I agree its a terrible tactic but in single que matches there are allot of opportunities to use it effectively. If the enemy dies instantly there’s not much they can do and it’ll definitely get you the win since it doesn’t need any actually team coordination or skill.
Well, if you’re looking for the best tactic to win in hotjoin, I suggest you go into spectator mode when you’re loosing, then join the winning team when the auto-balance hits. Don’t forget to volunteer for auto-balance whenever you can. Hope that helped.
Edit: Either I’m crazy or you edited your post, but I was certain you were talking about hotjoin. Either way, if you say it works in your MMR region, I believe you, but take a look at the video: you might like this type of gameplay better.
You’re absolutely right, but I imagine that it would be tremendously difficult to code. For example, if amulet is the criteria, two DPS guards are a better combination than two mesmers. How would the system sort this out. Furthermore, it relies a lot on the current meta, so it wouldn’t be a long-term system. If someone at Anet can code an algorithm that can keep track of the meta and find out which compositions work and which do not, I’m pretty sure they’re gonna get rich!
For the rest, do like I do: play your best with the people you’re paired with. Soloq is actually more relaxing for me, since I know the outcome of the match is mostly in the hands of Fate.
since stability is a stack now you can also burn it off with aoe cc in a zerg fight. its not as strong as it used to be.
You are in the sPvP forum.
I’m aware of that, there are still zerg tactics in 5v5 as far as im aware.
That’s not a good tactic. Watch this video to learn about conquest tactics! It’s great, I watched it when I was already experienced and learnt a ton of stuff!
then how do you fight immobilize? for melee classes its a death ticked because you can’t dodge
Excellent question! You actually have several ways to get rid or negate the effects of a petty immobilization, sorted here by effectiveness (it still depends on the build you’re running, of course).
1) Learn the immob skills animations and dodge them. For example, engineer’s rifle #2 is hugely telegraphed, and so are most of the warrior’s and ranger’s immobilizations. The longest immob usually have the most obvious animations.
2) Some skills specify in their description that they break immob. It oftens go with the general theme of the skill. Examples: thief’s Withdraw, warrior’s wharhorn #4, ranger’s Lightning Reflexes, etc. Find out which one you have in your build, or add some.
3) Immobilization is a condition, and can be removed by any classical condi removal utilities. If you’re having problems with immob, use an insta-cast condi removal, like mesmer’s Mantra of Resolve. Immob can be covered, of course, so this works best when fighting power-based build (LB rangers…).
4) Block/invuln, or better yet, use an evading skill. You can’t dodge while immob, but skills like thief’s SB #3, warrior’s GS #3, or every kitten the ranger has on his sword and dagger still work when you’re immobilized. They often are on a much lower CD than invuln (that are usually stun-breakers as well), so they are an excellent choice.
5) Teleport away. Sure, you’ll still be stuck, but you can get away from that shatter/HB, or hide behind a wall so that the ranger can’t pew pew you to death.
6) Accept your fate. Not recommended if you’re serious about winning.
Hope that helped! Of course, all of the above only applies if you WEREN’T STUCK MID-AIR! When is that bug going to be fixed?!
edit: added bold font passages to stress the main elements.
(edited by Sorel.4870)
So, as a relatively new player I started to wonder how all the meta builds are created by NA players. Anyone bother to explain me? Is it from the air or something?
They are not. That’s just the ethnocentrism talking.
In its current state, the skill is very week compared to the turret or even the elixir. However, people like this skill for its quirkiness, so the solution wouldn’t be to add a condi removal or a stun-breaker (two gadgets have that already) or a heal on the tool-belt skill. What it really needs imo is to be insta-cast, and for the tool-belt skill to be insta-cast as well. It would therefore give a powerful interrupt skill (excellent for SD builds), and A.E.D. would be much more reliable, without being OP (that’s a 40s cast time, surely you can eat two lethal strikes in that interval).
