Showing Posts For Solstice.1097:

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

I have a feeling a lot of the time they go to FC BL cus they fail in our BL tbh. I can’t tell you how many attacks we bust day in and day out, they repeatedly fail again and again and again, then they usually end up grabbing 1 keep or something and it all falls apart. It may just be that Darkhaven tends to have more players defending our BL, IDK.

That excuse certainly doesn’t work for EB though.

that’s weird because they’re reasoning is that we put up more of a defense…. ???

which is silly because our BL is typically empty and paper once the weekday karma train begins).

12/13/13 IoJ/DH/FC

in Match-ups

Posted by: Solstice.1097

Solstice.1097

Also, it would seem to me that the ‘Borderland Focus’ stats shown above are calculated from PPT and not actual numbers of people/time spent in a BL. Therefore, it doesn’t actually say anything about ‘time spent’ by a server in maps, only the points being gathered on maps, in which case the level of defense plays a factor. We could send equal numbers to either BL for the same amount of time and the borderland focus stat could be different.

i don’t know exactly how its calculated but it is not based on PPT.

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

yep. 10.6 is 29.3% higher than 8.2

you camped our bl for 2-3 hours yesterday until DH took the lead. this is happening again right now. your PvE karma train newbs are more annoying than HoD’s badmannered children.

[Mend] flipped the entirety of DH BL in about 45 minutes or less with no contest. We then went to FC BL. Where you guys contested us and gave us fights. I’m sorry you were more of a challenge then DH?? I cant speak for [AUX] or what they do though in the EU Prime.

we now have the lamest excuse of all time for losing. We lost to DH because we put up more of a fight than DH

lol >.< <3 it

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

yep. 10.6 is 29.3% higher than 8.2

you camped our bl for 2-3 hours yesterday until DH took the lead. this is happening again right now. your PvE karma train newbs are more annoying than HoD’s badmannered children.

Spending 2% more of our time in your BL than in DH’s BL is probably statistically insignificant.

That said, we can’t really control what our pugs/PvE’ers do. A very easy way to discourage them is to just come out. Pugs naturally gravitate towards the easier target, so just make sure you’re tougher to hit than DH is.

And it’s not like we’ve had a week-long strategy of focusing on one server. When our guilds play, it’s been very reactive. After you guys rushed our SM in NA prime, we focused on FC as a result. And after DH took all of our waypoints yesterday, we focused on them in retaliation. There’s really no favoritism going on.

10 is 25% more than 8. not 2% more.

PU / glass hybrid mesmer tips welcome

in Mesmer

Posted by: Solstice.1097

Solstice.1097

I don’t really understand where you think your damage is coming from. Just because you’re going full zerker doesn’t guarantee you good damage. You’ve got literally 0 damage traits, only 1 phantasm that can deal damage, and no shatters to speak of.

You’re glassy alright, but your damage will suck.

in practice the last 2 days i have been very happy with the damage I am putting out. it’s mainly coming from p-swordsman and blurred frenzy, but even my autoattacks are hitting for 1-3k.

if you notice my post I am not as concerned with the damage i’m doing but more how I can land i-swap’s immobilize more often or other tips to control movement without rearranging the whole build. so far some great tips have been provided.

as far as damage goes though, I’m asking your thoughts if swapping the bloodlust sigil for corruption would be a good idea, since I’m already putting on confusion, bleeds, and burns. Corruption stacks and sigils of battle would have me hovering around ~600 condi damage in combat.

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

yep. 10.6 is 29.3% higher than 8.2

you camped our bl for 2-3 hours yesterday until DH took the lead. this is happening again right now. your PvE karma train newbs are more annoying than HoD’s badmannered children.

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

IoJ,

This match, as of now, the borderland focus shows you’ve focused FC border 29.3% more than you have DH’s.

We know we’re hotter, but while we appreciate the attention we do not appreciate what you do to our BL while you are there. No means no!!! except when DH says it. You have 1.5 days to fix this kitten. muah

PU / glass hybrid mesmer tips welcome

in Mesmer

Posted by: Solstice.1097

Solstice.1097

thanks for your feedback!

i actually have been uther Ether feast and not the signet anymore since it’s worthless for 35 seconds after the on-demand heal. The cleric’s torch/scepter are because that weapon set is for hopping back from the combat a bit and trying to boost the regen from PU, not from the signet. Does that scale very well / is it worth it?

the condition issue I have is mainly just against necros. The traited torch with reduced duration food and melandru runes makes me generally condition proof until a necro comes along and POOF I’m a drooling idiot. I don’t want to get into how to fight mes v necro right now, but i’ll just ask would a GS prob work better for kiting them??

