Don’t repair the treb unless (1) you have two points and (2) you have a man advantage <one of them just died>
So many times a winning game was turned to a losing game because some idiot decided to repair the treb when we needed him fighting.
methinks you should also probably repair the treb if you are respawning in a situation where you are losing and desperate and hopefully winning a team fight or 2 with it’s support will turn things around.
So basically full glass cannon
i’d hardly call it glass cannon when you have more health than other classes even when they spec for bunker, and also you have a large passive health regen and a condi clear every few secs.
not to mention most hambow clones run with stances giving them long duration stability, condi immunity and damage immunity whenever they need it.
so yeah, glass cannon hammer war is like speccing defensively with a different class but keeping glass cannon damage.
also that MM build that you linked someone, you shouldn’t use vamp runes,
it will kill all of your minions when you hit low health :P
more HP than other classes. Less active defense than other classes. Hambow has 0 blocks, no stealth, no teleports, no aegis, no on demand heal. Zerker hambow does a lot of DPS but if he’s not with a guardian or ele he’s really not very survivable at all. 1v1 he can do well against many classes but as soon as it’s 1v2 he cannot sustain or escape. Zerker hambow needs to fight near his guardian/ele/ranger to survive anything besides a 1v1.
sigil of intelligence and might stacks and a soldier warrior can easily 6-8k eviscerate against a medium or squishy class.
and he doesn’t even need might stacks if he has burst mastery and cavalier amulet. but w/cavalier amulet he’s got 18-19k health not 25k.
or just make asura’s weapons much larger. asura OP, especially when they have a big kitten norn mesmer teammate. Can’t see asuras at all when giant norn clones around.
i had to buy a cavalier’s amulet twice now. was that a bug I should submit a ticket for?
i stay in HotM just because it loads way faster than vigil keep.
that way I can switch classes safely before (even during) matches when I need to. Loading vigil keep is risky pre-match and a horrible idea during.
edit: but yea there should be a bank, BL, crafting, and a forge.
impale didn’t get buffed. you now have to face the enemy to land it. used to be able to cast it in any direction for example while running away which made it much hard to evade. now it’s easy to see it coming.
It seemed to be more of a bug fix than a nerf (Who throws his sword backwards?).
All the other changes on the skill are buffs.
i still prefer it the old way, bug or not, it was a lot easier to land. but it needed a nerf. as OP as the skill is it should not be easy to land like it was. now it’s easy to see so if you get hit by it you sorta deserve dat torment.
as MMR goes up you more often than not get worse allies instead of getting better enemies. It apparently takes hundreds of games for glicko to figure out where someone “should” be ranked. By ranking these lowbies with huge MMR volatility with higher ranked players, you are also making higher ranks’ MMR volatile as well, meaning there is really no stable MMR for anyone because you’re either too new and too much of a variable, or you’re on and against teams with too many variables, so nobody’s ranking is worth 2 cents.
at the very LEAST, you could calculate post-match MMR change from bottom up. Meaning first calculate the lowbies “new” MMR, and then use that new MMR when calculating the higher ranks MMR change. Meaning your MMR may have been higher than the enemy pre-match, but after the match your hugely volatile lowbies’ MMR tanked and are now significantly lower than the enemy’s. Now that the system realizes you were actually outmatched, it will factor that in to your own MMR change. This would at least reduce the impact that high-volatility players have on high-rank players.
get the “white” weapons from the vendor in the mists. they cost like 1-2 silver. those are the standard pvp stats and there are no better (or worse) stats available. you can apply wardrobe skins to them if you want.
mesmer is the worst. worse than engi. mesmer just shatter or arcane thievery or null field and remove your stability/aegis, then daze you and pull/push you wherever they want. if the mesmer is really good at hammer trolling, then there’s really nothing you can do about it.
impale didn’t get buffed. you now have to face the enemy to land it. used to be able to cast it in any direction for example while running away which made it much hard to evade. now it’s easy to see it coming.
