Yes, but you already got ALL of the content that money paid for… perhaps minus a bunch of legendary weapons. None of the Living World content is included in that “expense.” It’s free for anyone who has the game.
No, the money was paid for the living story content. Without it I can’t log to play the game.
So in this case, I paid for HoT but the content was badly broken and still isn’t fixed till today, shouldn’t Anet give ppl something?
Yes, anyone who has the game, which means you have to pay for it.
You are aware that you can sell the skin you get with the ticket, right? <—monetary gain.
Same with gems that you can exchange for gold.But that’s not even the main point here.
The main point here is – Why do you feel you should get anything at all? Because Anet cannot deliver the content YOU DIDN’T EVEN PAY FOR (with it coming next day anyway) because of smth THEY COULDN’T HELP?
Just make the skin bound when pickup, like the birthday dyes. How does 200-300 gems affect the market? It’s like less than 100 golds
Yes, I bought the game to enjoy the service. I DID pay to be able to get the update, I DIDN’T ask Anet to PAY any real money to us, just some in game stuff, how is it a big deal?
It wasnt their fault. And MOST people understand that.
Well they said it will be updated today, they were keep saying they would make it today and couldn’t give out any ETA, they didn’t say “it will be tomorrow” until the last minute, I don’t think that’s a good way to handle the players.
You would have a leg to stand on if you paid a premium for immediate access to this specific patch on this specific day. You did not pay such a premium as one does not exist, therefore you are not entitled to anything.
You bought a license to play Anet’s game. That entitles you to the ability to play the game. Servers are up, you play the game you paid for. GG.
I paid over 100 bucks for the game, HoT and gems, without the money I wouldn’t be able to experience the update. Especially HoT was quite expensive to buy and the final fight was still buggy till this day. So every HoT players deserve something because of the bad service?
You’re right, you have to right to say whatever nonsense comes to your head, no matter how undeserved. Just like we all have the right to tell you that you don’t deserve it and that you’re not going to get it. We also have the right to inform you that the things you think are true are not accurate nor reasonable.
What do you mean undeserved? Anet doesn’t have to spend any money, just click on their program to deliver ppl some gem or item. This does happen to quite a few games I’ve played.
Because it affects the economy and because it’s catering to entitled children who can’t wait an extra day when something goes wrong (smth that is not even Anet’s fault).
‘Making players happy’. Yeah, I bet lots of ppl are REALLY UNHAPPY just because a patch is few hours late lol. Actually I’m so unhappy right now, I’m going to enroll myself into a depression clinic right away.
No it doesn’t, one ticket or 200-300 gems would not affect anything.
Yes of course, just like the customers would feel unhappy if their item is delivered later than usually, and it’s their right to call the company. We are not talking about any real money, just some FREE stuff which only requires Anet to do a little bit to their program.
Just stop.
Why? I paid money to buy the game and gems, as the customer it is my RIGHT to speak out when circumstances like this had happened.
Lol, stop being that pathetic and expecting handouts. Man, people are getting really entitled these days.
They didn’t release the patch because of the circumstances they had no control over (the weather). And according to them they are trying their best to fix the situation asap.
The whole thing is just hilarious. People throwing tantrums because a game patch was late. You have so little going on in your lives that a late patch is the source of a big drama? People seriously take days off work for this? And it’s okay if they do, but that was their decision to do so, not Anet’s. Therefore, they are fully responsible for it and Anet owes them nothing. No free gems, no precursors, nothing. You are already getting a fresh LS3 episode free of charge and they’re doing their best to ship it to you asap.
TL;DR – stop being a whiny brat and acting like it’s the end of the world. No, you don’t deserve any free stuff for it and you will get LS3 episode when it’s ready.
It’s still their fault, they couldn’t give out any date and let ppl wait for nothing till the last minute.
We don’t ask for money or real things, it’s just some gems or BLC tickets, it cost them NOTHING, they just need to do something in their program.
Like, how can you be so into MMOs that you are planning your life around them yet not realize that planning your life around an MMO on patch day is a terrible kittening idea?
Anet doesn’t owe you anything. A planned release date for a patch is not a binding contract, and there is nothing held within the update that will be lessened because you get it tomorrow and not today.
