Gaiscioch Family [GSCH]
Gaiscioch Family [GSCH]
Looking forward to the fun!
Gaiscioch Family [GSCH]
I thought you could still WvW right from level 1, the only difference is that you don’t have access to the WvW panel, it remains hidden until lvl 18… did they try going to LA and using the portals to enter? Unless it had something to do with the free trial week when they blocked wvw to trial accounts… bug maybe?
Gaiscioch Family [GSCH]
I like 2.5
Very simple to add to it is by achievements. After X amounts of tequalt you get a free teq ascended box. After X amounts of lvl80 rare weapon in the mystic forge, you get a free precursor.
I prefer this method it even if people say its a grind you at least know your working towards something in the end and you would receive a reward
It feels weird to say this but I do like this idea. At least it would feel like some of use weren’t on RNjeasus’ bad side. I mean I’ve pretty much given up on getting anything but runes of the sunless and spoons from teq… been doing Teq everyday since his reboot and have yet to see a Teq Horde.
I know RNG is a fact of life but it does suck for those of us on the unlucky side of things.
In the same manner that my thousands of forges and thousands of hours played feel without ever getting a precursor, so does the Halloween raffle feel having handed in up to 1k tickets and winning nothing (while others who hand in 2 to 3 tickets win).
I understand why it can happen, but that doesn’t make the experience feel any better. It just leaves you with a very bitter taste. You can talk about this all you want, but I consider that it is – bluntly put – your job as game designers to prevent this from happening to me and many, many others like me, over and over and over again.
Well said
Gaiscioch Family [GSCH]
Nothing like doing a Teq raid and having someone’s backpack screaming at you to “Go faster!” or when the zerg got crushed “Gravity 1, you 0” or my personal favorite when we were using the jump pads at the battery phase: “Boing!”
Turned Wild Wed into an even more wild and hilarious event. Cudos to the designers!
Gaiscioch Family [GSCH]
Top 3:
1: Raid tools: raid will be nothing if the base tools for raid/group management aren’t in place and are frustrating to work with
2: Skill/Challenge: Would like to see some very challenging content that can’t be simple powered through by a dps check. Challenge the player base with unique encounters, puzzles, divide and conquer strats, rolls for each class. Make us think and work for it!
3. No Vertical Progression: Raids should be available to anyone who would like to give it a shot without having to work about a gear treadmill or being shoehorned into a specific class. Make sure all classes are viable in some way.
Gaiscioch Family [GSCH]
Chris, can you provide a baseline definition of “raid”? What exactly is the intention behind creating “raid” content that cannot already be expressed in terms of existing dungeons or fractals? Is it about creating another category of content that is gated to guilds?
Here you go:
‘…instanced co-operative group based ‘challenging’ content…’
Chris
This seems to conflict with the title of the thread, which implies “instanced co-operative guild based ‘challenging’ content…”
I would just like clarification on that.
Should raids be restricted to the guild level that require some form of guild activity/currency to activate/enter, or should they be accessible by anyone? What are your thoughts on that specific?
Heya Crystal!
I don’t think raids should be limited to guild currency simply because it is exceptionally time consuming, costly, and a serious gate to smaller guilds of 20-25 members that may or may not rep 24/7. As is to keep my 2 Teq spawns running I’m churning out 60 gold/week plus SORC runs guild missions twice a week for merits in order to keep us going, which is hard for a guild that doesn’t require 24/7 rep. You also run the risk of having guild become even more inclusive and demanding the 24/7 rep to generate the influence/merits to run with will lend to the “elitist” tag setting in.
I would much rather see some sort of pre event, or a simple achievement/# of teq or wurm kills/a hard quest (would be a great chance to be a sort of raid tutorial so people know what they are getting into) that players can obtain an account wide raid unlock for. This would allow for the most people to be able to participate without having to jump through ridiculous hoops to play the content they love.
