Then why not provide heal + remove condis? Imo with this change, it will be GM worthy. Also Increase the radius of the skill to 360.
Inventory Management [Vid]
Get yourself a copperfed salvage machine. Really just get one, not silver one though.
More bag slots, optional.
Special bag types. Invisible/crafters/oiled bags are crafted and can be found on TP. Green/Yellow/Gold rarity bags are fractal boxes purchased at fractal golem merchant.Please salvage whites/blues/greens, can just turn around and trading post the mats for more and you will have luck you can add to your accounts Magic Find.
I know you spvp but that doesn’t mean you need to have an inventory that drives you nuts trying to keep clear while streaming wvw ;-)
Why not silver fed tho? Isn’t that better?
Also, if you dont play fractals, is there any alternative to the Fractal bags?
here’s my princess-y mesmer
-feathered headpiece
-conjurer mantle
-aurora garb
-aurora leggings
-embroidered wrist guards
-feathered bootsdyes: white, rose ice, glory
she reminds me of one of those aion poster girls :p
Anyone can tell me what hairstyle this is?
Default? or Makeover Kit?
Can someone help me?? This seriously looks hot.
Yeah but they gave up on the elite = game changer idea long ago.
I mean on my Mesmer, honestly? Fourth utility slot would be far superior. By far. The only “elite-ish” ability I have is mimic, and hey, that’s a utility! The rest feels like, well, utility skills.
Moa is game changer, TW is a game changer, MI is a game changer….I do not even know what you are talking about.
SHOUTS need an overhaul
SIGNETS need an overhaul
PETS need an overhaul
SPIRITS need an overhaul
WARHORN AND SB need buffs
TRAPS need rework.
In short, EVERY ASPECT of the ranger need rework.
Although, come to think of it, given the size of the game somebody somewhere is probably already doing this.
I always really enjoyed the condi survival build we had pre 6/23. The weapon sets give you a lot of control over the pace of fights on point. Good damage. Good survivability. I always felt like a beast winning just about every 1v1 every match. There were a couple problems though.
For starters the build had no mobility. Yes obviously you keybind about face for better sword leaps. But without perma swiftness rotations were tough and you could definitely get caught out.
The other problem was team fights were rough. You had to fully commit to being in the middle of it all in order to land a split blade. It always felt too exposed and too easy to get punished for trying to be in the right place. Because team fights often resulted in a swift death that meant staying off to the sides and trying to pick off out of position lows, and try to support with immobs and such.
After playing a few matches on this, I feel like I have that old playstyle, but I have way better map mobility plus I can stand in the middle of team fights and pretty much shrug anything off. Still a beast 1v1ing. Way more bunkery.
The build centers around the same weaponsets obviously but instead of being built around survival skills, we build around shouts and the new beastmastery line. We Heal as One is insane sustain. The bursty nature of it, combined with your regen means that you’ll pretty much reset bark skin every time you heal. Protect Me might seem weak at first until you realize you can drop your pet into a Shadow Refuge to land your taunt every time. Speaking of pet taunt, taunt makes it very easy to land your big skills like split blade and throw torch.
Soldier runes pair amazingly well with your low cooldown shouts. You can really bring a ton of condi cleanse for yourself and your team. The best part is, with Strength of the Pack providing such low cooldown stability, you can stand right on point with your team mates to help dish it out. Strength of the Pack also helps ensure your pets dont get cced before they can land their taunt or whatever else.
Fun times!!!!!!!!!!
Uhmm why do you say no mobility when you have traited Guard? You have Perma Swiftness in this build.
F5
- Improved Alacrity: not amazing in the current form. 33% is not that much and we already provide alacrity to ourselves fairly well with shatters. I would suggest to change this for “nearby allies gain 1-2s alacrity each time you shatter”. This would increase the currently lacking alacrity sharing, and make an additional support trait. The 1-2s would be per shatter and not per shattered illusion (which would be too strong).
Completely disagree. This trait is the only way to achieve perma alacrity. Which contribute to a specific playstyle of continual shattering,
I don’t know if you’re ironic here?
Isn’t shatter mesmer continual shattering playstyle?
@OP this would be even longer if you replaced Blink With Veil. Thats another 8 seconds of stealth with PU.
Flame bait. But obviously not from EU IMO.
