…and we’ll have a great time fighting ET again. They were a true class act, and we had some great fights. Also, I don’t recall a single forum post hating on Kaineng from them, which sadly seems to have become the norm… Nope, I wouldn’t mind being in their bracket again at all. Interesting that you mention them like it’s some sort of insult – we’ve had some great opponents going up through the tiers, but I think that ET was the best.
Funny note: People seem to think Kaineng defines itself by what tier it’s in.
You’re making me blush. :p I was on ET while we were fighting them! Honestly though ET was the one I felt worst about having the Transfers against…the sheer number of new people was ridiculous and I think it was because of all the people who got the game for Christmas being put on ET.
Just give them 1 guard. Commander Siegerazer.
Better yet…Have the Yak BE Siegerazer!
Spies are acceptable, sabotage is not. Spies provide intel and -CAN- be worked around…Sabotage is abusing the system and can’t be stopped. This is how I’ve always viewed things and always will.
sure man! can’t wait to talk to you on your way back down the tiers!
Funny note: WM will leave the server after awhile and you all will drop back to fighting ET again.
I look forward to seeing AR and NSP on the way back down if it happens!…Or was that an attempt at a sarcastic retort?…Either way! It’s a fun ride up, and it’ll be a fun ride back down when/if it happens. Those who are bothered by silly things like “Losing” make me laugh..
nahh its all good guy, we see lots of servers that get mad guild transfers just to move up a bit in tiers and then blow up the forums with their gigantic ego’s because they’re stepping on the lower tiers who cant cover all hours of the day. You guys aren’t that special or different :\
Funny note: There’s been more people from your Server and NSP blowing up the forum with their gigantic egos than Kaineng’s had…See…we’re egotistical about our lack of ego. It’s a source of pride for us!
Today there is no player reward for escorting dolyaks. You can complete the event, but with 0 reward.
However your team benefits a lot for escorting dolyak safely to destination. Your team gets +3 points and the supplies into the keep. The opposite team is also denied points for killing the dolyak – that’s valuable, too.
Whereas someone killing the Yak gets points for his team, prevents Supply getting to a Tower/Keep AND gets money/xp/karma rewards. Point is that killing Yaks is more rewarding than protecting them.
It would be another push toward streamlining WvW and reduce the amount of total participation as with all events seeking to marginalize casual participation.
Right now it already prevents people from participating in that people very very very rarely protect any Yaks. There is no reward for protecting them(while there is for killing them) and if someone attacks it you can’t protect it. What this would do is help(because there still needs to be a reward) promote walking Yaks.
Stuff that is mostly relevant.
Their issue isn’t in 5v5 for a Yak…Though to be fair, if you have 4-5 people and you want that Yak dead…it is freaking dead even if 4-5 people are buffing it. The issue is that if you go with a Yak to protect it, and you meet anyone, the chances of successfully keeping it alive are slim to none. I have taken out a Yak with 2 PC Guards and the 2 NPC Guards with just my 1 Guardian. Did I die?…Yes. But I took out the Yak. That’s not a fair trade.
Personally: I would like it if the Yak had 2 Buffs…1 that made 40% of the damage go to one Guard, and 1 that made 40% of the damage go to the other Guard. In this way you are dealing some damage to the Yak, but the Guards make the Yak much more capable of taking attacks.
1 small note for EVERY Server: Generally when one side starts winning more than the other, the “Less experienced” make more of a show than the stronger folks. When one side starts winning a lot more than the other, the people who most know what they’re doing will get bored and go do something else because they aren’t worried about their presence being all but mandatory in WvW.
So basically: When one side is winning a lopsided victory, expect a lot of silly tactics and such to occur…as the people who -know- what they’re doing are either just having fun(Trebs right against walls/doors anyone?) or not there.
Hey there StormWolf, so you survived a trip to NSP with your sanity intact? Congratulations and greetings from NSP and meow.
Thanks in no small part to you guys. I was also happy to note in Vent the general call for a “Threat” from NSP is usually “Guys, it’s Meow, gonna need some help.”
Loved working with you guys, unfortunately with free transfers soon to be gone with the Dodo I may not really have much of an opportunity for visits later.
