But in this class community.
We have people advocating for everything we have be Nerfed into the ground before the dust for a new meta even settles.
why are we like this? I am genuinely curious.Are you so scared of a nerf that you cannot fathom that people might consider their own abilities to be too strong?
What is bad about that? Is this some kind of competition, “Quick, we got to cry about the other classes being OP while continuously deflecting their whining with justifications about how balanced things are!”?
Because sorry, last I knew I wanted a balanced game. And I don’t care one bit how the other classes work outside of sometimes feeling too strong / too weak overall. I play Mesmer. I care about Mesmer balance. Which exists in a vacuum, not only in comparison to other classes (this isn’t sPvP Wars 2, the game has non-player-based targets to provide judgement on overall power or lack of power, be it gates or be it PvE enemies).
Plenty things are too strong. Usually across all classes. Some things we only have are too strong. Some things other classes have are too strong. Only I don’t play those, so I won’t comment much on them, sorry. I can only really judge Mesmer state-of-balance.
(edit)
I intentionally left out the counterpart, ofc I also have plenty things which I consider too weak for both my class and others. And again, I only comment on Mesmer-specific stuff because that’s the only class I know enough about.
I have replied to this kind of question multiple times, you are right there is no problem asking for a tweak to become balanced
BUT
If we get unnecessary or become over nerfed, (which anet has a history of doing) what would you do? Point fingers?
And the forums are vocal minority of the mesmer community, Not all of us wants to get “nerfed righteously” So if we do get nerfed unnecessarily would you blame those people if they get mad?
The dodge being talked about here is the main dodging mechanic (double tap on default), i think LOYF only procs on that.
But I would agree with the OP, SB 3 would work perfectly with the trait.
Anyway is LOYF tooltip not changed? I thought its 5% now but the toolip says its 10%
I’m guessing because of quick draw.
Its not, the first fight if you watch closely, he was using the gs 1st, so the 2nd set wouldn’t have any used cds so it couldnt be Quickdraw since that requires you too swap weapons.
the 5 sec POS happens a lot on the video
(edited by StickerHappy.8052)
Sticker, there is nothing “righteous” or “honorable” about asking for balance among all professions. No one is asking for nerfs that “will make us a skilled class”.
What posts are you guys reading? I’m not seeing exactly what you guys are. Quotes would be nice, because there’s a disconnect between me and these sentiments that Mesmers are “self-defeating” in any shame or form.
The self defeating posts is that we get Blinding Dissipation then we say it is OP, we get Confounding Suggestions rework then we say its OP, do other classes award us for doing that? They are just laughing at us.
I don’t believe I’ve seen a single Mesmer say BD is OP. It’s the trait that has MOST improved our survivability imho. It’s also turned thief from our hard counter to simply a counter which is what it should be.
Confounding Suggestions is definitely OP. Do you disagree that having an automatic unavoidable(Mantra of Distraction + a myriad of other dazes) stun with no counter-play every 5s is balanced? You keep saying the word “self-defeating”, but I don’t believe asking for balanced professions is “self-defeating”.
It is, dude do you think other classes think we are “honorable” asking for our stuff to be balanced, hell no. This is even works to their advantage.
PS: Why is the path of scars going on a 5 sec cd, so cancelling it does not cancel the pull?
Sticker, there is nothing “righteous” or “honorable” about asking for balance among all professions. No one is asking for nerfs that “will make us a skilled class”.
What posts are you guys reading? I’m not seeing exactly what you guys are. Quotes would be nice, because there’s a disconnect between me and these sentiments that Mesmers are “self-defeating” in any shame or form.
The self defeating posts is that we get Blinding Dissipation then we say it is OP, we get Confounding Suggestions rework then we say its OP, do other classes award us for doing that? They are just laughing at us.
So I noticed that on every other subforum people are embracing there new abilities, figuring out new builds and counters. Then you have us. Asking for every new thing we received to be Nerfed. Not looking at the big picture.
People are pointing fingers at every one and everything.But in this class community.
We have people advocating for everything we have be Nerfed into the ground before the dust for a new meta even settles.
why are we like this? I am genuinely curious.You are utterly wrong.
I have not seen a single Mesmer ask for any nerfs outside of PU, the 5% reduction recharge on Staff and Confounding Suggestions. If you’d like to debate why these things need to be nerfed/balanced, I’m ready to have that debate any day.
Like I’ve said in other threads, there’s nothing “self-defeating” about adding your opinion on BALANCE. It doesn’t matter what class you play. Players like myself who ask for balanced skills/traits across all professions should not be criticized. People who do such are part of the problem, not the solution to a balanced game.
