The reason people want ranked is because the matches are much higher quality. When I was in legend last season, people knew the basics at the least, such as it does not require 3 people to cap one point. And people were at least proficient with their classes. In unranked, at least the only 3 games I have played as I am not going back again, The matches were me+4 people who probably have 2 pvp games under their belt vs a similar team of someone who was experienced + 4 people who have no clue. Games felt like a 1v1 + harmless npc’s. Very not fun.
Edit: some grammar, probably not all
I do muh dailies in one of em fancy custom arena thangs now
Yeah, need mesmer nerfs.
Edit: I like skyhammer more now.
Revenant
Surge Of The Mists: Now vulnerable from behind and is considered a block not an evade.
Warding Rift: Now vulnerable from behind.
Precision Strike: Chill removed.
Crystal Hibernation: Ends if one switches weapons while channeling.
Phase traversal: Only one attack cannot be blocked.
Malicious Reprisal: Only one attack cannot be blocked.
Riposting shadows: Endurance gain reduced to 40.
Mesmer
Continuum Split: Does not recharge elite skills.
Restorative Illusions: 3 second ICD.
Engineer
Rocket Charge: Leap combo only on first jump. Damage reduced by 10%.
Healing turret: CD increased to 25 seconds and has a 1 second cast time.
Stealth Gyro: Reveals user when destroyed.
Perfectly Weighted: ICD increased to 10 seconds.
Rapid Regeneration: Healing reduced by 15%.
Necromancer
Executioner’s scythe: Does not leave a field of ice if it misses.
Infusing Terror: 1 second activation time.
Cold shoulder: Chill duration increase decreased to 10%.
Putrid curse: Does not cause bleeding, and poison is reduced to 2 seconds.
Torment damage modifier reduced by 0.73% but in return it will integrate with the bleed damage modified by 0.0067% and when deriving both you end up with a poison damage modifier increase of 50% but the poison damage modifier was originally going to end up being nerfed by 50% which leaves one with just an increase of 4%, however, burning ticking speed will increase by 20E-10% which will effectively, after taking into account animation duration from warrior axe skill #2, nerf quickness duration by 2 seconds.
Yes we do.
Getting an expansion is like getting a nice, expensive, gift on christmas.
For example, you get an iPhone on christmas and you open it and can begin adding contacts, customizing it, downloading apps, ect.
With the living story method its like getting an iphone, except for the first 2 weeks you can only do phone calls. No texts, no apps, nothing else.
After first 2 weeks, you can now text with your phone. Then theres a break for 4 weeks. After the break, you can add contacts and customize them. Ect you get the idea.
Because a majority of players are not pleased with the cancellation of something that was promised..
I don’t think that is true at all. Some players are not pleased. The majority of players will never own a legendary.
Also, many people bought HOT exclusively for legendaries..
Once again, I think you mean some people rather than many people.
I get that it is an important issue but don’t exaggerate it.
Where are the statistics that say how many people own legendaries? And even if what you say is true, did you ever consider that a lot of them might not have gotten legendaries because half of them are joke weapons or just plain dumb? Also many people have already started or finished getting some of the other gifts required for legendaries and were waiting for one they like to show up. And now they are cancelled indefinitely.
Has there been any mention of any kind of compensation for those who bought HOT? Like some gems or anything?
Why would there be any compensation?
Because a majority of players are not pleased with the cancellation of something that was promised. Additionally they have not even released half of the legendaries, and have given no date of when they will even return. Also, many people bought HOT exclusively for legendaries.
It’s not rocket science, try thinking before asking.
Why do people assume you’re supposed to advance in divisions as long as one plays enough games? You’re stuck in ruby because that is how good (bad) you are. The divisions rankings have so many safety nets anyways that to keep seeing constant threads of whiners gets extremely annoying, especially since most of them are from delusional players who think they are “decent”. Most people who claim to be “decent” but are “stuck” is bullkitten. They’re players who run PHIW builds and think that because they have the most team score makes them the best in their team. But thats just like my observations, man.
Has there been any mention of any kind of compensation for those who bought HOT? Like some gems or anything?
I feel that only 2 new fractals will come and will end up being very underwhelming.
