We all know the three classes currently dominating the zerker meta : thief -mesmer and med guardian. This means that three builds/classes will give the best results for the least amount of efforts from the player
Out of all 3, med guardian is the one with the “best” biggest output=smallest input relation.
In a 2vs2 scenario against a med guardian if you try to run a zerker spec that is not thief ,mesmer or another med guardian..will result in a net defeat most times than not.
Well, let’s just add that if your zerker spec is a thief, you’ll die. And zerker eles have every tools they need to kill a media guard.
I’m not sure I understood correctly what you said about effectiveness. Because in terms of effort, thief and mesmer takes a lot more than for example zerker ranger or necro. So I would say that outside of the top teams, power rangers and power necros can bring nearly as much as thief and mesmer, because the weaknesses of these builds, that make them nearly unplayed in major tournaments, are compensated by the fact that they are easier to play. Of course, the advantage switches from ranger/necro to thief/mesmer the higher you go on the MMR scale.
Medi guard, naturally, being relatively easy to play and effective, shines at every level of play.
Well, first of all, celestial being noob friendly is not an argument. Ranger, warrior and guardian are also noob friendly, and some builds are meant to be more difficult than others, that’s the deal. I like to play zerker builds, and I know that sometimes, my opponents will have to put in less effort to win. If you don’t feel you’re good enough to play zerker, play celestial or condi, it’s as simple as that.
Secondly, I’m not sure the berserker amulet is the best choice in a 2v2 situation. Unless you’re a thief/mesmer team with an amazing opening burst, you’ll loose because your survivability is not good in long fights. Berzerker builds shine in conquest, where you can take your opponents by surprise and burst them down, in 1v1, because your target will be forced to use his own defensive abilities instead of being healed by his team mate, or in WvW, because you can kill people in 0.5s there. Bring the right builds at the right fights.
?? Where on the ESL tourney rules does it state you cannot play turrets?
They don’t. Turrets are just not optimal for organized play. It only works in soloq, which is already bad enough.
Hopefully if and when Anet decides to nerf something they just nerf turrets and maybe IP and don’t go nerfing things that aren’t ridiculous.
Why should turrets be nerfed? It’s not even that good. Hell, cele rifle is WAY more OP but you want turrets nerfed? If turret needs to be nerfed and is SO OP, then why does no one run turrets in tourneys?
It depends what you call OP. Turreter is a better 1v1 build than cele rifle. It’s a bunker with a cray damage output. Sure, it is easy to out-rotate, but the game is designed in a way that most good builds can either reasonable 1v1 every one (most warrior builds can), or have more of a paper/rock/scissors balance (engineer). But there is no weakness in dueling for a turret engineer. I played one last night (I main engineer), just to see if it was as OP as everyone said. I’ve been playing a lot of shatter mesmer recently, so I have no real difficulty with them. But yesterday, I didn’t loose a single 1v1, and won at least half of my 1v2. The build has weaknesses, but it’s not really fun to have a build in the game for which the best strategy is to avoid it. Especially in a game where most people queue solo.
By the way, cele rifle was never buffed. It just became good in the current 5 roamers meta (well, not so current anymore, but you get it), because it’s a roamer that can hold a 1v1 on a point for some time. It’s just like bunker guardian used to be: the best at his role. And yet, not every team play with an engi, and every team used to play with a guardian. That didn’t make it OP.
Just keep swimming, just keep swimming…
from what i’ve experienced, which isn’t too much since I don’t play on my alts much
fresh air ele
condi engi
lb/gs ranger
sword/X thiefI find that these builds, for varying reasons, are difficult to master. not necessarily difficult to play “decently” (I’ve barely played engi and I can do okay as a condi engi. and I will admit that a lb/gs ranger is an easy build to understand) but will take you a lot of skill and time to master it.
note that I haven’t played necro or mesmer much, so I have no comment on their builds
I don’t really agree, but I respect your opinion. For example, I play a lot on my engineer, both condi and celestial rifle, and honestly, I find triple-kit celestial harder to play. It’s also stronger, which is why some would say it’s easy, but frankly the delayed damage on condi engi allows you to focus mainly on your personal defense instead of being always offensive, since your confusion does most of the work for you anyway, if you manage to hit your foe with it. I advise every new engineer player to start on a condi build before they try the celestial build, because it’s a bit more forgiving. I also think that LB ranger is easy to play, but maybe it is a question of affinity.
