Showing Posts For StickerHappy.8052:

Shortbow.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

And I really think that you are incorrect when you say "I think I speak for most rangers in saying I actually really like the positional requirements of “Cross fire”, if it wasn’t for that, it would be vastly more popular.

Definitely not most rangers
… But I like the flanking mechanic myself. I just don’t like the numbers, that’s all.

I mean, having it a dancing PvP weapon weak from head to head combat but deadly from behind is what I’d definitely like. I don’t enjoy the boring afk-auto attack pattern on all the weapons we have.

And Rangers do seem like the flanking class. There’s plenty of the traits and weapons to support that kind of play.
I would really enjoy more reward from being able to get behind your opponent’s back.

If the Direct Damage was 25% lower from front (75% of current), and 100% more powerful from behind (aka 150% of current) applying 2sec Torment and 2sec Bleeding, I’d definitely play the weapon any day.
(Numbers can be changed according to balance anyways, that’s not the point. The idea matters)

It’s just that … I don’t feel the difference of flanking or not. People just randomly die while I jump around.

While I don’t mind flanking as a mechanic, I don’t think it has a place as the condition with which to apply a bleed on AA. Even though the angle requirement for flanking is quite small, its not easy to maintain if someone if pressuring you with offense, the main time when you need to maintain your pressure. If it were adding a short Torment as well as the bleed, then it would be great.

I think having short bleeds on the AA like it does makes SB very interesting and fun to play. Because the AA can keep up a lot of pressure you are free to concentrate on kiting and positioning as well as watching for animations to use Concussion Shot to interrupt. I really wish it were competitive when compared to LB, because its really more of a Ranger weapon, imo, it just whittles people away while you dance around them. Love it with S/D on swap.

But dont you think Bleeds and only bleeds on SB 1 will be easy to cleanse?

What if.

Crossfire – Bleed your foe each attack, Torment when Flanking (no bleeds)

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Kudzu barrage effect

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

So I have the legendary longbow Kudzu for a while now and every time I notice that the 5 skill (barrage) doesnt have the arrow effect with the yellow arrows. I would really like to see that being updated so that the barrage skill also has a effect.
I hope this isnt to much to ask for.
Thanks for reading ^^

A lot of the legendaries are this way unfortunately. Mesmer Off hands doesnt change anything at all.

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Daze change?

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Lets just remove all CCs and replace them with Floating board signs saying “Equality for All”

Joking aside, I am really suspicious about this post, Why? You should be more complaining about stun than daze am I right? Since Stun shuts you down for real (can’t move can’t do anything)

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So Hype For Druid! But.. Its Kinda Boring.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Marksmanship is NOT viable. A dumb ranger goes marksmanship. And that’s the truth. You can duel me on your weak marksman build versus my version and bam, the superiority of my build will be clearer to you.

Obviously. Remorseless builds aren’t viable duel builds at all.

You’re just one of those players incapable of thinking for themselves. Just a meta bandwagon hopper who has no idea that there’s superior builds out there. You sadden me. Your kind saddens me.

Either he is running a non-meta build with MM, or he is on the metabandwagon using the WS/NM/BM build. Make up your mind already.

False. Remorseless Duel Builds Are Viable. You can Ask lettuce himself.

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Druid and moment of clarity

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Oh I wasnt referring to you though, I was really hitting at the OP, who just vanished and he was the one who thinks MoC is too strong.

I have read every post in this thread. I made my points earlier and see no reason to keep repeating them needlessly.

Its clear that regardless of what approach I take, people will both misinterpret what I say and will ignore my reasoning. Therefore I do not post often and when I do, I usually don’t reply because I don’t like to be dragged into debates on irrelevant issues like what type of non druid ranger runs Moment of Clarity in PvP.

Check out these two stat screens from a couple PvP games I had during beta. This build can perma daze in aoe. It can heal for up to 1.3 million hp per match. It can cleanse up to 1000 conditions a game. It can bunk 2v5. The only limit to how high these numbers get is how many bodies the enemy team throws at you.

Hopefully seeing these screenshots at least gives you some idea of where my views are coming from.

ps – Your elaborate mesmer build is literally a single condi burst from death. A burn guard would eat you alive.

If you read my post I said the builds are only for comparison. Comparison to CC. Of course I can make a real build If thats what you want.

The topic Here is MoC, not the ability to heal, not the ability the bunk. That were the points I was refuting.

So moment of clarity:

100% longer stun and daze duration and
Gain attack of opportunity on interrupt.

Is too strong with druid. Especially skills like astral form 3 (6s daze on a (5s) cooldown). On the flip side the trait is balanced on regular ranger because regular rangers only have access to Hilt Bash and Shortbow 5. (Pigs don’t really count)

I propose the addition of an ICD to the duration portion of the trait. Say 15s. This would have no effect on regular rangers because they only reasonably take one of their two stuns which both have a cool down longer than 15s. This would reduce the oppressive nature of the combo on druid without ruining the trait for regular rangers.

Thoughts?

Nowhere in your OP addresses healing, bunker, damage. We are talking about the trait here. You are giving some unrelated ideas here for the sake of Argument. I have my reason to believe you just wanted nerfs.

Again I will say this to you, What I said to Heim, The healing power scaling to druid heals are in talks right now. They will fix that scaling for sure, because going Marauder still gave you decent heals with 0 healing power.

PRO TIPS

  • Healing to Allies also count Ressing downed bodies which make up the bulk of this stat, Saying 1.3 Mil Hp is kinda iffy. Not all those stat are outgoing heals. Ressing has nothing to do with Druid
  • You Also had SoW too, Of course your healing to self will jump a lot. its 100 per second on Celestial, more on settlers. A typical match is 15-20 mins. 90,000 Healing to self on that Stat comes from SoW alone. Can reach over 100k If you use a Healing Power based Amulet. SoW has nothing to do with Druid
  • You have a water field in AF, You can blast that with Drake, for more heals + Clarion Bond Blast, Which again has nothing to do with Druid. Only the water field, but the results are easily repeated with Healing Spring.
  • This is guess but I think you are traited For Windborne Notes and Using WH in your second weapon set. I just deduced for the facr that you had Might Swiftness Fury and Regen on at the same time which is easily done with Traited Clarion Bond or Warhorn 5. Having Almost Perma regen Is another boost for the Healing Stat, Self and to Allies. The reason I deduced this is because you do not have any survival skills, so you are very unlikely to be traited in WS This also has nothing do to with Druid
  • Final Point This is beta, everything is out of whack. On top of the factors I gave you plus this is beta, thats the reason you are getting high healing numbers. You are totally built for Healing, I wouldn’t be surpised at all Heck, You do not even have A reliable stun breaker LOL.

Pls Feel Free to Refute My Points.

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(edited by StickerHappy.8052)

Noob Warrior Question

in Warrior

Posted by: StickerHappy.8052

StickerHappy.8052

So I’ve been trying warrior, so far I find this to be really weird.

The earthshaker busrt seems to have like an animation lag before the warrior jumps to the air.

Even the skill says its only supposed to be 3/4 casting time.

Is this intended or?

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Poison master druid?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I put my trapper ranger on the shelf when the traps changes came through, so I haven’t been reading the ranger forums.

