I’m having delusions of grandeur; I’m pretty sure I’m a god. I cannot be defeated 1v1, I’ve slaughtered everyone who dared look at me the past few weeks. If you’re on SoS or YB, help me get over this. Behind the monkeybars I mean windmill.
Are you on NA?
It is very hard to fight mesmers with any class if you ask me. I think ele has the best chance.
I play guard engie ranger ele necro and mesmer.
Even pyro will tell you that. It is hard. I would say just wait for the balance changes.
If you are talking about 1v1, gl with that.
~PvE has been buffed. Significantly.
~PvP is broken. A-net themselves confirmed this.
~Traps are fine. Even some of the top Ranger players are using traps for their kit. Not a 17 trap Ranger, but they still fit.
~Spirits are underwhelming. This I can agree on.~Signets are Fine. Signet of Stone is used for almost every spec.
SoR is the best AoE condi clear in the game (that kills the pet on spot, though, but the team support is amazing – it’s also a stun breaker)
SoW is the best PvE ability and SoH is often used in WvW.
From my perspective, you are just a player who cannot play a certain playstyle anymore and feels sad about it.
And it doesn’t matter for you that we got like 4 absolutely amazing builds now. Because I don’t know… You can’t throw traps anymore.I was aware that people are going to feel this way, but with all due respect – it’s nothing but a human syndrome that refuses to adapt.
Rangers in PvE still pull out higher numbers than a Guardian or Warrior. If icebows get nerfed we might as well get our way into meta.
For PvP… Who knows. No one does. Not even A-net themselves.
________________________________________________
As for the advice, Eura (Ranger from competitive scene) shared his build. You might try to go with that one.
Signet of Stone great? Its on a freaking 80 second cooldown. Endure pain although 4 seconds, you can trait it, have more immunity uptime in the long run, a stun breaker, there is also a trait for this so you have a choice to even slot it.
Shout? Shouts suck kitten . Search and Rescue can be good, but on an 85 second cd?
Guard? 15 seconds yea, only useful for the regen and swiftness spam. Protect Me? Pets melt instantly anyway how bout redirecting all damage to them? The shouts do not provide anything worthy for a team comp.
Spirits are not even underwhelming, that’s an understatement. They completely suck.
Traps? Oh yes, we can’t throw them anymore, Cripple on traps? Yes please? Cripple on a Knockdown trap? Cripple on a Chill trap? Oh yea the trait does not even affect Defensive traps. Competes With Sharpened Edges.
Running all traps will lack you a condi cleanse, a stun breaker.
Building a ranger for a team comp is very limiting.
Condi Cleanse trait on 1 line competing with each other.
Pets even when traited melt instantly because eveyones damage got buffed now. Useless pet = Useless Class Mechanic
Still Can’t Control Pet.
Allies Aid ? How many times can you use this in an actual fight?
So What can we build for? Of Course:
Condi Survival
Power Ranger
Or other Variants of the two.
The choices are so limiting for the rangers, I think some of the traits we have are kitten ideas that needed to make it through the deadline.
No change? You dont get the damage boost for HM.
DE builds already don’t get the damage boost from HM.
You are forgetting not every goes shatter
OR
Make DE a master and Put Blinding Dissipation as A GM
So BD competes with HM, no more full offensive and full defensive builds at the same time.
What would this change actually accomplish? Build that took BD + DE just take DE + BD instead. Done! The end! No change!
No change? You dont get the damage boost for HM.
Blinding dissepation is not over the top we need it not to be free kills
Ele players who think this is over the top while having perma protection+regen wow.it is ok being punished for dodging instant aoe skill? wow ok lol
The blind dosen’t come from shatter clones its anything in melee range of mesmer.
Why should you be able to dodge it? the point is to counter an attack.by that logic shadow shot blind shouldn’t be blockable/dodgeable….
and while we are at, why not make all attacks non-dodgeable… wait i have better idea, let’s remove dodge all together!
please explain me what is purpose of dodge in this game
Until we are able to tank damage we need skills to avoid damage thats all.
Its not even a big deal 3 seconds. Use you’re autoattack.
What is the purpose of dodge?
what is the purpose of warrior endurance signet they even have heavy armor
What is the point of engineer protection injection?
What is the point of elementalist blinding ashes and shocking aura
Or ranger white raven f2 skill.
Its all there to avoid damage and blinding dissepation is so trivial compared to it.As far as i am aware, mesmer can take more beating than some other classes. I don’t see why they need unavoidable aoe blind.
Nah, it is not big deal, 3 sec blind would be ok if it didn’t pile up together with dazes/stuns, stealthes, aoe nukes and invuls.
Please explain me how warrior signet is relevant? His dodges don’t affect my ability of hitting him if i time it right.
Protection doesn’t prevent me from hitting target.
Blinding ashes only work if burning actually hit target. If target avoided burning they are not blinded. Same for shocking aura.