They need to make their players happy, it’s how business works. They promised to release it in time but couldn’t do so. Why shouldn’t they give us some stuff? It doesn’t cost them anything.
A whole ticket? Pffft. A BLC key would be much more reasonable, imo.
It doesn’t have any difference to Anet, it’s just some program. It’s not like they would cost them anything special.
This is so stupid. You pay nothing after you purchase the game A-net gives you more and more content for FREE. and now because of mother nature and a power outage you feel free gems are in order? really? come on man this is low.
So does gem cost Anet anything? Aren’t they FREE to them as well?
Except if they were to reward every player with gems it would destabilize the market price of gems and value of gold in the game.
Not much, 1 BLC ticket or 200-300 gems would affect very little especially if everybody is getting it.
This is hilarious are you honestly that entitled?
Yes, it’s nothing to Anet and players will be happy.
I mean many people had waited for the update but we didn’t get it. To make us happier, can Anet give us some free gem or a free BLC ticket for the delay mass?
Even tomorrow is not 100%, and you said you would release it today…
Since it’s probably the most time consuming and difficult meta, it deserves to drop ancient chest as well.
You know you have the 8 path for 5g reward right? You can do that endlessly, not daily.
The reward structure is fine with this system – don’t forget the materials, even AC materials are awesome – if you run with 5 players, you don’t even need to be very much organized because almost all dungeons are a joke.
Story mode also counts for it, so you can run AC story, AC p1, AC p3, CoF 1, CoF 2, TA story, TA up, TA fwd over and over again. The outcome is very good with a group that knows how to play. You don’t even need mesmer portals to be accurately fast.
It’s not that we have Tarir and other farming stuff, good farming spots have existed before. The people are just bored and burned out because there hasn’t been any rudimental interesting content for them for a long time, so they ran dungeons. Now we have a much better fractal system and raids. Dungeons are out and that’s good. You can still run them but hell no, it’s not needed to revive them.
Even if you personally think so, they will never ever touch dungeons again and I’m also convinced that the know-how of changing anything in there has gone and it will be too complicated and expensive to put someone in the spot to study and change the code.
Yes, but the achievement system require you to do 8 different dungeon paths, which mean it’s still like 1 hour work and you need 4 other ppl to do it quickly. I can earn 5-6 g without a problem in this time period, alone.
The problem with this argument is that some people can clear dungeons extremely quickly. Too quickly if you ask me (I’m not saying they are cheating, I’m saying that we shouldn’t be allowed to skip so much of the dungeon paths like they do). Some groups can do a full path in under 5 minutes. A great many paths have been done in under 3 minutes even (http://gw2dungeons.net/records).
So while PUGs don’t usually get that great of a profit / hr from dungeons, buffing the rewards too much would mean that these groups would be making insane profits off of dungeons because of how fast they clear them.
I’m quickly becoming more and more convinced that the biggest change needed to dungeons is to remove some trash mobs and make it so you can’t skip and of the rest of them. This would allow for better balancing of dungeon rewards vs time invested imo (though I also tend to think they are already in a pretty good spot) since all groups’ clear times would be much closer together. OFC a coordinated group with a good composition would still finish the fights faster, and hence finish the dungeon faster, but overall the time to completion would be much closer. And until that happens I really don’t think we can talk about dungeon rewards / hr considering that varies so wildly right now from coordinated groups to PUGs who don’t know what you can/cannot skip.
Many of these people already got what they want from the dungeons and they are done with it. You can see the easy and short ones always have more ppl to do them, the longer ones don’t.
With the daily reward system, it’s hard to go out of control.
Yes, you speak for all the players. I forgot. How silly of me. Everyone who runs dungeons biggest concern is the annoyance of trash mobs they don’t have to fight. You win.
I don’t speak for them, the dungeons’ status told us how do they think.
Anyone here think the dungeons are popular now?
OK let’s have a logical approach here. Anet set a certain reward for certain content. What you or I think is appropriate is irrelevant, or any other player. So logically, it follows that if Anet makes rewards easier to get in dungeons, they are going to also reconsider looking at what rewards you get. The reward doesn’t match the length and difficulty? Do we play the same game here? That’s besides the point of the thread anyways.