Has anyone looked at a build with the poison master trait? It seems like maybe the druid trait line offers enough condi defense that it would be possible to make a build focused on poison. I threw this idea together, but maybe someone has already gone down this path?

http://gw2skills.net/editor/?vNAQNAsYVnEqAdrgtsAGsCUtgFKBDuneUTqPduNXmrJA04yZlsrCA-TFyBABE8AAA4QAQo+Au2fQU1faUJYXK/s4MAEAABYmlZZOzAH9oH9oH9oNzZe0Ze0ZWIgFrBA-w

Could work, but poison master is a terrible GM, unless they fuse it with Refined toxins, With so much healing nowadays poison would not really cut it. But it might work,

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Shortbow.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Guys (all of the poster)

I am wondering Do you guys have any ideas to make shortbow make really well with pets? As of now there is only 1 skill that interacts with the pet. It would really interesting to have a weapon with a lot of synergy with the pet.

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Druid and moment of clarity

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

@ StickerHappy
I totally get what you are saying mate, I wasn’t ignoring your post. The difference with the Mesmer, though, is it cannot heal like a Druid, having two of them together is not much more of an advantage. Two Druids working together though? Alternating CAF and GotT/GoEq? Pretty strong.

I don’t think its OP, I keep saying that and I think people think I do for some reason, I can just see that the devs will feel it is so.

@ Aomine
I don’t think you really don’t get how mechanics in this game work, no offense intended. You could stack every boon in the game out of combat and then go run around with perma everything and have swapped out the traits and skills that gave you them. No need to run QZ or Guard or Zephy’s Speed or anything, you can do it all OOC, then swap everything out for other stuff. That is OP and wrong.

Oh I wasnt referring to you though, I was really hitting at the OP, who just vanished and he was the one who thinks MoC is too strong.

You have fair points really, but you do know that they will tone down healing and fix it to scale with healing power, As it stands now Druid heals decent even with 0 Healing power Stat. I am assuming HoT will fix this.

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Has helseth switched to thief?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

I heard reports, didn’t know if it was true.

Regularly. Every time he gets rekt and spits his dummy. Anytime a toy gets taken away and he slams down his keyboard, messing up his hair. Usually the change is accompanied by a 45 minute video of dribble about why X is so much better than Y, and the new meta.

Shortly thereafter he’ll be back on Mesmer again. So I wouldn’t worry.

..though I wouldn’t worry regardless -_-u

Oh no! Ross Is Playing KS war, I should switch soon!

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

Druid and moment of clarity

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Another build for people ignoring my point.

http://en.gw2skills.net/editor/?vhAQNAseWncfClfi1oBOqBEgilejyMAugFouUX1YF91itZD-T5AIABWXGAgzAgM7PAA

AoE Diversion ( 4 Clone Daze, each clone is 240 radius AoE Daze, including yourself), 1.4 Second Each, Instant)
AoE Chaos Storm (Random Conditions, Daze)
AoE Shield Stun (2 Hits so 2 Stuns)
AoE Mantra of Distraction (Instant 1200 Range)
AoE Gravity Well ( 3 pulses CCs Pull and Float, 90 Sec CD)

33% Daze Duration

AoE Slow
AoE Chill
Slow On Crit
AoE Cripple on Shatter

Alacrity on Shatter (No DE needed because of Illusionary Reversion, Persistence of Memory + Alacrity + Illusionist’s Celerity + Staff CD reduced)

Immob + 1 Condition, Gain 5 stacks of Might, + 1 more Boon on interrupt (No ICD)
Slow on Interrupt (No ICD)
> All of the CC above can hit 2 – 3 or even 4 times if your lucky. Easy 20 Stacks of might, 4x Immob 4 Conditions and I get 4 random Boons. 4 seconds of slow. This is 1 target. Its all the more easy to interrupt a lot via AoE CCs.

Are you telling me Druid Can CC better because of MoC? LOL

The build above is still doing High Damage, Supports Teammates via Wells and Alacrity.

PS: This is just 1 mesmer.

Important Note For every boon I have, Condi Duration increases by 3%, 6 Boons which is easy to get Via Chaos Storm and Chaotic Interruption will give 20% condi duration for my slow, Chill, Cripple, Confusion.

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(edited by StickerHappy.8052)

Druid and moment of clarity

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

…Yeah, ranger community tend to feel like they’re too strong and need nerf constantly :P
It’s like there’re living in this closed box, that can only see themselves but not other classes.

We Heal as One is the best example, since the build that utilize it is really weak, yet people want to justify nerfing it to ground is legit. This is the way of ranger’s community (sigh)

I don’t think so, Rangers in general just want things to be balanced.

Just because there are OP builds on other classes, doesn’t mean Ranger needs them too (not that Daze is OP, its not, maybe if you use two Druids at once), all the other builds and classes need to be brought into line. If you just continually buff things to bring them up to other classes, you just end up with everything being OP. That is called power creep.

The WHaO nerf was totally justified, you didn’t need to make a build specifically to abuse it, you just needed a couple mates to run around WvW with for a while, then you can stack all boons forever, literally forever. Then go off on your own and maintain every boon. How is that in any way balanced?

With due respect Heim because you do a lot for the ranger community, allow me argue your points.

Saying that 2 druid point, it is true to an extent, but you and the other people still ignored my post, the stuff you mentioned daze and CC and what not can be done by 1 MESMER built for CC.

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Can we please give Power Lock

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

It does need a very short cast time with no after-cast, though,

I disagree with you, and so does ArenaNet… Cheers!

It also means when you see the mesmer’s burst coming, and you dodge it, you will successfully counter play it instead of having your dodge suddenly interrupted or prevented.

The counter-play is the long charging time of the mantra skill itself plain and simple.

Easy to achieve actually when accounting to all those hip defensive skills.

They have long duration, enough to get the mantra up.

Your point does nothing to refute my own. You’re still blowing a necessary defensive recharge in order to charge your Mantra of Distraction. This is about as wise as a Celestial Dagger/Dagger Elementalist blowing his or her Lightning Flash to land Churning Earth. If you think that’s also a good idea, then you and I have nothing more to discuss.

Wrong. My points counters yours. Mesmers have so many of those hip defensive skills, and the stealth skills last pretty long thanks to PU. The recharge is low enough for all of them to be on-demand whenever necessary.

The difference between Lightning Flash + Churning Earth vs. The prestige + Mantra of Distraction is that The Prestige + Mantra of Distraction is worth it. The instant MLG stun is leagues better than a few stacks of bleed. lol. I can’t believe you actually compared the two.

Wait, so I have to take the Chaos line + PU + a torch and or Decoy and or mass invis so I can run MoD? I thought there was no cost/investment?

Anyway, how many hip defensive skills do Mesmers have exactly (how many’s “so many”) to serve in the use of recharging mantras? Can you list them for us? I’m fascinated.

  • Mind Wrack- Blinds with Blinding dissipation
  • Cry of Confusion- Blinds
  • Diversion- Instant Daze/stun interrupt
  • Distortion- Invulnerability
  • Decoy- Stealth
  • Portal- if you so choose.
  • Blink- Teleport
  • Mass Invisibility- Stealth
  • The Prestige- Stealth
  • Illusionary Wave- Knockback to keep melee away.
  • Illusionary Leap- For MLG teleport.

Learn your class

And these will serve to cover the 2,75s of charging the mantra? You do know you cannot perform most of these while charging or you cancel the charge?

