Showing Posts For Snowywonders.1378:

Power Guard as Griever's

in Guardian

Posted by: Snowywonders.1378

Snowywonders.1378

I believe greaver stats will be absolutely broken even on dragonhunter. Just from the justice passive alone , the damage will far surpass power guardian. Using scepter/torch and sword/torch with zeal and radiance will be extremely broken and I am willing to bet it will be the highest dps class by a large margin if everything stays as is. With greaver stats you just need fire duration runes + sigils and some food to max out burning duration. The worst part though is that theres no way anet will remove these stats, so they will “balance” dh/guard in a way that hurts pure power or pure condi and the only remaining viable thing to play will be griever stats. At least, that’s what I think will happen, and the outcome of this will be a pure kittening mess.

SBow skills and traits : Ranger vs Revenant

in Ranger

Posted by: Snowywonders.1378

Snowywonders.1378

You didnt really address the fact that there’s energy costs and that rev sb doesnt really have defense. You’re comparing a single weapon that each have different advantages in different game modes. Also, one is an elite spec weapon, deliberately stronger than core weapons. Your post fails.

Remove energy cost from weapon skills

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

That’s my point … Everyone is so scared about what would happen if they made these changes ,but at least they would be doing something. Something is better than nothing. I can even say with 100% certainty that removing this classes energy cost on weapon skills would not make it OP just more fun to play. The whole point of the cooldowns is to make sure that none of the weapon skills are OP else they wouldn’t be there. If not having energy on weapon skills allows us to keep an upkeep skill up a bit longer or use an extra utility that’s HARDLY going to make us OP. A slight buff at most that will make the class a bit more enjoyable to play since you actually get to use some abilities here and there rather than just using AA.

Removing energy weapon costs is a slight buff? Lol
And no one is scared. Just think of a not lazy solution to your problem. This solution is on par with people asking for ranger pet to be removed because they don’t like it.

Remove energy cost from weapon skills

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

No. This would make rev roo similar to orher classes. Taking away energy requirements of weapons would mean increasing recharge time of utilities and weapons too. Rev is about managing energy and, not spamming every skill on CD. This is a terrible change that I see suggested too often.

What the hell are you talking about? Revenant weapon skills on average already have longer cd’s than warriors and guardians and they don’t pay any energy for them.

Warrior shield 5, 25 sec CD. Rev staff 3, half the CD and damages and blinds too.

Warrior hammer 5, 25 sec cd and only hits 1 target. Rev staff 5, 20 sec CD except it evades and hits 3 targets.

I’m sure you can find more

Remove energy cost from weapon skills

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

I agree with this 100%. Screw uniqueness if it’s actually going to make the class far worse than the rest. Think about it. Other classes just have cds no energy cost then there is Thief who is just energy and no cds. Revs get double screwed because they have cds AND an energy cost. It makes for some super bland gameplay. As it stands now you are lucky to use one utility with weapons skills before you swap again. It was suppose to be a push and pull feel to combat and I think having to swap legends on cooldown is ridiculous. Either make weapons skills not cost energy or remove their cooldowns it’s absolutely ridiculous that Revs get double boned on their skills. This way maybe we can fit in an extra utility or two before swapping again making the gameplay a lot more compelling.

So you’re solution is to make the class like others spamming on CD except with 2 sets
Of utilities. Great solution, you put so much thought into it.

And rev doesnt get “double screwed” they have access to extremely strong utilities (look at wvw) and also have 2 sets of them, it’s called a tradeoff. Maybe try finding the balance there.

I just can’t even. First of all you act like Rev’s are super complex with their weapon skills as is. Guess what? They aren’t. In PvE you just spam AA and occasionally use Precision Strikes. This argument is null and void in PvP because you even with no energy costs you wouldn’t just spam your skills you use them as they are necessary and needed otherwise you die. You’d be no different than a Thief spamming heartseeker.

Secondly, what super strong utilities are you even talking about. They slapped cds on all the decent ones or just gave them super high energy costs so you can only use one utility before having to swap again. This class is nothing like it was originally designed to be. It wasn’t even supposed to have cooldowns ,but clearly they got lazy with trying to balance it so they said screw it “cooldown here … cooldown there… perfect”. Also as has been stated many times at least 1 utility (sometimes more) in every legend are completely useless and unchangeable.