I don’t need to argue with you further. If the most pressing issue for Anet to improve dungeons is to simply eliminate what amounts to a minor annoyance, then it would seem to me that dungeons are in a pretty awesome place right now. I know you don’t feel that way and many others don’t either, so logically, I don’t think you can continue to point to trash mob removal as the key to making dungeons better.
OK, I’m done now. You can take your trash mob drum and go beat on it in the corner.
It’s not what I THINK, it’s what THE PLAYERS ARE THINKING. Especially after all the new content coming out, there are so many ways to get better reward with less time and effort. The reward might be ok at that time, when the dungeons were released, but not now. It happens in tons of MMOs, older content will get nerfed because they are no longer top tier anymore.
WHY didn’t the players do dungeons much? Because it’s no longer worthy to do so, then to make it worthy, of course the length has to be reduced and might need better reward. I don’t get why is it so hard to understand.
With a zerker group consisting of 1-2 eles and some other standard stuff (chrono, ps warrior etc.) they go down fairly fast. A group dies within 10 seconds. So why make them easier anyway? Also, the masses do it: we usually kill most mobs in CM dungeon and after 3 paths you have quite a lot of bags and loot which give you the sought after t3-4 mats.
You don’t meet with zerkers everytime, and most of the zerkers want to skip up.
That’s EXACTLY my point … you want to make it even less time, effort and difficult … and you also recognize that even now, people don’t do dungeons because of rewards. I mean … how you can you not see what you are asking for is inline with even fewer people being interested in dungeons because logically, it follows that if Anet just eliminate the trash mobs, your rewards have to be inline with that level of easy, fast and effortless activity? I can only shake my head at the fact you don’t see this. if they remove trash, then your rewards shouldn’t be any better than an openworld boss mob.
Because even now it’s still too long and the reward is not good. Removing the trash mobs will let more people to do it because it would spend much less time.
Tell me which group of people love to do dungeons because there are tons trash mobs for them to spend time to clear? I’ve seen people with interest to know the story, get the skin or group up to fight bosses, but not with the love of trash mob cleaning.
The reward need buff up if they want to change it, you don’t seem to understand it at all. The current reward DOES NOT MATCH its length or difficulty. It was terrible and not wortyh compare to its length and difficulty to players, so both ends need some working. The length needs to reduced and the rewards need to be brought up. I don’t get that “the reward needs to be nerfed with the length reduced” idea.
(edited by Slowpokeking.8720)
Trash mobs that you can skip have affected the popularity? I don’t doubt that to some extent, that’s true but are trash mobs such a significant factor that THIS is THE thing that needs immediate attention so people can enjoy dungeons? I think there are much bigger and more significant reasons to what makes dungeons less popular than this. I mean, let’s be honest here … trash mobs are AT BEST, a minor inconvenience that even moderately capable players can avoid.
Frankly, I don’t think the people that run dungeons are the same players that the game was meant to appeal to in the first place. I won’t label them but nothing the casual player experiences in their ‘comfort zone’ of the open world prepares them for what they find in dungeons … and that’s going to be unappealing to that level of player. Trash mob level difficulty bring familiarity for every level of player, even if they are annoying for highly capable people.
So no, I don’t believe that just removing trash mobs is a solution to anything other than moving dungeon runners closer to an open world boss kind of situation which is simply fast/easy loot. I think that as Ori says, some could be removed, but that’s not really what you are talking about here. I don’t think you can just remove trash mobs without doing something ELSE to make dungeons at a level where they retain some appealing factor for players than want something more than a fat paycheck at the end.
Just blue sky thinking here … what kinds of threads would we be seeing if the trash was removed … but their was a JP or some other non-fighting challenge put in their place? It would be interesting to see how players annoyed by trash would respond to such a thing. I mean, I don’t think that wouldn’t add interest to a certain kind of player but as we know, many see this as simply an inconvenience as well … so should Anet just remove anything any subset of players thinks is an inconvenience in the way of the end goal of the dungeon? Think about that. Honestly, dungeons NEED to be more than just 1) kill boss 2) get loot. That’s why they are such a failure IMO, because they are a “remove trash mobs” step away from being exactly that.
