Showing Posts For StickerHappy.8052:

We Heal as One Feedback [merged]

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

The dev who nerfed ranger was not even the Dev thats supposed to be doing that. what a joke.

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Ranger com! Roy conf. changes to WHAO b4 BW3

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

WHY IS ROY meddling with ranger? Seriously? This guy does not even play ranger. What a joke.

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Can we get a buff to shortbow now?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Range is fine. But skills definitely need some improvement.

Care to elaborate? I do not want the thread to die.

But I do agree, damage is so pitiful.

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Revert Duelists Discipline

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

You forgot.. It’s also a stream of projectiles. Which means.. Bodyblocked, absorbed, blocked, reflected..

… Or my favorite, the humble dodge that negates 90% of the attack.

Pfft, who dodges in this game?

Yeah right, You only have to dodge the Phantasm right? You can ignore the mesmer completely right?

/end of argument.

kitten off and kittenpost somewhere else, you kittening troll.

I love kittens, but please don’t call Stickerhappy a troll.

Aww thanks tea, As tea said, I am not trolling. Ever.

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Can we get a buff to shortbow now?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Aside from being a condi weapon (altho it being hybrid), This weapon is seriously not going to be taken over LB, GS, Sword (In terms of damage) Axe (for bleeds)

It is long overdue for a tweak.

1.) Damage modifiers/coefficients are too low
2.) Range is only 900
3.) Light On your feet should be a Flat 15-20% Damage Modifier. 4 secs of 10% is not gonna do anything worthwhile.

SB is my favorite weapon because it has really good interactions with our pet but as it stands now, especially after the recent patch, LB power rangers still gained more.

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Revert Duelists Discipline

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

You forgot.. It’s also a stream of projectiles. Which means.. Bodyblocked, absorbed, blocked, reflected..

… Or my favorite, the humble dodge that negates 90% of the attack.

Pfft, who dodges in this game?

Yeah right, You only have to dodge the Phantasm right? You can ignore the mesmer completely right?

/end of argument.

kitten off and kittenpost somewhere else, you kittening troll.

I am speaking the truth though.. Feel free to argue.. For some reason, your quote to Chaos disappeared.

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PVP League Badges.

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

I’m hearing arguments for not showing badges during a match, but what about just standing around in the lobby?

I think it should be just be an option hide/unhide

Let people choose if they want to show his badge with a simple hide/unhide button

Honestly if people want to show their badge during the combat they should be let to do.

Option to hide/unhide is the best way imho.

That is a terrible suggestion during a match. If you don’t show it people assume the worse, which stops being an option.

Only show badges in PvE and PvP lobby. PvP badges are no place during a match because during a match it will cause people to quit before trying.

This is not necessarily true but there could be a compromise like

- no badge during the game
- hide/unhide badge outside.

I know you are trying to defend your suggestion but what I said is true. My experience from previous games.

I find Evan’s question rather strange considering the main reason why they don’t show MMR is specifically to avoid issues such as these.

In any case, it is hardly an option because people will require you to do it or assume the worse. PvPer nature. I mean it is easy to pin the blame on someone.

Ehm..I’m not trying to defend my suggestion lol, I agree with you, during the game, like MMR and Ranks, badge shouldn’t be visible.

But i think the hide/unhide option will be good for OUTSIDE the match, because for several reasons, people maybe don’t want to show their badge in the pvp lobby or in the other area of the game.

Maybe people dont wanna show their MMR because they might get called on how bad they really are in game in contrast to their forum posts. lol

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Revert Duelists Discipline

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

You forgot.. It’s also a stream of projectiles. Which means.. Bodyblocked, absorbed, blocked, reflected..

… Or my favorite, the humble dodge that negates 90% of the attack.

Pfft, who dodges in this game?

Yeah right, You only have to dodge the Phantasm right? You can ignore the mesmer completely right?

/end of argument.

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(edited by StickerHappy.8052)

Druid is a Mockery of Guardian

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Why is everyone comparing an elite spec to a base class????