Also would it make sense to swap a few trinkets for dire or rabid without going full on? I mean just getting 400-500 condi damage max, just enough to add some decent damage over time and also force some condi removal from the enemy? Ooooh or maybe use sigil of corruption instead of bloodlust to get the condi damage – maybe that could fool the enemy to thinking I’m a straight condi build and catch him off guard with my direct damage/crits???

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

Was fun while it lasted. I’m still mad at you FC. This was our chance to get IoJ just for ONE DAY, Dh had a massive zerg… you ruined it ):. It’s all your fault and I </3 you 4evr.

that wasn’t your one shot. the time is NOW. we’re pushing them on both sides keep it up see how far we can push them back

im sure IoJ will have just as much fun with it as we do1!

PU / glass hybrid mesmer tips welcome

in Mesmer

Posted by: Solstice.1097

Solstice.1097

i want to have high enough damage to quickly solo camps and also take down even a tanky guardian or warrior, but also enough survivability to survive against 3-5 enemies if let’s say I’m hanging out in a keep waiting to port in allies.

its multi-purpose really.

the only issue I am running into is like I said mobility and my only hard CC, i-swap, I consistently am failing to land it successfully. Most enemies are able to run away from me and live.

i have melandru runes because I wanted decoy and veil to go with PU and portal as a WvW staple skill also very handy in roaming, so that leaves me without condi removal except the traited torch. i am already using the lemongrass combined with melandru runes for 65% reduced condi duration, because many condi builds nowadays easily get up to 100% condition duration (30% in traits, 40% in food, 10% in toxic crystal, 20% in givers weapons).

I tried arcane thievery but if a necro so much as dodges it once, I’m already dead. Null field is a 5 second clear every 45 seconds.

I dont know if I’m not avoiding condis correctly or what, but I don’t find either of them remotely enough to deal with necros. But mesmer vs necro is a whole different issue that I’m not trying to hash up here lol.

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

It’s not all of IoJ only focusing our stuff. It’s just Banzie. According to IoJ they’d rather see FC get 2nd place. They said so.

lolwut >.<

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

lol too many words. Simply put you know how we feel about being ‘played’ with. Keep it up! You can continue to play however you want, and we will respect you accordingly. Thus far you have been a welcome replacement for HoD, but even though HoD can be kittenes they are kittenes to both sides equally.

PU / glass hybrid mesmer tips welcome

in Mesmer

Posted by: Solstice.1097

Solstice.1097

http://gw2skills.net/editor/?fgAQRAsc7fnUEFTbRNi1wWbEx0jgr3AOSKKtXrkCe7CB-jUDBYfBEPMyEEgkIBiIAOzcIjpmoZnQlRFRjVjET5SQW/KpmzFRrWKgRVGB-w

If you read my last build I was completely misinterpreting some of the damage I was doing. So forgive me >.<

But for those who have played similar builds do you have advice/experience you can share? I put it together last night and started roaming and had a few fights that went very well, and a few fights that went very poorly for me (necros mostly)

It’s a 20/20/30 PU build with sword/sword and scepter/torch with mostly zerker gear but also some knights and melandru runes. So it’s not full glass in fact has 2,600 armor but the damage stats are still very strong – with some might (sigils of battle) and stacks of bloodlust it sits at ~3700 attack 53% crit (58% once bloodlust stacks are up and swapped for a sigil of accuracy) 70% crit dmg.

Strong damage but I am having trouble landing the i-swap which is really my only hard CC and since I’m slow it is very tough to chase enemies down. the PU helps me survive 1v5 a long time if there aren’t a lot of incoming conditions, but I either have to continue trolling until more enemies show up, or I can try to run away, but that is a very painful slow process since I am so slow.

It would be nice to have swiftness somehow incorporated but anything I sacrifice for swiftness seems like it would undermine the point of the build (high damage and survivable)

In short I am looking for a good way to get a little more speed (can’t lose the torch as it’s really my only direct condi removal as well as its a PU build)

and also how to better CC the enemy since I can’t really chase them down (tips how to land i-swap more often would be great)

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

DH could have beat us without your help, but now we’ll never know.