Unfortunately while what you say is true, we all know that this “righteous asking” for nerfs will lead to unecessary ones.
And if that happens, what can we do? Lemme guess, nothing right?
If you ask me, we should’ve waited for the meta to settle down instead of being “honorable skilled mesmers” asking for nerfs that will make us a “skilled class”
We have been here for 3 years, will we not ever learn if we get some of our toys changed again?
(edited by StickerHappy.8052)
1.) Backstab HAS a cooldown , its called Revealed !
2.) Anyone crying about getting hit that hard ( from whatever profession ) is running class themself, and therefore dishes out the same dmg.
3.) To cry about thiefs atm is really a l2p issue, compared to every other profession right now they got kitten !
I spot a thief.
I’ll have sympathy for you when you are revealed the second you touch that attack button, not the 47th time you’ve spammed it even though I’ve got a 5 second invulnerable up and you manage to land 7k damage.
There’s a particular blend of bullkitten that goes along with seeing:
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerable8000Oh, and don’t forget your proc sigil on top of that.
Were it up to me, you’d have cooldowns on everything, not just backstab. Be thankful ANet has their hate on for elementalists and your class is on the backburner for now.
What the hell?
Saw something like that in another thread some days ago. That Person wrote blockblockblockblockblockblockblockblockblockblockblockblockblockblock7000.
Looks like the same problem we have here. You let the thief backstab into your Invulnerability/block and you do NOTHING? Not maybe turning 180° and beat the hell out of him? Saying in ts (if you queued with someone) “thief on me”. ANYTHING?!? Not even sure what kind of a dumb thief would try to backstab on a 5sec invulnerability. Its the same system like mistform from vampire. You wait and kill him when he gets out. Not even have to look into the icon. Its in your mind.
And if its such DA,CS,trickery zerker you just “fart” into his direction and he dies. For me most damage comes from burning, bleeding, etc. Even retaliation is sometimes higher than direct damage.I know, the dude is like standing there like one of the training NPCs in HotM just waiting for you to set up the backstab.
Meanwhile in gudland,…
https://www.youtube.com/watch?v=cQglrsPBeF0Btw, realistically speaking, how many mesmers are as good as helseth? to strengthen your point
At least 10 on eu are as good imo
And we should believe his argument is a great because 10 mesmers are good as him? How about as casual players? So is this an l2p reply again? So we have to get as good as helseth?
It’s not just 10 mesmers, how about as many players? It’s not just mesmers but that one thief in that video didn’t even give him the help of blockblockblock and he countered his stealth. Helseth is human just like any of us so that means you and anyone else can do it too. He’s not a superhuman. You’ll never counter it if you just sit and QQ instead of l2p-ing.
Also are you saying they should dumb down the game to your level?
You completely misunderstand me. I am saying that it shoud not be" because x person can do this, therefore other can/must do it too" I know he is human, but not all of players have that luxury of time that these top players are willing to spend in the game. So I am saying using that as a basis of your argument is bad.
I am not bashing you or anything but that’s the whole problem with balancing.
If top player X sees this as OP, the devs will most likely listen to that.
For reference see Phantarams Ele changes he posted before.
Heed my words, the nerfs will be coming, necessary and unnecessary a like.
This event would trigger a cataclysmic event called…
“The Whinefest”
Anyone who is willing to test this too would be much appreciated!
“The downfall of man will be himself”
All these self righteous nerfs will only lead to unnecessary ones.
And when mesmer’s dont like how the devs handled it, There you will hear the cries of disgust and anarchy of a thousand illusionists.
Wait and See.
1.) Backstab HAS a cooldown , its called Revealed !
2.) Anyone crying about getting hit that hard ( from whatever profession ) is running class themself, and therefore dishes out the same dmg.
3.) To cry about thiefs atm is really a l2p issue, compared to every other profession right now they got kitten !
I spot a thief.
I’ll have sympathy for you when you are revealed the second you touch that attack button, not the 47th time you’ve spammed it even though I’ve got a 5 second invulnerable up and you manage to land 7k damage.
There’s a particular blend of bullkitten that goes along with seeing:
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerable8000Oh, and don’t forget your proc sigil on top of that.
Were it up to me, you’d have cooldowns on everything, not just backstab. Be thankful ANet has their hate on for elementalists and your class is on the backburner for now.
What the hell?
Saw something like that in another thread some days ago. That Person wrote blockblockblockblockblockblockblockblockblockblockblockblockblockblock7000.
