NSP and GoM have both made large pushes on our BL. NSP last night at bay with 5-6 omegas and 40+ blob. Got wiped.
Night before GoM with two 30+ zergs for an hour ending up capping 2 towers total.
I’m very proud of our defenders this week. Both servers are being quite aggressive. Although NSP zergs often fighting like kittenes running away to the nearest tower and/or building siege in open field combat…. it’s not illegal just lame
Dragons.
Message Body length must at least be 15.
I’m on FC and we’ve faced 7 different servers in the last 4 weeks.
But that’s because you were at the bottom and several servers quit after league ended.
Where do you get your information?
The only bronze league server that got noticeably weaker than during season 1 is SF and they are stabilizing.
Crystal Desert seems like it’s legitimately hurting but we have not fought them yet.
the problem here is you don’t hold veloka or ogrewatch. once those are gone, the keep is very vulnerable. under your control you could easily take out their siege from there.
also they are in a vulnerable spot. 2 mesmers and a few friends could wipe 10-15 of them off the cliff easily with a couple null fields and pulls/fears/etc.
I’m on FC and we’ve faced 7 different servers in the last 4 weeks.
1. roll a norn
2. pick any class
3. use Snow Leopard elite skill
Stealth and fly out of combat.
(Someone said ele’s not as mobile and I remembered I use snow leopard on mine)
i always thought condi necros are wayyy too OP myself. but playing a condi warrior now and not afraid of them anymore.
berserker stance is a must against necros. i am also using lyssa runes for a full condi clear + all buffs every 48 seconds on top of my elite’s normal buffs. also running cleansing ire trait.
I’m not even using lemongrass or melandru or anything and I’m finally able to beat condi necros 1v1.
playing the PPT game includes discouraging people from entering your BL.
if you want 1v1 fights go to OS
I am in CD, but I know a guild that went to Far Shiverpeaks. They are having a great time there and tell me the community is great. They feel at home and if you want I could give you contacts with them. They are a small guild but very friendly and do a lot of fun events.
I also left CD. The wvw community there right now is split. Ferguson’s Crossing has proven to have a great community, great response times, and pugs who are competent. When you tell them not to PVD, or not to build something they listen and it is amazing. The majority of players use the server TS and follow very well. All of the wvw guilds work together via TS, and they will stop to help defend when necessary. After a year of playing this is my fourth server, and a very pleasant surprise. We have good NA prime time coverage, but could use an aggressive force at that time as well as coverage for SEA/EU prime time.
^This. You can get not only what you said you wanted, but you can also really make a difference especially in your time zone.
Yes there is someone from our server, FC, that has been trolling NSP the past few days. We had a meeting about it last night and none of our server leadership that I know of is encouraging this behavior. Please continue to report this person. I know Anet doesn’t tend to do anything about it but besides discouraging the behavior we can’t stop it either.
We know how it feels – we’ve had a guild for a few months ferociously dedicated to destroying golems. We don’t know why, we just know we are helpless against it unless Anet does something with our reports.
Aside from all that I don’t know how much NSP has weakened but AR’s night crew is booming and we Fergs recently receiving some very welcome transfers making this an incredibly close match. It’s only Tuesday and so far there have been EIGHT lead changes!!
I’ve been roaming with a condi warrior and thieves are a joke against it. I immobilize them and lay 10-15 stacks of bleed on them in no time, then drop a LB burst in their SR and they either run away or come out of stealth in downed state.
Not saying they are the best thieves out there, but we are talking about thieves as a class in general. The best players will make any class look OP.
What is this I-mm-ob-il-ized you speak of? All I see is a ton of regeneration?
Signed,
Dogged March / Melandru / Lemongrass warrior.
with classes speccing up to +100% duration even that won’t save you.
However mobile strikes trait is invaluable against immobilize (movement skills break immobilize).
You should get bonus PPT for capping something based on how many upgrades it has. Example capping a tower with full upgrades gets 25 bonus insta-points. Fully upgraded keep around 50 and fully upgraded SMC around 75.
