Neither does assuming someone’s own experience speaks for EVERY other player in the game.
Pfff.
That portal adjustment was worthless.
They should just make taking a portal cause the loading screen to come up for a few seconds.
Shinigami: Incorrect. If an enemy outside fires into the dome, they get smacked by their own projectile attack.
Nope.
This is already a known issue, was reported a while back and acknowledged by a dev. Unfortunately, it was far back enough that I really don’t want to dig through 20+ pages of dev tracker comments to find it, especially since I can’t remember the exact wording of the dev post. (Search only seems to be going back a couple of days for me.)
On the bright side Digg, you can craft with materials that are in your bank directly now.
I know you’re asking about the extra storage part though.
If the opponent is not in the middle of a cast bar, you do 5% more damage.
I’m almost positive this is occuring because the game thinks the item is the item that provided the stats rather than the Legendary.
For example when you die and get a transmuted item repaired, it’ll say the name of the item that provided the stats rather than the name of the item that provided the image.
Sarelm: Next time someone does that, report them for harassment.
re + target = kittenget
I would have one question about this event. I’ve tried doing it 5-6 times and we’ve managed to do it just once when I was exploring area for the first time. So being honest I wasn’t exactly sure what should I do. Later on I’ve never seen it completed successfully. But my main question is.. who should be focused. Should we start from the champ or from the boss. I ask this question because during the event I hear both. Some “scream” kill the abom first other say no, we have to focus on the boss. (I know that most important thing is to teleport to WP when you are dead and run back)
I’ve seen it done both ways. The important thing is that if you have a large swarm, the dead people need to run back. Having 20+ corpses just sitting there waiting for someone to ress them for 6 minutes is beyond idiocy. It’s easier to get away with ressing during the fight if the group is much smaller.
Events = bad scaling = AoE = loot, that pretty much sums it up.
Maybe Kanto should better clarify who he meant (“You’re both very strange”).
EasymodeX did say “relevant” here, and Hoboed’s troll-babble isn’t relevant to prodigy’s complaint about mobs dying in general (i.e. not Orr Dynamic Events), which people are now politely telling him is a L2P issue. This is after a couple pages of prodigy insinuating people were liars and demanding proof.
Like the idea of mesmers, no idea how to play them, any help please?
in Mesmer
Posted by: Somna.5168
Only thing I can think of adding —
If you didn’t play with Combo fields on other classes, make sure you pay attention to them now. Combo Fields are also a part of why most Glamours are great — for example, if you’re up against a melee opponent and you activated Feedback on it, you can still use Illusionary Leap, Phase Retreat or another “Leap” skill in the field to give yourself Chaos Armor, for example.
He doesn’t even participate in an event, he’s just aggroing groups of mobs in orr. How’s that even relevant to what Hoboed is talking about (brilliant post btw).
Basically, that the troll definition of “research” is “annoy other people to do it for them.”
Did i call it hacking? I wouldnt be posting in the mesmer forum if it was. Im posting to ask mesmers how he was able to be “almost invincible”.
I played a mesmer, wasnt interested. Ive beat 99% of mesmers ive come accross (killed them or they ran).
Im on a fairly low pop server and this is a build i apparently havnt run into before.
There’s not enough information from your description to make a really good guess.
I’m curious if anyone was taking damage from something other than Arrow Carts though. You may want to check your combat window if you see the Mesmer again.
Yes, I remember getting the achievement for it at the top, although I don’t remember if it was after killing the wizard up there or not.
I have to say I have never seen jumping puzzle which was mandatory for map completion, usually they are added bonus and only provide achievement and loot chest.
Vizier’s Tower in Straits of Devastation is mandatory for map completion.
Temporal Curtain has a secondary effect called Into the Void that shoves all opponents nearby in the direction of the center of the effect. That’s the effect he’s talking about.
But the people on the walls have to be stupid and on the top of wall itself for this to happen, not slightly behind it at a lower elevation. This is because the wall itself will stop them from flying over. Works a lot better with cliffs.
You’re serious?
I’m always serious. I believe I have deep enough knowledge of the class. I certainly know what it’s not capable of. So it doesn’t surprise me at all that everything I see in this thread is random bragging without a single proof video.
Even you yourself admit that mesmer has to upgrade to exotics to become somewhat effective in PvE. That’s laughable. Exotics are the end of the road, my friend, not the start.
