It is good that the reset motes are gone, so it feels more punishing to fail the achievement
Nonsense, the achievement is not used to punish people.
How to kill the beast in less than 5 mins and avoid the freeze attack? I tried to use focus to pull the mobs together but it wasn’t quick enough since there is 1 sec GCD after you create the wall.
Right now it’s bugged since only the opener could get the achievement.
You missed the part where Taimi clarified that she wasn’t thinking about actually getting the dragons to fight one another, and instead thinking about using their magics against one another, right?
I don’t see how is that possible without letting them meet each other.
As we saw in one of the instances here, dragon magic tends to harm other dragon magics. So they don’t need to exactly fight each other…we take the magic from one, put it into a weapon of some kind, and beat the crap out of the other with it. In the immortal words of Uncle…Magic Must Defeat Magic.
I don’t see how do you channel a huge amount of energy from each dragon to kill the other, without letting them meet.
We’re gonna let their magic destroy itself. We aren’t pitting them against each other directly
I don’t see how is that possible without let them face each other.
So it’s true. We are going to let the 2 dragons destroy each other? Why didn’t they think about it before?
So we should have used Zhaitan’s magic against Mordremoth, death magic will kill the plants.
So it’s true. We are going to let the 2 dragons destroy each other? Why didn’t they think about it before?
I think it’s ok for some encounters, but there is really no need to set nearly every boss in the living story like that!
I think it should be forged as a weapon against the dragons.
didn’t Destiny’s Edge use Kralk’s scales against him?
So it’s not a bad idea. Also, since the Fang is part of Jormag, does that mean he knows where it is if he wants it back?
Yes, which is why I’m saying that.
We are food for Primordus. He doesn’t convert minions directly, but we know there is magic in living creatures and even more magic in sapient creatures. It’s likely that he doesn’t corrupt because he doesn’t need to – Destroyers might well be able to harness the magic released when they kill something and send it to Primordus.
Even if he doesn’t get magical power from killing us directly, he gets it from taking our magical devices and artifacts. People have been wondering why the dragons haven’t attacked the smorgasboard that Rata Sum was. Well, asura legend says that there were six cities similar in splendour to Rata Sum before they were forced to flee. Primordus likely claimed them all.
Broadly speaking, the dragons seem to have developed, over multiple awakenings, a kind of avoidance behaviour of one another. They don’t attack one another, possibly because doing so would be dangerous (similar to how top predators generally don’t hunt other top predators), or possibly for some other reason (Maybe they have a kind of “if any Elder Dragon attacks another Elder Dragon, we all cooperate to take down the aggressor to maintain the status quo” agreement? Maybe, like magic in the Bloodstone, magic that’s claimed by an Elder Dragon is invisible to other Elder Dragons, so they don’t see the magic they can possibly consume by attacking one another?). They see each other as rivals that are too dangerous to attack, but in turn, they don’t see each other as threats because they know the others think the same.
The mortal races? Food. Sometimes dangerous food, which (in their minds) needs to be put down, but food.
Regarding your hypothetical Jormag-Primordus fight:
Each minion requires a certain amount of magic to maintain (although automatons with little magical ability are fairly cheap). The size of Primordus’ Destroyer army is probably limited by how much magic he is willing to invest into it… same as Jormag. If, for some reason, Primordus doesn’t get any magic directly from living creatures at all, the advantage actually goes to Jormag: corrupting most creatures into Icebrood is probably a net gain in energy for Jormag (he leaves just enough magic in the Icebrood to keep it “alive” and able to react to enemies and claims the rest for himself). If he does, it’s still likely that he just can’t build an infinitely large Destroyer army: each one requires an investment of magic.
Bottom line, though the Elder Dragons appear to have always regarded everything that wasn’t an Elder Dragon as being prey. That we’ve killed two may shake things up… but if that does shake them out of behaviour that has apparently worked for them in the past, the response is likely to be ’let’s work together to put down this dangerous food’ rather than suddenly attacking one another when, as far as we know, they’ve never done so.
What’s to gain by killing us? Tons of magic. Sapient beings are a source of magical energy (human sacrifice has been established as a means of gaining magical energy since Prophecies), and they produce magical devices as well that provide even more if you defeat their makers. And by killing us they remove potential threats. Win-win.