Looks like the same problem we have here. You let the thief backstab into your Invulnerability/block and you do NOTHING? Not maybe turning 180° and beat the hell out of him? Saying in ts (if you queued with someone) “thief on me”. ANYTHING?!? Not even sure what kind of a dumb thief would try to backstab on a 5sec invulnerability. Its the same system like mistform from vampire. You wait and kill him when he gets out. Not even have to look into the icon. Its in your mind.
And if its such DA,CS,trickery zerker you just “fart” into his direction and he dies. For me most damage comes from burning, bleeding, etc. Even retaliation is sometimes higher than direct damage.I know, the dude is like standing there like one of the training NPCs in HotM just waiting for you to set up the backstab.
Meanwhile in gudland,…
https://www.youtube.com/watch?v=cQglrsPBeF0Btw, realistically speaking, how many mesmers are as good as helseth? to strengthen your point
At least 10 on eu are as good imo
And we should believe his argument is a great because 10 mesmers are good as him? How about as casual players? So is this an l2p reply again? So we have to get as good as helseth?
1.) Backstab HAS a cooldown , its called Revealed !
2.) Anyone crying about getting hit that hard ( from whatever profession ) is running class themself, and therefore dishes out the same dmg.
3.) To cry about thiefs atm is really a l2p issue, compared to every other profession right now they got kitten !
I spot a thief.
I’ll have sympathy for you when you are revealed the second you touch that attack button, not the 47th time you’ve spammed it even though I’ve got a 5 second invulnerable up and you manage to land 7k damage.
There’s a particular blend of bullkitten that goes along with seeing:
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerableInvulnerable
InvulnerableInvulnerableInvulnerableInvulnerable8000Oh, and don’t forget your proc sigil on top of that.
Were it up to me, you’d have cooldowns on everything, not just backstab. Be thankful ANet has their hate on for elementalists and your class is on the backburner for now.
What the hell?
Saw something like that in another thread some days ago. That Person wrote blockblockblockblockblockblockblockblockblockblockblockblockblockblock7000.
Looks like the same problem we have here. You let the thief backstab into your Invulnerability/block and you do NOTHING? Not maybe turning 180° and beat the hell out of him? Saying in ts (if you queued with someone) “thief on me”. ANYTHING?!? Not even sure what kind of a dumb thief would try to backstab on a 5sec invulnerability. Its the same system like mistform from vampire. You wait and kill him when he gets out. Not even have to look into the icon. Its in your mind.
And if its such DA,CS,trickery zerker you just “fart” into his direction and he dies. For me most damage comes from burning, bleeding, etc. Even retaliation is sometimes higher than direct damage.I know, the dude is like standing there like one of the training NPCs in HotM just waiting for you to set up the backstab.
Meanwhile in gudland,…
https://www.youtube.com/watch?v=cQglrsPBeF0
Btw, realistically speaking, how many mesmers are as good as helseth? to strengthen your point
Hahaha it’s fine. Here:
- Vulnerability:
- This condition was changed so that it not only increases direct damage, it also increases condition damage. Each stack will increase direct damage by 1% and condition damage by 1%.
Taken from: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-23-2015/first#post5217689
So, the way it should (I’ve heard some reports of some buggy functionality but nothing I’ve been able to recreate with Opening Strikes) work is that every time you activate remorseless and get Opening Strikes back, you reapply 10 vulnerability between you and the pet for 10% more condition damage.
Combined on a build with Light on Your Feet and Hidden Barbs and that’s moment of time where bleeding alone is ticking for 40% more damage than usual.
I honestly still haven’t got around to messing around with my shortbow build ideas to refine them though
I’ve been enjoying the changes across the board so much that I have neglected some of the stuff I’d rather not test just yet, mostly due to finding other builds I really like and to having an impending sense of “ANet isn’t going to let the game’s balance remain in the condition it is in for very long between now and the HoT release” hahaha.
Ah i get it now. But you have to test this, I might be doing something wrong.
Remorseless is 25% + LoYF is 10%, Flanking Strike Minor is 10%, Vuln is lets say 10 stacks 10%, Rune of Scholar is 10%
That is 55% increased damage right?
My shortbow AA with Cele amy 1500 power hits for 500, so with these multipliers it should hit for 800 (non crit).
It still hits about the same with those multpliers, the difference is even negligible.
I have never seen it hit that high,
kitten , gw2 players need to get good, They complain about everything. No wonder Top Tier treat the forum as a joke.
