2 Problems with thief
1.) Their Elite spec is subpar compared to others.
2.) Even if you buff the class, its hard to find a good thief. A lot of the thieves just blame their class for being bad.
Check box would have been best. Problem is it will expose population issues in SPvP
What population issues? Game isn’t dead. Population is stronger than ever. Esports.
population is not getting stronger than ever. Its getting smaller. It got a small bump from new players from the F2P move. But that also is fading.
[CITATION NEEDED]
numbers please..
cooldowns in general are balanced around being traited anyway, so they just made the cooldowns shorter to begin with
what? Ranger has a 15 sec cd, check out the necro shouts, 25, 20 seconds cds most of em, all untraited.
Warrior has 2 25 sec cd shouts, untraited, also you can’t say that it is okay since their trait also grants the ability to heal AoE.
http://en.gw2skills.net/editor/
I designed this build around the air overload, on marauder amulet it does a huge amount of damage while having a lower cooldown compared to other overloads thx to fresh air.
pros:
- Huge damage output
- can stay a bit at range
- good conditions cleansingcons:
- vulnerable to direct damage
- vulnerable to crowd control skillsVariations:
-Celestial amulet: Huge drop in damage but increases surviveabilty a lot. However with this build you want to stay at range most of the time, just go in to finish the overload and then back out.
- Cantrips over Shouts: Better to mitigate burst, but weaker in attrition fights.
- Dagger over scepter: Better damage and more auras at the cost of being melee-ranged. Also no instacast ablities to use while overloading.
Uhmm you when you finish making your build outline, press the GET QUICK LINK on the bottom of the first page and copy the link here. Do not copy the URL on address bar otherwise the page will appear blank.
Specially D/X variants are free food for DH, we have to be in melee range and we don’t have enough stability to get out of their traps.
Tempest fares well enough with reflects from mag aura, and you can pop armor or earth or focus 5 if you bring it. I’ve never felt that weak against a DH compared to when I play chronomancer that actually is very much countered by dragonhunter since it has a lot of unblockable CC.
Can you pm me your email ad so I can reply about the build? My forum account is still “being punished” and I can’t reply to your pm.
Scrapper runes grant the 175 power. There is also some important things to consider in the damage equation of armor vs power vs dmg modifier. Scrapper gives a negative modifier on a damage that is simply too high for toughness alone. Combined with the when crit frost aura, the rune set and the 40% protection, you can be survive in a decent manner.
As for the Viper. I could just do some duels in kitten arena.
Edit: I tried some duel with Viper Tempest, but was too rusty with it. Condition staff and power staff are two different world.
Edit: I managed a few duels on that one. You can see the comparison between Viper and Marauder. It’s clear that Viper is just to be silly. http://www.twitch.tv/aleriedespins/v/27425653
So I decided to go full zerk with scrapper runes. Few thoughts:
1.) I do get the point with scrapper runes, but since you lack prot from auras from earth, the dmg mitigation (frost armor, prot, scrapper runes) will only proc together when you are doing Earth overload right?
2.) Why arcane block? Doesnt Flash freeze give you more in the long run (frost aura + team, heal on auras, the chill and only gets 25 sec cd) Aftershock also works really well albeit the 45 sec cd, I mean you provide more to the team with this two?
3.) The Elite, yes its good for mobility but you have staff swiftness and lightning fields you can blast. It’s also 150 sec cd, Is Rebound not better? Again team aspect and synergizes really well with the traits. I for one like Tornado so much for sheer damage.
4.) Cantrips also look nice on the Arcane Block slot, Mist form for getting away from DH traps like MAW and LB 5, Another blast finisher is also good for the water field, Arcane blast on a low cd, or Aftershock on a 45 sec cd but gives you more team auras, immob.
5.) Lastly, it requires you to play really skillfully as Full Glass DPS, that said, The Harmonious Conduit trait is pretty much mandatory. Let’s face it, A lot of the classes just poop out CC nowadays. But Invigorating Torrents is really good too with Taking Cleansing Water, hands down. What do you think? (If you ask me, stab on overloads should be a no brainer be a MINOR TRAIT)
(edited by StickerHappy.8052)
Dude, can you please give a link on your two builds? (roc, viper) your twitch channel has em but do not show a link to it.
also on this video
http://www.twitch.tv/aleriedespins/v/25988333
01:05:55 it shows you killed the mesmer with arcane wave, but you dont even have it in your slot, am I missing something?
It was indeed the arcane shield. I did not know it had the arcane wave in combat : S
The name of the build are mostly rediculous names. The Roc is the DS/CES Condition staff a build I used before HoT that got indirectly hit (very harshly) by Renewing Stamina nerf. It’s not a bad build per se, but it’s a lot of effort for not much. But, it might get relevant is they introduce a 1050 condi 1050 thougness 560 pres 560 healing amulet along with a slight rework on some unused elementalist traits.
http://metabattle.com/wiki/Build:Elementalist_Air_DS/CES_Condition_StaffThe viper build is a condition tempest mostly for some style points duels. It’s probably the most dodge roll intensive ele build you can find. (Latent Stamina is awesome here.)
http://gw2skills.net/editor/?vFAQFAWn0XC9XiFRAGNA8RgFJAzdxGZzsCLgAwJs4J0CTCA-TJRFABmXGAgLAgS7PgwDAAA
Thanks bro. We run something similar for Earth shield, Although I use tornado for more LR procs haha its so fun.
