Showing Posts For Solstice.1097:

I'm a bit disturbed over the rank changes

in PvP

Posted by: Solstice.1097

Solstice.1097

wait a minute….. if you’re rank 70 that means you already got rank chests for all of those ranks. and you’ll get 11 more on patch day….. so total still 80 rank up chests. A new player going to R80 will also get the same # of chests at the end of the day. Nobody is getting more total chests than you, it’s just that you got yours in the past and they get theirs on patch day.

All in all the amount of rank chests are the same. The real issue here is that for all your playing hours beyond the (new) R80, there will be no recognition or reward.

It has nothing to do with how many chests you receive on patch day and everything to do with there being no clear recognition or goal to work towards past the new R80.

Amirite?

reset this broken ladder or remove it

in PvP

Posted by: Solstice.1097

Solstice.1097

if the ladder was character bound instead of account bound the ladder size would at LEAST double or triple instantly.

it would also be less intimidating for newer players, because you could then play PvP without any permanent stat attached to you. You could make a pvp toon and if it goes badly you could just delete it and erase your 2-9 record forever.

reset this broken ladder or remove it

in PvP

Posted by: Solstice.1097

Solstice.1097

You do understand that 90% of the reason the leaderboard is off is because of lack of players right? “Fixing” the leaderboard before fixing the reasons pvp lacks players is worthless.

part of the lack of players is due to nothing working right so….. in circles we go lol

Report player for /afk option needed

in PvP

Posted by: Solstice.1097

Solstice.1097

I’d like a better system to start matches since many matches I don’t have even have a 5th teammate from the start of the game. Why did the match allow to start? When the timer hits 0 if there are not 10 people it should give a 30 second waiting period where if the 10th player does not show up, match is cancelled and all back to mists. And the 10th player gets a stack of dishonorable as well, just like they would have if the match had actually been played (this is important to prevent people from just exiting matches they don’t like the looks of)

reset this broken ladder or remove it

in PvP

Posted by: Solstice.1097

Solstice.1097

resetting it won’t do anything – it will still be broken. it needs fixed.

tighten up the MMR a bit and make rank bound to your character instead of your account.

I mean look at the soloq leaderboard right now 7 of the top 25 players have less than 34 games played LOL

When to leave close?

in PvP

Posted by: Solstice.1097

Solstice.1097

Never leave home when you have a good lead going and your team has been successful in the team fights.

And once you’re at the point where the points you need to win are less than 1/2 of what your enemy needs, turtle the hell out of that close point because if you hold it you literally can’t lose…. (not counting legacy lord or tranquility or some map mechanic)

Battle of Kyhlo is unbalanced

in PvP

Posted by: Solstice.1097

Solstice.1097

I don’t see it as that big of a problem.

Kill the mesmer. if he’s PU 1v1 build that may be difficult so use the 5v4 to win side points (easier to avoid treb), then on way to mid 2 of you kill the mesmer and treb (if nobody can 1v1 the mesmer).

i dont really see the treb being a major factor in high level games. its the low level games that people camp on it, and the other team can’t or doesn’t come kill it.

When to leave close?

in PvP

Posted by: Solstice.1097

Solstice.1097

dont sit on close if nobody is coming there, unless you have a decent lead or if they’ve consistently been coming there repeatedly. but look at the map and see how many enemyies that you can account for their location. if some are unaccounted for, be hesitant to leave close point, and when you do, leave out the path that they would most likely be coming from, looking around carefully so as to not get quickly decapped behind you.

and then when nobody is coming and you’re leaving, let your team know “leaving home open coming mid” or whatever you’re doing.

and be ready to quickly rotate back to home point. when you enter mid fight, watch for enemy players to try to sneak away towards your home. if they are smart then when they see you they know it’s empty.

Thank you grouch! decap nerf incoming

in PvP

Posted by: Solstice.1097

Solstice.1097

hold on maybe I’m confused. I thought most negative condition duration combined with the attacker’s +cond duration, meaning if you have +25% hitting someone with -25% then it would cancel each other out basically.

I always thought AR simply worked differently and had a misleading tooltip, since no amount of +duration will apply a condi to an engi with AR on.