Taunt OP? Cmon its on a 20 second cooldown. lasts for how many seconds, 2? what? you are seriously complaining about that?
Mesmer stealth needs nerfing….
How bout thieves? lol. this argument is….LOL… Are you forgetting that thieves have more stealth access than mesmers, and can burst just as strong?
The hate is real on this one.
Pro tip: Use Sigil of intelligence and Hydro on GS. Pull on axe, swap (chilled and damage) stun, Maul (100% Crit), Very hard to run away from since they are chilled.
Just my 2 cents.
Why marksmanship tho? Remorseless on a condi build?
Because the new vulnerability increases condition damage as well as physical damage, so I haven’t have the chance to test how effective it is with just going the more defensive (Nature Magic) route or more utility based (Beastmastery) route, but with just one proc of Light on your Feet when Remorseless is renewed, and condition damage should increase by 20% between Vulnerability and the trait.
Just need to do more testing at this point to figure out if the opportunity cost is worth the trade in defense or utility for the Marks line, and whether or not Quickdraw is just overall better in terms of providing damage and utility (quickdraw on throw torch is so strong by the way, 4 second throw torch cooldown).
I’m going to test them myself, but my play time will be a bit limited today and possibly tomorrow :/ so I’ll try to get some of the variable stuff figured out asap lol.
Tried going Steady Shot, Light on your feet, remoresless and the flankig damage, I dont even see a difference when i use my SB, yes the damage on aa wont get you 1k
with 50% damage on traits + cele amy, never critted for 1k, the trait could be broken.
I wasn’t intended to take the trait to power up power damage lol.
I mean, I should have regarded the OP you made more before I just started talking, and that’s my fault, but…. I would have to rethink some choices if I was going cele, and if I was going power based, I wouldn’t be taking Shortbow at all.
This would be my starting point: http://intothemists.com/calc/?build=-JV-Fk;1F-y-p2ZDF-0;9;4YZ_;023705-147;4IFo6V;1fgm9fgm90c
So what is remoresless for? just for the pet? or? I am confused haha.
To all thieves whining here.
You guys sound pathetic.. your backstab lands for 11k on 1 hit.
haahahahahahahahaaahahahahahahahaaaaaahahahahahahahahahahahaha wheezing breath hahahahahahahahahahahahahahahahahahahaha cough cough cough hahahahahahahahahah.
I know this is already a point well made on these here forums, just thought I’d hammer that point home.
I had no prior experience to using a Mesmer in PvP. I have a lvl 80 Mesmer but I only ran her through the games storyline, never done anything competitive with her. I was struggling in PvP a lot as a Ranger lately (mostly because I am hugely incompetent at it, even though i’ve mained the class for a year and a half now) so I figured I’d change class, find a burst build, and my god is this good. First battle I had I one-shotted a Ranger, then I defeated a guardian in seconds, took out a couple of warriors easily and progressed from there. I was killing people without even realising it. Stupidly Over-powered. Think before you make a supposed “balance change” next time Anet.
“Oh but Potato Mesmers can finally compete in PvP now, you notice us more finally and people don’t like it and should find a new way to adapt to us.” Listen right, I main a Ranger. I know the pain of being kitten. But theres a difference to “being able to compete” and “kitten all of you immediately we win.” I had never played a Mesmer before in PvP and I did the best I had ever done over any class I have PvP’ed in.
Duel me and Let’s see how well you’ll perform.
Just posting it here if nobody watched it yet!\
Why marksmanship tho? Remorseless on a condi build?
Because the new vulnerability increases condition damage as well as physical damage, so I haven’t have the chance to test how effective it is with just going the more defensive (Nature Magic) route or more utility based (Beastmastery) route, but with just one proc of Light on your Feet when Remorseless is renewed, and condition damage should increase by 20% between Vulnerability and the trait.
Just need to do more testing at this point to figure out if the opportunity cost is worth the trade in defense or utility for the Marks line, and whether or not Quickdraw is just overall better in terms of providing damage and utility (quickdraw on throw torch is so strong by the way, 4 second throw torch cooldown).
I’m going to test them myself, but my play time will be a bit limited today and possibly tomorrow :/ so I’ll try to get some of the variable stuff figured out asap lol.
Tried going Steady Shot, Light on your feet, remoresless and the flankig damage, I dont even see a difference when i use my SB, yes the damage on aa wont get you 1k
with 50% damage on traits + cele amy, never critted for 1k, the trait could be broken.
http://i.imgur.com/mjBasfF.png
Now, I was pulled by engineer and the thief just capped me. That’s bit to strong don’t you think.