I also use Arcane Wave for an extra blast finisher on water fields. Staff is soo goood.
Tbh, if I am more skillfull, I might go full zerk. Also why scrapper runes? Durability is also good, or just go full pack.
PS: if you have videos using other builds that would be much appreciated, esp that condi viper build of yours
(edited by StickerHappy.8052)
Dude, can you please give a link on your two builds? (roc, viper) your twitch channel has em but do not show a link to it.
also on this video
http://www.twitch.tv/aleriedespins/v/25988333
01:05:55 it shows you killed the mesmer with arcane wave, but you dont even have it in your slot, am I missing something?
What? Are you on crack? High stability uptime? The only stability you get on shiro glint is 1 stack of stab on dodge. And that lasts like what, a second? I wouldnt even bother addressing your other points since they dont even make sense in a 5v5.
2 1/2 – 2 2/3 seconds stab on dodge and if they take Enhanced Bulwark it is 5 seconds.
Of course you don’t respond to my other points. I would do the same if my arguments consist of false claims. Like this “one second of stab”.If the rev knows what he’s doing he will pop glint heal before you hit him with high damage? Are revs psychics now? They can read your mind? If he successfully does that, it means you got read like a book and outplayed. Nothing to do with glint heal being op.
Shiro heal is pathetic, i wont even bother talking about it. Lmao i dont even main revenant and its extremely easy to counter for me.
He can see my animations. You know, those things that should give you a chance for counterplay. Which is totally fine. Glint heal hasn’t such an animation. Or he just sits in fields. You can’t tell already placed fields to stop dealing dmg because the rev used his heal.
Shiro heal isn’t bad. Low casttime, decent healing over time, free extra dmg. Little counterplay …
Btw, i never wrote, revenant is op.
You’re implying rev is op. Stability is a stack. Per dodge. How many dodges does each rev get? That’s right, 2. Its not that hard to do math. Who even uses enhanced bulwark?!
With regards to animation, that also means you got outplayed. Saved his heal for the big inc burst? Gj rev. Im curious though, what kind of animation are you talking about again? Specifically? You can easily tell when glint heal is gonna pop, watch the status bar. Its not rocket science. I get the feeling you’re just bad.
Sitting in fields. LOL. Is warrior op too then? We have a heal skill similar to glint, we just gotta sit in fields to heal. Worst argument ive heard.
Btw, if you actually knew how to set up your burst while he is in shiro instead of glint.. maybe you wouldnt complain about the heals.
If you didnt know, Defiant stance has a cast time, Glint heal does not, Therefore you can interrupt defiant stance while you can’t with infused light.
How can this be a worst argument you have ever heard.? Clearly there is a difference between these two.
Glint heal you or may not attack him but 90% of the time in a team fight you will still get some hits while it is active, your team might hit the rev too.
In short.. Instant skills = no counterplay.
Whether you can interrupt it or not is irrelevant to the statement that glint heal is op because you can stand in fields and heal. Defiant stance can do that as well. I’m all for glint heal nerfs but arguments like that are stupid.
Why is it irrelevant? If you can successfully interrupt a heal, that is a big advantage to you.
This the reason why heals that have no cast time or barely or heals that cannot be interrupted, are super strong (withdraw, shelter, i.e)
The reason why glint is OP is because you can basically time your heal in the middle of a burst since its instant.
What? Are you on crack? High stability uptime? The only stability you get on shiro glint is 1 stack of stab on dodge. And that lasts like what, a second? I wouldnt even bother addressing your other points since they dont even make sense in a 5v5.
2 1/2 – 2 2/3 seconds stab on dodge and if they take Enhanced Bulwark it is 5 seconds.
Of course you don’t respond to my other points. I would do the same if my arguments consist of false claims. Like this “one second of stab”.If the rev knows what he’s doing he will pop glint heal before you hit him with high damage? Are revs psychics now? They can read your mind? If he successfully does that, it means you got read like a book and outplayed. Nothing to do with glint heal being op.
Shiro heal is pathetic, i wont even bother talking about it. Lmao i dont even main revenant and its extremely easy to counter for me.
He can see my animations. You know, those things that should give you a chance for counterplay. Which is totally fine. Glint heal hasn’t such an animation. Or he just sits in fields. You can’t tell already placed fields to stop dealing dmg because the rev used his heal.
Shiro heal isn’t bad. Low casttime, decent healing over time, free extra dmg. Little counterplay …
Btw, i never wrote, revenant is op.
You’re implying rev is op. Stability is a stack. Per dodge. How many dodges does each rev get? That’s right, 2. Its not that hard to do math. Who even uses enhanced bulwark?!
With regards to animation, that also means you got outplayed. Saved his heal for the big inc burst? Gj rev. Im curious though, what kind of animation are you talking about again? Specifically? You can easily tell when glint heal is gonna pop, watch the status bar. Its not rocket science. I get the feeling you’re just bad.
Sitting in fields. LOL. Is warrior op too then? We have a heal skill similar to glint, we just gotta sit in fields to heal. Worst argument ive heard.
Btw, if you actually knew how to set up your burst while he is in shiro instead of glint.. maybe you wouldnt complain about the heals.
If you didnt know, Defiant stance has a cast time, Glint heal does not, Therefore you can interrupt defiant stance while you can’t with infused light.