Ranger pet actually needs to hit you.How is unavoidable blinding dissepation trivial compared to those?
None of the classes you listed can actually dish as much dmg as current mes in short period of time while having same level of survival/CC/moblity.
Blinding dissepation is not over the top we need it not to be free kills
Ele players who think this is over the top while having perma protection+regen wow.it is ok being punished for dodging instant aoe skill? wow ok lol
The blind dosen’t come from shatter clones its anything in melee range of mesmer.
Why should you be able to dodge it? the point is to counter an attack.by that logic shadow shot blind shouldn’t be blockable/dodgeable….
and while we are at, why not make all attacks non-dodgeable… wait i have better idea, let’s remove dodge all together!
please explain me what is purpose of dodge in this game
To tell you the truth, People complaining about the dodge part are oblivious to the real problem.
Fixing dodge would not make a difference. why? All those shatters are INSTANT. So how do you dodge something that you can never tell when will it come?
Exactly. Random Dodge.
Blinding Dissipation Should have an ICD.
OR
Make DE a master and Put Blinding Dissipation as A GM
So BD competes with HM, no more full offensive and full defensive builds at the same time.
Shatters can be predicted same way steal can be predicted. It is not easy but possible, especially if you know playstyle of the person you are facing. Given mesmers have more stealth atm but it is kind of limited if they are more offense oriented (which i am refering to atm).
You are partly correct. But we are talking bout 3 more shatters here 4 if you wanna include chrono.
So how do you dodge all 4?
Okay lets make this easier.
Mind Wrack has a 12 second CD. Aoe Blinds for a 12 second CD. Does Aoe Damage too.
Having an ICD will make it fair,
Another thing.
Sudden death you can also kill a mesmer, but he can spam that blind using all 4 shatters as a last ditch effort. All at the same time doing all their effects.
Really good defense right?
Now Think about reality. Thats only blinds, not counting ports, distorts, stealth that a mesmer can get on top of doing damage
Blinding dissepation is not over the top we need it not to be free kills
Ele players who think this is over the top while having perma protection+regen wow.it is ok being punished for dodging instant aoe skill? wow ok lol
The blind dosen’t come from shatter clones its anything in melee range of mesmer.
Why should you be able to dodge it? the point is to counter an attack.by that logic shadow shot blind shouldn’t be blockable/dodgeable….
and while we are at, why not make all attacks non-dodgeable… wait i have better idea, let’s remove dodge all together!
please explain me what is purpose of dodge in this game
Until we are able to tank damage we need skills to avoid damage thats all.
Its not even a big deal 3 seconds. Use you’re autoattack.
What is the purpose of dodge?
what is the purpose of warrior endurance signet they even have heavy armor
What is the point of engineer protection injection?
What is the point of elementalist blinding ashes and shocking aura
Or ranger white raven f2 skill.
Its all there to avoid damage and blinding dissepation is so trivial compared to it.As far as i am aware, mesmer can take more beating than some other classes. I don’t see why they need unavoidable aoe blind.
Nah, it is not big deal, 3 sec blind would be ok if it didn’t pile up together with dazes/stuns, stealthes, aoe nukes and invuls.
Please explain me how warrior signet is relevant? His dodges don’t affect my ability of hitting him if i time it right.
Protection doesn’t prevent me from hitting target.
Blinding ashes only work if burning actually hit target. If target avoided burning they are not blinded. Same for shocking aura.
Ranger pet actually needs to hit you.How is unavoidable blinding dissepation trivial compared to those?
None of the classes you listed can actually dish as much dmg as current mes in short period of time while having same level of survival/CC/moblity.
Please reply to my post. Because I think undodgeable blinds are not the problem, because you still have to get lucky to dodge them in the first place.
Blinding dissepation is not over the top we need it not to be free kills
Ele players who think this is over the top while having perma protection+regen wow.You talk a lot. I searched your name in gw2score.com Pre LBs and the Current. But I could not find you, Where are you basing all your arguments again?
Hotjoin? Solo q against Low MMR players (Low Tiered Matches)
Or?
I play soloq so im never getting anywhere near leaderboard and i dont care.
Normal unrank/rank but there are a lot of elitist copycats around.
Exactly, so all these fancy, technical terms are all from low MMR matches?
Blinding dissepation is not over the top we need it not to be free kills
Ele players who think this is over the top while having perma protection+regen wow.it is ok being punished for dodging instant aoe skill? wow ok lol
The blind dosen’t come from shatter clones its anything in melee range of mesmer.
Why should you be able to dodge it? the point is to counter an attack.by that logic shadow shot blind shouldn’t be blockable/dodgeable….
and while we are at, why not make all attacks non-dodgeable… wait i have better idea, let’s remove dodge all together!
please explain me what is purpose of dodge in this game
To tell you the truth, People complaining about the dodge part are oblivious to the real problem.