I am probably wrong but if that actually is correct then the new 50% should combine now with +duration of the attacker, making this a huge nerf not just 50%.

Any plan to fix 4v5's in soloq?

in PvP

Posted by: Solstice.1097

Solstice.1097

I know ‘dishonorable’ is the current intended fix.

It doesn’t work.

I’m still getting probably 25-30% of matches where someone is missing.

Are there any plans to make this better? Do you need suggestions? I have some……

Reasons for competitive player disinterest

in PvP

Posted by: Solstice.1097

Solstice.1097

GW2 has a good PvP foundation but Anet is too focused on PvE content which, over time, leads to delays in and/or complete failure in fixing the little issues that keep adding up to drag down the overall PvP experience. Lack of a tutorial for new players, the utter mess hotjoin is, the flawed matchmaking, leavers, skyhammer, lack of meaningful rewards, broken leaderboards, the same meta builds lasting for months, weird little bugs and glitches, irrelevant and meaningless player score calculation in matches….

the list goes on but these are all things that a PvP-focused game would have nipped one at a time. Instead, the issues list just keeps growing and now it’s 50% of my soloq matches that I either have 4v5, ranks <20 vs all >40, or skyhammer all while receiving no meaningful rewards or even a sense of working towards a meaningful accomplishment.

The game mode needs an overhaul that is so long overdue that at this point would require more resources than Anet is going to be willing to devote to a player base that doesn’t spend as much money as the PvE’ers.

every single patch

in PvP

Posted by: Solstice.1097

Solstice.1097

after the match it relogs me to update the game.

i log back in and am in a match.

i click go now a bunch of times and get a message unable to connect to login server (except i’m already in game).

after a couple minutes it lets me into the match

it’s an exact rematch of the last game

it starts out like 1v1 or 1v2, and players start joining throughout the match.

but it never ends up in a 5v5.

this happens every single patch. the message a new build would be available did not show up until after the initial match started, so it’s also unavoidable.

wtf?

how good am i?

in PvP

Posted by: Solstice.1097

Solstice.1097

the soloq leaderboards are a joke, right?

I go from 88% to rank 29 NA back to rank 800. I’ve played hundreds of games on the same freakin’ build and playstyle why can’t you figure out where I belong in the leaderboard?

Besides all the 4v5’s i’ve had, i’ve even had 3v4’s and a 4v2. I’ve had 2 rank 1’s on my team against all 30+ None of this makes any sense. How clearly do we have to explain that this system isn’t remotely close to working as intended?

I don’t really care about my rank, but it would be nice if I could.

does dropping rank drop MMR too?

in PvP

Posted by: Solstice.1097

Solstice.1097

if i dont play for a few days or however long my rank goes down quite fast, but the matches i get seem to be just as tough. isn’t rank based on MMR? am I just imagining this?

Skill vs Grind

in PvP

Posted by: Solstice.1097

Solstice.1097

I will be maybe the first person to say I understand and agree with the decision to not retroactively increase rank points already earned. At the time we were playing we knew what the rank points earned were, and it was enough for us to play anyway. You can’t go back now and decide to un-play all those matches. If you are done playing PvP then I don’t understand why you think your rank should go up. If you aren’t done playing PvP then I don’t understand how you feel this change benefits others more than yourself. Additionally, GW2 needs new players coming into the game and the game becomes less attractive for new players if they feel like everyone is already wayyyy ahead of them and they will never catch up.

That being said, rank points are mostly a grind, and I really wish there was more reward and recognition for skill that didn’t involve any sort of grinding. The leaderboards are supposed to represent that, but soloq leaderboards are flawed (after hundreds of games played you shouldn’t be able to jump up or down hundreds of ranks in just a few matches). Teamq leaderboards are much more accurate mostly because the better team wins a lot more often (very few 4v5s and bogus team compositions), but limiting yourself to only playing teamq greatly limits the days and times you can play the game with some sort of skill-based reward or recognition goal.

What I want are more ways to recognize individual player skill. I am interested in hearing thoughts of ways that would be fairly easy for Anet to do as well as be accurate and meaningful. Please discuss

I have a few random ideas to throw out there but I’ll just pick two for now:

Soloq round-robin

Soloq matches play to 100 and forest bosses, spirit orbs, and legacy lord worth 1/3rd normal points. After 100, the teams are rebalanced based on what their MMR would be from that match. After 5 matches, your individual MMR goes up or down based on your individual record within those 5 matches.