This makes the “stronger” server more attractive of a target and the weaker server’s structures worth fewer points. You can karma train 3 paper towers and get less points that tick than taking 1 fully upgraded tower.
Without this in place, servers often just go for what’s paper, which for the 3rd place server in the match is almost always hitting 2nd place, which means 2nd is getting double-teamed and therefore 1st place has no competition and blowouts get out of hand too quickly.
if they made it the priority condition to remove I’d be fine with it stacking.
Anyone want to run fractals with me? No point in playing WvW until server merges on SF so I’m a PvE guy now. Let me know in PM since the egos moderating these forums needed more work and reasons to justify their jobs so they made those new rules and we might get infracted for breathing their air from our homes. I’ll check back in a few days and add those who PM me to friends in game. Feel free to just PM ingame too, not just in the forums
PM me: AR, Exp, main pve class! (unlike WvW, I don’t mind a ranger tagging along in PvE as long as the pet is stowed)
You still switching servers?
Not unless xfers are free, even using gold it still helps Anet by upping the exchange value. So I will probably stay put for a long time given they had absolutely no xmas specials. Me thinks they are in financial trouble and it’s not worth giving them my money. I’ll enjoy what I already paid for, for as long as it lasts. Also, server name is meaningless in PvE and I am PvE scum now.
shunnnnn
I’ve played warrior plenty but never a condi build. I want to try my hand at condi build and would like some feedback on the build I put together for it.
—> Sword/Sword + Longbow
—> 0/30/30/0/10
—> Apothecary + Rabid gear with some rampager trinkets
—> Runes of Lyssa with sigils of Doom and 1 corruption
—> Almost full signets – that’s right – healing, dolyak, stamina, rage (throw bolas as well)
Low base damage
High crit chance
High condi damage
High toughness
Strong healing
Very strong condition removal
Lots of immobilizes
Actual Combat
—> 100% Fury uptime = 91% crit with sword, 81% crit with LB. Fury from signet of rage plus 11.5 seconds per immobilize
—> One sword/sword rotation = 14+ bleed stacks with 60% duration + 5 stacks torment
—> One LB rotation = 6 stacks bleed 7 stacks burning
—> Every weapon swap inflicts poison for 5 seconds
—> LB 5 + Sword F1 + Bolas = over 12 sec immobilize
—> Enemy reaches 50% health gain 5 seconds quickness to spam pressure ftw
—> Defensively 2 FULL condition clears – signet of stamina 36 sec CD, signet of rage activating Lyssa runes 48 sec CD. In between that every bar of adrenaline cures a condition
—> Almost perma 800 per second healing plus stealing health 60% of hits, plus every signet 48 seconds gain all boons for 5 seconds.
What weaknesses stand out to you? What improvements could be made? Feedback welcome please >.<
There should be no such thing as a purely healing elementalist. Your cooldowns are long enough to where if that is ALL you are spamming, you’re wasting 1/2 your time if not more.
in my opinion any class can be beaten by any class until you reach the highest levels of play. At those levels when a class is pushed to its limitations is where you find out its true weaknesses.
for most of us when we lose, we could have won if we had built / played differently.
“skill” is an entirely separate spectrum from class balance and applies differently to each class. You can be “better” than a player by however you define it, whether APM in combat, hours played, rank, whatever, and still lose because they had a better build.