Gaiscioch Family [GSCH]
Proposal
To play to ANET’s current strengths and show that you incorporate the existing living world concept into open world raiding without sacrificing GW2 and it’s current player base
Goal
To fill the gap and provide hard content that requires a good deal or coordination without locking players into a gear grind and to give group play a place to thrive
Proposal Functionality
By utilizing the already created squad interface I think Anet has the ability to put a new spin on raiding. When the term raiding comes up most people think of Rift or WoW. This is great and all but I would like to see a new spin put in place instead of hammering out the same old same old as this has been one of Anet’s greatest assets: the ability to take something that’s be done and turn it into something new and fantastic.
The Open World
With world bosses like Teq and Wurm players were at one point forced to up their game and got a taste of what I like to call non-traditional raiding -> coordination and planning were actually involved. I’d like to see Dev’s take that one step further and implement a raid UI using the current Squad System.
- up the level of squad members to a max of 150
- give the squad commander the ability to see his squad – health, class (see ESO warframes addon)
- allow the squad commander to kick and add people to squad by right click
Once commanders have the tools available to control the group the possibilities could be endless
Keep Raids in the open world. Allow anyone to interact and travel through but have a system set up in place so that players must be in a Raid group with a minimum of 10 players and the Raid Leader must talk to an npc in order to gain any loot/progress from the area, or do damage to the bosses or mobs, or interact with the puzzles etc. This will still give the world the feeling it’s changing without the chance for some random person to troll or ruin hours of set up. It also has the bonus of still being a place that non raiders can explore or check out without having to fight to get a spot in a raid group.
Raids could then be set to scale based on the number of people in a raid – 10 being min to a max or 150 for things like say wurm
Loot
I like the idea of the pvp reward tracks and I think they could work nicely in a raid scenario provided the loot is worth the time and effort put into each raid. Different tracks could award different things and all loot should be of use to a raider but SHOULD NOT be a gear grind or things that would be a block for new players learning to raid.
General Questions
- What is Anet’s definition of a raid?
- Are we limited to just one type of raid or is is possible to have a mix? -> WoW type raids (guilds), GW1 adventure Zones (want so bad), GW2 open world (Teq/Wurm)
Alrighty, I blew the 200 word limit lol. if you want me to expand on anything let me know
~Soren
Gaiscioch Family [GSCH]
Oh man, so excited for this CDI you have no idea. Prepare for one long post once I get home from work lol.
Gaiscioch Family [GSCH]
1. Leveling up now costs in game gold, increasing the higher you level. Level 80 costs 10 gold.
2. You can now only gain so much karma a day.
3. Charr horns removed.
4. Auto Attack has been removed from the game.
5. Night has been removed from the game.
6. Removed dialog from Inquest NPC’s that called players skritt brained idiots which was deemed to be too offensive.
7. 2 new playable races, Harpy’s and Trolls have been added to the game.
8. Leveling system has been reworked again and will probably be reworked again later.
9. Removed trade post from the game.
10. Added a new Elite skill available to all professions called Summon Trahearne, awarded once you finish the storyline. Summons an invulnerable Trahearne that will periodically buff your character and inspire you with frequent audio quotes. Does not attack, cooldown 180. Lasts 180 seconds.
10 is pure gold. I’m laughing so hard I’m crying and the guys at work must think I’m mad XD
But the best/worst change ever would be having Dhuum randomly appear after a character has done something at random and kill said character. Any character killed in this manner has all progress reset to 0. For a simple 10000 gems you can have that character restored!
Gaiscioch Family [GSCH]
(edited by Soren.9316)
posting to fix the new page bug…. <<
Gaiscioch Family [GSCH]
The day we get to kill Trahearne will be the greatest day in all of Guildwars2 history
As for the dream team I really do miss the banter of Tybalt & Forgal. Def my favs, followed closely by Rox and Gixx
Gaiscioch Family [GSCH]
I would estimate I’m up around 750-800 tries with no hoard…. I am however really proficient at getting runes or the useless =p
Gaiscioch Family [GSCH]
TTS does it daily and as one of the commanders (mainly for Teq but I do get wurm every once in a blue moon) I can tell you, just hop on the TS and if you can’t just pay attention to map chat. Everyone is welcome to the raids and raids are done and pretty much every wurm spawn so you should have lots of chances to get in there and get a kill.