Yes, ppl don’t do dungeon because of the rewards compare to the difficulty and length.
A lot of the time/effort were wasted at killing/skip trash mobs. They don’t drop anything good as well.
Some people think the same about other things in the game too … but those things aren’t removed either. Being ‘pointless and boring’ are clearly not reasons to remove content. Anyways, as you already mentioned, which you seem to be completely ignoring at your convenience now … there is what Anet intended, and it isn’t to put content in, just to take it out later. So removing the mobs isn’t a solution to the problem in the first place, it’s to make those mobs not pointless and boring.
See .. my problem with your thread is that you don’t really care about anything except having a faster, more convenient path to dungeon loot, which is already easy as all get out as it is and why I made the joke about removing the boss and clicking a button to get loot. The thread itself is a joke because anyone that wants to see a healthier dungeon content and community is not advocating the removal of content from dungeons. I think your motives are not about dungeons being better, I think they are about you getting more loot easier and faster.
If it has affected the content’s popularity, of course that’s a main issue and needs to be changed. It had happened in every MMORPG, Anet’s intention didn’t work well especially since years have passed and people’s taste has changed, the reward was also another issue.
Hell no, I don’t want to look at LFG chat to find a good map and keep waiting for the next one if this has failed. Since you can’t pick your groupies in open map.
Hardcore world boss would only cause most of the people to stay away from them unless they want a pain in the kitten .
Again, you miss the point. You hinted at intentions. That’s what is important. Do you think it’s Anet’s intention to remove mobs from dungeons? Did you actually think if Anet is really concerned if people do dungeons or not, given the fact that they haven’t done anything to them in so long?
The solution here isn’t just to remove the things you don’t like. That’s not going to make dungeons popular again. If anything, removing content should make the rewards smaller. If it’s just a boss at the end of a tunnel, it shouldn’t be any more interesting or rewarding than an open world boss. That’s the essence of your suggestion.
Why not? Killing trash mobs are pointless and boring.
U alrdy solved ur own problem.. stated how arah take like 15min now with average pug, compared to like 30min before hot. What ur fail to realise is that dungeons were scaled to pre-hot (outdated) builds, thus their rewards r also outdated for most part. Elite spec warrior (to use 1 simple example) basically doubled dps from what we had previously. How it affected other classes then?
I done arah mayb once or twice since I gotten hot but I mean it’s just too ez now, everything dies way too quickly it’s anticlimactic tbh. Poor ooze doesn’t even get to bounce around or stomp some helpless scrub anymore, he just dissolves into a puddle soon as he appears. Lupi was alrdy broken to begin with, now he could be missing both eyes and an arm cos he rarely even downs anyone, can’t even manage to kill anyone b4 he gets burned down like a hot iron cutting thru cloth. Tbh most of what’s left in arah is just as homage to it’s former greatness, now it’s worth sweeping under the rug for the most part. But then again, lupi could alrdy be one-shot by a total noob using the wall trick, so it’s nothing new I guess
But the old players have left and new players aren’t that experienced, it’s still slow and annoying based on the reward and timer.
You’re right, that wasn’t the intention … so the fix isn’t to remove the mobs because that’s not the intention either … it’s to make them harder so they can’t be skipped. Anet intended people fight them.
It would be since nobody likes it. Reduce the number and difficulty but make them drop stuff is the way to go, just make them harder and unskippable would simply kill off the dungeon..
Again, I don’t get your complaint … you don’t have to fight those mobs, so how it is longer if you skip them instead of fighting them? Like I said, you don’t like the bad rewards, you don’t like the time it takes (though it doesn’t actually take a long time … so I don’t get this point either), but somehow you like running it. Doesn’t make sense.
The discussion is rather pointless anyways. As other posters already said, Anet doesn’t invest time in dungeons anymore.
But the skip is not funny as well, nor is it what intended to be.
I like to experience the story and have fun with a small group, just want better reward plus less skip/killing trash mobs.
So run fractals then … What’s the problem?
Dungeons are part of the game as well.