Uhmm you can stealth Before you charge? 3 of those Options are stealth
DistortionCan Also Cover that too (varies with clones)
You can Also blink while Charging
You can Also potentially Make A CC miss with A shatter while charging.

The only thing that does not work Here is ileap and I wave.

To Sum it up, 95% of what he said can cover a mantra charging

What if the person trying to interrupt you isn’t a total idiot?

Many interrupts are ranged and blinds are easy to clear. This basically brings you down to stealth and distortion. Now, you can certainly use those to charge it, but you have very limited access to them, as well as potentially needing them for other things.

Yes pyro im not denying what you said, but atleast we can agree that those mentioned can be used to cover it right

Sure, and now you don’t have distortion when the thief jumps on you, or you don’t have stealth to open up with the next burst. Charging the mantra is not free because of ‘op mesmer defensive mechanics’, and implying that it is is nothing but lunacy.

Oh yeah not saying its op or whatever just veryfing the fact that they can be used to cover, only on that idea. Not implying anything else

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Can we please give Power Lock

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

It does need a very short cast time with no after-cast, though,

I disagree with you, and so does ArenaNet… Cheers!

It also means when you see the mesmer’s burst coming, and you dodge it, you will successfully counter play it instead of having your dodge suddenly interrupted or prevented.

The counter-play is the long charging time of the mantra skill itself plain and simple.

Easy to achieve actually when accounting to all those hip defensive skills.

They have long duration, enough to get the mantra up.

Your point does nothing to refute my own. You’re still blowing a necessary defensive recharge in order to charge your Mantra of Distraction. This is about as wise as a Celestial Dagger/Dagger Elementalist blowing his or her Lightning Flash to land Churning Earth. If you think that’s also a good idea, then you and I have nothing more to discuss.

Wrong. My points counters yours. Mesmers have so many of those hip defensive skills, and the stealth skills last pretty long thanks to PU. The recharge is low enough for all of them to be on-demand whenever necessary.

The difference between Lightning Flash + Churning Earth vs. The prestige + Mantra of Distraction is that The Prestige + Mantra of Distraction is worth it. The instant MLG stun is leagues better than a few stacks of bleed. lol. I can’t believe you actually compared the two.

Wait, so I have to take the Chaos line + PU + a torch and or Decoy and or mass invis so I can run MoD? I thought there was no cost/investment?

Anyway, how many hip defensive skills do Mesmers have exactly (how many’s “so many”) to serve in the use of recharging mantras? Can you list them for us? I’m fascinated.

  • Mind Wrack- Blinds with Blinding dissipation
  • Cry of Confusion- Blinds
  • Diversion- Instant Daze/stun interrupt
  • Distortion- Invulnerability
  • Decoy- Stealth
  • Portal- if you so choose.
  • Blink- Teleport
  • Mass Invisibility- Stealth
  • The Prestige- Stealth
  • Illusionary Wave- Knockback to keep melee away.
  • Illusionary Leap- For MLG teleport.

Learn your class

And these will serve to cover the 2,75s of charging the mantra? You do know you cannot perform most of these while charging or you cancel the charge?

Uhmm you can stealth Before you charge? 3 of those Options are stealth
DistortionCan Also Cover that too (varies with clones)
You can Also blink while Charging
You can Also potentially Make A CC miss with A shatter while charging.

The only thing that does not work Here is ileap and I wave.

To Sum it up, 95% of what he said can cover a mantra charging

What if the person trying to interrupt you isn’t a total idiot?

Many interrupts are ranged and blinds are easy to clear. This basically brings you down to stealth and distortion. Now, you can certainly use those to charge it, but you have very limited access to them, as well as potentially needing them for other things.

Yes pyro im not denying what you said, but atleast we can agree that those mentioned can be used to cover it right

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So,uh,how do you fight zerker mesmer?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

So the combo you’re seeing is greatsword 2 (mirror blade), dodge, mind wrack, greatsword 3 (mind stab).

This does a lot of damage, particularly if you don’t have toughness. The way to avoid this is to dodge immediately upon either seeing the animation of mirror blade, or as soon as you realize you’re taking damage. As you said, it’s an impossible fight against unsuspecting prey. Don’t be unsuspecting prey. When you know there’s a burst zerker mesmer on the other team, always be aware of where they are and be ready to avoid their burst.

I made this just before (for something else) so you can see what Fay is talking about.
https://www.youtube.com/watch?v=OL5uco1fDWo

Vid is a comparison of Zerker GS burst under Power Block vs Mental Anguish, so the last 8 bursts are the harder hitting. Anyway, you can see the skills used and the damage totals on a lite golem.

So in ideal burst situations, PB hits harder right?

Eh, I don’t think so. A PB interrupt on a full zerk build can net you 2-4k extra damage, which brings them about even, more or less. The difference is ONLY made up in additional interrupts throughout the course of a fight, pulling PB ahead.

However, as any experienced player will know all the difference in a fight can occur in that burst instant. If the target scraped by with a few HP, they can pop their invulns and heals, prolonging the fight and potentially escaping danger altogether. So which is better? Circumstance is everything. You can’t just look at a few numbers and call it :p

But the same goes for mental, not alot of targets will eat your burst like the golem so you dont get the extra dmg multiplier. Unless they have no stun breakers

Well you always get the bonus 15%, that said the whole idea of Mental Anguish is maximizing its potential of burst under Lockdown. So if you can dump the full thing under 1s before a stun breaker/invuln reaction, then you’re golden.

obviously pre-empting the Mesmer is the strongest approach. Popping stability or invuln/blur/evade works really well. But the strongest defense? Weakness, lots and lots of weakness. It’s relatively low investment, shuts out anyone without condi cleanse, and can be reapplied even if it is cleansed :p.

Burst Mesmers worst nightmare :p

I get what you mean tho, but my argument still stands, on the video you posted, PB is almost the same as MA, without the HS damage, and granted you will get the modifier 50% since you Are hitting a golem.

So a very good Interrupt Mesmer will make use and outdamage MA repeatedly if he manages to Chain His interrupts. Like proper Clone positioning for Diversion.

Your argument is wrong. As long as you either bait a stunbreaker first or just execute your burst precisely fast, you’ll get the bonus damage every time. Executed properly, the mirror blade will land an instant after the stun, followed by the shatter. You can do the whole thing in less than half a second.

Here is the thing though, on a first engagment, how would you know how many stun breakers he has, you can bait the first one yes, but how bout the second? the third?

If he has 2 or 3, how many is off CD , how many Isnt? How many is almost off CD?

Unless you can predict it 100% of the time then yeah for sure MA will always outdamage PB.

Doing the burst extremely fast I agree with if you can caught him off guard, but let’s be honest, this rarely happens (depends on what matches you get tho)

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(edited by StickerHappy.8052)

Can we please give Power Lock

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

It does need a very short cast time with no after-cast, though,

I disagree with you, and so does ArenaNet… Cheers!

It also means when you see the mesmer’s burst coming, and you dodge it, you will successfully counter play it instead of having your dodge suddenly interrupted or prevented.

The counter-play is the long charging time of the mantra skill itself plain and simple.

Easy to achieve actually when accounting to all those hip defensive skills.

They have long duration, enough to get the mantra up.