If you don’t know the strat -> http://ttsgamers.com/strategy/great-jungle-wurm/
And don’t worry about not being perfect. All our leaders explain both parts of the fight before each and every spawn so that everyone is on the same page.
And don’t be afraid to ask questions, we’re always there to help.
Also as a side not Tev: TTS is a cross server community. We have members spanning 12 guilds from every server available in NA. We don’t require any of our member to rep out side of raids unless we are doing things like guild missions so it’s very unlikely that out side of some general fun you won’t see mass amounts of TTS tags running around.
~Soren
Gaiscioch Family [GSCH]
(edited by Soren.9316)
stale.9785Teq is not balanced. The entire encounter depends 100% on the contribution of the six people who are on the turrets. If they can handle their kitten, you’ll be ok. If they’re the other 99.9%+ of the playerbase, you’re going to fail.
Umm for the record Teq can totally be killed with no defense teams or turrets…. we did it on a wild wednesday =p
Gaiscioch Family [GSCH]
(edited by Soren.9316)
I did a boss blitz run the other day and what we did is divide the players into 6 teams of approx 10-12 (most of the players are good at dividing up without much prompting).
Everyone goes in and aims for max dps and once all bosses reach approx 5% I have everyone pull off. We then usually kill mobs until everyone is ready to burn. The team at Boom Boom will dictate the flow of the fight. Ince everyone is ready Boom team waits for a turret. Whe nthe turret is up everyone focuses the turret and the calls out in map/TS when the turret goes down. That is the signal for everyone to max burn their boss. All bosses should fall within seconds of each other.
Did this 7 or 8 times for successful gold iwth 2-3 min left on the timer.
Key Notes:
1. Pyro use reflects if you have them
2. Have 1 person throw seeds at bird guy
3. Do not be afraid to tell people to waypoint if dead. It’s much quicker for them to take the 10sec to wpt and run back than the 20-30 to rez a fully downed person
4. Lots of map/TS chatter
Gaiscioch Family [GSCH]
Please let Trahearne turn bad so we can kill his worthless glory stealing kitten!
I give you so many +1 for that =p
Would make my day to kick his backside
Gaiscioch Family [GSCH]
Best thread ever!
We got this guys, GW2 Band ftw!
Gaiscioch Family [GSCH]
Yayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy!!! Aspect arena and Sanctum sprint here I come! Might also hit up the gaunlet since I have 75 tickets left from last time…. nothing more satisfying than punching Lidari in the face =p
Gaiscioch Family [GSCH]
Well I certainly don’t qualify as an older player but my guild has lots that are 40+ and last I checked the demographs we have a couple 85+ hanging out and still playing
Gaiscioch Family [GSCH]
I use the Mad Catz RAT 9 wireless and I love it. Very responsive, lots of buttons, easy to set up macros, extra battery…. battery lasts about 6 hrs of straight gaming
Gaiscioch Family [GSCH]
+1 op! Everything you’ve said rings true
Gaiscioch Family [GSCH]
Mods pls keep this separate if at all possible as this thread is only dealing with guild missions.
I figured this was worth bringing up here so that we could generate some discussion on guild missions and how they are currently being effected by the megaservers and if there are any positive things we could suggest to make running them easier now that many servers and guilds are running them at the same time.
Originally from here:
https://forum-en.gw2archive.eu/forum/guilds/missions/Megaserver-Megamess-for-Guild-Missions/first#post3924070
Foghladha.2506Last night I tried to run Sanctum of Rall’s community guild missions event which runs every Thu @ 6PM and Sat @ 11PM PDT (Server Time). I was hopeful about the mega server after it stated that people are prioritized on Mega Servers.