The only acceptable case where you have to throw grenades at far range is in WvW if you are being chased by a larger force. In that case, press “look behind”, and throw your nades where your foes will be keeping their current pace. You can practice anywhere with NPCs, or ask friends to practice with you by just running around in a custom arena. In that case (and this case only), you’re pretty much certain the grenades will hit, or if your foes stop or move sidewards to avoid them, you will have gained some precious kiting seconds. If they don’t, they’ll be weakened when they finally catch up with you.
Wow, ethnocentric much? You don’t know the european scene, and I don’t blame you, but most top players do, so some people on your lists are just the first to play certain builds in NA.
P.S.: ROM created Axebow, not Hambow.
So are you confirming that it’s not trolling to take an up leveled character and purposely follow around a group with the intent to grief them by rallying their opponents in group fights? “Oh but I’m just trying to play the game in WvW! Honest!”
Forget siege trolling we just found the new way for griefers to grief WvW.
Now you’re being completely paranoid. What’s next? Kicking every player who dies in a zerg fight, because they might have forgotten to dodge on purpose? Chill out dude.
I have leveled up my first character exclusively in WvW, before EotM was added, and I had great fun doing so. If that’s what you like to do, do it. You’ll die A LOT! But at least the armor repair are free now.
Turret engi
Shortbow rangers (I can’t stand the noise)
PU mesmers
if the latter, wouldn’t it be nice if there were a program where certain member(s) of the community had a direct line to Anet devs in order to voice community concerns? We could maybe call these people “representatives.” No that’s not a good name, maybe someone can come up with a better one?
I’m not sure you’re being ironic or not, but we actually do have forum specialists in charge of exactly that. But while I see the two pvp specialists all the time, I never saw a single comment from a WvW specialist. Who are they? Talk to us!
Then simply separate them for pve/spvp. They’ve already done this with other things. Quite frankly this potentially “a bit OP” design choice is absolutely murdering pve build choice. PvE and dungeons are almost required “CLUMP FOR BUFFS!!!!!1!!one!!!!”
That’s an arguable point. Sure, for players who only play PvE or PvP, there wouldn’t be any difference. But for people who play in every game mode, a separation of skills is not a good idea. Don’t forget that GW2 is a RPG: I have learnt a set of skills through leveling, why would I learn another by stepping into pvp? And what about WvW, which is a PvE/PvP mix? I don’t care for small adjustments (confusion being stronger in PvE, CnD dealing more damage), but I like the idea that a new player who plays pvp for the first time can use the skills he learnt already.
Nevertheless, I think Anet cares about the issue you’re talking about. Maybe the defiant changes and the removal of condition stacks will help? Another problem is that we’re so used to the old dungeons now that they seem super easy, and we can do them with zerker gear. We also have ascended, so we don’t really need to care about our survivability.
The leaderboard will always be flawed as long as it caters to players who participate. If you don’t participate, you won’t get points. Those who participate more, will be rewarded more. Win ratio means mute unless they completely change the algorithm, which they haven’t =/
Exactly. That’s why I was a bit surprised by the first post of this thread, saying it disfavored solo players. On the contrary, solo players can play more, since they don’t have to wait for their team. But somehow we lost track and no one aside from me cared to discuss the initial topic.
This brings up another point. Should Anet change the meta by removing or modifying an amulet every season? Or perhaps buff three different amulets every season to keep things interesting. Just a thought.
You think so? I think it’s more difficult that you seem to think. For example, rifle engineers were rare before fall 2014, and then became meta, without receiving any buff. They are strong now because the way we played the game changed, but I doubt anyone at Anet could have predicted this. So I think that’s a very sloppy way of balancing.
A good way to balance is to tune the meta builds a little, but also to buff utilities, traits and weapons that no one uses, to add some diversity. Some good steps in that direction were made recently: Slick Shoes (it’s not better than Elixir S, get over it), ranger’s torch, engineer’s shield, thief’s Panic Strike: all of these are now viable in pvp, but let other builds exist for the profession. That’s the way to follow imo.