Your point does nothing to refute my own. You’re still blowing a necessary defensive recharge in order to charge your Mantra of Distraction. This is about as wise as a Celestial Dagger/Dagger Elementalist blowing his or her Lightning Flash to land Churning Earth. If you think that’s also a good idea, then you and I have nothing more to discuss.

Wrong. My points counters yours. Mesmers have so many of those hip defensive skills, and the stealth skills last pretty long thanks to PU. The recharge is low enough for all of them to be on-demand whenever necessary.

The difference between Lightning Flash + Churning Earth vs. The prestige + Mantra of Distraction is that The Prestige + Mantra of Distraction is worth it. The instant MLG stun is leagues better than a few stacks of bleed. lol. I can’t believe you actually compared the two.

Wait, so I have to take the Chaos line + PU + a torch and or Decoy and or mass invis so I can run MoD? I thought there was no cost/investment?

Anyway, how many hip defensive skills do Mesmers have exactly (how many’s “so many”) to serve in the use of recharging mantras? Can you list them for us? I’m fascinated.

  • Mind Wrack- Blinds with Blinding dissipation
  • Cry of Confusion- Blinds
  • Diversion- Instant Daze/stun interrupt
  • Distortion- Invulnerability
  • Decoy- Stealth
  • Portal- if you so choose.
  • Blink- Teleport
  • Mass Invisibility- Stealth
  • The Prestige- Stealth
  • Illusionary Wave- Knockback to keep melee away.
  • Illusionary Leap- For MLG teleport.

Learn your class

And these will serve to cover the 2,75s of charging the mantra? You do know you cannot perform most of these while charging or you cancel the charge?

Uhmm you can stealth Before you charge? 3 of those Options are stealth
DistortionCan Also Cover that too (varies with clones)
You can Also blink while Charging
You can Also potentially Make A CC miss with A shatter while charging.

The only thing that does not work Here is ileap and I wave.

To Sum it up, 95% of what he said can cover a mantra charging

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

So,uh,how do you fight zerker mesmer?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

So the combo you’re seeing is greatsword 2 (mirror blade), dodge, mind wrack, greatsword 3 (mind stab).

This does a lot of damage, particularly if you don’t have toughness. The way to avoid this is to dodge immediately upon either seeing the animation of mirror blade, or as soon as you realize you’re taking damage. As you said, it’s an impossible fight against unsuspecting prey. Don’t be unsuspecting prey. When you know there’s a burst zerker mesmer on the other team, always be aware of where they are and be ready to avoid their burst.

I made this just before (for something else) so you can see what Fay is talking about.
https://www.youtube.com/watch?v=OL5uco1fDWo

Vid is a comparison of Zerker GS burst under Power Block vs Mental Anguish, so the last 8 bursts are the harder hitting. Anyway, you can see the skills used and the damage totals on a lite golem.

So in ideal burst situations, PB hits harder right?

Eh, I don’t think so. A PB interrupt on a full zerk build can net you 2-4k extra damage, which brings them about even, more or less. The difference is ONLY made up in additional interrupts throughout the course of a fight, pulling PB ahead.

However, as any experienced player will know all the difference in a fight can occur in that burst instant. If the target scraped by with a few HP, they can pop their invulns and heals, prolonging the fight and potentially escaping danger altogether. So which is better? Circumstance is everything. You can’t just look at a few numbers and call it :p

But the same goes for mental, not alot of targets will eat your burst like the golem so you dont get the extra dmg multiplier. Unless they have no stun breakers

Well you always get the bonus 15%, that said the whole idea of Mental Anguish is maximizing its potential of burst under Lockdown. So if you can dump the full thing under 1s before a stun breaker/invuln reaction, then you’re golden.

obviously pre-empting the Mesmer is the strongest approach. Popping stability or invuln/blur/evade works really well. But the strongest defense? Weakness, lots and lots of weakness. It’s relatively low investment, shuts out anyone without condi cleanse, and can be reapplied even if it is cleansed :p.

Burst Mesmers worst nightmare :p

I get what you mean tho, but my argument still stands, on the video you posted, PB is almost the same as MA, without the HS damage, and granted you will get the modifier 50% since you Are hitting a golem.

So a very good Interrupt Mesmer will make use and outdamage MA repeatedly if he manages to Chain His interrupts. Like proper Clone positioning for Diversion.

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Druid and moment of clarity

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Posted by: StickerHappy.8052

StickerHappy.8052

You guys aren’t thinking about how it could be abused enough.

Allow me to give you a comparison as a mesmer main. I pvp a lot too, almost 5k games, 2k of those are from mesmer.

The builds below are just for the sake of comparison.

1st Build

http://en.gw2skills.net/editor/?vhAQNAW8enknB1oh9fCmpBEgilTjysFGibgMA2ggqOav2tF-TpwXABXWGAg9HAA

Interrupts:

Shield 5 (2 times) AoE
MoD (2 times, Insta Cast 1200 range) AoE
Chaos Storm AoE
Well Of Eternity (3 pulses all CC) AoE
Diversion
Rune Of Nightmare

Traits:

Chaotic Interruption (Immob, Random Condition, Gain 5 Stacks of Might, One more Boon No Icd) (10X better than Ancient Seeds since it has no IcD
Slow on Interrupt No Icd
Quickness on Interrupt 5 sec ICD
All dazes become 1 sec Stun 5 sec ICd
Weakness on Interrupt No Icd
Damage on Interrupt 2-4k Damage
Increased 10 Seconds CD on interrupt No ICD
Vuln On Interrupt 3 stacks No ICD
Dazing A Foe gets them 5 stacks on Vuln too

One Interrupt Even as easy as an Auto attack procs all those of the above, Chaos Storm on a point you get that Immob with No ICD assuming it interrupts

AoE interrupts Would proc All of those effects PER target, Easy 25 stacks of might, Can you imagine how much Power Block would hit you?

There are many varieties to this build, you can take Mistrust, AoE Diversion, Hell you can even get Rune of Perplexity if you want.

Druid.

MoC has a 5 Sec CD
AF is not permanent, A competent team will just focus the ranger or CC him (Remember AF does not have STAB)
Ancient Seeds has an ICD
AF is not the Same As DS, It will run out whatever you do.
CCs:

LB 1
Sb 1
Spike Trap
GS 1
Taunt?
Swap on staff If traited
Glyph 2
LI

(again you have to have all these at 1 time if you wanna compare the CCs mesmer have)

Are you people worried about A 6 second daze?

PS: Being Dazed, you can still dodge or move.

Vs An Traited Interrupt mesmer you cannot do anything.

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(edited by StickerHappy.8052)

So,uh,how do you fight zerker mesmer?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

So the combo you’re seeing is greatsword 2 (mirror blade), dodge, mind wrack, greatsword 3 (mind stab).

This does a lot of damage, particularly if you don’t have toughness. The way to avoid this is to dodge immediately upon either seeing the animation of mirror blade, or as soon as you realize you’re taking damage. As you said, it’s an impossible fight against unsuspecting prey. Don’t be unsuspecting prey. When you know there’s a burst zerker mesmer on the other team, always be aware of where they are and be ready to avoid their burst.

I made this just before (for something else) so you can see what Fay is talking about.
https://www.youtube.com/watch?v=OL5uco1fDWo

Vid is a comparison of Zerker GS burst under Power Block vs Mental Anguish, so the last 8 bursts are the harder hitting. Anyway, you can see the skills used and the damage totals on a lite golem.