The OP always puts up threads like this for some reason. Attention hungry maybe?
no Vassangel?
Natural Healing does not affect Fern Hound’s regenerate.
Windborne notes only provides 5 seconds of regen instead of 12.
(edited by StickerHappy.8052)
The regen only lasts half the duration which is 6 seconds.
I do not know if this is a bug or stealth nerf
Because that Ele thread was surprisingly enlightening, disregarding the OP of the thread and listening to the more realistic inputs of others.
Mesmers are fine where they’re at… Just add some form of counterplay against them.
- Have them unstealth immediately when they use any skills or abilities
“but mantras would be useless -snip-” no, it would be fair.- When they Shatter, make clones walk 15% slower.
- Their F3 shouldn’t instantly remove Stability on targets. 4 shatter Daze hits should count as 1 stability stack removal.
Otherwise, keep your 7k burst dmgs in Stealth, keep your stunlocks, keep your stealthy durations. I just want to be able to outplay you… let there be more skill involved for Mesmers please.
#FlameShieldEngaged
Ahhmm for the Stab Issue, any shatter will do this if he hkittentered Concentration Traited.
Make traps an elite kit, with an elite trap (Smoke Trap) so we have access to 3 utility skills. Bam, all trap issues solved. Doesn’t matter if you cannot throw them if they were a kit because you could have all 5 to leave around the map as you please or spam over a node.
Like bombs right?
PS: You are talking about Dust Trap right?
Trap ranger will be an absolute beast if and only if they add utility to traps other than spike trap. An elite trap could be useful as well. Placing traps on your bar means you end up realistically only taking 1 stunbreak/defensive utility. With Rampage Warriors, Mantra Mesmers, plus everyone else running around there is way too much cc for that.
Condi bunker is actually a very decent build, it just takes a while to kill people. This means you’re banking on either being left alone long enough to win the fight, or your team mates rotating through before the opposing team does. You also have no team fight presence on this build, nor do you have any real mobility out of combat, meaning rotating from whatever point could be a game losing decision.
Power ranger builds have team fight presence. They can contest nodes. Decent survivability. Decent damage. Good mobility in and out of combat, meaning you can play the whole map as long as you make smart decisions about your movements.
Make traps as a kit, so we could have 1 more utility,
I’m not sure who you are trying to convince at this point.
I tried to give you reasons, Ask anyone what other reasons they can give you, All those pro mesmers here. Cmon try asking.
I didnt know you were such a hyperbolic person.
I dare you try asking them.
I told you that I disagreed so you basically called me a bad player because of that. It was a clear personal attack as is your last post.
Where did I mention that you are a bad player? /smh /facepalm
So MMR is an offensive word now?
I disagree with your assessment.
It’s the MMR.
There’s no need to make a personal attack just because you didn’t make a convincing argument.
How is that an attack? You have been wondering why you don’t encounter those you mentioned, I gave you a reason, so how is that an attack?
Too much sensitivity.,
I disagree with your assessment.
It’s the MMR.
Frankly, I wonder if people are just playing against bad players or against superior mesmers. I’ve never encountered these one-shot builds or any of the problems that people are describing here and I pvp (unranked) every day with multiple classes.
It just seems that people are blaming their losses on mesmers or their bad builds (I see a lot of these) on mesmers. While I agree the mesmer needs some minor tweaking, it’s no where near as kittenome people are claiming it to be.
If play in PvP and you do not experience those you mentioned, you are either super good or its the MMR you have.
So let me ask you this, the jaguar f2 grants it 25% crit rate and damage, So does guard do this too? I mean I can’t tell sometimes the number fluctuates.
I see thank you. I remembered before patch it does refresh when you get into stealth.
So this does not get refreshed from going into stealth anymore?
If you are talking about LB ONLY, then your argument is Null, Rampage AA is very high damage. Rampage is also high CC. Rampage can also have high sustain due to stances.
Maul? Woot a single blind can nullify it! Rampage AA> Maul anyday.
your comment just showed my point of players with lack of experience only see Damage not the bigger picture , its easy for a Power LB + Sword+Dagger ranger to deal with a rampager , though the classic Lb/Gs has limited ways of stopping attacks .
worse thing to do is lol people trying to counter attack a rampage warroir after that all defences are Nul and void and the rampager wins unless the ranger runs which to why i suggested the ranger abbadons mid goes to far for a easy de-cap for the opposing team into play move rotations and return to kill the Rampager , that LB/Gs build is just not Desgined to deal with that amout of CC.
though ironicly they could keep each other on even playing ground in competitive play when both teams have Teamspeak or have played enough with each other.
its not about the damage its about how effective the builds are compaired to each other .
if the op really wanted to compair who has the most Jarva juice he would of said “who does the most damage” in the title.