1. Friends
2. Guilds Paired Together
3. Servers
4. Mixed from other servers.This concept on paper looked like if we group up first in a common ground (WvW) we could get everyone into SORC (Sanctum of Rall Community Events) Then head back to the PvE area to complete the guild missions. Usually these runs are an hour for all 4 mission types that yield rewards.
Last night however was a disaster. The above diagram doesn’t work at all. We had people who were repping SORC in 6 different versions of Snowden drifts. The timberline falls challenge we spent 30 minutes just taxing people to the right instance only to find another guild kicked it off while we were trying to get organized. For the Bounty there was 4 other guilds there trying to dog-pile him and the creature died before most of us could even get there.
At the end of the day we spent an hour and 45 minutes on the run and couldn’t even complete the puzzle due to the bug where the torches didn’t light. This megaserver has turned running missions to near impossible. Guilds are fighting over who goes first and it’s next to impossible to get everyone on the same version of the map. The prioritizing doesn’t work at all and the whole thing is quickly becoming more trouble than it’s worth.
This was my fear in the beginning when I posted about this patch. Things like the Great Tyrian Adventure (http://sanctumofrall.com/gta) will now be utter chaos and pretty close to impossible to run smoothly.
Please fix the system to get guilded folks together. Or at least give us the ability to select what version of the world we can join like Guild Wars 1. Coordinating larger numbers in PvE is now almost impossible.
I figured there were enough people out there running missions and I am wondering if others are running into the same issues that we had last night. I know I have 12 guilds working toward starting mission running and if we were having headaches with just 50 people I can’t imagine things going any better with more people involved.
Gaiscioch Family [GSCH]
We were warned before Christmas that glory was being phased out. ANET sent out numerous blog posts, live streams etc It was no secret you had to use them before the patch or you’d loose em.
Gaiscioch Family [GSCH]
I love how people in this thread are already blaming the megaserver for how bad their experience is, when it’s only so far been rolled out in the Heart of the Mists.
The mega server isn’t active. If you’re experience a problem in DR that affects you’re RP, it was already like this.
What you’re probably experiencing is far more people logging into the game because it’s a big patch that got a lot of promotion.
https://forum-en.gw2archive.eu/forum/info/news/Megaserver-Rollout-Update/first#post3909472
It’s been rolled out in a lot more places then heart of the mists…
Gaiscioch Family [GSCH]
My main reason for being unhappy is the static boss times for epic bosses that specifically cater to prime time players and leave the rest of the community out in the cold…. there’s nothing in the water….
Gaiscioch Family [GSCH]
Actually from on of the live streams they said when that once you log in your last login should be updated
Gaiscioch Family [GSCH]
I really think that a lot of people are pessimist right now. Ya the system to get people into a specific server can be worrying since we don’t know exactly how it will work. But that’s all.
Spawning time will in fact probably be better right now. Like i said, i don’t know for you TxS, but TTS already have 1 of their Guild with people representing them as their main guild and the community is big enough to have several dozen if not more guild, that are big enough to create the consumable. What these guild gonna do? Use them for their own guild? No they will use them for TTS run (especially for the wurm). Depending on the cost and time to build that consumable, I think that the community in NA and EU, will have a way higher control over the spawn time of these mega boss.
Again, I don’t know how it work in EU, but with TTS we already kill Tequalt in normal server each day for the last several months. We already kill it with a mix of TTS and pugs in their home server. That’s not only make things easier for us since we don’t have to set-up an overflow (even if sometime we need 1 since too much ppl want to join), but it also a great way to introduce player for each home server to that fight.
Thad there’s acouple things you may not realize even though TTS guild 1 reps more often than our other 11 guilds:
1 – Even though guild 1 reps more you are still all spread out among different home worlds meaning any influance you do gain is hardly a drop in the pot for what is needed to unlock everything. ANET hasn’t given us the ability to pool influance between worlds so even though you guys do rep more, I believe last I saw was at most G1 had 29000 influance on the TC side – give or take. That’s a far cry from what is needed to unlock stuff.
