In terms of general survivability, Domination 10 comes to mind.
Edit: Mouse went berserk and hit submit too early. You want the trait that makes your clones cripple on death.
Hmmm, I know I wouldn’t mind swinging and creating shockwaves with the Greatsword as the autoattack. But I like the pointy sword-beam too.
Maybe it would be more useful to find out what people are doing to bug the skill point midfight instead. It’d be reallykitten if the only reason why they’re getting bugged is from something like knockbacked too far from their spawn point.
[…]
I don’t pug exp mode dungeons without people I know, are SM runs when my buddies are offline, potentially better than events every 15 min?
Yes, depending on the story mode.
I wouldn’t recommend AC, for example.
The only speed boosts I’m aware of on our weapons other than the focus one are Spear 2 and Spear 4.
And of course, the downside is that they’re underwater.
On the bright side, Straits of Desolation was pretty easy to explore. 
Greatsword is a lot better now. Quite a few of its problems before involved its attack speed and animation for two of its attacks, which have been improved now.
Its benefits include a non-LOS dependent Phantasm, very long range, and a really big knockback. If you are stuck in melee range and can’t get away though, switch to something else if all you have left is the auto-attack. It doesn’t have a lot of defensive options.
Downed:
Underwater Downed 2 skill will lock the Mesmer in place until they either Rally or Die.
This is definitely fixed.
You present this as opinion where exactly? Not sure why you have a bug up yourkitten about my edits, they’re usually to correct my horrible grammar. You jump back and forth describing shatter builds/ clone death ones that I can’t get a clear picture on what you’re trying to say. Then compare the entire community to a pack of rabid hyenas. And you’re asking seriously?
I’m certain that there is nothing to learn from these threads at this point and posting here is going to devolve into an argument between shatter builds or phantasm builds or whatever the hell someone is itching about.
(Edit: I did say a later post I meant it as my opinion, but if you were referring to the original post, then the confusion does make sense. I’m sorry about that.)
I normally don’t care about edits, unless I saw the post suddenly double or triple in size with stuff I know wasn’t there when I originally responded. Everyone makes typos, but it looks strange to see it suddenly add another paragraph.
I was actually just referring to reading your responses when referring to the hyena comment.
I do agree with you that the shatter threads are pretty pointless, and I think I understand what you’re confused about now.
In order to get Shatter to work better for me, I picked the only melee weapon we have available. However, since most of the Clones/Phantasms ended up being in melee range, they died faster. (As you said, obvious). So as a result, I prioritized traits that are (x on death) over the Shatter traits because I didn’t want the deaths to go to waste. I only see three available in the trees — Confusing Combatants at Dueling 25, Crippling Dissipation at Domination 10, and Debilitating Dissipation at Chaos 10.
So 25 points left to play with towards whatever shatter traits look appealing.
I really can’t get any more specific than that for traits because I’m still respeccing every other day to play around with them. It was also harder to reference that information earlier because I was posting from a location that blocked the stuff I needed to reference.
Does that make more sense?
Edit: Mental math error. :P
(edited by Somna.5168)
Thedenofsin.7340I think you failed to understand my post. It belongs at the top of this thread.
I did. I apologize.
Drowning #2 confirmed working. I can move!
Thedenofsin.7340Ahem…
Want some salt on that crow you’re about to eat?
Already saw it, which if you would know if you actually paid attention to the 2nd post in the Mesmer thread asking about it.
It’s new information that neither of us knew about before; there is no crow to eat.
I didn’t need to know about that – I simply knew what the superior solution was while you made some jejune posts about reading comprehension. Put plainly – I was right. Enjoy the crow.
Is that all you seriously really cared about? Another dev felt your idea was the right one after seeing a stellar example of it done right after many done wrong. Sorry, I apologize.
What exactly is humiliating about it?
Like I said, there is no crow to eat.
So quick to play the victim. I asked if someone could give an example of a shatter build since there are numerous instances of others phantasm or bust. You stated that shouldn’t be necessary. You went on to say that shatter builds using ranged weapons didn’t work as well because of the delay ( no new information here. ) There is nothing to indicate that this is your opinion. You flat out say that on death tends to be more useful as a result of knowing your clones are going to die.
You take someone asking for build advice and then turn it into HELP ME IM BEING RIPPED TO SHREDS.
Yes, you’re SO eager to ask for build advice that it took you three posts and an edit that added more about what I didn’t say to actually acknowledge what I said in the first post. Then it’s OMG, you’re trying to turn it into HELP ME IM BEING RIPPED TO SHREDS.
Seriously?
I’m not sure how it is more constructive to post a specific build when Shatter works better for melee-oriented Mesmers, and we’ve only got 1 melee mainhand weapon. :/
But now you’re saying that on death traits work better for a melee build rather than the ones that buff shatter?