There are a lot of factors to weigh in, before you can say something is too strong. What we can’t see it, did you have vulnerability? Did the thief have might stacks? Was he full glass (zerker, da/cs, etc).
Honestly I couldn’t tell you I died so fast I didn’t have time to stop and look at my conditions. I was insta-gibbed from stealth with 0 ways to counter play.
I for one don’t believe any class no matters what should be able to put that kind of damage out from a single attack, wouldn’t be so bad if it was telegraphed attack like (Kill Shot or Maul) as you can see them coming. But what I don’t get is how can anyone defend that kind of damage, there is no counter play.
Sorry but I know the patch is just new and there are balance problems and major bugs (Engineer Nades). But we have to point out the problems so dev’s can “balance/fix” so we don’t have repeats of the same problem down the track.
I hate to tell you this but even with a screenie, Thieves will still tell you that they are underpowered.
Is this thread a joke? I mean, I’m a Mesmer main and can plainly see thieves were nerfed into the ground and we’re stronger than ever. What are you SERIOUSLY complaining about? Learn to kittening play.
We have lost a child. Can we all please take a moment to mourn.
Go watch Jebro duel thief post patch and realize how kittened and bad at this game you are.
What a shame they clearly don’t balance this game (lol) around top their players. Alas I am not one (with an oceanic ping at least). So feel free to keep embarrassing yourself and taking cheap personal shots. I’m sure I’m not the only one entertained by it.
Actually, they do. All games are balanced around top-tier play. No one is saying this game is balanced, at ALL, right now. But complaining about thieves in their current state is an absolute joke, if you have half a brain you can kill them with one ability.
Also, you initiated the ‘cheap personal shots’ by replying to my post with your idiotic Mariah gif. Keep playing the victim though, moron, I’m sure I’m not the only one entertained by it.
Don’t make me laugh. Balanced around top tier play? In your dreams maybe.
The one singular and consistent theme throughout every decision in this game is that they tend towards making mechanics simpler and less difficult to execute, as well as less punishing for bad play. Aura changes, confusion nerf, retaliation nerfs, healing signet, previous trait changes, the leveling experience, the list goes on and on. The whole ‘oh, new players had trouble understanding (insert incredibly simple thing here), and so it got removed’ sentiment is quite persistently reoccurring in poking fun at Anet changes.
As a side note, if you really think thieves are bad right now, I’d love to hear actual justification as to why instead of just ad hominem garbage.
I can’t tell if you’re serious. Anet has literally stripped thieves of all decent defensive tools, let alone reducing their armor and health to lower than any other profession in the game.
Thieves have NO way to reliably remove conditions in a condition heavy meta. If they want to have any kind of kitten defense, they have to use EVERY single utility slot to do so, gimping their build entirely.
Sure, thieves can burst. But so can every other profession after this patch, and at just about the same level of intensity – and if you try to refute that you are delusional. I don’t even play a thief, but I laugh every time I see one because all I have to do is look in its general direction and it dies.
kitten thieves be complaining again..
When you guys have threads posted with suggestions to make thief balanced, What do you guys say? L2P?
Now mesmers get buffs..so I can clearly say.. L2P!
You know why? Taking all interrupt traits now makes someone a “lockdown” mesmer.
Robert is doing a very good job. It’s the balance devs that are…………….
Learn to read instant bursts from invisible targets that can stun you three times in a row while teleporting around like deranged poltergeists. Such a l2p issue, amirite?
^
^Says the thief player (also plays*)
Why marksmanship tho? Remorseless on a condi build?
BUMP! noone?
/15char
I was really excited for interrupt mesmer before the patch. I was even excited for condi mesmer. But it seems like people just want to knee-jerk reaction everything and play whack-a-mole with balance. No one ever wants to spend a few days adjusting and learning new builds or tactics. Indignation, incredulity, and willful ignorance permeates the gw2 community.
Thats expected for players though not for the devs to react to it.
That’s exactly my point. The nerfs they’ve done started coming in less than 24 hours of the patch. The players freak out, and the devs jump on it. I can only assume it’s because our class isn’t named “Engineer.”
Thieves arent nerfed so early either, they even got a bug fix quickly.
Engineers got a solution to the “no more perma swiftness” dilemma they had quickly.
Do you notice any other knee jerk nerfs from other classes? I do not think so.
The only class that understands this low quality treatment is our brothers, the rangers.
PS: Can it please not be a generic condition build?