The end product is a class that doesn’t have any stronger utilities then any other class (Hell I’ll even go as far as to say they are worse than any other class where is the freaking condi cleanse utilities?) that has both cooldowns and insanely high energy cost. I think removing energy cost is a better idea because if you remove cooldowns instead you are left with Thief which is a 3 skill rotation and is also incredibly boring in PvE. Not that Rev would be or is currently better with their stupid sword AA spam.

I never said, nor acted, that rev is complex, no classes are truly “complex”. . And lol at pvp, remove weapon energy there? Can you even imagine how that would go? Take the meta power rev, so you want the defensive abilities of staff 3, 4, 5 ,sword 3, and shield 4 5 to have no energy costs with the addition of constant use of 2 sets of utilities lol. Shiro would be crazy.

Mallyx legend in wvw ,pain absorption. Aoe resistance to allies on zero CD except waiting on energy isnt powerful? Lol. Yeah lets have rev use all his hammer abilities on CD, the damage, reflects, aoe kd with constant resistance to allies. Great thinking. Rev is already top tier there.

In pve condi greatly overshadows power and has a no more complex rotations than other proffs, so what exactly is your point? And I would love for power to be competitive, but it isnt because anet doesnt want to do separate game mode balances.

Remove energy cost from weapon skills

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

I agree with this 100%. Screw uniqueness if it’s actually going to make the class far worse than the rest. Think about it. Other classes just have cds no energy cost then there is Thief who is just energy and no cds. Revs get double screwed because they have cds AND an energy cost. It makes for some super bland gameplay. As it stands now you are lucky to use one utility with weapons skills before you swap again. It was suppose to be a push and pull feel to combat and I think having to swap legends on cooldown is ridiculous. Either make weapons skills not cost energy or remove their cooldowns it’s absolutely ridiculous that Revs get double boned on their skills. This way maybe we can fit in an extra utility or two before swapping again making the gameplay a lot more compelling.

So you’re solution is to make the class like others spamming on CD except with 2 sets
Of utilities. Great solution, you put so much thought into it.

And rev doesnt get “double screwed” they have access to extremely strong utilities (look at wvw) and also have 2 sets of them, it’s called a tradeoff. Maybe try finding the balance there.

Remove energy cost from weapon skills

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

I’d rather have slightly higher costs on utilities. I don’t think the balance would shift nearly as much as you think.

Revenant apparently is pretty much considered trash around the board. I’m not a mix-maxer, so wouldn’t really know.

And higher costs wouldn’t bring us in the same boat. My concern is using my weapon skills more, so we can at least always be doing something without putting our utilities at risk of never being used.

Slightly higher costs? Like 10-15%? At the cost of completely removing weapon skill energy? That would be ridiculous, even without the fact that rev has access to 2 sets of utilities. It would be broken in pvp and even more in wvw. It would likely push pve condi rev way above other dps classes. Not saying this is you, but people don’t think about consequences when they want to “balance rev” they come with the mindset that it should behave more similar to the other proffesions, and no it shouldnt, a lot of proffesions already feel too similar to each other in mechanics, or at least to me.. It’s the same with people that ask for energy management traits. Just no. It will push rev in pvp/wvw to be like thief in trickery being manditory because everything has been balanced around it now.

Remove energy cost from weapon skills

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

No. This would make rev roo similar to orher classes. Taking away energy requirements of weapons would mean increasing recharge time of utilities and weapons too. Rev is about managing energy and, not spamming every skill on CD. This is a terrible change that I see suggested too often.

My rev skills have the same CD"s as the other classes….so I don’t really see the bonus? The only exception are the utility skills. Which, with Renegade, also have high CD’s.

Energy management is still a thing. Utility is just as important for a rev, as it is for any other class.

The only difference this makes, is that we can use our weapon skills, instead of sitting around doing nothing waiting for energy.

The way I see it though, is if energy weapon cost is removed then utilities would get a large CD for sure, and for example, can’t constantly apply resistance with mallyx or not be able to use the dwarf elite super frequently or the stability skill. Either that, or increase the utilities skill energies even more which puts us back where we are. If we go with the first option, then the class will feel too similar to other proffesions imo.