MMR character-based instead of account-based

This is important because I may play all 8 classes, but I’m not equally skilled at them all. To learn a new class in conquest mode (hotjoin doesn’t count to learn conquest) I have to play soloq, and if soloq leaderboards were to matter to me then basically I am SOL on having that option unless I want to ‘sacrifice’ my ranking to learn the new class, and every time I switch classes I have to ruin the matchmaking of a bunch of games before I finally settle where I belong.

Lag or Bug?

in PvP

Posted by: Solstice.1097

Solstice.1097

Sometimes when I am stomping people my animation does not go all the way through.

I don’t know if it’s because I was interrupted but my last stand trait kicked in? Or maybe I was immobilized which didn’t stop the stomp?

But I’ve only noticed it on my warrior and thought somehow the stomp was interrupted, but then eventually my hand went up and they were stomped.

This is another animation bug that can happen with quickness. You’ll start stomping with quickness on, so the entire animation plays quickly, but the quickness wears off halfway through so the actual cast time extends beyond the animation.

I am aware of quickness but I do not have any traits or skills that would give me quickness. Literally the entire stomp animation stopped happening and I was just standing there for a few seconds and then all the sudden I stomped him.

It’s happened more than once and always when I was taking fire from other enemies. My guess is I was immobilized or the last stand trait kicked in on a millisecond delay after the interrupt had hit me.

Sounds like skill lag could manifest in that way also. Finishers are a ‘skill’ as far as the game is concerned. Were you getting any other skill lag?

Nope, no skill lag. The stomp finishes in the right amount of time, but somehow the animation of the stomp gets interrupted. I never go through the actual animation. I start it, then just stand there like I’m stunned or dazed, then a couple seconds later he’s stomped.

Whenever I get limited finishers I open them and let it auto-equip so I never pay attention to what finisher I’m actually using. It could be just a bug with the animation of the finisher I was using?? but idk what one it would have been…

The unstompable engi, however, is an issue.

how to get more ppl into pvp

in PvP

Posted by: Solstice.1097

Solstice.1097

What I’m really hearing is there needs to be a L2P game mode and Hotjoin may have been intended for that purpose but is not really serving it currently.

Battle of Kyhlo - Treb bug

in PvP

Posted by: Solstice.1097

Solstice.1097

confirmed this happens.

Lag or Bug?

in PvP

Posted by: Solstice.1097

Solstice.1097

Sometimes when I am stomping people my animation does not go all the way through.

I don’t know if it’s because I was interrupted but my last stand trait kicked in? Or maybe I was immobilized which didn’t stop the stomp?

But I’ve only noticed it on my warrior and thought somehow the stomp was interrupted, but then eventually my hand went up and they were stomped.

This is another animation bug that can happen with quickness. You’ll start stomping with quickness on, so the entire animation plays quickly, but the quickness wears off halfway through so the actual cast time extends beyond the animation.

I am aware of quickness but I do not have any traits or skills that would give me quickness. Literally the entire stomp animation stopped happening and I was just standing there for a few seconds and then all the sudden I stomped him.

It’s happened more than once and always when I was taking fire from other enemies. My guess is I was immobilized or the last stand trait kicked in on a millisecond delay after the interrupt had hit me.

Lag or Bug?

in PvP

Posted by: Solstice.1097

Solstice.1097

Oh and at least 2 times I have fought an engineer on mid point in Forest and he was unable to be stomped. He was downed, and standing above him gave the option to stomp. The stomp animation would go all the way through but the engi was still there. He also could not be cleaved or damaged and eventually healed himself up.

Both times it was mid point at Forest. Both times it was Engineers. But I do feel like another engineer had that happen on temple as well but it wasn’t as obvious so idk.

There is definitely some engineer skill that if timed just right bugs them out so they can’t be stomped. Idk how I would report it since it’s happening to someone else and not to me????

Lag or Bug?

in PvP

Posted by: Solstice.1097

Solstice.1097

Sometimes when I am stomping people my animation does not go all the way through.