So in ideal burst situations, PB hits harder right?

Eh, I don’t think so. A PB interrupt on a full zerk build can net you 2-4k extra damage, which brings them about even, more or less. The difference is ONLY made up in additional interrupts throughout the course of a fight, pulling PB ahead.

However, as any experienced player will know all the difference in a fight can occur in that burst instant. If the target scraped by with a few HP, they can pop their invulns and heals, prolonging the fight and potentially escaping danger altogether. So which is better? Circumstance is everything. You can’t just look at a few numbers and call it :p

But the same goes for mental, not alot of targets will eat your burst like the golem so you dont get the extra dmg multiplier. Unless they have no stun breakers

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Posted by: StickerHappy.8052

StickerHappy.8052

A long duration daze on a short cooldown is a threat without the need to deal damage.
But would it really be OP knowing that stability, blind, aegis exist?
That avatar can’t be turned off, its ressource build up slowly.

Yea “Perma Daze” isn’t even possible guys you’re exagerating it.
And anyway each class has 1 total cheesy broken department, that’s balance in GW2.
Why not lot of daze for druid, it’s not like there’s no counterplay to it.

Thank you.

At the same time, I have no idea why people are fear mongering.

Do you know the reason why Interrupt Mesmer is not meta?

Exactly. Stab. And Organized teams.

Interrupt Mesmer will be 10x more effective in the CC department. And yet people are whining about druid?

LOL. gw2 community.

Mesmer can put your heal for 15 seconds CD, people are forgetting that.

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So,uh,how do you fight zerker mesmer?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

So the combo you’re seeing is greatsword 2 (mirror blade), dodge, mind wrack, greatsword 3 (mind stab).

This does a lot of damage, particularly if you don’t have toughness. The way to avoid this is to dodge immediately upon either seeing the animation of mirror blade, or as soon as you realize you’re taking damage. As you said, it’s an impossible fight against unsuspecting prey. Don’t be unsuspecting prey. When you know there’s a burst zerker mesmer on the other team, always be aware of where they are and be ready to avoid their burst.

I made this just before (for something else) so you can see what Fay is talking about.
https://www.youtube.com/watch?v=OL5uco1fDWo

Vid is a comparison of Zerker GS burst under Power Block vs Mental Anguish, so the last 8 bursts are the harder hitting. Anyway, you can see the skills used and the damage totals on a lite golem.

So in ideal burst situations, PB hits harder right?

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Posted by: StickerHappy.8052

StickerHappy.8052

Stupid reasoning for changing MoC anyway. A single skill on Druid CAF is overtuned, so you want to nerf a good core ranger trait to compensate?

LI is crap anyway because of the cast time, make it 1.5s daze with 1/4s cast time, so it can be used as an interrupt instead.

Leave MoC alone.

I’d argue leave Lunar Impact alone.
Just make it unaffected by MoC and problem solved.
There’s no need to destroy a perfectly fine skill because of MoC.
If Lunar Impact changed to your version, it’d be useless when you don’t grab Marksmanship, which pigeon-hole druid into Marksmanship, which is a very bad idea.

What’s the point of having a trait that affects the duration of Daze and then make a skill with daze that is not affected by it? It must be balanced to work with MoC.

An AoE interrupt with a 1.5s Daze on kitten CD and 1/4s cast is not useless, nor would it pigeon hole into Marksmanship.

What’s the point of nerfing a skill just because there’s a strong trait synergize with it, making everyone suffers and gain nothing?
Instead of nerfing any of them, why not just exclude each other so they wouldn’t make each other OP?

People logic these days…

People logic these days… IKR, why even bother with traits affecting skills if the skills they would affect are not going to be affected by them. Can you point out any place in the game where a skill specifically is not affected by a trait that it has massive synergy with, because of that synergy? There isn’t any, because the mere thought of that is…. Uugh. They balance them to work together.

There is obviously too much trait synergy with MoC but if MoC is nerfed, then all other daze skills suffer. The daze duration on LI will be nerfed, its a given. If the cast time is reduced at the same time, it becomes better than it currently is, even if the daze duration is halved because of its ability to be used as an interrupt and not just a blanket daze.

Yeah yeah, that’s why ranger always suffer because of people like you.

Great, you have a trait that does this, so we have to nerf the other because it’d be too strong if someone pick this one trait. Your logic is exactly the same as the OP who suggested the MoC change.

Ok, let’s just destroy this skill, or nerf the trait to oblivion, that’s our solution. We can’t just make exception to skills (and actually there’re) so they no longer synergize with each other. (For example, mediation is too strong on x skill. All we need to do is take off the mediation status of the skill instead of destroying the skill)

You nerfed a trait 100% just because another trait that OCCUPY a whole line makes it better. Your mind set is so limited that you couldn’t imagine making Lunar Impact be that exception skill that is excluded from MoC so it is not too OP. Yeah great, so all Druid should now go Druid/ WS/ Marksman. Thanks for the diversity.

It’s like 2 “very” talented and exceptional workers don’t get along with each other. Instead of separating them and let them work in different area/group, you decide to fire one of them, making your company suffers a great lost because of your bad decision making.

Good day sir.

Ranger suffers because of realists? Then what you are really saying is Ranger suffers because of the devs.

I’m merely stating that they will not allow this perma daze situation to stand. I mean, they may, because its not that great anyway, but most likely not.

With that in mind, they should adjust LI and leave MoC alone.

Do you actually expect they will make LI the exception of the rule so that it can be mutually exclusive to a trait that affects it? Dreaming.

Stop thinking that if the daze duration on LI is reduced then its a waste of time without MoC, its just pointless. I suggested reducing the cast time so it would be usable as an interrupt as well. There is no need for the daze duration increase. They may need to add a secondary effect, like damage after the daze so it will proc Ancient Seeds.

My mind is not closed to ideas or ways to fix things, I’m just certain that making LI and MoC mutually exclusive will never happen and it generally just a bad idea to begin with.

Your analogy is silly, it does not take ‘the rule’ into account. The rule being that workers must always work well together, or they get changed. There is no option to move them to seperate work groups, because of ‘the rule’. In this case, LI gets modified because MoC has been working for ANet for longer. Last in, first out.

Just you wait, some random “top player” will say it is OP and Anet will nerf MoC or LI. I am calling it out now.

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Doing the right things to fight a mesmer?

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Posted by: StickerHappy.8052

StickerHappy.8052

Thing most ppl dont know is when you run forward when phantasm berzerker is summoned you only get 25% of its dmg

But yes always dodge gs 2

i didn’t know that..this is a good tip…this saves a much needed dodge…

especially against mesmers that run triple cast mantra of pain…my gosh the pain…
i can dodge his gs 4 and gs 2 and sword 3 but the mantra of pain my gosh just spams into me and bites into my HP

Most mesmers just mindlessly spam mantra of pain tho, its funny.

When I hear that sound I dodge retarget the mes and burst .

The sounds of mantras spamming drive me crazy..

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Posted by: StickerHappy.8052

StickerHappy.8052

It’s only really strong with mantra of distraction. Normally you only have F3 daze which already has a long cd. Not to mention, F3 is only reliable with self-shatter.

However, mantra of distraction is only taken by pure interruption builds at the cost of either portal or decoy which is quite a bit of investment.

Your first paragraph is opinionated. CS is powerful with any daze.