And because everyone has a different level of ‘skill’ so do the classes offer plenty of variety. Most classes have builds that are solid from the get-go, perfect for low skill players to be viable without a lot of experience, but with a low skill ceiling that they can never get past. Then there are builds that are very difficult to use effectively but a skilled player can master them and become nearly unstoppable. These builds get called “OP” when it’s the player’s skill that’s making it OP, and if you tried it for yourself you’d get whooped and wonder why it worked so well when they did it.
this is not to say nothing still needs balancing.
this is to say the BEST way to get something balanced is to exploit the kitten out of it to show how imbalanced it is. Often in trying to do so you will realize it really isn’t that easy like you thought it was.
warriors have to make trades. if they want mobility they wont have superior combat. a hammer sword/shield or mace/shield warrior is better in combat. even a longbow sword/sword is more dangerous.
and immobilize works wonders on warriors if you have cond duration. sure warriors can get -98% CC duration, but you can get +100% duration and it stacks. warriors with direct condi clears are typically shout warriors built for zergs and not mobility.
if they are specced to run away let them. if they are specced to run away and are a threat to you then rethink what you’re doing.
Well doing camps you can gain around 1.5 wxp lvl per hour, pvd with no resistant you can about 2lvl per hour. Then you have to take into account how many gold/cash they spend on boosters. I know that with a holiday and a birthday booster I can gain about 75lvl in a day.
2 levels per hour add a booster 3 levels per hour 24 hours straight you might get 75 levels. that’s if your enemy server is weak enough to karma train and strong enough to recap quickly enough for you to keep karma training, and that continues across all time zones. lolwut
if he bunkers on turrets stay out of their range and beckon him. he has to stay by the turrets to be effective. it works very well in PvP bunkering points but WvW application is less than stellar.
i invis’ed past the guards as a mesmer. i hit some sort of invisible wall that instantly ported me back outside the spawn. this is a bug.
Might be multiple players sharing an account to get it as high up as possible. Note the guild tag. Maybe the entire guild ensures someone is playing on that account nearly all the time.
Would surprise me much less than one player earning 2 ranks per hour 12 hours a day 7 days a week for 5.5 months straight.
to get that you need both precision and crit damage and for my playstyle I have to sacrifice a lot to get that. that’s why I am going to experiment with staff and scepter/torch as 2nd weapon set to take advantage of the might’s condi damage to gain higher and harder to counter DPS without sacrificing any stats.
but considering the math it does seem stat-effective to add some precision even if its 25% crit chance and 25% crit damage which is about 19% damage increase sacrificing around 300 armor and a few thousand HP.
Sure I could go more, all the way even, like I said I’d probably use full zerker in a straight 1v1 and still be survivable, but as a reminder the intention is to be a 1vX bunker first, and damage 2nd. I’m starting with PU, condi clears, and toughness/vital bunker and then seeing how much damage I can accomplish with it.
Really,Mesmers are I just started playing one today (A norn one)
Mesmers are just amazing THe skills,The flawlessness of their moves is just fantastic!I can’t stand to play another class (Other than my Warrior)
Anyone else agree that Mesmers look epic,Their skills are epic or anything inbetween?
mesmers have one of the highest, if not the highest, skill ceiling in GW2. but it can get mentally tiring playing mesmer, and no matter how you build you will always have a weakness. when your brain needs a break, play warrior. warriors have no weakness. high damage, high armor, condi clearing, stability, cc’s, healing, mobility, team support….. i played my warrior several hours yesterday because my brain needed a break from mesmer. my mesmer would beat my warrior 1v1 though, except my warrior could just run away and the mesmer would never catch him.
focus reflect trait doesn’t work effectively or properly / bad design on how it triggers makes it mostly useless.
and IMO untraited shatter skills pretty much suck compared to an untraited primary class mechanic of other classes.
_ ___ so fat and nasty she uses the Asuran Megalaser to remove her warts.
i cant find any SF or HoD that will put up a decent fight without allies or guards to help them and when its 5vsme I get chased across the entire map.
where da fighters at?