TAke a look at hammer rev using mallyx in wvw, without weapon costs, it would be able to apply a lot of resistance + constant damage/reflects/aoe cc , that is too much. It should have to choose either one or the other, or balance both.

Remove energy cost from weapon skills

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

No. This would make rev roo similar to orher classes. Taking away energy requirements of weapons would mean increasing recharge time of utilities and weapons too. Rev is about managing energy and, not spamming every skill on CD. This is a terrible change that I see suggested too often.

lvl 80 knight getting two shot by a spider?

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

Assuming you are wearing exotic armor and trinkets, post a picture of you loosing half your health to 1 hit from a non-champion or non-elite mushroom/spider. If you can’t then you are lying. If you arent fully equipped with exotics, then maybe get some before going into an expansion area.

Deadeye gameplay spvp

in Thief

Posted by: Snowywonders.1378

Snowywonders.1378

You literally queue ranked when everyone’s trying builds so everyone’s clueless, you don’t duel any current meta build (that you even know off since you say you been gone for two years) and you say you can 1v1 anything. I dont know how many times I counted that you would have been obliterated from the whole game by a normal DRD thief/DH/Rev/Condi S/D thief hell even core D/P thief would have done so.

But yeah, you can basically 1v1 everything when they die out of boredom and logs out.

I’ll happily be proven wrong when monthly AT comes up after expac launch and we’ll see if there’s any successful DE in any top team, I know I won’t be playing one but I’ll defo fool around with it in ranked

I’m not quite sure how much you watched, but I’ll humour you since you can’t have possibly watched all of it and you seem to be quite adamant about your viewpoint.

The game hasn’t evolved that much over 2 years – same builds are in the meta. Chronomancers, DP dash, Scrappers, Druids, Reapers, Tempests. Sure no one was playing them but it’s not that hard to speculate. There were a few Chronos playing, only druids I saw were in the HotM arena which has no LoS. The Chronos didn’t last that long. I only had trouble with S/D condi once before I started killing them all – you have condi clear on every utilility and your heal + #4 on rifle. It’s also fairly clear you didn’t watch/play the build that much if you think there’s any issues with DH, it’s actually a fairly easy match up as you burn their CD’s extremely quickly and you can clear revealed with your ult should they manage to land the chain.

I don’t play Shadow arts, so I don’t know why you even insinuate boredom/logging out. The burst is upwards of 30-40k in 4 seconds, and that’s not even with all of it landing. If the target has no immob clear you can open with a 2 and land every 3 following, killing most necros outright.

As for people knowing what they’re doing, I fought Toker on Rev more than once, Chaith on Holosmith (which you admittedly said in a seperate post is quite powerful and that Zan was doing quite well on), and Phanta on Weaver. I’m not sure how powerful Weaver is at the moment, since I think Phanta was still figuring out what he wanted to play at the time but one of the two times I actually got “obliterated” an entire game was when I was focused by Chaith, Toker, and a DP thief the entire match with another deadeye and teammates who died faster than either of us. Overall the quality of players varied widely. A few good players and a lot of people just messing around having fun, which was my intention when streaming. I enjoyed the spec and found it a nice change of pace and I myself was learning as I went – just as anyone else.

Sure D/P thief is a good counter, but you can deal with it – or at least I could after not playing for almost 2 years. There are definite strengths and weaknesses to the build – as with most builds – and the strengths in my opinion outweigh the weaknesses. If the game were even remotely competitive I wouldn’t be surprised to see a drop in DP thieves with the amount of cleave and power creep in the game. The spec inherently relies on your teammates having favoured advantages in their match ups to take advantage of your mobility. In the case where they don’t and the cleave is high you start to enter a place where you can’t team fight without dying and you can’t +1 fast enough. You’re definitely entitled to a different opinion and that’s your prerogative but any talk about what would happen in competitive play is speculation because it doesn’t exist anymore.

And finally, for the monthly Helseth already mentioned it but I can reiterate; most of the high tier players on NA stopped playing. Not sure what a monthly proves, especially on this side of the pond but from what I hear it’s really not that different over there. The game isn’t competitive at all currently.