How can this be a worst argument you have ever heard.? Clearly there is a difference between these two.
Glint heal you or may not attack him but 90% of the time in a team fight you will still get some hits while it is active, your team might hit the rev too.
In short.. Instant skills = no counterplay.
I will try out my arcane build with leadership runes over durability though, since those tunes could be stronger, then I could probably take elemental bastion again for a bit more sustain. And yeah I know it’s not optimal just because of the warhorn’s weakness, but I like it a lot as a weapon and I feel as though arenanet will improve it one day. Most of the slow interrupt skills I mostly use for stopping Rez attempts, and I like that cyclone gives swiftness and that tidal surge gives regen.
As of now though the arcane build just feels a bit better overall than running earth/aurashare/soldier runes, but I do agree that evasive arcana is the main reason to go down that route at all.
On a related note, one of my friends who mains staff ele said that they felt that staff didn’t work very well with full on aurashare compared to cleansing water, which makes sense to me given how the warhorn feels derivative of staff. I’ll also add that running AoE condi removal right now is a very valuable form of support that most other support builds, like Druid or metabattletempest can’t really do that well, and has died elsewhere considering how shoutbow and bunker guard are virtually extinct.
Keep me posted.
So the Warhorn Trait, the sand squall proc is in fact 30 seconds? If its not 10 seconds then this would be not even an option to spec at all. That was the only thing making this trait remotely viable.
I did a convoluted spreadsheet analysis looking at the feasability of maintaining 100% protection uptime over 20-second intervals looking at different trait, rune, and weapon combinations. Basically what I found is that imbued melodies with earth traits lets you maintain perma-prot much more easily, though this is not a requirement. The “meta” water/earth D/F build can only maintain perma-protection for its team only if it overloads earth off cooldown (9 pulses of 1s prot and 3s from HC) and it and its team remain in the dust storm radius for the full duration of the aftereffect. That scenario is not realistically feasible, especially on legacy and in pug groups. With durability runes instead of shout runes its a bit more feasible, but you still won’t be able to maintain perma prot without camping the dust storm, since that setup peaks at 21.5 seconds (with 20% boon duration, and we may wish to use different runes). Without durability runes, you need to blow multiple cooldowns to get enough protection, so you’ll have way more holes in your defenses compared to an equivalent warhorn build.
Even without imbued melodies or any boon duration at all you peak at 22 seconds of prot per 20 second interval if you camp the full overload if you use warhorn. You peak at 25 seconds per 20 second interval with leadership runes (30% boon duration). This benchmark is significant because it means you don’t have to camp the dust storm to have perma protection. However its important to note that gaps in your protection uptime can be filled by using other auras from shouts or from other overloads, its just that using warhorn for sand squall alone means you need to use less overloads/shouts to maintain perma protection, even with no boon duration.
So basically my main conclusion is that warhorn lets you more easily maintain protection, even without imbued melodies, when looking at the efficacy of earth/water aurashare builds. I also did the test with arcane builds, and have concluded that its not worth it, even though arcane builds let you maintain perma-prot much more easily with EB, I don’t think its worth considering because as you said, aurashare is just better support. And I think I’ve come up with a combination of runes, utilities, and traits for a WH build that has way more potential than the meta D/F build.. but I need to do a bit more testing to be sure. The build I’ve come up with is better support than the D/F build hands down, and should have better practical protection uptime.
Anyway I hope this made sense. Feel free to ask me about other protection uptimes with combinations I didn’t say or discuss.
Hmm interesting.. you mentioned several times camping dust storm. What does it have to do with prot uptime?
I do agree with the aura part, it’s not even a support matter, heal on aura will keep yourself more sustainable than without it.
Here’s the thing, I use WH for condi bombing, dust storm, geo and doom sigil, earth overload + fire 5, with celestial ammy, regular might stacking and all with leadership runes give you decent might uptime, like around 15 might, that gives you about 900 condi damage on cele which is really good. Try it sometime.
WH has good mix of condis and utility not to mention they are AoE and the blindness from Dust Storm helps a lot of damage mitigation.
I have an Idea, use your prot uptime stacking and get rid of earth, lets face it we take earth bec of the prot on auras trait, diamond skin is just secondary, then maybe you can go water / X / temp.
You also mentioned that you already created a good potential WH build, would you mind sharing it?
I will try out my arcane build with leadership runes over durability though, since those tunes could be stronger, then I could probably take elemental bastion again for a bit more sustain. And yeah I know it’s not optimal just because of the warhorn’s weakness, but I like it a lot as a weapon and I feel as though arenanet will improve it one day. Most of the slow interrupt skills I mostly use for stopping Rez attempts, and I like that cyclone gives swiftness and that tidal surge gives regen.
As of now though the arcane build just feels a bit better overall than running earth/aurashare/soldier runes, but I do agree that evasive arcana is the main reason to go down that route at all.
On a related note, one of my friends who mains staff ele said that they felt that staff didn’t work very well with full on aurashare compared to cleansing water, which makes sense to me given how the warhorn feels derivative of staff. I’ll also add that running AoE condi removal right now is a very valuable form of support that most other support builds, like Druid or metabattletempest can’t really do that well, and has died elsewhere considering how shoutbow and bunker guard are virtually extinct.
Keep me posted.