You clowns should try condi thief, it absolutely destroys necros, power or condi. The fun part is when they enter reaper mode and stick to you, that is when you just spam d/d 3 and take a sip from your tea.
Season 2 is great, I got through to legendary with ease, mostly just playing 2-3 games a night after reset to get dailies done. I love the 2 pips you get when on a winstreak.
Edit: I’m even on fourth tier of legendary already and I got there by playing my none main proffesions for the achievements, and mostly playing on reset too.
(edited by Snowywonders.1378)
Why is this extremely dumb idea brought up all the time? It is as ridiculous as asking to never team with people that make it to your block list.
Several people once they make it to legendary use different proffesions for the achievements to get legendary backpack since winning and losing is not a big a deal anymore.
As soon as I got legendary, I just did the dailies with proffesions I’m not very familiar with. Sucks, but that’s what happens when achievements like that are introduced.
I really wish humans or humanoid races were the only playable races in GW2. Imagine how much more armor we would have. There would be no need to spend resources to fit Charr, Asura, or oversized Norn.
Hi,
If one actually complains about getting stuck in emerald/sapphire then either:
1. You’re not even close , not even within 90%, of how good you claim to be.
2. You’re probanly running a PHIW build. Grab something close to a meta build.
3. You started playing yesterday.
4. You’re playing warriorWrong, wrong, wrong, wrong
Nope. Complaining about divisions where you can’t even lose tiers just makes you bad. It’s true. Just accept they belong there (even though one can simply grind out of it) and move on.
Hi,
If one actually complains about getting stuck in emerald/sapphire then either:
1. You’re not even close , not even within 90%, of how good you claim to be.
2. You’re probanly running a PHIW build. Grab something close to a meta build.
3. You started playing yesterday.
4. You’re playing warrior
Yeah , I am surprised at the price. It’s very generous.
Really? An achievment (title) which has such a short time range and is so dependent on other people… I really love the achivement hunting, bit this is absolutely ridicilous.
I usally do 4-5 matches a day and due to bad teams I am still Emerald. It goes up and down every day, because I love to play will ALL classes. This should really be changed or removed for further seasons…
Lol. You can’t even lose pips in emerald. You clearly belong there.
I personally like fighting against necros. They have no blocks, no invuls, no evades, slow as kitten, and they’re only anti cc is on reaper shroud which they blow as soon as they enter it. It’s really funny when I stack 25+ bleeds on them on a condi thief.
Why do people assume you’re supposed to advance if you play enough? It’s about whether you’re good enough or not. If you’re still in ruby after a few weeks it’s because you belong there. Amber, emerald, and sapphire are all trash divisions in that you will progress through them if you play enough. Ruby is the first actual barrier that starts to seperate the not too good and the not too bad.
This is hilarious, I’ve been playing condi thief for the past few hours in pvp and destroying people.
I’m sure I played and beat you. What division are you in?
Just bring back the alpine borderlands and let the hero point scrolls be account bound please
I have 9k AP , PLEASE ACCEPT ME, I’m soo close to 10k plz plz plz
Played more games today, only lost once when guild member just had to come with me. Besides that, I’ve been doing great, constant winning. Lol.
4 games in a row I played the same player on the opposing team, he was actually decent, god-like compared to his teammates. I felt kind of bad.
However, constantly winning by a huge score difference gets kind of boring. I hope eventually everyone makes it to where they belong skill-wise.
Thieves have this unique ability that even many theives do not understand.
It is the ability through the system called initiative to use a given weapon skill 2 or more times in a row. Part of playing the thief is managing that intitiative so as to be able to do this and part of the thief playstyle is knowing when it advisable to do so.
Using the same skill several times in a row can get one killed and using it several tmes in a row can get the other person you fight against killed.
There is no greater skill involved in pressing 111 or 1 3 5 or 333 or 1 5 5. It just a number on the keyboard separated by a bit of space. There is no “greater dimension” to gameplay requiring more “skill” if I play my warrior over my thief where my warrior is limited by which buttons he presses based upon skill cooldowns.
You use the skills that will win you a given fight and if you win said fight or lose said fight based upon which buttons you pressed it entirely your business. I myself have a pp/staff build and rarely spam vault. I use stealth in the build and prefer a hook strike/vault/IS. It simply more effective. That said if some enemy is trying to revive a downed enemy, yeah I will spam vault and take them both down and could not care less what the purists think and when I am fighting a dragonhunter parked on his traps , yep I will spam unload.