What’s to gain from attacking one another? Potentially tons of magic if they win, potentially death if it goes the other way.Now, you can argue that “potentially tons of magic if they win, potentially death if it goes the other way” approach goes for us now that we’ve killed two. However, Mordremoth at least seemed to regard defeating Zhaitan as a bit of a fluke that surely would not be repeated on him. The perceived risk from attacking us is still perceived by them to be much less. The other dragons might be wiser in that regard now that two have gone down… but if they do reach the point of according us the respect they’d give to an Elder Dragon, it seems much more likely that this might lead to avoidance behaviour rather than triggering them into setting their sights on one another. There’s probably magic to eat elsewhere in the world, after all – if they decide that the continent of Tyria is dangerous, they can likely move elsewhere.
There is no such evidence, We don’t see the Elder Dragons directly eat people or drain magic through killing.
Mordremoth rely on the leylines to drain power, corpses were used to make clones.
Zhaitan rely on the Source of Orr. If mortal creatures could feed it with magic, we would see Mouth of Zhaitan eat other beings rather than magical artifacts. But no, neither mouths showed any idea to eat us rather than kill us. Jormag doesn’t gain power from killing others as well, it only drains power from others’ worship.
Bud calm down. You keep ignoring the fact that its insanely dangerous for them to go against one another. There isn’t any reason for Primordus to fight Jormag, none. It would be a waste of his resources on a fight that he actually has a real shot of losing. Until you address that please stop bringing this up
How? Primordus and its minions could go underground, past through Jormag’s defense and Jormag didn’t have such way to send its minions, it would have to fly for a long distance to even find Primordus to fight, so the fire dragon would have huge advantage. Nor could Jormag corrupt the destroyers since they have no soul. Primordus just need magic and lava to create destroyers and Jormag’s Icebrood was mostly formed by mortals, it needs mortals to keep its army up.
Killing Jormag=Tons of Magic to empower itself.
Killing Us=What to gain? We don’t provide magic.
There’s a simple reason the Elder Dragons don’t see us as potential allies against another Elder Dragon: the Elder Dragons view each other as more-or-less equals.
They view us as slaves or food. You don’t negotiate with slaves and food.
Now that we’ve killed two Elder Dragons, we’ve become dangerous food. Like an angry bull. You don’t negotiate with a bull – you kill it and, unless it’s diseased, you probably eat it.
Half of the point of Aurene seems to be to raise a potential Elder Dragon that doesn’t consider us to be slaves or food.@Chasind: It’d be nice. It does seem as if they’ve completely abandoned it, even if it was a mode that had good potential and just never really got the support it needed to get there.
But we are not food/slave to Primordus and Mordremoth, they don’t get much good from killing us. Killing another dragon provides them much much more to eat and empower.
You’re wrong again, we provide magic, zhaitan lived in arah because of the bountiful source of magical artifacts created by mortals and the Six were there. It was actually a big point of the LW2 storyline where dragon minions were targeting waypoints. Why? Because our mortal creations provide abundant concentrated easy magic.
No, Arah was built by the gods based on the magical source, it had nothing to do with the mortals.
Mordremoth is very capable of making minions through us. Most of it’s most powerful Champions are modeled after mortals he collected. The other reason why Primordious attacks is in the following paragraphs, and the same for all dragons.
Shadow of the Dragon? No.
The Octovine? No.
The Vinewrath? No.
The 3 commanders? It’s not based on mortal at all, but enhanced Sylvari.
Saying other dragons=magic is an ignorant way of looking at it. A better way of looking at it from a dragons point of view is other dragons=magic + potential death and major injury to self Vs. stay away from other dragons=avoid quick fatal situations while also gaining magic from easy prey and other resources.
What potential death? Mordremoth could send its minions underneath the ground, as was Primordus. Mordremoth also could not be killed at physical plane. What does it need to worry about? There is no way other dragons could fly though and fight them without having trouble with the mortals around. They got a huge advantage here.
Nor can you just disregard the fact we are a completely different enemy than other dragons. We’re deadly left alone, other dragons haven’t made moves on other dragons lives. We have. Other dragons consume magic from an area making it less favorable because there is less free magic and more chances for loss. We don’t consume it, rather we package it neatly in boxes all over Tyria without much protection. We don’t even necessarily become more powerful because we have more magic in our possession. That’s why we are prime targets.
We are by far the most aggressive/volatile, have more land, and more magic(even if we don’t realize it) than any other single Elder Dragon.