I’m not saying GOON outnumbers us, but you guys were there. Also to have a 90% accuracy to know where we built everything and for 90% of your people to go straight to that location… I mean come on.. When you guys just took the Garrison I saw this happen. And I dont care how coordinated you are, unless you have a spy telling you, you will not have a 90% accuracy on that.
You just run straight there and wipe it, while the 5 random nubs were going to the Lord.
Just as a point…there is no such thing as an “Original” placement for Siege anymore. I can destroy all the Siege at a number of locations without ever seeing it…Can hit walls and gates, Trebs, Catas, whatever in 1 shot because of practice knowing the locations to hit and how much power to use, etc. You don’t need spies to destroy Siege accurately, just practice and common sense.
And any team that’s TRULY serious about upgrading won’t leave yaks alone if they know enemies are out there, same with upgraded supply camps. You do these upgrades to help deter some enemies and slow down others. I’ve never heard of people say “Briar tower’s being attacked!” ….. “Don’t worry we’ve upgraded it, it can defend itself”. These upgrades are just padding to relieve pressure from players, not remove it completely.
The difference is, if you have people defending Briar it’s very likely they won’t take it.(At the very least you have as good a chance preventing them from getting it as they have of getting it.) Whereas, if you’re guarding a Yak it doesn’t matter how well you defend it…if it’s being attacked, the chances are VERY high it’s going to die. This is why I tell my people when “Walking” Yaks to their destination “Watch for enemies, then escape when they attack. We’ll come back in force and try to wipe them before they can do it again.” Because if they try to defend, chances are all that’ll happen is we lose the Yak anyway.
Well, your not going to be able to control where people go so as much as you would like for it to be old Kain Vs. DR it likely won’t work that way.
Nice to see you guys trying to make it fair and a good time though, kudo’s on that.
Individuals may go, but I believe Chaster’s speaking about the “Guild Alliance”…Being a part of NEO and in KAIN myself, will make sure we got a presence there for DR too. :p At least for old time’s sake!
Why are the Maguuma [GOONS] getting so upset about this. He was clearly talking about the Devona’s Rest [GOONS]. cough
Am I the only person who, when they talk about “[GOONS]” starts thinking:
“HEY YOU GUYYYYYYYYS!!!!!” and Superman?
Please come to Anvil Rock Teamspeak and tell them this trufax. I’m tired of repeating myself.
Edit:
Conversely, we also have some players who admittedly (they’ve said as much) type like kittens, and can only communicate by voice while fighting in-game. This is why our guilds and alliances provide for both means.
Let’s also not begrudge each other our individual choices.
:p As much as I complained about it, I KNOW that I am one of the people who talks on Vent and not enough on Map Chat. I’ve been trying to work on it though…so I forgive myself. My issue is more that I get so focused on the fighting that any “Chat” just disappears for me…It gets quite annoying because I want very badly to do better with Map communication…Was actually considering finding someone to assign watching/typing in Map Chat, just feels kinda like a cop-out.
1 thing that I’ve personally seen needs worked on: Communication with PUGs.
Numerous times I saw people asking what they could do to help, or trying to keep people updated on what was happening, only for someone to respond “Get on Vent.” or the equivalent. Problem is…not everyone can do that. Whether because they have no headset, because they are deaf(I know several Kaineng Players who are.), because they’re at work or another location that simply won’t permit it…There are many reasons not to go on Vent, but no reason whatsoever as to why you can’t work on Map Communication as well as Vent Communication.
As far as I know you do get credited for trebbing only.
If the wall you damaged actually goes down you should get rewarded for it. I have received rewards many times before, just for trebbing….
I’ve only ever gotten bronze medal for trebbing a wall down myself. Just don’t think that’s fair considering a person who did -nothing- but stand in the circle gets a gold. Whether they hit a single enemy or no.
While you’re at it make NPC armys siege towers and keeps, roam around ganking ppl and fliping supply camps. Oh and dont forget some stealthed npcs in JP to one shot lowbies trying to get their dailies done. Then we simply wont need ppl in w3 at all.profit ( is it? )
That’s an excellent idea that supports Player interaction like all the other ideas in this thread….nowwaitaminute! I C WUT U DID THAR. U SMRT.
