“Youre lips are movin and youre complaining about something thats wingeing.”
“Youre lips are movin and youre complaining about something thats wingeing.”
Don’t list one of if not the easiest to get as an example. Take a kittene like Yak Slapper. That one will probably never be hit at least not for years to come and even then it will take some hard core yak killing to get. 1 million yaks… wowsa!
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I agree D/P needs some adjustment. A bit of well played stealth is a good thing in the game, but D/Ps that simply stay stealthed forever give their opponents very few chances to attack them. The skill level required to make it work is laughable.
Shadow’s Embrace is pretty much many thieves only condition removal. They only have two skill options past that and most condition classes can put up way more condi than a thief can remove.
Shadow Refuge already got its nerf when a thief is push/pulled/leaves they get immediately revealed regardless of their stealth status. So a player has to sit in the “hut” for a few seconds often under heavy fire or lose all stealth and be revealed for 3 seconds. IMO Blinding Powder is significantly better in combat.
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Also makes skills like veil more powerful, reviving easier and the DPS of the stack is heavily concentrated causing enemies to be killed quickly and thus bringing up any downed players in the stack.
IMO the counter to the stack should be control. If control effects were area of effect without limit, stacking would still benefit from damage reduction but would risk being chain stunned. Right now there is zero significant downside to stacking.
“Youre lips are movin and youre complaining about something thats wingeing.”
Necros are still in flux as to their importance but I believe the modern zerg is coming around to them being a defensive requirement. Their marks seem to have no player limit unlike other AoE, they can strip stability, their other condi/boon management is second to none and their fear can scatter a stack. They are becoming/have become an extremely powerful element of zergs.
Guardians though are probably the pinnacle zerg class. They can lead from the front with incredible healing/bunker builds and they buff everyone around them. Almost as important is their ability to lock down enemy forces.
Mesmers are heavy utility… their glamours are all very good. They can pull which can be helpful with siege and their damage output is respectable.
Eles are field dropping machines and one of the few that can drop a water field. Their high damage and utility makes them better than the ranger/engineer the only other classes that have a water field.
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Don’t say anything like, a teammate could have targeted it through the gate, i checked after the fight from every angle possible and it was impossible to target it.. and i have large monitors
Its not the size of the monitor it is the aspect ratio/field of view. It is possible within the game client to have an aspect ratio that would allow a player to see and thus hit a bit further. The zoom hack would do it for sure. Sometimes it can be hard to tell which one a player is using… a legitimate feature in the game or a hack.
A reasonable fix to all of this would be to allow any player to tag anything in range of an ability. Sort of a hide walls toggle. Then zoom hacking/FoV/aspect ratio differences wouldn’t matter nearly as much. Having ACs honor cover would be nice as well. Change like this would certainly change where players build siege.
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Don’t underestimate the Ranger with piercing arrows. The SB auto attack is a machine gun, has decent range and works in heavy server lag. They have a few AoE choices and traps which I believe have no target limit.
The thief is also a worthy contender with the SB and dagger storm. Their SB bounces between 3 targets and is relatively rapid. Dagger storm is a worthy tagging skill. It hits a lot of targets and also bounces a dagger between them.
Necros can also be tagging machines. They spread conditions and their wells/marks have no target limit. Anything that walks over them gets tagged I believe.
I don’t know if these classes win “the best” debate but they are all good.
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I hope NSP takes it this week. Go NSP!
I would hope otherwise for them. If they did manage to claw into 2nd or even worse 1st place, the zerg hell that would fall on them could be demoralizing. They are already frequently out manned with our B teams hitting them. Imagine if the heavy SBI and BP zergs started on them and didn’t stop… ugh.
NSP has been playing some smart strategy and putting up some good fights. I have been pleasantly surprised by my original home town. I expected them to finish the week under 150k but that doesn’t look like it is going to happen.
“Youre lips are movin and youre complaining about something thats wingeing.”
I thought BP was loosing because they were throwing this match.
From my perspective the score has shaped this way because:
- SBI had more numbers over the weekend than in previous weeks.
- BP population does seem to be down but just a little bit. It may be BURN leaving or some people taking some time off but it isn’t like we weren’t rolling with some relatively large numbers even with those considerations in the mix
- SBI fielded a couple of very good zergs on reset that was giving some of our best some trouble. The one on our BL was impressive and our server had to stop hitting them head on.