We have because the dragons were attacking us first, both Zhaitan and Mordremoth. We would simply leave them alone if they don’t attack us first. How did we become “aggressive and volatile?”
Discounting all of that, you try to make it seem like attacking another Elder Dragon is favorable thing, when you contradict yourself by saying it would be opportune for us to attack after that? That sounds really unfavorable to me. Shouldn’t there only be 1 elder dragon then, because logically the last awakening 1 should have gone on a rampage and killed all the others.
If it makes clear “I will not fight you guys” why do we attack it rather than deal with other dragons when at least 2 of them are busy?
Alright, imagine this, I’m Kralkatorrik, I just ‘felt’ Primordious magic(and therefor Primordy itself) flow to Jormag. Using your logic, the best thing to do would be go there too, twiddle my thumb-claws, wait for the battle be over and kill the wounded victor, claiming a whopping 4 Elder Dragons worth of magic for myself. Hey what’s this? Stupid pact Commander thinks he’s the greatest thing of all time is coming my way nicely bringing more magic? Wow it must be Wintersday.
But we don’t see that happen. We don’t see other dragons went to claim Zhaitan’s power and Orr’s magic. Primordus only went there after Mordemoth was dead.
From a imaginary Primordious standpoint. "Hmm what will I do today… oh I know just the thing! I’m going to ask Queen Jennah for permission to absorb all the magic (yum so much magic) from the Temple of the Ages! Yes! There is no reason for them to be upset that I want to desecrate one of their most sacred landmarks, not like they’d go so far to kill me even if they did get upset. Nope, no need to wage war for magic against any race or ED. Like Mordy’s seedlings said, ‘More violets, less violence!’ "
“In exchange, I will not harm you guys and help you fight other dragons” why not?
I think it should be forged as a weapon against the dragons.
Its also far riskier. Aurene was supposed to be an easy target. Primordus knew his new minions would be able to get through the shield, he didn’t plan on us being able to stop the endless waves of them. Aurene was supposed to be an easy target. There is no way Jormag would’ve been an easy target at all. Think about it. Primordus has to know that 2 elder dragons are dead. Why would he throw most of his resources/minions/champions against Jormag and leave himself almost completely unprotected from us, the force that has now killed 2 dragons? It just wouldn’t make sense for him to do that. Far too risky with far too low of a chance of payout.
Why would the Elder Dragons be afraid of something? You see how arrogant Zhaitan’s minion was. How arrogant Mordremoth was when it spoke to us.
Because killing Jormag=huge amount of magic.
Killing us=what to gain?
I never understand why did Mordremoth or Primordus wanted to kill all the mortals, they don’t create minions through us, nor do we provide any magic.
I actually think that the Pact (or whoever is actually in charge of fighting the dragons now, as of LWS3 episode 1 the pact has lost both its marshal and commander. I can’t remember who was our replacement either) is playing a rather deadly game with the dragons. They want both Jormag and Primordus to think we are going full assault on them, so they will retaliate and we can see what sort of power they have. This way, we won’t be nearly as unprepared as we were when going up against Mordremoth and we won’t be destroyed immediately. Incredibly deadly, but really what other options do we have? We need to know how strong they are and fast, because if we don’t take down at least 1 of them before Kralkatorrik and Steve join the action Tyria will be kittened.
Or there is a better way, let Jormag and Primordus fight each other.
Since Primordus had sent minions to attack Glint’s baby, why didn’t it attack Jormag?
Well to start with, Aurene is a baby and doesn’t have any minions of her own. Compared to Jormag she is effectively defenseless (I’m sure he didn’t count on us being there to stop the attack, nor Lazarus showing up). It makes more sense to attack a tiny dragon that is the spawn of Glint (making it very likely she will help us fight against the Elder dragons the same way Glint did). It makes less sense to attack an actual Elder Dragon that is already well established with champions and minions, not to mention Aurene is a heck of a lot closer to RoF than Jormag is.
The elder dragons aren’t exactly friends, but from my understanding they also don’t declare total war on each other either
The destroyers could go beneath and past through.
Destroying another dragon=power and magic. That’s much more than killing mortals.
It would be mega interesting to see how does the dragons react to each other rather than nothing but “we fight the dragons”.
I cannot agree with theory, that will be the battle of two dragons, because:
1) they are too far
2) even if they could meet, the whole Tyria would be destroy. And we want avoid this.