So to summarize: I see full denial mode here. How about a little truth? How about finally admitting that GS was, is and will always be inferior to Staff. Not because Staff is so great now when it’s nerfed to the ground but because GS is completely useless. How about realizing that with phantasms ruined shatter builds are the only remaining option? And shatters have very little synergy with most of mesmer utilities and traits.
Okay, now it’s clear you’re trolling. The earlier post had me in doubt which is why I answered. Carry on, carry on.
That should have been obvious from his signature.
Yes. It regularly does this, so I don’t put anything green in there at all.
Clones destroying phantasms (when 3 phantasms are up) fix suggestions?
in Mesmer
Posted by: Somna.5168
I see no patch notes stating what you’re claiming djmckie. In fact, the only note of any sort that I can find actually says this:
1.Phantasms will no longer be replaced by new illusions if there is a Clone that can be replaced instead.
Here’s the dev post outright stating skipping Kholer isn’t an exploit, for those who absolutely need some kind of proof.
Think we’ll be seeing Scepter machine guns now?
That’s because it was moved.
Please fix Karma merchant from double selling items I have already purchased.
in Crafting
Posted by: Somna.5168
@forever: Yes and no.
If your tradeskills uses the same insignia, you only have to buy it once and it will unlock for the tradeskills it lists for that specific character only. It will NOT unlock for a different character.
None of the recipes unlock on the account level—only the character level.
Those are account achievements, no character
He’s saying the achievement popped up while he was on his Mesmer, which can’t equip Longbows to kill people.
Or you need to check your inventory and make sure you actually have room.
Most crafts have alternatives to the standard armor/weapon/etc items that you can level up on. For example, everything other than Chef can make sigils on the cheap (at the moment) at certain points.
I just think the ranger was mentally deficient to the point of needing a lobotomy to excise the parts of his brain allowing him to type or speak.
Quite a few of your abilities and traits cause conditions, like Vulnerability and Bleed, which are a lot more effective on the boss.
It’s just hillarious that you’re complaining about iBeserker LOS issues and start it off by talking about casting AOE … THROUGH A DOOR.
Must be trolling.
Especially since he hasn’t even set foot back.
If he used the dodge ability, it targeted a different mob, but the one it was currently fighting targeted it for some reason and the dodge clone fought back. This has happened to me before.
I don’t see them reducing the casting time of Mantras without doing something to Restorative Mantras, which basically turns each Mantra into a 2.6k (@80 with base 200 Healing Power) PBAoE heal when you’re preparing them for use.
Yeah, the original poster chickened out and deleted his post. They really should remove that option once someone replies to it.
I could have sworn the shatter skills only have a 4 second cooldown if you don’t have any valid illusions to use them with.
I have a build that would be phenomenally overpowered if Cry had as low a cooldown as Mind Wrack. While I could imagine how nice it would be to have a low cd on Cry, I don’t think it would be balanced.
No it wouldn’t be overpowered. Say you have IP trait, and maxed CD. You can CoF for 8 confusion stacks which can deal 1360 dmg every time someone uses a skill.
On my build I can mind wrack for up to 8k in dmg and 4 stacks of confusion hitting for 360 every time someone uses a skill.I’d say that these 2 effects are quite comparable in power, but I can do mine twice as often.
And then you’d basically have permanent Retaliation, when you throw in the trait that gives you Retaliation when you use Cry of Frustration.
The AE healing is ~2.6k with no healing power other than the 200 needed to get Restorative Mantras.
You can try getting a Glamour utility. Null Field’s a really good one overall. Feedback is very good if you are closing in on a ranged mob. Most of them double as combo fields, so you can use Sword #3 while in the area of effect to put Chaos Armor on yourself and your clones can trigger finishers. Given your level, you will probably need to go hunt down skill point challenges for the points needed. There should definitely be a few challenges that don’t have any fighting, and some where others may have already cleared out the guards for the skill point.
The only other immediate suggestion I can think of is to make sure your weapons are as close to your level as possible. At 17 I think the highest grade you can get is Masterwork (green color). Greens > Blue > White.
Unlike Hex or Polymorph, Moa actually lets you run away, heal yourself, and daze people. You also can’t Moa someone you can’t target, or if you get blinded. And there’s other problems with it too.
Unless you’re one of those people who just stand there indignantly and give up if it gets cast on you.
The only thing wrong with it that a majority of people actually agree on is the instant-toast of Necro minions. But really, that’s more of a necro bug than a Moa issue. :P Really, Moa is a glorified player taunt. Maybe they should add an immunity to snares on it just to drive home the point that Moas don’t just stand there like idiots.