Fixing dodge would not make a difference. why? All those shatters are INSTANT. So how do you dodge something that you can never tell when will it come?
Exactly. Random Dodge.
Blinding Dissipation Should have an ICD.
OR
Make DE a master and Put Blinding Dissipation as A GM
So BD competes with HM, no more full offensive and full defensive builds at the same time.
Blinding dissepation is not over the top we need it not to be free kills
Ele players who think this is over the top while having perma protection+regen wow.
You talk a lot. I searched your name in gw2score.com Pre LBs and the Current. But I could not find you, Where are you basing all your arguments again?
Hotjoin? Solo q against Low MMR players (Low Tiered Matches)
Or?
You come talk as smart as you can when it comes to a class, but that will never reflect skill.
and
For your viewing pleasure!
Seriously, this is not even “Oh you don’t know how to use your pet”
In pvp, they just melt so fast, this is really pathetic, Class mechanic goes obsolete in seconds.
Any tips?
Very easy fix, switch confounding suggestions and mental anguish as they were before.
Cap stealth at sixteen seconds, any thing that goes over is ignored.
Make BD evade let and dodgeable
What are you talking about. Tier does not matter anymore since you have to go full 6 in a tree.
And the before state you are saying is also different.
The thing a lot of replies are missing is Mesmer has pretty much been hated non stop since the Open betas no matter what state they were in. So obviously when Mesmers got made viable again they were going to get a lot of hate no matter what, thats why you see a lot more hate directed to Mesmers then the other classes who can currently put out similar burst and/or use stealth.
GTFO. Mesmers have never truly been in a bad state at ANY point in this games existence. Everyone that plays an OP class will defend it to death because they don’t want to see it come to an end. I defended the kitten out of necro Dhuumfire when that trait first came out, but in the end it wound up nerfed. I’m sure rangers all defended their spirit builds when that was the hotness, but alas, it was also nerfed. The list goes on and on. I understand you don’t want your good times to come to an end, but the unfortunate truth is that a nerf is inevitable given enough QQ.
I would rather be an underdog and play an underpowered class skillfully, The feeling when they finally tell you, GGWP. /grin
I guess I am unnoticed
Anyway, I would say Chaos, Pyro, and Supcutie for other experts. They are the reason I chose mes over necro in beta
You just don’t know how to sell yourself. And no, stockings on the roadside on a late Saturday night doesn’t count.
Besides, I have you mentioned in my sig, what more do you need?
I guess I should start recording. I get my new computer this week so I guess I can start there!
After 3 years. Finally..
Just make it a shout and give it larger radius, biggest reason it sucks due to radius no control over pet movement so half the time it goes out of range or requires you to cast right after pet swap.
If it were shout radius and triggered Resounding Timbre, it would be good
Seriously though, I don’t think we need more healing and parties don’t either, I would think boon support would be better than another heal.
I think we need more group support. And why no more healing? Spirit is whack, HS is now meh. I think IB would be good!
Oh I just tested it, if you stay in stealth permanently, Prestige cools down in 12 seconds. (I think) this is a bug
The trait should cause Prestige to cooldown an additional 1.5% of 30s every second (0.015*30 = 0.45 second every second from the trait).
Therefore, if you remain in stealth permanently, Prestige should cooldown at a rate 1.45 secs every second, so the actual CD should be 30/1.45 = 20.7
But it isn’t so it’s bugged. IF it worked properly, and you used both Decoy andPrestige with PU, you would get 12 seconds of +1.5% CD reduction, which adds up to 18%. So actually, a 20% flat reduction would be better than an un-bugged state of Pledge.
Summary: Pledge is broken, cools down super fast. 20% CD is actually better than Pledge (assuming it works as listed)
Edit: Thanks word filter, you can’t type 0.45 seconds because it changes it to kitten
Correct, Me and Pyro just tested this.
It should only be 20 seconds not ~13 seconds cd.
I reckon just get rid of it and make it something like; “Whenever your pet gains a boon, nearby allies gain that boon for half duration” or something that would solve our group play issues, a bit more healing or condi removal will not do that, boon share will.
The Trait itself is soo good man, If this scales up with our healing power lets say just with 500 Healing power.
It heals 3000 hp every 20 seconds now use the Fern hound this heals for 4500k AoE every 20 seconds, + 10 seconds of Regen. Sweet right?
Run it with MoA, you get 2 Aoe Heals.. + healing spring, I would say a support ranger for pvp will now be viable.
Or, if pets had a healing power stat by default.
This should scale with our healing power. Then it would be useful.
Wow so clearly there are people here that are new or relatively new.
Blurred frenzy was nerfed hard in 2013 May:
Blurred Frenzy CD increased by 20%
This skill now is an evade instead of an invulnerability.So in a time when mesmers were hardly considered for teams ever, and halting strike did jack all for damage mesmer blurred frenzy was double nerfed.