So NOT getting in the way of you two fighting is what sunk you? I’m not sure I understand your logic. As it was, I was offering encouragement to the current third-place server, so I don’t understand why you’re so kitten.

Banzie saying you focused on FC in EB and you saying you actively chose not to take points from DH, and both of you citing the reason of giving DH a better chance for 2nd place. If you want to give DH a better chance at 2nd then transfer to DH. Until then, play for your own server.

Reduce supply 'momentum'

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Posted by: Solstice.1097

Solstice.1097

Similar thread here- https://forum-en.gw2archive.eu/forum/wuv/wuv/Fixing-the-zerg-problem-Supply-Capacity/page/2

underpopulated servers have to intentionally reduce the enemies supplies as a preparatory step to assault. It is costly, takes task discipline, time and money. Flip camps, set traps, destroy perimeter siege, destroy keep and tower walls. Slowly starve the opponent. Do it subtle and then shock them with an assault. Use small forces that make them chase you all over the map. Five people working in coordination can make this happen.

problem is it takes so long you lose your entire paper BL while you’re sieging a single tower.

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

lol @ IoJ thinking they are “making 2nd place fight closer” Don’t try to play God, you can’t even take out DH BL’s upgrades. You pretty much already gave DH the win, they have upgrades and momentum now, we don’t. DH could have beat us without your help, but now we’ll never know.

Play WvW not childish games for your amusement as if we’re all your kittenes. If you don’t want to lose your respect, that is.

edit: because I do like IoJ so far so cut that kitten out!

(edited by Solstice.1097)

Reduce supply 'momentum'

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Posted by: Solstice.1097

Solstice.1097

When a world has superior numbers during a certain coverage period, the momentum it creates lasts far too long.

This is almost 100% due to an imbalance in supplies. Example server A has a morning crew that flips everything for 2-3 hours due to server B/C not having enough people in that timezone to defend. Even if all servers are exactly equal in daytime coverage, server A wins because they have full upgrades with full supply and siege and the other servers have no waypoints or upgrades and struggle to have the supplies to defend let alone play a decent offence against fully upgraded and sieged structures. They can spend an hour sieging a fully upgraded keep, and in half that time their entire BL is stolen from behind them.

There are many simple solutions to reduce this momentum, and any of them would put a dent in the impact of coverage imbalances. It won’t fix the problem of coverage as there are more aspects than just supplies, but it will at least stop magnifying it and making it worse for the other timezones.

Imbalanced class design heavily favors armor.

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Posted by: Solstice.1097

Solstice.1097

It’s none of this.

Higher armor = lower skill floor and lower skill ceiling

Higher damage = higher skill floor and higher skill ceiling

When large groups and siege is involved, you need the higher armor because there is just too much going on to be able to control no matter how skilled you are.

New meta for wvw; mes port away.

in WvW

Posted by: Solstice.1097

Solstice.1097

dude you called this “cheating” and got put in your place so now you’re making up stories about it being overly abused to try to get attention to the topic?

why have you still not stated what server you are on. I’d like to see someone confirm what you’re saying because I flat out do not believe a word you’re saying.

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

Hey FC,
We heard you like to take paper maps, so we figured we would give you one to take! Too bad you didn’t remove us from the map with your 30 people earlier, now you just have to suffer the humiliation of losing your completely upgraded T3 map to 20 MEND…during NA prime time.
Merry Christmas to all, and to all a good night!

Alright, I understand everyone has their trolls and forum warriors and its not really worth it to reply and I acknowledge that this fellow doesn’t speak for all of IoJ, but regardless:

Blah blah blah didn’t read…

yo, hes from mend.

mend was like… on et during the glicko ghetto.

so theres a thing there. but tbh its been a year, so its just a chip on his shoulder at this point.

I’m not just “From MEND” I made it.
And I am sure that we will shock you with how many teeth we make you spit, after we smash you down into the ground harder than THE METAL.
It’s cool though, MEND will feast on your tears.

20 v 60 is so satisfying, how did FC fail to cap DH gari for a good 20 mins with 60 people from EDGE, WZ, and Deth… 3 organized guilds vs 20 MEND vs 20 DH pugs?
Zergusons Crossing strikes again…and again…and again…oh kitten they’re still going at it…oh they’re all dead…sad sad sad…

easy – cuz yo mama was in the lord’s room so there was no room for us. next time we’ll try dropping compotes outside and see if we can lure her out >.<

(edited by Solstice.1097)

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

gotta say, fc has some of the worst roamers i’ve ever fought. zerg on.