I don’t know if it’s because I was interrupted but my last stand trait kicked in? Or maybe I was immobilized which didn’t stop the stomp?

But I’ve only noticed it on my warrior and thought somehow the stomp was interrupted, but then eventually my hand went up and they were stomped.

Remove retaliation from pvp

in PvP

Posted by: Solstice.1097

Solstice.1097

I agree with retal having a CD that it only hits you say once per second max. Hell, while we’re at it let’s increase the damage, reduce the duration, and apply it to condition damage taken as well.

Visible PVP raiting?

in PvP

Posted by: Solstice.1097

Solstice.1097

I’d like visible ranks but ranks have to be grinded and doesn’t mean you’re good, just spent a lot of time. I know plenty of rank 30-40 players that are better than most 60’s

I want some visible way to tell how “good” someone is. Last game I played PvP in you could click on their name and view their record.

"Competitive Casual" Gameplay Options

in PvP

Posted by: Solstice.1097

Solstice.1097

If I want to l2p a new class hot-join doesn’t really teach me much so I have to “sacrifice” my leaderboard rankings to l2p a different class.

Rank and MRR should be character bound instead of account bound.

Also the matchmaking should lean a little bit more towards your win/loss record and little bit away from being so guess’y

A Guide to sPvP (1. Teamcomps and roles)

in PvP

Posted by: Solstice.1097

Solstice.1097

any map any game most points come from caps held, therefore bunker is the meta for this game mode and always will be. power classes are needed to kill bunkers, and the rest of the game all comes down simply to effective rotation.

what counters thief?

in PvP

Posted by: Solstice.1097

Solstice.1097

AoE and anticipation.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

what’s the hard counter to hambow? to Angels build? just wondering.

against any warrior you’ll have an advantage with a super bursty thief with blinds or terror necro or PU mesmer

I can decap and cap point vs a pu mesmer just sitting in the middle doing nothing except lb f1 when it’s off cd to get rid of condis….pu is just a 1v1 wvsw dueling kitten worth nothing in tpvp, you can counter pu mesmers just ignoring them…

yes you can cap or decap and run away but over time a good PU mesmer will win the 1v1. I was just saying what I found beats (my) condi war 1v1 the best.

I actually don’t care if he would, maybe, win 1v1…this is a team game with specs built around teamfighting (And many ppl usually fail to understand this simple point, aka hj heroes “come 1v1 i’ll killl yaaa noob!!1!11” while losing at -300) and the only objective is conquest, a spec with no point presence basing its damage on ppl fighting back (Killing clones, confusion and so on..) is just worthless on every possible role, if i can get my job of capping far done without wasting cds fighting a retrd is even better..if i want to play 1v1 i can buy a console playing tekken all day long xD Teams with pu mesmers are already gonna fail so np..

yes PU mesmer is good in team fights not at capping points. i wreck mesmers that aren’t PU build unless they are purely better than i am.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

what’s the hard counter to hambow? to Angels build? just wondering.

against any warrior you’ll have an advantage with a super bursty thief with blinds or terror necro or PU mesmer

I can decap and cap point vs a pu mesmer just sitting in the middle doing nothing except lb f1 when it’s off cd to get rid of condis….pu is just a 1v1 wvsw dueling kitten worth nothing in tpvp, you can counter pu mesmers just ignoring them…

yes you can cap or decap and run away but over time a good PU mesmer will win the 1v1. I was just saying what I found beats (my) condi war 1v1 the best.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

lol >.< yea I was mostly serious.

When I first rolled condi warrior I facerolled noobs for awhile just spamming skills.

But against good players it’s wayyy different.

hint – after I swap to sword I can’t remove condis for at least 5 seconds unless I hit you with flurry which is melee range. Hint #2 if I don’t have berserker stance on and I use flurry or combustive shot, I can’t remove condis for several seconds. Hint #3 after I use sword #5 I have no way to block damage except to dodge (or blind you with longbow 4).

Hint: after I use Nullfield I can’t remove condis for 40 seconds. CAN YOU WORK OUT WHAT I MEAN?

thats why i use mender’s purity when i play mesmer

So you cannot remove boons on Shatter, congratulations you are now unable to do the one thing mesmers do well. Even if we play your way please compare removing Condis every 20/40secs (Mesmer) to 5/10sec (Warrior) and im not even mentioning immunity or you get to remove up to 3 at that rate.

i guess you pick your battles i pick mine?