Send your best 1v1 player to mid and if they hop on treb have him skip mid and go to treb. Kill the player not the treb the first time. If they get back on treb kill the player again but kill the treb down to like 1 HP. If they get on it again just 1 shot it from below. Basically if they wanna treb, make them waste their time and farm them.
Don’t get on your treb at the start. Save it for when it is needed. Then when someone dies in a team fight they can respawn and hop on treb because whatever team fight they were in probably needs the help (since someone died already in it).
Lastly, have a thief/ele/or mesmer at midpoint DPS’ing down on teh point, kiting from the edge of the clocktower. This person can see the entire map and be the “scout” for your team, telling your team where the enemy is and where they are headed, so you can out-rotate their team.
lol my game crashed when I tried to take a screen shot. 3v0 all game. this happened.
(edited by Solstice.1097)
I randomly DC’ed in a teamq the other day we had 487 points to like 300. i didn’t get credit for win or anything. working as intended.
i also have the issue with trying to take the portal up and immediately end up outside it below unable to re-enter. so I try pushing “f” as quickly as possible to avoid possibly double-pushing it. doesn’t matter still happens maybe 30% of the time. no way to avoid it that I can find yet.
you think a zerker ranger will not use quickening zephyr to burst you down before you can even react? a zerker ranger can deplete that 20k hp in a matter of what? maybe 5 seconds or less. qz is a quickness buff. that 6 second immunity is enough to burst down that build before you can even damage the ranger.
half of that time he will be in shield stance, 2 more seconds of dodging, and you now have 1 second to burst him down???
dude, a good ranger will make you use all your skills to cooldown before he bursts you down. 1st he’s gonna make you swing that hammer, i’m sure you will do that. make you try to use your block after he knocked you back and rapid fire and then qz you to death. 22 seconds of stability is enough to make you get all your knockbacks and stuns on cooldown.
tbh, a thief is far more challenging to fight than an ez cheese mode hambow.
in your example the ranger is a better player than the warrior. how is that a comparison?
you think a zerker ranger will not use quickening zephyr to burst you down before you can even react? a zerker ranger can deplete that 20k hp in a matter of what? maybe 5 seconds or less. qz is a quickness buff. that 6 second immunity is enough to burst down that build before you can even damage the ranger.
half of that time he will be in shield stance, 2 more seconds of dodging, and you now have 1 second to burst him down???
We used to see stun-lock builds like this and they were OP but got nerfed. But we’ve never seen anyone combine cavalier amulet with burst precision because they didn’t exist. Now these same stun-lock builds can re-emerge from the abyss. Imagine tPvP in a team fight where team says “target so-and-so” and the warrior stun-locks them while a mesmer or necro or thief strips their stability. What then? There is just so much hard CC in this game that counter-play doesn’t exist in every situation and this is just an example.
The patch really boosted the population and was a great success in that respect! Many will claim, however, that it will die off again quickly due to several ongoing issues. There are 5 fairly simple ways to ensure those people are proven wrong!
1. Recognition – Add title and AP progression beyond R80. Ensure that the end to progression is not in sight. A WvW-like rank progression system would be perfectly adequate. Make ranks visible at least in HotM, and give players an option whether or not they want their rank shown after matches.
2. In-game tutorial – Even if it’s as simple as taking the online existing guides and loading the dialogue into an NPC that has a big “Newbs start here!” sign over his head, it needs to exist.
3. Build saving – Now that we have a new build interface and aren’t going to change it anytime soon, let’s add a “saved builds” option in the PvP build menu. One click to swap builds. This option could exist in PvE possibly as well, but not in WvW (wouldn’t want someone seeing your build, getting OOC, and coming back 10 seconds later with a hard counter)
4. Dead Horse #1 – Leaderboards and MMR – Reduce starting player MMR by 75% and reduce post-match MMR change by at least 50%. No more taking a hundred+ games for the system to start to get an idea how good someone is, and no more swinging up and down 200+ ladder ranks per match. Top leaderboard spots will now require a lot of games played to earn.