If the old design-a-weapon contest was anything to go by, oversized greatswords would be rare, the previous designs were amazingly detailed and thoughtful. Seriously, check them out on the GW1 wiki.
https://wiki.guildwars2.com/wiki/Anura
https://wiki.guildwars2.com/wiki/Living_Short_Bow
https://wiki.guildwars2.com/wiki/Mojo
https://wiki.guildwars2.com/wiki/Wayward_Wand_Scepter
These are the current GW2 skins based off some of the winning contest entries.
There are plenty more designs used in GW1 that would be amazing if they were brought into GW2 though, I want my Emerald Blade back!
Wow, these are great, I didn’t know they were fan-made! I would love to see a contest like this. It would be a great way to implicate the community in the future of GW2, even in this small way.
It’s really unlikely to happen. However, if I were you, I would try to get into WvW just after HoT hits. With the influx of new/returning players, you might end up being in the right server, at least for a while. Those like me in a T3 server will likely have hour long queues, and I can’t imagine what it will be like on T1 servers.
It would make sense to add the new legendaries by decreasing order of the number of professions able to wield it. Secondly, main-hand weapons and two-handed weapons are more important. Finally, we have to take into account that the most played professions are warrior and ranger (probably), and the least played probably necromancer, mesmer and engineer. Exlcuding the revenant and specializations, it would look like this:
1) Sword, Staff and GS. Five out of the eight current professions can use a sword, and it’s the emblematic weapon for heroic-fantasy games. Greatsword is probably the most popular weapon in the game, because every ranger/warrior worthy of the name keeps one in his inventory, and four professions can use it. The staff is the ultimate caster weapon, and four professions can use it, plus it’s two-handed, so it’s probably one of the top priorities.
2) Dagger, scepter and possibly focus. Four professions can use these weapons, and dagger especially is popular on a lot of meta builds in pvp. I added focus even if it’s less likely, because it can be virtually anything, so if I was on Anet’s Legendary design team, I think that would be one of the best weapon to design.
3) Everything else.
Medi Hammer and P/D Thief demanding, Condition Necromancer medium in this meta. Alright.
MediHammer is hilariously easy to neuter with just about any measure of intelligent play. All you have to do is bait JI and range it from outside 300 range when it goes into Hammer and you get free shots against it. All good players at this point can handle MediHammer exceedingly well in skirmish contexts. The entire build is about teamfight coordinated burst anyway, and it’s very easy (and common) for players to use it wholly wrong and get rekt.
CondiNecromancer has a fairly simple rotation, and don’t forget that in a skirmish setting it matches exceptionally well against a lot of the other meta builds (CeleRifle Engi, for instance). It’s definitely not easy to play because in teamfights it can be ping-ponged easily (especially if Wurm is down), but it’s by no means hard to play either. It also scores a defensive stat in its amulet, lessening the risk of getting rekt in three seconds by a competent enemy duelist.
hahahahahaha okay get your friend and 2v2 me on medi hammer and see how easy it is to deal with in skirmishes
Macho! You reassured all of us about the length of your Greatsword, thank you very much.
I have no idea who they expect to buy these keys except the rich or those who don’t know the odds. I farm my keys and get the tickets that way.
We would have to know a historic research, but back in the days were the gems were very cheap, some very demanded skins could have been cheaper to acquire by buying keys. Most of the items you find on the gemstore now are overpriced (when bought for gold), because of the inflation in the gold-to-gem exchange.
It’s offset by gold being easier to get though. At launch, it took me a long time, 2 or 3 weeks, before my bank got its very first gold. I bought an alt account a month ago and it’s been regularly sending my main account one or two gold at a time and I don’t even play it very much. In comparison, if I had played my main account that much back then it would have been at a few silver at one month old.
So you can’t compare prices back then to prices now on a one to one basis.