OMG LOL. Of course, everything I posted is MY OWN OPINION. Do I have to add IMO in front of every paragraph I post? Same thing with everyone’s post, it is THEIR opinion.

And plz learn to put things into context and stop playing word games. Surely I know stun is strong on any class any skill….

Last but not least, you are the most annoying poster in this subforum. And surely that is just my opinion.

Hate makes me stronger.

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Doing the right things to fight a mesmer?

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Posted by: StickerHappy.8052

StickerHappy.8052

Thing most ppl dont know is when you run forward when phantasm berzerker is summoned you only get 25% of its dmg

But yes always dodge gs 2

i didn’t know that..this is a good tip…this saves a much needed dodge…

especially against mesmers that run triple cast mantra of pain…my gosh the pain…
i can dodge his gs 4 and gs 2 and sword 3 but the mantra of pain my gosh just spams into me and bites into my HP

Most mesmers just mindlessly spam mantra of pain tho, its funny.

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Posted by: StickerHappy.8052

StickerHappy.8052

Pleaser nef chain stun ham mace warrior too if you want a comparison.

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So Hype For Druid! But.. Its Kinda Boring.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Yep I was afraid of this. Seems Anet is relying on the honeymoon period hype to sell the expansion but I have a feeling when people actually get down with the classes we’re going to be hearing a lot of complaints.

The druid is extremely one dimensional. After the initial fun of green numbers and zerg diving wears off druid will be boring as all hell. I don’t see it offering anything beyond some heals.

on the bright side ranger might finally have a meta zerg build? which is a plus i guess?

How do players not see a build beyond healing??? I took one look at traits and made a viable zerk build with it. Far superior to non beta standard zerk ranger. And let me tell you this, the build I made is the most fun I’ve ever had with ranger since playing this game. Try actually thinking for yourself for once and make a build. And you just might be impressed with the results.

I’m honestly sick and tired of seeing those posts by players who can’t think and theorycraft properly. Just because Anet sells druid as a healing class doesn’t mean it has to be one. The DPS is always going to be there no matter which traitline you take. That’s a hint for you.

I agree! Just take the “meta” power ranger build, swap out NM (or marksman) for druid and take cele shadow and ancient seeds and proceed to lay waste to your enemies while having superior cleanse, CC, mobility, and disengage then any base power ranger build!

I hate to say it (since you kicked me) but Lettuce is spot on, I wish more people can think of it this way.

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Posted by: StickerHappy.8052

StickerHappy.8052

agree they should deliver it to you. also the only one with a good item is the siamoth. I’d like to have the things they find revamped too. they could change them to things we actually want like the mesmer ecto etc.

that being said it won’t happen because anet wants us to buy the expansion but jokes on them because I’m still not going to.

Uh… have you USED the other pigs? All the items are great (especially the skull if it didn’t have a kittening 2 minute CD). In fact, i’d say the siamoth is probably the one with the worst items.

Uh, the siamoth has the ecto tho.

Siamoth is the best Support items , though a lot of team mates in pvp wise are totaly in the tunnel vison to even relise the feathers or the plasma .

i have to regularly tell my guild mates to pick up and use the plasma/feathers when i use the f2 in a safe location.

i really do love it when a thief eats a Egg from the Pig and does a Back stab combo picks up and eats followed by onther set of damage combos it even gives the thief a huge boost in INT to SB away or quickly repostion for a second attack/ kill attempt.

which i find odd again , A lot of thiefs don’t even know what the Egg does.

thought i disagree with us Reciving the item like a Steal it can take away from group use like i mentioned above .

it should just be a
" the opposing team Can’t see the name tag of the item or pick it up " then update the pigs to reflect the HoT changes because 1 bleed is lame , that should really be 3 bleeds.

The weakness of the pet is the forage itself, picking up items serve as an opening for enemies to attack you.

So I suggested forage replaces f2 with current item. For the team support, Maybe each item you get serves as a buff for party members like or something like mini thief venoms or even auras.

well that comes down to design vs convince ,the current way allows anyone to use the items which people ignore and don’t even know the benifits because it can be picked up by opposing players and seen by them too as you pointed it , it becomes a point of focus . (if they can not see or Pick up the item it solves that issue) but then it removes its counter play.

the items pigs give currently will be too strong for the convince of having it slotted auto to the pets f2 ready for use so most of the item abilities will need to be ether toned down and moved to a more AoE type of item use which some already are only the warthog has single target items like >Bone.1 , rock , and 1 AoE skull fear the question here would be when Druid comes out too with the Daze druid + this pet f2 mechanic it leads to a consistant chain of CC’s plus once every pet cooldown means Stun lock/CC chains, which is very strong for a HP sustain play style.

so pigs need ether 2 of these 3 things.

1. Hidden from Foes
2. HoT update
3. the pet brings the item back to you and puts it on the ground , or make the Pet f2 forage a Ground targeted attack so you choose where the item spawns.

solves all the issues with placement , team use , and the hard counter of foes using it as a focus point (even though i think its fine as the items last for a long while on the field before they disappear , and if its hidden from foes in the first place that removes the item becomming a focus point but with the item still needing to be picked up , it will require the ranger to play smart still)

as to why i said 2 of these 3 choices. to avoid too much convince for stong effects as the condi items use the rangers stats and so does the Bone on the direct damage items, having it on f2 slot makes it more powerful than the thiefs mechanics rewards as we don’t need a target to use the ability .

if its realy needed all Pig items will need a full redesgin to match the play vs convince of said items and design them as drop able items so team mates could also use them.

making it a f2 slot removes it from team use so it will also again need

1. Team item design changes for all support items / ground target effects
2. items made droppable and only disappear on use, like a timer for banners or amount of charges like a Conjoured weapon 5 bone attacks ect.

How does that solve that tiny window of oppurtunity for foes when you pick up something?

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Porcine Pets Revamp

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Posted by: StickerHappy.8052

StickerHappy.8052

agree they should deliver it to you. also the only one with a good item is the siamoth. I’d like to have the things they find revamped too. they could change them to things we actually want like the mesmer ecto etc.

that being said it won’t happen because anet wants us to buy the expansion but jokes on them because I’m still not going to.

Uh… have you USED the other pigs? All the items are great (especially the skull if it didn’t have a kittening 2 minute CD). In fact, i’d say the siamoth is probably the one with the worst items.

Uh, the siamoth has the ecto tho.

Siamoth is the best Support items , though a lot of team mates in pvp wise are totaly in the tunnel vison to even relise the feathers or the plasma .

i have to regularly tell my guild mates to pick up and use the plasma/feathers when i use the f2 in a safe location.

i really do love it when a thief eats a Egg from the Pig and does a Back stab combo picks up and eats followed by onther set of damage combos it even gives the thief a huge boost in INT to SB away or quickly repostion for a second attack/ kill attempt.

which i find odd again , A lot of thiefs don’t even know what the Egg does.

thought i disagree with us Reciving the item like a Steal it can take away from group use like i mentioned above .

it should just be a
" the opposing team Can’t see the name tag of the item or pick it up " then update the pigs to reflect the HoT changes because 1 bleed is lame , that should really be 3 bleeds.

The weakness of the pet is the forage itself, picking up items serve as an opening for enemies to attack you.

So I suggested forage replaces f2 with current item. For the team support, Maybe each item you get serves as a buff for party members like or something like mini thief venoms or even auras.