That sounds like a challenge. Sadly I have not found any IoJ roamers worth a kitten either(except those buns jerks). Those zergs seem to be getting in the way.

Well a 5 man party did this to your EB ontop of getting the gates reinforced at brav and duri and only dying twice to the 15+ man FC zerg.

(our zerg was in DH area all night)

that was our drunk crew (it’s our version of night coverage)

You wouldn’t happen to be a thief by any chance, asura?

nope i wasnt there my only asura is a mesmer

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

gotta say, fc has some of the worst roamers i’ve ever fought. zerg on.

That sounds like a challenge. Sadly I have not found any IoJ roamers worth a kitten either(except those buns jerks). Those zergs seem to be getting in the way.

Well a 5 man party did this to your EB ontop of getting the gates reinforced at brav and duri and only dying twice to the 15+ man FC zerg.

(our zerg was in DH area all night)

that was our drunk crew (it’s our version of night coverage)

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

I haven’t had much of a chance to play yet this match but will be on in a couple hours. IoJ it’s been awhile – can I come hang out in your BL?

12/13/13 - HoD/CD/NSP

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Posted by: Solstice.1097

Solstice.1097

knowing HoD, I predict this match to take a different turn overnight tonight. Im curious to see if i’m right. gl hf

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

lol deth has HOD all over their balls following them around like fanboys

Nah, just putting it out there, be wary of Deth they like to cancel gvg’s, make accusations of cheating. Like my above post, The video serves as a perfect example…

PS: On another note, you want a good fight? ask [Yarr} for a gvg.

im referring to MU willing to transfer just to fight them.

It was a joke. Mu would not transfer just to crush Deth again.

i know it was a joke. it was coming from the ‘public relations officer’ lol

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

lol deth has HOD all over their balls following them around like fanboys

Nah, just putting it out there, be wary of Deth they like to cancel gvg’s, make accusations of cheating. Like my above post, The video serves as a perfect example…

PS: On another note, you want a good fight? ask [Yarr} for a gvg.

im referring to MU willing to transfer just to fight them.

12/13/13 IoJ/DH/FC

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Posted by: Solstice.1097

Solstice.1097

lol deth has HOD all over their balls following them around like fanboys

12/13/13 IoJ/DH/FC

in Match-ups

Posted by: Solstice.1097

Solstice.1097

I’m sure IoJ would really appreciate if we DH/FC team up on them all week.

It will make the matchup competitive and thrilling all week long, and it will keep IoJ’s rating down so we get to play them more often (I definitely prefer IoJ over HoD)

Is shorter matches the answer?

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Posted by: Solstice.1097

Solstice.1097

More in-depth solutions may be more ideal, but extremely unlikely to be implemented within any sense of the “near future”

Shorter matches would be a much more immediate fix requiring very little resources to implement.

Is shorter matches the answer?

in WvW

Posted by: Solstice.1097

Solstice.1097

oh, and currently in the majority of matches the 2nd half of the week is already a karma train.

Is shorter matches the answer?

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Posted by: Solstice.1097

Solstice.1097

Make the rated portion of the matchup last 3-4 days, then the winner is decided, and the remainder of the match becomes un-rated and guesting is allowed across WvW servers until the next reset. The second half of the week would have limitless PvP and GvG possibilities and allow people to make new friends across servers and integrate communities a bit. The most competitive part of WvW, the weekend, is typically when there are (longer) queues in higher tiers so it would make even less sense to stack servers.

No no no. This part would just make everything a karma train. 2 resets per week is way better.

are you sure? i see lots of GvG’s and duels happening, and I see with guesting allowed during this portion, some matches would become karma trains while the players who don’t want karma trains would join the competitive matches. You could ideally have your choice of playstyle for 1/2 the week, regardless of how the competitive part went down. This would also be an ideal time for training new players without pressure and trying new tactics/experimenting.

Boon Removal Trap (A way to punish zergs)

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Posted by: Solstice.1097

Solstice.1097

reduced ability to use waypoints would help as well. (limit 10 players per minute or something besides spawn). combine that with players having an unrevivable state for 2-3 minutes after dying, and no reviving dead players in combat, and we’d have the ability for smaller groups to start whittling away at zergs.

Is shorter matches the answer?

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Posted by: Solstice.1097

Solstice.1097

Some servers seem to ‘suck’ during the week because they are PPT players and once the match has a clear victor they lose interest.