2 – Other guilds are only going to spawn events for us only for so long before we start to see the ‘well if you want our consumable you need toget our people in the map first’ or ‘you need t ochange raid times t obetter suit our guild’. TTS isn’t going to comprimise our core values or our members fun just to essentailly ‘buy the right to more play time’. I also think it’s fundementally wrong to have to badger other guilds to spwan things for us.
3 – We spawned the OF’s because we do want everyone to get a chance at Teq and consistantly hardcapped the main on whatever server we were guested to
Gaiscioch Family [GSCH]
lol, awesome vid XD
Gaiscioch Family [GSCH]
This ^^
So much this. This is exactly what TTS tried to post in our own thread before it got merged in the general feedback thread and lost to the 4 winds. Content like Wurm/Karka/Teq should be inclusive, not exlcusive like the proposed schedule will make them.
Late NA/early OCE is hit hard by this change as well. There is no reason we can’t have the major bosses spawn on a 4 hr rotation and still have enough time for guilds to pop own bosses inbetween….
Gaiscioch Family [GSCH]
aaaaand we are well under way with a fantastic start! 5/8 runs won so far! Come on out odd hour players and kill teq with us!
Gaiscioch Family [GSCH]
They will open the encounter to thousands of players who have been unable to do the event on low population servers unless they joined a one-trick-pony guild.
You can manually start the event now, so adapt your schedule a bit and you will be fine.“Logic clearly dictates that the needs of the many outweigh the needs of the few.”
The problem isn’t as simple as just altering the schedule a bit. This issue is with late NA/early OCE. At the time we play we will never have a mega boss spawn happen within our play times. This isn’t even about TTS or TxS really but about all our late NA/early OCE players. We have to play NA prime or OCE prime or we get nothing. How is that supposed to be fair?
You say suck it up and play a different time but what if that isn’t an option for a good chunk of people? Is my playtime less valuable than yours? If the earliest I get on is 10pm CST is that my fault?
I also think the system is fundamentally flawed if we are forced to badger other guilds in order to get unlocks if we can’t get enough merits to spawn our.
Simply put GW2 was supposed to be an inclusive game. IMO we are now being forced to conform to a schedule and that in the end is going to end up making guilds etc be 100% rep all the time. that is the quickest way to kill a community. I don’t understand why we can’t keep mega bosses on a 4 hr rotation. It hurts no one and only makes the mega bosses more inclusive and available for everyone that wants to participate.
This thread isn’t meant to be woe is me and woe is TTS. It is about crippling a community simply because we won’t have the tools available to do what we need to do what we were formed to do – kill mega bosses. While you may not think this is a valid reason for wanting the 10pm Teq to stay I have 300+ that run with me that would disagree with you.
Gaiscioch Family [GSCH]
As a player that only gets to log in during a specific time due to work and other real life commitments I feel that non-prime players are being punished for not being able to log in during the NA prime hours. I play in the weird time between NA/OCE switch ? 10:30pm – 1:30am CST ? same with a majority of the 10pm TTS run. This means we’ll never see Teq/Wurm/Karka in our time slot outside of getting other guilds to spawn Teq for us if/when the unlock system comes into play.
Now according to the new spawn times the only bosses available are:
Svanir Shaman 21:15
TBD 21:30
Fire Elemental 21:45
The Shatterer 22:00
Jungle Wurm 22:15
Modniir Ulgoth 22:30
Shadow Behemoth 22:45
Golem Mark II 23:00
Svanir Shaman 23:15
Claw of Jormag 23:30
To be brutally honest, not one of these bosses really appeals to me as all they are is run in smash 1 skill grab loot and take off. There is no coordination and nothing even remotely challenging about them. Boring and by no means a comparable replacement for Teq/Wurm/Karka.
The 10pm PST Teq followed by Karka was a main staple of mine since the Teq revamp. I generally don’t get to play until 9:30pm and am in bed around 1am server (10:30 – 2am CST up at 6am for work). With the static schedule you have pretty much told me that I won’t be doing Teq/Wurm/Karka anymore.