What’s the point of bringing up 2 dragons at once if they don’t even meet each other?
And let the victor gather ALL of the other dragons power instead? Compared to what we see from their gains of a long dead dragon, no thanks, we really don’t need a elder dragon at 200% strength. My bets are on the Order of Whispers and the Priory having a major role again, specifically back on their original theory that they can be put back to sleep. With all the talk of the device that was used to create the original bloodstones to remove the loose magic and put the dragons back into hibernation, we’ll likely see a new bloodstone(s) made. That is my guess how GW2 will end.
No, kill 2 birds with 1 stone, kill both of them while they were weakened by each other.
I actually think that the Pact (or whoever is actually in charge of fighting the dragons now, as of LWS3 episode 1 the pact has lost both its marshal and commander. I can’t remember who was our replacement either) is playing a rather deadly game with the dragons. They want both Jormag and Primordus to think we are going full assault on them, so they will retaliate and we can see what sort of power they have. This way, we won’t be nearly as unprepared as we were when going up against Mordremoth and we won’t be destroyed immediately. Incredibly deadly, but really what other options do we have? We need to know how strong they are and fast, because if we don’t take down at least 1 of them before Kralkatorrik and Steve join the action Tyria will be kittened.
Or there is a better way, let Jormag and Primordus fight each other.
Since Primordus had sent minions to attack Glint’s baby, why didn’t it attack Jormag?
The reason we’re jumping around and not beating down one enemy is vecause we’re ocerwhelmed! If we beat one, the others carry out their plan. And while it feels weird, we NEED to continent jump
We should lure the 2 dragons together so they would fight against each other.
We have no idea of Drakkar’s full power? Even if Drakkar is less powerful for some reason, he is much more established in the lore which means it will be more of seminal moment when we confront him. That requires a lead in which we haven’t had…yet.
In EoD it was mentioned that the Dragonspawn was the greatest champion of Jormag.
What lore? It just served as a tool for Jormag to corrupt the Norn worshipers and drain power. Itself had no personality at all, even its name was only told in some indirect source.
I agree the jump feels wrong, but Ill wait and see how they handle it. I know the tech exists, but it still feels weird how we jump from one battlefront ot the other across the entire Continent.
I think it is way too soon for Drakkar and I doubt we will push that far North either. As he is an established “villain” from GW1, Drakkar’s appearance should be built up to prior to Jormag in an expac..
Why would it be too soon? Drakkar was not as powerful as the Dragonspawn, the Dragonspawn was slain before the game had begun.
I wish to see Drakkar from GW1
The corpses that they were – or in the latter case, the allied NPCs – were not in hiding but in plain sight.
I’d comment with your second statement, but honestly that has zero bearing on this discussion.
No, it’s mostly the Risen from other places.
The topic is about using the Mordrem against other dragons.
BUMP, I really wish this could get improved.
No, they were actually risen being created. In both cases (again, I’m not talking about the priest of Grenth encounter but at The Wreck of the Scorchrazor within The Godpath Gardens with the event where you have to save Pact soldiers – those you don’t save turn into brand new risen).
No, they were just poping from hiding, the Risen do that a lot like in the story of examining the Eye.
And other dragon minions could not be turned into Risen or Mordrem at all, that’s never something to consider.
What were they working on? Why make something like raid rather than this, which all people could experience?
She doesn’t make risen during the fight, but before. Dead bodies pop up and fight you. It happens when you first meet her, while she’s under an illusion, IIRC, and maybe a second time.
Same with the priest of Grenth – it’s not during the fight, as I said it’s the area before the priest. Before you see him.
More like Risen disguise in dead bodies.
As for Grenth encounter, we saw Risen pop out, but not like they were created, more like suddenly appeared.
I wish Anet could find some middle ground.
They have and we’re in it; we just don’t realize it because each of us wants what we want and can’t see why it might be good for the game that some stuff is really hard-to-acquire and that some stuff is easily acquired.
No, the price for those skins are still sky high.
I wish Anet could find some middle ground.
I totally agree with this!
I have experienced a couple of bugs in that story. However, I’ve finished the story upwards of 30 times. Those who say you can’t finish it because of bugs are doing something differently than me and my guild. I’m not sure what, or why, but we all seem to be finishing it easily enough.
If you don’t believe me I’d be happy to run it with you.
Because you were lucky, there were tons of bugs, you just might not encounter them.