I’m saying they’ve worked better for me. It’s a subjective statement. An opinion. I even told you why I felt they worked better for me. You wanted feedback about what traits people picked, you got it. But that doesn’t mean I’m going to turn an opinion into a fact, and I’d appreciate you stop asking me to do so.
Seriously, this is like watching hyenas ready to jump on you as soon as you lay down. Is it any real surprise people like Xfraze feels the way they do?
I’m saying it works better for me using a melee weapon. The key point of what I then said is:
Because I am in melee,
- The “(effect) on Illusion/Clone/Phantasm death” effects tend to be more useful than the actual Phantasm-specific and Clone-specific buffing traits or the “on Shatter” traits.
Do you see such effects in the condition tree?
Bug:
Swap: Collision issue — If your clone runs into the wall chasing a mob, you can teleport into the wall and become stuck.
You’re not sure why it’s necessary to ask others how to run a successful shatter build when you’re unsure which weapons and traits to take?
I’m not sure how it is more constructive to post a specific build when Shatter works better for melee-oriented Mesmers, and we’ve only got 1 melee mainhand weapon. :/
Would it be more constructive if people posted the builds that they were using that they’re toting success with?
I think a lot of us who have never tried a shatter build for dungeons because Phantasm traits seem to mesh better (for me at least) would like to see what traits you’d expect to pick up.
The cooldown managment isn’t so much a problem for me but I’m not sure which traits to take to have a successful dungeon build. Or which weapons to bring along, does focus fit in a shatter build because I’m really enjoying the ranged shut down it brings with its respective trait.
Edit : Some tips on dealing with all these “walking wasteland” bosses would be appreciated as well. Unless clone death is really the only way to deal with this, which would make me sad.
I’m not sure why this (the non-edited part, that is) is necessary.
Shatter works better for melee-oriented Mesmers.
There’s no extra running on top of your normal running around and when you shatter, everything immediately goes. There is no travel time to care about — anytime someone complains about that, you know they’re playing at range. But as a result, the “(effect) on Illusion/Clone/Phantasm death” effects tend to be more useful than the actual Phantasm-specific and Clone-specific buffing traits or the “on Shatter” traits. You know they are going to die, and in fact, can cause one to when you want to just by popping another Clone or Phantasm. Or you can Shatter and cause one of the Shatter effects, plus any other Shatter traits you may have liked to pick up.
There are very good reasons to include “confirmed” bugs in this thread. First and foremost, this is a thread for all Mesmer bugs, and, as such, should strive to be exhaustive. Second, it will help inform players of the status of Mesmer abilities. Third, it will help reduce redundancy on the forums, as people will be less likely to list the issue if fhey find it listed in this thread.
I’d say bugs should only be moved off the list if they are fixed or identified as WAI “working as intended”
…I think you missed this bolded line.
They already know about it and have even acknowledged looking in to it — throwing it in their face again is a waste of time. Nothing wrong with including it in a later post though.
I think they’re getting confused by later requests trumping earlier requests, like the post in the organized necromancer bug thread overriding their “Bugging Best Practices” post.
Thedenofsin.7340Ahem…
Want some salt on that crow you’re about to eat?
Already saw it, which if you would know if you actually paid attention to the 2nd post in the Mesmer thread asking about it.
It’s new information that neither of us knew about before; there is no crow to eat.
Just some feedback:
I’d avoid any language of “seems” and “might” or anything similar. It either is or it isn’t, and if you can’t duplicate the problem or pin down the source, it shouldn’t be in the main post and needs to be pruned till more work can be done on it. Maybe have a later section called “Unverified Issues” or “Problems with Unknown Causes” where these can go.
I also don’t see the point in mixing in a confirmed problem in a list of issues that need to be brought to attention. They already know about it and have even acknowledged looking in to it — throwing it in their face again is a waste of time. Nothing wrong with including it in a later post though.
People have done a couple, both here and in the Game Bugs forum. No responses in ours.
I will note, after comparing with the Necro one, that ours are nowhere near as cleanly organized as that one however.
Phantasms -are- permanent as long as their target is alive, they aren’t forced to die or are killed. Having 3 phantasms out, destroying them all and summon 1 phantasm will reduce your damage out put a lot.
Here’s something for you that might make you see my point of view:
Clone summoning abilities all have a secondary effect (apart from Mirror Images because it summons 2) this is because clones are weak and disposable.
Phantasm summon spells don’t have a secondary effect because what they create is strong.
This alone shows that phantasms and clones are not one and the same, they shouldn’t be valued the same because even Arena net doesn’t.
That’s not entirely true.
Phantasmal Mage summons a mage that applies Confusion and Retaliation.