I had this happen to me earlier today ;p
lol troll a group with GS mobility, kill a ranger and necro, then kill a ranger and some uplevels while they are under cannon/AC fire, then more uplevels.
the only level 80s you killed outside of siege fire were the ranger/necro that clearly weren’t great.
that’s always fun but I wish you’d have run into me instead of them >.<
That’s why it is called trolling…I am just pestering a group, and having a laugh…btw pay attention to the color of that tower with the cannon…its not mine either(SF = Red, kitten)
Best part is that it is the SAME ranger, every time lol (Send that ranger some gold so he can buy a better connection! :P)
GJ being a debbie downer though, have a laugh every once in a while you tryhard!
im not saying it wasnt fun
but since you replied to my post I thought you were implying you found good fights (that I was complaining I wasn’t finding).
yes lol I know the tower wasn’t yours but it was doing the damage. you should feel bad for what you did to that poor ranger
My 2 cents (and this is with WvW in mind):
- Use boon stacking runes versus just might stacking. This ensures all your boons are long lasting (including might of course), instead of just might.
- Go with chocolate omnomberry cream for food. It seems you’re not having an issue stacking might anyway and you get that much more boon duration. With the food change you’re at 95% boon duration.
- Torch seems to be the best fit for this build, versus pistol. Reason is for the extra PU ammo and your primary source of retaliation, which this build begs for (ala Immortal Build). 95% boon duration will help keep moderate retal uptime from the iMage.
- Going with Torch opens up a couple things. 1) You can swap Torch/GS cool down traits as necessary. 2) You can potentially swap decoy for the iDefender which will improve your tankiness even more. 3) You can try your best to utilize the light field blast finisher with prestige/veil (and ofc combo finisher with iLeap/Veil). These are two other decent retaliation sources, albeit on a long CD.
- Going with Torch means you have one major source remaining to proc bountiful interruption in illusionary wave (not counting diversion). Given that fact, maybe you think about going Staff instead of GS as it seems you’ve already considered. This would secure your torch CD trait. Then, I’d consider swapping bountiful interruption with chaotic dampening. You get more access to retal sources there, plus that much more defense. Just something to think about, but adding staff would make you harder to kill than having a GS equipped. Plus it would at least give you some mobility.
Not including the staff idea, this is my suggestion taking the boon duration runes into account:
http://gw2skills.net/editor/?fgAQNAR8fl4zSpXUTsGb9IhpHB33A/UBoT6hqT9qB-jUCBofCykIQpmFRjtMMsVXRr8KIKbYqXER1WzFRrWKATUGB-wAgain, my 2 cents, have fun with it and if you have a way to capture video of this, I’d love to see it.
As for the weapon options torch is on my radar for sure especially for the AoE burning with 25 stacks of might being deadly, and when using mantras invisibility is so important to be able to recharge them.
What I find most interesting is your suggested runes and food to get 95% total boon duration overall. That might go really well with staff boons. Although might is really the only boon im concerned with, I’ll have to see what the actual apples to apples tradeoff is but I’ll definitely check into it.
This thread has got me thinking more about it and theoretically I like scepter/torch for 2nd weapon set. Stack might with GS 2 and 5 interrupt and weapon swap, then apply confusion and torment with scepter, retalition and confusion with torch 5, use prestige and swap back to GS and use #2giving me another 6-9 stacks of might before the prestige’s burning hits. Repeat.
I’m going to try it when I get off work.
…I need to find a way to record videos…
I’ve been using MSI Afterburner and it has been working well for me. Also, I heard Nvidia’s ShadowPlay is really good too if you have an Nvidia graphics card.
i have sapphire radeon HD 7870
i know overwolf has a screen capture option but I have not personally used it. has anyone had any experience to recommend it or not?
also most videos I see the first 1 minute or so is blurry until the resolution finally clears up. Does anyone know why that happens and/or how to prevent it?
I’ll clarify something:
With PU you can probably go full berserker and have a big damage boost with the same might-stacking potential. For purely roaming and 1v1s this is probably a better option.
Call me old-fashioned but I play WvW and the PPT game so my game involves a lot of zerg fights, portal bombs, and hiding in towers/keeps, and commanding as well, but I also want to be able to roam camps as well. That’s why I prefer soldiers gear.
For 1v1’s in Obsidian Sanctum you can bet I will be wearing berserker armor stats with maybe some cavalier or knights trinkets mixed in.