Yes I got them done, but it’s really annoying.
The fight with Mordremoth was okay but there is not much appeal on replays. It just drags on for too long. I would have preferred it if they left out the ghost of Christmas past, present and future …
Remove the trash mobs in the beginning, reduce the length of the 2 nightmares. And Make Mordremoth fight 3 phases only, the first, the gliding and the last one.
If you’ve actually played the game – which honestly I’m beginning to doubt is so – you’d have noticed that minions spread corruption to, as do champions at a much faster rate. Hell, one of the three core defining elements of “what makes a dragon minion a champion” is “it spreads corruption quickly”.
Illyra’s line was because of the Forgotten artifacts being immune, not because risen cannot spread corruption after Zhaitan’s death. I mean, that tome was there for 150 years with Zhaitan alive and looming over it, and it couldn’t be corrupted. Hell, all of the lines you refer to with uncorrupted things was with Zhaitan looming over it.
But you happen to overlook the High Priestess of Lyssa encounter, when she makes risen out of fresh corpses. Or when the same happens in an area just outside the High Priest of Grenth’s area.
Honestly, that’s all that’s needed to be known.
I’ve went through all paths.
What corruption? Before Zhaitan’s death, they were using Zhaitan’s power to do so. With the dragon gone it’s no longer the case. Dragon champions were bearing more power from the dragon so they could corrupt faster, without their master they could no longer do so.
All of the lines point the corruption to Zhaitan, not any of its minions.
The priest of Lyssa was not making Risen, she was making clones of herself, it was mesmer magic and got nothing to do with corruption at all. The priest of Grenth’ area pop out some Risen, nowhere said they were created right way. It was made very clear that only the dragon got the power to spread corruption and the Risen had to rely on it. Without it they were just minor threat even in the heart of Zhaitan’s lair, even the Inquest could enslave a lot of them.
(edited by Slowpokeking.8720)
In GW1, the Lich was a pushoff, the hard part was the Titans. Abaddon was way too easy, Great Destroyer was fine. Shiro probably was the best final boss encounter.
In GW2, both Zhaitan and Mordremoth encounter sucks. Zhaitan was joke and Mordemoth encounter was filled with bugs, it was also too long and boring.
Can we get a better encounter for the next dragon? Not too easy or too hard or too buggy?
I agree with Zhaitan.
Just one question.
Not too easy or too hard – for who?
If they make it not too easy for the elite players you might complain it’s too hard.
If they make it not too hard for the easy players you will complain it isn’t hard enough.
Unfortunately they can’t make the encounter suit everyone.
Like I’ve said, it doesn’t have to be hard on game mechanics, but in the story we should feel how powerful it was.
I think it was very dumb to design so many garbage mobs/mini bosses that we’ve already fought before and make Zhaitan fight so silly, all of those could be removed to make a good Zhaitan fight.
….As an aside, the risen actually did become a main focus – for one release – with Tequatl’s power boost.
No, they made clear about it :
He knows that the purification of Orr will only last if the dragon is destroyed.
Trahearne: With Zhaitan defeated, the corruption it wrought can be undone.
The corruption was keep going because Zhaitan itself was still there and they were spreading corruption for the dragon. Without Zhaitan, there is no source or power to do so.
The journal made clear that they were switching focus after the dragon’s death. If the Risen didn’t get weakened, why did they decide to move on?
Zhaitan has fallen, and while the Pact’s work is far from over, we have achieved a major victory. We agreed to continue the fight against the remaining Elder Dragons after we take a moment to honor the fallen and celebrate this triumph.
I returned to Fort Trinity and joined the assembly of soldiers, scholars, spies and citizens celebrating the fall of Zhaitan. The Pact stood triumphant, but we did not delude ourselves. Swarms of Risen still roam Tyria, and there are four more Elder Dragons to contend with. We knew that soon we would once again rise up to defend our world, but that didn’t stop us from taking this opportunity to savor a well-earned victory.
Even Arah was the perfect example here:
Ogden Stonehealer: With Zhaitan’s defeat, we can explore the city of the human gods and uncover its secrets.
After Zhaitan’s death, the Pact was just cleaning the remaining Risen and at the same time doing research, the Inquest could even get in and dominated a bunch of Risen, pretty much occupied most of the Musaat path. This is the perfect proof of how weakened the Risen were, in the heart of their territory.