ANET IS the one enforcing the meta. They are the ones who keep making braindead and effective specs like D/D ele, Slick Shoes, Turret Engi and Spirit Ranger and Hambow from before as an example.
I don’t think so. It’s just that braindead players keep playing them. And from the builds you mentioned, only Turret Engineer is still popular, and it’s not viable outside of low tiers.
I think that’s a PvP thing. You see, in PvP, the short range on boon sharing is a risk/reward thing. To share a boon with a team mate, you have to get close to him, but if you do, you can be cleaved by the other team. So usually, you see one guy on the capture point, with other gravitating around, and when one guy want’s to share a boon, they quickly group up and take their distances after that. Boon-sharing and heal-sharing builds in pvp are already very powerful and they are often 2-3 of them in any good team, you your proposal would make them a bit OP imo.
Does anyone (outside of Josh and a handful of Dev’s) even know how this system even works? I can’t even make heads or tails out of the points awarded. You can have more total wins, more total games played, a higher W/L ratio, and STILL have less points than other players. Even myself being in the 700’s, find myself facing top 100 players.
Which hey, I’m flattered and all but, I’m an old F with arthritis. Gimmie Breaka’
The complete algorithm for both match making and LB is given there:
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
To be brief, you are awarded LB points if you win when the odds were in your favor, or when you win when they were against you. You’re supposed to loose points when you loose when the odds are balanced or in your favor.
Since the second test season began, the amount of points you were awarded was too high compared to the number you were loosing. So players who played a lot were artificially getting higher on the LB. Grouch said yesterday that he adjusted this system, so I won’t talk about now.
To be fair, before rangers got buffed, almost no one played ranger. Rangers could be strong if played correctly – but no one wanted to learn how to play them correctly.
Rangers needed some love.
Their condi builds were already strong. But the buffs to longbow really helped the build diversity, so I think that was a good chance, even if I don’t like that play style. Who am I to tell people what they should like playing.
Stealth has already been overnerfed and passed out like candy to too many classes. If ANET wanted to destroy what makes thieves special, they chose an excellent path.
I mean look what they did to ranger’s
They gave them stealth on top of the OP pets that follow the real mesmer.
And they gave them OP LB that literally destroys any chance mesmers get/s
I’m new at mesmer, and when I play shatter, I get rekt by power rangers if they are not totally stupid and if don’t kill them with my opening burst. The reflexion on distortion trait helps a lot though.
But really, the pet following the real mesmer is a good thing. They are already terrible as it is, so let them have at least that.
Thank you. Now move this post to the guardian sub forum.
Considering players from the same skill lvl, the one jumping in the fight always has the advantage. The enemy will have already used some cooldowns and you have the surprise effect. Some players posting on this topic have the false idea that people doing a 1v1 are better than any average wvw pug.
Well, they do play dueling builds, so if a guy in PVT runs in, he’ll loose.
And yeah, people dueling obviously like small scale pvp, so I think it’s safe to say that they are statistically better in 1v1 (after all, that’s what they like to do), so they often win, even taken by surprise. That’s not an absolute rule, though.
If you really want some good laughs, stand around and watch the duel without interrupting. If your mate wins, run in for the stomp (;
Going for that “ultimate dominator” title, one hater at a time…
Sirbeaumerdier is statistically canadian (from Québec), or from Sénégal, since he obviously speaks french but is not european. At first read his username kind of sounded german to me as well, that’s true.
That’s all I’m gonna add to this sterile debate.
I disagree that playing in a team is “the highest level.” It’s troubling to see the way younger ( I suspect younger ) players go in for the herd mentality.
Last time I checked, this game was about heroes and epic deeds. I play my best when I’m trying to work with a PUG and adapt to changing circumstances as rapidly as possible.
Organized gaming, with carefully scripted plays belongs in the world of console video football games.
If you need a team to play well and you don’t think a game is good unless it’s scripted and played by a playbook.. then I suggest that you have lost perspective.