I like a lot of these ideas…the biggest issues I have right now is that “Defending” is both poorly rewarded and for the most part an ignored aspect of the game. Why?…Because defense is less interactive, only when in offense are truly getting constant interaction, but what happens when everyone’s attacking all the time?…Answer: Look at WvW now. This is one among many ways to improve player activeness in defense and I like the basic idea. I would like the NPCs to get more bonuses or abilities or such when Players are around…
Examples:
Right now a soloer can 1-man a Camp. A good soloer can 1-man a fully upgraded Camp. That is stupid and should not be doable. One answer would be to have 1 NPC aggro’d = every NPC aggro’d, including healing and buffing abilities on the NPCs would be good too. But primarily, I would like for things such as if a Player is in the Camp, and they target someone, all NPCs attack that Target as well. Perhaps when a Warrior is in the Camp, the NPCs gain 3 stacks of Might and Fury(a la the Shout). If a Guardian is in the Camp the NPCs gain Protection. If an Ele is in the Camp they gain Regen. etc. etc…
As of right now, NPCs are always an afterthought…and rarely are they helpful in a fight. That shouldn’t be the case.(At the very least in Fully Upgraded Camps.)
You realize there is usually resistance inside a tower ? So your argument about the guy in the red circle is probably flawed,and eventhough he may had not much to do atleast he came to take the tower and assist in backup incase there is any..
He would have no resistance to face if he was not inside, which he would not be without that Trebber having knocked down the wall. He wouldn’t have been able to even reach the circle in the first place.
Or just 100 damage in a single hit will contest the door.
That will make it so no player can contest it and you have to use a siege weapon of some kind.
While this may sound ridiculous: This would then allow someone to take down a Gate(or Wall w/ a Ballista) un-contested. Much worse with Zergs that can take gates down as fast as Rams.
While I love the idea of “Tanks”…I think I like the idea of a number of things…for example, why is there no really “Defense” Siege? Sure you can use Siege defensively, but it’s almost all intended for attacking. AC is the closest thing to “Defensive” I can think of. Cannons are essentially a waste, because the only thing they’re good for is stopping small groups from attacking…when a large group attacks, anyone on the cannon is down before they can get a single hit off.
Things I would like to see:
-Cannons be mounted into walls with the Player mounting it out of “Range” of being attacked while shooting.
- Siege that can be set as “Defensive” and/or placed in specific spots where it’s timer can be increased dramatically before despawning.
- Siege intended specifically for Defensive use…Like Cannon emplacements that are place-able Siege, or maybe “Machine Gun Turrets” or such. I really also liked the idea of “Traps” that are able to be placed.
- I think having a “Portal” made the same way Waypoints are that connect Towers to Keeps would be awesome.(Example: Hills being Portal-connected to NE Tower and SE Tower, Garri connected to both Northern Towers or maybe all 4 since it -is- Garrison, Bay connected to SW and NW towers.)
As to point 2- NSP has played well against larger servers in the past – We stayed T5 for way longer than we should have vs DB and DH. But lets be realistic – Why would we want to keep you here? The sooner you are gone, the sooner we can get back to hopefully having a good week of WvW. Another week of “Oh look, the map is all one colour!” would just be utterly horrible. No need to earn badges for ascended items when weeks like this gives more than enough time in FoTM to be fully decked out in ascended gear as well as pad the bank for siege and upgrades next week.
I think this is where our opinions truly differ. :p I consider it a victory to stall a much “Stronger”(in population if nothing else) Server from going any further. Every week DR was in T8 was a huge fight, every week was difficult, and while there were times I complained that the numbers were ridiculous…I loved every second of it. I consider it fun to fight an up-hill battle and not lose…we may not -WIN-…but we won’t lose either.
Since your transfers in and your human wave through t8-t6, you are simply your numbers, you will only see your true worth when you fight servers that are on equal terms as has been the case for DR and DB as well. Don’t get bent out of shape over it. NSP and AR could be the the most amazing tacticians ever and you could be be completely talent-less (not saying you are, btw) and the result will be the same this week. In WvW on a server level, Skill>numbers if numbers are close. Otherwise Numbers > skill.
2 things:
1) Despite climbing the Tiers we have not yet done any chest-thumping, we have made it clear we understand we will win and would win no matter what due to numbers and coverage. The issue he has was you making it sound like we’ve been bragging about being awesome.