Hope that addresses everything. I have no intention of returning to the game when there’s nothing to even play for but I thought it would be fun to try the demo weekend and it was. Only intention of this post was to show people a different perspective on the elite spec that was more positive than what I was seeing people say in forums/streams – I think the spec is viable if you play well and I found it a lot more fun than playing D/P since 2012.

Cheers,
Caed

Most high tier players stopped playing cus they were banned , lulz

But, yeah.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

Weaver air sword 1 is weaker then air dagger 1, it should be the opposite way since sword puts you closer! Additionally, I recommend a nice boost to all air skills in sword. I prefer a power play style over condi, and sword is leaning towards condi/hybrid for max efficiency, which is fine! BUT, make it like dagger in that it is really good if you go full condi, and pretty decent if you go full power! That is what makes ele weapon sets great.

Renegade was great! My favorite aspect is that it is very viable for a pure power spec which is a positive and good design, so great kittening job. So for any changes you might be considering for renegade, keep the power viability there please!

Soulbeast was good too. Major complaint is to please reduce the aura when in beast mode, I would suggest a complete redesign of it if possible. Dagger 3 is too slow to activate, a skill that provides quickness should be quick, it just does not feel good at the speed it’s in! And finally, dagger 1 chain could use a quick power damage boost, by about 15-20% would be a good choice!

Air sword vs dagger auto attack

in Elementalist

Posted by: Snowywonders.1378

Snowywonders.1378

I ran some tests on the heavy golem in pvp lobby using air/arcane/weaver, berserker amulet, scholar runes, and signet of fire. After performing a few tests, dagger air 1 kills the heavy golem faster by about 1.5 -2 seconds when compared to air sword 1.
The sword should be doing more damage than dagger simply because it has a shorter range and puts the user in more danger. This was either overlooked or designed on purpose because weaver is meant to be using griever stats. If the latter, then it makes sense given the fact that sword has many more bleeds and fires than dagger. If this is true, then it is very disappointing.

(edited by Snowywonders.1378)

Deadeye Demo Weekend Feedback

in Thief

Posted by: Snowywonders.1378

Snowywonders.1378

Idk why people are complaining. You literally asked for years for “sniper” for years, what exactly did you expect if you gave the most mobile proffesion a “sniper”. We got most of this forum to thank for this.

People who asked for Rifle are not the ones complaining.

Thief, as a class, never needed any kind of a joke like Rifle or Longbow.

Having said that, instead of whining and living in the past, the most you can do to improve the situation is give proper feedback in the hopes that they will listen and address the major problems.

Not whining at all. Since the leak of thief getting rifle I have had zero interest. Rifle is up there with pistol in the most boring weapons in game. All shooting animations look virtually the same. I am just indifferent and will likely not play this new elite spec. And, nothing to do with me living in the past, just moving on.

Deadeye Demo Weekend Feedback

in Thief

Posted by: Snowywonders.1378

Snowywonders.1378

Idk why people are complaining. You literally asked for years for a “sniper” . what exactly did you expect if you gave the most mobile proffesion a “sniper”?
We got most of this forum to thank for this.

Feedback thread for Weaver!

in Elementalist

Posted by: Snowywonders.1378

Snowywonders.1378

Used sword with berserker amulet and scholar runes on the test dummies, and damage feels really weak, especially air :/

Leave the damage Condition and Power

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

Condi being pretty much better at everything is so people buy the expacs. Currently you can’t really play a condition build effectively in pve unless you have vipers, so you go buy HoT. Same with PoF, the new griever stat combo is just pure power creep. Look at Wiever and Firebrand, the main condition from both is fire. Get full grievers and easily max out fire duration with traits, runes, and sigils. That is going to be max DPS that will heavily overshadow pure berserker armor or viper armor. It’s terrible and will be very boring.

Weaver Demo Weekend Feedback

in Elementalist

Posted by: Snowywonders.1378

Snowywonders.1378

This forum is to hold feedback from the demo weekend for Weaver.

I’ll be kitten ed if just one thread will suffice

Agreed, I would hate to hold all bugs, criticisms, discoveries, best sword/dagger combo pics (this IS the best possible weapon combo available in game, fact), ect in just 1 thread

I feel like this game lacks something...