Organized doesn’t mean scripted. I think that’s an odd way of seeing things, at least it’s far from what I experience when I play in a team. I didn’t play any football game after FIFA 2001 (it’s been a while), but if I remember correctly, it’s a single player game: you control all the players.
Now, real football on the other hand, is all about getting a good team together, practicing hard and performing well together. If there was a football soloq mode, you can bet your boots that less people would watch it. Why? Because there are less good moves, less skill involved, and everyone in the stadium would see that the overall level of play would be miles under any organized team, even if the solo-only team is a “super-pug” with the best players in the world. And they didn’t even need voice communication in football! Why, all of the sudden, in a team game, people assume soloq is just as skillful because it’s a video game?
I love soloq, I love meeting players from across the world, and I would never do this by casually playing football. But I’m not fooling anyone: coordinating within a team requires far more coordination, and make for a lot more of interesting plays than the rather basic rotations you’re FORCED to do in soloq, because the communication between the players is not as good, and they are not used to play together.
@Sorel.4870
Your logic is flawed. Adam could just as easily solo Q when his team isn’t online. Why should I. as a solo q player, have to cater to adam and his friends’ schedules?
The original post claimed that the LB favored premades. So you disagree with that original statement?
lol, I fail to see how Akitten ca’t give his very best just because he isn’t in a team… Maybe it should read more like " Adam always want to have an advantage of be part of a premade vs pugs in most matches…"
I’ll answer to you, but it goes for the other post as well. You say it yourself: playing in a team gives you a strategic advantage: you rotate better, you focus players better, you can do crazy portal strategies… So you have to admit that the team gameplay, because of its complexity and the synergy you can achieve as a team, is a more effective way of playing the game.
I’ll assume you are like me: relatively good players, dragon rank for a while, but mostly playing in solo/duo queue and not taking the game too seriously. Do you have any pleasure in a game where the CP constantly switch color because your team rotate poorly, where people immediately rush far just to be wiped after getting mid, causing the lost of mid, where you loose a team fight because the mesmer on your team didn’t see the lich and didn’t moa it? I don’t: I like it when my team, even if they are solo players, works well together, rotates well, and care for others in team fights. I’m sure you agree.
Now, Adam, if he queues solo, even with better players than the one I enjoy playing with, he will have the same feeling as if you and I had the kind of game I mentioned: the rotations will feel wrong, he won’t be able to do the exciting cc chains he can pull out within his team, and the whole experience will probably be frustrating. In addition, Adam will likely have a better MMR than any solo player (because teams are better than PUGs), and is likely to be rekt by a full premade, while he is paired with a 4-man group. If he cares about winning, the best strategy for him is to play with his friends.
Finally, full premade gameplay is the most skill-based, most effective gameplay in pvp. So players in the best teams, with the best MMRs, are the best players in the game, and deserve to be on top of the LB, above some average solo players who can play all day with medium skill.
You really believe that? The new LB has huge flaws, but in my opinion it favors solo player too much! Let me give you an example:
Adam is a very good player, and he has a team. Bob is an okay player, and he only plays in soloq.
- Adam likes to face the best premades in the game. He likes close matches, good rotations, and playing with his friends.
- Bob doesn’t really care about rotations: he plays turret engi. He likes playin with strangers of his level.
- When his team is not online, Adam plays in unranked or in WvW/PvE, because he always want to give the very best in ranked.
- Meanwhile, Bob plays in ranked.
- Sometimes, Adam and his team play in unranked to test new comps.
- Meanwhile, Bob plays in ranked.
- Adam often duels his team mates or other good players, to make sure his mechanical skill is still sufficient.
- Meanwhile, Bob plays in ranked.