But I am making soldier stats ascended armor right now because that’s what I do
I tried something similar to this, pvt build with might and boons from PU.
The lack of dodging and run speed made it feel like a slug though.
I basically felt like a punching bag
You might want to switch marjory’s chili for orrian truffle and meat stew for extra endurance and some might.
Marjory’s chili is gonna get quite expensive soon when pristine spores will go up in price due to low supply.
Good point yes I often use the orrian stew instead.
While an interesting concept, I do doubt the actual damage potential of it.
The problem is you have no crit chance and no crit damage. Due to the way damage works in this game, you have to put in far more effort to get the same numbers from pure power as from crit chance + damage.
Say you have 2000 power. To double your damage you now need 4000 power. Alternatively, you need 50% crit chance and 100% crit power.
Another big vulnerability is boon stripping of course, since this is pretty much a Mesmer version of HGH building. If anyone tags you with an arcane thievery, larcenous strike, disenchanter, etc, suddenly your damage will be minimal again.
Overall, an interesting concept. I just have a hard time believing you’ll really be able to put out reasonable damage.
I suppose it depends on what you’re used to as far as damage goes. It’s definitely not a high burst dmg spec nor intended to be one. It’s strength is damage over time, doing more damage than receiving.
I’ve had my might stripped a few times but i was back to 12+ stacks in just a few seconds so I’m not too worried about it except when it’s a mesmer stealing 25 stacks for himself, but he doesn’t have the +90% duration I have so his will wear off quickly and mine will stack right back up. If its a disenchanter I like to just kill those to get them out of the way.
The biggest flaw I see is reaching over 1k condi damage and not applying conditions. It really feels like a waste so I am strongly considering trying staff as the 2nd weapon or maybe even scepter/torch or scepter/pistol.
Later today I think I will experiment with ways to take advantage of the condi damage.
My first thought of course would be sharper images but building enough precision to make that worthwhile would drastically change the entire setup and I’d sacrifice a lot of vitality for it. It would be better for 1v1 fights but not for WvW which is what I primarily play.
It’s an interesting concept, worth exploring. I agree this is not like Blackdevil’s build very much at all.
What trinket do you use in PvP?
I’m still skeptical of a pure power build though. I also don’t really see that PU is bringing much to the table in this build, and it seems to me 15 points in Dueling would do a world of good.
The other thing about this build is that it’s going to be really slow. I’m pretty much permanently settled on centaur runes in PvP as it doesn’t matter how good I am if I’m in the wrong place, and the slow mesmer trudging just gets hard to handle.
Not sure what role this would play in PvP. It seems like a striker-type build, but then that’s where the slow speed becomes an issue.
in pvp its mostly a might-sharing control build with signet of inspiration. if the enemy team is very tanky I’ll usually swap veil out for portal.
yes the speed is the primary downside of this build though.
if my opponent’s classes aren’t typically condition heavy I will prep the fight by swapping mender’s purity for compounding celerity, debilitating dissipation for master of manipulation with blink instead of mantra of concentration, and harmonious mantras for mental torment or another trait (swapping heal skill back to ether feast)
i faced 3 guardians, a ranger, and an engi yesterday and was glad I made these changes prior to the fight.
I completely understand the “too tanky” comments and depending on the purpose you are trying to achieve that is either right or wrong. When I play WvW I very often will sneak into a tower or keep that is being taken and try to survive long enough to portal in allies. When I get spotted, this often ends up in facing 5-6 enemies that stayed back to ‘sweep’ and without a lot of mobility, a 1vX fight gets ugly real fast if I don’t have the toughness and vitality from soldier stats.
So while you are correct for some situations, this is my main reasoning for the extra padding.
Oh, and for being able to run into/through enemy zergs to drop exit portals. Tried that with less armor…. didn’t work lol
So what kind of damage does this bring? People always posts builds, but no concrete examples to compare with (ie videos, numbers vs players or Orr mobs)…
In my experience going all power turned out to be pretty weak compared to a more “balanced” 2K/2K/50%+ approach. Might stacking is nice but unpredictable – at least I never got it work properly and never reached anywhere near 25 stacks, but maybe my playstyle was completely wrong.