- NSP thus far remains mostly above the fray with BP and SBI going at each other. Multiple times I have gone over to EB to solo flip NSP camps and there were sitting fully upgraded often with ogres and hylek in them. NSP seems to be mostly defending their EB corner/BL and BP/SBI seem to be mostly OK with that.
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According to another thread, Mesmer sword skill #3 can be used to create a clone on the inside of the gate which can then teleport the mesmer player inside (and then portal bomb the whole enemy zerg inside).
It doesn’t look that directly intentional. In almost every case their is a zerg on one side of the door and as they are wailing on the door a player or two pops through. Last time I saw it was an attack on our Red EB Overlook and 3 players (2 thieves and an unknown) glitched through. The unknown popped through, ran up the stairs and hopped over the wall.
It looks like a bug but could be the result of some hack… either way it seems to have grown considerably in frequency this week.
“Youre lips are movin and youre complaining about something thats wingeing.”
It’s not even cheating. People aren’t going through the gate on purpose, they get through on accident and are killed trying to go back to the proper side of the gate as the photos show. There were people from BP and SBI doing this and it was clearly unintentional. You are amusingly mindless, why would someone ever be banned for being teleported to the other side of the gate for doing nothing other than standard PvD activity.
Is this something recent maybe with the latest patch? Having played EBay for months I never saw this. Just this week I have personally witnessed it about 5 times (with 12 or so players). The players when glitched seem to act a bit surprised so it looks honest enough but strange I haven’t seen NSP glitch through and haven’t heard anyone from BP glitching through. Do higher tier servers suffer from this problem at almost every zerg keep attack?
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D/D elementalists have a very high skill ceiling. Good ones generally center on staying alive, doing some damage or supporting the team. Great ones dish out heaps of damage, are ridiculously hard to kill and elevate everyone around them. Few ever move past being good to true masters of the class. I know I gave up on it even though I can play the bunker d/d fairly well.
Highly skilled d/d elementalists of the non-bunker/slight bunker kind juggle a lot of moving parts by keeping themselves alive, fly all over the place, switch between 20 weapon skills, drop excellent damage, setup fields for other players and apply support to their team. They have to watch a low HP pool, conditions, enemy positions, teammate positions, team health/condition issues and often have to manage being focused an entire fight.
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1. PvE too easy. Players want a challenge that is engaging. Currently everything in the game is lowest player ability accessible. Long term players want difficult content that requires effort (not grinding) to overcome.
2. Loot… every MMO made today needs to have a fantastic loot system. Players will keep putting money into the slot if every lever pull has a chance to drop something magical. Practically every piece of good loot is purchased from vendors and is a grind of sorts to get. To add to number one, put great loot at the end of a dungeon and not a grind token system.
3. I would love to see a true PvP server where towns are safe but every place else is open kill. Only non-combat guild mates and other aligned guilds would be flagged as non-combat.
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Difficulty… GW2 PvE is just too easy and needs some places that require players to conquer content rather than run through it as fast as they can.
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I do not believe the trinity is in GW2 at least not in the traditional sense. I think GW2 got it right with Support, Damage and Utility categories. Even with those categories defined, most builds fall into multiple categories.
Take the bunker guardian, both a healer and a tank. The bunker ele, can fall into all three categories. What about mesmers who are primarily focused around zerg support, they don’t heal or really tank… maybe DPS but that isn’t their primary focus. There simply are few if any pure trinity classes in GW2.
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the reason is obvious, there are more people who will want to hop to a green pasture than to fight and make a different.
The options for a player today are: pay over $20 to move to a different server hoping for a better experience, they keep playing on a server they don’t like or they quit WvW likely moving out of GW2 altogether.
The problem with like it or lump it is that there is a third option which is simply to quit playing the game.
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Should I post some screens of me beating higher levels? It isn’t hard for people that actually PvP (spvp,tpvp) to beat people in wvw even with an uplevel. Just because people are in wvw doesn’t mean they know how to pvp. In fact it seems the opposite is mostly true.
Sure level makes a difference, but to say you can’t beat someone when you are upleveled just reeks of carebear.
One significant problem with uplevels is that crit magnitude hits like a truck dropping on them. In our skirmish group when I am running fully stacked, I one or two shot most greenies. Skill cannot easily compensate for a 12k crit. I am sure a good player always has a chance, but the DPS on a green player is massive compared to an exotic’d 80. It is bad enough that most times I will down state them and then walk away because it isn’t fair (course not all on my team are so kind).
