Can we not? It would seem forced and unnecessary.
Why would it seem forced? It would be a natural movement of life.
They also said that Heart of Thorns would bring a whole new set of Legendary weapons, and we all know how that turned out. So if they can change their mind on one thing, perhaps they can change their mind on biracial NPCs?
In the real world, there are no pure races anymore, since people intermingle with different partners have made the world a much better place.
This…
It is because we are talking about species, not races (probably D&D’s fault for starting this by calling them “races” and creating half-elves for those who wanted to have the best of both worlds)
And how else would you get a half elf? By have a human and an elf have offspring. Half elves are biracial. So take the same concept with a charr and asura, and you get a half charr or half asura. I just combine them to Charrsura for cuteness.
Every now and then in Ranked, I’ll encounter that one player who will go AFK in spawn, or will just run around the map doing nothing. My team will report them for Match Manipulation, but it doesn’t seem like reporting does anything, because I’ll end seeing those players in Ranked still playing (on my team, or on the other side). These players costs us not only Pips, but also ruins winning streaks when they troll us.
I figure GMs need to research each report, so maybe there’s a huge backlog. If that’s the case, more GMs need to look into these reports, because us Solo Queue players are handicapped. We have to suffer 4 v 5 matches when someone decides to play to lose. With matchmaking already in the current state, we could use all the help we can get to have balanced and fun teams.
In this game, all the races of Tyria seem to be segregated to their own people. I’m not talking about just the racial starting towns, but rather the whole open world (PvE and personal story). With love having no boundaries, there should be more biracial people out and about. What that said, would you be open to having NPCs of a mixed background?
I’d like to start a discussion on this idea, and hopefully not get into a debate on how it may or may not work. In game, we already have close biracial relationships. Braham and Taimi or Braham and Rox for example. If we took this further to the next logical step, it could open the doors for Anet story writers to introduce new types of NPCs and drama opportunities.
One day, we could be walking in Lion’s Arch, and meet a Charrsura. Or an adorable Norggan. Maybe a Skrylvari? So many races, so many pairings!
I wanted to do an unscientific study to see how many Precursors players have gotten in the past 4 years. How many hours have you played, and how many Precursors have you gotten (from Mystic Forge or PvE/WvW drop)?
In 6,400+ hours of play in the past 4 years, I’ve gotten the following:
Dusk
Dawn
Spark x 2
Colossus
Frostfang (WvW NPC)
Venom
Rodgot’s (World Boss)
Storm
Been doing a lot of Pokemon hunting lately, so it’s not like I don’t have alternatives.
I tried being helpful to pugs in HoT maps, but all I can do is QQ when one group ruins the whole AB or TD meta. Going cold turkey is hard because the daily rewards were buffed, so perhaps I’ll just do the minimal log in if I don’t have a purpose that day.
Or I could just randomly mail Precursors to people in LA, and see what happens on Reddit.
Maybe Anet thinks that if you’re a Solo Q player, you shouldn’t play Ranked? I’m only assuming this because the matchmaking algorithm is biased towards coordinated groups.
But a simple fix for this would be for groups/premades to queue against each other, and Solo Q players only get matched against other Solo Q players.
I think what’s going on is that people are tanking their MMR in the beginning, and you just happened to be on the teams with pugs who intend to lose.
Since you are bored maybe you can spend some time reading the thread you posted 2 months ago asking more or less the same thing.
I need more ideas on what to do, and wasn’t about to necro my own thread. Things have gotten to the point where I’m forcing myself to log in.
Look up the term “sunk cost fallacy.” It applies here.
You’re not being disloyal to the game or your investment in the game by taking a break. No one should marry themselves to a single game. Explore polygamery.
Staying with a game that doesn’t hold much interest for you is what is pointless.
Honestly, GW and GW2 has been my main game for a decade. I’ve played other games, but the time invested into my characters makes me feel obligated to play. Sure I like to think I’m loyal to Anet, but in reality, I’m addicted.
It is totally and completely your own fault if you got burned playing pixel romance, and has no bearing what so ever on the perceived lack of content in GW2. If you came to GW2 looking for romance to be part of the experience, you need to rethink some things.
Who said anything about getting burned? There’s nothing wrong with a man RPing with another man. I’ll have you know that I’m a supporter of equal rights for the LGBT community. I’m not one to judge another for trying to find romance in a virtual world, be it a strapping young male Thief, or a beautiful female charr looking for an inter-species relationship.