So the Warhorn Trait, the sand squall proc is in fact 30 seconds? If its not 10 seconds then this would be not even an option to spec at all. That was the only thing making this trait remotely viable.
In the spirit of trying to be a little helpful despite the opening post being a bit over the top, here are a couple of fights of me fighting and losing playing my chrono vs another chrono in WvW duels.
Hopefully this shows that neither of these chrono builds has anywhere near complete invulnerability and it gives you a sense of how different chrono builds play (granted, I make a ton of mistakes, but you can at least see what the different builds are trying to do).
While I think chrono is strong in 1v1 fights, if you’re going to be having those fights, my recommendation is to record a few fights so you can see what’s happening. Bandicam is free, and I learn a ton from going back and watching my mistakes.
I think the one he is referring to is the meta one.
Which has the evade well, blurred frenzy, f5, distortion, blocks galore, etc.
Warhorn doesn’t need much buffing. For me, the only thing most people agree that needs the most attention is lightning orb damage. They need to buff it at least 50% to be anywhere near useful. It has a lot of counterplay, including just dodge/walk forward. The damage needs to be a lot more.
I agree with Lightning Orb, But dude you gotta remember Warhorn Does not have Any condi cleanse. Focus does. Which is also why Focus is good. Focus also has an invul. WH does not.
With that said, Focus atm is clearly a superior choice. If no tweaks to warhorn are done to put it on par with the other off hands, I would bet you it will never get picked in a competitive pvp setting.
The Targetting of Fire 5, Earth 5, Air 4, are all sluggish.
Air 4 is easily evaded. which is sad.
Hey sticker, I know we talked about this yesterday but yeah I generally agree that warhorn needs tweaks of this nature. I’m not too worried about cooldowns though. In general I’d say condi cleanse would be the most importanted thing, because as of now, if you want to use warhorn, you have to go fully into cleansing water/arcane and forget about aurashare in order to make it so you don’t melt from condis, since chill reapers are on every team.
My main reason for choosing imbued melodies over bastion is that bastion sees much less use if you don’t have powerful auras (my arcane WH builds doesn’t) so imbued melodies lets me get to 55% boon duration and basically lets me might stack with perma protection like no other ele build has ever really been able to.. though the ten second cooldown of the proc on the tooltip is misleading since my rough testing shows that its actually 30 seconds instead, so some clarification on that would be helpful. I justify taking it over bastion because water/arcane synergy gives me enough AoE heals, and so do the warhorn skills when they’re used properly. Idk though, more heals are always good, so I might go back to bastion, it just doesn’t feel as strong when you trait torrents/cleansingwater instead of aurashare/stability.
Some other general ideas include traiting cantrips on a fire/water warhorn build for mistform rezzes, cleansing fire, and armor of earth, but less ally cleanse from shouts, but the low protection uptime of that build would make it sucky.
One thing I can advise you is, you can go up tom 65% boon duration with leadership runes, and have an aoe 2 condis removed with rebound. OR. Get leadership runes and Remove Arcana and put a different Trait line and still end up with with 55% boon duration. Imo Arcana traitline is Only most gotten for Evasive Arcana.
Another gimping thing is, Harmonious Conduit. If Stability on overload is put in place on Swiftness on overload, you can get Invigorating Torrents which is I think an awesome substitute for Elemental Bastion since you get Condi removal (which again removes the need for Soldier Runes) on Regen + Soothing Mist if you trait into water. Don’t forget healing ripple is an additional 1.6k Heal every time you attune into water.
Next, I would suggest Eye of the storm to be replaced, Imo it is useless bec its on a very high CD and does not provide any auras. So that could be the place to slot in armor of earth (tempest Lacks on demand stability) OR Mist Form.
On your build, Since Sand Squall, Feel the burn, Flash Freeze all give AoE Auras, Cleansing Water is great.
Here is the debate you should think about, IIRC overload Auras is self only, I think Powerful Auras is MANDATORY for a support build since you only have 4 things that give AoE auras, Sand Squall and the 3 shouts.
To nearlight and Supreme:
I would agree warhorn offers more team support and play than focus but since it’s on metabattle, people will bandwagon on it for sure. But that’s not to say warhorn does not need buffs.
Lets start with the tweaks:
- Heat Sync – needs a lower cooldown, and bring it back to the first iteration in BWE3
- Wildfire – This is skill is really good, but the targetting is meh. A 240 radius circle shaped targetting will be better especially on node fights.
- Tidal Surge – needs a lower cooldwon, atleast 30. Targetting needs a fix too. Maybe lower the distance it travels, but make it wider.
- Water Globe – This skill needs a condi cleanse, 1 each pulse. I would say that it would be balanced since you have to run after it since it moves. Make the healing a little bit better around 700-800 base per pulse. Again, you have to chase after it to get all pulses. This skill also contradicts itself, unblockable. For what? it doesn’t do damage to begin with. A little damage or just chill or vuln would be good.
- Cyclone – This is skill is okay imo. Just the targetting, Lower the distance, make it wider.
- Lightning orb- utterly useless skill. Lower the cd. Make it atleast 2 – 3 orbs. It’s only useful against a single target and it tracks through stealth
- Sand Squall – needs atleast 25 seconds cd. Otherwise good effects
- Dust storm – Make it a Circle AoE. Imo this is a really good skill, stacks so much bleeds and blinds.