I play a thief because I am limited by intitiative and not cooldowns. The last thing I am going to do on my thief is “pretend” a skill on cooldown because others might get upset. Inititave management is one of the things core to a thief and not “pressing different buttons”..
I’m pretty sure anyone who has played a thief for more than 10 seconds know they can use a skill two times in a row. I can’t take the rest of what you say seriously when you start by saying not many thieves understand that.
Apparently this not the case as the OP was being qq’ed about it.
There are also thieves on these boards that claim it “skillless” gameplay and refer to any types of builds that might spam a skill as “cancer” or will in game QQ after having lost to a spam so I disagree with your point.
What you said has nothing to do with what I said. I simply said that because of your ridiculous assumption of what others know and don’t know, I did not finish reading your post. Never once have I stated my opinion on the skill of skill “spamming”.
What I said was in response to the OP who was qq’ed about spamming vault. You responded to ME.
What I said was based upon other threads in these forums regarding the spamming of skills and QQ received in game when other THIEVES die to a spam of a given skill. I did not mention you when I made my post so the post did not apply to you. if it did not apply to you than why did you take umbrage?
If a thief has never complained about skill spam either in game or on these boards than you would have a point. Until then I stand by what I said.
You literally said that many thieves don’t know they can use a weapon skill 2 or more times. I said that’s a ridiculous assumption and did not bother to finish reading what you said because why should I when you start with such nonsense.
As to why I pointed it out? Because I hope to enlighten.You ought to look up the word sarcasm and re-read my post in its entirety. If you have never qq’ed about “spam” than there no issue is there?
It’s sarcasm now really? Why are you backtracking? And even if it was, which is not, you telling me to look up the world is laughable since you clearly don’t know what it is. If you did you would know that to accurately display sarcasm throught text is not possible.
What nonsense. of course you can display sarcasm through text. people do it all the time.
A number of studies concluded this very thing with the ability to convey and read saracasm based upon context, familiarity with a given topic , content of a statement coupled with cognitive abilities of the reader. Some people do not get “sarcasm” even when it spoken because they lack certain reasoning abilities.
So as example if I stated IN TEXT with no tone.
“It looks like the NDP will win the next election here in BC. This will mean more balanced budgets”.
People in Texas not familiar with BC Politics might read it literally.
People IN BC , knowing the NDP never had a balanced budget outside one which they cooked the books to claim as balanced would more likely understand it as sarcasm.
In GW2 if someone stated “They changed the costs of catapults in WvW. this addresses all the modes balance concerns” nearly everyone that plays WvW in GW2 would see that as sarcasm.
People that play WOW and know nothing of GW2 might read it literally.
In your first post you admitted you ignored all of my post past that first statement. This is ignoring context and content and responding in a knee jerk manner.
In a follow up post I pointed to the history of posts and of QQ by thieves in the game that critiqued players that spammed a skill and you dimsissed this content and context as not material.
Now we have another thread started with a person condemning headshot spam. Given all thieves and players for that manner should be aware that the INi system allows spam why are there these continual threads started on spamming a skill?
It is a function of the game mechanics. When I stop seeing such posts and such QQ than I will conclude people finally “get it”. Until than I will sarcastically suggest they just do not grasp the concept of Initiative over cooldown.
Nope. You really should re read the post. I just read the rest of your post after you said that apparently sarcastic comment, and the rest of it follows up on that “sarcastic” assumption. Absolutely nothing indicates it was sarcasm. Why am I supposed to give you the benefit of the doubt? If it really was intended sarcasm you would have at least said so that it was on your first reply back to me. But you did not.
It’s pretty funny. I started league today and I went on a streak to get out of amber. Did not lose one game. Games were pretty boring tho.
Won one game with a score of 563-40. And there was 3 thieves on my team. One guy on the other team was playing a zerker thief with staff, it was probably his first or second game ever in pvp. It was funny watching him blow up.
Thieves have this unique ability that even many theives do not understand.