Oh also! This was a time when Anet was considering putting an internal cooldown on deceptive evasion.
So maybe we should look at past nerfs before crying for more? Just maybe. If blurred frenzy is touched again mesmers will have no decent mainhand.
So full of it. Nerfed blurred frenzy? They changed it from a invulnerability to a evade which in this game are the same dam thing. You can’t be controlled or damaged, unless you already have condition on you, with both a evade and invulnerability.
The only thing that slightly affected you is the 20% increase on cool down and even that wasn’t much. It is still just as spamable just like the block for engineers which needs to be toned town.
Mesmer has always been strong 1v1 just like Thief have fine defenses without stealth even if all you people do is kitten the opposite. Most of this community that is left is just to bad to see it. That is why all the actual pvpers abandon ship a long time.
No they aren’t the same kitten thing. Before blurred frenzy was the only reason that sword was taken. Because illusionary leap missed its path to the target half the time. It also made it so mesmers could actually be in a team fight with out eating a face full of retal from guardians. It was a double whammy and right after that happened is when mesmers disappeared from the meta for quite a long time. The only reason sword was taken more recently is because we need a somewhat decent mainhand and illusionary leap after almost 3 years was finally fixed!
So no evade and invuln weren’t the same thing. And now people want to nerf the once nerfed blurred frenzy some more? What do you want it to be nerfed into now? 20s cooldown who’s activation time is so slow that there is no way it could count as an evade?
O wait. The devs would prolly do that.
Can you tell me how evade and invulnerability are not effectively the same thing in pvp? You do not take damage from any skills, no new conditions can be applied on you and you also cannot be cced. The only thing that’s different is the fact Blurred frenzy won’t save you from taking damage from retaliation, which is only an issue if you fight guardians/engis and do not know how to position yourself.
Also look at all other skills that provide evade, they time frame of the evade is usually 1/2 to 1 sec, for some reason Blurred frenzy provide 2 and 1/2 sec of evade on 12 second cooldown. On top of that mesmer have distortion by default, I think every profession would love that, having an invulnerability for free.
Mesmers are clearly over the top, not all nerf suggestions are justified, but stop acting like they killed the class with this change.
Here is the biggest one you didnt mention.
Distortion on the mesmer enables him to the Something else ON TOP of Being Invuln.
Evade and Other Invuln (like Renewed F.) Prevents other classes doing something else.
when does a suggestion from an opinion count….i mean if it’s just an opinion, why should that suggestion be any more valuable..
What?
I gave a suggestion based on my game experience AND based on community feedbacks.
Rampage is too strong right now, most of all for this trait (lower cd and better damage).
Maybe you don’t agree. it’s ok, is a free world, but u aren’t the the judge, Anet is.
I dont want to see it nerfed because alot of average players dont know what to do with it. I have a handful of people on my friends list and guild who see rampage warriors on a regular and they beat them all the time.
I myself main in warrior and have used rampage before the cele meta and i have no problem facing other rampage warriors. I have gotten into literal fights where i didnt hit the mesmer once even when i did the condi immune stance.
Lets run threw the list of counter players moa engy and mesmer can immediately remove your rampage.(a elite skill) The plague on necro constant blinds, any ele traited for burns to blind, guardians who play blinds or blocks, (so offensive and defensive) elite level thieves arent trying to fight on the point any ways just win the fight.
Lets add that 4/5 attacks are melee so if you stand outside the circle they have to come after you. So they cant cap and you get the L2P which i said earlier. If we are to nerf classes because 1 person( you named him) then every class would be nerfed.
There is literally a forum topic saying i watch this certain player and hes too good nerf engys. WHAAAAAAAAAAAAAAAAA
Ive seen that exact same forum post about thieves cause the abjured thief is better then other thiefs. Seriously that is all your saying in your post, “bad players suck against ramapge so its needs nerfed” “burns need nerf since i dont like running condi removal”
I personally think mesmers need a slight change and burns need the smallest of dmg reduction and i rampage is fine. You named 3 things and to me only 1 is a real problem. When the most average of mesmers making me ask mick to cut me thats the only problem i see atm.
No he has not go to you, he caps thekitten..g point if you stand outside the circle so he WIN. Rampage is ok as it is, but not with the trait.
hahaha wait timeout are you telling me that a warrior in rampage is standing in the circle letting you drop what ever you want on him so he can cap for what 3 sec? If im on my necro,ele,mesmer,ranger im laughing at this guy because the 2nd his rampage wears off hes dead.
You do realize you can stack condi on him when hes in rampage? if he used this utility skill and rampage and hes just sitting in the cap point while you get to auto attack and prepare a burst you still cant win? This guy has used his best utility skill and elite skill to cap a point instead of winning a fight in your comment and you seriously cant kill him when he pops out of ramapge?
You need to L2P
Do you even play this game? Do you know what is decap and cap point? How long it takes to decap and cap?