- Imbued Melodies – It is decent, BUT currently you have no reason to pick this over Elemental Bastion, Elemental Bastion is very good for team play. Unless they improve warhorn first, this will not ever get picked over Elemental Bastion.
maybe the OP did the same? For his screenshot, I mean…
that’s why we can’t see the rest of it
I don’t know if anyone else noticed but being that the op was on ele he likely had any number of boons up. A treated warrior would gain +3% damage PER boon on the target. A measely 6 boons would result in an 18% damage modifier. If I could slap 6 boons on the golem we’d really get to see some fireworks
Boon hate is legit and we need to see more of it
I noticed you are a warrior’s white knight now! hahahaha. good you are branching out..
Try generating a steady state of AF in WvW…
Raid, NPC, inanimate object is one thing. Trying to do things in a duo, trio, HAVOC squad, or even later a Zerg with CC and stuff flying around it has been difficult to get a steady state of AF.
It is a lot like the lag on a car with a turbo…mash the foot on the gas and you wait for it to spool up. Not like a super charger where it is instant.
Unless you add a waste gate. or any kind of ALS. which what the ranger needs. Good analysis tho. That is a man’s hobby bro!
It’s simple. Ele has moar buttons, and moar buttons means moar skill. You cant have a silly low skill class like Ranger with the same healing as high skill class like Ele.
No offense, ele is a super relatively easy class, even mesmer is harder to master than ele.
You remember DD ele? Anyone who tells me that is a high skill class is……
To be fair, The ONLY high skill class ele spec is Zerk Staff ele in pvp.
ranger signets > guardian signets
thief signets > guardian signets
necro signets> guardian signets
warrior signets > guardian signets
mesmer signets > guardian signets
elementalist signets > guardian signetsOMG guardian signets so bad BUFFF GUARD
dh traps > ranger traps
omg NVM GUARD traps so OP NERF1?!!?!1!111
Ranger signets > guardian signets?
You gotta be kidding me.
You got a 30 second stun breaker signet. untraited
You got a Knockdown signet too. 3 freaking seconds.
You have an immob signet too.
Signet of stone? 60 freaking seconds dude.
Please. Can you elaborate the DH needs buffs?
Your Traps are ALL BETTER than rangers.
Your Trap Trait is WAAAY BETTER THAN Rangers
Your LB provides MORE TEAM UTILITY than Rangers
Your Mechanic FUNCTIONS PROPERLY ever since the beginning of time compared to rangers.
.Your Traps are CONDITION BASED.
Your Trap traits are CONDITION BASED.
Your LB provide more DPS than DH.
Wanna guardian scepter from the beginning?Apples and Oranges.
Yeah, but we all know condition based is crap and can’t be used against anyone with half a frontal lobe. So ranger traps are useless.
Exactly the point. Instead of buffing ranger traps, give it someone else. LOL
I’m 100% aware nothing I say will change how anyone here thinks or acts. This is the internet after all.
I’ve been on these forums reading silently for years and it never changes. Every time there’s even a slight nerf there’s an outpouring of trolls who act like someone from anet has come to their home and personally spat on them. “A slap across the face!” and what not. So ridiculous, how detached from reality must a person be to actually believe people making balance changes for a video game have a personal vendetta out for them.
These same people will 100% ignore anything positive they get though. They’d rather hyperexaggerate the reality of the game to lobby for outrageous buffs for their class of choice, while simultaneously calling for nerfs to everything else.
You use to be able to the forums to get productive and beneficial information about the class, but now its almost entirely pages upon pages of either the same exact topic in 20 forum threads of people whining, or people declaring they’ve “quit the game for good this time and I mean it!” when everyone knows they haven’t.
I get your point, but the thing is you cant filter out hyperboles here. But the aggravating part is that (which most of you will agree with me, including you) is the lack of tweaks for the ranger class. Even just the pet.
3 years.. You cant even save pet names.. How hard can that be? But when it comes to nerfs.. 24 hours is all it takes.
Just make it like DS. Problem solved.
In what way is it not like DS atm? The minimum 10% enter for DS? That’s all I got.
Every weapon has a DECENT amount of life force generation and you get lf when you take damage. You also retain the amount you have when you leave DS.
Staff grants greater life force (greater marks) since you trait for it. <——— this is also a biggie since you get lf with or without it, and dmging is easier since all of staff attacks are AoE
And what you said, which is huge..
In short.
The most reliable change they can do is:
let weapons get a decent chance of generating AF, so we are not pigeonholed into staff, TU, regen or whatever
Just make it like DS. Problem solved.
“White Knight” <— this is a term you throw at someone when they don’t agree with you and you have no actual tangible argument against what they’re saying. Sort of like the opposite end of the spectrum if someone were to call you a “forum whining scrub” without actually saying anything towards the argument at hand.
And already here two people trying to argue that Druids are bad are in complete and absolute contradiction of one another. Crapgame claims druids are good in spvp and wvw but horrible in pve. Stickerhappy claims pve is easy and EVERYONE should be great in pve but that apparently druids are really bad in spvp. So which is it?
And the only fact I need to know is that while you troll the forums all day attacking anyone who says druid’s are actually viable and no way near the unplayable, broken, bug infested, give me all the buffs I want class you pretend to claim it is, I’m over here enjoying mine with absolute success in pve and pvp.