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

I always have a good laugh at the excuses people use to say no to this. It’s like what spiders are to arachnophobes. Everyone will exaggerate the oh so dire consequences of dueling! As soon as they log in they will get 100 invitations to duel and be constantly harassed! Lol

Has Anet Remembered the Casuals?

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

From my time on these forums I’ve determined that casual means the following:
- Completely flat map with uninteresting terrain that is easy to cross
- Speed across entire map in an instant, preferably by teleporting (somehow, having this ability is necessary alongside also having a flat map)
- Spend a few seconds only killing a mob by only pressing one button
- Overcome all challenges even in extremely inefficient gear and builds, without having to think about complexity
- Do not require other players for any event, not even group events
- No aggro from mobs, no skills from mobs, no danger from mobs
- No CC, no conditions, nothing that requires any kind of counter-play or quick thinking
- Everything as quick as possible, everyone is busy busy these days, can’t stop to actually play a game
- Always rewards, even for doing nothing at all
- Define fun as the embodiment of getting things for nothing, instead of immersion, challenge or time investment

More that I forget, but we all know what they are by now.

All 10 of your points are demonstrably false. Try again.

Except they are not. You need not look further than this thread. Try again. Actually, that would imply you already did. Just try, once.

Mobs in PoF beta undertuned for demo?

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

Preach

Truly sad how people complain about HoT mob difficulty and want it toned down. The difficulty is just now, like you said, having to use blocks , dodges, and some cc, ie PLAYING the kittening game. Then you have clowns coming in here saying that raid difficulty should stay away from open world, like lol what, no one is asking that.

The PoF demo Hydra was a joke. It’s fireball hit me for like 2k on a zerker armor warrior and its charge attack even less. Instead of “gotta dodge that charge attack because it’s dangerous”, it’s “gotta dodge that charge attack cus otherwise ill fall asleep faster”

Warrior has the highest base health in the game and is a heavy armor class. Wear your same full zerker armor on an ele and suddenly you find going full dps in melee range is much more risky and difficult. Content needs to be accessible to multiple playstyles. Part of the way they’re dealing with this on ele is giving them barrier because having full glass builds with the 11k health leaves you hugging the ground once your dodges are gone.

Ele is my main class. And I do it play it full zerker. Is it really more risky than warrior though? Trait waterline and just switching to water provides an instant heal. Wh5 earth can blind entire mobs, Wh earth 4 has a nice reflect with prot. Use dagger 3 inside water Wh5. Easier to do damage up close than a warrior too. You can stand outside melee range with overload air and dagger 1 has range 300. The wide variety of tools ele has makes it less riskier than war imo. Personally, I solo easiest with ele.

And how does current HoT mob difficulty not allow you to play any play style? It’s all possible to do using anything, just as long as you know the new mechanics of the enemies. No one is asking for dungeon/fractal/raid difficulty with 1 shot death mechanics. Just enemies that at least make you feel something.

Mobs in PoF beta undertuned for demo?

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

“HoT is hard enough, no need to make the rest of the game like that”

I’m tired of this outlook, players who have a hard time with content expect it to be made easy for them just so they can continue playing the game and accomplish everything you can do in it, maps, events, masteries, full rewards etc.

By that notion, you have 25 maps from Central Tyria to go auto-hit mobs in. Having 2/3rds of the game tailored to you isn’t good enough?

First of all, HoT is not hard, HoT has ~mechanics~. All of those things you have having trouble with like, avoiding AoE circles, needing to defend against and CC enemies, do jumping puzzles and overall use strategy and tactics?

That’s called ~gameplay~, and its what separates a high-budget MMO from from one of those games you pick off Steam for $1-10 or even F2P.

This game has always been very casual, let the players who want something else out of it have something else out of it for a change without having to have everything nerfed, dumbed down, simplified, face-rolling easy.

Sorry, but this is one of, if not the easiest MMOs in existence. I know its not fair to compare but its like a bunch of kids who are having huge bowls of ice cream in front of them getting upset that someone else wants some cake too.