Well i tried looking you up on gw2score.com and i couldnt find you where as you can find my name on the pre leaderboard and the current leader board. Tell me if im mistaken
I would even argue most of the forum warrior (not the class) people are not on the LBs before and current one.
Trust me. And they speak such eloquent language about PVP.
One thing I would change is make Blinding Dissipation A GM then DE a Master. So BD competes with HM, so you can trait for defense and offense at the same time.
Just my 2 cents.
Having DE & HM would be a nightmare. Also, making DE compete with sword trait and the reflects would be a nerf for PvE/WvW builds. It’s already competitive enough with BD being there. Oh wow look at me being considerate of other game types and all! #PatsSelfOnBack
Well..The reflects can be gotten from chaos, I do agree that it would compete heavily with the sword trait.
But..
I like bedlam.
I think DE and HM would be absolutely hilariously chaotic.I’m no PvEr, but I don’t imagine Manipulations are really useful there outside of possibly Blink.
DE & HM would cause everyone to unplug their computers.
Nah, atleast DE and HM would allow you to go all offensive, giving opponents a fair chance to kill you.
going DE and BD allows you to be more defensive lowering offense a little bit, making the fight last worthwhile
So traps should scale with crit damage too right?
Yes it would, but I am unsure if moment of clarity applies to traps. I am pretty sure it doesn’t because utilities are not considered an attack.
So how come, frost trap deals pitiful damage, if it scales with power and crit damage., and tooltip is so misleading.
If it did 700 per pulse that would be great, like wells or something/
Hmm I never get 8k numbers when I use it in a match, just the regular Hilt bash interrupt Maul one.
Highest I’ve hit in a spvp match is 12k. Higher hits are only really common vs glass builds. A lot of people run cele/tanky setups which makes it harder to hit these numbers. You also have to be glass to hit that high.
What about wonderwall was saying about the multi hit skills?
the bird f2 if you ever experienced it hitting for 4k, but tooltip says otherwise. So that was how I am going for the frost trap damage.
What wonderwall is saying is that both the pet and the ranger get the attack of opportunity multiplier. The 4k your seeing from the bird is caused by a collection of multipliers one of them more than likely being crit damage.
Tool tips are always wrong because they are your skill damage with fixed amount of armor (2500 pretty sure). They also do not show any multipliers affecting them be it, sigil of force, runes of the scholar , crit damage % or signet of the wild.
The tool tip shows
Damage = Weapon strength * Power * Skill coefficient / Armor
vs the reality of
Damage = (Skill raw damage * Positive multipliers) / (Armor * Negative multipliers)
Skill raw damage is the tooltip equation without the divide by armor portion.
Hope this helps.
So traps should scale with crit damage too right?
Just to clarify, you hit 12k with MoC right? not the SoH one.
(edited by StickerHappy.8052)
One thing I would change is make Blinding Dissipation A GM then DE a Master. So BD competes with HM, so you can trait for defense and offense at the same time.
Just my 2 cents.
MoC + Remorseless Does not stack. Tried 10 attempts with maul.
Maul without MoC or Remorseless 4.8-5k against full glass
Maul with MoC + Remorseless 6k.6k only happened once. So it might not stack or it does but the numbers are wrong.
I didnt record. But ArrowSlanger can Confirm it
It works fine for me…
Uploading a sample video nowEdit: https://www.youtube.com/watch?v=559kXKdL_-c
Clear as day, 8k vs 5k, 7k vs 5k
Its even more noticeable when you start stacking other multipliers, such as signet of the wild, or frost spirit.
Hmm I never get 8k numbers when I use it in a match, just the regular Hilt bash interrupt Maul one.
Granted I haven’t tried SoH yet. Maybe its the GS is thats bugged haha.
What about wonderwall was saying about the multi hit skills?
the bird f2 if you ever experienced it hitting for 4k, but tooltip says otherwise. So that was how I am going for the frost trap damage.
(edited by StickerHappy.8052)
You can just use Signet of the Hunt to proc the Attack of Opportunity that is applied by MoC.
So, just use that with dual GSs and skirmishing to be able to swap and gain Opening Strike, then use the signet to get the AoO.
You cannot use SoH, it only affects your pet.
Can confirm by my own testing that Moment of Clarity & Remorseless does stack. Tests were conducted using [Maul] with Strength Runes + Cleric Amulet on a Light Golem.
Average damage with Remorseless & without Moment of Clarity: 3.4k
Average damage with Remorseless & Moment of Clarity: 5.3kCan also confirm [Frost Trap] tooltip damage is correct. Frost Trap damage with the above setup read “729” on my tooltip. Each hit from Frost Trap ranged from 279-301.
Note for those that may not know – [Frost Trap] damage tooltip counts all 3 hits rather than each hit being said value.
Let me tell you why your tests are wrong.
1.) You cannot test MoC on a light golem, because you need to interrupt before you get the proc.