Just as fast as anet can “knee jerks” balancing, you’re sure to be on the forums “knee jerking” some “They’re out to get me and my class! THEY DON’T RESPECT ME!!!!!” bs forum post. I mean seriously “They don’t respect us?” You want christmas card this year from them? You think its some personal slight against you that a balance change goes the other way and not in your favor? Get a grip on reality man.
I meant what I said, did you forget that balancing bet pve and pvp is not separate? Druids are good in spvp if you mean in conquest, but does it mean as the class itself is in a good spot?
Druids are still pigeonholed into this AF mechanic how? Still need to get regen, still need to equip staff, still need to equip TU. Look at deathshroud, its a very similar mechanic, but is it gated? NO.
You gain life force when you take damage, and do damage on whatever skills or traits or weaponsets you have.
Let’s not forget druid still gets the pet, which is underperforming for 3 years. You can’t control the skills except for 1, melts in AOE, Cannot hit a moving target, etc. At the same time this is where roughly ~30% of ranger dmg comes from. Do other classes have that? NO.
I for one have no called you this “white knight” But I mean cmon, lets not sugar coat that rangers still get the shorter end of the stick.
Want an example?
Rangers get cripple on traps while DH gets Daze on trap?
Ranger traps get cast time while DH gets instant cast traps?
Ranger traps get conditions whille DH traps get BURST ANDDD UTILITY.
All Class mechanics function very fluidly while ranger gets a wonky AI, a mechanic that can be killed and disabled for 60 seconds?
A Mechanic that is gated by several factors (Healing, AF, TU, Regen, Weapons, etc) While the only gate other classes have is CD and building it (still MORE reliably than ranger)
I could go on and on vs different classes.
Also, what nerfs did the recent elite specs get? And how many do the rangers get?
3 players cannot down good druid player. DH is fine and need a buff or two. Condi druids are killers.
LOL, omg I can’t, y just y ahahahahaha, this is gold LOL this is from another thread, these DH comments are hilarious.
You see a DH on point. (Stab +) dodge into it.
Don’t get kited by the DH, kite the DH.
If he teleports on you, dodge.
Because every class has reliable stab sources? LOL
3 traps is basically 3 stacks of Stab.
And yet here I am, running through pve content in viper’s armor with celestial trinkets with ease. My damage is good, my healing is very noticeable and celestial form is up whenever I need it. And before this iteration I was in valkyrie armor with berserker trinkets having no way near as difficult a time as people make the new zones out to be.
If you’re complaining that you can’t kill things easily in minstrels armor well, no kidding. You’re talking about a gear set with literally zero offensive stats. Currently the raids don’t seem to require anything along the lines of minstrel gear. The successful group’s “healer” is using any set with either healing and condi or healing and power.
But this should be impossible right? I mean PvE content is “outside of spvp and wvw” so how am I attaining this insurmountable feat! I must be a god amongst meer mortals! Or more likely I didn’t spend all my energy complaining on the forums waiting for my unbalanced buff demands to be met and actually adapted to what was happening in the game.
You can run whatever you want in pve, mobs are brainless in pve. Using a settiing as braindead as pve is not credible.
Can you try that in pvp? Team setting 5v5 pvp? <——- This is where we balance.
You can balance some stuff in pvp and it won’t affect as much in pve.
…anyway it doesn’t change two facts:
1) DH traps > Ranger traps
2) DH LB > Ranger LB
Yet, Druid gets nerf and core Ranger is untouched (won’t even comment on Beastly Warden range nerf made in same manner, so it’s rarely useful).no, the only fact that changes is you have no clue what you’re talking about
Who has no clues?
If you belive that LB or Trap Ranger is as “good”, as “op” or as “whatever” as DH, win any tournament playing one.Engi hammer>guard hammer, revenant signets > all others, ele shout >guard,warrior,ranger shouts. You can’t compare base specs to elite ones for an argument that it is op
Obviously you can, when entire Ranger profession was being “balanced” around LB/Traps in last year like those are core source of DH power.
If they are superior to core specs that are supposed to do the same, then they are obviously broken, OP or whatever you call that imbalance.
And if something is “OP” and something is “UP”, you got two choices:
a) nerf “OP”
or
b) buff “UP”Based on that logic Druid should be nerfed because it’s way stronger than guard bunk. Thoughts?
Based on your wrong logic.. lemme explain.
Druid does not provide a lot of boons like bunker guard does.
Druid does not provide on demand quickness and stab to the party.
Druid cannot safe res because of the lack of the protected reviver trait.
Druid cannot heal and support a lot without going into Astral form, which in turn is gated every 10 seconds, and gated by astral force regeneration. Guard bunk can with its weapon sets.
Empower with 12 stacks of might, Shouts instant cast, removes 1 condi with rune and converts 1 condi to boon AoE.
Bunk guard being a core class can do so much more than a druid which is an elite spec. (Given we are going FULL BUNK and SUPPORT)
With those above, you cannot say Druid is Stronger than Bunk Guard because they both fulfill team roles very differently.
(edited by StickerHappy.8052)
3 players cannot down good druid player. DH is fine and need a buff or two. Condi druids are killers.
This is the most unsubstantiated statement I have ever seen. So much bias to DH. DH needs buffs? do not make me laugh.
3 players cannot down a good druid player? Well your MMR might be super low that’s why you see these situations. I am not attacking you in any way, but 2 good players can down a full support druid. One player can do it too if the druid is just some off shoot build.