Phantasmal Berserker Cripples.
And all of the Phantasms have attacks that are combo finishers (except maybe Warlock?). Quite a few of the clone creation abilities do too, like Illusionary Leap and that Staff #2 ability.
Yes, Mind Stab went from anime-cutscene speed to an actual stab.
I find phantasms and shatters to work just fine together if you can time your abilities.
Perhaps it’s your build and/or playstyle that doesn’t synergize.
Destroying something that is supposed to be a source of consistent damage doesn’t synergise at all, no matter how you look at it.
You may shatter away phantasms at specific moments and find it to be useful, but the concepts still clash.
If Phantasms actually stuck around after their target died and re-selected a new target, this conclusion would make more sense. But they don’t.
Regular, run of the mill fights versus a mob out in the field shouldn’t last longer than your Phantasm refresh timer. So fire one off, let it have its series of attacks once or twice (while you are hopefully attacking and not just twiddling your thumbs), then Shatter.
I know that’s what the forum says, but it’s flat out wrong. A single forum containing all the bugs in the game is inefficient and ineffective. A much better way would be to collect all the bugs related to a given profession in a single thread. This is easier for the developers and easier for the community.
Agreed. Also it could bring focus onto bugs that are in for weeks / months ? and are like really game breaking.
Like Temporal curtain not adding swiftness duration if you already have it (REALLY REALLY annoying). Or signet of inspiration not working at all out of combat (intended maybe ? then it’s useless what combat last longer than 20 sec ? :/) etc.
And that is without talking about some bugged traits.Worse isn’t that there are bugs, every game got bugs, worse is the time the game is going with those bugs….I know Anet does have more things to deal with, but those bugs do really lower the quality of the game. (Clipping in WvW also is BAD BAD BAD, and no it’s not my pc, it’s some tweak in their engine since beginning of september).
This is a total failure in logic and basic reading comprehension.
They flat out tell you, if you want this addressed quicker, do x, y and z.
If you can’t follow the instructions they’ve laid out for you, then they can’t use the thread for their intended purpose.
There are already several Mesmer threads that are filled with a list of bugs in this forum and in the game bug forum. Yet the only thread that actually has a response is
a) not a list thread
b) a thread that actually followed their criteria — before everyone started flocking to it after the response in wasted hope of acknowledgement for their post(s).
It’s not difficult to reason out why.
No character essentially gets any better, you more or less have all your abilitys within about the first 10 hours of play, with level capping per area in place also it will always feel the same.
People have started noticing this at about level 40-50 that they are not actually progressing, this is apparently how the game is designed, I cant say im fan of that aspect character progression is the primary point for me in any mmo.Progression continues through trait acquisition. Access to traits opens up new wrinkles to your current build, as well as new build possibilities.
Mesmer at level 80 is vastly different from mesmer at level 20, due entirely to traits.
Traits and Skill points, considering that the skill point challenges can give you XP as well.
Bump in hopes of a Mesmer mod answering, need to know if these bugs have been recognized as such and if the tool tips are incorrect or the durations are just lower.
[…]
The only mod/dev/etc response on the Mesmer board to a bug has been in a thread that unintentionally followed the one bug/thread only rule.
Every time you get a book, it automatically resets your traits as well.
Please let us know if this is as-intended. We don’t want to be exploiting things.
Also, would you agree it would be better if we had a single sticky thread with a consolidated list of Mesmer bugs in this forum? I certainly think so. I’ve seen it done in other MMO forums and found it very helpful.
Plus this isn’t the correct forum for bugs in the first place. That’s why the linked thread is in the Game Bugs forum and not here. We just got lucky.
Yes, mark me so that I can go revive people and put up Medic’s Feedback.
Is it actually all swearwords which get replaced by “kitten”? Or just some of them?
Enough of them, to where you really shouldn’t bother caring about it.
(Unless you want someone to report a post for censor bypass out of spite.)
Combo attacks
I still don’t quite understand how combos work. Is there any easy way to tell what will count as a combo and what won’t?
You will have to rely on the tooltips for figuring part of this out.
Generally, Combo fields are ground target effects, and certain abilities count as combo finishers and set off the combo attack.
Chaos Armor is a combo finisher for Ethereal Fields, which Mesmer can put down a lot of. People have listed them in the previous posts. You then have to use an ability that counts as a leap or a blast while in the field. To figure out what abilities count as these from inside the game, read the tooltips for the abilities you have. If it counts, it will say “Combo Finisher: (type).”
Best/Favorite:
1) Feedback – This is pretty much a class defining skill. What’s not to like about shutting down ranged attack spammers, which are everywhere?
2) Blurred Frenzy – The only reason why it’s not #1 is because I can’t move while using it.