2.) You might be getting just the remorseless proc, as I have said it is iffy, the damage it gives you is not constant, assuming this is ideal situations, no might, no vuln.
3.) Whoever said that was the case for frost trap? I have never even see any clarification about this.
All multi hit functions the same way, Mesmer scepter 3 in full zerk hits for 2400 (6x) in the tooltip, it hits for way more than this.
Raven (f2) hits for 2310 (2x), this skill hits for 4k or sometimes 5k when it crits.
Traps can crit too.
PS: If you can, post the original values without Rem and MoC with Maul. and post if the data you have, with only MoC no rem, and only rem no MoC thanks!
(edited by StickerHappy.8052)
So bad, how hard is it to test things? Those would be so easy to test.
I did test. Did you read my post?
I was referring to ANet not testing.
Oh sorry. If you wanna test the MoC one please do. Its kinda iffy.
So bad, how hard is it to test things? Those would be so easy to test.
I did test. Did you read my post?
No replies?
/15 chars
Anything now really.
Frost trap damage was not buffed. Full Zerk tooltip says 700+(x3)
When use it it it pulses for 100-200. Lol.
MoC + Remorseless Does not stack. Tried 10 attempts with maul.
Maul without MoC or Remorseless 4.8-5k against full glass
Maul with MoC + Remorseless 6k.
6k only happened once. So it might not stack or it does but the numbers are wrong.
I didnt record. But ArrowSlanger can Confirm it
Skcamow. The most underrated forum expert and The only one I think who does actual extensive build testing.
Another phenomeno.
I give up, i’ll continue to enjoy my op rampage.
But when someone will die, I know now is because a l2p issue no because i do 5k+ autoattack.
Thx guys, everything is fine now
can you try to elaborate and formulate a standing point?
Also rampage doesn’t give passive damage buffs, it’s just skills with high base damage.
it has been changed long ago so people don’t combo skills like meteor or big oil bomb and sigil procs.Elaborate?
Have you read my first post and the title at least?
You gave nothing but pure opinion which doesn’t matter to begin with.
Uhmm He did offer suggestions if you read it. .facepalm
Compare ele before april 15th buff for them, eles have a reason to be “Spoiled” they were worse than ranger :P
Sucks 4 ranger that anet doesn’t know what to do with them, that doesn’t mean ele needs nerf or people cant defend ele. Burning needs (a tiny tiny tiny nerf) though & I’m an ele. When I face other eles, down to the wire their burning when it stacks high is a pain. But not detrimental to the fight most of the time.
Even if that was true, rangers have been meta in pvp for ~6 months over the 3 years of the game. They are subpar in wvw, and ok in pve. Eles meanwhile have been meta in 2 of those gametypes forever, and have now been meta in pvp for at least a year and half. I’m really tired of hearing eles say, “if you nerf us even a little bit, we will go back to how bad we were that one time.” Meanwhile, necros have been worst in pve since launch, and rangers and necros have been meta in pvp for a combined total of 8 months in the 3 years of the game.
If eles had to be out of the meta for 6 months, which they won’t be even with a few small nerfs, that’s ok. Anet has set the precedence other classes can be out of the meta for far longer than that, so yes eles are a bunch of spoiled brats. If they weren’t they would be advocating for buffs to all the classes that haven’t been meta much, but instead most are just being forum warriors for their class.
Also, if you don’t have any problem with the amount of passive procs, invulns, and damage the current cele build has you don’t play other classes. The only things that can deal with cele eles right now are mesmers, and boon corruption necros. The fact of the matter is they do way too much for a team, and do much of it too well. Eles need a nerf to some of their damage, and/or a nerf to some of their survivability or sustain. Intelligently placed shaves will keep the cele build viable, while making it less faceroll. Also, I’m all for them putting work into scepter and staff to make the skills less cumbersome in pvp.
Quoted for truth.
Then your confusing viability in hot join to succeeding in a top envirnment. Where do you balance?
We balance in high tier pvp. But who else determines viability? These “top players”? if I designed a build and its viable for me, then I would not enforce it to be viable to you.
I say break from the norm. If a top player used PU in top tier and becomes successful, I bet you all my gold, it would be meta.
Your right. Although thief is more mobile and a broader answer team comp peals
Yeap, but again I always say, “how many of us play in a team?” If you are doing casual solo q I couldnt see why this wont work.
We have more AoE than thieves with GS/Staff. You just gave me an idea. Thanks.
Only thing we are missing is the poison field.
How can class specifics be looked at when damage is running so high across the board is my only point of view. Pu is silly really hard to justify in pvp cs needs a tweaking but after damage imo.
PU hard to justify in PVP? Why because it can’t cap? This is how bad mesmers think (not referring to you)
PU can be effectively used to +1 or burst. In hindsight, thieves play the same role, and why are they in pvp where stealth is their mechanic?