2) Actually…the results of this week COULD be vastly different. Kaineng’s core group has a lot to learn, because we have become masters of defense. I have seen your numbers and they are very similar to what we had vs. DR in Tier 8. While you can not WIN against the numbers we have, if both Servers turtled up their BLs(Preferably while helping each other out to allow each other to get Tier 3 Towers/Keeps.) you could have at least kept us here and gotten a lot more Badges out of us. The end result of us eventually going up a tier is inevitable, but would take us a lot longer. The mindset required is vastly different though, which is why you’re seeing the “Transfers” as being more visible atm…they’re much more experienced in the Zerging/Attacking required.
Wait wait wait…when did we claim we were the best ever? It’s constantly guys like you telling us we are worth nothing other than our numbers.
The problem is that they’re so used to hearing stuff like that from low Tier Servers moving quickly up the Tiers that they still hear it even though it’s not being done! We must forgive the mix-up, it is understandable.
Just a reminder: If things keep on you’ll have to start yet -another- new Thread…please remember this is just a game and win or lose, no one is actually going to end up dead. Be thankful you have the opportunity to play against each other, because without those other guys?…This game would be awfully boring.
I wonder if people on Ehmry, Maguuma, Dragonbrand, Yaks Bend are motivated or interested in being the ones to stop Kain dead in its track. Though I won’t see Kain next week, it does appeal to me to be part of that. No disrespect towards Kain. I just see it as a newcomer to the block that needs an initiation in T5 and T4.
The sole reason I can’t wait for the “Block” is to find out who’s -REALLY- here for Kaineng, and who’s here for easy wins. What I am -hoping- will happen, is we will lose a lot of the dead weight Fairweather players who’ve been joining us since we started our “Trail of Tears” up the Tiers, and that those Guilds who joined us expressing their desire to stay and remain strong were serious. It will give them the opportunity to prove to everyone once and for all that they aren’t going to bail at the first sign of trouble.
@StormWolf – Not hammering on the people – well maybe some of the posts here – just more the situation itself. Its hard enough to bring new bodies into WvW on a PvE server to get them the experience necessary to become effective , let alone bring them in for outmanned overpopulationed zergfest 3.0 (DB, DR, K). To quote in another thread “Blowouts suck, no matter which side you’re on. There’s no reason to log into one. Better off letting the week go and see what happens next.” Until this transfer stupidity ends, T6 is going to forever be the last week of roflstomp for the “next big thing” and the rebound fling for the “used to be the next big thing”. T7 and T8 seem to be stable. T6 wont be until one more server rebuilds. Even more frustrating knowing that last week was what T6 should be and its been destroyed by server bloat.
Dunno if it makes you feel better, but it looks like DR will probably be down here with you guys again next week. While that doesn’t initially sound good, they lost a LOT of their population…so it’ll probably be a much better fight between your Servers!
Yet another week watching a transfer titan stomp around and claim they are the best thing ever. For the dedicated WvWs on NSP and AR, thanks for keeping up presence and showing up. For Kaineng, thanks for encouraging a week of PvE to buildup cash reserves. Have fun moving up, lets see what happens when you run into numbers. I’m predicting a repeat of DR – they were the bestest most tactical server ever until oops, last week happened. For Anet, enough with the server transfers already, last week was what T6 should be, stop allowing fair weather transfers to create steamrollers that completely destroy any semblance of balance in the lower tiers.
…I’m confused by this sentiment…While I will admit I’ve seen jerks in Map-Chat and such /laugh and all around be condescending snobs, I haven’t really seen it on here. I have seen many Kaineng offer thanks to AR and NSP as well as understanding for their position and yet still impressed with what they can put out. Kaineng isn’t DR…we don’t go around claiming we’re better than everyone…most of us in the larger Guilds/WvW Guilds fully expect to have the brakes stomped on soon because it will no longer be a “Zerg-fest” but rather require tactics.
The only people I’ve seen truly giving Kaineng “Props” were on the other 2 Servers…or Kaineng in relation to crushing several groups who seem to enjoy complaining more than playing. :p Those don’t really count though.
