players will become better.
Then why did TT become a ghosttown?
There are already less people doing TD compare to other meta.
Still, until now, after 5 pages.
NONE of the posters even have a >50% success rate with pugs and they claimed it was easy. Since you’ve learned to play, why can’t you even have a 80% success?
I personally think there’s a place for elite large group content like this. It’s great they have TT already, but having more variation with the TD meta is also good.
There is always the AB meta event which is a ton easier, but at least with the TD meta, there’s this option for the players who want to tackle on a hard and open world meta.
They gave us 4 meta events in the expansion, the other 3 are pretty easy. I think it’s fine having 1 of them at this difficulty. At least it wasn’t DS, since DS is more central to the story than TD. If for every 4 people you ask, you can find one person who likes challenging open world stuff, I think the ratio is fine.
But what if other people on the map don’t want to do it? Can you kick them out? How do you know they are good enough or not?
If you want a 80% win rate, work for it. Asking Anet to nerf the encounter is not the way to go for it.
Have you played this game before? How do I affect pugs, those who I’ve never met and probably will not meet again to work for it?