Please. Can you elaborate the DH needs buffs?
Your Traps are ALL BETTER than rangers.
Your Trap Trait is WAAAY BETTER THAN Rangers
Your LB provides MORE TEAM UTILITY than Rangers
Your Mechanic FUNCTIONS PROPERLY ever since the beginning of time compared to rangers.
PS: THESE ARE ALL FACTS. please feel free to refute my points
I can list a whole lot more here if you want.
Now with that said, who needs buffs again? I can clearly see, Rangers are the ones who needs buffs.
Lucid Singularity is totally underpowered for a GM trait. And the warhorn trait gets doomed by 3 different design failures:
- Warhorn is our worst offhand
- The cooldown is 30 seconds (or 20 with the earth cooldown trait), not 10 like the trait states
- The automatic Sand Squall doesn’t even proc if you don’t have Warhorn equipped…
10 second cooldown and proccing while not having a Warhorn would actually make this trait compete with the Aura Healing trait I think.
And would be completely cancer and broken with the perma magnetic aura that would follow.
How is that broken? 1st you can never trait it with Healing Auras, Second, no one is braindead enough to keep attacking through magnetic aura, thats why we have melee weapons.
I’m sorry OP. I am sorry that you refused to post a screen shot that would give us more information because you knew very well the stars had to align for it to happen. I am sorry that you think the evidence of a 20k Gunflame on a dummy vindicates your claims that this ability needs to be looked at.
There is a shatter mesmer build that can reliably “one shot” me through 21k Shroud and 26k Health… It dies from a fart and has a 1:1 K/D ratio. Perfectly fine in my opinion. So to is this gimmicky useless Gunflame build.
The usual forums… hilarious..
You do realize how many buttons the gun flame warrior has to press right?
f2 then f1? LOL.
show me that RELIABLE 21k shatter you speak of.
(edited by StickerHappy.8052)
You dont have to counter EVERY SINGLE move they make. Your going to have to facetank some damage. Double dodging unrelenting Assault is a total viable counter and if your so worried about not having a dodge for another attack, then just dodge half of it
Your not supposed to never take a single hit, all you need to do is kill them befor they kill you, sometimes you have to know when your better off just letting them take a chunk of your health out if it will allow you to win in the long run
This argument of kill it before it kills you is hilarious really.
2 Blocks that heal, Staff 5 (an evade an a KB) Staff 4 heals, Glint heal which is instant and no counterplay. UA is also an evade that can be used defensively, high boon uptime esp might.
so yes kill it before it kills you.
Skilled revs can 1v2 a point. even 1v3 against bads.
Let’s just admit that revs are overtuned, same as dhs and scrappers.
The issue is that if you restrict a queue to 1+1+1+1+1 only, you cause issues. You either need to create a completely new, 3rd queue, that allows any size group of 4 or lower to queue, since a group of 4 would no longer ever be able to queue into a Team Queue without a solo player to fill. Or, you allow solo players to queue in Team Queue, but why would they at that point?
It would further separate the community and most likely increase queue times. Plus, you can’t guarantee that the solo queuers are taking the game seriously until your rank establishes. In Unranked, you’ll never guarantee it.
It could work, of course. I would queue up for solo queues if they existed. But I don’t mind going up against pre-mades, personally.
Thats why bring back solo q and team q. Simple. We had this before so what are you explaining here?
To Everyone and Devs:
Just curious, can anyone explain to why staff#5 on revenant (Surge of The Mist) have a 1s evade on it ? It has 1s of channeling and 1s of evade, that 1s of evade guarantees you let the skill off and it can’t be “INTERRUPT”. Very healthy for the game.Because without it, Rev wouldnt be quite so OP.
Duh.
2 blocks that heal, evade on staff, evade and damage on sword, glint heal, huge boon uptime, heal on staff, shadowstep as long you have energy.
And people will tell you L2P. LOL
People complaining about daze… you do realize that if the daze trait was removed, the traps would be utterly useless, right? Without daze to remove your blocks and keep you in the trap for at least a second, traps wouldn’t deal damage because you would (finally) learn to dodge out of traps (novel idea, right?) after blocking the initial little burst of damage.
But yeah, that wasn’t a balance patch. That is still yet to come. (Can I have hammer be more effective, pretty please?)
Can you say that to rangers? who just get cripple on their traps? LOL
So what classes are doing poorly save warr and thief. There were so many others metas where only 4 or 3 classes could compete. Now we have 7 classes that can. I like those odds.
3 years ranger pets are still crap, can’t save pet names, multiple aspects bugged, etc,. This is ranger only. I am guessing a lot of the core stuff for classes are bugged as well. Pages and pages of em reported on the bug forums
7? how bout the warrior? balance = everything. NOT just the ones they wanna buff and fix
Yeah, I don’t understand how they don’t allocate more resources to pvp balance. I’d much rather they’d have spent all the time they used on the stronghold map and mode on more and faster balancing. And I’d say I’m not the only pvp player thinking that.
I have no idea too, I do not even think the forums have any use, they do not take feedback, they just whatever “Oh this skill looks cool” but in reality it was useless see Tempest Air Warhorn 5
So what classes are doing poorly save warr and thief. There were so many others metas where only 4 or 3 classes could compete. Now we have 7 classes that can. I like those odds.