It’s linked. Gold is more abundant now, that’s one of the reason the gem price got so high. The problem is also that the wealth inequalities have increased. Between PvE and WvW players, for example (the Silverwates is a very lucrative farm, while no substantial reward was added to WvW, if EotM is considered PvE). And above all between farmers and casuals. By as I’m typing this, I realize I’m speaking about the macroeconomy of a MMORPG, and wondering about what I’m doing with my life.
Yes its a very worthwhile farm. Minimum 2k kills per hour, sometimes upto 6k per hour depending on how many players join. We have special builds for maximum tagging. Having a lvl 80 guard ele or necro is suggested.
Anyone from Jade, Deso or Sfr is allowed to join. Just whisper one of the people in the original post.
Still you need 125 HOURS to get the title. Do you really want to look back and realize you spent 125 HOURS doing the same boring thing over and over again in a video game?
Wait… I forgot for one minute I played a MMORPG…
3) When someone has a disconnect on your team and doesn’t get back within the grace period of 60s, he looses 3 points on the LB and gets no reward and no rank progression, but the rest of the team doesn’t loose any point on the LB. This is a slightly more recent change, so it could explain why you didn’t heard of it. I think it was in february.
everyone who queued with the disconnecting person together gets -3 points
we were 4 ppl getting -3 and loss for a won match^^ because 1 of us had disconnectcheck the link I posted
Sorry, I didn’t know that, thanks for telling me. Well, it seems silly, but I can see where it comes from. I mean, I don’t care about the LB at all, so if I had a friend of mine dying to have a mini llama, I guess it would be easy to disconnect every time we’re losing, to avoid my friend a loss in points on the LB. I honestly don’t know where I stand on this. On the one hand, fair-play people like you and I don’t need this fail-safe, but people in this game seem to abuse of everything they can (just look at the number of turret engis you run into), so maybe it’s needed.
Not sure how you think GS Warriors would have a problem keeping up to anyone that’s not a Thief, considering that is literally the fastest moving weapon in the game. GS/Hammer (a terrible setup, but let’s go with it) has two ranged cripples (Mesmers have very little swiftness and no passive movespeed boosts), three gap closers, and on top of that, weakness to limit dodging.
Sure, if you think you’re going to land a 100Blades on a Mesmer, you’re an idiot, but GS/Hammer has no issues staying on top of a Mesmer due to having superior mobility and snares.
Take your hammer/GS warrior and come duel me. Although, I lost to a couple of warriors in WvW lately, but the stat increase in WvW on warriors is insane, and I’m not afraid to admit they outplayed me. You’re right in the sense that GS/Hammer is a strong dueling build because, just like dd ele, it has good gap closers. It still is a bit week to ranged builds.
If this build is having great troubles against mesmers, imagine how other full melee builds without teleports would do. Some warriors run Mace-Shield/Hammer, and that build is terrible precisely because you have no way of fighting ranged targets. The same logic applies (though it’s less of problems) to builds who have no way to deal with stealthed targets. For example, if you’re gonna play a scepter elementalist, you will get absolutely destroyed if you don’t take a focus and Arcane Shield. That’s what making a good build is about: compromises.
My guess would be 100. I’ve seen 80-man zergs, and there are always a few roamers/people afking in spawn.
Usually, if you have someone going out of their way to talk kitten to you and be abusive…you probably did something pretty stupid to deserve it. If not, are you the kind of person that cries when someone in life disagrees with you?
nah, i get called names for crating in 1v1s. i wont go in to why that isnt stupid, but it really isnt. oh, not a turret engi either.
There’s no shame in crating in 1v1, if it’s necessary to win the game. When I get that comment from necromancers, I find it hilarious.
Usually, if you have someone going out of their way to talk kitten to you and be abusive…you probably did something pretty stupid to deserve it. If not, are you the kind of person that cries when someone in life disagrees with you?
That’s the thing: why be abusive? I’m sure you’re a very nice guy IRL, and if some of your team mates in, say, volleyball makes a mistake, you will never be as abusive as you get in GW2. And if you know your team mate, you will feel a lot more free to do so. Imagine there was a soloq tournament in volleyball. I bet you would never dare to insult one of the complete strangers in your team.