Almost as bad is that most greenies hit like a wet noodle. I see that green up arrow and it is like chum in the water because 999 times out of a 1000 (probably more) I win that fight. It isn’t skill either because my build is running with a lot more of every stat and higher damaging weapons.
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With free transfers, you’d see virtual stampedes, rendering the entire server rating system completely pointless. Transfers don’t create stability and balance, they destroy it.
With the exception of the top servers and bottom servers, there is no real stability or balance now. Servers are still bouncing all over the place just like they were with free transfers. Only difference now is a lot of guilds that don’t farm gold cannot easily get off a server they don’t like.
Players should be encouraged to move around a bit more since they would bring new ways of playing to other servers, create more diversity in matchups and allow the player to experience different styles of play.
I can see limiting the transfers to a specific day of the week and preventing servers with long queues from getting freebies though.
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Guild tags top want the list of many guilds. Adding them would make the game less zergy since players could more easily be forked off from the main zergs and managed.
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All classes have a roll to play – yes even the thieves and rangers to a small, almost pathetic degree.
I will give you rangers on the relatively ineffective list (not their fault), but thieves are a powerful class in WvW. Probably the most effective roamer class in the game. They are responsible for a lot of yak kills, camp flips and general mayhem. Even in zergs where they aren’t stellar they still have great finishers and the SB can dish out tremendous damage since it hops to multiple targets.
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Somebody needs to organize an actual race and settle this once and for all. Say two races – one on a road where combat slows won’t be a problem, and one where they will:
This needs to happen. Maybe on TC since they are heavy PvE’rs who are up for this sort of thing. People can always guest over… maybe arrange some prizes. A sprint, distance race and heck throw in a relay just for the fun of it.
I know it wouldn’t settle the debate for catching someone in WvW since a lot of race builds wouldn’t be WvW effective, but still would be nice to see what is possible.
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Stealth stomp is by far more common than what you are now trying to compare it with. During my many hundred hours of WvWvW I have never seen an elementalist do a mist form stomp
You must run on a strange server because the ele mist stomp is one of the most common safe stomps I have seen in the game. It is also by far the best safe stomp in the game IMO.
Taking a thief out of action for 3s, open them up for AoE/fear/etc and waste skill/initiative is IMO bad play if their are other alternatives. Besides much of the time the downed player has a way to interrupt or avoid the stealth stomp wasting a valuable stealth. A stationary thief in skirmish is a dead thief most of the time. The only time I thief stealth stomp on our skirmish team is when I need to bring someone up or we have a lot of the enemy down.
Maybe a reveal should happen after the stomp but that is as far as I would take it.
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I have been playing for months on a daily basis and before this week I could count on my hand the number of times it looked like a player glitched through a door. This week I have seen it happen about a dozen times.
I don’t know if it is an honest mistake or not, but the frequency has gone WAY up. Either way this is something that should and hopefully will be addressed soon. A lot of players just assume it is cheating and it is starting to create a lot of rumbling.
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This would certainly make zerg on zerg fights shorter and probably a lot less laggy.
A few months ago I would have said leave it where it is, but after a lot of playing it really is pretty silly. Groups simply don’t want uplevels in their group because they are far more of a liability with this mechanic. It really creates a somewhat hostile environment to new or inexperienced players.
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Two servers working together is a sound tactic and on some level should be encouraged. Two less populated and/or skilled servers should team up on a greater enemy. Currently it is better for 1 to play 2 and 3 against each other.
IMO I think their should be an incentive for capturing nodes from the leading server in a tier such as more WxP, karma, gold, etc.
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Replace it with a dolyak pasture.
Agreed. All that place does is give a marginally stronger server in the tier a lot more power often with a centralized waypoint and the ability to treb at least 5 towers safely and arguably the red keep (not as safe though). The other problem with it is the lag… it greatly bogs down eternal by focusing server zergs.
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It is actually becoming Necro/Mesmer zerg wars. Their marks, wells, glamours, etc are causing a lot of zergs to reformulate. It used to be stack, charge up the buffs, stability and charge with veils. Now it is drop as many ground targeted effects as possible so the melees kill themselves before they close. AoE has limits those ground walk through effects don’t.
