Showing Posts For SpehssMehreen.5897:

Weapons before Professions

in Guild Wars 2 Discussion

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

possible weapons coming that are both thematically correct and fulfill a certain roll

Engineer: 2 hand Hammer – This will hopefully be a condition weapon with one or two control skills to synergies well with current engineer builds as well as create a very unique weapon with a unique toolset

Engineer: Offhand Torch- Defensive Condition weapon, perhaps giving a fiery shield or blast finisher on skill 4 while skill 5 being an apply burning on hit buff similar to flamethrower toolbelt, this is give kit switching much more strategic thinking and synergy.

Thief: 2 hand Longbow or Rifle- this im not quiet sure, but the rifle or longbow could be long range 1200 ambush sniping weapons, the rifle allowing a Thief to hide in stealth for a snipe on a target while the longbow being more on an aoe condition weapon similar to warriors LB but with more mobility

Bye bye WVW

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

lol, dude whats your server? and how pathetic of you to play Martyr thinking people care, get together with your guild, get on your servers communicatinos, get a force going, if the enemy manage to reach the entrance of your spawn then move maps and support you server mates on another map where you have a foot hold.

also wtf are you talking about? How dare you claim that anet or anyone has stolen your money by playing wvw? the content IS FREE, you press B and press enter, the only cost you ever had was when you bought the game, most of everything and especially wvw is FREE

New to WvW

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

I suggest you find a good wvw guild and join your servers comms, also to stay away from this forums as its negativety at times will wreck any fun you will have, goodluck and good hunting

What is this, beta?

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

Lol this guy ^ above me sounds bitter, many of us arnt experiencing lag atm, you should send support and ticket and post on the tech support sub forum, you should also follow it up with your ISP and provider

Reduce Loot for Zergs?

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

how selfish you are, get on your servers teamspeak, play together

RALLY HAVE TO GO AWAY FROM WVW!

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

wtf is wrong with you? stop talking like anet killed your puppy and L2finish

What is this, beta?

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

could you give your problem in more detail? have you tried sending an support ticket? are you sure its the WvW servers and not your ISP, net connection and provider?

AoE Cap making GW2 a Zerg Game

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

You play in Tier 1? because most dont actually mind or care, are you in Jade Quarry?

Tired of being Anet's idiot pawn

in WvW

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

Playing Martyr wont solve anything bro, whats your server?

Engineer Flamethrower 2

in Engineer

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

The thing is if the shot “clips” any sort of environment object no matter how thin and small it simply vanishes into thin air but the game still counts it in existence and not putting your Skill 2 on cooldown and still having your “detonate” function still on having you to annoyingly spam 2 in order to detonate it and fire another shot that hopefully works properly.

the skill also has a fairly long cast and and after cast with a short cooldown making this problem a constant pain

Engineer Flamethrower 2

in Engineer

Posted by: SpehssMehreen.5897

SpehssMehreen.5897

This has been a fairly pervasive problem that so far has not been fixed in the many months patches, so I decided to let everyone know over here.

egnineer Flamethrower 2 shot constantly fall into the earth uselessly when no target is selected and sometimes when a target is selected, it also falls straight down into the floor when Skill target lock or auto target is on, oddly enough the skill can still be detonated with no effect, the shot itself simply falls into the earth and disappears into oblivion.

a normal player would expect an ability like this to simply explode when making contact with the ground but instead it simply falls into game oblivion uselessly and is lost forever

NOTE: this problem also happens when the Flamer 2 shot hits any form of obstacle, instead of exploding or anything at all it simply disappears, It does not pass through the wall but simply disappears even on the smallest of environment objects and architecture.

The shot also has a tendency to disappear even when you have something targetted especially when you are not directly facing the target you have