It is the ability through the system called initiative to use a given weapon skill 2 or more times in a row. Part of playing the thief is managing that intitiative so as to be able to do this and part of the thief playstyle is knowing when it advisable to do so.
Using the same skill several times in a row can get one killed and using it several tmes in a row can get the other person you fight against killed.
There is no greater skill involved in pressing 111 or 1 3 5 or 333 or 1 5 5. It just a number on the keyboard separated by a bit of space. There is no “greater dimension” to gameplay requiring more “skill” if I play my warrior over my thief where my warrior is limited by which buttons he presses based upon skill cooldowns.
You use the skills that will win you a given fight and if you win said fight or lose said fight based upon which buttons you pressed it entirely your business. I myself have a pp/staff build and rarely spam vault. I use stealth in the build and prefer a hook strike/vault/IS. It simply more effective. That said if some enemy is trying to revive a downed enemy, yeah I will spam vault and take them both down and could not care less what the purists think and when I am fighting a dragonhunter parked on his traps , yep I will spam unload.
I play a thief because I am limited by intitiative and not cooldowns. The last thing I am going to do on my thief is “pretend” a skill on cooldown because others might get upset. Inititave management is one of the things core to a thief and not “pressing different buttons”..
I’m pretty sure anyone who has played a thief for more than 10 seconds know they can use a skill two times in a row. I can’t take the rest of what you say seriously when you start by saying not many thieves understand that.
Apparently this not the case as the OP was being qq’ed about it.
There are also thieves on these boards that claim it “skillless” gameplay and refer to any types of builds that might spam a skill as “cancer” or will in game QQ after having lost to a spam so I disagree with your point.
What you said has nothing to do with what I said. I simply said that because of your ridiculous assumption of what others know and don’t know, I did not finish reading your post. Never once have I stated my opinion on the skill of skill “spamming”.
What I said was in response to the OP who was qq’ed about spamming vault. You responded to ME.
What I said was based upon other threads in these forums regarding the spamming of skills and QQ received in game when other THIEVES die to a spam of a given skill. I did not mention you when I made my post so the post did not apply to you. if it did not apply to you than why did you take umbrage?
If a thief has never complained about skill spam either in game or on these boards than you would have a point. Until then I stand by what I said.
You literally said that many thieves don’t know they can use a weapon skill 2 or more times. I said that’s a ridiculous assumption and did not bother to finish reading what you said because why should I when you start with such nonsense.
As to why I pointed it out? Because I hope to enlighten.You ought to look up the word sarcasm and re-read my post in its entirety. If you have never qq’ed about “spam” than there no issue is there?
It’s sarcasm now really? Why are you backtracking? And even if it was, which is not, you telling me to look up the world is laughable since you clearly don’t know what it is. If you did you would know that to accurately display sarcasm throught text is not possible.
No, don’t add Tengu as a playable race. Don’t add any new races. It would be such a waste of development time just to play a kittening chicken.
Please no more dragons for the next expac, they’re incredibly boring.
Also, kill logan thackery, kill braham, kill kasmeer and kill the other chick.
Return to Cantha. Who cares if people get offended if cultures clash, its a kittening game.
Also, if a player from your team quits, let us quit too without getting dishonour, that would be great.
Thieves have this unique ability that even many theives do not understand.
It is the ability through the system called initiative to use a given weapon skill 2 or more times in a row. Part of playing the thief is managing that intitiative so as to be able to do this and part of the thief playstyle is knowing when it advisable to do so.
Using the same skill several times in a row can get one killed and using it several tmes in a row can get the other person you fight against killed.
There is no greater skill involved in pressing 111 or 1 3 5 or 333 or 1 5 5. It just a number on the keyboard separated by a bit of space. There is no “greater dimension” to gameplay requiring more “skill” if I play my warrior over my thief where my warrior is limited by which buttons he presses based upon skill cooldowns.
You use the skills that will win you a given fight and if you win said fight or lose said fight based upon which buttons you pressed it entirely your business. I myself have a pp/staff build and rarely spam vault. I use stealth in the build and prefer a hook strike/vault/IS. It simply more effective. That said if some enemy is trying to revive a downed enemy, yeah I will spam vault and take them both down and could not care less what the purists think and when I am fighting a dragonhunter parked on his traps , yep I will spam unload.