The reason its not used that way is because of the mentality “PU is cheese”, I would use it in the future tho after the changes settle.
(edited by StickerHappy.8052)
Shortbow imo has the highest skill cap of all ranger weaponsets.
The fact that 80% of you insist that it is a condition weapon is laughable, and demonstrates that you have not fully experimented with the weapon.
Leave shortbow as is.
I mostly agree, and even posted a video to help support this. No one listened though…so good luck.
I love shortbow. LB is too generic 1 skill do huge damage kind of thing and clunky to use in melee range.
Only thing SB could have a rework is scale a little bit damage, and add more of those “pets get…..” like SB number 4.
Range could use some work too. maybe 1000 is good.
My point was pre patch had 1 Mesmer ur right I suppose if by meaning 0 for ranger but isn’t that grasping at straws at this point.
Weekly ESLs/Academy gaming had a lot of mesmers what are you even talking about. They just don’t win the main event.
For Future Reference:
Crazy El Presidente
Zeromis
Alduin Sorrowsong
Decadencia
etc.Nnight from Apex was on the recent one. Also pre patch I would imagine since he plays a lot of mesmer.
MimePS: A lot of people were also complaining about Backpack’s mesmer considering it was not his main.
If by complaining I thought the reference was like old shoutbow. So how is that bad why not let the Mesmer be part of the up cing meta.
It was and It is. It is just underrepresented before since it required a higher skill cap to be played effectively before.
No one is denying the mesmer spot in the meta if ever, some stuff are clearly imbalanced and need to be looked at but some mesmers are still denying it.
PU,CS, etc are the hot topics now because thats the most often being noticed. Give it more time and people will still find more.
My point was pre patch had 1 Mesmer ur right I suppose if by meaning 0 for ranger but isn’t that grasping at straws at this point.
Weekly ESLs/Academy gaming had a lot of mesmers what are you even talking about. They just don’t win the main event.
For Future Reference:
Crazy El Presidente
Zeromis
Alduin Sorrowsong
Decadencia
etc.
Nnight from Apex was on the recent one. Also pre patch I would imagine since he plays a lot of mesmer.
Mime
PS: A lot of people were also complaining about Backpack’s mesmer considering it was not his main.
(edited by StickerHappy.8052)
I pointed out certain traits to prevent Anet from overnerfing something or nerfing the wrong stuffs. Stop take it personally.
lol. No you didn’t. You have a bunch of complaints on this forum and the PvP forum with no actual feedback or suggestions. You just don’t like mesmers and want your favorite class buffed.
I can see why he does that. Some mesmers here in the forums are in denial. Simple as that. No Wonder top players ignore the forums. LOL.
So by you spouting some facts about esl makes it relevant. Also what Mesmer is represented that’s right helseth 1 per patch and this last had 2. So hasn’t helped your case.
Ahmm did you watch the recent ESL? lol. Hasn’t helped my case? That guy was asking why is ESL are good basis. I answered it.
Oh and yes, facts about ESL are relevant. ask anyone. PvP is balanced in top tier. Not casual.
PS: If the top mesmers here had teams (i.e. Rylock) You would see them there. How many rangers do you see again? (just for comparison about the ESL basis argument)
people hate mesmers for same reason why they hated thieves pre patch: burst from stealth…. except mesmers can do it better now, while stacking dazes and actually living way longer than thieves….. and thieves got nerfed so they can’t keep mesmers in check.
That being said, enjoy the bandwagon before you get flooded by QQ and get hit by nerf bat
I would disagree… But standard GS shatter rotation says otherwise. Granted I’ve since moved to a different weapon set that’s more fun. However, the amount of QQ over something that’s been around since… Who knows is what’s sad. Everyone conveniently forgets lots of classes experienced a power creep and blame Mesmer for some l2p issues. Other than PU and CS. Those are different stories.
And you conveniently forget it was impossible to have such combo before the patch too. It is the new mechanic, IN ADDITION to the old one, that makes Mesmer OP.
Excluding any part of it and said it’s there before it’s just silly.So it was impossible to burst, potentially “one shot”, from stealth pre patch? I’m sure Vashury, Osicat, Guapo, and others would disagree. What’s different now is that the burst is BETTER and if CS is taken more stuns.
You still missed the point.
In the past Mesmer is bursty, but frail and little margin of error.
Now Mesmer is still bursty (in fact, way more bursty), but with alot more margin of error thanks to all the new toys. Stun-lock only make things worse.And this just puts Mesmer with the rest of the classes. Learn to adapt.
Thank you. People seem to miss this fact. Too often
This is false. Mesmer was powerful pre patch. Only baddies say that Mesmer is in line of the rest of the classes now.
PS: In PvP it was almost impossible to one shot someone pre patch. WvW is a different story, you get additional stats, food buffs, and from what I see in videos, A lot of WvW players are bad, they won’t even dodge an unstealthed mirror blade burst.