/facepalm.

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Obligatory Druid cynicism thread

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

You still owe me some ranger training sticker! You set me up with an awesome build and taught me how to press 2.

.. Then Rylock came and stomped me with my own Mesmer build. =[

You are barely online tho. Rylock is an anomaly…

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wtf did you do to rangers??

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Telling that pet attack for 9k+ is normal is just proof how bad you are. Pets need to be brought down to spirit weapon and turet level. If they want to do awesome dmg then cure is to make their hp glas canon of 10k. Simple as that.

Before you embarrass yourself more..

This is easily achievable without might.

Remorseless is 25%
MoC is 50%
100% Crit on Opening Strike
Full Beastmastery 300 points to pets stats

Dog is now at 2200 power, 1800 precision, 350 ferocity.

Easy 9k on squishies.

Jeez.. I wish people learned to play other classes’ mechanics.. before claiming stuff they “know”

This is even possible pre patch

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(edited by StickerHappy.8052)

wtf did you do to rangers??

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

To all those people who do nothing but whine.

Been here for a while, patch has nothing to do with it.

Also this requires, SiC em, Signet of the wild which leaves you with 1 stun breaker!
Hence the reason you don’t see this in ESLS and AGs.

Here’s a piece advice. Get good and stop whining.

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(edited by StickerHappy.8052)

Mesmer changes september 29th

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Uhm, if I recall accurately the Duelist has a “chance” to apply bleeds. I found this phant not very useful. Am I missing something?

If you “found” it not very useful, that may be because DD wasn’t working at all before (that is, they didn’t actually apply the bleeds).

Regarding the Math behind DD vs Phantasmal Fury:

  • Sharper images = bleed on crit
  • Phantasmal Fury = +20% crit = 20% chance to bleed per hit
  • DD now = 33% chance to bleed per hit
  • 8*.2 = 1.6 bleeds, 8*.33 = 2.64 bleeds, so nerfed DD averages 1 more bleed per volley than PF.
  • At 7.6s volley spacing (per frifox), you need 52% bleed duration for that extra bleed to be a persistent stack, so with 3 iDuelists and 52% bleed duration, you’ll have 3 extra persistent bleeds per target, or 633 more bleed dps than Phantasmal Fury (and you’ll lose physical dps). Burst dps will be higher, obviously.

As for why you’d take DD over PF, isn’t it obvious? You take DD so you can get the bleeds and also get cooldown reduction on pistol! Even if DD gave the same bleeds as PF, it’d still be worth considering DD.

All we need is for interrupt traits to proc on breakbar targets and DD will be a viable competitor for PvE dps.

Edit: Also, Rampager hybrids who’re near the crit cap could potentially see more value out of DD just straight up.

If i recall correctly, the phantasms also scale from your Precision hence greater crit chance.

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Pet Healing Power

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Why didnt we get this? Are the Pet Stats only come 1 per Expansion pack or?

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Mesmer changes september 29th

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

DD tweak is justified Imo. 3x bleed stacks per hit is not fun on the duelist.
Full rabid gear on pvp pre patch can let you proc 8-9 stacks bleed with duelist using only sharper images (assuming they hit)

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September 29th Patch Notes

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

No healing power stat on pets? Why is that?

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Druid is a Mockery of Guardian

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Except for the part where Guardian has vastly superior AoE boon support.

Healing as a role does not belong to the Guardian, nor does support, nor does bunkering.

I swear the next person who fails to even read the messages above or even contemplate what was said or said after needs to just not post lol. I clearly stated stomp soley comparing what guardian does to an elite spec. No one is doing that and you people commenting without realizing what is being said or has been need to stop.

Comparing a base spec to an elite spec is not credible tho. #realtalk

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Druid Reveal Feedback Thread

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

The only thing that make Invigorating bond bad is it’s 20s internal cool down. remove it and it become somewhat ok.

The radius is too small believe me, Its a really good trait but making it to atleast 450 would be more desirable.