I play a thief because I am limited by intitiative and not cooldowns. The last thing I am going to do on my thief is “pretend” a skill on cooldown because others might get upset. Inititave management is one of the things core to a thief and not “pressing different buttons”..
I’m pretty sure anyone who has played a thief for more than 10 seconds know they can use a skill two times in a row. I can’t take the rest of what you say seriously when you start by saying not many thieves understand that.
Apparently this not the case as the OP was being qq’ed about it.
There are also thieves on these boards that claim it “skillless” gameplay and refer to any types of builds that might spam a skill as “cancer” or will in game QQ after having lost to a spam so I disagree with your point.
What you said has nothing to do with what I said. I simply said that because of your ridiculous assumption of what others know and don’t know, I did not finish reading your post. Never once have I stated my opinion on the skill of skill “spamming”.
What I said was in response to the OP who was qq’ed about spamming vault. You responded to ME.
What I said was based upon other threads in these forums regarding the spamming of skills and QQ received in game when other THIEVES die to a spam of a given skill. I did not mention you when I made my post so the post did not apply to you. if it did not apply to you than why did you take umbrage?
If a thief has never complained about skill spam either in game or on these boards than you would have a point. Until then I stand by what I said.
You literally said that many thieves don’t know they can use a weapon skill 2 or more times. I said that’s a ridiculous assumption and did not bother to finish reading what you said because why should I when you start with such nonsense.
As to why I pointed it out? Because I hope to enlighten.
Thieves have this unique ability that even many theives do not understand.
It is the ability through the system called initiative to use a given weapon skill 2 or more times in a row. Part of playing the thief is managing that intitiative so as to be able to do this and part of the thief playstyle is knowing when it advisable to do so.
Using the same skill several times in a row can get one killed and using it seberal tmes in a row can get the other person you fight against killed.
There is no greater skill involved in pressing 111 or 1 3 5 or 333 or 1 5 5. It just a number on the keyboard separated by a bit of space. There is no “greater dimension” to gameplay requiring more “skill” if I play my warrior over my thief where my warrior is limited by which buttons he presses based upon skill cooldowns.
You use the skills that will win you a given fight and if you win said fight or lose said fight based upon which buttons you pressed it entirely your business. I myself have a pp/staff build and rarely spam vault. I use stealth in the build and prefer a hook strike/vault/IS. It simply more effective. That said if some enemy is trying to revive a downed enemy, yeah I will spam vault and take them both down and could not care less what the purists think and when I am fighting a dragonhunter parked on his traps , yep I will spam unload.
I play a thief because I am limited by intitiative and not cooldowns. The last thing I am going to do on my thief is “pretend” a skill on cooldown because others might get upset. Inititave management is one of the things core to a thief and not “pressing different buttons”..
I’m pretty sure anyone who has played a thief for more than 10 seconds know they can use a skill two times in a row. I can’t take the rest of what you say seriously when you start by saying not many thieves understand that.
Apparently this not the case as the OP was being qq’ed about it.
There are also thieves on these boards that claim it “skillless” gameplay and refer to any types of builds that might spam a skill as “cancer” or will in game QQ after having lost to a spam so I disagree with your point.
What you said has nothing to do with what I said. I simply said that because of your ridiculous assumption of what others know and don’t know, I did not finish reading your post. Never once have I stated my opinion on the skill of skill “spamming”.
Thieves have this unique ability that even many theives do not understand.
It is the ability through the system called initiative to use a given weapon skill 2 or more times in a row. Part of playing the thief is managing that intitiative so as to be able to do this and part of the thief playstyle is knowing when it advisable to do so.
Using the same skill several times in a row can get one killed and using it seberal tmes in a row can get the other person you fight against killed.
There is no greater skill involved in pressing 111 or 1 3 5 or 333 or 1 5 5. It just a number on the keyboard separated by a bit of space. There is no “greater dimension” to gameplay requiring more “skill” if I play my warrior over my thief where my warrior is limited by which buttons he presses based upon skill cooldowns.
You use the skills that will win you a given fight and if you win said fight or lose said fight based upon which buttons you pressed it entirely your business. I myself have a pp/staff build and rarely spam vault. I use stealth in the build and prefer a hook strike/vault/IS. It simply more effective. That said if some enemy is trying to revive a downed enemy, yeah I will spam vault and take them both down and could not care less what the purists think and when I am fighting a dragonhunter parked on his traps , yep I will spam unload.