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

lol >.< yea I was mostly serious.

When I first rolled condi warrior I facerolled noobs for awhile just spamming skills.

But against good players it’s wayyy different.

hint – after I swap to sword I can’t remove condis for at least 5 seconds unless I hit you with flurry which is melee range. Hint #2 if I don’t have berserker stance on and I use flurry or combustive shot, I can’t remove condis for several seconds. Hint #3 after I use sword #5 I have no way to block damage except to dodge (or blind you with longbow 4).

Hint: after I use Nullfield I can’t remove condis for 40 seconds. CAN YOU WORK OUT WHAT I MEAN?

thats why i use mender’s purity when i play mesmer

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

what’s the hard counter to hambow? to Angels build? just wondering.

against any warrior you’ll have an advantage with a super bursty thief with blinds or terror necro or PU mesmer

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

This topic is about condition warriors. War is an abbreviation for warrior in this topic.

For warriors, conditions and tankiness go hand in hand, because the longer the warrior can survive, the more condition pressure he can output. People often argue “condition builds should not have so much survivability” but for warriors, survivability is directly correlated with condition pressure. Warriors don’t have stealths like mesmers, and don’t have a second HP bar like necros. Mesmers and Necros can build glassy with conditions, and they can get away with it due to their class mechanics giving them “survivability”. For warriors, survivability = tankiness, so no survivability = no condition pressure, so that’s why they have tankiness stats inherently built in.

tl;dr balanced.

in general you are right but my warrior only has 19k health and 1 block and 1 blind to mitigate with. The way I’m built is more similar to a condi engi than a hambow warrior.

From pure armor I’m more tanky than your average bear but I can get bursted down really fast if I’m not careful.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

Conditions and tankiness go hand in hand. The longer the player survives, the more condition pressure they can output. Conditions bypass defense stats and protection boon, so it is the mode of choice for tanks to deal damage.

but there are 3 general categories of condition players. Burst, attrition, and supplemental.

Burst condition classes are like terror necro and my personal condi warrior build, that can kill a player from conditions often as fast as a zerker spec can direct damage them down. I also have played a P/D condi thief build that falls under this category and I’ve seen engineers that would qualify as well.

Attrition builds are the most hand-in-hand with tanky-ness. Their conditions take a long time to kill but they do more damage than they take so eventually they outlast their opponent. This would be a settler amulet sword/sword LB warrior, most spirit rangers, and some hybrid necro specs.

Supplemental conditions are more of the hybrids that have good direct damage but they have some conditions that compliment their builds strengths or make up for its weaknesses. Example a thief’s blinds or a mesmer clone’s condis on death or a hammer warrior’s longbow.

Looking for a team and guild.

in PvP

Posted by: Solstice.1097

Solstice.1097

i’d holler but my guild is PvX. we do have a lot of PvP players but a lot that are not as well.

but if you want to tpvp sometime add me to your contacts >.<

Estimating PvP population

in PvP

Posted by: Solstice.1097

Solstice.1097

given that very few people are rated lower than 70% or so, I’m thinking that the rating % is based on total GW2 population and not just PvP players.

That would mean that the leaderboard is roughly equivalent to the top 7% of PvP players across all of the GW2 population. Let’s say 15% of GW2 population plays PvP at least once a week, even if just for daily, that would mean that the top 46% of active players get themselves onto the leaderboard which would mean there are about 2,173 active soloq players in North America.

There are probably another 500 teamq that don’t normally do solo, and another 750 that just do hot join mostly, bring the total PvP population in its entirety to around 3,423 players.

I originally estimated 5,500 but that doesn’t make sense to me now because I’m rank 33 in soloq and I don’t feel like I should be ranked that high, but that’s also partly due to the flaws in the matchmaking and ranking system.

Estimating PvP population

in PvP

Posted by: Solstice.1097

Solstice.1097

A complete guess here, but i’m pretty good at guessing.. .I’d say about 10-20% of active soloq players are on the leaderboard, and about 20-25% of active teamq players are on the leaderboard.