Montages are not even woth mentioning as these are nitpicked ideal situations, If you have faced them before in a match or duel then I will take that source as credible.
Yes Sticker Mesmer was strong pre patch. You could hop in unrank and farm baddies all day. Take that same Mesmer into a high tier setting and you would be farmed unless you had a team peel for you.
Post patch that isn’t the case. And that’s fine. Only someone that’s upset that the class got the buffs everyone been asking for and is doing better than expected thus drawing more attention than ever before.
The issue, once you get past damage which a lot of classes have seen increased in varying forms, is that CS works better than Anet imagined when combined with PB. PU is a troll thing to take unless you want to shadow zergs or what not but it boils down to CS. Otherwise Mesmer is fine and realistically actually needs bug fixes and reversions on traits like Chaotic Dampening.
If you are talking about higher tier than the casual pvp (not tourneys) even solo que has higher tier matches. I have been there. No comms but the skill difference is higher than the lower tiered/MMR matches. I assure you, you will not be farmed by a lot of the classes if we are talking about skill.
Only thing you have to be worried before was thief.
Since you are giving me constructive ideas I will talk to you.
1.) The state of interrupt now is broken, why? You interrupt easy as an AA, how many effects do you get? Assuming you trait for it, which you will. PB/CS/CI/BI/Daze/Vuln.
Anyone can do this now. So so called lockdown builds are now a joke. Why again you ask? Just take all those interrupt traits and you get a lockdown build.
2.) High Damage. Not all Classes can get high damage like mesmer does. and Execute it like a mesmer does.
3.) We have gotten a lot of major traits that are build defining base line now. Phantasm build? Yeap 15% phant damage baseline. Mantras? Yeap. Protective Mantras baseline. Shatter? Yeap IP baseline. So any build now can have the damage of Shatter, Survivability of a bunker, CC of a Lockdown into one single build (Combinations can differ)
4.) Again we got the most of out of everything. Relfects? Check. Invulns? Check. Blinds? Check. Boons? Check. Burst? Check. Stealth? Check.
On interrupt, as I said earlier, would delete the trait from the game.
If you can only stun on interrupt, then it literally turns the skill into a weak version of CI. A stun is a daze + an immobilize, that can be broken by a single stunbreak. CI applies an immobilize on interrupt, without removing the daze, which means it would be objectively stronger in every way (without even counting the additional condition and boons).
On interrupt is a hilariously awful suggestion that only shows how little people actually think about what they suggest.
The best Confounding Suggestions rework I can give you is Like the gw1 skill Panic
50% to turn dazes into a stun, dazes you apply of spreading to 5 targets.
I pointed out certain traits to prevent Anet from overnerfing something or nerfing the wrong stuffs. Stop take it personally.
lol. No you didn’t. You have a bunch of complaints on this forum and the PvP forum with no actual feedback or suggestions. You just don’t like mesmers and want your favorite class buffed.
I can see why he does that. Some mesmers here in the forums are in denial. Simple as that. No Wonder top players ignore the forums. LOL.
people hate mesmers for same reason why they hated thieves pre patch: burst from stealth…. except mesmers can do it better now, while stacking dazes and actually living way longer than thieves….. and thieves got nerfed so they can’t keep mesmers in check.
That being said, enjoy the bandwagon before you get flooded by QQ and get hit by nerf bat
I would disagree… But standard GS shatter rotation says otherwise. Granted I’ve since moved to a different weapon set that’s more fun. However, the amount of QQ over something that’s been around since… Who knows is what’s sad. Everyone conveniently forgets lots of classes experienced a power creep and blame Mesmer for some l2p issues. Other than PU and CS. Those are different stories.
And you conveniently forget it was impossible to have such combo before the patch too. It is the new mechanic, IN ADDITION to the old one, that makes Mesmer OP.
Excluding any part of it and said it’s there before it’s just silly.So it was impossible to burst, potentially “one shot”, from stealth pre patch? I’m sure Vashury, Osicat, Guapo, and others would disagree. What’s different now is that the burst is BETTER and if CS is taken more stuns.
You still missed the point.
In the past Mesmer is bursty, but frail and little margin of error.
Now Mesmer is still bursty (in fact, way more bursty), but with alot more margin of error thanks to all the new toys. Stun-lock only make things worse.So power mesmer is where power ranger is. Now I see why you’re upset.
LOL…. So funny.
Kinda wonder why we never see a Ranger in ESL post patch.Keep living in denial.
So ESL is the sole determinant of whether a class should be nerfed or not. I don’t know, I just see a bunch of ranger players who think nerfing mesmers will somehow fix their class.
LoL. Mesmers got overbuffed. I keep saying that. I main mesmer but I am not biased as anyone here.
ESL is a reflection on how the state of the classes are. In defense of the ranger, If It did something better than other classes you would see it there. But it doesn’t. So you get the idea.