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Don’t care what they call it but I wish these things banked like karma or laurels. Having to pile up rows of these things in mules and bank slots is pretty crappy. I would start throwing them away but I know as soon as that starts happening they will roll out something to make them more useful.
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Mango Pies <—- Underrated.
Cheap and an all around useful food.
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SBI dominating especially in EB today with the exception of Kalkz great run. Letting NSP get fully upgraded camps and towers in EB is a bit of a surprise though. BP feels (and is in most places) vacant.
New PvE content, throwing the match, low weekend population whatever… sucks to be roaming when everyone else is fielding 10+ man teams and 50+ man zergs. Reminds me of EBay a bit.
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Eles are now towards the bottom, because RTL has a massive cool down.
So long as the ele has fire sword, they can be REALLY hard to catch. It basically gives two speedy abilities on very quick cool downs. That along with their other skills can cover a lot of ground in a very short time. I won’t call them the fastest but they can out run the bottom tier of speedsters.
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Another post complaining about things that don’t need to be complained about. If you die to a thief who “owns” you. Either you aren’t very good, your build is a disaster, you are an up arrow or that thief is an exceptional player (and that same player would probably own most people in any class). The only truly kitten class is the ranger. The engi could use some love but every other class is playing strong in one role or another.
Also thieves just got hit with an SB nerf as well as a few other minor nerfs this last patch and have seen pretty significant nerfs with almost every patch. The Mesmer is in the same camp. They lost confusion a while back, lost an entire build this patch and have seen several nerfs along the way.
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Like reading the thread to this point… aside from a couple posts this has been one of the less trolling/boasting/whining BPvX threads I have seen.
Impressive zergs running on all servers this weekend and some REALLY strong skirmish fighters on NS. Fear guild, some guy everyone was calling “Mobi” (i think that was it) and a bunch of others I cannot remember right now all were fantastic. Whatever that SBI zerg on the BP BL during NA Prime tonight was mean… had some of our best retooling.
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Do we really want another round of X weeks with ebay? Keep winning and that’s what we will get. Like 2 more weeks, it’s boring. Already on course to go against servers that outnumber use by a pretty big amount.
Losing to win doesn’t sound very fun or honorable at least in my opinion.
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Where on earth is BP’s population x)
I’ve noticed a large shortage of Borlis numbers on since reset, especially on EB.
Whyyyyyy
Losing a lot of the BURN guild put is in an awkward spot during reset. That group used to shore up our BL which allowed us to send players into other areas in force. NSP has come up at a good time with BP/SBI going at each other ruthlessly and BP unable to queue most maps on reset.
As the week progresses our coverage will begin to pull ahead, but that is just a guess at this point.
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Before this degenerates (and we all know it will), congrats on SBI dishing out some damage tonight. I am originally an NSP player (from long ago) so it is good to see them fighting fiercely and doing very well. I thought for sure they would be hammered tonight and glad to see I was wrong.
That NSP camp fight in NSP BL N of our spawn about 30 minutes ago was epic (we were running a 4 man tonight). Best back and forth fight I have ever had in GW2. Sucker lasted for nearly three full point ticks.
Ok… now people can get back to chest thumping, blaming and skewing the facts to support frivolous arguments… you know… forum fun.
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Surprised the ele isn’t on the list. Permanent swiftness, ride the lightning for 1200, lightning flash for 900, burning speed for 600, magnetic leap for 900 and conjure firesword allows for another 1800.
The thief also has a heal with an evade that shoots back 600+ feet which can be used to lunge forward. The dodge can be traited to add swiftness and HS goes a bit further when swiftness is engaged. There is a hitch between two HS uses so not sure it is better than one Inf Arrow but it is pretty close if not better.
Course the warrior has several skills that allow it to burst forward by several thousand feet. Not sure of the build that does it but I have seen it sprint faster than my thief can keep up in a short run. Once they hit those cooldowns they are pretty slow though.
Oddly the Ranger can be a pretty fast class. The GS has an 1100 range charge that comes up every 12.5s and I think it can be every 10s with a trait. Add in the warhorn speed, pet switch speed trait and a signet for running faster out of combat. Not the fastest sprint but might give someone a hard time trying to run it down.
Someone said mesmers can be speed daemons but I have never really had a problem catching one aside from their annoying clones.
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What are the fastest classes/builds you have fought in WvW? What are those class you simply cannot catch or have difficultly catching.?