But isnt that rampage is all about?
The trait is op + Peak Performance (which also is a damage trait). Also please do not attack my pvp experience here. I have played more than matches to know. You can search me in gw2score if you wanna know.
Also, I do not get why are you attacking me, I only answered the OP, Rampage is all about damage, isn’t that what is being complained about?
The OP was saying roles (I think) so its not Power ranger vs Rampage
Ahmm this is also happens in unranked and ranked. I do no get why people see the Hotjoin only part of the argument.
If you are talking about LB ONLY, then your argument is Null, Rampage AA is very high damage. Rampage is also high CC. Rampage can also have high sustain due to stances.
Maul? Woot a single blind can nullify it! Rampage AA> Maul anyday.
“most dangerous game” change listed here is way OP. automatically crit 100% of the time under 50% health? lol.
I mean yes, why not?
That would only make sense with power builds – and those are still underwhelming in PvP. Plus, when under 50%, your objective is to get above 50% in the 1st place.If you think it over – you need MM tree for this to have the 100% crit, and that leaves your trait specializations for only one out of Taunt/Protective Ward/Condi Cleanse.
Do not forget that with Remorseless builds you offer 2 stats for damage and no defense from traits. This being The Most Dangerous Game only sounds reasonable.
If you wanted to be deadly even above 50% HP, you’d need Marauder stats and that’s around 50-70% (fury) crit anyways. By risking all the counter-traits that trigger below 50%, MDG for Grandmaster has to provide as much.You should test MoC first before posting stuff.
MoC works on ALL interrupts, SB 5, Spike Trap, (AoE proc), I think even taunt.
Saying it only synergizes with GS is utter….
The pet can also get the MoC (attack of opportunity) buff.
Saying it has synergy with GS is in place. No other weapon even notices the glorious 300 bonus damage it offers from auto-attacks or utility abilities.
Or did you find a glorious exploit of how Path of Scars triggers itself with MoC?
The only abilities that hit hard in 1 hit are Maul, Swoop and PoS. And from this setup only Maul and Swoop can be cast after interrupting the enemy.If you think that pets that hit for 500 damage would instakill you if they hit for 750 instead, or your autoattacks that would hit for 1500 instead of 1000; than you are strangely mistaken.
We are talking about a pure PvP trait, that can be activated by 45(36) CD trap, 25 CD Shortbow stun, and 25 CD Greatsword Stun, 15 PoS pull, 15 LB push, and from these nothing but GS will take notice of the burst option.
I’ll mention that you need to interrupt so there’s still chance to fail your burst.
But the thing is, this is a matter of perspective. I for one do not care for my own burst only. when you trigger MoC + remorseless, the pet hits so hard too, so the burst does not actually need to come from you.
A dog KD with Attack of O. + remorseless easily hits for 8k. So I do not know what are you saying about it cannot instakill.
(edited by StickerHappy.8052)
You should test MoC first before posting stuff.
MoC works on ALL interrupts, SB 5, Spike Trap, (AoE proc), I think even taunt.
Saying it only synergizes with GS is utter….
The pet can also get the MoC (attack of opportunity) buff.
“Call of the Wild now applies regen aswell”. I can’t be the only who thinks this is a tad underwhelming and perhaps even out of place? The weapon itself is offensive in nature, with offensive boons and a damaging skill (that most of the times hits like a stream of noodles, but still). Shouldn’t the warhorn trait enhance these offensive capabilities, even with its placement in a supportive-ish spec line?
That’s without taking into account the high uptime of and easy access to regen that rangers already have. Unless this has some further syngergy with the druid, did we really need another source of regen? Sure, it works with Oakheart’s Salve, but it isn’t really worth it.
The warhorn itself needs some buffs. But even with additional might and an improved Hunter’s Call, Windborne Notes doesn’t feel quite right in my opinion. Any thoughts?