Yes Arah was still corrupted, but none of the Risen there was able to continue the corruption, and with Zhaitan dead+the Source cleansed, nothing will stop Orr from reversing the corruption. You are using a fallacy here. Zhaitan’s corruption didn’t directly go off with its death, but its corruption did stop there and started to reverse. Other Risen didn’t have the power to corrupt.
Nearly every use of the word “corrupt” in Arah was about Zhaitan or all of the dragons, not any of its Risen.
Varra Skylark: There! A jotun monument stone, uncorrupted by the Elder Dragon’s influence!
Warden Illyra: More importantly, it has remained uncorrupted either by Orr’s long immersion or by Zhaitan.
Warden Illyra: That body looks like a Giganticus Lupicus, corrupted by Zhaitan’s power.
A corrupted avatar of Balthazar, the god of war. Zhaitan’s power was immense to have corrupted an aspect of the gods.
Randall Greyston: This corrupted spawn of Zhaitan would sadden Melandru. Let me uncover the bloodstone shard.
A corrupted avatar of Melandru, the god of natur. How powerful are these Elder Dragons?
Randall Greyston: This is a holy place, overwhelmed by the corruption of the Dragons.
They even made clear about the Forgotten Tome cannot be corrupted by Zhaitan’s minions
Warden Illyra: They cannot corrupt the old Forgotten artifacts, but they can prevent others from using them.
Zhaitan had the power to corrupt, its Risen was bearing its power to spread the corruption, without Zhaitan, they could not do so. Like Mordremoth, the majority of Zhaitan’s power was burst out and went off. Without Zhaitan, its Risen was no longer the top threat anymore. All we’ve seen is some remaining Risen in Arah, the heart of the corruption along with Teq. None of them were able to spread corruption while they refuse to admit Zhaitan’s death. Nothing had ever said about Teq was spreading corruption.
It has returned to devour and destroy.
And the Pact didn’t send airships or armies to raid against it like they did to Orr. Just some commanders plus laser, working with the natives.
(edited by Slowpokeking.8720)
Magic
Magic again!We’re not talking about the Tsar Bomba here, but a release of cataclysmic magical energies. We know there was a flash of bright light, everybody nearby was killed, and Orr sank. This does not mean that the actual mechanic was “big explosion that should have vaporised everything organic”. It could have been a combination of killing everybody nearby through some magical means that doesn’t harm the bodies, creating an earthquake that caused Orr to sink, and leaving a lingering field that prevented the bodies from decaying too much (possibly through raising them as undead – we know of undead that were much older than a century that were still walking).
Bottom line, you’re trying to argue that something is impossible when we know very well that it is possible because it obviously happened.
It was made clear, big fire explosion, which means they couldn’t have survived. Even the Foefire did vaporize everyone, just kitten ed their soul.
He stole it from Arah, taking it to his tower, and there, unleashed its might upon the land. With a flash of light and explosion of flame the nation of Orr crumbled and was lost into the depths of the sea.
But just killing Zhaitan didn’t reverse the corruption – it just stopped Zhaitan from recorrupting a major power source.
However, Zhaitan’s death also doesn’t stop risen from corrupting things, as we see happen, with our own eyes, in Arah explorable, Seer Path
If killing Zhaitan doesn’t stop Risen from corruption, then why didn’t Orr become corrupted again? No, those corruptions were done when Zhaitan was alive.
As Aaron said, the corruption only began to reverse because of Trahearne’s cleansing ritual. As Trahearne himself says, it could be re-corrupted by Zhaitan.
The cleansing has nothing to do with Zhaitan’s death, except preventing Zhaitan from re-corrupting it. And the cleansing only influenced Orr.
Tequatl Rising made it clear that the risen threat was still spreading, just not as majorly as when Zhaitan lived.
Without Zhaitan killed it’s pointless as they’ve said in the quest, and other Risen could not corrupt the source again. No, the Risen were greatly weakened after Zhaitan’s death and was no longer the main focus anymore.
With Trahearne’s cleansing ritual, the corruption in Orr started to reverse. If it was just a matter of killing the dragon, why not skip the trouble of those last few story steps and jump straight to Arah?
Without Zhaitan’s death, the ritual would be pointless, the dragon was the source of corruption.
Anet can howerever create very good RAID boss fights. I love almost all of them so far!
That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!
Sure if you want to lose half the game in protest, that’s what they should do.