I don’t know if it’s just me playing too much, but I’m seriously having trouble finding the drive to keep logging in. Since hitting 30K AP, getting more is such a chore. WvW hasn’t been as fun lately, and Solo Queue in Ranked PvP is rage inducing. When new mini content shows up, like hunting Bloodstone shards, I eat it up quickly.
I’ve done Raids, Dungeons, Fractals, and even lore hunting. I’ve RP’d with girls who turn out to be guys. Admired fuzzy charr and adorable quaggans. I have the best outfits and dyes that PvE awards. Ran World Boss trains, AB multi-map metas, and endlessly harvested nodes for mats. The Gem Store doesn’t have much I want or need (got enough glider skins), and I have enough Gold to be happy. There’s next to nothing left.
One thing that keeps be going is that I’ve invested so much money and time into this game world (11 years), that quitting would be pointless. There’s also the hope that the Cantha expansion hits next year, although if new Legendary weapons are too time consuming to make, a whole new world seems like a pipe dream.
Has anyone else reached this point in their GW1/GW2 lifetime? And if so, what drives you to keep logging in?
lol when a feature looks like a bug. Thankfully i have no reason to play this season.
THIS is a feature? Who thought this would be a good idea? If I’m gonna be PvPing all day long in Ranked, those wasted seconds add up. Does Anet even understand why this is a bad idea?
There’s a long delay after each Ranked match before I can leave. I’m just spamming the exit button on the right corner, and it’s all grayed out. After maybe 10 seconds of so, the button lights up, and I can leave.
This is a horrible horrible bug that needs to be fixed ASAP. I don’t want to be stuck in a match that’s ended.
I know you lost a lot of money from ecto investment.
But making a post about ecto gambling won’t bump up the price.
Some day, some patch, ecto price will rise. Don’t worry about it.
Why do you think I have some sinister motive to manipulate the prices? It’s been proven that one person cannot control (or even influence) the market. I simply wanted to share my recent experience in Ecto gambling, and how I managed to walk away on top. If you look at my OP objectively, I have sound advice on how to set limits so you don’t lose your shirt.
In addition, never did I mention once that with Ecto prices so low, it’s a great time to play with Tarrktun. And even if I did, unless the lucrative map and meta rewards are reduced, the value on luxury goods will remain low.
Played this map a bunch, and there needs to be some things addressed before Anet adds it to Ranked match play.
- 1) The two exits from spawn are pointless. Usually if there are two exits, one of them leads to Home point, while the other leads to Mid point. In RotC, both exits are roughly equal when going for Home. The high drop from “Home” exit negates any advantage from being closer. Either lower the drop, or just make it one exit from spawn.
- 2) The map feels a bit larger compared to other maps. I’m not sure what the measurements are, but even with speed buffs, it feels like it takes forever to get from Home to Far. It could be just an illusion because of the open spaces that allow you to basically see across the map.
- 3) Bell capture – once the center Bell is captured, the cannon fire should damage opponents and decap all points. Either that, or increase the points awarded. I think the Bell should play a major role in the outcome of the map. If teams are behind, the Bell should give them hope to recover.
I had a bunch of Ecto after some an impulse buying spree, and decided to kill time by playing with Tarrktun. Purchased 16 Globs of Destabilized Ecto, and with fingers crossed, I was up roughly 1k Gold profit. I took a step back, closed my game, and sat on my hands for a few minutes. This is the first time I’ve walked away from Tarrktun, and wanted to share some tips to proper gambling (to stop me from logging back in to do more). I hope this guide helps others with an itchy finger for RNG.
- 1) Only start to gamble with what you can afford to lose. A good starting ceiling would be 50% of your liquid assets.
- 2) Mentally prepare yourself to lose. The reason for this is once you assume you’ll lose everything, you technically can’t go anywhere but up. If you do lose, the psychological effect of the loss won’t hurt. And if you win, it feels so much better.
- 3) Know when to stop. One of my flaws is that when I’m up big, I get in the mindset of “I can winz moar”. When I keep going after big profits, that’s when RNG balance kicks in, the house will take back everything and then some. Set a profit threshold, and once you hit it, walk away no matter what. Winning against RNG is like a Siren’s Song. Don’t let it tempt you.