I would also estimate that about half of those players are crossovers and play both queues.

If I’m close at all, that would ballpark the active PvP population around 5,500 NA players. No idea if EU is similar.

That’s being very generous. In NA, you have guilds which comprise the majority of the active pvpers. There are a few guilds that people don’t represent, but are in. If you look at that full roster, those are the same people you play against in the ranked matches. Those guild rosters are 200-300 people.

i dont know man just my guild alone has about 40 active players in PvP. my server has probably around 200. If it was 200 for each server that would be 4,800 NA, and I’m on FC a relatively low pop server so…..

Take a snap shot of hotjoins in prime time. You will see very few full servers. Now take into account the large queue times in ranked solo and team queues.

by active i’m thinking more people who play at least once per week, not daily. maybe that’s partly where we are disagreeing

Estimating PvP population

in PvP

Posted by: Solstice.1097

Solstice.1097

A complete guess here, but i’m pretty good at guessing.. .I’d say about 10-20% of active soloq players are on the leaderboard, and about 20-25% of active teamq players are on the leaderboard.

I would also estimate that about half of those players are crossovers and play both queues.

If I’m close at all, that would ballpark the active PvP population around 5,500 NA players. No idea if EU is similar.

That’s being very generous. In NA, you have guilds which comprise the majority of the active pvpers. There are a few guilds that people don’t represent, but are in. If you look at that full roster, those are the same people you play against in the ranked matches. Those guild rosters are 200-300 people.

i dont know man just my guild alone has about 40 active players in PvP. my server has probably around 200. If it was 200 for each server that would be 4,800 NA, and I’m on FC a relatively low pop server so…..

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

Well dude when you fought me it was pretty much the attrition game. You don’t have that much consistent condi application so it’s half the time me trying to damage you while you just tank it and the other half avoiding half the applications and cleansing the rest.

thats because you have so much DPS i have to kite the kitten out of you >.<

i didnt have that much consistent condi application because I spent most of the time trying to avoid your DPS.

lol you’re not like other guards.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

lol >.< yea I was mostly serious.

When I first rolled condi warrior I facerolled noobs for awhile just spamming skills.

But against good players it’s wayyy different.

hint – after I swap to sword I can’t remove condis for at least 5 seconds unless I hit you with flurry which is melee range. Hint #2 if I don’t have berserker stance on and I use flurry or combustive shot, I can’t remove condis for several seconds. Hint #3 after I use sword #5 I have no way to block damage except to dodge (or blind you with longbow 4).

*hint" you have berserker stance
Hint #2 you have lyssa runes
Hint#3 You have ridiculous passive healing and mobility
Hint#4 Not everyone has the mass amounts of poison uptime required to negate healing sig/adrenal health
Hint#5 when low on health, you los until your cd’s are back up and your health has regenerated
Hint#6 it’s another brainless build currently in the game

im not running lyssa runes or settler’s amulet. maybe that’s the difference here. im running undead runes with rabid amulet.

im not built to sustain/regen and slowly kill you I am built to condi burst you down or gtfo.

You run healing sig, adrenal health, and cleansing ire yes? Then you are built for attrition and regen. So what you’re saying is, you have health sustain AND condition burst (which goes against the concept of conditions).

When i started condi war I used lyssa and settler’s and sword/shield longbow. It was very sustainable but took forever to kill people.

Then I switched to sword/sword rabid and undead and now I am not nearly as sustainable but I can kill people much faster. The playstyle is far different as well it used to be keep condi pressure and outlast, and now it’s more kite, burst, kite, burst.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

lol >.< yea I was mostly serious.

When I first rolled condi warrior I facerolled noobs for awhile just spamming skills.

But against good players it’s wayyy different.

hint – after I swap to sword I can’t remove condis for at least 5 seconds unless I hit you with flurry which is melee range. Hint #2 if I don’t have berserker stance on and I use flurry or combustive shot, I can’t remove condis for several seconds. Hint #3 after I use sword #5 I have no way to block damage except to dodge (or blind you with longbow 4).