I’m sure no one here hides in front of conflict. I personally loves a good confrontation of opinions, and I agree that speaking your mind is a quality that’s really important in life. But do I really want to have a conflict about who I get in my team in a video game I play to have fun? Definitely not, especially because it’s never really a conflict: it’s always a salty ego blaming others for his own weaknesses.
how players take random people on the internets insults to heart I will never get…
Just ignore them and keep playing?
you can even block them if you care that much
I totally agree with you. However, aren’t you even more amazed by how quickly you get insulted playing GW2? It’s like behind our screens, we let our more primary instincts get the better of us. Most of the time, when someone says something salty to me, and I’m bored enough to respond (after all, what is there to do in HotM?), we end up having a nice conversation and they feel bad for trash talking in the first place, as if they were someone else then. Don’t you find weird how people get so tensed when they’re supposed to be having fun?
I have no idea who they expect to buy these keys except the rich or those who don’t know the odds. I farm my keys and get the tickets that way.
We would have to know a historic research, but back in the days were the gems were very cheap, some very demanded skins could have been cheaper to acquire by buying keys. Most of the items you find on the gemstore now are overpriced (when bought for gold), because of the inflation in the gold-to-gem exchange.
Unlike range issues where you can close the gap, there is literally nothing you can do regarding stealth: that is entirely in the stealther’s hands.
By the way, the skills who don’t work against stealthed targets are in fewer numbers than the melee skills, obviously. So you just need to save a bit of AoE for when you foe stealths.
All it’s stating is that Stealth is an immunity to a number of skills. Just like activating a Block after you’ve already been hit doesn’t matter, activating Stealth after one of those skills has hit you doesn’t matter. “Sic Em’s” usefulness depends on its timing in relation to stealth, for example. Not a liability in any stretch, but if it goes off second well, sorry, but it did nothing.
You’re right Dranor, stealth IS an immunity. Range is also an immunity. I don’t have the patience to list every skill, but if someone is further than 600 units, most of your melee skills will miss. I’m sure you’re good enough at the game to know not to use melee skills against ranged targets. So don’t use skills that require a target against stealthed opponents, it’s as simple as that.
You missed the point entirely. Take a look at those skills I listed and let me know what you notice.
Actually, don’t bother. Many of them are weapon skills that are on the same weapons. Saying “don’t use them on stealthed targets” is foolish, because you literally can’t. At the same time, that means you really can’t do anything to someone in stealth if you have those weapons equipped. Say you have a Scepter/X Ele. 4 skills have zero ability to do anything to someone in stealth, and only two on the weapon are ground targetted for you to even guess with. What are they supposed to do when faced with stealth?
Unlike range issues where you can close the gap, there is literally nothing you can do regarding stealth: that is entirely in the stealther’s hands.
Now, am I saying this is really a problem? No. But it does exist and comparing it to range is utterly missing the point.
I stand behind my comparison. You mentioned scepter elementalist, and you are entirely right: whenever I play that build, I get completely owned by thieves, precisely because my skills require a target. That’s actually THE major counter to this build, and you should never duel a thief on a scepter ele. The problem is that with their mobility, thieves get to decide who they duel, and for that reason, scepter elementalist -and shatter mesmer- are not doing great in the meta.
However, I said I stood behind my comparison. Have you tried dueling a shatter mesmer with GS on a GS/hammer warrior? You are at a terrible disadvantage, because nearly every single skill on your weapons are melee, and the mesmer has a lot of tools to stay at range. So yeah, you can’t expect every weapon set to work great against stealthed targets, just like you can’t expect every weapon set to perform well against ranged targets.
Treat stealth like you treat range: if you have a problem with that, bring the tools you need to deal with it. Most meta builds (with the strange exception of dd elementalist) have a combination of melee and ranged abilities, and a combination of AoE and single target abilities. Picking wisely which ability to use at which moment is crucial, and part of the fun. I know that on my mesmer, if I use my GS 5 skill before the thief drops his refuge, I’m dead. So I keep it. That’s the reasoning you should be having.
Sorry you had to figure this out the hard way. It’s a gamble, so don’t put money (real or in-game) on this. If you like to open these chests, just get the keys from playing the lvl 10 personal story on your alts.