Its funny how thieves get offended when mesmers say l2p, I remember when threads for thieves are made almost every thief replies l2p. lol
Wanted to clear something up:
Power Block had its damage unintentionally increased with the 6/23 release. The reduction wasn’t a “nerf” – it was a bug fix. It still does the same damage it did before the 6/23 release.
As for Maimed, we wanted to address it before the build went out but we ran out of time. I agree that it would have been better to have adjusted it before you guys got your hands on the new build, but there just wasn’t time. Sorry about this.
For staff cd trait – conditional recharge is something new we’re trying out. The high cd reduction uptime that we were seeing right out of the gate wasn’t something we felt comfortable with. If it feels really weak after this we’ll come back to it and look at it again.
Anyways, as Peters said, we’re keeping a really close eye on everything right now and things will definitely continue to shift as we discover and evaluate how things take shape across the game.
Hope that addresses a few of your questions.
Night!
The real question here is where do you get those knee jerk reactions to nerf mesmer? Traits or skills that have never been tested, you change or nerf or fix immediately. But with other classes stuff that are currently in game?
I never see you guys see that with Consume Plasma (which is undoubtedly OP, ask anyone)
For the bug fixes too, You guys fix Backstab bug ASAP when a lot of the thieves were crying, but how about our bugs that take ages to fix?
Dude no offense, it is just frustrating.
Wanted to clear something up:
Power Block had its damage unintentionally increased with the 6/23 release. The reduction wasn’t a “nerf” – it was a bug fix. It still does the same damage it did before the 6/23 release.
As for Maimed, we wanted to address it before the build went out but we ran out of time. I agree that it would have been better to have adjusted it before you guys got your hands on the new build, but there just wasn’t time. Sorry about this.
For staff cd trait – conditional recharge is something new we’re trying out. The high cd reduction uptime that we were seeing right out of the gate wasn’t something we felt comfortable with. If it feels really weak after this we’ll come back to it and look at it again.
Anyways, as Peters said, we’re keeping a really close eye on everything right now and things will definitely continue to shift as we discover and evaluate how things take shape across the game.
Hope that addresses a few of your questions.
Night!
How bout Confusing Combatants?
The main problem, as I’ve already stated, with the current 2% is that the normal rotation of chaos storm -> phase retreat -> chaos armor will provide a total of 20% cooldown reduction on chaos storm, and 10% on chaos armor.
This is objectively worse than the flat 20% trait. Additionally, it locks you into a predictable rotation if you want to gain that bonus.
Yes, you could jump through hoops and take other ethereal fields, swap to sword for more leap finishers to sustain chaos armor longer, or have a friend blast the fields for you…but that’s an absurd amount of effort to just match what the old trait gave you.
A more balanced point would probably 3%. The normal rotation would give 30% cdr to chaos storm, 15% to chaos armor, and allow you to potentially boost it further by jumping through those hoops. That 10% bonus on chaos storm is compensatory for the predictable rotation you’re forced to do in order to obtain it.
Since you are not replying online, I was supposed to request permission for me and skcamow and you guys to the podcast again since no one is doing it.
I stealthed from the gate of foefire all the way to the point at mine. There was an ele at the point. I decided to simply stand there. Breathing down its neck. I then went for the burst and wiped out 75% of its HP with just mirror blade spike. Then I went back into stealth for about 15 seconds. The ele got bored of being there and left the point. When he did, I capped the point and he had to come back. I then got back into stealth, went mid and blew up some thief.
Long story short: You don’t.
Mesmer is completely broken now. There is absolutely 0 counterplay with blind on shatter going through evade, a guaranteed stun whenever you want to burst (which 100-0’s almost anything), PU making mesmers godmode, and a whole bunch of other things I can go on about. Pretty much this tells the story lol.
Rylock, you say this as one of the top mesmers looking down upon all those your fight in tpvp or randoms in wvw who are comparatively bad and have decided that there is no counterplay to mesmers because of your experience of wrecking everyone even harder than you did before.
PU shatter burst mesmers are very strong right now, so are CI interrupt mesmers.
Due to the nature of zerk PU shatter mesmer it is nearly impossible to fight if you have no invulnerabilities or burst damage, Its like fighting thieves, they now have high stealth uptime, extremely high burst, lots of immobilize, boon rip, an instant cc, and tons of blinds. At this point a good mesmer can likely beat anything other than a good mediguard / thief the majority of the time.How to counter play PU shatter. Mesmers have to leave stealth sometime, they will become revealed when they burst from stealth, or leave stealth shortly before the brust to avoid revealed. Use earth attunement and stone heart to counter almost 50% of a mesmers burst damage by staying in earth attuenment, upon the mesmer beign revealed use skill and skill 2 in earth. then swap to air an updraft and proceed with ride the lightning and stun aura. Lightning rod is incredibly potent against mesmers because of their near utter lack of cleanse and landing the updraft and earthquake are very important. Then proceed to dps the mesmer until they stealth and hop back into earth attunement to await the mesmers next burst.