This would change that behavior.

Boon Removal Trap (A way to punish zergs)

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Posted by: Solstice.1097

Solstice.1097

and smaller versions of the trap (5 man, 10 man) or even bigger versions may be available, priced accordingly. A small trap could defend camps vs roaming groups whereas a large, expensive trap might only be set off by 40 players but would have a huge AoE.

Boon Removal Trap (A way to punish zergs)

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Posted by: Solstice.1097

Solstice.1097

What his idea is missing is to make it set off by a weight limit.

This trap has a large effective area and will activate when 20+ enemies are inside the area. Rather than strip boons I would suggest a large AoE immobilize, vulnerability, confusion, and every 3 seconds a 1 second daze until you get out of the circle (which would become visible once it went off).

Was the intention to not reward servers?

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Posted by: Solstice.1097

Solstice.1097

We didn’t know who was going to win our league at the start. It took at least 2-3 hours.

Is shorter matches the answer?

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Posted by: Solstice.1097

Solstice.1097

This wouldn’t make the ratings any more accurate for the simple fact that some servers are much stronger at certain times during the week.

This is true if we apply my suggested system to the current behavior, however I am convinced the current behavior, primarily including average peak population and coverage times, would change drastically under this system.

Is shorter matches the answer?

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Posted by: Solstice.1097

Solstice.1097

I really don’t want to have to deal with match resets more than once a week. How long do you think your servers WvW population will last if they have to pull reset night tactics, hours, and dedication more than once a week? I hate playing or commanding reset nights because its so stressful and serious and time consuming. I pretty much avoid reset nights anymore.

Having more resets I think would take some of the pressure off of them. Reset would still be a big deal, but less massive, especially when 2 of the resets occur during the week and outside of NA prime time.

And if 3 matches ends up seeming too many/too short, we could possibly run two matches of 84 hours each.

Or another idea I really like the sound of:

Make the rated portion of the matchup last 3-4 days, then the winner is decided, and the remainder of the match becomes un-rated and guesting is allowed across WvW servers until the next reset. The second half of the week would have limitless PvP and GvG possibilities and allow people to make new friends across servers and integrate communities a bit. The most competitive part of WvW, the weekend, is typically when there are (longer) queues in higher tiers so it would make even less sense to stack servers.

Is shorter matches the answer?

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Posted by: Solstice.1097

Solstice.1097

2. More 3-way battles – usually by the 56-hour mark in a match, the 3rd place server is fighting for 2nd place, the 2nd place server is fighting for 1st, and the 1st place server is defending their lead against 2nd place. As the match progresses, it almost invariably leans towards a double-team against the 2nd place server. This is not the intent of WvW.

Speaking from GoM, we have been in enough match ups where the 1st place kept changing, or when suddenly, on the last day, the 1st place would get snatched away by another server.

Those are the best matches, but very scarce under the current system. How much more often would this happen in shorter matches? A lot.

Ferguson's Crossing: Fergs, not zergs!

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Posted by: Solstice.1097

Solstice.1097

In the last 6 months or so I have spent a lot of time running with WZ, EDGE, BS, LION, and others in WvW. I’ve met some amazing people and had a lot of fun making our presence felt across the borderlands. There has been no shortage of help offered when needed, whether it be advice or partying up to help out in a tough situation.

It’s great to see this initiative on the forums. Hope you all enjoy the break between Leagues and come back keen for more.

That’s great to hear! Our recent growth from tier 8 to 6 is mostly from recruiting and training our PvE population, but we only have so many PvE’ers to draw from. Now if we can get a couple guilds and some more oceanic/sea players we aren’t far from moving up to silver league.

Is shorter matches the answer?

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Solstice.1097

I say yes.

The announcement of reduced matchup variety is welcome in my eyes. The ‘tiers’ were too stale while the initial variance system was too random. This is a bit better of a balance, however with week-long matches and large population and coverage imbalances, no matchmaking system will please a clear majority of players…. at least not while matches remain a full week long.

Three 56-hour matches per week seems to be the solution, and here’s why:

1. Reduced impact of population imbalance – matches are always the most competitive at their beginning when all servers are on an equal playing field, e.g. no upgrades, supply or siege. Even in matches that end up one-sided, the initial competitive spirit on average lasts anywhere from 12 to 56 hours before it becomes pure karma-training.