And its not about raid builds, I play mostly non-meta characters, lots of support builds, even a few tank builds, and PvE is just "kitten , kitten , kitten ". Slowly over the years I’ve lost the ability to find myself immersed in any combat in the game even on badly played characters because its just “hit one until the bar reaches zero”. The only content left that requires more is fractals and raids.

I find it ironic that I am one of the most casual players in GW2—lots of alts, not a single meta build, all characters in mostly exotics, heavy support focus, yet people still somehow find the time to argue with me that the game is difficult because the don’t want to crawl out of bed and drink some coffee to play it.

I could understand if you’re disabled (as I am), but otherwise.. meh.

Preach

Truly sad how people complain about HoT mob difficulty and want it toned down. The difficulty is just now, like you said, having to use blocks , dodges, and some cc, ie PLAYING the kittening game. Then you have clowns coming in here saying that raid difficulty should stay away from open world, like lol what, no one is asking that.

The PoF demo Hydra was a joke. It’s fireball hit me for like 2k on a zerker armor warrior and its charge attack even less. Instead of “gotta dodge that charge attack because it’s dangerous”, it’s “gotta dodge that charge attack cus otherwise ill fall asleep faster”

Next season starts 8/22 according to pvp tab

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

Any word on what the rewards will be? I liked the grandmaster tokens from last season, will they be here again?

Mobs in PoF beta undertuned for demo?

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

I don’t understand how people keep saying HoT mobs are so hard and difficult
, just look at the post above , “considering how terrible HoT still is, there is hope that PoF will ve playable” , lol.

Are people really that lazy to learn to dodge or understand enemy mechanics? Why do people want enemies that can be killed by standing still?

Has Anet Remembered the Casuals?

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Posted by: Snowywonders.1378

Snowywonders.1378

If you can’t aim your character in the direction you want to go, and then press auto run and go afk, then it is not casual. It’s not that hard to understand. You also have to use more than skill 1 and dodge. It is just not casual.

So your definition of casual is AFK!!!!?

No. In old core tyria I could attack a mob, leave skill 1 on auto use and then go to the washroom or cook. I would come back and I would have full health still because of healing signet. Now in HOT I cant??? Why did anet leave casuals behind? The betrayal was just too much. I just do not understand why were abandonded. And not to mention what is with VB?? I enter the map and right in my face theres 100 jumping puzzles, why??

Has Anet Remembered the Casuals?

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

Verdant Brink a “ginormous jump puzzles”
Draconis mons “impossible to travel without guides”

The worst part is these things are said as undisputable facts. It’s so sad. Hopefully Anet just ignores these trolls.

Yeah, VB is a “jump puzzle” because gliding into an updraft or jumping on to a bounce mushroom requires a great deal of proficiency, right?

Have you considered that players come into Verdant Brink with none of the masteries you are talking about? Clearly you haven’t.

Yeah, you’re right. I was one of the anointed few who was given access to all of the HoT masteries from the start. Lucky me!

So what does this have to do with the claim that VB is one gigantic “jump puzzle” exactly? The fact that you have to explore, play, and progress through the jungle was by design and I really don’t see how it precludes casual players at all.

I didn’t say it precluded casual players. We are talking about a person’s comment that VB is one big JP, which I agree with especially before you have most of the Masteries.

You can call it a jump puzzle if you like, but it’s missing a key element of jump puzzles: technical jumping.

In my opinion, VB is better described as an exploration challenge. The pathways to various objectives are not obvious and require the player to look for ways to reach higher ground to glide from without relying upon the map.

Regardless of what you call it, I’m puzzled by the implication that this is somehow beyond the realm of the “casual” player. Is the premise that the casual player has too little time to “waste” on exploring without resorting to following a line on a map?

If you can’t aim your character in the direction you want to go, and then press auto run and go afk, then it is not casual. It’s not that hard to understand. You also have to use more than skill 1 and dodge. It is just not casual.

Is anyone HAPPY with the new elites??

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

No absolutely no one is happy

[Feedback]Path of Fire Preview - August 11 - 13

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Posted by: Snowywonders.1378

Snowywonders.1378

The mobs are too easy, there is no feeling of danger. Make them much tougher please. Also, the introduction mission was a mess. Giving players comically large guns to put out fires and then res NPCS? That is a terrible introduction to new players. Compared to the first time I entered VB, the new map is very underwhelming.