*hint" you have berserker stance
Hint #2 you have lyssa runes
Hint#3 You have ridiculous passive healing and mobility
Hint#4 Not everyone has the mass amounts of poison uptime required to negate healing sig/adrenal health
Hint#5 when low on health, you los until your cd’s are back up and your health has regenerated
Hint#6 it’s another brainless build currently in the game

im not running lyssa runes or settler’s amulet. maybe that’s the difference here. im running undead runes with rabid amulet.

im not built to sustain/regen and slowly kill you I am built to condi burst you down or gtfo.

You run healing sig, adrenal health, and cleansing ire yes? Then you are built for attrition and regen. So what you’re saying is, you have health sustain AND condition burst (which goes against the concept of conditions).

my health sustain is not that wonderful. cleansing ire and adrenal health do not synergize with each other very well. If I clear condis i lose the regen, and AH only procs every 3 seconds which means very rarely since I don’t save my adrenaline except at the beginning of a 1v1 with a condi class. If adrenal health was an active trait I wouldn’t choose it, but it’s passive. Healing signet is my only purposefully chosen sustainability and the ONLY reason I don’t use healing surge instead is because usually my adrenaline isn’t full when I need it. Since most of my fights last less than 30 seconds, healing surge would be much better if I always had adrenaline when I needed it.

Estimating PvP population

in PvP

Posted by: Solstice.1097

Solstice.1097

A complete guess here, but i’m pretty good at guessing.. .I’d say about 10-20% of active soloq players are on the leaderboard, and about 20-25% of active teamq players are on the leaderboard.

I would also estimate that about half of those players are crossovers and play both queues.

If I’m close at all, that would ballpark the active PvP population around 5,500 NA players. No idea if EU is similar.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

lol >.< yea I was mostly serious.

When I first rolled condi warrior I facerolled noobs for awhile just spamming skills.

But against good players it’s wayyy different.

hint – after I swap to sword I can’t remove condis for at least 5 seconds unless I hit you with flurry which is melee range. Hint #2 if I don’t have berserker stance on and I use flurry or combustive shot, I can’t remove condis for several seconds. Hint #3 after I use sword #5 I have no way to block damage except to dodge (or blind you with longbow 4).

*hint" you have berserker stance
Hint #2 you have lyssa runes
Hint#3 You have ridiculous passive healing and mobility
Hint#4 Not everyone has the mass amounts of poison uptime required to negate healing sig/adrenal health
Hint#5 when low on health, you los until your cd’s are back up and your health has regenerated
Hint#6 it’s another brainless build currently in the game

im not running lyssa runes or settler’s amulet. maybe that’s the difference here. im running undead runes with rabid amulet.

im not built to sustain/regen and slowly kill you I am built to condi burst you down or gtfo.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

Welcome to the fold

Thieves kill you quite easily

Kill everyone else.

Really ? 20k+HP 4050-3900 Armor,biggest HP regen in game and 1k condition dmg ?

i have 19k health 3200 armor (3400 if dolyak signet on and not on CD) and 300 healing power from traits.

almost all of my healing is my passive signet which ONLY out-heals other heals in battles that last longer than 30 seconds. I am very susceptible to bursts and I have to mitigate them very carefully. I find myself using sword leap defensively a lot to jump away from burst/AoE areas.

it’s really not OP against good players but it sure is a hell of a lot more fun to play than hambow.

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

You don’t understand a single thing, condition war kill any build without condition remove. shatter mesmer, thief or engi without AR.

The thing is, this build is completely useless in high end tpvp, go watch any top player tpvp, you will never see a condition war on there team, instead they have hambow.
condition war does not bring any burst, a bunker bunk better then condition bunker war and it does not provide any CC.

you are encountering a lot of condition wars that’s because you are in the low end rating.

^^ what he said condition warrior is not easy to play at higher levels. It’s not even the most optimal. its a low skill floor so its easy to roll over noobs with it but its also got a glass ceiling. It does not serve the same team fight purpose as a hambow or shout warrior. That being said it can be effective even at high levels, but it’s not easy.

The best roles for a condi warrior in PvP are:

1. pressuring far point 1v1. can solo almost anything and create a 4v3 for your team to cap and hold 2 points. In certain situations even better than a decap engi because condi warrior doesn’t just decap, he kills the person on far and caps it until 2+ come to take it back.