3) Time Warp – Huge area, sets off combos, turns you and your allies into killing machines. Why is it not #1 or 2? Huge recast time. :/
Least favorite:
1) Morph Moa. – I was expecting a lockdown with this ability, not a new way to die.
I don’t dislike the other abilities really, just feel that they are more situational.
staff for pve is godly once you realize you can have nearly 20 seconds straight of chaos armor.
And how can I get that? Skill description says 5s.
Combo attacks with your three combo fields + the actual Chaos Armor ability.
I just started using Staff with Scepter and Pistol for everything.
How anyone can use a 1h sword as a mesmer in pvp confuses me. The clone ability for it never works.
You have to be in close range (i.e. almost melee) and targeting a valid hostile target. If you do not do this, your attempt will fail.
PvE: Sword/Any Offhand & Staff
PvP: Sword/Pistol & Staff
I don’t care if I whiff, the 2 seconds of invulnerability is nice. 
All trading post NPCs are balance icons on the map. This includes the one summoned from the gem store consumable.
Yes, it’s related. Buy the other manual.
When I did this quest, as long as Traherne did not die in the respawning area (the clearing with 10+), the quest did not bug for me. He did die elsewhere, but a cutscene quest update happened and probably prevented the bug from happening.
Also, this may or may not work for any of you, but:
When the Agent cloaks and goes to scout, there’s a fallen wall to your immediate west that you can just jump on and follow up. Once you get to the top, you can follow the cliff south and end up on the other side of the clearing of undead. You are not 100% safe, but it is possible to clear around them if you are careful and able to avoid the patrols from the middle. You may have to kill the group with the hylek to the south before engaging the ones on the small ramp to the quest update area, and you will most likely have to pull back after leaving that update area. Once you get Trahearne out of that area, you can go protect the researchers as normal, then head into the cave. If you can make it into the cave without getting aggro from the respawning mobs, you should be home free.
Events aren’t personal stories.
This isn’t a “ask A.net for an answer” forum. If you are lucky, a mod may comment before locking your thread.
This is also where the answer is very obvious. If you have to ask about the validity of something potentially shady, then the answer is to not do it.
Can you get Time Warp or any of the other Glamours? Are you familiar with combo fields and finishers? It sounds like killing speed is a part of the problem, and setting up some combo attacks can help speed that up.
You need a hostile target for it to work. Using it without a target is like whiffing with your Blurred Frenzy attack. If you need to pull, put on a ranged weapon as a weapon swap and swap to it. This is for closing distance.
You need to go to a Tailoring trainer, choose the option to buy goods, and buy it off the vendor.
My question is what is wrong with after you take a large hit backing up and going ranged?
Why should players with mostly ranged options not be forced to go melee but those with mostly melee be forced to go ranged?
Is it okay to need many options? Yes. But I don’t see players at a distance taking any sort of penalty for doing so. Just melee.
You haven’t fought Earth Elementals yet then. They have a projectile reflection ability that they will randomly toss up.
I have, and I know exactly what you’re trying to do. Think about this though: What makes you WANT to walk up and melee the elemental? The fact that your projectiles could, at some RANDOM point, be reflected at you? That’s what dodge rolling is for.
You’re not forced into melee range with an elemental because he (probably only once if your DPS is good enough) throws up a shield and reflects a few times. As a matter of fact, you’re better off staying at an even greater distance to get a better chance of rolling out of the way of your reflected projectiles.
So you’d keep firing projectiles that aren’t going to do any damage so that you can waste your dodge rolls dodging an attack that wasn’t going to work anyway? You’re not forced into melee, no, but continuing to use projectiles instead of doing something about the buff…sounds pointlessly stubborn.
My question is what is wrong with after you take a large hit backing up and going ranged?
Why should players with mostly ranged options not be forced to go melee but those with mostly melee be forced to go ranged?
Is it okay to need many options? Yes. But I don’t see players at a distance taking any sort of penalty for doing so. Just melee.
You haven’t fought Earth Elementals yet then. They have a projectile reflection ability that they will randomly toss up.
I’m playing the game with the intention of being a *crafter*, being useful to the community and helping for free in lion’s arch since I reached lvl 80. Having new recipes to craft and make sense is the most important thing to me in-game. What’s the point of paying 2 more insignia that will give the same armor that I can craft 6 with?
Sure, there’s the trading post failure and memory crashes like every hour, but this single recipe truly made me speechless. I guess they lost me.
Putting one item up on the Trading Post instead of 6?
*Shrug*
My question is what is wrong with after you take a large hit backing up and going ranged?
There’s nothing wrong with that.
Just like there’s nothing wrong with making Ranged characters melee when a mob puts up a projectile reflection ability. 