I’ll answer this on behalf of General since I imagine his reasons are similar to mine when I run an organized Zerg:
1) As the video shows and when fighting you in game, a majority of your members do not evade. I see you doing a ton of dodge rolling but most of your guys are not very mobile. Why would they not evade?
This one is probably a mix of 2 things:
1) In Zergs it is often hard to tell when to Evade, or you get lagged so much that you don’t see the attacks to dodge.
2) I will often have my Healers watching for AoE attacks on us and wait till then to spike-heal. It makes it so I do not lose out on DPS, and the healing will keep everyone up as long as possible.
2) When you a majority of your members are downed, they do not use their downed skills. Why is that? Would it ruin something if someone where to use their downed skill?
This is an easy one: Anyone downed with Thieves nearby needs to remember NOT to attack the enemy, because then you become visible again after they stealth you to rez. In Zergs I’ll usually assign Thieves the task of Refuge Rezzing while making sure no one uses Downed Skills.
Edit: Hmmm…just saw Chaster responded as well with an almost identical answer for #1. I feel better now. Though I do think my #2 answer is better Chaster!
(edited by StormWolf.7645)
Take into consideration that if there was a lot of people there then there was probably culling affect going on and they simply couldn’t see you.
To be fair, when defending Garri, there is NO reason to have not built ACs/Ballista up there in prep for defense regardless. That spot is seriously too perfect not to make use of it…but unfortunately we lack people willing to Defend and Maintain our Siege. These are, I think, the things these other Servers are noting. Presently all we’ve had to do to win is CHARGE!!! CHARGE!!!! CHARGE!!! What will we do when we’re on equal footing? Likely we’ll be 2v1’d decently often because our “Night Coverage” will be quite intimidating so to make up for it both will hit us in the day.
Our next Tier will be relatively difficult…but honestly with Maguuma gone by the time we get there, and BP and DR both weakened….I think it’ll basically be a repeat of this Tier except possibly with a little more numbers, just not much. After that…we will hit the brick wall until we get back in the “Tactics” game.
So much hate going on in this thread. I’m sensing a lock in the near future. Keep it up guys and we can make it happen.
Kinda sad too…we were doing so well. Ah well, good job all you NSP/AR folks fighting with everything you got! We love you!
Better suggestion: BP and DR should go for a dead-even tie and see what happens…get both your scores identical!
By the sounds of things on DR….next week AR might be the “Kaineng” of the trio…
Before this tangents off any further, Having really fun fights this week, even with the, whole getting conquered.
That’s your fault. If you guys would stop being awesome and tenacious we’d be vacationing in PvE again. :p
Perhaps, but Spartans considered themselves a separate culture from Grecians.
And honestly…the Charr Steampunk look is way more “Fantasy” than almost anything else in this game. Would be awesome to see Charr-copters and stuff for more tactics and such.
I have a much better idea. Why not have guilds charge the server for their services as well? I think a rate of at least 1g an hour for each member who serves the server in WvW would be a nice touch. After all, if everything that can become a commodity in WvW, why not effort as well? Server profits from winning, players profit from gold. It’s a win win situation for everyone.
No reason not to try, it’s called “Being Mercenary.” Problem is…who’s going to pay you for your services?…
Hey if the greeks can beat the entire persian empire with 300, I have full confidence i can beat 900 members with my 30.
History reminder: They were Spartans. And they lost. XD
SoS vs. SoS…Godfather man…I will attend your funeral.
Also seems like guilds are transferring out of BP and DR already. Makes me sad
<—- sad face.
Agreed…was hoping for a rematch with DR…Now…It just won’t be the same.
Stuff
You are right, and I apologize, AR did tremendous against DR…What I saw was NSP giving up for most of the fight. It wasn’t until Meow joined the fight that people finally seemed willing to do anything more than cap a few camps and run away from DR. My favorite moments during that week were when myself and 3-4 others had Dawn’s as the -only- NSP holding on any Map. Which was my effort to prove to the NSP randoms that defense CAN win against Zergs if you just plan it out right. About 1/2 way through the fight NSP did wake up.
Agreed…but as I pointed out before, the primary benefit of the transfers was actually not WM…WM is HELPFUL and very WELCOME…but the main benefit provided was the NA Coverage which Kaineng severely lacked strength in. Specifically there was little to no communication/teamwork/really anything. RE and DE got together and fixed that dilemma.