How does this affect the 10pm Teq runs?
Well I’m a leader for TTS. By nature of the way TTS is set up, as an inclusive community rather than exclusive, we have no way of generating any form of merits/substantial influence without spending thousands of gold and hours running guild missions that none of us wants to do. We have a large member base, 12 full guilds worth of it to be honest. In order to get merits we will need to segregate our guilds by home server and hope like hell we can convince everyone on that server to waste what could possibly be a minimal amount of playtime running guild missions.
Sure we can start with 1 guild but then is that going to generate enough influence/merit to keep raids going? No, most likely it won’t. We will more than likely need 4 if not more of our guilds actively running missions.
The issue will be compounded also if everyone burns themselves out on missions and then we find out we can’t get all our guys into a single map because everything is always 50% or more full. Even then having the-unlock won’t guarantee we can all get into the same map due to the way you megaserver system sorts people. Will TTS guild 1 members be able to join TTS guild2 members? Can Guild 4 and 12 also get in on the raid?
TTS never formed to do missions, we formed to kill world bosses and now, especially for us late NA/early OCE (10pm teq) we have nothing. Even if we just tried doing the bosses that spawn we are locked into the same boring bosses night after night… and I don’t want to be the commander that has to tell our 200+ late night players that they aren’t going to be able to do Teq anymore until/if/when we ever get the world boss unlock just because they don’t have the ability to play at prime time, especially when there is no reason for it as we fill a main AND an OF most nights. Essentially it will now feel like a job to log in and grind content just to be able to play the part of the game we Love.
The loss of the 10pm Teq run also kills some of the fun we’ve tried to have as well ? Wild Wednesday is the first thing that comes to mind for me. It’s an event I run on wed and we do various things while fighting Teq, such as no defenses, ugly colors, bear/bow ranger night, opposite day etc. Now with no Teq there is no event. We run a few other crazy/fun events at 10pm too, and it’s not just for TTS, it’s for the GW2 community as a whole.
Possible Solution:
*Give us an extra round of Teq/Karka/Wurm so the late NA/early OCE isn’t left with nothing. It is a vibrant community and we have lots interested in playing the tougher bosses at the later hours.
*Another possibility would be to leave Teq/Karka on the odd hours and have Wurm pop every 2nd even hour.
*Or heck, just give us our beloved Teq back at 10pm
I love what you guys have been doing change wise and lots of good stuff is coming but please, please, please, reconsider the static boss times on Wurm/Teq/Karka or you will be leaving a good chunk of the player base that plays the odd hours out of one thing that I think makes GW2 something fun and special.
Gaiscioch Family [GSCH]
(edited by Soren.9316)
Ok now that I’ve had time tocalm down and think I’d like to give my 2 cents on why the static boss times are a bad idea.
The 10pm PST Teq followed by Karka was a main staple of mine since the Teq revamp. I generally don’t get to play until 9:30pm and am in bed around 1am server (10:30 – 2am CST up at 6am for work). With the static schedule you have pretty much told me that I won’t be doing Teq/Wurm/Karka anymore.
How does this effect my Teq runs?
Well I’m a leader for TTS. By nature of the way TTS is set up as an inclusive community rather than exclusive, we have no way of generating any form of merits/substantial influence without spending thousands of gold and hours running guild missions that none of us wants to do. We have a large member base, 12 full guilds worth of it to be honest. In order to get merits we will need to segrigate our guilds by home server and hope like hell we can convince everyone on that server to waste what could possibly be a minimal amount of playtime running guild missions.Sure we can start with 1 guild but then is that going to generate enough influence/merit to keep raids going? No, most likely it won’t. We will more than likely need 4 if not more of our guilds actively running missions.
The issue will be compounded also if everyone burns themselves out on missions and then we find out we can’t get all our guys into a single map because everything is always 50% or more full. Even then having the unlock won’t gaurentee we can all get into the same map due to the way you megaserver system sorts people. Will TTS guild 1 members be able to join TTS guild2 members? Can Guild 4 and 12 also get in on the raid?