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Obligatory Druid cynicism thread

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Urgh another “Ranger finally got something nice so let’s QQ” thread.

Just back off and let us be viable for once.

Ironically, not a single person seriously QQ’d in this thread. And there are some compliments to the elite.

=D Reading helps.

The title of the thread alone is tantamount to QQ, or at least trying to instigate negativity. Though I do concede that the fact that OP used “obligatory” ironically suggests that QQ about Rangers getting nice stuff is always going to happen. I take it back.

That’s why I posted negatively on this thread.

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Druid Reveal Feedback Thread

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Just Wanna add these here again:

  • Healing power Stat on Pets
  • Please Add A Stun Break on The glyphs So rangers are not forced to get the base stun breakers again
  • Please add Conditions on the Staff and Astral Form, so that it is not pigeonholed into super HEALING perspective.
  • Change Invigorating Bond Radius to Atleast 450 to make it worthwhile traiting.
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Smokescale pet during stream issue...

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

It said a chance to dodge and immunity to cc and condi not immune to any damage…

Uhmm they said the pet continously dodges on that entire frame there it is immune to damage

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Superior Rune of Strength?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

why is everyone assuming it will be a straight boon conversion instead of a static amount?

Because its the forums lol.

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Balance Changes

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Bumping for:

  • Healing Power Stat on Pets
  • Increase Radius Of Invigorating Bond to Atleast 450. 300 is pathetic.
  • Please Fix Windborne Notes Regen to 12 seconds. Tooltip says 12 but only lasts 6.
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Just Curious

in Revenant

Posted by: StickerHappy.8052

StickerHappy.8052

I have been checking out How the revenant works, skills and what not.

I just noticed that it has awful condition removal and stun breakers, so In a sense do you have to choose a Legend that either has those two?

For example, The Shiro does not have condi removal but the Dwarf has one? Shiro has only 1 stun breaker, I imagine Rev will be hard to play against really good players

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PU Nerf

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

It’s this simple:

BUFF VEIL
BUFF MASS INVISIBILITY
CHANGE PU ENTIRELY

End of story. Or no, we’ll keep avoiding the real issues and keys to balancing Mesmer stealth.

I think this is a much better approach

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Dedicated healer class?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

People can’t seem to think outside the box and see how to apply the druid outside of a pure healer role. Just because it has a lot of healing potential doesn’t mean it won’t be powerful in a zerker or condition damage role. Eric has got it right, it gives the ranger class all of the utility it needs to step outside of it’s current comfort zone and be more than simply a DPS class.

Preach it man…

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How hard is it to play Interrupt build?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Yeah, the statement that we have more interrupts than pre-patch is pretty blatantly incorrect. This isn’t really a matter of opinion, you’re just wrong.

We got CS, that was a new change. It allows you to apply hard cc from a normally soft cc. This allows you to land a burst similarly to how a CI immob proc functions.

We also got the ability to use 3 traitlines. So did everyone else, I’ll call this one even.

IP Baseline? Sure, this is true…but it’s not like you didn’t have access to diversion before, you just used a clone instead.

Now, has interrupt been buffed? Yes, of course. Was it garbage prepatch? Yep, it was. Is it braindead now? Nope.

Edit: Stunlock basically the same as an interrupt? Don’t make me laugh. If you stun someone in a vacuum, they don’t take damage from power block, they don’t get the extra vuln, they don’t get the skill cooldown increased, they don’t get weakness. They don’t get immobilized, so they only have to use a single stunbreak to get out. They don’t get an additional condition to cover whatever you’re doing. You don’t get 5 stacks of might.

Basically the same as an interrupt? That’s like saying slapping someone in the face is basically the same as chopping their leg off. Yeah, both will hurt, but one is gonna hurt a LOT more.

If we are talking about technicality here of course they are not the same. But as I was saying, What are stun lock builds traited with? Interrupt Traits.

So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)

The latter right? So basically.. Its like playing an interrupt build.