GW2 is not a sanctuary. Humans gonna be human.
Kasteros: people are gonna farm. This is the law in every MMO. Some scrub will have his “Ultimate Dominator” title by farming in OS for hours, so what? Are you jealous of him? The guy just lost hours of his life on something that can in no way be considered fun, just to get a title in a video game. I always keep this title in my bucket list, and I’m about to reach 2% just by roaming solo. And I’m proud of it! Achievements are only achievements if you feel like you have done something to deserve them.
It’s impossible to boil down all the little things that go down into performing well in conquest into a score. For one thing people have different roles and that will lead to wildly different scores under any kind of subjective points based system. They should just remove the personal scoring system it’s garbage and meaningless and mostly causes bad play. Remove the scoring screen and replace it with a screen showing information like w-l probability for the match and all the player’s MMR.
Excellent suggestion. I wouldn’t show the individual player MMR though, because it would give too good an opportunity to blame others on my team, instead of thinking about what I could do better. I would like to see the average MMR though, as well as who was in a party with who.
As the previous poster mentioned the MMR multiplicator for teams does exist and currently accounts for 25% when predicting which team will win. One of the devs even mentioned in another thread that maybe this number is not high enough and maybe needs tweaking. I don’t know how it works for matchmaking but that was for determining odds of victory which I am sure is linked in some way.
It was already tweaked a couple of times. I don’t really want to search through my post history (I spend WAY too much time here), but I clearly remember Justin stating that this factor was once too high and had to be tuned down a bit (it was initially changed because of the whole “solo vs premade” drama on the forums).
This was a few days ago where he was mentioning it was maybe toned down a little too much, people complaining also go them to include pvp rank into the equation (dolyak, rabbit etc.) and it accounts for like 12.5% or something. I think getting rid of that and adding it to a premade to make it 37.5% would be good. I think the biggest advantage of a premade is a good team composition which should count for a lot more than 25% of the match prediction.
Well, I’m glad they are still working on the match-making. I probably won’t notice a real difference in my humble experience as a solo player, but hopefully they have enough data to find the best balance.
Hardest build ingame is Zerk Staff ele.
There is a difference between hard and simply bad. Hard means it’s hard to make it work but it pays offs. There is nothing hard about the playstlye of a zerker staff ele: no burst combos, no big plays, no jukes. It’s simply not viable, the moment the enemy team notices your existence you are already respawning, there’s not much you can do about it. It’s simply a bad build.
Exactly. By that logic, I could claim that PP thief takes a tremendous amount of skill.
Basically if you go off of this thread-
Every build in the game is an easy facerolling build that anyone can play and pushing buttons takes no skill
but all the builds also take a ton of skill, very hard to play, and are very unforgiving.
Yep. The majority of players don’t think that their opponents put in the same amount of effort that they do (or overestimate the amount of effort they put in compared to their opponents.)
This is the obvious thing.
The truth has been spoken.
As the previous poster mentioned the MMR multiplicator for teams does exist and currently accounts for 25% when predicting which team will win. One of the devs even mentioned in another thread that maybe this number is not high enough and maybe needs tweaking. I don’t know how it works for matchmaking but that was for determining odds of victory which I am sure is linked in some way.
It was already tweaked a couple of times. I don’t really want to search through my post history (I spend WAY too much time here), but I clearly remember Justin stating that this factor was once too high and had to be tuned down a bit (it was initially changed because of the whole “solo vs premade” drama on the forums).
You’re absolutely right: it’s a terrible tactic. I play the game only since the beginning of 2014, so I remember clearly what learning the strings of conquest is like. It’s an evolution in three phases.
1) The “zerg”, or “hotjoin” phase. PvP is about killing people, so you run to every point where a fight is happening, even if it means jumping on the far node when 3 foes are on respawn. Slightly (but only slightly) more experienced players will then tell you things like: “dude, you need to stay on the nodes, l2p WvW scrub”. Which leads the new player into phase 2.
2) The “sedentary” phase. You understood that nodes are important, so you begin camping on them. Even when you’re a thief. If you don’t want to improve, you then crate an engineer, slot turrets and go to the top on the LB. If you want, you finally go to the final phase.