That’s neither here nor there … Dungeons being part of the game is not an answer to my question. There is one good thing about your response though; it’s makes my point well. You see, you have choice. If you want a more ‘fractal-like’ experience, you should make the right decision and play fractals instead of subjecting yourself to content you don’t like that doesn’t reward you the way you think it should. I’m certain that high level fractals will prevent you from having to interact with the same kind of content in dungeons that annoys you.
But I like to run dungeon as well. Dungeon should be interesting to play, not taking too long and have reasonable rewards. Right now it’s just bad rewards+a lot of time/effort doing skip/clear trash mobs.
I think just 2 major changes could make more ppl to run them.
Remove a lot of the trash mobs or make them much easier to kill and drop some stuff.
Improve the rewards, not just tokens and money.
Seriously it requires a lot of changes
Answered your own question.
It’s a lot of work and the returns aren’t clear.
The returns would be good if they make changes. PPl don’t run them because it’s not worthy.
So run fractals then … What’s the problem?
Dungeons are part of the game as well.
Seriously, Arah spent like 15-20 mins with average pug(P4 is longer), its current reward is just terrible. I think the bosses are ok, including Lupi, just need to reduce the running distance and the trash mobs.
What you’re asking for is an Arah fractal.
Exactly, people prefer quick and straight runs.
Dungeons don’t provide any good stuff other than tokens for special skins, of course it should be quick and less annoying if you want ppl to run them, otherwise what’s the purpose to find a group?
Not sure you have thought this through very well … there are LOTS of problems, the least of them is a few trash mobs that can be skipped if you don’t want to kill them.
Trash mobs are the biggest problem, without the long running/clearing, more ppl would start to run the dungeons.
Seriously, Arah spent like 15-20 mins with average pug(P4 is longer), its current reward is just terrible. I think the bosses are ok, including Lupi, just need to reduce the running distance and the trash mobs.
Sure … they can remove the end bosses while they are at it too … just click a button and get loot. I mean, why not remove every part that annoys people to run dungeons; people only do them for the loot.
The problem isn’t the boss, but the boring running/clear trash mobs, it’s not interesting or challenging.
This is a game, if it’s too long and don’t offer much good, ppl won’t run them, especially when there are so many open world zerg events.
Connect all paths into one long path and give the bosses some new mechanics. Then call it Hard Mode and give a 2g reward at the end + some currency to get Ascended stuff and other shinies. Dungeons are saved!
That’s even worse, ppl prefer short runs.
Yeah, for very low skill level groups it would definitely be faster to clear out the whole path rather than trying to skip past mobs.
For experienced groups, they always adapt party comp to the exact path (anyone, who plays for at least a few months has a whole bunch of classes they can relog to), utilize them to their max potential and skip every part of the dungeon that is not essential to finishing it. Here is an example how this looks:
https://www.youtube.com/watch?v=extTdoFs4qo
An entire dungeon path takes 2 minutes to finish in a full 5 man party. Casual run without portal strats will definitely take more, but as long as everyone knows what they’re doing, no dungeon should ever take more than a few minutes.
The truth is pugs are so terrible at the game, you can usually complete a dungeon SOLO faster than they would in a full 5-man party.So even though dungeons do indeed require many changes (which unfortunately never will be made since the devs already buried this gamemode), none of the changes are related to difficulty or length. If anything, they should be made more difficult, not less.
I find that most people who say this are the same people that refuse to help newer players get better at the game, as such seeing anyone say it leaves a bad taste in my mouth. If PUGs are so terrible in your opinion, then what are you doing to help them improve on a regular basis? Have you ever joined a PUG in a dungeon and explained the whole encounter to them, where to stack, which skills to use to stack might/reflect projectiles, why they should/shouldn’t be using a certain weapon etc…? If the answer is no then I say you don’t have any right to complain about PUGs not knowing how to run dungeons well.
Back to the topic, I think that the ability to skip most of the dungeon is a big reason as to why we aren’t going to see much more dungeon development, if any more. Dungeons require a lot of resources on ANets part, and most of it goes to waste if 90% of groups will skip 90% of the content in dungeon paths.
One could argue that they could make longer, harder paths where you can’t skip stuff, but realistically people would tire of that pretty quick. Twilight Arbor and Arah are longer, harder dungeons than others, and comparatively they also get many fewer parties posted in LFG (Twilight arbor is pretty hard to find a party of people who know the dungeon), so we have real evidence in game that simply making the dungeons harder won’t encourage more people to play them.