What’s the result in the end? Providing they have the same amount of free time to play the game, Bob will most likely be way above Adam in the LB! And it gets worse if Bob plays way more. The truth is, solo players should rarely reach the top of the LB, since the amount of skill it requires to play in top level teams is way beyond any soloq game. It doesn’t mean solo players are bad: it means there is a random component in soloq that doesn’t fit in a competitive game. I love solo queuing, but when I do, I know it’s just for casual fum.
Thing is, I actually get better matches in unranked than in ranked. In unranked, I rarely meet noobs and most are leg champs. It’s only in ranked that this issue arises.
Really? How odd, it’s the opposite for me. I have better luck in rank than unrank.
…Do unrank and rank run on separate MMR?
Yes.
There is nothing more frustrating than being immobilized mid jump and not being able to do anything at all. Can’t cast spells, can’t AA, wtf is this?
I agree. Against a ranger or a mesmer, it means insta-death. Nobody likes dying with every defensive skill off CD.
I run a lot of different builds on a lot of different professions, but in WvW, the spec that takes the less time to cap a fully upgraded camp is by far my condi engineer, that’s why I said it was “relatively” slow.
kinda interesting aside…
for me, full pve zerk and knight/zerk wvw mix end up being a wash at regular camps, both better than condi. knight/zerk and condi are about the same at fully upgraded, but condi is in exotics and doesnt have wvw infusions, while pve zerk cant do them because all my infusions are AR (im not sure i could do it even with wvw infusions though). i dont multiclass so idk about comparisons with other classes.
You’re probably right. The truth is I’ve never tried taking a camp with a zerker bomb engineer, since I only play bombs on my condi and celestial builds.
On other professions (namely warrior, thief, mesmer and ranger), I can’t get it done so fast, because their AoE pressure is worse, and when they are in zerker set they take a bit more of survival management. But I can certainly imagine that you can do much better on a staff elementalist, for example.
A bad players who try his hardest, will contribute the most to the match and will make the experience an enjoyable one
By contrast…
A bad player who shows attitude, only brings out the worst from people, as such he deserves a very harsh treatment….because he’s there with the clear intention of ruining other people’s fun with no excuse
Two things:
First, once again, why do you insult these people? It’s useless. They won’t get better, you won’t either, and you’ll probably feel worse after a salty exchange. If you have a player in your team with a bad attitude, why don’t you just ignore him?
Secondly, what you’re describing is not at all the experience I have of pvp. I mostly queue with less experienced guild mates, so I’m not used to be trash talked, but what you see most often is an okay player starting to insult a worse player from his team, more often than not just afking and trash talking in map chat. So who’s the one with the bad attitude? The one afking or the bad trying to win? And yet who receives the trash talk?
Quit being childish, and treat people you play with with respect. GW2 is advertised as a game with a mature community, act up to it.
It would be cool if ferocity on TotSS worked like this:
When you had capped the buff, your team gets +50 to all base stats for every point your opponent has currently capped.
That means that if you were 3 capped by the enemy and capped ferocity your entire team would get +150 to base stats. It would lead to closer, less snowball games on that map possibly.
That would be sick. Excellent suggestion.
Nah dude, if you want to see what skin a player is using, ask him! It’s a MMO for Dwayna’s sake!
Last time I checked, it was ok to do it. My win ratio tells me that switching professions still gives me LB points. So go ahead.
Too often players playing the “legal” card do so because they know they can’t play the “moral” one. Watching your teammate get beaten because he sought to help you is putrid. That you have agreed on this (your teammate certainly did not), or that the rules say nothing about it change nothing.
That is a very good point.
Not really, what is “moral” is subjective, this entire thread is a fine example, some people think the “moral” thing to do is not jump in on a 1v1, others apparently have different views on what is “moral”.
What is moral is subjective, but it pretty much defines our interaction with other human beings. I sometimes duel in WvW, and when an ally comes by and attack my opponent, I let the later kill him, and then continue my duel. The reason I’ve been doing that is that I didn’t think it was respectful for the player who wanted to duel me to kill him in a 2v1. But I realize now that letting an ally get killed because he was trying to help me is a bit of a Richard move. So there’s no way around it: be quick enough to warn your ally this is a duel, or try to rez him after he falls, but don’t blame him for wanting to help you out!