TTS never formed to do missions, we formed to kill world bosses and now, especially for us late NA/early OCE (10pm teq) we have nothing. Even if we just tried doing the bosses that spawn we are locked into the same boring bosses night after night… and I don’t want to be the commander that has to tell her 200 late night players that they aren’t going to be able to do Teq anymore until/if/when we ever get the world boss unlock just because they don’t have the ability to play at prime time. Especially when there is no reason for it as we fill a main AND an OF most nights. Essentially it will now feel like a job to log in and grind content just to be able to play the part of the game we Iove.
The loss of the 10pm Teq run also kills some of the fun we’ve tried to have as well → Wild Wednesday is the first thing that comes to mind for me. It’s an event I run on wed and we do various things while fighting Teq, such as no defenses, ugly colors, bear/bow ranger night, opposite day etc. Now with no Teq there is no event. We run a few other crazy/fun events at 10pm too, and it’s not just for TTS, it’s for the community.
Please please please reconsider the static boss times on wurm/teq/karka or you will be leaving a good chunk of the player base that has full time jobs or families out in the wind.
Gaiscioch Family [GSCH]
Since this thread has had a lot of criticism and not many suggestions, I am going to toss one out there. +1 if you think its an approach closer to what players actually want and the game needs…
Megaserver consolidation should happen in areas that have consistently seen 20 players or less during peak hours. And it should be virtually transparent.
Categorize them as a new type of zone. Let’s call them “Communal zones” or “Shared Regions”. Outline them on the world map as blue or something so players have a quick visual indicator for if they are entering a shared area.
That will actually create it’s own sort of draw. Since those places could be seen as cross server game hubs where players can meet up and play together without necessarily burning a guest pass.
If the goal of this was facilitating friendly play. Mission accomplished. Low pop areas are higher populated and can serve a purpose. Existing communities remain intact. Every player, regardless of schedule or geography, has ample opportunities to participate in world events.
This Leaves the rest of the game and bosses alone and doesn’t break the map
That… actually is a really good idea.
Additionally, for some other areas you might do “server pools”, where the same area on one server works as usual (because there are people there), but is shared among 3-5 other servers because their population is just so bad (or you might “piggyback” small servers on top of big ones).
Also, overflow mechanic would then first try to drop you into different server main zones, and only after those are completely filled would create new maps.
+1 this
Gaiscioch Family [GSCH]
Thank you for making it so I will never get to do Teq again because of my play time. … same with my world boss run. You’ve also hurt communities like TxS and TTS whose member base is spread over 12 guilds and multiple servers. The way it feels now makes it like if you can’t play prme time sucks to be you.
Ill update with better feedback and issues one I fall into a disappointed numb state aand am thinking more with my head and less with my heart.
Gaiscioch Family [GSCH]
I enjoyed the GW1 where players were turned into mini’s and the mini’s were player sized XD
Gaiscioch Family [GSCH]
Personal favorite – Find a moose in game.
You think thats fully get a princess doll tonic…. I didn’t think the thing could get any more obnoxious XD
Gaiscioch Family [GSCH]
Well played guys well played. We were escorting on of our commanders on his lvl 22 toon through sparkfly so we could have some fun with Teq. Along the way we decided to stop and kill a champ on all our lowbies… needless to say we were holding our own until about 9:50pm when the bobbleheads showed up. We were laughing so hard we completely wiped XD. Not to mention giant bobblehead Teq and bobble head Wurm bwahahahaha!
Gaiscioch Family [GSCH]
Bumping in hopes of getting a good turn out ^^
Hopefully see a bunch of you tomorrow!
Gaiscioch Family [GSCH]
I have no idea how you got the great jungle wurm is non melee friendly, its all I ever use, and golem is super easy once you figure out the pattern of the electicity <<
Stability helps tonnes though
Gaiscioch Family [GSCH]
Hola Epic Wurm Slayers! I think it’s high time we of SoR/GW2 community banded together to give that triple headed wurm a taste of cold steel! Join me, 9pm server time in Bloodtide Coast @ Firthside Vigil Waypoint [&BKoBAAA=] for some fun times! This invite is open to the whole of the GW2 community so come on out. No experiance necessary, just a desire to coordinate, cooperate and kick the stuffing out of a world boss.