I play a thief because I am limited by intitiative and not cooldowns. The last thing I am going to do on my thief is “pretend” a skill on cooldown because others might get upset. Inititave management is one of the things core to a thief and not “pressing different buttons”..
I’m pretty sure anyone who has played a thief for more than 10 seconds know they can use a skill two times in a row. I can’t take the rest of what you say seriously when you start by saying not many thieves understand that.
Main reason I don’t use staff is because of how ridiculous it looks when holding. Every thief wielding one looks like an idiot when running towards something.
Why are people bothering to respond seriously to this clown?
It is obvious he has no clue about anything.
Are the people complaining really this bad at the game? Or are you just dumb? Or are you trolls?
Guess what, mostly any proff can still beat a thief 1v1 on point. Thief is still primarily a +1 and capper/decapper.
Thief’s autoattack does more damage now? Well that’s because it has little group support compared to other proffs.
If people could stop making horrible threads, that would be great.
Have not read the whole thread but has anyone else found the new armors for medium armor wearers extremely ugly?
I looted a Leystone armor box, previewed the medium piece, I almost puked, its so kittening ugly. Such a shame.
In theory, stronghold should have been a super exciting map, but I’m disappointed by anet’s implementation.
I don’t know how interesting it may be for a premade team, but among pugs, the map feels mindless.
- There are way too many secondary objectives. Result? Lots of things happening everywhere all the time that you can’t follow, especially if you’re busy fighting. This leads to…
- Stuff happening without you understading why, how or when they happened. Your doing your job somewhere in the map when suddenly you lose a door or your opponent channels champion heroes to their side. You never know when those things are happening until they actually happen, or when the game tells you that they are happening, there’s so much going around that you may either miss that information or – equally bad, understand how useless it may be to cross half a map to prevent the opponent from achieving some things.
- Finally, most of the secondary objectives are so… unengaging, unstreamlined and shallow. Supplies are all about running back and forth between halfway the map and your base. The moment you get a supply, all you need to do is run back to your safe zone. NPCs are all about making a shallow choice between two options and, for players who do not know better, a free mechanic for the playerbase to make bad decisions. And champion heroes are all about going to a specific corner in the map and press F, while everyone else is engaged in another secodnary objective somewhere else in the map.
The goal of the map is enticing: break their base and kill their lord.
The means to achieve that goal are a failure, in my honest opinion. They heavily revolve around doing a checklist of secondary objectives scattered across the map, most of them unenganging and shallow, or simply ignoring most of them, go straight to the champ, and just finish it.
I love league of legends, but LoL’s (and mobas, in general) secondary mechanics are far more engaging and pug-friendly than this. Even a full pug team in a moba feels very organized due to how moba’s maps communicate very clearly where each player is meant to be. There are three lanes, but they all work the same and follow the same rules (except some subtle differences). There are NPCs, but those are automatic and seamless, do not require mindless supply running, and estabilish well the pace of the game. There are roamers, but the’re a very clear and well-estabilished role about who is the specialized roamer, and a very clear risk-vs-reward ratio for those that are willing to leave their lanes to roam. There are also turrets, which add safety to the insecure players and create risk/ reward scenarios to the pro players.
In comparison, stronghold feels like a shallow and forgottable imitation.
Seriously? So much of what you said is a lie. It’s really surprising how many agree with you. Please stop exaggerating so much.
Too many secondary objects? You mean either summon npcs (door breakers or champions) to help get to the lord or defend your side? How is that too many?
You don’t know when things are happening? You don’t know all of a sudden that a champion got summoned? There’s a big banner that shows up on your screen when a champion will soon be summonable giving you enough time to get there. And also another banner after, showing you what side summoned it.
You sometimes travel across the map to find it useless? That’s completely your fault and l2p. Only npcs can break down the gate, which you can see where they are on the map the whole time which helps you determine if you should travel. Also , you’re told, with a banner again, when your lord is being attacked.
Stopped reading after that, your opinion is really completely irrelevant after what you typed in that paragraph.