- 4) Optional – Superstition helps. Remember what you did and what you wore when you started to gamble. If you win, you’ll want to consider recreating the events that helped you win. Today, I was in my boxers watching the American men’s gymnastics team do routines, and the profit came when two ripped guys hugged after the parallel bars. If I decide to play with Tarrktun again, I’ll have to do it while wearing the same boxers, and wait for the American men do well in another event.
(edited by Smooth Penguin.5294)
I went from a hardcore WvW to the occasional login for random dailies. Seeing the responses in this thread is enlightening on how different WvW is today. I do miss the days of organized GvGs, and the War Council meetings (Colhearth for Divinity’s Reach Commander!). The variety of the matchups is refreshing, but is the volatility from manual tier adjustments worth the new competition? With the link system, it seems server self-balance was thrown out, and now Anet determines rankings. With all this uncertainty, I wouldn’t be surprised if I see Maguuma as #1 after the new links happen.
Seeing as how GW2 accounts can be protected thanks to 2-factor authentication, now the concern is how secure is my personal information with Anet? For the longest time, I assumed Anet provided an in-house team of Customer Service agents. It made sense, because they’d respond with “GM” nicknames, making them sound official. Now that people are saying everything’s been outsourced, I’m wondering how much access this 3rd party company has. Is my creditcard number encrypted, so even CS or Anet employees can’t see it? Should I worry that my personal info is accessible to people outside of Anet? Or the million dollar question: Can we trust this 3rd party company with our info?
People need to understand that every 2 months the standings are going to change. The top 3 teams aren’t going to stay there for years at a time anymore. This is a good thing. Different people get a chance to win & soon it’ll all change again. Now the just have to fix T4 & give them a chance.
The only thing we get for winning is pride at this point. Paying 500 Gems to transfer into a DB linked server just to win 1st place a few times doesn’t make sense. Now if we still have WvW Tournaments, then I could see why there’d be interest in teaming up with a 1st place DB.
Silk Scrap is at ~70 copper, which is not worthless — that’s just not worth nearly as much as it used to. There’s no set price that is “too high” or “too low” — just because we got used to high prices in silk, leather, ecto, whatever, doesn’t mean those values are the “right” prices.
The economy is a complex organism; it doesn’t live or die because one or more of us finds the old prices too high or the new ones too low.
While the economy may be a complex orgasm, people need to look beyond just a few things. It’s not about Precursors still being expensive. It’s the massive influx of loot. The loot that players are getting are then either being sold, or salvaged and selling the mats.
Either the loot faucet needs to be turned down, or Anet needs to put in more sinks. Now regarding sinks, the bad thing about this is that once items balance out, the sink usually remains. Then there’s the problem of the sink being too effective, thus leading to too much of an increase in values. So of the two options, adjusting the faucet (AB multi-map meta) would be the safe pick.
Rolling a t2 matchup =/= dropping to t2
One in the same. According to the leaderboards, BG is offically T2.
As for the current matchups and server linkings, when will we see a reset? I incorrectly assumed links were reset on a weekly basis. If they’re on a 2 month rotating basis, when does that end?
silk is the same price its always been, mate. i buy that kitten twice a day and other than once, last month, its never fluctuated.
Are you talking about the prices from the last month only? Silk prices were 3 time as much previously. Demand went down, Supply increased, and now the market is saturated in that blue thread.
Everything has dropped in some fashion. Even leather values have taken a major beating. That just shows how much the increased reward drops have affected the market.
So bandwagoning is a part of the reason why the tiers are as they are now. I can accept that. But how about BG getting manually placed into T2? Somewhere there was a thread were Devon talked about the percentages of matchmaking. With BG’s rating, it should have been mathematically impossible for the #2 server to be knocked down a tier.
With DB artificially bumped to #1 in T1, and BG artificially knocked down to T2, is this just a way for Anet to spice up the competition?
Contrary to the claims above, I’m not one of those rich TP fat cats. I’m just a business educated player that’s concerned about the economy as a whole. People don’t realize that Evon’s Black Lion Trading Company is an integral part of this game. It allows us to have business interaction with other players on a global scale. Sure making money on the individual level feels good, but when you take a step back, the bigger picture shows bad economic signs. Falling prices is a double edged sword.
Aside from the fact that lots of loot drops affect prices on goods across the board, it also cheapens the draw of luxury goods. Too many players making a lot of money can now afford to buy luxury goods as an impulse buy, rather than a thought out purchase. When more people enter this market, the luxury good is no longer prestigious.