“Fast” is vague so lets divide it into two categories. First is sprint (who can cover the most ground in a few seconds) and second is sustained (who can run across EB the fastest). The only ground rule is the suggested class/build has to be an effective WvW build. Not interested in hearing about a theoretical build nobody would play but I am interested in the high mobility builds that are being run in WvW today.
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I understand what the trait can do, what I’m saying is, elementalists, even ones that took that trait, are not going to use a cantrip (unless its cleansing fire) to remove a condition. ever.
My original point stands: The thief is not the best at condition removal. At the very least necros and eles are better at condition removal than thieves. Many bunker eles take the water line and pick up those traits because they can be vulnerable to conditions and those traits are very group friendly. This isn’t just theory crafting.
the ranger trait doesnt remove “3” conditions, it removals all of them. its pretty awesome,
I was referring to the trait Empathic Bond not activating the skill Signet of Renewal. If you know the trait removes all conditions, you should contact GW2 because their wiki has it wrong (in my experience it is 3 not all):
http://wiki.guildwars2.com/wiki/Empathic_Bond
if your pet is close by and alive. sure, some rangers keep their pet on passive all the time, and some run with a bear or devourer. bads, all of them.
The bear and the devourer are the toughest of all the pets and the devourer recently had its damage reduced in a patch it was so bad. As an example (pre-patch), I used the bear as an off pet so when my jag was getting ready to die I could switch to the bear knowing it would live 15s to bring my jag back without incurring the dreaded 60s timer. The bear also removes conditions from allies and stands in for a rez better which are small but tangible benefits.
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Good suggestion… the game needs more ways to spend badges and this ties right into that.
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I think the posters above are just tired of seeing this topic get posted in a new thread everyday and are making light of it.
Merge it or lock it down is my vote.
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Anvil Rock should take a few weeks off from WvW.
…
Roam around, find fights, and ride it out until AR hits bottom of tier 7, where it can frequently fight the other servers of that weight class.
Why should they take time off? If it is because they were out numbered, then BP should have taken off time against EBay weeks ago.
Also, I do not think AR is a T7 server. They are likely a solid T6 server and probably still boast a population large enough to ride into T5 on occasion. They have some of the most skilled sPvP players of any server. I think as soon as they are out of the zerg tiers (T5+ in my experience), their sPvP players will WvW more.
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In this thread…
someone whose not an asura pretends to be an asura and sarcastically thanks anet for not nerfing them, in order to get them nerfed.
Pro-tip: dont stand in the fire.
Funny and accurate… very nice.
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A nerf implies the change is crippling. In this case, I believe most people feel it is a substantial buff to the line.
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Necros are great in a group.. i admit that… but alone they are cannon fodder.. the ONLY class in the game that doesnt have some kind of escape skill. Name ONE skill the mesmer has that allows them to get away when cornered… Stealth? Dont have it… Blink.. they took it away in beta… Speed.. Nope.. locust doesnt work in combat… I would just like to 1v1 against any class and have a slight chance of winning. Thats what we were promised this month.. and it didnt happen.
Bit confused here… Mesmers do have stealth, speed, portals and teleports. Good ones can be really hard to catch actually.
Necros (which I think is what you are talking about instead of mesmers in the quoted portion) are a bit weak in their escape. They do have a minor speed buff, two teleports, fear to create distance and plenty of ways to apply cripple though.
Honestly if that is not enough, roll a Norn and use the Snow Leopard form. Long cool down but built for escape.
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@Straegen What he meant is actually 1 condition is removed upon entering the stealth and another one if thief stays in it for 3s. If it would remove cond only after staying 3s in stealth it would be totaly useless.
Fair point, but the way it was written it implies that two conditions are lost every three seconds when it really isn’t. If a player goes stealth for ten seconds, 4 conditions are removed not 6 (two every 3 seconds).
the trait removes it every 10 seconds, if the pet is near / alive (probably not in wvw).
The only time I lose a pet is when I am in a zerg and I don’t need CR in a zerg. Besides players can keep the pet in peace mode, run a full on BM regen build or use pets that sit at range all of which are viable strategies for keeping pets in the fight. The trait removes 3 CD every 10s add in the signet and that is 4 conditions passively removed every 10s not counting the heal, Evasive Purity or the bear ability.
no elementalist on the planet is going to waste a cantrip (other than cleansing fire, obviously) on condition removal. the cooldowns are too long, and the utility is too important.