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Shortbow.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

So here’s combination of what everyone said

Crossfire

Bleed your enemy with each strike – 1s Bleed 1 stack Damage 10% more
Projectile finisher 50%

Poison Volley

Fire an Aoe Orb like attack that cripples and posions enemies.
Poison Field
10% more damage

Quick Shot
10% more damage
Evade 1/2, Gain 3 seconds of Super speed enemies are hit.

Crippling Shot
10%more Damage
Cripples and Slows enemies when Hit, Pet gains Quickness for 3 seconds

Concussion Shot
Same Effect + Add 3 stacks of Confusion when Not flanking, 5 stacks when flanking
Pet gains 5% more damage in the next 3 attacks

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Nerf Confounding Suggestions

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

It’s only really strong with mantra of distraction. Normally you only have F3 daze which already has a long cd. Not to mention, F3 is only reliable with self-shatter.

However, mantra of distraction is only taken by pure interruption builds at the cost of either portal or decoy which is quite a bit of investment.

Your first paragraph is opinionated. CS is powerful with any daze.

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(edited by StickerHappy.8052)

Is the mesmer scepter really that bad?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

All of those people who say scepter is bad…i dont believe you people.

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Porcine Pets Revamp

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Posted by: StickerHappy.8052

StickerHappy.8052

No love for pigs?

I like them/been using my Warthog for the last few days, though I admit they are harder to use and overall less “optimal”, if you will. They are a blast to play with, though, and they do have that nice knockdown attack too (that you have no precise control over.)

I also would like to se them improved, though I do think a steal mechanic is perhaps not too thematic. In fact, all pets should be attractive to use for one reason or the other, and beyond just flavor (though I admit this is already the case for many.)

What I meant with the Steal Mechanic is that, when you use f2, you dont have to pickup the item, instead you get it automatically (like Steal)

Wouldn’t mind that change, though there would be some disadvantages, come to think of it. While the thief chooses when to steal, by having the pet give the item to the player, we are at the mercy of the AI giving us the item at an inopportune time and perhaps messing up a weapon rotation. Of course, not likely to happen all the time, and said change will be OK, but won’t necessarily make the pet more attractive-though I may be wrong.

What do you mean? Pressing the f2 is up to you, you can decide if the opportune moment is now or later.

I was saying when you press f2, you get the stolen item effect. Pressing f2 on pig replaces its f2 with the Item. Like steal.

I suggested this because it would be easier to code, the pigs items are basically steal items.

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(edited by StickerHappy.8052)

dis meta doe

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

annoyed, been facing a lot of premades just running bunkers/condi

well not really annoyed just bored

would be neat if you made different arena types such as strictly marauder and etc but people would probably hate that idea, or just say the population isn’t large enough for that to happen

there is too much passive play in this game it’s very stale hopefully the expansion brings on a less boring meta, but it’s probably just going to be the same.. oh well

also one distinction between mid tier and high tier =
One tier runs has less condi/bunker
One tier is 90% condi/bunker
so you’ll know your MMR is high when you’re facing teams that are nothing but condi.. zzzz

QQQQQQQQQQQQQQQQQQQQQQQQ

High MMR facing condi teams? Are you kidding me? LOL

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New finisher concern, particle effect clutter

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Posted by: StickerHappy.8052

StickerHappy.8052

Wow! So we are whining about finishers now?

GG.

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Why is there no option to /resign

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Actually if you read the post in order i didnt bring up sports first, stickerhappy did. Also the Olympics has premade china, UK, a few other teams and teams like argentina, usa, spain are solo players who end up winning but thats besides the point.

Also the whole team surrender thing doesnt work for the reasons i posted earlier about players trying new builds, being new to the game and etc etc in my earlier posts.

uhohhotdog said it best “Winners don’t quit and quitters don’t win”

Not sure where I said sports first, It was torso reaper, I was merely refuting the point he made the Gw2 and sports are the same which I said they were not.

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Porcine Pets Revamp

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Posted by: StickerHappy.8052

StickerHappy.8052

agree they should deliver it to you. also the only one with a good item is the siamoth. I’d like to have the things they find revamped too. they could change them to things we actually want like the mesmer ecto etc.

that being said it won’t happen because anet wants us to buy the expansion but jokes on them because I’m still not going to.

Uh… have you USED the other pigs? All the items are great (especially the skull if it didn’t have a kittening 2 minute CD). In fact, i’d say the siamoth is probably the one with the worst items.

Uh, the siamoth has the ecto tho.

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Why is there no option to /resign

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Posted by: StickerHappy.8052

StickerHappy.8052

Never give up! Never surrender!

Fight Prejudism.

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Shortbow.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

One person suggested to increase the Projectile Finisher on SB. I think this is a very good idea since it synergizes really well on the fields we have.

We also have the new smoke field that will make this even better.

what fiels are those? if we include the good ones we’re left with torch 5. The rest are traps (why are you running anything but spike trap in a serious build? XD) or pet fields (why are you running those terrible pets? XD)

AF has waterfields, HS is very good for team que.

Fire trap is insanely good short CD unblockable, Smokescale has smoke field, Pig throw gunk has ethereal, Ice trap is also good for Frost field.

PS: Your teammates would have more or less fields too, think of it that way.

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(edited by StickerHappy.8052)

Porcine Pets Revamp

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Posted by: StickerHappy.8052

StickerHappy.8052

No love for pigs?

I like them/been using my Warthog for the last few days, though I admit they are harder to use and overall less “optimal”, if you will. They are a blast to play with, though, and they do have that nice knockdown attack too (that you have no precise control over.)

I also would like to se them improved, though I do think a steal mechanic is perhaps not too thematic. In fact, all pets should be attractive to use for one reason or the other, and beyond just flavor (though I admit this is already the case for many.)

What I meant with the Steal Mechanic is that, when you use f2, you dont have to pickup the item, instead you get it automatically (like Steal)

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What's wrong with burning (screenshot)

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Posted by: StickerHappy.8052

StickerHappy.8052

Predictable with their instant attacks and basic attacks. You sure you aren’t just fighting bad ones at that, maybe your MMR is too low? Predict all you want they are the ones who choose when to use it. Not like a Guardian has to frontload every skill he has instantly, use 1 or 2 attacks with a weapon swap and wait for a cleanse because then you are still taking 2k per second, add in a second condition build because you people love the always available support condition clearing build ally, good luck.

Yes, predictable. Burn guards are a one-trick pony. If you ever played one yourself you should know.

My MMR is fine. That’s why I’m barely facing burn guards myself. Good players don’t play burn guard because they know it sucks. If you’re facing a lot of burn guards in PvP then that means your MMR is low.

As for the rest of your post: I’m not even sure what you’re rambling about anymore. But the fact of the matter stays the same: if you die to burn guards, then it’s a L2P issue, unless you’re on thief or shatter mesmer, then it’s expected that you die against a (burn) guard, because the guardian is your hard counter.

Really? The screenshot you posted of your score didn’t look fine, I mean I’ve won most of my games since I’ve started playing again and saw some of the top tier players from a year ago from solo queue already.

In unranked on a newly created thief? Sure buddy.

The screenshot I posted didn’t look fine maybe, but that’s because I had bad luck and a bad team so I ended up having a losing streak. It happens. Nothing to worry about. My overall win ratio in ranked queue is still 54% so yes, I’m fine.