It makes sense, it’s added support on our only support weapon in our support line. Is it underwhelming? Oh absolutely, regen is one of the boons we can throw out to ourselves and others like kittening candy, so whenever i see a trait that’s “You can have more regen!” it’s really really really really meh.
What would make it BETTER is if the trait made it so that your warhorn skills applied AoE retal to nearby allies or, they removed conditions, or they converted conditions, or even we get regen from the 5 and our 4 applies blindness like every 3rd bird or something.
I get what anet was trying to do with the trait, but they did it horribly.
Or even make #4 AoE like the mad king runes #6. And add a condition to it.
I beat sticker… twice
![]()
won a fight against a thief while I was down
staving off a 1v3 post patch until it became a 2v3 and we won
winning a 2v4
I wouldn’t call that an achievement because I am not that good. haha. Thank you anyway! <3
They gave him bit of coverage but never at right times, but yeah first ranger world to get a team that allows them to play Ranger lol.
I am curious tho, would a condi/CC build worked better?
I mean, I know how hard it is to land GS maul burst with this Blind spam/mesmer meta.
Not really, one d/d ele can keep condition ranger useless tbh. Traps aren’t bad but no survival.
What do you mean, traps are still condi/CC.
Icy is great, but please stop using PU in duels! Go back to shatter!
He is better on ranger than mesmer?
Isn’t obvious? He loves the class and he is having fun with it.
Basically, engi would have been better for condi cc with FT/TK imo , no matter what you could do with ranger, another class does better.
I agree but that is not that point, so why did he play ranger if it offers nothing in a team comp that can’t be done by other classes better?
They gave him bit of coverage but never at right times, but yeah first ranger world to get a team that allows them to play Ranger lol.
I am curious tho, would a condi/CC build worked better?
I mean, I know how hard it is to land GS maul burst with this Blind spam/mesmer meta.
Congratulations to Talgo for winning Academy Gaming this week!
The trait is fine just add convert/cleanse condis on it.. The problem here is the warhorn, If #4 did something worthwhile and lower cooldowns for #5 and #4,
What are you running?
Alright fair enough.. other then GS/LB zerker/maurudar.. i dont know much so your prolly right about that stuff.. fair enough..
Other then condis, unless your facing full condi spammer, condis arent an issue for me.
But you do agree with me on what I said right? I have no problems in casual solo q ranger shenangians, but when me and my team plan on joining the tourneys, It is so hard so make a build centric team with the tools we have.
One example
I came across this vid on the warrior forum yesterday. Montage of duels this war has with the new build he’s adopted post patch. Final fights are vs a standard shatter mes setup run by a relatively average mes (link starts at mes fight). This war is running duel melee.It is a duel so things should be taken with a grain of salt, but here’s what I saw:
That is an excellent example of how you should combat a shatter mesmer. More often than not, the warrior destroyed illusions far before they became an issue, sometimes even before they had a chance to attack. By destroying clones quickly, you force the mesmer to burst on your terms, not theirs. If the mesmer goes into stealth, don’t just stop attacking. Head for phantasms, then clones. This insures that the mesmer either needs to waste dodges to produce more(and give away their location), or settle for suboptimal bursts. People got so used to ignoring clones because with debilitating dissipation being commonplace in most build, you didn’t want to go around cleaving them. Now you’re actually rewarded for taking down clones.
FYI, as a warrior you have luxury of taking down clones, High armor, High HP, HS, All those stances, so that comparison is really invalid.
Wrong.
Play to win.
I am so sick of this play to win cliche, it like a trump card to avoid all reasoning and disregard aspects that matter.
So where was this play to win when thieves hard countered mesmers? So?
That’s why I ran phantrupt so as to give me a counter and an edge to thieves. Remember it was only power shatter mesmer that was hard countered by thieves. In wvw on release I ran rabid confusion shatter, scepter/torch sword/focus to counter the prevelant domination of thieves. Later hybrid to cover my basis.
Playing to win IS an exercise in reasoning. The only thing it trumps is scrub thinking. You can’t dismiss that warrior build simply because he was successful, and because other builds on other classes are not. There’s no reason in that.
Oh but there is, Comparing classes with different mechanics, different stats, etc is absurd. Then if you say that, then all mesmers have equal chances of killing thieves pre patch?