Anet has admitted that they have internal price points on a lot of the items that can be sold on the TP. When Precursor crafting was introduced, the value of the required mats were roughly on par with what Anet wanted Precursors to cost if sold outright. Crafting Dawn is a lot more expensive that crafting Venom.
This is true. Silk is worthless again. Ecto prices dropped 40% at one point. Everything is declining rapidly, and John is no where to be found.
On the topic of Legendaries – I heard somewhere that it takes months to even a year to develop a single legendary item. If that’s true, and with MO disbanding the team in charge of the production, we won’t see anything new for a minimum of a year. By then, the Cantha expansion will hit.
Even if it’s cheap to transfer to a low tier server just to be linked to a winner, isn’t it true that the linked server changes? So one week you could be paired with DB, and another week it could be Maguuma? I never fully understood the server link system since I’m on TC.
Since Colin left, MO has been working hard to make players happy. He sacrificed new Legendary weapons for more content. He buffed rewards so players felt love. Gave PvP a new map. And revamped WvW to make it more alive. We love Mike for all these things.
But now, months later, I need to bring up a serious question. When will the lucrative rewards end? There’s just too many ways to get loot these days. Auric Basin multi-map groups guarantee at least 20 rare drops per run. Silver Wastes runs still exist. Meta events in HoT happen all the time. Rewards are raining from the heavens. A little is good. A lot is bad.
A lot of people will not understand why I’m so against the current reward structure. On an individual level, lots of loot makes one feel really good. On a macro level, lots of loot reduces values in the economy. I personally think that in the long term, maintaining the current loot drops will be do more bad than good. Over time, the feelings of individual rewards that MO wanted players to experience will disappear. In Marketing, we call this saturation. There’s an excessive supply being generated, and the economy can’t keep up with the mats they provide when salvaged. The only way to reverse this is to increase the active player population to soak up the excess loot, or to scale back rewards.
We’ve all heard the term “Too much of a good thing”. For example, a bowl of ice cream is nice. A gallon of ice cream will send you to the hospital. Going further, water is essential for life. Drink too little, and you die. The opposite is true, where if you drink too much, you die. Rewards are water, my friends. A small trickle is all we need. A steady flow keeps us happy. A torrential flood will kill the game.
I logged into WvW recently, and saw something that boggles my mind. How exactly did DB overtake both TC and BG? Did World Linking give so much of a boost to them that they’ve become a juggernaut? That brings up a question of fairness, because Commanders on TC say that we weren’t linked with anyone, putting us at a disadvantage. When servers are linked, does that mean their ratings are added together too?
On the flip side, variety in T1 is nice, since fighting the same people over and over gets stale over time. New opponents bring new guilds for GvGs. I do miss the T1 War Council meetings with JQ, BG, and TC.
So what it comes down to is that I underestimated how much backstock returning players would bring. AB multi map groups bring in a steady supply of Ectos already, but the current drop in value is sheer insanity. Something like this happened before, and yes the economy will recover. I don’t know if it’s by design, or if MO bit off more than he expected when he decided to increase rewards across the board.
It’s ridiculous. AB multi-map meta has been around for a long time now, and Ecto prices were pretty stable even with all the looting. I know markets have their ups and downs, but I wasn’t expecting prices to be impacted so quickly.
Why the sudden tank in Ecto prices? I take my eyes off of them for a few days after buying thousands of them, and now they’ve lost 25% of their value. There couldn’t be that many Ecto hoarders just waiting for the update, right? In order to affect the price to this extent, there would have to be hundreds of thousands of Ectos being released into the supply.
Did players find something more profitable than AB in the new release? Or is it more along the lines of depression because there’s nothing new to spend Ectos on? Whatever the reason, I now have a choice to either hold onto them until the market recovers, or just go crazy with Tarrktun and pray I don’t lose my shirt.
A long time ago, in a forum area not far from here, we used to have lively debates on RNG and rare loot. The debate would go back and forth between economy minded players, and players who just wanted to collect everything. It was pretty much a one-sided discussion, because for a while, the economy as a whole needed RNG to keep the fragile balance of currency value. Rare items were rare, and the game benefited from this because luxury items had more prestige.