3 years ranger pets are still crap, can’t save pet names, multiple aspects bugged, etc,. This is ranger only. I am guessing a lot of the core stuff for classes are bugged as well. Pages and pages of em reported on the bug forums
7? how bout the warrior? balance = everything. NOT just the ones they wanna buff and fix
(edited by StickerHappy.8052)
Queue go smoke a cig, come back dishonored no beuno.
Smoke before queing? man… too much excuses in life. you are making it hard for yourself. seriously.
Everyone bashing the OP, stop being elitists. The point he is making here is the uneven number of players. Please let us not be hypocrites and accept the fact that 3v5 and 4v5s DO happen in unranked. Thank you.
Hmm In custom Arena … tempest runes heal for 700 something
So useless, then.
It heals for 1,100 at level 80, with 0 healing power. Where do you get 700?
Maan…
15 gold is nothing, you win gold in pvp.
Also for the people who are ill informed:
Finishing the champion reward track once, will unlock a bonus reward track. The final prize will be a mini of the unlocked hero.
Tempest has one of the 5 builds that are considered meta on Metabattle. I dont think they need buffs.
You do know what is the difference between meta, test and draft right? Not because you see build diversity there does not mean they are OP and do not need buffs.
People who do not play WH tempest will not understand it.
PS: two of the builds there are pve/wvw. This is the PvP forum if you need a reminder. smh.
(edited by StickerHappy.8052)
yeah i think tempest needs some buffs …….
1.) Thats wvw and should never be looked at when considering balance
2.) The players he fights are for the most part very bad, its easy to make any class look like its in a good spot when fighting average players.
Sure ….. , you can visit us in our arena , but if and only if this tempst beats ur kitten up
u ve to come here and complain for a tempest nerf xD .
Some peole are rly funny .
The main problem most eles have is , that they are no faceroll anymore.
Get skill or die trying …
LOL. People like you should remember that game is NOT balanced around 1v1. Duels are pointless in balancing.
I updated the build as I was able to load the editor late at night. Sigil of Concentration is not available as yet, but I would probably use that on the Warhorn instead of the Air sigil.
http://gw2skills.net/editor/?vNIQNBmYD7keVomVsVFwZFgoFsYIYwb1waZ1Z1F76BMBg1VD4inSbC-TVSBABWcBAcUJYW7P8wBBYVlfnqbIV1f0/BAAwRAgUA+N1C-w
is going 40% outgoing healing really worth it?
I would put in fire wyvern tho for the fire field, more might with wh and staff.
Also I believe the sigil of concentration you are talking about with the 3 seconds duration was only a minor, it would be interesting to see what are the numbers on a Superior version.
https://youtu.be/ImxIhT746PM?t=50s
One more work for Mr. McKlain.
P.S. Conjured weapons should be weapon kits.
I stopped watching after the mesmer fight.
He can’t even tell who is the real mesmer, and has to click the real one.
That thief was super bad.
replace with a Sigil of Transference for the additional +10% outgoing healing
Do you mean Sigil of Benevolence?
Speaking of which – Sigil of Benevolence vs Sigil of Life? When to pick one over the other (from a druid pov).
There is a new Sigil out called Transference and it gives a flat +10% to outgoing healing. It is in the build editor and PvP, but I cannot find the recipe for it as yet. Betting on it being a scribe one, like the Sigil of Agility, so it may not even be unlocked by anyone.
I once worked out the exact difference between Life and Benevolence. Life was better if you had low healing power but Benevolence took over once you hit about 700 I think. But it will be all different with the Druid CAF heals, I’m betting that Benevolence would be better across the board. Once the heal coefficients are finalised (somewhat) and known, I’ll calculate it out.
Either way, if the Sigil of Transference ends up with a PvE recipe, it will be the best anyway as no kill stacks are required.
Edit;Yeah, it’s a scribe recipe. This one is the minor, Superior probably has not been unlocked by anyone yet. http://db.dulfy.net/recipe/10350
Edit 2; The Sigil of Concentration would also be an excellent choice for the Warhorn. It’s another new Scribe Sigil recipe, it gives +33% boon duration for Xs after swapping to the weapon in combat. So, combined with the Warhorn, you would have even more boon duration and could probably drop the boon duration utility, which is expensive, for plain ’ol Sharpening Stones which are cheaper.
Can you post your updated build? Thanks!
If unsure, Anet will nerf another aspect of ranger.
#Realtalk
Seems like the ranger abuse never ends.
Ranger is the only class who’re forced to do this just to get their new thing.Self pity never ends..
take it easy some of use Work two jobs and Study through out the week , the only thing i ask for is that they make it so we can get up to the canopy without having to do the meta event , atleast that way we will still need quite a few Masteries to reach the canopy which also means putting in more than just 2hours play.
most of the time i don’t have the time to wait around for the meta event to start let alone be online when it starts because i have no control of when i can get online (right now im Studying taking a break every 30mins or so , since the part im on is Writing up a Draft copy of my notes which is honestly boring with my spelling , its just like doctors Handwriting horrific.)
basicly we need a different option that is just as gated as doing the meta event but its not as retrictive to only the meta event.
right now you try going to the upper Canopy and that = death i know i tried it 3 times finding a way up during my free time .
locking off the upper canopy is a silly idea.
I do work too, but here is the thing, no one is asking you to do it in a hurry, you can try in your days off, right?
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