3) The “rotations” phase. You learn what your build can do, where you should be, and what to expect from your teammates. A lot of progression is yet to be made at that point, but no matter how good or bad this type of player is, we all have fun playing with him, because it’s the only way it really feels like you’re in a team game.
You just happened to be teamed with someone still in phase two.
The current LBs have a lot of flaws. That’s why I’m a bit surprised by your top three.
1) This is possibly the most annoying thing in GW2 at the moment. One game I even had a turret engi in my team afking after the first team fight, and we managed to loose 500-450 in 4v5, just because he wouldn’t admit he was wrong and play. Nothing is ever going to punish afkers, because they are not technically doing anything wrong: they are just bad sports.
2) There IS a MMR multiplicator for premade since december, and it fixed a lot of issues teamq faced in the old days: a premade team is now matched against premade preferently (the old system had nothing to balance team sizes), and when it’s not, the solo and duo/trio players against it have a better MMR, to make up for the undeniable advantage of being on a team.
3) When someone has a disconnect on your team and doesn’t get back within the grace period of 60s, he looses 3 points on the LB and gets no reward and no rank progression, but the rest of the team doesn’t loose any point on the LB. This is a slightly more recent change, so it could explain why you didn’t heard of it. I think it was in february.
I hope the fact-checking helped.
I never had this issue, but if it’s true, it should definitely be fixed. There’s no reason for it to be that way.
All it’s stating is that Stealth is an immunity to a number of skills. Just like activating a Block after you’ve already been hit doesn’t matter, activating Stealth after one of those skills has hit you doesn’t matter. “Sic Em’s” usefulness depends on its timing in relation to stealth, for example. Not a liability in any stretch, but if it goes off second well, sorry, but it did nothing.
You’re right Dranor, stealth IS an immunity. Range is also an immunity. I don’t have the patience to list every skill, but if someone is further than 600 units, most of your melee skills will miss. I’m sure you’re good enough at the game to know not to use melee skills against ranged targets. So don’t use skills that require a target against stealthed opponents, it’s as simple as that.
What about multiple claimants?
Have as many guilds claim it as they want. A troll with no upgrades claims it? No problemo, other guilds add their claims and upgrades.
Yeah but the flags dude! One of the things I like about keep claiming is having my guild colors on it.
Most people are ok with advice given (“doing bosses in the beginning is not a smart move”, “next time, don’t duel a shout bow on the other’s team node as a power ranger”, or even “I suggest you don’t spend so much time in melee on your mesmer, as you seem to die a lot”), but calling someone bad can not be considered advice or constructive criticism. What I find annoying is people getting upset and blaming their team every time they loose instead of:
1) Giving constructive criticism
2) Thinking about what they could have done better
Absolutely. If I’m not mistaken, you could have the six runes bonuses even if you were naked. However, normalized (meaning: the same for any quality/level) bonus stats are given for chest pieces, legs, and boots, probably because having people naked in arenas would look silly. Gloves, shoulder pads and helmets are just here for aesthetics.
This lack of fore sight causes alot of people to die to turret engineers. And many people cant accept that the turret engineer had the advantage simply becuase there victim didnt properly engage the engineer in question. This can cause people to see them as over powered. Simply because they entered a fight with the deck stacked against them and expected it to go well.
That’s very true. However, don’t you think the build is incredibly strong in 1v1, even at the best levels of play? The advice you only get on the forums is “avoid them”, and that makes sense. But you have to understand that for a lot of players, it’s not fun to have a build that’s so good in 1v1 with so little effort.
Well, they are not exactly OP. They are just extremely good in one thing: holding a point. They can hold a point against multiple opponents, and are sure to win in 1v1 against most of the meta builds, without ever being decapped: on the contrary, most of their counters need to be at range (mesmer, ranger).
In team pvp, they are not really an issue: they are not mobile, so they don’t suit the game mode well. But in soloq, if you’re in low tier (and recently, even in higher tiers), you will always have players in your team who will find very smart to 1v1 the turret engi on a point, so in that regard they can be considered very strong, if not OP, in soloq.