NOTE: It’s important that we are gathered by 9:20pm so that we have enough time to set up and go over a few things. You will also need the follwing waypoints if you don’t already have them: Jelako Waypoint [&BK8BAAA=] Bogside Camp Waypoint [&BKwBAAA=]
Teamspeak will be our main source of communication so holler out in map chat or whisper me for the TS info.
Hope to see everyone out there!
~Soren
Gaiscioch Family [GSCH]
Nadda, the only thing you can do is hope the teq raid spawns an OF or simply save a gust pass if you know a raid is running on a different server.
Gaiscioch Family [GSCH]
Be careful buying a boxed copy. I think China is region 6 dvd (C/3 for blu-ray), so if you get a disc from there it will not work in a NA rig unless you have your system unlocked and region free. That would be the first thing I’d look into before trying for the boxed copy.
Gaiscioch Family [GSCH]
WvW players only have one output: find another game
is that even an option? Only game I can think of some type of mass fight PvP is Archeage and I dont even think NA is in Beta yet.
Not sure EvE has a limit to amount of ships that can be in one system at a time but that is such a different kind of game it’s probably not worth mentioning.
I’ve yet to hit a cap on any system in EvE….. and that’s with hundreds of ships duking it out over resources =p
Gaiscioch Family [GSCH]
So…. a one hour time difference is game breaking for you? On a related note, why should Anet make major shifts in scheduling because one or two people are inconvenienced? What about the 150 people who now can do both Wurm and Teq back to back? This change is a blessing.
It’s not the time shift that is making established raids hard, it’s the fact that Teq has been an odd hour spawn since it’s inception → wurm is the newest content and therfore should have been changed to the even hour leaving Teq as he always was.
The LA spawn time matching up with Teq is also a major killer as people are busy getting achievs and killing scarlet to be bothered coming to a teq run. Things may stabalize once this portion of LS is over and DLS kicks in.
Late night guys I feel you , I really do. I know I essentially just became usless unless I manage to get online by 10pm CDT (rare these days) =p
Gaiscioch Family [GSCH]
Teq now spawns on the even hours :\
Hope this helps.
Gaiscioch Family [GSCH]
Kinda have to agree here…. figured wurm would have changed since Teq has ben around longer…. ah well, looks like less sleep for me
Gaiscioch Family [GSCH]
If people aren’t coming to TS you need to utilize map chat and have your commanders constantly telling people to do their job. TS makes things a heck of a lot easier but by no means do you need it for a Teq kill.
You also need to reinforce the idea of teamwork and that if they listen they will get loot. Everyone always wants loot If I’m in an OF and no one is on TS I’m constantly chatting in map and reinforcing the point that if we don’t work together we won’t get the kill and when I get surpressed (like normal) I get other commanders/server mates to chat for me.
The other thing you have to be able to do is adapt on the fly. If you have trolls, ignore them. If people aren’t listening gather those that are and soldier on. Don’t be afriad to get people in map to help you out. If they have things to do and feel like they can make a difference I find they are more inclined to listen.
Obviously this strat won’t work for everyone and it’s just what I’ve found to work best for me.
~Soren
Gaiscioch Family [GSCH]
OP, try running well of power, if I’m not mistaken it has a stun break/stabililty or something similar (it’s been a while so sorry in advance if I’m mistaken.) Or if you are a minion master I do belive one of your minions offers it.
I play a power/wells build for my necro main and I love it on mists. Just as in sky hammer, you now have to have situational awareness when you are fighting to avoid being punted off the map. Mists is a differnt beast to the regular borderlands we are all used to playing is so it will take time and builds will be adjusted to compensate for the features the new map throws at us.
Gaiscioch Family [GSCH]