PoF - naysayer's feedback

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Posted by: Snowywonders.1378

Snowywonders.1378

Just played the introductory mission and…kitten . Why, just why, did anet think to give us fire extinguishers would be fun? What do you think new players are going to think? A comically large gun that has 1 skill that lazily puts out a fire? Followed by rezzing kittening NPC’s? All in the first mission? A simply terrible introduction.

I explored the new map a little and it feels pretty empty, and the mobs hardly seem threatening. It was just too easy, and I even made a class I don’t regularly play for the beta. Compared to the HoT intro, and VB, extremely underwhelming.

PoF Demo - Feedback

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Posted by: Snowywonders.1378

Snowywonders.1378

The first impression I have is very negative. If mounts will stay in that condition I will create a ticket to refund my purchase because I dont want to play the addon anymore then.
The movement in gw2 always been precise like a razor blade and now you come and release a movement mechanic that is slow and lethargic like driving a truck pulling 40 tons of weight.
I hate it. I simply hate it. Not to mention deserts are the least location I wanted to have for a setting.

Go play WoW if you want razorblade movement. GW doesn’t have razorblade movement, mounts or no mounts. This is what makes movement in this game feel organic and realistic.
Mount movement is perfect and it feels like 700kg raptor moving should feel like.

And I hope you do realise that wanting a refund because of this thing makes you one of those customers people from retail always talk about on the internet and make fun of.

LOL at last part. Agreed.
I very much doubt Anet will change the way mounts feel anyways. At most, they will introduce a setting to help with motion sickness.

Rev DPS vs Survivalbility

in Revenant

Posted by: Snowywonders.1378

Snowywonders.1378

Sadly, thief is the main counter to revenant, so always expect an uphill battle.
What I recommend is a switch to staff and sword/shield. Staff has excellent utility and is imo, a must have weapon for any revenant build. As for switching to jalis from shiro, it’s a tough call, without shiro you lose access to a reliable stunbreak because jalis has only one and costs 50 energy. Jalis Is easier to learn revenant if you are new, try it until you feel more comfortable and then try shiro again.

NA July Monthly Tournament Investigation

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

The responses from them are pretty funny Id say. Truth is, they started this game and kept playing because they like it. They even had fans, respected as being the best. The responses they give try to conceal the fact. With the expansion right around the corner they will just watch it and be sad, wishing they could too be excited.. Like a dog behind a cage that cannot go out and run, stuck forever. Sure they can get new accounts, but what about all the achievements and things they had? They will try to convince themselves they do not care but they do. They will be bitter for a long time.

With that being said, LOL REKT

Got stuck in a wall. "16 Min Timeout"??

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

Hey ben nice useless response, how about you fix it? There is guardians in game deliberately trying to get people stuck. Everyone, when you play in khylo, use f1 guardian on anyone in middle while standing behind a wall. Maybe this way something will be done instead of telling people to just use /stuck, but i doubt it, the new victory screen will be worked on instead.

QP Cleared When Transferring Between Regions

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

whatssss qp ?

Match Manipulation - Solo/Duo Is The Problem

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

Yup match manipulation sucks, idk why anet doesnt do anything, just look at guilds like the mist initiative[spvp], twice i have seen two of them appear, each on an opposite team and, then one of them always quits

Ranked so toxic towards thief?

in Thief

Posted by: Snowywonders.1378

Snowywonders.1378

Lol at the person suggesting people stay out of ranked if they cant play thief. How clueless do you have to be? Do you really think that’s sound advice? There is no point in playing unranked when:

1. Rewards are much better in ranked
2. Ratings exsist

Troll level advice you give

What happend with Sindrener?

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

I still see friends and guild folk with less than 30 games on there, does this only apply to top 250 then?

A peak into hackers heads

in Guild Wars 2 Discussion

Posted by: Snowywonders.1378

Snowywonders.1378

Anet is really cool for being this helpful, lots of other companies would not do this. This gives me hope that anet does love their playerbase. Even tho they kittened up purchasing ascended armor. And can’t balance pvp. And go in circles when it comes to wvw. But ya anet is a cool guy/gal. Glad u got ur account and money back.