A lot of people also complain that the build takes no skill, is too rewarding for the time investment and relies too much on AI. But that’s not really an issue. Every shatter mesmer knows how infuriating it is to loose to a power ranger, even knowing perfectly that the ranger has absolutely zero skill. This game has professions who are meant to be easier (guardian, ranger, warrior), and that’s fine by me.
This looks much better! As Tor said, drop the third point in Firearms. Your best bet is certainly Backpack Regenerator, especially if you don’t use the extra condition removal EG provides. Power Wrench is not really worth it on a condi build (but excellent on a celestial one).
Every engineer has a different play style, so experiment with your alternatives. Tor detailed the pros and cons of the different utilities you can take. For me, EG and Rocket Boots are the safest options. You can also replace your shield with a second pistol for some extra pressure, and the immob on the 5th skill has a good synergy with your condi duration food.
ArrDee said that you should use pistol AA at long range, and that’s true. I haven’t played condi in a long time, but last time I checked, the AA on Elixir Gun was even better on condition builds, so use that instead if you choose to run it.
You’re right, this trait is too weak as it is. It’s a shame, because that would be great for a support build, something like shoutbow warrior or cleric ranger/elementalist.
Yes and your wins and loses
so when u press the pvp tab everything there will reset
Well, don’t you like seeing on what professions you played the most? Or how many games you’ve played? What’s your average win ratio is (ok, for anyone normal, it should be roughly 50%, but still)?
If you’re talking about the leaderboards, things are moving in the way you’re describing. I like the idea that the LB is reset from time to time for a season. However, I’d like to have exclusive rewards for everyone above 90% (better rewards for higher ranked players, of course), to encourage people to give their best. And of course, I would like to see the LB reworked to promote skill over grind.
Weird, the last patch was supposed to fix this bug. Just in case, I suggest you write a mail to support, to tell them that the bug isn’t fixed.
Good players do not play turret engi because they have massive flaws. The lack of stun break is a big one. No blocks.The fact they are an engi means they are easily dispatched with conditions. If you can intercept them away from a point, they cannot do much. They have terrible mobility. Turret engi is only good against medium to low level players.
it’s an effective scrub farmer. very good at tulling the soil of unranked.
So is celestial dd ele or celestial rifle engi.
Not really. Celestial engineer is one of the strongest build in the game, but you can’t just pick one, set up the right traits and face roll everyone in unranked. You can only do that on turret engineer, and, on an even lower level of play, on power ranger.
Do like I do: keep a Hammer/GS warrior with Soldier Amulet stored somewhere, and make him play only on Courtyard. I started doing this when Courtyard was first added, and I’ve only lost something like 3 or 4 matches on this map yet.
Guys, cut Srolo some slack. Srolo, it’s never a good idea to say something to a team mate that could be taken the wrong way. But really, what you said wasn’t horrible: you didn’t insult him, you didn’t criticize his build, and you didn’t really sound like you were raging. So I’ll have to back you up on that one. Be careful to stay courteous in the future.
Idk the jump that he got caught in was totally unnecessary, that form of random jump served no purpose.
On some professions, jumping is useless. On every profession that needs good positioning, it’s vital. Just look at one of Helseth’s game: it’s like he’s doing a kittening jumping puzzle. Play something else than warrior.
Maybe ask them nicely next time? I must confess I have been slightly annoyed by this, but I didn’t think it needed a forum post.
- Erratic/inconsistent desync behavior after using pushes/pulls causing key abilities to completely miss.
That failed Pry Bar rage! I’m relieved to see it happens to the best engineers as well.
What did you expect? You can’t be a pro in just a day! You have the right idea on how to play, but you need hours and hours of practice just to get your skills into your muscular memory. You might want to:
- Pick a build here: http://metabattle.com/wiki/MetaBattle_Wiki
You’re not forced, of course, but it might be easier if you’re new.
- Try to find a friend to duel with you. Practice is messy and people of every skill levels are together, so it’s a bit discouraging. Unranked is better, but you probably want to get your build figured out before going there.
- Not to be too kitten yourself. It’s ok to not roll over everyone in your first week. If it was, this game would be boring. Practice, and in no time, you’ll see noticeable progress.
Welcome among us and good luck!