Well the trick is cantrips can regen with Soothing Disruption, that regen triggers the CR with Cleansing Water. So Armor of Earth, Lightning Flash and Mist Form all remove conditions when traited for it. Many bunker eles run this setup for this reason. Every use of a cantrip then applies regen, vigor and condition removal. Now a player could also add in Stop Drop and Roll to fling off chill and burning, Cleansing Wave or Cantrip Mastery all of which increase condition removal. An ele built to remove conditions can sling off a lot of conditions.
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Ranger’s cleanse is highly unreliable, being cleanse from the bear (if anyone still runs bear), or signet of renewal or the 30 major WS trait, all depends on the pet being alive some even depends the pet being close. Ranger don’t have any counter to condition burst and is really weak against immobilize.
Rangers have a few ways to ditch conditions. One is a trait that removes a condition about every 8 seconds. The other is a signet that does it every 10. Then we have the bear that pulls all conditions and when put on peace mode will likely always be up. Lastly they have healing springs that directly removes conditions. I am not saying a ranger is going to take all those, but they could.
dd ele full cantrip build with 30 in arcane 30 in water has 1 cleanse every 40/3 sec (3 cantrip calc’ed with lowest cd) + 1 cleanse from evasive arcane in water (every 10 sec) + 1 cleanse from water attunement(every 10 sec). That’s about 1 cleanse every 4+ sec. Rune of dwayna is not included coz ele rarely used dwayna.
And thief has 2 cleanse every 3 secs plus extra cleanse from shadowsteps.
Number speaks.
Unless I am missing something, the thief trait removes ONE condition every 3 seconds not two. Maybe there is some other effect or synergy I am unaware of though.
http://wiki.guildwars2.com/wiki/Shadow%27s_Embrace
Every time a bunker d/d ele heals, a condition can be removed which often includes any use of a cantrip. Dodge in water, condition gone. Every heal in the water line throws two conditions off. Every time the player switches to water attunement, condition gone. They can even use use ether renewal which also cures conditions. Also worth mentioning is many of these abilities/traits are removing conditions from allies as well. I am sure I am missing some to boot.
The best a thief can do is 1 condition every 3 seconds while in stealth and this presumes they are in stealth every 3 seconds. Add 3 for shadowstep which is on a 50s cooldown. If they are s/? they can add one more to that. Good but not the best. That title belongs to the Necro IMO.
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Many roamers look at zergs as a game meta evil and think the game as a whole would be better off without that dynamic. Piling dozens of people into a group to take one objective is inefficient and lets be honest… there is skill in the strategy of the zerg but the individual becomes a mindless drone pounding keys like a monkey would.
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how are guardians compared to eles/nec? I see a lot in wvw videos.
Guardians are the premier group class and are group buff machines. Standing next to one often yields a big spike in damage, healing and overall survivability. In skirmish settings they also shine for the same reasons. The two knocks against them is they have almost no offensive range and their mobility is weak. Don’t like to tank? They still have a good damage output and remain somewhat tanky.
I also like to think of them as one of the better designed classes in GW2. They have good build diversity, most weapons are actually useful and they have big upsides with a nice counter balance of weaknesses in almost every build.
They also rarely see a nerf and occasionally see minor bumps in the patch notes. Lastly, the Norn race is a good choice because it has the Become the Snow Leopard which gives a quick stealth and high mobility. The cooldown is ridiculously high but Guardians usually cannot run away when they are caught by superior numbers and this ability adds another dimension to the class. Not saying that is the elite you should pick but for skirmishing it can be better than the Tomes or possibly the best guardian elite Renewed Focus.
“Youre lips are movin and youre complaining about something thats wingeing.”
(edited by Straegen.2938)
maybe if you didn’t bandwagon to the most stacked server, you wouldn’t have skill lag issues.
Been on SOR since 3 day headstart…… and it shouldnt matter in an rvr game.
I don’t know what skill lag is like above T3 but since I moved to a lower tier, skill lag while present isn’t an overall big issue. I agree that they should address the issue, but keep in mind no other MMO (that I know of) can scale fights this large with this level of skill diversity. To fix the problem quickly, they could cap populations but my guess is that would make players more upset.
“Youre lips are movin and youre complaining about something thats wingeing.”