Fast forward to today, and things are a lot different. Anet changed their stance on reward structures, and made loot a lot easier to get. Various PvP reward tracks were added, and even WvW got some love. In PvE, HoT introduced some of the most rewarding meta events in the 4 year history of this game. It got even better when Anet tripled the amount of chest spawns in the open world. RNG still exists, but considering all that’s happened, is RNG punishing enough?
Players have a love/hate relationship with RNG. I’m one of those who believe in the concept of RNG, and I feel that this game has gotten a bit to “reward happy”. This isn’t about feeding off of the tears of players who RNG hasn’t blessed. It’s more about why RNG is good for the game, and having really rare rewards be that much more desirable. It keeps the game alive longer, since End Game is truly the end when you’ve collected everything you ever wanted. Artificial gates, such as Time gated mats or RNG, help to prolong game goals for players.
IMO, rewards need to be scaled back. Easy loot makes players feel good in the short term, but Devs have to already think about the longevity of the game. When players run out of things to do, or run out of rewards to get, some lose the desire to keep playing. This feeling is amplified in content droughts.
+1
I need this for my female charr. I can only imagine how epic RPing would be in towns….
Oh, we go into Macross territory now?
Only if I get my Macross Missile Barrage on a class.
Exactly! Great minds think alike. Over the past 30 years, the concept behind music as a weapon is still strong. Not everyone can relate to American sci-fi drama, but music exists in all cultures. That’s why having an idol group as part of the story would be a major draw for the GW universe. No matter where you live in the world, music would be the key that binds us.
And just to point out, Omega Golems already have Macross-like missile barrages. It’s a shame they’re only available to use in WvW. Totsugeki Love Heart!
(edited by Smooth Penguin.5294)
Anet’s writers are great. The stories are deep and emotional, but are lacking on more light hearted moments. Sure the world is suffering from the onslaught of evil, and that justifies the darkness in the storylines we’ve had. People shouldn’t be depressed or to give into terror, for once we do, evil wins. So how do you shine a little light onto the world? Entertainment.
Nothing rallies people together more than a diverse group of young girls singing songs of hope and joy. We need Tyrian Idols! Take one young female asura, human, sylvari, charr, and quaggan (no norn, because they’re huge), and let them form a singing group with the sole purpose of fighting evil with love! As the Commander, your character has much influence across the world. With your endorsement, the leaders of all nations could come together allow concerts for the citizens. The power of positivity emanating from the people would be an effective weapon to attack and weaken the evil dragons, like a modified Carebear Stare. And the songs sung by the idols would cause confusion in the enemy, since it would overwrite the will of the Elder Dragon’s voice, thus leading to more effective raids into their territory.
Imagine the potential for cross marketing and increased revenue if GW2 introduced an idol group. Lead by the beautiful Lena Chappelle, the music could be sold as an in-game music box on the Gem Store for all to enjoy at our leisure. Players could purchase CDs and other goodies off the website and share the music with friends, leading to an increase in new GW2 players from the referrals the music would inspire. Add some sort of “golden ticket” randomly placed in the CDs for a chance to have your characters meet the idols IN GAME! The more you buy, the better your chances to win!
Note – I’ve even found some outfit examples the group (or players) could wear!
Let’s go ahead and lock this now, ya know it is coming soon.
Would you have preferred a Rytlock x Logan x Jenna triangle?
GW2 is a grown up game. As such, there’s a lot of grown up themes present. Transgender NPC. Homosexual heroes. Death and destruction. But with all the possible storylines out there, Anet’s missing the Love Triangle.
In story writing, the Love Triangle arc gives the present story more depth. Normal couple dramas are stuck with just “Hero A” and “Hero B”. For example – Caithe and Faolain or Jory and Kas. Something happens to one person, and the outcomes are limited to a break up, distance and reconciliation, or the metamorphosis from couple to protagonist and antagonist. That’s it. Sure a good writer can take a path and mold new stories from these options, but let’s look at triangles.
There are different versions of a Love Triangle.
- “Hero A” and “Hero B” are interested in “Hero C”, but C stays neutral. This creates the rivalry between A and B.
- “Hero A” likes “Hero B”, who likes “Hero C”, who likes “Hero A”. This creates the proverbial dog chasing his tail.
- “Hero A” and “Hero B” like “Hero C”, who in turn likes both equally. This becomes a complicated cheating drama.
- “Hero A, B, and C” all love each other. This would be reserved for underground fan fics since there isn’t much drama to be had.
- “Hero A and B” are a couple, but “Hero C” likes one of them. dun Dun DUN.