Your argument is making zero sense.

Yeah, stunlock builds will often run interrupt traits (not always). Why? Well, because interrupts are powerful.

I just…don’t understand what you’re arguing. You do realize that an interrupting daze when traited with CI is stronger than a stun in every way, and an interrupting stun with CI is literally the same as a daze in the same situation? so “stunning at the same time as interrupting” is literally identical to dazing instead.

You have no argument here. I think you were trying to argue that running an interrupt build is easier somehow…and ended up just saying that interrupt traits are strong? Not sure, either way it’s total logical gibberish.

Lets not be word for word here.

We were arguing that stun lock is different/the same. I told you while technically it is different but It is played more or less likely like an interrupt build, hence I said They are the same.

About that last statement, It is easier now because the traits are stronger, accessibility, etc. I think it is more than logical.

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How hard is it to play Interrupt build?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

I think you’re mistakening the reward for interrupt build for easiness to play with it. The time sequence is very different, particularly for OP who is new to GW2.

It is easy. Because you can also get a lot of survivability on top of everything now too (trait buffs, baseline and 3 traitlines)

It only gets easier against other classes because of obvious tells and animations they have.

Well, to each his own I guess.

PS: I think I may have went overboard with close to braindead (thats my opinion) thats why I think people are getting mad. But I stand with my first stance. Interrupt Builds are easy now.

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(edited by StickerHappy.8052)

How hard is it to play Interrupt build?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)

Totally agree with stun + interrupt is more efficient, but you’re not talking about the issue at all. Can you interrupt by randomly spamming skills?

That is why I told you can interrupt AAs now and not have diminishing results as before. Because of the sheer number of Effects you can put on a target (assuming traited again)

1v1 I would agree it needs timing. Conquest is 5v5 tho. But AoE rupts we have now (in the future too) will be rampant. One Source you have and interrupt multiple people without even timing it. Like Dropping A chaos storm in the middle of a clash, I would guarantee you would interrupt someone there one way or another.

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(edited by StickerHappy.8052)

How hard is it to play Interrupt build?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Yeah, the statement that we have more interrupts than pre-patch is pretty blatantly incorrect. This isn’t really a matter of opinion, you’re just wrong.

We got CS, that was a new change. It allows you to apply hard cc from a normally soft cc. This allows you to land a burst similarly to how a CI immob proc functions.

We also got the ability to use 3 traitlines. So did everyone else, I’ll call this one even.

IP Baseline? Sure, this is true…but it’s not like you didn’t have access to diversion before, you just used a clone instead.

Now, has interrupt been buffed? Yes, of course. Was it garbage prepatch? Yep, it was. Is it braindead now? Nope.

Edit: Stunlock basically the same as an interrupt? Don’t make me laugh. If you stun someone in a vacuum, they don’t take damage from power block, they don’t get the extra vuln, they don’t get the skill cooldown increased, they don’t get weakness. They don’t get immobilized, so they only have to use a single stunbreak to get out. They don’t get an additional condition to cover whatever you’re doing. You don’t get 5 stacks of might.

Basically the same as an interrupt? That’s like saying slapping someone in the face is basically the same as chopping their leg off. Yeah, both will hurt, but one is gonna hurt a LOT more.

If we are talking about technicality here of course they are not the same. But as I was saying, What are stun lock builds traited with? Interrupt Traits.

So which is more efficient, running stun lock just to stun lock or stunning them at the same time interrupting them (to get the bonus of the traits)

The latter right? So basically.. Its like playing an interrupt build.

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How hard is it to play Interrupt build?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)

Anyone can play interrupt now compared to pre patch so there is no need to be afraid.

I love words. You can create all kinds of mental images just by how you spin them together.

For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.

OR

Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.

Yeah, words are awesome. Stories are cool.

FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.

Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.

So are you telling me the number of Interrupts has not changed?

Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.

Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?

Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?