How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.
They should do both then, so I can enjoy a proper challenging final boss with 9 of my guildies and you can enjoy your solo story instance thingy.
For example “Mind of Primordus” can be the final story istance, “Mouth of Primordus” a world boss and “Heart of Primordus” a raid.
I can only hope that Anet doesn’t listen to a minority group of players whose requests challenges their limited resources and personal. Once was enough imho.
I also think the game mechanic shouldn’t be too hard, but in the story we should see how powerful the dragon was. Also the bugs were so annoying.
My assumption is that he needed to use the body as a tether to pull them back. If he had the body, and he thought the target’s soul was worth the expenditure of magic to retrieve, he could. If he didn’t have the body, though, the target’s soul was safe.
But there shouldn’t be bodies left after Cataclysm and the 100 years.
As noted above, Sea of Sorrows makes it clear that there’s something uncanny about the waters of sunken Orr:
Now, the second quote might have been exaggeration, but the first quote is a direct observation, and it seems pretty clear that there’s something magical about the area even then. I wouldn’t consider it farfetched to think that bodies – undead or truly dead – were preserved. Albeit possibly in the form of jerky, but that fits the withered forms of the Orrian Risen.
But most of them should be vaporized by the Cataclysm already. Also even if the water is cold, it’s impossible to keep the corpses from decaying for 100 years without special procedure.
Tell that to the NPCs at Tequatl. Or the freshly made risen in Arah.
Zhaitan died, but his corruption was spread through his champions still.
Maybe new corruption couldn’t be made – we’re not sure – but it still existed, and new minions were still being made.
No, with Zhaitan dead, the corruption of Orr started to reverse.
One angle of consideration is… How much authority did Mordremoth give to the Mordrem Guard?
We’ve seen that, if isolated from Mordremoth’s voice, a Mordrem Guard can start reverting back to their original behaviour. If Mordremoth delegated any of the non-Mordrem Guard Mordrem to Mordrem Guard leaders, then the Mordrem Guard might retain control over those Mordrem as their original personality reasserts itself. If this does occur and the opportunity isn’t squandered, then it’s possible that the Pact might be able to make good on some of its losses by subverting Mordrem in this fashion.
And hey, it’d be one way to test if sylvari corruption resistance is anything special or if elder dragons can corrupt each other’s minions – although the usual caveat about proving negatives applies.
I don’t think the commanders can control Mordrem guards, even Shadow of the Dragon didn’t turn the Sylvari to Mordremoth’ side when it attacked the Grove. It’s like a Hive structure, Mordremoth got mind connection with everything.
Anet can howerever create very good RAID boss fights. I love almost all of them so far!
That’s why the next elder dragon’s final encounter should be a raid wing instead of a story instance!
Sure if you want to lose half the game in protest, that’s what they should do.
How can people who enjoy raiding consistently realize that some people really don’t want to get 10 people together to finish their story? This is a really bad idea from a business perspective, no matter how much you’d like it.
It’s hard to finish HoT with tons of bugs even if you have a full group.
Shiro Tagachi was very hard for everyone without Pain Inverter or some sort of damage punishing mechanics, the last mission before Abbadon in Nightfall was a true challenge to get the master reward, and you have to put yourself on Prophecies doing Lich with only prophecies skills to realize how it could actually be hard. Claiming what is or what isn’t challenging is an exercise in futility as seen by the Raid threads on Raid forums. Anet is already doing the best they possibly can by having an extreme mote for people who want it to at least look like a last epic boss. And it does so objectively, because the enemies on Hearts and Minds extreme cause many stacks of condis and huge damage that instantly knock unprepared players down. Dark souls does the same with its New Game+++++++ (mere upscaling of damage) and no one is complaining.
I’m not saying it should be too hard on game mechanic, but let us see its power through the fight.
The end boss should actually be challenging. I thought the mordremoth fight was challenging. I would have had 1 less reset on it if it didn’t glitch though. Strike out the “not too hard” part of the OP request at the end.
I do agree Zhaitan was a bit of a letdown. There should have been a ground battle phase where you go in and finish the job after he falls off that mountain spire. I’ll keep faith ANET will get it right for dragon number 3. And… make it hard. If people are coming to the forums asking you to nerf it you did it right.
Mordremoth was worse than Zhaitan, nothing is worse than a fight that filled with horrible BUGS.