The warrior build might be succesful, but there is no scrub mentality in this one, warriors have different tools to work with, even a total noob knows that. So saying Playing to win is all that matters is complete and utter BS.
So if mesmers had heavy armor and higher hp like the warrior, would you still believe that thieves will totally hard counter mesmers? If mesmers had healing signet that heals for 300 hp every second with no healing power, would thieves still counter mesmer?
I do not think so.
Also you are talking about SOLO QUE. The game is not balanced around solo q.
I’m not sure what you’re trying to say with your argument.
As an aside, riddle me this: If you’re not playing to win, what are you doing?
I am playing for fun with friends. That’s all there is to it.
I use my pets sparingly and only use them for the fear/kds/aoe immob.. Ya i agree pet needs buffed.. I dont have a problem with anything on ranger atm other then pet dies WAY to fast, specially now with the damage buffs to every class. Again, the only builds i struggle against is D/D ele (no chance).. warrior that has wasted my cds and pops rampage.. and reflect mesmer (rarely see good mesmers running this).
Ya you will get blown up by a mesmer or thief, but all it takes is map awareness. If they get the jump on you your dead.
@Heimskarl Ashfiend.9582, I would hope you find me in game sometime so i can show you what im talking about.
Also you forgot everthing the ranger has is supbar to other classes.
Just take a look at our shouts to other classes
high cd, hell we even have 85 second cd shout. Does not offer that much compared to other classes.
Signets? Same deal 80 second cd Signet, Endure Pain is 60 seconds and a stun breaker.
What else? Traits.
Condi Cleanse on a freaking tree competing with each other.
Traps? Meh.
Everything is basically a “Made In China” mentality.
One example
I came across this vid on the warrior forum yesterday. Montage of duels this war has with the new build he’s adopted post patch. Final fights are vs a standard shatter mes setup run by a relatively average mes (link starts at mes fight). This war is running duel melee.It is a duel so things should be taken with a grain of salt, but here’s what I saw:
That is an excellent example of how you should combat a shatter mesmer. More often than not, the warrior destroyed illusions far before they became an issue, sometimes even before they had a chance to attack. By destroying clones quickly, you force the mesmer to burst on your terms, not theirs. If the mesmer goes into stealth, don’t just stop attacking. Head for phantasms, then clones. This insures that the mesmer either needs to waste dodges to produce more(and give away their location), or settle for suboptimal bursts. People got so used to ignoring clones because with debilitating dissipation being commonplace in most build, you didn’t want to go around cleaving them. Now you’re actually rewarded for taking down clones.
FYI, as a warrior you have luxury of taking down clones, High armor, High HP, HS, All those stances, so that comparison is really invalid.
Wrong.
Play to win.
I am so sick of this play to win cliche, it like a trump card to avoid all reasoning and disregard aspects that matter.
So where was this play to win when thieves hard countered mesmers? So?
That’s why I ran phantrupt so as to give me a counter and an edge to thieves. Remember it was only power shatter mesmer that was hard countered by thieves. In wvw on release I ran rabid confusion shatter, scepter/torch sword/focus to counter the prevelant domination of thieves. Later hybrid to cover my basis.
Playing to win IS an exercise in reasoning. The only thing it trumps is scrub thinking. You can’t dismiss that warrior build simply because he was successful, and because other builds on other classes are not. There’s no reason in that.
Oh but there is, Comparing classes with different mechanics, different stats, etc is absurd. Then if you say that, then all mesmers have equal chances of killing thieves pre patch?
The warrior build might be succesful, but there is no scrub mentality in this one, warriors have different tools to work with, even a total noob knows that. So saying Playing to win is all that matters is complete and utter BS.
So if mesmers had heavy armor and higher hp like the warrior, would you still believe that thieves will totally hard counter mesmers? If mesmers had healing signet that heals for 300 hp every second with no healing power, would thieves still counter mesmer?
I do not think so.
Also you are talking about SOLO QUE. The game is not balanced around solo q.