That’s a very hideous mistake for you to make Sticker, magic bullet only ever does CC in its first 2 hits, the 3rd and 4th hit gives blind and confusion respectively.

And don’t confuse interrupt build with stun-lock build. It is true you can have both CI and CS in its current state, but to actually get the best use of CI you need to read opponent’s movement and interrupt, not just stun them there and think immob will pop out most times. So to answer your question, NOTHING has change for the number of interrupts.

I won’t even comment much on 3 traitlines, its a power creep for everyone anyway.

Stun lock is basically the same as an interrupt, you are just replacing dazes with stuns, Stun lock will only be stun lock if you are traited with stuns.

Lemme break it down, What does a stun lock build look like? Yes! Its traited with interrupt traits! SO… yes..

CS you have to time it? no dude. You can kill someone with just CS stun. It is even used in top tier thats why the trait was being complained about.

Number of Interrupts changed. You cannot Diversion without clones before. Now you can. Its another instant source of an Interrupt. No tells or whatever.

To read opponents?

You can interrupt an AA now and still get huge benefits. 5 Might One more boon Immobed, One more condi Stun, Vuln stacks Damage + the increase CD (if not an AA) This is just 2 traitlines.

CI and BI are one trait now too. You can trait for staff now for more frequent Chaos storms.

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(edited by StickerHappy.8052)

How hard is it to play Interrupt build?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)

Anyone can play interrupt now compared to pre patch so there is no need to be afraid.

I love words. You can create all kinds of mental images just by how you spin them together.

For example: Just because lockdown was much harder under the old system, that supposedly makes it “close to braindead” now.

OR

Lockdown can be a lot of fun. It can also be useless without the right setup, without enough skill, or with a lack of timing. It can also fall flat on its face without good pvp knowledge, and if you’re not up to the task you can fall short and fail miserably where others would succeed. In essence, there’s a hell of a lot more braindead classes and builds you could be running instead with much lower risk (in terms of skill needed) and ridiculously high reward. You know, if we really want to talk braindead.

Yeah, words are awesome. Stories are cool.

FYI: The number of interrupts Mesmers have has not increased. The amount of stability since the stability changes has. The meta has also shifted so that every class and his dog is running maximum invluns. Mitigation is as easy as it ever was.

Oh it has, You can trait 3 separate traitlines now. you can trait HM and Imbued all at the same time now and still have a Working build. Pre patch you can’t, you can technically but would that be viable? IE is baseline now, thats another free interrupt, IE? Magic Bullet has again another interrupt. MoD is single target to begin with pre patch too.

So are you telling me the number of Interrupts has not changed?

Skill?, CS is on a 5 sec CD. you can spam your MoD or any other daze you have every 5 seconds to get a free stun, and you wanna talk about skill? And let’s not forget, mesmer has a lot of stuff made baseline IE IP, Protected mantras, addition of great traits, PB has been buffed, now don’t get me started about this. The OP asked if interrupt is hard to play now, It is not.

Pre patch it was only Either CS or CI. Thats it. If It is not hard to play, Do not you see an influx of Interrupt/ Mantra Mesmers now?

Why don’t you ask Chaos or Rylock now and ask them if Interrupt is hard to play now?

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(edited by StickerHappy.8052)

Balance Patch Discussion on Twitch

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

The sword buffs are not even enough to put is in competing grounds with the middle tier sword dps classes, guardian and thief.

The top tier class, revenant, has a sword auto that just blows mesmer out of the water. You might as well tickle with a feather in terms of sustained DPS.

10% is nowhere near enough to fix mesmer sustained damage to make it competitive.

And I don’t understand why people are treating it as a winner takes all game. Scepter should not be competing with sword for buffs. All our weapons’ terrible autoatacks should be gaining meaningful damage increases.

But I believe the fluff 10% comes from a fear of pvp mesmer damage, as usual.

Until the day they finally split skill balancing between PvE/PvP.

Getting a buff and yet people are not happy.

Just tell Robert to remove the 10% buff. Problem Solved.