There is only one problem. While this is a great way to counter PU mes (I actually didn’t think of stone heart), what happens if you aren’t an ele or you don’t have stone heart on
But PU is not only condi. A Zerk PB PU phant mesmer is also… ahhhhhh….
Go away Warlord. You’ve been all over the forums advocating mega nerfs to Mesmer. It doesn’t make you “cool.” It certainly doesn’t make me think you are a skilled Mesmer. I think you are a ranger or something trolling.
We have already been insta nerfed ( again ) please just go away.
Duel him and you shall see…..
@warlord of chaos
What are you? a ranger mole? I’ve waited literally years to be a powerful class and you want to see us nerfed into irrelavance again? If you are really so good that these changes have made you unbeatable and you feel nerfs are needed… I recommend you look at finding a real world life.
Lol. Atleast rylock dpends on skill not buffs. Eventhough this person rekts me a lot, I respect this guy. I would say it takes skill even without buffs to be a good mesmer.
Rylock was almost if not completely unbeatable for me even before these changes happened. I am not kidding. I am not a bad mesmer myself either, but Rylock eats me alive pre patch.
So i haven’t found a link to any nerfs or felt a difference. My Mesmer still feels downright broken in PvP/WvW. Then again i only play power shatter and oneshot anything that isn’t built full tank since the patch.
Because currently the damage from mesmer is indeed too high and it WILL be tune down.
However, this has nothing to do with chaotic dampening. After other nerfs come in, you will realized how bad some of these earlier nerfs are.
As if other classes not doing tons of damage? Fact is majority of the nerfs are directed at Mesmers, while other classes get the free pass.
We got nerfed because we desperately need it. We need more nerfs atm (Blind on shatter, confounding, free 15% phant damage, and PU) to be even close to in line with the other classes. We are far and away above every class right now.
The only one I would agree with you that needs nerfing is PU. The others you’ve listed seem like welcome additions that are on par with other classes. and their own additions.
My iwarlock does at minimum 7k and at most 13k and my izerker does at least 6-8k every time which is a bit ridiculous. Blind on shatter only needs to not go through evade and its fine. Confounding needs a cd increase or counterplay. PU needs to be 25% stealth duration increase. Otherwise I don’t think anything else needs to be changed from what I have seen.
Finally someone has sense in the forums a CI+PB izerker combo kills me instantly. No might No vuln.
Yeah phants hit a little too hard lol. Combine that with the might/immbo from CI and you can explode basically anyone. 7k zerker into 5-8k power block into a mirror blade/mind wrack/mind stab combo which will do around 15-22k in 1 second is a bit much.
It is, believe me you took the words out of my mouth. I would rather have the old CI that depended on skill.
the zerker hits me for 8k while immobed. Mes full zerk is only 16k hp. Imagine that., It takes away half my hp.
Not a “lockdown” build by just getting all interrupt traits. lol.
So i haven’t found a link to any nerfs or felt a difference. My Mesmer still feels downright broken in PvP/WvW. Then again i only play power shatter and oneshot anything that isn’t built full tank since the patch.
Because currently the damage from mesmer is indeed too high and it WILL be tune down.
However, this has nothing to do with chaotic dampening. After other nerfs come in, you will realized how bad some of these earlier nerfs are.
As if other classes not doing tons of damage? Fact is majority of the nerfs are directed at Mesmers, while other classes get the free pass.
We got nerfed because we desperately need it. We need more nerfs atm (Blind on shatter, confounding, free 15% phant damage, and PU) to be even close to in line with the other classes. We are far and away above every class right now.
The only one I would agree with you that needs nerfing is PU. The others you’ve listed seem like welcome additions that are on par with other classes. and their own additions.
My iwarlock does at minimum 7k and at most 13k and my izerker does at least 6-8k every time which is a bit ridiculous. Blind on shatter only needs to not go through evade and its fine. Confounding needs a cd increase or counterplay. PU needs to be 25% stealth duration increase. Otherwise I don’t think anything else needs to be changed from what I have seen.
Finally someone has sense in the forums a CI+PB izerker combo kills me instantly. No might No vuln.