In the patch notes it states “damage was not working as intended; reduced by 50%”
What a bunch of clowns.
Not working as intended? So during the reveal, the first BWE, and then release no one noticed this until now?
Or did it really take that long to fix? Doubt it.
At least just have the balls to say it felt too strong so we did a kneejeek reaction nerf.
The worst part, not even comparable to the damage lost, is the switch on f2. What a shame.
Like someone else said, inb4 merge so they can “listen”.
Honestly, complaining about this is kittening pointless, there hasn’t even been a red tag comment on the AF degen outside of combat.
They’ll remain silent.
This is just another check mark of their list of “things done” and they won’t come back to it anytime soon.
So sad.
You clowns do know that ranger is balanced with damage being split by player and pet right?
Before this pet, you could completely ignore pet attacks by simply moving. But now you can’t and you recieve the full damage that was meant to be received 3 years ago. But please, keep your whining and let people know how bad at pvp you are.kitten off please they improved pet hitting ability like 2 years ago, pet does more than a zerker Revenant does so where is the split exactly.
Improved? You can still avoid pet attacks by simply moving.
And the split is that you can avoid the other smoke scale attacks by simply moving.
You clowns do know that ranger is balanced with damage being split by player and pet right?
Before this pet, you could completely ignore pet attacks by simply moving. But now you can’t and you recieve the full damage that was meant to be received 3 years ago. But please, keep your whining and let people know how bad at pvp you are.
Well, any suggestions for a new profession to main?
What build are you going to use for hot!?!
in Guild Wars 2: Heart of Thorns
Posted by: Snowywonders.1378
Or will you double that good ol’ progression sensing and play with a kitten traitline and then by the time you finish , you’ll be back to the same power level you were at?! Because woo progression sensing right?!
Did you expect to get stronger for some reason? You do realize this a horizontal progression game right? Not vertical? You won’t get stronger, you’ll just unlock more variety to expand how you play.
As for me, I’m going to play around with the elite specs regardless. I have enough to unlock half the trait line on all my toons, so might as well unlock them as I play so I can get used to them and be ready for them by the time I get them fully unlocked.
Regardless if the elite spec is good or not for a particular profession, I’m going to use them any ways just so I have some hands on experience with each one.
Where did I mention vertical progression? I think you should re-read.
Maybe the part where you’re talking about being at the same power level as you were before? I just assumed that you were expecting to get stronger with a comment like that.
No, 20 hero point challenges are at minimum required to completely unlock the spec, And since most likely the HP’s will be locked behind masteries (unaccessable areas) it means if you decide to play with the elite spec your first time in HOT, you will have an unfinished traitline which is less powerful than a traitline that’s already finished (one of the core traitlines)
What build are you going to use for hot!?!
in Guild Wars 2: Heart of Thorns
Posted by: Snowywonders.1378
Or will you double that good ol’ progression sensing and play with a kitten traitline and then by the time you finish , you’ll be back to the same power level you were at?! Because woo progression sensing right?!
Did you expect to get stronger for some reason? You do realize this a horizontal progression game right? Not vertical? You won’t get stronger, you’ll just unlock more variety to expand how you play.
As for me, I’m going to play around with the elite specs regardless. I have enough to unlock half the trait line on all my toons, so might as well unlock them as I play so I can get used to them and be ready for them by the time I get them fully unlocked.
Regardless if the elite spec is good or not for a particular profession, I’m going to use them any ways just so I have some hands on experience with each one.
Where did I mention vertical progression? I think you should re-read.
What build are you going to use for hot!?!
in Guild Wars 2: Heart of Thorns
Posted by: Snowywonders.1378
Hey guys!
Since we won’t be able to play the new content for the first time with the new elite specs which of your old pve builds that you have played for the past several years will you use?!
Or will you double that good ol’ progression sensing and play with a kitten traitline and then by the time you finish , you’ll be back to the same power level you were at?! Because woo progression sensing right?!
I personally don’t know yet! How about you guys?!
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Snowywonders.1378
Hey Dulfy, if you’re reading this , I’ll gladly give you 100g if you have a guide up by Sunday on the quickest way to collect the HP’s in HoT.
It’d be great to get over this bs as quickly and effortlessly as possible.
I’ll probably be playing pvp meanwhile.