There are so many ways a writer could play this out. So now the idea for upcoming Living Stories. Caithe currently has no love interest with Faolain gone. Glint’s egg is safe, so her Wyld Hunt is complete. Why not give Caithe a new Wyld Hunt to do: Kasmeer.
The same-sex story is already written into lore, so this wouldn’t be a taboo idea. In fact, this could actually get more people interested in the GW2 universe storylines. Nothing captures an audience’s attention that juicy drama. With the correctly used animated cut-scenes, it would definitely give this story great replay value.
Just get a divorce and play more.
A+ plan.
No, because then she’ll take half of what you own, up to and including your computer.
The best solution to premades is to have a separate Solo Queue where no parties are allowed.
The answer to Bella and Ellie’s problem would be to code in some additional body sliders. Other games have done so to much success.
Yes I know they’re “beasts”, but very human-like “beasts”. Charr have emotions, just like any other human I know. If you prick them, do they not bleed?
So hypothetically, if I were to vote “no” using all my accounts, one person could skew the data enough on a very razor thin line to affect the entire population?
So unless you’re lucky in Solo Q, or have a premade, Diamond tier represents the ceiling for a majority of Solo Q players?
Of all the races in Tyria, I think charr are the best looking, even surpassing the human female meta. Part cat, part human, charr are the best of both worlds. With that in mind, one thing that we’re missing from current story lines is charr romance. In their war-like society, there must be somewhere written in charr lore that romance exists. Quaggan have it. Sylvari have it. The closest we’ve seen thus far is Rox and Braham, but that’s more like a sibling love than actual love.
Charr are an attractive race, and Anet should take advantage of that inherent strength. We need more romance in this game of loss and depression. We need more charr couples. Charr weddings. Charr love triangles even. Add some skirt-like outfits to the Gem Store that segues into an upcoming charr highschool romantic background story that involves a confused human thief transfer student in a predominately male Ash Legion class that features the only female charr valedictorian in the fahrar
Romance is the key to keeping players glued to the game. Who needs content when you have a heart warming story?
Recently, I’ve been climbing Ruby tier and was close to Diamond. Went on a small win streak that gave me hope to break into the next tier this season. Welp, that’s when Solo Q matchmaking decided to pair me with more and more Diamonds. Then my teams ran me right into a brick wall. Losing streak ensued, and I’m now back to low-mid Ruby.
I was confused. I thought that the higher you got, the more skilled players there would be. Being in Diamond must mean you know simple things like rotations and having map awareness. Nope. It honestly felt like people were throwing the match. Close games turned into blowouts because players decided to 1 v 1 in the middle of maps, and my team decided to all jump in to do some 4 v 2, while the other team capped. Or like how both teams are tied at 470 on Temple, and the entire team decides the alter is more important than decapping an empty point. Oddly enough, the only game I won was when I was paired with a 4-man premade.
At this point, am I right to assume that Ruby tier players are more serious about PvP? It just seems like Rubies try harder because Diamond tier seems like an achievable goal. Some of the Diamonds I’ve been playing with just don’t care as much to the point where I think they lose on purpose.
Has anyone else felt a discrepancy between Ruby and Diamond Solo Q?
Heavier set players can be heroes too. And to those who want to try and compare chubby warriors in real life, think again. This is the #1 fantasy game in the world. Where else can you jump off an airship, land, and just WP to town like nothing happened? So if I can survive a fall like that, I can kill dragons with my XXXL armor.
Glassdoor is a lie. Anet is a great place. Just look at how happy the employees are in this photo.
Top notch management!
There shouldn’t be chunks of flesh outside of the armor. The armor would expand along with the character model. Sort of like how the same armor model is used with humans and norn. The armor model just gets bigger. And with a chubby option, it’s just a matter of the continued expansion of the armor width.
Or you can just make trenchcoats for light and heavy armors.
I honestly don’t think clipping is too much of an issue, since there’s already a lot of armor clipping in game. And the way character models work, simply increasing the width means the armor expands with the body model.
As most people know, June is the month for LGBT Pride Month. Well, the month is almost over, but I just noticed something that made me smile. I don’t visit the official GW2 Twitter page, but when I looked today, I noticed that they showed just why Anet is the most LGBT friendly game company around. GW2 supports the community by showing their own stance on pride!
Good job MO. Please continue to keep up the good work, and fight the good fight towards respect and inclusion for all.