So, if you’re so good, how come you 1) face so many burn guards (good players don’t use them) and 2) why are you playing unranked and 3) how come you still don’t know how to deal with burn guards?

You might think you’re good, but you probably are really bad. I’m almost certain of it.

Sure thing buddy, I actually looked around and had a picture of a site that tracked games before this, don’t think it was near when I quit though. Note this was playing only Bunker Thief in ranked games.

“Bunker Thief”… :’)

That screenshot was taken right after Anet reset their leaderboards, so it meas nothing. Climbing the ranks after a reset is just a matter of playing a lot in a short period of time. Winning in solo queue is just a matter of being lucky and ending up with players who know how to play PvP and can carry you (if you’re not too much of a burden that is).

The fact of the matter is still that you have zero clue how to deal with the most gimmicky build in the game and QQ like a little baddy about how “OP” they are, all while saying nonsense like “a thief should 1v1 a condi ranger on point” and “bunker thief” (whatever that’s supposed to mean).

You clearly aren’t as good as you think you are, otherwise you wouldn’t be QQing about burn guards.

Haha look at this guy, he thinks skill doesn’t cause you to win more, also I’m pretty sure that it was taken 2 months or more after a reset and if you have a large amount of games played it’s accurate.

Still it’s just a matter of playing a lot and being lucky with team comps. You can be the best player in the world and still lose a lot if you’re queued up with bad players in solo-queue. And the fact of the matter is that Anet’s match making algorithm is still far from perfect. When I queue up solo I’m sometimes lucky and get thrown into a group that knows how to rotate points and sometimes I get unlucky and get thrown into a group of tryhards who constantly zerg mid. That’s how it goes. for everyone.

You can post as much old screenshots of your rank and win ratio as you want, it doesn’t mean anything because in the end, you still don’t know how to deal with burn guards. You refuse to accept that guardians are the hard counter against the only class you play (thief) and instead of just playing another class or simply not engaging guardians in 1v1s on a thief you insist that burn guards are OP and should be nerfed while really they aren’t OP at all, as any good player who doesn’t solely play thief will know.

Lucos is right tho.

Skill is only 50% of the equation. ROTATIONS is the other half.

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Why is there no option to /resign

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

No its not same.. What are you talking about.

If a team pulls it starters, they replace it with bench warmers. So its still the same number of players.

AFKing is different. You are missing a player.

/smh

The chance of a team who is losing by a large amount swapping to their bench warmers and winning is zero. The chances of a 4v5 in guild wars making a huge 300 point comeback is zero.

My point is that surrendering, everyone going afk, some people going afk, putting in your 3rd string team, it is not different in regards to the outcome. The outcome is a loss.

Is still not the same. why?

A player with 0 skill gw2 can still decap and cap. Thats the whole point. 4v5 is different

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Why is there no option to /resign

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Resigning should only be available on 3 or 4v5s or someone deliberately just tantrums and wanted to afk

I disagree. Lets say you have a few underperforming or the other team just has a strategy that’s obviously going to win. If it is to be limited it should be only for when there are 150+ point difference (a lead that is nearly impossible to come back from). If team has determined they have no counter for strategy against them why should they be forced to hold out the entire duration? That makes no sense. Again, the /resign feature I’m recommending would work as it does in GW1. The entire team has to agree to resign not just a single player saying “I’m out”. It seems several replying to this thread don’t understand that.

A few things,

I dont understand what GW1 PvP and other games PvP have to do with GW2 PvP simply because GW2 is different from every other game. Also i pointed out that this is a very vocal cry baby community and when your solo queing i dont want the person who quit because he lost a 1 vs 1 and claims the other players build is a troll build to simply say im going afk so let everyone just resign. When you say its a team quitting, that is a lie.

Also you said in most real sports you can throw in the towel. What team sport can you do that in? This is 5 vs 5 conquest not 1 vs 1 or 2 vs 2 anything. You cant quit in soccer,football,basketball or vollyeball. Saying were esports doesnt give people the right to just quit because you decide how you want it to go.

I have had some serious comebacks and some serious let downs in PvP. Being up 200-300 points only to lose because team mates got kitteny and decided to stray away from made us effective from the start. 2 people heading to beast, losing trang and stillness, 2 people going for lord and dont get it. Conquest allows for anything to happen and i wouldnt of had those matches if we allowed this community to quit when things got hard.

I like that you keep bringing up the professional sports argument. You realize that in pro sports people pay money to watch these things right? They aren’t playing out the match for anything other than to get their paycheck. Every team pulls their starters when they know the game is over. If a team pulls their starters, that’s basically the same as someone in GW2 sitting AFK. They aren’t trying to “make a magical come back”, real life isn’t a Disney film.

No its not same.. What are you talking about.

If a team pulls it starters, they replace it with bench warmers. So its still the same number of players.

AFKing is different. You are missing a player.

/smh

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Shortbow.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

One person suggested to increase the Projectile Finisher on SB. I think this is a very good idea since it synergizes really well on the fields we have.

We also have the new smoke field that will make this even better.

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Porcine Pets Revamp

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Posted by: StickerHappy.8052

StickerHappy.8052

No love for pigs?

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Ancient Seeds question

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Who the hell is talking about Rangers?

Uhmmm entangle is a ranger elite.

Also druids stem from a ranger so you are still using ranger mechanics.

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Ancient Seeds question

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Druids can already have 3 separate entangles. If an enemy doesn’t have a way to get out of it, which is more often than you think, they are going to get destroyed.

Is this the reason why we dont see a lot of rangers in top tier?

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What's wrong with burning (screenshot)

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

^
Running totally works in PVP. Not every class/build can tank a point. As a thief you should be +1ing fights and capping empty points.

I just told you how to counter burn guards. It’s up to you if you want to listen or keep getting powned by burn guards.

But if you decide to ignore my advice then please realize that you dying like a scrub is not the fault of the burn guard, it’s your fault for being stubborn and a bad player.

At last someone who understands roles.

Unfortunately people just wanna stomp and kill in pvp to prove a point.

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So Hype For Druid! But.. Its Kinda Boring.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

It is hard for mesmers to play other classes, and for once, I had the hope that druid would be complex enough and fun enough to actually feel worth it.

What we got is a healer, that is just spamming heals in the hope that they will heal the right person (like hey, I want to heal the tank in my group but for whatever reason, I was healing all the others that were standing around perfectly fine)

Wow, let’s see, healing is just spamming your buttons, but maybe damage is more interesting.
Wait, druid got no damage. Nevermind…

Who is impressed by that?

What do you mean hard to play other classes as a mesmer?

Because mesmer is the most awesome profession in game.

I know but It is not hard to play other classes tho, that is such an elitist statement.

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So Hype For Druid! But.. Its Kinda Boring.

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

It is hard for mesmers to play other classes, and for once, I had the hope that druid would be complex enough and fun enough to actually feel worth it.

What we got is a healer, that is just spamming heals in the hope that they will heal the right person (like hey, I want to heal the tank in my group but for whatever reason, I was healing all the others that were standing around perfectly fine)

Wow, let’s see, healing is just spamming your buttons, but maybe damage is more interesting.
Wait, druid got no damage. Nevermind…

Who is impressed by that?

What do you mean hard to play other classes as a mesmer?

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