I think toe is the only getting it down perfectly.
Signed. Pressed leap clone appears, pressed again to swap, I doesn’t go through, so I need to press 1-2 times to swap places with my clone.
The nerf to vigor is annoying because most players don’t look at their endurance bar but we just had a “feel” for how long it takes for it to recharge. We know when the next dodge is available. But since it has changed, we get constantly stuck thinking we have the dodge available but it is not.
It will take a few days to sink in.
I personally think it’s a good idea. Many classes had perma-vigor and that almost means infinite dodge :p This mechanics was broken. Especially in PvE since you can basically dodge all attacks considering the NPC attack speed.
The thing about it is that DE is counter productive to the Vigor Nerf. Which how the whole shatter spec revolves on. Other specs yeah no problem.
Also, Thieves get 50% Endurance regen, so vigor nerf is useless to them.
DISCLAIMER: I have no intention of bashing the devs here, If it ever sounded that way, I do Apologize in advance. I am just curious on how you balance stuff in PvP.
You guys told us “The patch is only been out, It is still early to tell” Right?
- Why/How did you come up with a decision to Nerf Maim the Disillusioned trait while testing it with an immovable golem, which does not dodge, does not cleanse?
and come up with the thought “The trait is too strong”
- Why/How did you change Confusing Combatants to Fury where Mesmer’s should be Masters of Confusion, Other classes can already apply confusion effectively:
- Engineer Bomb (5 stacks) Prybar (5 stacks) Pistol (2 stacks) all of these no setup time, all these give you 5,5,4 stacks in one attack
* Warrior Distracting Strikes Trait (4 stacks no ICD, easily spammable)
- Why/How did you change Confusing Combatants (a condition source) to Fury when other classes can apply other conditions (multiple or stronger condition sources) better?
Burn Guardian, Condition Engineer, etc
- Why/How did you change it when players haven’t even given the chance to test it?
- Do other classes get this “Knee Jerk Reaction” treatment as well?
Again I am not trolling or disrespecting the devs, I just wanna know how do you guys do it?
Update:
Anyone of you guys have trouble with iLeap? I for one have a hard time swapping, I press the button and it does not swap me, I still have the press it again and again in order for it to go through,
Yeap If use other variants you have better survivability (PU, Blurred Signets). Against baddies yeah no problem wreck their faces. Against good ones? It is hard to win.
Mind you I got facerolled by tealots using a PU power lockdown build, I manage to win 2% of those duels, and those are hard fought for me.
Again, Stealth comes with a downside which automatically scales with its duration:
- Cannot attack
This breaks stealth. The longer stealth lasts, the longer this restriction applies, or the longer the stealth lost to willingly breaking it early.
Yes, this sounds stupid. But think about it, what are you doing while stealthed? Perma-stealth works in many games, because you cannot do anything while its up. It only gives you initiative once, independent of duration.
You are forgetting you can setup phantasms and cast 2 or 3 of them from stealth without breaking it.
You can recharge a mantra or 2 in stealth
You can almost have 2 mirror heals with 1 Mi
And you get boons while in stealth
And if you have the pledge skill, 1 stealth you use recharges the prestige.
So yeah everything with PU.
Basically, as long as someone is running with traits in Domination and a Berserker Amulet, CONGRATS, you’re now a lockdown mesmer haha.
The 6/6/6/0/0 spread gives us a lot to work with. Power block is insane damage. Personally, I run it with PU over CI. With Decoy, Mass Invis and Torch stealth, it’s very easy to one-shot a enemy (or two) that are rezzing or stomping without them seeing it coming.
I have yet to play with the pistol, but I’m curious to try it out. Also, with the amount of blinds we can put out, couple with distortions and interrupts, we can safely stomp just about anything.
I foresee a nerf to power-based mesmers. The only class that I was worried about facing yesterday was other mesmers.
I have been the absolute test specimen yesterday.
8k izerker + 4.8 Halting strike + Any attack. I die in 3 seconds.
Pair it up with all the interrupt traits you are getting. Stun+Weakness+Increased Cd+Vulnerability+Immob+1 more Condition+Quickness+5 Stacks of Might + 1 More Boon + Confusion + Daze (Unable to use skills cept Stun Breaker)
Thanks for the replies. I am using the pre patch Mesmer shatter build. Blink Decoy Port Moa.
So you could imagine how hard vigor hit me, I am using the same ways to be defensive and offensive.
Post patch I run 6/6/0/0/6. I just added the extra points and too shatter related traits.