Sigil Proposals

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

Why remove air/blood/fire? The excuse that there be no RNG sigils is super weak. They’re hardly RNG if you have sufficient precision, as it should be. It prevents bunkers from taking them. Removing them just pushes bunker and condi meta which is absolutely garbage.

Take a break and have a laugh!

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

That is the Almighty Vingador speaking, he is easily the most well-known non-competitive player. For obvious reasons, too.

Some say he has about 18k games played

Others say he’s never been loved or has loved

So when are we fixing Unrelenting Assault?

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

Rev doesn’t need any nerfs. Get better at what you do, seriously.

Lol , yeah it does, for example, precision strike does not need to apply chill. It makes absolutely no sense why it applies chill. Revenant is already a very mobile class, easy chill application should remain on slower classes like necro. It is several small things like this that make revenant over the top.

[Daredevil] Toxicity

in Thief

Posted by: Snowywonders.1378

Snowywonders.1378

Lol @ unhindered combatant being some sort of godly trait. It’s best use is for map completion and wvw to escape blobs.

PvP Season 3 Amulet Changes

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

When will anet realize, that amulets are not the (main) issue?

As mentioned in the OP, there will be a few balance changes coming next week as well, but runes/sigils/amulets are one of the things the PvP can change on our own without impacting the rest of the game. To be clear: the PvP team, just like fractals/raids/wvw/etc, does not handle profession balance – there is a separate team for that.

Can we have an AMA with the balance “team” ? !!

Perma evade thief has returned. Fix it.

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

I played condi thief a lot last season to get to legend , especially when the other team had more than 1 reaper since condi thief absolutely destroys necro/reaper. It beats revenants too but took longer and could whittle down druids on point.

The next season it probably won’t be as useful since necros will be in less numbers but it looks like warriors will be more popular which is good because condi thief beats any really. Even with the new adrenal health trait.

Build is not that strong though, DH’s or decent Scrappers with retal can easily beat you on point. It’s just a different build to use other than d/p that hard counters some classes.

Please change reset time

in WvW

Posted by: Snowywonders.1378

Snowywonders.1378

No, this reset time is good.
7pm for me.
Do not change.
PLEASE PLEASE PLEASE ANET hopefully my screaming can convince anet.

Dash animation

in Thief

Posted by: Snowywonders.1378

Snowywonders.1378

Also, I think anet rarely changes animations of anything. The only example I can think of is sword for ranger. But that was for gameplay reasons, not aesthetic reasons.

You weren’t around for HoT beta, we battled so much for the current animations ^^

Yeah I was, I even remember being surprised by the improved staff 1 chain animation when nevermore was being introduced. But during that time it was a beta and that does not count. I was reffering to things that had officially released.

Poll: You see a 1v1 fight, what do you do?

in WvW

Posted by: Snowywonders.1378

Snowywonders.1378

Will probably get hate for this but I will not interfere if the fight is in an extremely obscure area like at the very far ends of a map.

If it’s anywhere else , I will kill.

Dash animation

in Thief

Posted by: Snowywonders.1378

Snowywonders.1378

I much more prefer a modification to staff holding animation.

However, the dash would look better if it were switched instead to a single movement , not lots of quick leg moves like it is now. I’m speaking of human female btw, I have not really paid much attention to other races/genders.

Overall though, a change to staff holding is much more needed. Dash looks fine, like sure it could be improved, but staff is in critical condition.

Also, I think anet rarely changes animations of anything. The only example I can think of is sword for ranger. But that was for gameplay reasons, not aesthetic reasons.

WvW team deserves a /headpat

in WvW

Posted by: Snowywonders.1378

Snowywonders.1378

I agree, I came back to WvW after barely touching it when HOT released, but this past week I have played it a lot. Well not sure if its " a lot", I’m like 1000 tickpoints away from my first triumphant armor box.
Even though EB has a constant queue, whenever I get in there is always action, and the borderlands on reset night are quite fun too.

No combat after time, or post-match scores

in PvP

Posted by: Snowywonders.1378

Snowywonders.1378

I think I will add you to my friends list and hope for the chance that you’re on the opposite team one day, so that when the match ends I CAN KILL YOU MUAHAHAHA. I will be the greatest griefer that ever existed.