Killing the home mob at start is not dangerous, unless you solo him. A thief cannot cross the map so quickly. Two people can kill it before the thief arrives. Killing the enemy mob is risky, but can be done by a zerg while the enemy team sits scratching their heads in mid wondering where he other team went to.
First of all, it’s dangerous, because you don’t know what build the thief is running. If it’s d/p, you’re safe. If he’s one of the few fools who still play s/d, you’re doomed. He’ll be at the cross road when you’re near your close, and then Inf Signet -> Inf Strike -> Steal and gg, you lost your boss. I do it all the time against sometimes three players, and I take the luxury to Shadow Refuge beforehand sometimes. There’s a video of one guy doing that on this thread, without even using Inf Signet.
In addition, the other team is hardly “scratching their head” at mid: they are sitting on a capture point, by the time you get there, they will have gotten the full cap (one guy will likely port up to slow you down), and you’ll fight over a node that ticks for the opposite team, possibly for two minutes, sometimes longer. That’s 120 points in their favor. Now that’s a bit extreme, but if we suppose that the teams are of similar skill, winning a 5v5 team fight at mid takes some serious time.
I wrote it out already before posting here. Anyways, ending up in a bug is one thing, but intentionally using it to one’s advantage is exploiting in my book. And their chat behaviour (which can be briefly seen in vid) left no doubts that they knew what they were doing. You do it in a public server, I don’t mind. You do it in a match, you’re ruining the game.
I doubt it. I had a thief in the opposite team with that bug at some point in the game, and I was on my mesmer, and needless to say I got rekt. But he wasn’t exploiting: he had no idea why all of the sudden I was playing badly. We still won, but I really hope they fix this soon.
Thing is, I actually get better matches in unranked than in ranked. In unranked, I rarely meet noobs and most are leg champs. It’s only in ranked that this issue arises.
Unfortunately, that’s not always better. There is a weird trend of “Champion Genius” and “Legendary Champion” turret engineers. My MMR might have gone down (but I doubt it having above 60% win rate), but since the test season began I see them everywhere! The problem is that it’s the perfect LB build: even when you loose, you score 200 points for your team, since you were left alone on a point. So when I’m expected to win 500-0, I can’t because the best strategy is to let them have 200 points.
I didnt specify, I was talking about custom arenas. I dont consider myself a great player, not only that but Im trying to teach my cousin a thing or two so I dont wanna hurt the team Im at cause of my lack of skill. Thats why I most of the time play custom arenas and from what I know you cant join as a party in custom.
Play unranked and don’t worry about it. You won’t get much better if you mostly play hotjoin.
That guy gets it. You’ll like it better in unranked, even if the first few matches will likely be a bit hard till the system figures out your MMR.
Too often players playing the “legal” card do so because they know they can’t play the “moral” one. Watching your teammate get beaten because he sought to help you is putrid. That you have agreed on this (your teammate certainly did not), or that the rules say nothing about it change nothing.
I never thought of it that way. Maybe I will help my worldmate next time. On the other hand, maybe my world mate will be capable of winning the 1v1, and in that case everybody is happy. And if he goes down, I try and prevent the stomp. But you certainly made me think about my behavior. Thank you.
Unranked is meant to be a bit more casual, and I suppose it’s not enable to let people show off their unique looks. It’s not a big deal anymore imo, because most people play human since the standard model was proved by the discovery of the Higgs boson in 2013. Wait what?
Wow. Someone calling mesmers OP cuz they cant find the real one. Are we in beta weekend 1 again? O.o
That’s a good sign actually! It means we have some fresh blood in pvp.
That’s actually an interesting way to look at it.
@OP….nm, not even gonna.
An interestijg way to look at it. I just hope no more of these posts show up or anet will do something like put a 10s icd on deceptive evasion lol.