5. Dead Horse #2 – Maps – One of the biggest if not the single biggest gripe of the community is playing on Skyhammer in solo queue. While the population is high, queues are very short, and it’s the perfect time to allow solo queue players to “thumbs down” one map before they queue. They could not possibly get the map they vetoed. This system has been used and very welcome in other online PvP games. Later, once you’ve seen 50% of the population veto’ing Skyhammer, try removing the glass panels and see if Spirit Watch doesn’t rival it in vetoes. Then consider making the orb a little less points or a little harder to run and see if Khylo doesn’t rival it. Keep balancing the maps, always, aiming for an equal number of vetoes on all maps, and then you can remove the veto system.
The difference between my link and Crovax is with his you get faster burst recharge, 16% more crit damage, and a few more crits in between bursts, with mine you get +900 armor and higher raw power, and still crit every burst.
With my playstyle I want the armor just due to the philosophy that when you’re dead you do exactly 0 DPS. But it’s personal preference up to you!
You still crit almost every evis on mine due to int sigil and considerably more damage with the bow, which is far more important since you’ll spend most of your time in teamfights if you are not a roamer or sidenode bunker. (not counting mes deffing with portal).
It’s just different builds and they come with diff playstyles. Your build might be more kiting the teamfight laying down LB fire, whereas mine would fire a few LB shots and then jump right into the fight and absorb DPS for my team with my 3.4k armor.
Yeah but armor doesn’t help much in a condi meta and with a cavalier amulett you will be doing very little damage aside from eviscerate. 4% critchance is extremely low and all that crit damage is wasted aside from oneshots that are easily blocked, blinded or evaded.
swap endure pain for signet of might and then signet + land pin down or shield stun = eviscerate can’t miss.
i guess where I’m really coming from is when I fight zerker amulet warriors they seem to die faster than even light or medium armor classes. warriors don’t have much active defense.
4% crit chance is close to nothing. lol. a zerker ranger with 22 seconds of stability from RaO and 6 seconds of immunity to raw dps from signet of stone will eat you alive if you use this build. you’d be swinging that hammer to no avail.
oh and every burst will always crit and so will every hammer chain. F1, 4, 5, will always crit doing total like 8-9k damage because 4 and 5 also get +20% damage from traits on top of the guaranteed crit.
4% crit chance is close to nothing. lol. a zerker ranger with 22 seconds of stability from RaO and 6 seconds of immunity to raw dps from signet of stone will eat you alive if you use this build. you’d be swinging that hammer to no avail.
RaO can be used like… 3-4 times in the average match, and when it’s not up you’re dead. During the 6 seconds of immunity the warrior will use shield and mace blocks which the same build will often have those also reflecting projectiles. You get stunned once with RaO on cooldown and then what? The issue with this build is anyone without stunbreaks gets caught with ONE interrupt and they’re dead because the interrupts continue to chain forever.
1v1 sucks because
A) too many obstructions mean kiting FTW
B) trees get in the way of the camera and the camera zooming in weird angles all the time.
A and B do not go together because it’s very hard to kite when your camera is acting so weird.
My only complaints with the map
The difference between my link and Crovax is with his you get faster burst recharge, 16% more crit damage, and a few more crits in between bursts, with mine you get +900 armor and higher raw power, and still crit every burst.
With my playstyle I want the armor just due to the philosophy that when you’re dead you do exactly 0 DPS. But it’s personal preference up to you!
You still crit almost every evis on mine due to int sigil and considerably more damage with the bow, which is far more important since you’ll spend most of your time in teamfights if you are not a roamer or sidenode bunker. (not counting mes deffing with portal).
It’s just different builds and they come with diff playstyles. Your build might be more kiting the teamfight laying down LB fire, whereas mine would fire a few LB shots and then jump right into the fight and absorb DPS for my team with my 3.4k armor.
the utilities have some wiggle room if you’d rather not focus on stances, but burst precision with axe and runes of strength is pretty high DPS and you’re not so squishy anymore
Why short temper?