One GS#2, GS#5 or pistol 5 interrupt, and a weapon swap and I’m usually at 12-14 stacks of might for 38 seconds duration within the first few seconds of a fight. In a team fight I use signet of inspiration and when might gets to 20+ stacks I copy it to my allies. When might is stacked in PvP the GS autoattacks are hitting for 1-3k depending on range and enemy armor. Blurred frenzy by itself takes away most of a glassy enemy’s health bar. I need to find a way to record videos but feel free to spec it in the PvP arena for yourself. The might duration is so ridiculous that it is extremely easy to stack.
This seems like it could work in WvW with the various boosts available. I’d like to see the PvP version, though, because I don’t see how you’re going to get massive might stacking there.
I’d have a very hard time giving up Sharper Images, though your build has very low crit chance. I suppose it’s just a straight power build, which again, is hard to do in PvP.
actually this was created in PvP the runes are all available there as are the sigils and bountiful interruption of course so the ONLy difference in might stacking is WvW i get an extra bonus stack on heal skill (which I also use the might on dodge +40% endurance food sometimes as well) but that’s only 1 stack at a time. The only major difference I see is WvW its a lot easier to trigger bountiful interruption with GS 5 on a group of enemies than in PvP.
I forgot to update the build when I changed the signet out for mantra of concentration. There are other viable choices as well but I definitely like having more than 1 stun break. Blink also works for more mobility and another escape
I will update the OP, thanks!
How about an elite weapon like ele’s fiery greatsword. It could be a big mirror that gives you 5 new weapon skills and lasts for 20 seconds
1. your auto-attack is whatever attack you were last hit by
2. creates an asura portal that pulls nearby enemies and grants retalition to allies
3. sends all your conditions to your target and all your boons to nearby allies
4. reflects all projectiles for 5 seconds, reflected projectiles have a chance to stun
5. shatters the mirror, doing big AoE damage and stripping all boons from enemies
I tried glass, condi, power, tank, and all were fun but all had flaws. Until I finally created a mesmer build that is strong against ALL opponents whether 1v1 or 1vX whether fighting a cannon, bunker, or condi build.
Utilities can be swapped based on situation but here is the link
edit: updated link
30/0/30/10/0
This build gives +90% MIGHT DURATION I tested the runes, yes they do stack for a total of +60% might duration on top of my base 30% boon duration. GS #2 skill with sigils of battle and bountiful interruption gets me up to 25 stacks of might very quickly and it LASTS a long time.
I reach almost 5k attack in battle and over 1k condition damage. Since clone deaths is really the only damaging conditions I put on though besides cry of frustation so I often swap pistol for torch to add more burning and confusion plus survivability for a more attritious battle such as 1v2+
I’m sure staff would be a viable 2nd weapon as well. Greatsword for high damage and might stacking with #2 and interrupt with #5 and when might is up swap to staff for Condi damage. But I haven’t felt the need to try it yet because it’s working so well as-is already.
I’ve mostly tested it in PvP and just starting to test in WvW but in my current match I either run into a couple uplevels or an entire zerg so not having a lot of luck finding a true test of it’s prowess yet, but I can’t really see a weakness. Tons of on-demand condi removal, plenty of stun breaks, lots of invis and boons, 3k armor, almost 5k damage and over 1k condi damage.
Only downside? Runs a little slow.
(edited by Solstice.1097)
i cant find any SF or HoD that will put up a decent fight without allies or guards to help them and when its 5vsme I get chased across the entire map.
where da fighters at?