Well, I do hope Anet doesn’t take balancing advice coming from the forums too seriously.
Wow. Someone calling mesmers OP cuz they cant find the real one. Are we in beta weekend 1 again? O.o
That’s a good sign actually! It means we have some fresh blood in pvp.
1. Queuing outside of HotM
2. MMR-based LB
3. Balancing for more build diversity instead of just fine-tuning meta builds. Some of the recent changes for ranger and engineer are a step in the right direction.
It’s super obvious when people are dueling and even if you don’t know if it’s a 1v1 let them do it.
No it’s not. Sometimes you just get a guy jumping at you from nowhere. Frankly, when I’m on my engineer and a p/d thief jumps on me, I’m actually glad to see someone come and help me kill the guy, because not all 1v1s are fun. I don’t want to be bored to death by a SA thief if someone can help me get rid of him faster.
That’s why I always help guys in 1v1, and if told to stop I stop. I like duels, but it’s WvW: there’s no rule, there’s no honor. It’s nothing to get mad about.
Actually, this thread shows that these “noob traps” are far less obvious that it seems, which is maybe a sign of good design (after all, judging by the map votes I get in ranked, Niflhel is one of our favorite maps, close second to Foefire in my experience). My contribution on the debate:
- The buff is useless
- Killing the bosses in the very end when you’re behind and the enemy team is bunkering a CP is sometimes a good idea
- Regarding the “rangers can do it in 3s”. Yes, but it takes 0.5s for the enemy thief (or mesmer) to steal it, especially since RF has a very predictable damage outcome.
- A good thief in soloq will often cross and check if the enemy team is doing the beast. If they do, in most cases it gets stolen (unless they have a mesmer).
Conclusion. In soloq, doing beasts is most of the time not worth it. If the opposite team has a thief or a mesmer, you’ll just waste your time while giving away free points. Do them at the end if you’re behind, and pray the RNG god if the other team is there as well.
The point is that Anet makes money every time you want to change your skins.
Yeah sure you get some for free, but those are more like freebees from the drug dealer.Once you are hooked up, you will buy them to sustain your habits.
Good analogy. Play some pvp, it will help you sustain your dandy lifestyle.
The majority of bad players simply don’t care to learn and this is not something I’m stating, this is something these bad players constantly say…yah the matchmaking won’t change anything…ever
Well, I’m not sure I must argue about personal skill with someone who thinks thieves are broken because of perms-stealth-spam, but I’ll give it a try.
Just to give you a little bit of perspective on the subject: how did the good players become good? That’s right, nobody is a top player from day one. Sure, some people experience different difficulties at different steps on the learning curve, but somehow, a lot of players have reached a level of understanding that allows us to regularly have fun games with people that somewhat know what they are doing (at least they don’t focus on the bosses, to have really low expectations). So saying “bad players don’t care to learn” is obviously false in many cases.
But what if this one guy on my team REALLY doesn’t want to learn? What do I do? At this point I am forced to send him salty whispers, right? No! Why people? Why do you feel the need to insult bad players? It won’t make you win, it won’t make you play better, and according to you it won’t even help them to get better, since they are supposedly incapable of doing so! It’s ok to get angry. But next time you feel so angry you feel the need to insult another player, ask yourself if you’re not taking a GAME too seriously.
Some crazy people are still playing GW2 for fun.
1) Fun.
2) Rank which awards a pretty cool finisher but unfortunately this got ruined by Arenant allowing every pleb to get them via hotjoins.
I agree with you for the “fun part”. But you old timers need to stop with the “finishers don’t mean anything now”. They never meant anything, just that you played more. As it is now, it’s faster to obtain pvp ranks by just playing in ranked or unranked, even if you loose three times out of four. Rank farm servers are honestly just there fro PvE AP farmers who are repulsed at the idea of doing anything else than a boring grind. Rank still shows experience in pvp, but I don’t think you should feel special because you play more. If you want to show people you’re better, just play well.