One example
I came across this vid on the warrior forum yesterday. Montage of duels this war has with the new build he’s adopted post patch. Final fights are vs a standard shatter mes setup run by a relatively average mes (link starts at mes fight). This war is running duel melee.It is a duel so things should be taken with a grain of salt, but here’s what I saw:
That is an excellent example of how you should combat a shatter mesmer. More often than not, the warrior destroyed illusions far before they became an issue, sometimes even before they had a chance to attack. By destroying clones quickly, you force the mesmer to burst on your terms, not theirs. If the mesmer goes into stealth, don’t just stop attacking. Head for phantasms, then clones. This insures that the mesmer either needs to waste dodges to produce more(and give away their location), or settle for suboptimal bursts. People got so used to ignoring clones because with debilitating dissipation being commonplace in most build, you didn’t want to go around cleaving them. Now you’re actually rewarded for taking down clones.
FYI, as a warrior you have luxury of taking down clones, High armor, High HP, HS, All those stances, so that comparison is really invalid.
Wrong.
Play to win.
I am so sick of this play to win cliche, it like a trump card to avoid all reasoning and disregard aspects that matter.
So where was this play to win when thieves hard countered mesmers? So?
(edited by StickerHappy.8052)
One example
I came across this vid on the warrior forum yesterday. Montage of duels this war has with the new build he’s adopted post patch. Final fights are vs a standard shatter mes setup run by a relatively average mes (link starts at mes fight). This war is running duel melee.It is a duel so things should be taken with a grain of salt, but here’s what I saw:
That is an excellent example of how you should combat a shatter mesmer. More often than not, the warrior destroyed illusions far before they became an issue, sometimes even before they had a chance to attack. By destroying clones quickly, you force the mesmer to burst on your terms, not theirs. If the mesmer goes into stealth, don’t just stop attacking. Head for phantasms, then clones. This insures that the mesmer either needs to waste dodges to produce more(and give away their location), or settle for suboptimal bursts. People got so used to ignoring clones because with debilitating dissipation being commonplace in most build, you didn’t want to go around cleaving them. Now you’re actually rewarded for taking down clones.
FYI, as a warrior you have luxury of taking down clones, High armor, High HP, HS, All those stances, so that comparison is really invalid. Lets not forget all those cleaves. Duel mesmer as how the warrior with a diff class (except ele) had done it (taking out clones) and let us see how you’ll fare.
(edited by StickerHappy.8052)
Mesmer is totally braindead class right now mostly for “wannabe pros”. Except the good ones prepatch, 90% of them are totally carried by the OP class mechanics.
Yes , it’s a rant post.
I have played against ur guild visceral effect and they are totally brainless too
We dont see abjured with mesmer hmm i wonder whyBackpack plays mesmer for Abjured , and does well on it, it’s that brainless
The misinformation on forums is real
Sure but that guy wasen’t there last time i watched them.
Bottom line here is Backpack Is an Engie main, yet when he played mesmer he still give the other team lots of problems.
Mesmers won’t get nerfed before WTS because certain anime loving top mes keeps spamming devs with skype messages so mes don’t get nerfed and he can faceroll in WTS.
Worst part, devs actually listen.
Who are those anime loving mesmers? LOL
Oh cmon, there is only one mes that runs anime music 24/7 on stream~
I have no idea who that is, Can you give me a hint? NA or EU? What is the 1st letter?
Mesmer always had tons of instant-cast skills and long cooldowns. Are you sure it’s not just the global power creep allowing one such “lucky” hit to end the battle before the opponent gets theirs?
Also, don’t argue any kind of balance based on duels, even in a mirror match of the supposed “duelist” class.
And against opponents of equal “effective skill” (not directly correlated to total playtime btw!) luck should be the only deciding factor in a fair fight.
Hes saying that you don’t even really have to learn Mesmer any more after a certain point. Just learn to oneshot Flavor-of-the-Month burst people and call it a day, you’re esports.
Yeah, but if a 1shot wonder that picked up Mesmer yesterday tries to do that to me, I’ll see it coming a mile away and dodge/block/invuln/counter burst it. Saying that fights have been reduced to nothing but luck is absurd, and implying that unskilled mesmers are able to easily beat skilled mesmers (implied by the comment about hours spent on the class) is nothing more than denying the reality that maybe these newer mesmers have a better grasp of playing than you do, hence them winning.
It is true tho pyro, new mesmers rekt me. I just may be bad though. haha.
Mesmers won’t get nerfed before WTS because certain anime loving top mes keeps spamming devs with skype messages so mes don’t get nerfed and he can faceroll in WTS.
Worst part, devs actually listen.
Who are those anime loving mesmers? LOL