You can’t heal yourself, or, at least, you can’t consider an heal the skill the Moa has. It heals for a max of 2000 hp on an insane casting time, using that skill means you are committing suicide, not healing.
Every skill in this game isn’t 100% sure to land, the fact that Moa is dodgeable, blockable and can miss, means absolutely nothing.
As a Moa, you have all your skills dumped and all your transformations cancelled, plus you are an useless bird for 10 seconds.
If you don’t see the stupidity of that skill, I don’t know what to say… It is clear and obvious that Moa Morph shouldn’t be in this game.I’m pointing out differences between Moa Morph and Hex and Polymorph, abilities from another game.
In the other thread when you brought all this crap up, it turned out you are one of those people who makes up a ton of excuses why you can’t run away, or why you can’t win no matter the circumstances. If you can’t see the stupidity in how you presented your arguments, I don’t know what to say… It is clear and obvious that you should let someone who has better debating skills argue about it for you.
Just an example of some of the responses in the thread:1. You claim you were winning the fight, but you didn’t even force the Mesmer to pop Decoy earlier. And you even used your elite prior to that. This means you were losing the fight.
2. You were at the Treb, and you did not LOS around the hill when he Decoy’d.
3. You did not dodge the iD/iWarlock (iD particularly easy to dodge).
4. You did not LOS the iD/iW around the hill.
5. The Mesmer has Decoy and SigDom. The Mesmer used neither during the first phase of the fight where you had a modest HP advantage after using your elite. This means you are an inferior player.
Try again — the Mesmer won’t even have Moa for round 2 since its cooldown is so long.
I’ve gave up arguing with those guys because the thread went to a point that people were stating the same things over and over, doing stupid theorycrafting to justify Moa. I’ve fallen in error while I’ve let the thread going that way, but I’m not doing it again.
Anyway digging up an old topic to answer my statement seems pretty stupid and childish, considering you didn’t answered my post at all. But if you are going to focus your argument about the fact that Moa can be dodged, please, don’t even try.
I see no questions in your post, just rehashed complaints from the old thread in question. I have already stated the reason for my post with the following line:
I’m pointing out differences between Moa Morph and Hex and Polymorph, abilities from another game.
Your complaints have no relevance to that subject.
Unlike Hex or Polymorph, Moa actually lets you run away, heal yourself, and daze people. You also can’t Moa someone you can’t target, or if you get blinded. And there’s other problems with it too.
Unless you’re one of those people who just stand there indignantly and give up if it gets cast on you.
The only thing wrong with it that a majority of people actually agree on is the instant-toast of Necro minions. But really, that’s more of a necro bug than a Moa issue. :P Really, Moa is a glorified player taunt. Maybe they should add an immunity to snares on it just to drive home the point that Moas don’t just stand there like idiots.
You can’t heal yourself, or, at least, you can’t consider an heal the skill the Moa has. It heals for a max of 2000 hp on an insane casting time, using that skill means you are committing suicide, not healing.
Every skill in this game isn’t 100% sure to land, the fact that Moa is dodgeable, blockable and can miss, means absolutely nothing.
As a Moa, you have all your skills dumped and all your transformations cancelled, plus you are an useless bird for 10 seconds.
If you don’t see the stupidity of that skill, I don’t know what to say… It is clear and obvious that Moa Morph shouldn’t be in this game.
I’m pointing out differences between Moa Morph and Hex and Polymorph, abilities from another game.
In the other thread when you brought all this crap up, it turned out you are one of those people who makes up a ton of excuses why you can’t run away, or why you can’t win no matter the circumstances. If you can’t see the stupidity in how you presented your arguments, I don’t know what to say… It is clear and obvious that you should let someone who has better debating skills argue about it for you.
Just an example of some of the responses in the thread:
1. You claim you were winning the fight, but you didn’t even force the Mesmer to pop Decoy earlier. And you even used your elite prior to that. This means you were losing the fight.
2. You were at the Treb, and you did not LOS around the hill when he Decoy’d.
3. You did not dodge the iD/iWarlock (iD particularly easy to dodge).
4. You did not LOS the iD/iW around the hill.
5. The Mesmer has Decoy and SigDom. The Mesmer used neither during the first phase of the fight where you had a modest HP advantage after using your elite. This means you are an inferior player.
Try again — the Mesmer won’t even have Moa for round 2 since its cooldown is so long.