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How hard is it to play Interrupt build?

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Interrupt is very is easy to play now, I would even say close to braindead. With the sheer number of interrupts you get, State of CS, and the number of interrupt traits you can proc with a single successful interrupt you make is insane (assuming you trait for them)

Anyone can play interrupt now compared to pre patch so there is no need to be afraid.

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Druid Healer Confirmed - Feedback [merged]

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Please make invigorating bond atleast 450 radius
Healing Power on Pets

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Druid is a Mockery of Guardian

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Let me add one more thing you people fail to see:

They fail to recognize Druid provides no might, no fury, no quickness, no stability, no protection, no Aegis, boons that any other heal classes have good access to that actually makes a difference.

They’d soon realize this truth and shaft Druid away and pick on another Ele which do everything Druid can do (heal, CC), while doing even more damage and provide all the useful boons I listed above. (Oh, they probably will bring another Mesmer too because it provides unique offensive buffs)

But but but…. You gotta whine first right???

This is all you got for a counter-argument?

Good job folk.

What? I was Pro- your post? Read again. I am basically saying, the guards are whining first, not realizing the truth in what you posted about the boons.

What are you getting so defensive about?

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Druid is a Mockery of Guardian

in PvP

Posted by: StickerHappy.8052

StickerHappy.8052

Let me add one more thing you people fail to see:

They fail to recognize Druid provides no might, no fury, no quickness, no stability, no protection, no Aegis, boons that any other heal classes have good access to that actually makes a difference.

They’d soon realize this truth and shaft Druid away and pick on another Ele which do everything Druid can do (heal, CC), while doing even more damage and provide all the useful boons I listed above. (Oh, they probably will bring another Mesmer too because it provides unique offensive buffs)

But but but…. You gotta whine first right???

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Posted by: StickerHappy.8052

StickerHappy.8052

How can you deem something is viable if a class isn’t released?

Looking at the available skills they revealed and common sense.

LOL, so you are telling me, Oh look its viable, then when they changed it and the finalized list comes in, only to tell me again, oops, It’s not viable?

All of these available skills you are saying here, is subject to change. So deeming something is viable BEFORE the changes is..

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Offensive Support Druid is possible

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Posted by: StickerHappy.8052

StickerHappy.8052

Copied over for convenience

MAD-SEED DRUID

Weapons: Giver’s Shortbow/Rabid Axe + Giver’s Dagger
Pets: Jungle Spider (multiple immobilizes), Lashtail Devourer (stuns)
Sigils: Sigil of Hobbling +20% cripple duration (Bow and Dagger), Sigil of Incapacitation cripple on crit (Bow), Sigil of Corruption stacking condition damage on kill (Axe)
Runes: Mad King (power, condi duration, bleed duration, ravens on Elite)
Heal: Troll Unguent
Utility: Glyph of Alignment — Glyph of Equality — Signet of Stone
Elite: Entangle

Marksmanship

  • Opening Strike Cause vulnerability with your first strike when entering combat.
  • Alpha Training Pets have Opening Strike.
  • Precise Strike Opening strike always critical hits.
  • Predator’s Instinct Apply cripple to foes you hit while they are below 50% health.
  • Moment of Clarity Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer.
  • Predator’s Onslaught You and your pet deal increased damage to disabled or movement-impaired foes.

Skirmishing

  • Tail Wind Gain swiftness when swapping weapons in combat.
  • Furious Grip Gain fury when swapping weapons in combat.
  • Hunter’s Tactics Increased chance to critically strike while attacking from behind or the side.
  • Sharpened Edges Chance to cause bleeding on critical hits.
  • Hidden Barbs Bleeding you cause is more dangerous.
  • Light on your Feet Damage and condition duration is increased for a while after dodging. Short bow skills recharge faster and your arrows pierce.