I would love it if Anet decided to start working on dungeons again, I really would. But I just don’t see it happening unfortunately.
PPL skip because those trash mobs are boring, took long to kill and don’t offer anything good. They should be removed so more ppl will run them.
Personally I don’t find any Arah bosses beside Lupi is hard, but the running is annoying if you wipe on the way.
Yeah, for very low skill level groups it would definitely be faster to clear out the whole path rather than trying to skip past mobs.
For experienced groups, they always adapt party comp to the exact path (anyone, who plays for at least a few months has a whole bunch of classes they can relog to), utilize them to their max potential and skip every part of the dungeon that is not essential to finishing it. Here is an example how this looks:
https://www.youtube.com/watch?v=extTdoFs4qo
An entire dungeon path takes 2 minutes to finish in a full 5 man party. Casual run without portal strats will definitely take more, but as long as everyone knows what they’re doing, no dungeon should ever take more than a few minutes.
The truth is pugs are so terrible at the game, you can usually complete a dungeon SOLO faster than they would in a full 5-man party.So even though dungeons do indeed require many changes (which unfortunately never will be made since the devs already buried this gamemode), none of the changes are related to difficulty or length. If anything, they should be made more difficult, not less.
I always prefer to clear them, but the team didn’t agree.
Of course it has to do with length, so more people will do them.
Seriously it requires a lot of changes to let ppl love to run them again, especially the high level ones. Remove some trash mobs and reduce the length. It’s not fun to spend a lot of time dodging mobs.
I just think some events could be downscaled a bit so ppl won’t have trouble doing them when it’s not so popular anymore, especially the Jade.
I think they will fall over time without their masters’ power support.
The Inquest could dominate them.
People do this pretty much every day. Get to the map at least 15-20 minutes early and use the LFG to find an organized map. You don’t need the entire map to be working on the break bar; you don’t even need the entire zerg — you only need enough to delay their gliding until the right time and to drop bombs, without getting breathed on.
I just got my achievement about 2 months ago, so I know it’s still doable.
I tried to get there 30 mins earlier and lfg, the run failed, yes, it failed to kill the Shatterer.
I really think it’s hard to get a group to do the CC, they either got it done or just don’t care about it.
It’s not so nice to set such a requirement for achievement, which you need the entire map to work on braking the bar (for 10+ times at least). Especially after many months have past.
Unfortunately, both Diarmid and Hareth were, to quote: trimmed from the story for scoping and pacing reasons (Adryn is present in “The Jungle Provides”). Whatever insights the story bits involving Mordremoth’s commanders would had given us I think they would have been faithful to what was established with Diarmid in the open world; in other words, Mordremoth’s commanders are indeed corrupted sylvari.
I don’t see how the physical corruption would stop one to recognize who it once were (unless of course there’s no sign left of the original shape): the voice, the posture, the fighting style, perhaps even some still present physical similarities that just a close friend would be able to recognize; all these things could had sparked the connection.
On an unrelated note, the commanders’ singular appearance is reminiscent of Mordremoth’s early concept arts, and if we treat some of that concept’s informations as truthful (and their physical appearance is definitely similar to that concept) Mordremoth would actually be able to see through their cyclopic eyes.
Yeah and Adryn was nothing more than a “new type of Mordrem Guard”, it never showed anything about its background.
I don’t see how they could keep their posture, the commanders use entirely different animation than the Sylvari, their appearance was totally different. Also their voice will change with their body reshaped. It was made clear that they were created, not corrupted.
I think the NPC simply got it wrong, how could he recognize her when she looks entirely different than ordinary sylvari?
https://www.guildwars2.com/en/news/the-mordrem-guard/
The most dangerous Mordrem Guard are the commanders, specially created to be the jungle dragon’s elite fighters.
The 3 commanders were created, not corrupted.
But couldn’t find a group to break its CC bar.
Seriously who designed this encounter? It’s the worst end boss design I’ve EVER SEEN.
Looks like you already forgot the Zhaitan “battle”.
I didn’t, regardless how easy that was, you could get it done.
Yeah pls fix it.