I had this happen to me earlier today ;p
lol troll a group with GS mobility, kill a ranger and necro, then kill a ranger and some uplevels while they are under cannon/AC fire, then more uplevels.
the only level 80s you killed outside of siege fire were the ranger/necro that clearly weren’t great.
that’s always fun but I wish you’d have run into me instead of them >.<
i cant find any SF or HoD that will put up a decent fight without allies or guards to help them and when its 5vsme I get chased across the entire map.
where da fighters at?
Related:
Yo mama so fat, HoD was Very Small server size before she bandwagoned there.
HoD mama so fat if she leaves the server they’ll only be able to queue 1 map on reset.
HoD mama’s so ugly when she wears a bathing suit college guys run up and gang-dress her.
i don’t know exactly how its calculated but it is not based on PPT.
My understanding is that the GW2 API doesn’t allow access to population statistics. Anet does not want us to know those. The only things the API provides 3rd-party apps access to are information about scores (total and per map, per server) and the states/ownership of objectives. So, it can only be based on PPT.
What it’s doing is taking the PPT on each map, per server, then summing it. The gw2score site determines what percentage of the score is objective-related (i.e. non-bloodlust and yak related) by requesting this sum (per server, per map) from the API, and determines how much is non-objective related by subtracting the total tracked objective score from the total current score (that’s how they do that other pie chart). The Borderland Focus is then calculated by dividing your objective-related score per map by the your total objective-related points. I think it’s safe to assume they’re not dividing by the total score, because there doesn’t seem to be any way to know the source of non-objective related PPT on a per-map basis within the API.
More info on what stats can be accessed via the API by 3rd-parties here:
Under ‘Responses’ you can see the data that can be collected. ‘Scores()’ is what they use to generate that chart.
it must be basing it on # of structures flipped then, regardless of whether they counted as PPT or not or for how many ticks, because I’m 99% sure its not based on actual PPT.
now if you can paper everything and keep those golems refreshed a few hours and repeat it like…. 5 times a day.
that kitten wins upset matches
Be smart.
-Kill/CC the warriors
-Kill the lord where it is hardest for them to reach (like right in the middle of your zerg).
-Kill the lord as soon as it rezzes…. you’ll exhaust their banners eventually
-Split your zerg in two.. one to hold the circle/kill lord and the other to camp the entrances so no one gets in.This is an EB keep, not garrison. There is only one way they will come into the lord room…………….
Be smart.
Balanced stance+endure pain. I’m sorry what were you saying? Often times a warrior doesn’t even need endure pain.
immobilize still works, but you need high condition duration because they have high condi duration reduction. you can also strip stability with null field or any boon stripping.
I have a feeling a lot of the time they go to FC BL cus they fail in our BL tbh. I can’t tell you how many attacks we bust day in and day out, they repeatedly fail again and again and again, then they usually end up grabbing 1 keep or something and it all falls apart. It may just be that Darkhaven tends to have more players defending our BL, IDK.
That excuse certainly doesn’t work for EB though.
that’s weird because they’re reasoning is that we put up more of a defense…. ???
which is silly because our BL is typically empty and paper once the weekday karma train begins).
I am speaking of the time frame from ~6pm pst to 8:30 pm pst. As for DH not putting up a defense, at the very least last night we came across no significant force trying to stop us at 6-6:30ish pst.
wasnt that right after their BL had been papered by FC while DH was busy paper’ing IoJ? Not that DH needed 40 omegas since we’d already papered garrison and bay both.
I have a feeling a lot of the time they go to FC BL cus they fail in our BL tbh. I can’t tell you how many attacks we bust day in and day out, they repeatedly fail again and again and again, then they usually end up grabbing 1 keep or something and it all falls apart. It may just be that Darkhaven tends to have more players defending our BL, IDK.
That excuse certainly doesn’t work for EB though.
Why you no defend last night
We were prepping that golem rush since about 12 pm PST. Took a lot of manpower and a lot of time. We were also busy coordinating as we’re not as huge as you guys are, managing to round up 50 people for one zerg takes a LOT of time, effort, planning etc…
Fergs know that feel. 2 weeks ago, 52 omegas, HoD BL, pure destruction.