Druid

  • Celestial Being Celestial uh-oh mode.
  • Live Vicariously Healing your pet heals you. (screw those other guys! )
  • Natural Mender Stacking heal buff when you heal.
  • Druidic Clarity Entering celestial form removes all conditions.
  • Natural Stride Reduce duration of cripple/immobilize. +33% speed when not crippled/immobilized.
  • Ancient Seeds Hitting a CC’d enemy applies immobilize and bleed.

This is gonna be a kiting immobilize/cripple/bleed machine .

But lashtail stun is only underwater.. Any more suggestions?

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Thief balance - dual challenge

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Posted by: StickerHappy.8052

StickerHappy.8052

Then may I ask why you rarely see an effective thief outside of a d/p spec in PvP?

Uhmm S/D is used in pvp too.. I think its a matter of MMR. I think you are facing bad thieves. There are some good thieves in game. Like real good.

This casual high MMR PvP. I could not careless about Top tier ESL since I don’t play there. Why would you too right?

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Thief balance - dual challenge

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Posted by: StickerHappy.8052

StickerHappy.8052

1. Play a game of ranked PvP

2. Choose a random non thief player from your match up. Ask them for a dual in an empty arena.

3. You are allowed to use d/p.

Can guarantee that you will lose 70%+ matches without fail against a player of similar skill.

Thief has major issues.

/rant

This seems to be an L2P issue.

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Balance Patch Discussion on Twitch

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Posted by: StickerHappy.8052

StickerHappy.8052

Nothing for scepter.

Just wanted to point out that the guys who were doing the stream kept wasting time…there should be more to the patch notes come Tuesday. We’ll see then I guess, super frustrating to be promised balance patch stuff and get story time from goofing off A-Net employees. We just want to know what’s going on…not hear jokes!

That 1 guy in particular.. Maaaan… Such A waste of time, now if the list turns out to be something Overnerfed or buffed, then how long would it take to fix it?

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No Specialised Healer Pets?

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Posted by: StickerHappy.8052

StickerHappy.8052

I already love mosshounds. Druid loves them even more .

what is a mosshound? not being sacrcastic just curious.

DUDE, Do we get a healing power stat for pets????

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Balance Changes

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Posted by: StickerHappy.8052

StickerHappy.8052

No healing power on pets!? Gasp!

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Druid BM's everywhere

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Posted by: StickerHappy.8052

StickerHappy.8052

Ranger gets buffed after being the lowest of the all, everyone loses their minds… What a joke…

That is the problem, it’s not a buff. It’s just adding bunker role to ranger. There is absolutely no reason to go anything but full healing power tank on Druid.

Enjoy your “buff,” you got only 1 build.

It’s funny that you are generalizing and finalizing things about a class that is not even released or even just played in BWE. What a sad life to live wouldn’t you say?

How the kitten does theory crafting = sad life?
If you are trying to bully, you are failing horribly.

Am I the bully now? Dude.. get a hold of yourself, theorycrafting with what? Temporary stuff? Okay…

FYI – theorycrafting is not GENERALIZING AND FINALIZING. You are saying as if Druids will only get 1 BUILD.

I mean really?

Temporary? Yes, but the concept is there. ArenaNet, as of right now, wants the Druid to be purely a healer. There is no evidence that shows they want to change it from being a healer-like role. No conditions, no power, not even buffs from boons. Just healing.

Okay Einstien, what build have you thought up? What Druid will you be playing?

There is a dazebot MoC build that you can use. A remorseless One you can also use which is in the ranger forums..

So yeah… 1 Build… Yea right..

LOL, a stun lock build on ranger? I’ve seen those! Dead rangers use them

Now I am giving you builds, and you counter it with a different argument? Isnt it your original argument is “Druids will only have 1 build”

i think he was talking about viable builds

How can you deem something is viable if a class isn’t released? What credibility does it hold?

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Posted by: StickerHappy.8052

StickerHappy.8052

Ranger gets buffed after being the lowest of the all, everyone loses their minds… What a joke…

That is the problem, it’s not a buff. It’s just adding bunker role to ranger. There is absolutely no reason to go anything but full healing power tank on Druid.