2. holding home temporarily. Condi warrior can hold home 1v1 against almost anyone. And decap engis?? No biggie if I am planning holding home I can go rampage instead of signet of fury, and it gives me 64 total seconds of consecutive stability. When 2 enemies show up though I have to get off point and start kiting to survive unless I have allies nearby.

3. suppressing DPS in teamfights. thief, mesmer, ele or anyone that is high DPS the condi warrior can single them out and pressure them away from the team fight. This includes people above points raining down. Let’s say ele above mid at temple the warrior can shoot up there and make them back off, then with high mobility can run up there quickly if needed.

4. quick reaction. 2 at home on your bunker? Any warrior with a sword is very fast – faster than a hambow – and can reach the fight more quickly to help out.

5. stomping and cleaving. enough stability to easily stomp guards, wars, engi, ranger, necro. enough dps (and poison) to easily cleave downed thieves, mesmers, eles. (I prefer to cleave them because they tend not to use their #2 until a stomp begins, and by the time they use it they have too many condis that they will die no matter where they end up)

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

lol >.< yea I was mostly serious.

When I first rolled condi warrior I facerolled noobs for awhile just spamming skills.

But against good players it’s wayyy different.

hint – after I swap to sword I can’t remove condis for at least 5 seconds unless I hit you with flurry which is melee range. Hint #2 if I don’t have berserker stance on and I use flurry or combustive shot, I can’t remove condis for several seconds. Hint #3 after I use sword #5 I have no way to block damage except to dodge (or blind you with longbow 4).

Condi bunker wars: I understand now.

in PvP

Posted by: Solstice.1097

Solstice.1097

Ive been playing condi war. Yes you can faceroll over noobs, but once you start playing against good players you have to play smart to win 1v1s, doesn’t matter their class.

My condi war only has 19k health and cleansing ire is my only active condi clear so it’s not exactly a bunker. And I only have 1 block sword #5. All you have to do is dodge or block my pin down and impale, stay out of LB burst circle, and use your condi clears if I land flurry on you, and you’ll be just fine.

matchmaking is bad

in PvP

Posted by: Solstice.1097

Solstice.1097

most games end up 500+ to 300 or less. too often its like 500 to 80.

your matchmaking is bogus. The only thing I can think of that makes sense is that you don’t have enough people queueing to make a decent match so you loosen the matchmaking strings and if that’s the case you should just consider PvP as a failure.

bottom line: how can we get more even matches?

switching classes during match?

in PvP

Posted by: Solstice.1097

Solstice.1097

its not about getting credit. its about winning.

switching classes during match?

in PvP

Posted by: Solstice.1097

Solstice.1097

I only recently found out I can swap toons during a match. If I swap as soon as I am dead, as long as my toon is in HotM I can be back almost as quickly as I would have respawned. 2-3 seconds behind at most. If I had a really fast computer, I might even be able to be back before I would have respawned in the first place.

Is there a general feeling about doing this? Since I almost never see anyone else do it, I’m wondering if people consider it cheating or unfair? Also wondering has anyone developed any good strategies that specifically involve this “tactic”?

Several times now on Forest I have started thief, stole their boss, and swapped to guardian the first time I died. More recently I have started on warrior to immediately contest far as long as I can, then when I die I swap to guardian.

But I can foresee very powerful counter-strategies basing around this. If you have the toons geared and in HotM then anytime you get owned you can quickly switch to a hard-counter to what owned you, and so on.

Or for example a team has a decent lead and swaps to all bunkers. Or say foefire a team has 350 points and swaps to lord-snipers.

Or maybe you even make 3-4 of the same class but different builds so upon death you can switch up your build to better suit the enemy composition.

I could imagine having like 5 different guardian builds that I can freely switch between within a match. SInce you can’t change builds in match, is it cheating to do it by swapping toons? Or is it simply a benefit to those willing to make the effort and make good choices swapping?

solo ranking woes

in PvP

Posted by: Solstice.1097

Solstice.1097

I don’t understand how I’ve had 40 or more matches with 4v5 but i’ve had maybe 5-10 matches with 5v4. Whatever is kittened up is not my problem to fix though and I will pay the next monthly fee game that has PvP over this carrot chaser nonsense.

I will say it is the best available at the moment and HAD potential.