When I first saw the moa morph, I was under the assumption that it acted like a Mage’s polymorph or a Shaman’s Hex from WoW. I was very surprised to find out that no amount of damage broke the Moa Morph.
Mesmer is one of the classes I PvP with, and I rarely ever use Moa because it feels wrong :P.
I do use it on Necro’s just to watch all their pets die. Thats just too tempting to not do.
I do believe Moa Morph should break on X amount of damage. It would still be very useful in combat.
Unlike Hex or Polymorph, Moa actually lets you run away, heal yourself, and daze people. You also can’t Moa someone you can’t target, or if you get blinded. And there’s other problems with it too.
Unless you’re one of those people who just stand there indignantly and give up if it gets cast on you.
The only thing wrong with it that a majority of people actually agree on is the instant-toast of Necro minions. But really, that’s more of a necro bug than a Moa issue. :P Really, Moa is a glorified player taunt. Maybe they should add an immunity to snares on it just to drive home the point that Moas don’t just stand there like idiots.
You have not completed the learning curve of shatters, then.
That’s an interesting perspective on mechanics that aren’t meaningful or satisfying – you should just force yourself to keep playing until you darn well like it. A somewhat draconian view of what motivates people to play games I would have thought, not to mention one that assumes all players experience exactly the same sense of ‘flow’.
I don’t think it’s an ‘effectiveness’ question, as you maintain, because I’m not saying that shatter is ineffectual. It causes damage and contributes to a Mesmer’s damage over time, absolutely. What I’m arguing is that the design of that contribution has little synergy with the other mechanics of the profession – particularly if you choose not to follow an optimal shatter build.
You don’t need an optimal shatter build to notice that your Phantasms have finished attacking and that your cooldowns are done. At that point, you can hit shatter and resummon. The whole point of the illusion mechanic is sacrifice anyway, whether it is actively doing it (via shatters) or passively doing it (via resummons or the illusion getting killed).
The Glamours are obviously useful and double as combo fields if you can’t use them for their intended purpose. (Well, never tried with Portal.)
The mantras are so so, but are useful IFF you pair them with appropriate traits in mind.
- Restorative Mantra means every time you cast a mantra, you are actually casting a 4 second PBAoE heal with unlimited targets. At level 80, you will heal for at least 2.6k with no healing gear. Mantra of Pain works best with this in fights with minorly annoying unavoidable damage.
- The other mantra traits either give you an incentive to keep the mantras charged or lets you use them more often.
I don’t like the Phantasmal Defender and Disenchanter too much — they end up in the line of fire and die way too quick to get much mileage out of them.
I tried out the signets when I was lower level, but moved away from them while leveling up out of personal preference, so I really can’t comment on them too well at this point.
The OP isn’t updating this at all… Could we get a different sticky?
The Reply/Edit/etc buttons don’t reliably come up and there’s a 5001 character limit on posts, so he may be unable to edit in anything at all. (He previously mentioned not being able to add more because of this.)
That’s why the Necro version has multiple reserved posts at the beginning of the thread, so a different sticky would be a really good idea regardless.
I’m not sure why this is still a problem now. Player swarms have died down to mostly inexperienced players thanks to the magic of DR, to the point where they couldn’t even finish the Temple of Balthazar on Stormbluff Isle because everyone waited in place to get revived instead of running back. :/
@fantomethetaru: My bad, just re-referenced text.
People normally just look for the (lack of) red line below the Illusionary Berserker ability, really.
I heard that no dungeon gifts can be used. Only crafted ones are usable in the forge. Can anyone confirm? But here are 4 weapons of ‘spectral type’: hammer, gs, bow, shield. So it must have any recipe imo! Why? Cuz look at those purple, mesmery weapons: pistol, shield, sword, gs, scepter…they all look unique and are created by mf recipe, not from random 4 weapons. So we must research more. Maybe gift of metal, might..whatever.
If anyone has crafted gift for legendary, could you please check if any of them fits with scroll?
If Dungeon Gifts could not be thrown into the Mystic Forge, it would be impossible to craft any legendary weapon considering they all require one as a sub-component.
I have always gotten a result of nothing when putting in a karma item into the Mystic Toilet (as a guildmate calls it). As a result, I always make sure that none of the items going in there were purchased with karma.
Yes, it heals everything in range. Phantasms, Clones, NPCs, minions, everything, with no limit to the number of targets.
try to do some reseach