There was about 400…between all the Guilds.
WM also had about 400 members, but only their WvW group of 100-ish was transferring.
You’re missing a major part of what currency is for if you are hoping for people to give it away for free.
Actually they did. You don’t think ET, HoD, NSP, and others dropped because they all of a sudden got bad at WvW, do you?
Kain got probably 900 transfers just from three guilds, 400+ from one guild alone.
That makes a HUGE difference. But hey, it is what it is, and there is a thread on the first page where the deves have said they’re aware of the issue, and are discussing a fix to transfers that will prevent these issues in the future.
…Which Guild had 400+? Hope you don’t think it’s WM, they have a lotta folks, but not THAT many. I think it was maybe 100 tops?(Which is a lot, but they’re in the night-crew mostly with SOS…where we already had superior coverage.) RE?…Nope…they sure as heck didn’t bring 400+…they DID do a lot of recruiting though. DE?…Nah, they’re a splinter group from SE who did most of their recruiting from the PvEers who wanted to join in the victories. And those were the 3 true Transfers, only ones worth mentioning. Have we had a lot of randoms since then from each Tier we beat? Almost definitely. But please note that Kaineng “Population” is still only at “High”. What we have is a very high percentage of WvW vs. PvE Players.
The true jump-start for Kaineng was that all those people saw DR gone…So all those “New” people who came into WvW to fight DR and got crushed so quit WvW, only for more “New” people to repeat the process several times…all those people could finally play WvW. They aren’t -fully- “Fairweather” Players…they’re mostly people who never had the opportunity to learn and enjoy WvW who are finally doing just that.
As for DR…they were huge in T8 already, did they gain people since T8?…Some almost definitely, but not as many as you seem to think. The difference is we held them off. You could have done so as well at this Tier, but most of your people were dead-set on attacking without having any defense. I was here and watched the fights. This Tier gave up against DR without a real fight. I partially blame the Holiday…because I have been seeing awesome fighting spirit against Kaineng.
@storm
I can understand the resentment towards the transferred guilds, perhaps the opinion is different because it was Kain’s server they decided to transfer to, which benefited you guys alot. My question is if Kain was such a great server in WvW, why were you guys down there in the lowest tier for a long time. You guys have a 900 man guild SoS i believe, that has been in that server since day 1 am i correct?, Now these major guilds transfer in and suddenly your all jumping tiers? Let’s do the connection here.
Remember DR?…They didn’t grow much at all from their time in T8. I fought them on NSP and saw their numbers…there was little different from what we were fighting while we were down in T8. That’s why we were in T8 for awhile. If all the Fergs people hadn’t left FC, they’d be the next Server rolling up this way as they weren’t far behind Kaineng in strength. I would put what Ferg -was- at equal to what I’ve seen out of AR so far.
No hate at all. Like i said, I’m looking for a server that has a WvW population that can match Kaineng but not a top tier server… If next week they face such a server i would love to be part of it. It would be fun for me to watch / participate in the trouncing of Kaineng. It has nothing to do with hate, it’s respect and i got none of it for Kaineng after this week. Oh and sorry to all those that were originally on that server before the few zerg guilds that couldn’t hack it else where showed up.
1) If you’re looking for a Server that will equal our Population, you’re looking at at least Tier 3. DR, BP…both are extremely weak now. Likely the equal of AR.
2) Kaineng will never be “Trounced”, eventually we’ll be beaten, but it will be one helluva fight the whole way. Kaineng was in last place forever, we’re used to losing…we never give up though.
3) The way so many people are looking down on RE, DE and WM is sad…because they are all good Guilds deserving respect. They have skills and use them for the whole of the Server. They all “hacked it”, they moved due to personal reasons, not cowardly ones. This sentiment has to stop eventually…
what I’ve learned on anvil rock is……
kaineng is just as bad as they were in T8.
We do enjoy our BDSM. It’s why we’re always spanking our opponents…we know they like it.
The large guild Sekz left DR to join Kaining this week. DR, and/or BP might suffer when they get bumped down with the guilds they’re losing.
Reset night I actually saw that Guild on NSP…about 15 of them…