2. More 3-way battles – usually by the 56-hour mark in a match, the 3rd place server is fighting for 2nd place, the 2nd place server is fighting for 1st, and the 1st place server is defending their lead against 2nd place. As the match progresses, it almost invariably leans towards a double-team against the 2nd place server. This is not the intent of WvW.

3. Varied reset times – different time zones would be able to experience the most exciting part of WvW; reset.

4. More match variety – obviously with more matches you will face more opponents.

5. More accurate glicko ratings – more matches and more 3-way battles allow the ratings to adjust more often and more accurately, resulting in better matchmaking which will be especially important going into another season (example bronze league NA schedule was based on Kaineng being the top seed due to the ratings had not yet adjusted to their reduced population).

6. Indirect benefits – now that WvW is 3-way battle with more matchup variety and varied resets and closer scores, average populations as well as average play time will increase. More players makes WvW more enjoyable, more exciting, and more epic. More servers will be queuing maps more often which means reduced impact of population imbalance.

Dec 6th: Dh Vs. HoD Vs. FC

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Posted by: Solstice.1097

Solstice.1097

kitten … all our Fergs seem to be working towards ascended armor.

It’s killing our wvw pop pretty bad this week. Normally our day crew is pretty strong especially later in the week, there is no other way I explain our 45 PPT

Conditions in WvW are OP and out of control

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Posted by: Solstice.1097

Solstice.1097

how is it that i can block thieves backstab 90% of the time but I can never block a necro condi bomb? because the skills are insta-cast and have little or no animation/warning?

they should make those powerful condi skills have like a 1 second animation on yourself and you must dodge or block within that 1 second or all the condis proc on you. that would solve everything from my perspective.

What you gonna do VS a Warrior Zerg in WvW?

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Posted by: Solstice.1097

Solstice.1097

I would think a Guardian zerg > warrior zerg. Perma-stability and keep blasting retalition the warriors will kill themselves or be forced to run away.

Helping Out

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Posted by: Solstice.1097

Solstice.1097

Just wondering why we can’t help out more. Why can’t we dump the supplies we carry into what ever the workers are working on?

Since you’d be able to upgrade a keep to T3 in (almost) seconds?
Imagine a bunch of zerglings with 10 supplies running back and forth from the closest camp to put their sups in the ongoing upgrades..

sounds productive to me. the upgrades wouldn’t move any quicker.

you can’t tell me that 2 thieves should be able to permanently prevent a keep from upgrading.

Dec 6th: Dh Vs. HoD Vs. FC

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Posted by: Solstice.1097

Solstice.1097

DETH is really a lame guild. They specialize in spawn camping the northern camp in our BL trying to take out anyone that pops out the blue door with ballis, trebs, ac’s and even a golem in an upgraded camp but as soon as the numbers force them to actually fight they take their ball and go home. One on one they specialize in running way, must be a new build they are all trying! I have never seen them stop to fight unless they have better then 4:1 odds.

if their goal was to troll you, it appears they succeeded

Considering a world transfer, seeking advice

in WvW

Posted by: Solstice.1097

Solstice.1097

The previous screenshot was our last matchup. This is the score of our current matchup. The next matchup will be against FC and DH, and we are hoping it will be the same story.

how the hell do you know what your next matchup will be?

Game updates and WvW

in WvW

Posted by: Solstice.1097

Solstice.1097

these are a huge issue because there is NO WARNING.

even when it says “your game will restart in 3 minutes” every single time it is like 20 seconds later and kicked out.

people are building siege, golems, etc. people are in the middle of plans that took lots of planning and effort. Worst yet these new builds often have NOTHING to do with WvW yet we all get kicked out with virtually no warning.

give us a warning.
let us keep our siege. (golems especially)
if a wall or gate is damaged or down make it stay down

etc. etc. etc.

Please?

Mesmer WvW zerg build #1,338

in Mesmer

Posted by: Solstice.1097

Solstice.1097

Just read today’s patch notes. Freed up 10 trait points! Only 10 points in Illusions required to get dazzling glamours now, so the other 10 points go 5 into dueling for vigor on crit and 5 more into chaos for a big boost to condition damage and some more toughness!!

Mesmer WvW zerg build #1,338

in Mesmer

Posted by: Solstice.1097

Solstice.1097

Idk if that’s enough damage for your taste but that’s what I am seeing so far. I will say I have never got so many bags on any previous mesmer build. I am tagging everyone and their mother.