Why sharpened axes? adrenaline is plentiful with LB as second set.
Short temper because it’s a might-stacking build. certain fights you will get a lot of might from this trait. Plus there aren’t other very great options in that trait choice
Sharpened Axes because LB use the adrenaline as well so more is always better plus CD on axe skills . If eviscerate is blocked or miss it won’t activate cleansing ire so using LB burst is a sure way to clear condis, and then blast the fire field with arcing arrow (more might), and shield bash back through it for fire aura (more might).
But for sharpened axe mobile strikes is just as good of a choice to make sure immobilize never stops you from eviscerating.
The difference between my link and Crovax is with his you get faster burst recharge, 16% more crit damage, and a few more crits in between bursts, with mine you get +900 armor and higher raw power, and still crit every burst.
With my playstyle I want the armor just due to the philosophy that when you’re dead you do exactly 0 DPS. But it’s personal preference up to you!
the utilities have some wiggle room if you’d rather not focus on stances, but burst precision with axe and runes of strength is pretty high DPS and you’re not so squishy anymore
sounds like you are running a “nightmare” build but its extremely risky in pvp.
a very viable build that isn’t seen often and a lot more fun than hambow is an axe/shield + longbow focused on just enogh control to land large eviscerate crits. I’ll slap one together real quick and give you a link maybe you’ll have more fun >.<
Not full team but with about 3-4 you will win. In any case you won’t last long without bunkers.
2 is all you really need. 3 is the max you usually want. bunkers are generally slow. fast DPS roamers can out-rotate and kill bunkers. need a mix of both for an optimum team.
thief is very hard to win in soloq because thief is supposed to rotate to the fights but in soloq everyone just be roamin. due to bad rotations it’s usually hard to get to a fight that’s not over before you get there.
thieves are great in teamq though
a kiting engi and a blinding thief seem effective but either tactic would lose the point the warrior could sacrifice fast hands for cleansing ire easily enough as well with different runes.
not saying this is exactly the specific build but any variation of cavalier’s + burst precision + stun locking.
I hear what you are saying against condis and blinds but 8 seconds of berserker stance is enough to stunlock and pretty much melt a condi class. If they get a chance to get up they’ll already be severely wounded and will have to eat away over 20k health with CC duration -60% and 500 HP/sec healing. If the warrior is smart he won’t pop zerker stance until he has a few condis on him, so that his regen during zerker stance can heal him back to full.
The sigils will activate every time. There are 2 with CDs but they are different sigils. Paralyzation has no ICD. Thief blind spam will be one of the ways to counter this. Not sure how an engi will deal with signet of might making attacks unblockable…. surely there is a way
http://gw2skills.net/editor/?fJAQNAS5ejMdU3ZZIWhwJagfgC7tvDmjgAo619GA-TZBCABA8EAw4gAQxFAwn9H8uMAA
This.
This build was always possible, but it was either glassy or fairly low damage. Now with 2 sigils on hammer, re-worked sigil of intelligence, the new burst precision trait, and the new cavalier’s amulet, this has mutated into a super-survivable high-DPS maximum control beast.
My question is: How are other classes going to counter this?
This warrior has:
3.6k armor
2,275 power (without might)
203% crit damage
Every burst is a crit
Every time swapping hammer crits 3x in a row
5 second weapon swaps
Nearly perma-swiftness
6 interrupts
12.8 continuous seconds of stuns, dazes, and knockbacks
2 sec AoE chill every 10 seconds
unblockable attacks
4.5 seconds of blocking
Earthshaker and Skull Crack both on 8.75s CD auto-crit 203% dmg and unblockable half the time
lol dude you think if you try to kill someone it takes your whole team to do it? you think going for a kill means getting 2-3 capped?
you just clearly played better players than your team.