Enjoy your “buff,” you got only 1 build.

It’s funny that you are generalizing and finalizing things about a class that is not even released or even just played in BWE. What a sad life to live wouldn’t you say?

How the kitten does theory crafting = sad life?
If you are trying to bully, you are failing horribly.

Am I the bully now? Dude.. get a hold of yourself, theorycrafting with what? Temporary stuff? Okay…

FYI – theorycrafting is not GENERALIZING AND FINALIZING. You are saying as if Druids will only get 1 BUILD.

I mean really?

Temporary? Yes, but the concept is there. ArenaNet, as of right now, wants the Druid to be purely a healer. There is no evidence that shows they want to change it from being a healer-like role. No conditions, no power, not even buffs from boons. Just healing.

Okay Einstien, what build have you thought up? What Druid will you be playing?

There is a dazebot MoC build that you can use. A remorseless One you can also use which is in the ranger forums..

So yeah… 1 Build… Yea right..

LOL, a stun lock build on ranger? I’ve seen those! Dead rangers use them

Now I am giving you builds, and you counter it with a different argument? Isnt it your original argument is “Druids will only have 1 build”

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Druid BM's everywhere

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Posted by: StickerHappy.8052

StickerHappy.8052

Ranger gets buffed after being the lowest of the all, everyone loses their minds… What a joke…

That is the problem, it’s not a buff. It’s just adding bunker role to ranger. There is absolutely no reason to go anything but full healing power tank on Druid.

Enjoy your “buff,” you got only 1 build.

It’s funny that you are generalizing and finalizing things about a class that is not even released or even just played in BWE. What a sad life to live wouldn’t you say?

How the kitten does theory crafting = sad life?
If you are trying to bully, you are failing horribly.

Am I the bully now? Dude.. get a hold of yourself, theorycrafting with what? Temporary stuff? Okay…

FYI – theorycrafting is not GENERALIZING AND FINALIZING. You are saying as if Druids will only get 1 BUILD.

I mean really?

Temporary? Yes, but the concept is there. ArenaNet, as of right now, wants the Druid to be purely a healer. There is no evidence that shows they want to change it from being a healer-like role. No conditions, no power, not even buffs from boons. Just healing.

Okay Einstien, what build have you thought up? What Druid will you be playing?

There is a dazebot MoC build that you can use. A remorseless One you can also use which is in the ranger forums..

So yeah… 1 Build… Yea right..

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Druid BM's everywhere

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Posted by: StickerHappy.8052

StickerHappy.8052

Ranger gets buffed after being the lowest of the all, everyone loses their minds… What a joke…

That is the problem, it’s not a buff. It’s just adding bunker role to ranger. There is absolutely no reason to go anything but full healing power tank on Druid.

Enjoy your “buff,” you got only 1 build.

It’s funny that you are generalizing and finalizing things about a class that is not even released or even just played in BWE. What a sad life to live wouldn’t you say?

How the kitten does theory crafting = sad life?
If you are trying to bully, you are failing horribly.

Am I the bully now? Dude.. get a hold of yourself, theorycrafting with what? Temporary stuff? Okay…

FYI – theorycrafting is not GENERALIZING AND FINALIZING. You are saying as if Druids will only get 1 BUILD.

I mean really?

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Druid BM's everywhere

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Posted by: StickerHappy.8052

StickerHappy.8052

Ranger gets buffed after being the lowest of the all, everyone loses their minds… What a joke…

That is the problem, it’s not a buff. It’s just adding bunker role to ranger. There is absolutely no reason to go anything but full healing power tank on Druid.

Enjoy your “buff,” you got only 1 build.

It’s funny that you are generalizing and finalizing things about a class that is not even released or even just played in BWE. What a sad life to live wouldn’t you say?

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Posted by: StickerHappy.8052

StickerHappy.8052

Ranger gets buffed after being the lowest of the all, everyone loses their minds… What a joke…

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