Not really. If they have 3 bunkers, say a hambow, bunker guard and spirit ranger. Then with 4 players it will take too long to kill them. By time you have done this then you will lose both other points to the 1v2.
Bunkers win games.
yea but according to OP’s line of reasoning all top teams should be 5 straight up bunkers. he makes it sound like its impossible to kill a bunker.
let’s say both teams have their close point but enemy has mid with a bunker on it. according to OP there is no point in your team going mid because in doing so you will lose both outer points and be down 300-100 by the time the fight is over.
A. the reason they have mid in the first place is because you lost it. the reason you lost it is because you DIED. See how important deaths are?
B. your team did not DIE to a bunker. You died to DPS. See the important role of non-bunkers?
Thieves are the primary reason a full bunker team cannot work. Take a 1v1 of 2 bunkers and add a decent thief to it and the battle is over very quickly. Burst eles, shatter mesmers, power necros can have the same effect.
Hammer has 1 stun, 1 knockback, 1 knockdown.
Was he also using other things like stomp, bull rush, mace, shield anything else? Warriors don’t have any knockbacks that are long range so you can just kite. Blind also works wonders on hammer warriors.
If you have more than 2 thieves the only way you will win is if you are simply much better than the enemy team (or if their team comp is just as bad).
Multiple mesmers usually same story. Ele’s however can do really well now, and 2 eles on a team is not a bad thing anymore.
lol dude you think if you try to kill someone it takes your whole team to do it? you think going for a kill means getting 2-3 capped?
you just clearly played better players than your team.
killing is important because if you don’t kill anyone then you will eventually be outnumbered and die and lose the point. killing enemies prevents outnumbered situations. outnumbered situations lose points. therefore killing prevents losing points.
It is very unlikely for Anet to remove the map from Soloq. That would mean the only map difference between sPvP and tPvP maps would be Spirit Watch, and then we’d have our daily “Remove Spirit Watch” threads.
Much more realistic is to plea to Anet to modify the map to remove the glass panels, make the hammer dodge/blockable, etc, so that it is much more balanced.
And, if I had my way, I’d just like the option to be able to “thumbs down” 1 map of my choice when queuing up so that I could not get that map, but I’d have to understand my queue time may be longer. If Anet did this they could also get accurate data on map popularity.
6-51 ouch well… if you are winning your fights and have that bad of a record, that means you are just fighting and not playing the conquest game mode. Kills only make up a small portion of the score. You need to hold points, defend points, cap points, as well as work the map mechanic. As a PU mesmer the only fights you want to be in are team fights, example your ally is 1v1 an enemy, and you get there and make it 2v1 so your ally wins the point.
PU mesmer can’t cap a point for kitten so you are a team fighter and you can help with things like stillness, tranquility, stopping enemy orb, etc.
Not in game right now push H go to achievements go do daily see if there is a place to make it not “active” same way you get personal story achievements to go away
Submit a refund ticket and hope with fingers crossed that they will give you another custom arena starter kit.
they should at least rename the button so nobody gets confused what it means.
nah with ele auras, protection, regen, and dem heals if a condi bunker gets the ele below 90% the ele just has to press F2 and he’s back above 90% before any condi bombs could be applied. That’s without even using heal skills. And if he’s using signet heal and constantly casting there’s really nothing a condi bunker can do.
I haven’t run into a lot of bunker eles yet, but the ones I have run into were surviving on point 1v3 including vs a DPS guardian, and they were doing significant damage as well.
It fools newbies into thinking that when they press “play now” that they are playing actual GW2 PvP and not some clusterkitten of randomness.
They don’t need to remove the map they just need to remove the glass panels, and make the hammer dodge/blockable
yes it is a bug has always happened. i think it has something to do with it being destroyed while it is firing….. idk
So I was just now doing a match with some randoms, and midgame we were all kicked out of it to the mists and the match just restarted from the begining with the same people and on the same teams for no aparent reason.
Im pretty sure it’s not intended.
XoXo
happens a few times every week lately